History VideoGame / TheLegendOfZeldaI

3rd Sep '17 3:52:38 PM McJeff
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* LawOfChromaticSuperiority: If a monster has a red or orange version and a blue version, the blue version is generally tougher. The only exception is the blue Bubbles, which are far less annoying than the red versions. Red Potions and the Red Ring are also twice as beneficial to Link over their blue counterparts.

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* LawOfChromaticSuperiority: If a monster has a red or orange version and a blue version, the blue version is generally tougher. The only exception is the blue Bubbles, which are far less annoying than the red versions. Red Potions and On the Red Ring are also twice as other side, if a beneficial to Link over their item has a red and a blue counterparts.version, the red is better - red potions have two doses, red ring is twice as strong as the blue ring, red candle has infinite use whereas blue candle has one use per screen.
19th Aug '17 10:39:28 PM JustCallMeLarry
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* PlayerDeathIsDramatic: TropeCodifier; the entire turns red as Link dies before fading to black as he finally disappears.

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* PlayerDeathIsDramatic: TropeCodifier; the entire screen turns red as Link dies before fading to black as he finally disappears.
2nd Aug '17 3:09:27 PM NonoRobot
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* ManEatingPlant: Peahat, Manhandla, and (arguably) Leever.

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* ManEatingPlant: Peahat, Manhandla, and (arguably) Leever.
2nd Aug '17 3:09:02 PM NonoRobot
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* DenialOfDiagonalAttack: Link is only able to move in four directions and his main attack is a straight-forward stab, which makes it difficult to attack things that you'd rather not be standing directly in front of.
** With a little finesse, you can throw the boomerang diagonally, but that's it.

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* DenialOfDiagonalAttack: Link is only able to move in four directions and his main attack is a straight-forward stab, which makes it difficult to attack things that you'd rather not be standing directly in front of.
**
of. With a little finesse, you can throw the boomerang diagonally, but that's it.



* DifficultyByRegion: A very minor example -- the North American version added Keese to a couple of originally empty rooms.

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* DifficultyByRegion: DifficultyByRegion:
**
A very minor example -- the North American version added Keese to a couple of originally empty rooms.



* GiveMeYourInventoryItem: [[AC:GRUMBLE, GRUMBLE...]]

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* GiveMeYourInventoryItem: GiveMeYourInventoryItem:
**
[[AC:GRUMBLE, GRUMBLE...]]



* InstantAwesomeJustAddDragons: Multi-headed dragons (Gleeoks) as bosses.

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* InstantAwesomeJustAddDragons: InstantAwesomeJustAddDragons:
**
Multi-headed dragons (Gleeoks) as bosses.



* InterchangeableAntimatterKeys: Used to a higher degree here than in any other title in the series. Not only would keys transfer over from dungeon to dungeon, but you could even buy extras if you somehow managed to run out.

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* InterchangeableAntimatterKeys: InterchangeableAntimatterKeys:
**
Used to a higher degree here than in any other title in the series. Not only would keys transfer over from dungeon to dungeon, but you could even buy extras if you somehow managed to run out.



* JesusTaboo: the Bible is translated as "Magic Book" in English. Also, in a case of EarthDrift, all games past the first two no longer feature crosses on the shields.

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* JesusTaboo: the The Bible is translated as "Magic Book" in English. Also, in a case of EarthDrift, all games past the first two no longer feature crosses on the shields.



* TheMaze: Two of them - TheLostWoods and the Lost Hills.
** Arguably, Level 9 in both quests, and the majority of the labyrinths in the second.

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* TheMaze: TheMaze:
**
Two of them - TheLostWoods and the Lost Hills.
** Arguably, Level 9 in both quests, and the majority of the labyrinths in the second.



* SaveGameLimits: Sort of. Unless you know the Player 2 Up + A code, the only way to save is to die.

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* SaveGameLimits: SaveGameLimits:
**
Sort of. Unless you know the Player 2 Up + A code, the only way to save is to die.
29th Jul '17 1:53:45 PM nombretomado
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The first game in ''Franchise/TheLegendOfZelda'' franchise, the original ''Legend of Zelda'' was a top-down ActionAdventure HackAndSlash, with a very nonlinear setup. Originally released as ''The Hyrule Fantasy: Zelda no Densetsu'' for the Family Computer Disk System's launch in Japan, in North America and Europe, it was the first game for the NintendoEntertainmentSystem to use a battery-backed save feature, and was released, as a gimmick, in a gold cartridge rather than standard gray.

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The first game in ''Franchise/TheLegendOfZelda'' franchise, the original ''Legend of Zelda'' was a top-down ActionAdventure HackAndSlash, with a very nonlinear setup. Originally released as ''The Hyrule Fantasy: Zelda no Densetsu'' for the Family Computer Disk System's launch in Japan, in North America and Europe, it was the first game for the NintendoEntertainmentSystem UsefulNotes/NintendoEntertainmentSystem to use a battery-backed save feature, and was released, as a gimmick, in a gold cartridge rather than standard gray.
1st Jun '17 11:56:03 PM KaputExaltation
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* Literature/TheBible: One actually exists in the game. It acts as a permanent [[QuadDamage power amplifier]] to the Magical Rod, by causing it's shots to [[KillItWithFire burst into flames]]. Some players think this actually makes it weaker (since the flaming projectiles use the same sprite as the fireballs from far weaker blue candle), ''however:'' the original Magical Rod projectile is actually fired in ''addition'' to the fire, and thus does damage from the beam ''and'' the fire, not just the fire. The Bible was [[{{Bowdlerize}} changed]] into a MagicBook outside of Japan. It's worth noting that the Bible [[CowboyBebopAtHisComputer outright condemns witchcraft]].

