History VideoGame / TheLegendOfZeldaI

9th Jun '18 12:15:41 PM BlackBaroness
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** [[TheMentor The old man himself]] is one of Link's most useful allies on his quest, but he's far from perfect. If Link destroys the wrong doors to his dwellings, the old man will chastise him and make him pay for door repairs, when other times he will give him an item or a piece of advice. The advice itself is oftentimes vague and unhelpful (in the English version), which could be amounted to [[BlindIdiotTranslation technical reasons]], but reinforces the human element - and potential [[CloudCuckoolander senility]] - of the old man. On the second quest, he may even force the player into a SadisticChoice of either giving up fifty rubies or a heart container, shifting into the role of a StealthMentor.

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** [[TheMentor The old man himself]] is one of Link's most useful allies on his quest, but he's far from perfect. If Link destroys the wrong doors to his dwellings, the old man will chastise him and make him pay for door repairs, when other times he will would give him an item or a piece of advice. The advice itself is oftentimes vague and unhelpful (in the English version), which could be amounted to [[BlindIdiotTranslation technical reasons]], but reinforces the human element - and potential [[CloudCuckoolander senility]] - of the old man. On the second quest, he may even force the player into a SadisticChoice of either giving up fifty rubies or a heart container, shifting into the role of a StealthMentor.
9th Jun '18 12:13:18 PM BlackBaroness
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** The setting of Hyrule is desolate, barren of any towns and overrun by monsters. Aside from Link, Zelda, and Impa ([[AllThereInTheManual in the manual]]), the only other human inhabitants are an old man and woman that occupy various dwellings across the region, of which are well-hidden to protect themselves from the monsters. Link isn't obligated by the plot to follow the dungeons in any order (except the final dungeon, which he needs all the Triforce pieces before facing Ganon), and could access them once he obtains the proper equipment to traverse them.

to:

** The setting of Hyrule is desolate, barren of any towns and overrun by monsters. Aside from Link, Zelda, and Impa ([[AllThereInTheManual in the manual]]), the only other human inhabitants are an old man and woman that occupy various dwellings across the region, of which are well-hidden to protect themselves from the monsters. Because this is a truly open world, Link isn't obligated by the plot to follow the dungeons in any order (except the final dungeon, which he needs all the Triforce pieces before facing Ganon), and could access them once he obtains the proper equipment to traverse them.
9th Jun '18 12:12:13 PM BlackBaroness
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** [[TheMentor The old man himself]] is one of Link's most useful allies on his quest, but he's far from perfect. If Link destroys the wrong doors to his dwellings, the old man will chastise him and make him pay for door repairs, when other times he will give him an item or a piece of advice. The advice itself is oftentimes vague and unhelpful (in the English version), which could be amounted to [[BlindIdiotTranslation technical reasons]], but reinforces the human element - and potential [[CloudCuckoolander senility]] - of the old man. On the second quest, he may sometimes even force the player into a SadisticChoice of either giving up fifty rubies or a heart container, shifting into the role of a StealthMentor.

to:

