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** ''VideoGame/{{Bloodborne}}'': Many of the enemy designs are like 2D versions of those in ''Bloodborne,'' such as the Pilgrims that wear top hats and swing axes or shoot rifles at you. Mythringal is clearly modeled after Yharnam, with its gothic architecture and Victorian aesthetic.

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** ''VideoGame/{{Bloodborne}}'': Many of the enemy designs are like 2D versions of those in ''Bloodborne,'' such as the Pilgrims that wear top hats and swing axes or shoot rifles at you. Mythringal is clearly modeled after Yharnam, with its gothic architecture and Victorian aesthetic. The Starborn Nighthunter looks like the Bloody Crow of Cainhurst, and even uses some similar moves.
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** ''Franchise/{{Castlevania}}'': The backdash move is similar to Alucard's backdash in ''VideoGame/CastlevaniaSymphonyOfTheNight''. Eryk's design is likely modeled on [[VideoGame/CastlevaniaLordsOfShadow Gabriel Belmont]].

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** ''Franchise/{{Castlevania}}'': The backdash move is similar to Alucard's backdash in ''VideoGame/CastlevaniaSymphonyOfTheNight''. One of the gargoyles in Mythringal also looks very much like the one Alucard sometimes turns into when petrified. Eryk's design is likely modeled on [[VideoGame/CastlevaniaLordsOfShadow Gabriel Belmont]].
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** ''VideoGame/{{Bloodborne}}'': Many of the enemy designs are inspired by those in ''Bloodborne,'' such as the Pilgrims that wear top hats and swing axes or shoot rifles at you.

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** ''VideoGame/{{Bloodborne}}'': Many of the enemy designs are inspired by like 2D versions of those in ''Bloodborne,'' such as the Pilgrims that wear top hats and swing axes or shoot rifles at you. Mythringal is clearly modeled after Yharnam, with its gothic architecture and Victorian aesthetic.
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** ''Franchise/{{Castlevania}}'': The backdash move is similar to Alucard's backdash in ''VideoGame/CastlevaniaSymphonyOfTheNight''. Eryk's design is likely modeled on [[VideoGame//CastlevaniaLordsOfShadow Gabriel Belmont]].

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** ''Franchise/{{Castlevania}}'': The backdash move is similar to Alucard's backdash in ''VideoGame/CastlevaniaSymphonyOfTheNight''. Eryk's design is likely modeled on [[VideoGame//CastlevaniaLordsOfShadow [[VideoGame/CastlevaniaLordsOfShadow Gabriel Belmont]].
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** ''VideoGame/Blasphemous'': The animation for using the Healing Injections looks very similar to that of the Bile Flasks. The visual designs of multiple backgrounds and assets are very similar, such as the WarpWhistle altars that you use as save points. The graphic for items to pick up is almost identical.

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** ''VideoGame/Blasphemous'': ''VideoGame/{{Blasphemous}}'': The animation for using the Healing Injections looks very similar to that of the Bile Flasks. The visual designs of multiple backgrounds and assets are very similar, such as the WarpWhistle altars that you use as save points. The graphic for items to pick up collectables in the overworld is almost identical.
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* ShoutOut: Lots, to the games' inspirations:
** ''VideoGame/Blasphemous'': The animation for using the Healing Injections looks very similar to that of the Bile Flasks. The visual designs of multiple backgrounds and assets are very similar, such as the WarpWhistle altars that you use as save points. The graphic for items to pick up is almost identical.
** ''VideoGame/{{Bloodborne}}'': Many of the enemy designs are inspired by those in ''Bloodborne,'' such as the Pilgrims that wear top hats and swing axes or shoot rifles at you.
** ''Franchise/{{Castlevania}}'': The backdash move is similar to Alucard's backdash in ''VideoGame/CastlevaniaSymphonyOfTheNight''. Eryk's design is likely modeled on [[VideoGame//CastlevaniaLordsOfShadow Gabriel Belmont]].
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** Several areas require Eryk to find several switches, items, or support chains and flip/destroy/collect all of them in order to open the way to the area's boss. This can involve some GuideDangIt moments, especially in the Damned Ruins of the Osseus Fortress, where ''all four'' are guarded by combat gauntlets that are themselves inside secret rooms.

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** Several areas require Eryk to find several switches, items, or support chains and flip/destroy/collect all of them in order to open the way to either the area's boss.area boss or ''huge'' cache of loot. This can involve some GuideDangIt moments, especially in the Damned Ruins of the Osseus Fortress, where ''all four'' are guarded by combat gauntlets that are themselves inside secret rooms.



** As mentioned above, some of the areas require finding out of the way objects and activating them (usually as a set of four) to open the boss arena. Bonus points to the Damned Ruins of the Osseus Fortress, where all four are behind illusionary walls.

