History VideoGame / TheLegendOfZeldaI

17th Apr '16 9:41:36 PM Miracle@StOlaf
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* SequenceBreaking: Later games carefully worked out where you could find and use keys so that none were left over and no doors were left locked; this one didn't do that, so you can easily clear level 2 with about six or seven of them in reserve, making it even easier to beat some of the later dungeons.

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* SequenceBreaking: Quite a lot, perhaps unsurprisingly:
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Later games carefully worked out where you could find and use keys so that none were left over and no doors were left locked; this one didn't do that, so you can easily clear level 2 with about six or seven of them in reserve, making it even easier to beat some of the later dungeons.
6th Apr '16 1:38:55 AM Miracle@StOlaf
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* ExactWords: One of the old ladies in the cave says "Pay me and I'll talk." So, you give her a good chunk of Rupies, hoping for some great information about what to do next... and she says "Boy, you're rich." Well, she ''did'' say that she would talk if you gave her money...

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* ExactWords: One of the old ladies in the cave says "Pay me and I'll talk." So, [[WrongGenreSavvy you give her a good chunk of Rupies, hoping for some great information about what to do next... next...]] and she says "Boy, you're rich." Well, she ''did'' say that she would talk if you gave her money...



** Theoretically, you're supposed to clear the first two dungeons before obtaining the White Sword, but since what qualifies you to "master using it" is not the number of dungeons you clear but the amount of Container Hearts you have (5), you can easily pick up two free ones in the overworld map using bombs and grab the White Sword before taking on any dungeons at all.

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** Theoretically, you're supposed to clear the first two dungeons before obtaining the White Sword, but since what qualifies you to "master using it" is not the number of dungeons you clear but the amount of Container Hearts you have (5), you can easily pick up two free ones in the overworld map using bombs and grab the White Sword before taking on any dungeons at all. The Magic Sword, meanwhile, requires 12 hearts to obtain, so it can be nabbed right after you beat Level 4 by getting the two remaining Container Hearts on the eastern shore, making Levels 5 and [[[DifficultySpike especially]]] 6 much easier.
4th Apr '16 12:52:26 AM LucaEarlgrey
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** Pressing Up+ A on the player 2 controller takes you to the [=Continue/Save/Retry=] screen immediately, so you can save without having to die. In rereleases on platforms where you can't plug in a second controller (such as the Game Boy Advance version), substitute commands are used instead.

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** Pressing Up+ A on the player 2 controller takes you to the [=Continue/Save/Retry=] screen immediately, so you can save without having to die. In rereleases on platforms where you can't plug in a second controller (such as the Game Boy Advance version), controller, substitute commands are used instead.used, such as Up+Select on the GBA version.
4th Apr '16 12:51:34 AM LucaEarlgrey
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* ClassicCheatCode: Naming your saved game ZELDA (or at least ''starting'' the name with ZELDA, so ZELDARA would trigger this too) starts you off on the second quest.
** Pressing Up+ A on the player 2 controller takes you to the [=Continue/Save/Retry=] screen immediately, so you can save without having to die.

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* ClassicCheatCode: ClassicCheatCode:
**
Naming your saved game ZELDA (or at least ''starting'' the name with ZELDA, so ZELDARA would trigger this too) starts you off on the second quest.
** Pressing Up+ A on the player 2 controller takes you to the [=Continue/Save/Retry=] screen immediately, so you can save without having to die. In rereleases on platforms where you can't plug in a second controller (such as the Game Boy Advance version), substitute commands are used instead.
8th Mar '16 2:51:40 PM LEDbullet
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Added DiffLines:

* AdaptationDyeJob: This particular Link is brunette in canon, which is very uncommon in the series. However, some of the artwork still depicts him as blonde or strawberry blonde. Some of the merchandise for the sequel even makes it look bleached.
8th Mar '16 2:45:16 PM LEDbullet
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* ThrowingYourSwordAlwaysWorks: Bit of an odd case. When the game was still very young, it was ambiguous whether Link was shooting beams from his sword or actually throwing it at enemies, with the game glossing over how he retrieved it. One piece of artwork from the game depicts the former, and yet another depicts the latter. Once the second game was released, most media treated the beams as an ability unique to the Magical Sword (appropriately enough), so one could Link as ''throwing'' the Wooden and White swords.