** [[TheMentor The old man himself]] is one of Link's most useful allies on his quest, but he's far from perfect. If Link destroys the wrong doors to his dwellings, the old man will chastise him and make him pay for door repairs, when other times he will give him an item or a piece of advice. The advice itself is oftentimes vague and unhelpful (in the English version), which could be amounted to [[BlindIdiotTranslation technical reasons]], but reinforces the human element - and potential [[CloudCuckoolander senility]] - of the old man. On the second quest, he may sometimes even force the player into a SadisticChoice of either giving up fifty rubies or a heart container, shifting into the role of a StealthMentor.
9th Jun '18 12:10:42 PM BlackBaroness
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* UnbuiltTrope: While the first installment in the ''Zelda'' franchise, and the TropeCodifier of the ActionAdventure genre, its gameplay and story plays out in such a way that's highly unusual to newer players, and won't be seen until ''VideoGame/TheLegendOfZeldaBreathOfTheWild'':
** The setting of Hyrule is desolate, barren of any towns and overrun by monsters. Aside from Link, Zelda, and Impa ([[AllThereInTheManual in the manual]]), the only other human inhabitants are an old man and woman that occupy various dwellings across the region, of which are well-hidden to protect themselves from the monsters. Link isn't obligated by the plot to follow the dungeons in any order (except the final dungeon, which he needs all the Triforce pieces before facing Ganon), and could access them once he obtains the proper equipment to traverse them.
** [[TheMentor The old man himself]] is one of Link's most useful allies on his quest, but he's far from perfect. If Link destroys the wrong doors to his dwellings, the old man will chastise him and make him pay for door repairs, when other times he will give him an item or a piece of advice. The advice itself is oftentimes vague and unhelpful (in the English version), which could be amounted to [[BlindIdiotTranslation technical reasons]], but reinforces the human element - and potential [[CloudCuckoolander senility]] - of the old man. On the second quest, he may sometimes even force the player into a SadisticChoice of either giving up fifty rubies or a heart container, shifting into the role of a StealthMentor.
** While not as notorious, the old woman has her moments, particularly when the player gives her the highest payment option for her advice booth: she will simply give a snide remark on how rich the player is, subverting their expectations of value. Assuming each old man and woman are different people entirely, this reinforces the idea that each NPC is an individual, and thus will cooperate (or not) with Link to varying degrees.
** The monsters of this world are extremely dangerous and could easily kill Link, even when he comes prepared. Having the right equipment to handle certain enemies is only the first step to beating them, and even advanced fighting tactics aren't a guarantee. While much of this has to do with primitive coding on part of the enemies (leading to random, erratic movement patterns), there's also a logical element to this: a lone swordsman isn't going to easily handle a room full of experienced wizards or armored knights.
4th Jun '18 7:19:28 AM lakingsif
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-->-- The introduction, in all its [[GratuitousEnglish original glory]].

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-->-- The introduction, in all its [[GratuitousEnglish [[TranslationTrainwreck original glory]].
27th May '18 1:01:12 PM Abodos
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* ForestOfPerpetualAutumn: The Lost Woods have orange-leaved autumn trees instead of the green-leaved spring trees elsewhere.
6th May '18 8:11:38 PM Steven
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** Upgrading your bomb capacity could only be done by old men hidden in dungeons. This was changed in future games where capacity upgrades would be done in the overworld or a town.
** A dungeon's major treasure would always be in an underground room. Later games would have them inside chests and unique rooms.
** In the second quest, dungeons could have invisible walls and some of them were only accessible in one direction. The idea was dropped, though the concept of invisible walls hiding things were brought back in ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' and ''VideoGame/TheLegendOfZeldaMajorasMask''.
** Food being used as bait and a way to bypass the hungry Goryia in certain dungeons.
** You're required to show an old woman a letter from an old man before she'll allow you to buy potions. Later games would not do this, but a few would have you procure a similar item to be allowed to buy the stronger potions.
4th May '18 6:34:33 AM tropower
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-->-- The introduction, in all its [[BlindIdiotTranslation original glory]].

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-->-- The introduction, in all its [[BlindIdiotTranslation [[GratuitousEnglish original glory]].
23rd Apr '18 6:16:34 PM Theatre_Maven_3695
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** Notably averted in this title. All of Hyrule, save for two screens[[note]]screens in which you need to have the Raft to access[[/note]], can be explored from the start. Doing so, however, is likely to get you killed.

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** Notably averted in this title. All of Hyrule, save for two screens[[note]]screens in which you need to have the Raft to access[[/note]], can be explored from the start. [[BeefGate Doing so, however, is likely to get you killed. killed.]]
9th Apr '18 11:03:19 AM Steven
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** A lot of the dungeons in the 2nd quest have fake walls that you can walk through (and some are only one way entrances, meaning you can't backtrack though the same fake wall). You won't know a wall is fake until you walk against it for a second and, naturally, there's not a single hint about this anywhere in the game.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.TheLegendOfZeldaI