History VideoGame / TheLegendOfZeldaI

11th Feb '18 11:04:14 AM MugenKagemaru
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** Though, recently some fans have been nodding to it by referring to this game as "''The Legend of Zelda: The Hyrule Fantasy''" so as to disambiguate it from the series proper, while [[BrokenBase others think]] it's a waste of time and plays with muscle memory to refer to it as such when they've been calling it either "the first/original game" or "[=LoZ=]" all their lives. Not helped by the fact that the game's official English name really is just "The Legend of Zelda" and nothing else.

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** Though, recently some fans have been nodding to it by referring to this game as "''The Legend of Zelda: The Hyrule Fantasy''" so as to disambiguate it from [[Franchise/TheLegendOfZelda the series proper, proper]], while [[BrokenBase others think]] it's a waste of time and plays with muscle memory to refer to it as such when they've been calling it either "the first/original game" or "[=LoZ=]" all their lives. Not helped by the fact that the game's official English name really is just "The Legend of Zelda" and nothing else.
11th Feb '18 11:03:07 AM MugenKagemaru
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** Though, recently some fans have been nodding to it by referring to this game as "''The Legend of Zelda: The Hyrule Fantasy''" so as to disambiguate it from the series proper, while [[BrokenBase others think]] it's a waste of time and plays with muscle memory to refer to it as such when they've been calling it either "the first/original game" or "[=LoZ=]" all their lives. Not helped by the fact that the game's official English name really is just "The Legend of Zelda" and nothing else.
7th Feb '18 7:33:10 PM DecisiveShark
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* ShockAndAwe: In the Broadcast Satellaview remake, beams from the Magical Sword are a little different from those of the Wooden and White Swords, which appear to explode in four directions after hitting something. Instead, beams from the Magical Sword explode ''into lightning''.
28th Jan '18 9:14:05 PM Steven
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* TakeAThirdOption: In the second quest, some dungeons will contain old men that will seal you in the room and force you either pay 50 rupees or sacrifice a Heart Container in order to proceed. Players can also choose to attack the old man so the torches launch fireballs at Link until he dies and then restart at the dungeon entrance with both rupees and hearts intact.
27th Jan '18 5:16:09 PM rjd1922
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[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/thelegendofzelda_2.jpg]]

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[[quoteright:250:http://static.[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/thelegendofzelda_2.org/pmwiki/pub/images/zelda_i.jpg]]
24th Jan '18 10:04:56 PM Steven
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** Dungeons in this game acted more like labyrinths which you can easily get lost in and there weren't really any puzzles beyond "push a specific block to reveal the way". The sequel kept the design, but all future games afterwards would have their dungeons be more focused on puzzle solving and rooms being unique instead of copy pasted everywhere.
23rd Jan '18 5:42:30 PM rjd1922
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This has had some fan remixes over the years, including VideoGame/ZeldaClassic.

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This has had some fan remixes over the years, including VideoGame/ZeldaClassic.
''VideoGame/ZeldaClassic''.
15th Jan '18 1:31:09 PM SpaceDrake
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* CreepyCoolCrosses: All the tombstones in the graveyard have crosses on them, as do Link's shields and the Book of Magic. WordOfGod explains that the motif is caused by the fact that the original plan was to have Christianity as the main religion in Hyrule; the [[CrystalDragonJesus three goddesses]] weren't invented until after the two NES games were released. Because those two games are the last in their timeline (the other games all being [[{{Prequel}} prequels]]), one common [[{{Fanon}} theory]] is that the old Hylian religion waned over the centuries and was eventually left behind in favor of Christian religion.

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* CreepyCoolCrosses: All the tombstones in the graveyard have crosses on them, as do Link's shields and the Book of Magic. WordOfGod explains that the motif is caused by the fact that the original plan was to have Christianity as the main religion in Hyrule; the [[CrystalDragonJesus three goddesses]] weren't invented until after the two NES games were released. Because those two games are the last in their timeline (the other games all being [[{{Prequel}} prequels]]), one common [[{{Fanon}} theory]] is that the old Hylian religion waned over the centuries and was eventually left behind in favor of Christian a Christian-esque religion.
13th Dec '17 11:07:23 PM Steven
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** Link only stabs straight forward with his sword instead of slashing with it

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** Link only stabs straight forward with his sword instead of slashing with itit.
** The second quest can have Link sacrifice a HeartContainer to the old men in dungeons if the player lacks the rupees to proceed. This idea would never be used again, but a revised version of the mechanic would appear in ''Breath of the Wild'' where an NPC can lower Link's maximum health in exchange for higher stamina and vice versa.
** Finding Heart Containers outside of dungeons. While a few games later in the series reused the idea, most of the games in general do not.
5th Dec '17 7:38:08 PM MyFinalEdits
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* BlindIdiotTranslation: To the point that it actually severely increases the difficulty of the game. A lot of the trial-and-error aspects of the game would have been averted if the messages had been rendered properly, and indeed Japanese speakers who played the Japanese version have traditionally cited the enemies as being the primary reason for the game's NintendoHard difficulty, rather than the difficulty of finding dungeon entrances and hidden treasures. That being said, there's one notable hint given by the old man in level 8 where he says "10th enemy has the bomb". The Japanese version has him give a hint about the Magical Key instead. However, the English hint about the bombs is actually true, but how you get bombs from a "10th" enemy isn't exactly explained. [[labelnote:Explanation]]If you defeat 9 enemies without taking damage and then defeat the 10th enemy with a bomb, that enemy will always drop a bomb. It won't drop a bomb if it's not programmed to drop anything to begin with.[[/labelnote]]
** How about the fact that the localization removes the hint about the Silver's Arrow location. In the Japanese version, the old man in Level 8 says "look for the arrows in Death mountain," which was changed to "spectacle rock is an entrance to death." In fact the hint in the localized version was originally given in level 7, which was changed to "there's a secret in the tip of the nose."

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* BlindIdiotTranslation: To the point that it actually severely increases the difficulty of the game. game.
**
A lot of the trial-and-error aspects of the game would have been averted if the messages had been rendered properly, and indeed Japanese speakers who played the Japanese version have traditionally cited the enemies as being the primary reason for the game's NintendoHard difficulty, rather than the difficulty of finding dungeon entrances and hidden treasures. That being said, there's one notable hint given by the old man in level 8 where he says "10th enemy has the bomb". The Japanese version has him give a hint about the Magical Key instead. However, the English hint about the bombs is actually true, but how you get bombs from a "10th" enemy isn't exactly explained. [[labelnote:Explanation]]If you defeat 9 enemies without taking damage and then defeat the 10th enemy with a bomb, that enemy will always drop a bomb. It won't drop a bomb if it's not programmed to drop anything to begin with.[[/labelnote]]
** How about the fact that the Tthe localization removes the hint about the Silver's Arrow location. In the Japanese version, the old man in Level 8 says "look for the arrows in Death mountain," which was changed to "spectacle rock is an entrance to death." In fact fact, the hint in the localized version was originally given in level 7, which was changed to "there's a secret in the tip of the nose."
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.TheLegendOfZeldaI