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* ThrowingYourSwordAlwaysWorks: Bit of an odd case. When the game was still very young, it was ambiguous whether Link was shooting beams from his sword or actually throwing it at enemies, with the game glossing over how he retrieved it. One piece of artwork from the game depicts the former, and yet another depicts the latter. Once the second game was released, most media treated the beams as an ability unique to the Magical Sword (appropriately enough), so one could interpret Link as ''throwing'' the Wooden and White swords.
8th Mar '16 2:42:29 PM LEDbullet
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Added DiffLines:

*ThrowingYourSwordAlwaysWorks: Bit of an odd case. When the game was still very young, it was ambiguous whether Link was shooting beams from his sword or actually throwing it at enemies, with the game glossing over how he retrieved it. One piece of artwork from the game depicts the former, and yet another depicts the latter. Once the second game was released, most media treated the beams as an ability unique to the Magical Sword (appropriately enough), so one could Link as ''throwing'' the Wooden and White swords.
2nd Mar '16 3:15:25 PM MissConception
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* CrapsackWorld: There are no cities or villages. The entirety of Hyrule is a wilderness overrun with monsters, and the few scattered Hyleans are hiding out in caves and ruins. The Hyrule in this game is not a nice place at all. This is explained in the sequel, where the play area of this game is revealed to be a very tiny, remote part of Hyrule, located at the southern end of DeathMountain.

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* CrapsackWorld: There are no cities or villages. The entirety of Hyrule is a wilderness overrun with monsters, and the few scattered Hyleans Hylians are hiding out in caves and ruins. The Hyrule in this game is not a nice place at all. This is explained in the sequel, where the play area of this game is revealed to be a very tiny, remote part of Hyrule, located at the southern end of DeathMountain.
2nd Mar '16 3:15:04 PM MissConception
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* AnimatedAdaptation: The [[WesternAnimation/TheLegendOfZelda cartoon]] was primarily based on this, with elements of ''VideoGame/ZeldaIITheAdventureOfLink''.

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* AnimatedAdaptation: The [[WesternAnimation/TheLegendOfZelda cartoon]] was primarily based on this, with elements of ''VideoGame/ZeldaIITheAdventureOfLink''.''[[VideoGame/ZeldaIITheAdventureOfLink Zelda II: The Adventure of Link]]''.



* BossInMookClothing: Some enemies you don't encounter until later in the game (Blue Darknuts, Blue Wizzrobes) can be tougher than some of the early game bosses like Aquamentus and Manhandla.

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* BossInMookClothing: Some enemies you don't encounter until later in the game (Blue (blue Darknuts, Blue blue Wizzrobes) can be tougher than some of the early game bosses like Aquamentus and Manhandla. Manhandla.
* TheCameo: According to the Japanese instruction booklet, Digdogger and Manhandla are respectively a Unira from ''Clu Clu Land'' and a Piranha Plant from ''[[VideoGame/SuperMarioBros Super Mario Bros.]]'' (incidentally, Rupies use Ingot sprites from the former). This is removed from localized manuals. The Bubble enemy may also be an allusion to the latter game's [Lava] Bubbles (then known as Podoboos).



* ConvectionSchmonvection: Every dungeon located on DeathMountain in the first quest has lava in place of water. Not only is Link unaffected by it, but he can also cross narrow flows of it with a wooden ladder. It gets better: [[LavaIsBoilingKoolAid The lava is completely invisible in the dark.]]

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* ConvectionSchmonvection: Every dungeon located on DeathMountain in the first quest has lava in place of water. Not only is Link unaffected by it, but he can also cross narrow flows of it with a wooden ladder. Stepladder. It gets better: [[LavaIsBoilingKoolAid The the lava is completely invisible in the dark.]]