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* Literature/TheBible: One actually exists in the game. It acts as a permanent [[QuadDamage power amplifier]] to the Magical Rod, by causing it's shots to [[KillItWithFire burst into flames]]. Some players think this actually makes it weaker (since the flaming projectiles use the same sprite as the fireballs from far weaker blue candle), ''however:'' the original Magical Rod projectile is actually fired in ''addition'' to the fire, and thus does damage from the beam ''and'' the fire, not just the fire. The Bible was [[{{Bowdlerize}} changed]] into a MagicBook [[SpellBook Magic Book]] in regions outside of Japan. It's worth noting that the Bible [[CowboyBebopAtHisComputer outright condemns witchcraft]].
1st Jun '17 11:54:38 PM KaputExaltation
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* Literature/TheBible: One actually exists in the game. It acts as a permanent [[QuadDamage power amplifier]] to the Magical Rod, by causing it's shots to [[KillItWithFire burst into flames]]. Some players think this actually makes it weaker (since the flaming projectiles use the same sprite as the fireballs from far weaker blue candle), ''however:'' the original Magical Rod projectile is actually fired in ''addition'' to the fire, and thus does damage from the beam ''and'' the fire, not just the fire. The Bible was [[{{Bowdlerize}} changed]] into a MagicBook outside of Japan. It's worth noting that the Bible [[CowboyBebopAtHisComputer outright condemns witchcraft]].



* SpellBook: It's not necessary for Link to be able to use the Magical Rod, but it does make his shots [[KillItWithFire burst into flames]]. Some think this makes it weaker, but it does not: the beam does damage before it bursts into flame, so it does damage from the beam ''and'' the fire, not just the fire.



* SwordBeam: If your life meter is filled to maximum capacity, you can fire these at distant enemies. This is notable because the beam, unlike many later ''Zelda'' titles, carries the same power level as the blade itself, and they hit everything the sword hits as well (later games have enemies immune to the sword beam). Needless to say, getting the Magical Sword as early as possible is a major boon; even the White Sword is an improvement.

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* SwordBeam: If your life meter is filled to maximum capacity, you can fire these at distant enemies. This is notable because the beam, unlike many later ''Zelda'' titles, carries the same power level as the blade itself, and they hit everything the sword hits as well (later games have enemies that are immune to the sword beam). Needless to say, getting the [[InfinityPlusOneSword Magical Sword Sword]] as early as possible is a major boon; even the White Sword is an improvement.



* ThrowingYourSwordAlwaysWorks: Bit of an odd case. When the game was still very young, it was ambiguous whether Link was shooting beams from his sword or actually throwing it at enemies, with the game glossing over how he retrieved it. One piece of artwork from the game depicts the former, and yet another depicts the latter. Once the second game was released, most media treated the beams as an ability unique to the Magical Sword (appropriately enough), so one could interpret Link as ''throwing'' the Wooden and White swords.
20th May '17 1:44:49 PM nombretomado
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* ComicBookAdaptation: There are at least three adaptations: Two being manga works and one being the ValiantComics [[ComicBook/TheLegendOfZelda series]], authorized by Nintendo and based on this and ''Zelda II''.

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* ComicBookAdaptation: There are at least three adaptations: Two being manga works and one being the ValiantComics Creator/ValiantComics [[ComicBook/TheLegendOfZelda series]], authorized by Nintendo and based on this and ''Zelda II''.
5th May '17 3:31:03 PM DoubleEdgedSword
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** If you know where to look, are somewhat good at evasion, and willing to grind Rupees for a few minutes, it is possible to get three of the five overworld [[HeartContainer Container Hearts]] and therefore the [[InfinityMinusOneSword White Sword]], ''and'' the Blue Ring before entering the very first dungeon in the first quest. The three extra hearts and the White Sword can easily be gotten quickly and will allow you to breeze through at least the first half of the game, but the ring is ''very'' expensive at 250 Rupees (five away from the maximum) and thus requires more time spent finding hidden rooms in the overworld for larger caches of Rupees if you want to buy it quickly (and without savescumming or Rupee-farming), but it is also a major boon to have itself. (You can also manipulate the money-making game with SaveScumming, which will greatly cut down on the time necessary to farm Rupees). Averted in the second quest where four of the five overworld Heart Containers require special items to get. With the remaining one, you only need the Power Bracelet, but you have to make your way to the graveyard and you are likely to die multiple times trying to get there. At a minimum, you're doing the first dungeon with the Wooden Sword.

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** If you know where to look, are somewhat good at evasion, and willing to grind Rupees for a few minutes, it is possible to get three of the five overworld [[HeartContainer Container Hearts]] and therefore the [[InfinityMinusOneSword White Sword]], ''and'' the Blue Ring before entering the very first dungeon in the first quest. The three extra hearts and the White Sword can easily be gotten quickly and will allow you to breeze through at least the first half of the game, but the ring is ''very'' expensive at 250 Rupees (five away from the maximum) and thus requires more time spent finding hidden rooms in the overworld for larger caches of Rupees if you want to buy it quickly (and without savescumming or Rupee-farming), but it is also a major boon to have itself. (You can also manipulate the money-making game with SaveScumming, which will greatly cut down on the time necessary to farm Rupees). Averted in the second quest where four of the five overworld Heart Containers require special items to get. With the remaining one, you only still need to get the Power Bracelet, but you have to Bracelet and then make your way to the graveyard and graveyard. Good luck not getting your ass handed to you are likely to die multiple times trying to get there.by the Lynels. At a minimum, you're doing the first dungeon with the Wooden Sword.
1st May '17 8:06:15 AM WaxingName
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Added DiffLines:

* TheForeignSubtitle: Inverted, its title ''The Hyrule Fantasy'' was dropped from international releases.
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