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** As mentioned above, some of the areas require finding out of the way objects and activating them (usually as a set of four) to open the boss arena.arena or cache of gear at the end of the biome. Bonus points to the Damned Ruins of the Osseus Fortress, where all four are behind illusionary walls.
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* GottaCatchThemAll:
** Several areas require Eryk to find several switches, items, or support chains and flip/destroy/collect all of them in order to open the way to the area's boss. This can involve some GuideDangIt moments, especially in the Damned Ruins of the Osseus Fortress, where ''all four'' are guarded by combat gauntlets that are themselves inside secret rooms.
** There are Achievements for finding every primary weapon, every spell, and every firearm.
** There's another achievement (and a few items) gated behind collecting Unborn of the Midnight Aristocracy.
* GuideDangIt:
** As mentioned above, some of the areas require finding out of the way objects and activating them (usually as a set of four) to open the boss arena. Bonus points to the Damned Ruins of the Osseus Fortress, where all four are behind illusionary walls.
** Collecting all of the Unborn of the Midnight Aristocracy requires all of the [[AbilityRequiredToProceed traversal relics]] and some clever platforming.
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* {{Hammerspace}}: ''The Last Faith'' eschews the storage box found in most 3D Soulslikes, with Eryk simply carrying his whole inventory on him. Despite this, his sprite doesn't include any noticeable backpack or other storage space.
** When using his left hand weapon, the weapon in Eryk's right hand disappears and vice-versa. This is especially noticeable with large weapons like the Holy Winged Axe and Hexabarrel Repeater.
** Ditto for switching between weapons in either hand. Again, especially noticeable when the enormous double bladed axe disappears and is replaced with the elaborate coils of a whip.

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* DegradedBoss: The Giant Patron, the first boss of the game, ends up becoming a GiantMook you can kill.

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* DegradedBoss: DegradedBoss:
**
The Giant Patron, the first boss of the game, ends up becoming a GiantMook you can kill.kill.
** It's possible to fight a Voracious Terror in a combat gauntlet before you fight the version with a boss health bar. A later combat gauntlet involves fighting two at once.
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* DamnYouMuscleMemory: Other Soulslike/Metroidvania hybrid games tend to take a control scheme from one genre or the other, using either the face buttons or triggers/bumpers for attacks. This game's default control scheme splits the difference, putting one attack on X and the other on the right trigger. For added frustration, the right trigger attack is the ''left'' trigger in ''Bloodborne.'' This was alleviated with patch 1.5 adding support for controller rebinding.
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*MultipleEndings: The game has three endings, though none are very positive.
** [[spoiler: The first ending sees you accept Annabelle and Caterina's throne. However, it's heavily implied that you haven't defeated Lord Patryk Laddak so much as BECOME him.]]
** [[spoiler: The second ending sees you refuse the throne, and defeat Annabelle and Caterina in a fight. However, in the aftermath, you quickly succumb to the Nycrux, allowing the minions of the TrueFinalBoss to finish you off.]]
** [[spoiler: The third and final ending sees you defeat Medeya the Cosmic Voice. However, you nevertheless succumb to the corruption, and the barrier between the celestial and mortal realms is broken.]]
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* DegradedBoss: The Giant Patron, the first boss of the game, ends up becoming a GiantMook you can kill.
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See Administrivia.How To Write An Example - Work names should be italicized.


'''The Last Faith''' is a DarkFantasy / GothicHorror video game that uses a fusion of SoulsLikeRPG and {{Metroidvania}} mechanics released in November, 2023 by Kumi Souls Games.

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'''The ''The Last Faith''' Faith'' is a DarkFantasy / GothicHorror video game that uses a fusion of SoulsLikeRPG and {{Metroidvania}} mechanics released in November, 2023 by Kumi Souls Games.
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[[quoteright:742:https://static.tvtropes.org/pmwiki/pub/images/tlf.png]]
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It's not really a spoiler if it happens so early in the game.


* ShootTheShaggyDog: [[spoiler:The first uninfected person that Eryk meets ends up being killed by the game's first boss just as Eryk finally escapes from the asylum as well.]]

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* ShootTheShaggyDog: [[spoiler:The The first uninfected person that Eryk meets ends up being killed by the game's first boss just as Eryk finally escapes from the asylum as well.]]

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* BloodyMurder: Blood is one of the five elemental powers in the Last Faith. An enemy in the Liturgical Passage can create tracking orbs of blood and short-ranged bursts of blood to attack. A boss called Mannfred uses blood as projectile attacks.



* ElementalPowers: The differing spells are all divided into one of five different elemental attributes; Fire, Electric, Blood, Frost or Dark. Certain special weapons also do elemental damage as well.

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* ElementalPowers: The differing spells attacks in the game are all divided into one of five different elemental attributes; Fire, Electric, Blood, Frost or Dark. Certain special weapons also The player has access to spells that can do elemental at least four of the five damage as well.types.



** CastingAShadow: ''Accursed Phalanges'' throws an orb of Darkness (represented as [[TechnicolorFire purple fire]]) at a target, which explodes and then leaves a patch of purple flames that continues to burn any enemy that enters it for a time. ''Corrupted Star'' lobs a small orb of Darkness in a short-ranged arc, similar to the classic Axe subweapon in ''VideoGame/{{Castlevania}}. The Spinal Chain Blade has the Darkness attribute and so does Dark damage with each attack automatically.