** It's also possible to get the Magic Key in the first quest with the treasure from just one dungeon, namely the bow. Granted, it's rather ''difficult'', but doing this makes the rest of the quest a breeze.
** In the second quest, it's possible to get the Magic Key with just the Recorder and the Ladder, and since the Magic Key is found in the eighth dungeon, which doesn't feature any enemies harder than Blue Goriyas and this quest's revamped Stalfos, it might actually be ''easier'' to pull off in this quest (although getting the ladder is no small feat since it involves dealing with Wizzrobes).
** This is by no means easy, and may be harder in the long run, but it is possible to get the Magic Rod in dungeon six without any other items than bombs. It will be extremely difficult to get past all of the Wizzrobes with your starting gear, but if you succeed, you'll have a weapon that will totally annihilate everything that gets in your way for at least the first half of the game.

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** It's also possible to get the Magic Magical Key in the first quest with the treasure from just one dungeon, namely the bow. Granted, it's rather ''difficult'', but doing this makes the rest of the quest a breeze.
** In the second quest, it's possible to get the Magic Magical Key with just the Recorder and the Ladder, Stepladder, and since the Magic Magical Key is found in the eighth dungeon, which doesn't feature any enemies harder than Blue Goriyas and this quest's revamped Stalfos, it might actually be ''easier'' to pull off in this quest (although getting the ladder Stepladder is no small feat since it involves dealing with Wizzrobes).
** This is by no means easy, and may be harder in the long run, but it is possible to get the Magic Magical Rod in dungeon six without any other items than bombs. It will be extremely difficult to get past all of the Wizzrobes with your starting gear, but if you succeed, you'll have a weapon that will totally annihilate everything that gets in your way for at least the first half of the game.



* InconsistentDub: The English manual translation often doesn't match the in-game version, such as Whistle actually being Recorder, Ruby instead of Rupy ([[SpellMyNameWithAnS later Rupee]]), and ([[GannonBanned most infamously]]) Ganon spelled as Gannon.

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* InconsistentDub: The English manual translation often doesn't match the in-game version, such as Whistle actually being Recorder, Ruby instead of Rupy ([[SpellMyNameWithAnS later Rupee]]), Whistle actually being Recorder, MagicWand rather than [[MagicStaff Magical Rod]], and ([[GannonBanned most infamously]]) Ganon spelled as Gannon.



* {{Oculothorax}}: You'd never guess this from the game itself, but [[http://zelda.wikia.com/wiki/Digdogger_%28The_Legend_of_Zelda%29 Digdogger]] (who hates a certain kind of sound) is one of these. It's a lot more clear when it returns in [[VideoGame/TheLegendOfZeldaOracleGames Oracle of Seasons]].

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* {{Oculothorax}}: You'd never guess this from the game itself, but [[http://zelda.wikia.com/wiki/Digdogger_%28The_Legend_of_Zelda%29 Digdogger]] (who hates a certain kind of sound) is one of these. It's a lot more clear when it returns in [[VideoGame/TheLegendOfZeldaOracleGames ''[[VideoGame/TheLegendOfZeldaOracleGames Oracle of Seasons]].Seasons]]''.
2nd Mar '16 2:55:10 PM MissConception
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Both the original adventure and the "second quest" would eventually be remade as ''BS-Zelda'', an enhanced version for a satellite-based Super Famicom add-on.

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Both the original adventure and the "second quest" would eventually be remade as ''BS-Zelda'', ''BS Zelda no Densetsu'', an enhanced version for a satellite-based Super Famicom add-on.



** The trope is prominent in the remake, BS Zelda, where it interestingly combines with BrokenBridge. Certain obstacle-clearing items or events only appear or occur during certain broadcast weeks (for example, the Candle is needed in order to access the western portion of the map, but is only sold after the first week). One could wait until a later week and try to sequence break, but this defeats the purpose anyways, and the player only having one hour a week, or certain items becoming LostForever.

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** The trope is prominent in the remake, BS Zelda, ''BS Zelda no Densetsu'', where it interestingly combines with BrokenBridge. Certain obstacle-clearing items or events only appear or occur during certain broadcast weeks (for example, the Candle is needed in order to access the western portion of the map, but is only sold after the first week). One could wait until a later week and try to sequence break, but this defeats the purpose anyways, and the player only having one hour a week, or certain items becoming LostForever.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.TheLegendOfZeldaI