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** CastingAShadow: ''Accursed Phalanges'' throws an orb of Darkness (represented as [[TechnicolorFire purple fire]]) at a target, which explodes and then leaves a patch of purple flames that continues to burn any enemy that enters it for a time. ''Corrupted Star'' lobs a small orb of Darkness in a short-ranged arc, similar to the classic Axe subweapon in ''VideoGame/{{Castlevania}}. The Spinal Chain Blade has the Darkness attribute and so does Dark damage with each attack automatically.



** ShockAndAwe: ''Barsov's Electrocution'' discharges a lightning bolt from Eryk's outstretched hand, which can be sustained in a manner akin to a flamethrower. ''Omniscient Eye of Protection'' surround Eryk with a field of electricity that damages enemies on touch. ''Thunder Conjuration'' smites an area directly in front of Eryk with a powerful lightning bolt. ''Explosive Candle'' causes Eryk to hit the ground and produce a large explosion of electrical energy. The Stormchaser Macewhip does electrical damage when it strikes.

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** ShockAndAwe: ''Barsov's Electrocution'' discharges a lightning bolt from Eryk's outstretched hand, which can be sustained in a manner akin to a flamethrower. ''Omniscient Eye of Protection'' surround Eryk with a field of electricity that damages enemies on touch. ''Thunder Conjuration'' smites an area directly in front of Eryk with a powerful lightning bolt. ''Explosive Candle'' causes Eryk to hit the ground and produce a large explosion of electrical energy. The energy.
* ElementalWeapon: There's at least one elementally infused weapon for each of the five elemental types -- Fire, Frost, Lightning, Darkness and Blood. These weapons do bonus elemental damage on each attack, and consist of the Firestriker's Blade and Leena's Bow for Fire, the Illygarth Boreal Blade and Holy Winged Axe for Frost, the
Stormchaser Macewhip does electrical damage when it strikes.for Lightning, the Spinal Chain Blade and Devourer of the Betrayed for Darkness, and the Rift of Blood for Blood. There's also a consumable for each elemental type that can temporarily add that elemental attribute to the current weapon.



* TheGreatSerpent: One of the late-game bosses is a collection of enormous snakes.



* MirrorBoss: Three of the bosses Eryk fights, Leena and the two Hunters, use the same weapons, spells, and fighting style as Eryk himself. They can even heal themselves with potions, just like Eryk.
* MixAndMatchWeapon: There are multiple "hybrid" weapons in the game, including two different {{Whip Sword}}s.
** The Starfall Macewhip is normally used as a mace, but when its Focus Attacks are used, the head detaches on a lengthy chain to strike from afar like a whip.
** The Severance Reaper is normally used as a double-bladed scythe, but when Focus Attack is used, the player detaches its blades as a sword/dagger for a flurry of rapid strikes.
** The Holy Wing Axe functions similarly to the Severance Reaper; normally used for slow, powerful strikes, it can be broken into two hand-axes for rapid-fire slashes.
** The Blunderblade is a sword with a gun built into it, allowing the player to use Focus Attack to fire it like a shotgun.
** The Firestriker Blade is another gunblade, but when Focus Attack is used, it discharges a built-in flamethrower, which also temporarily ignites the blade to increase its bonus fire damage. Whilst the blade is burning, using Focus Attack has Eryk swing the blade to launch a fiery RazorWind projectile.



** The gun/sword hybrid is called the Blunderblade.

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** The first gun/sword hybrid is called the Blunderblade.Blunderblade, whilst the second is called the Firestriker Blade.



** The katana is the Devourer of the Betrayed.
** The ''two-handed'' katana is the Rift of Blood.
** The bow is Leena's Bow.
** The longsword is called the Illygarth Boreal Blade.
** The double-bladed axe is called the Holy Wing Axe.
* SecretWeapon: The two katanas are both hidden behind mini-quests where the player has to tack down four interactive shrines to unlock an enchanted altar that will teleport Eryk to a hidden room with chests where the associated katana is found. The Rift of Blood is connected to hidden torches in the Osseus Fortress that must be lit, whilst the Devourer of the Betrayed is connected to shrines that must be smashed in Mythringal.
* SerratedBladeOfPain: The Spinal Chain Blade is made from the magically-treated spinal column of a mutant, with a cutting edge made up of jutting, scythe-like, razor-sharp bony protrusions. This causes it to "saw" through enemies when it strikes.



* UndergroundMonkey:
** A number of enemies and even bosses clearly recycle basic sprites, with some cosmetic tweaks. A prominent example are the winged bat-like creatures in the first city, who have a variant in the Osseus Fortress and Telwynill that are blue-colored and launch IceCrystals as projectile attacks.
** Enemies can be found in some areas that are identical to their counterparts in other areas, but have much higher health-bars.



** A double-barrled shotgun.

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** A double-barrled double-barreled shotgun.



** A sword with a gun built into it.

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** A sword with a gun shotgun built into it.
** A FlamingSword with a ''flamethrower''
built into it.



** ''Two'' katanas; one single-handed infused with darkness, and the other two-handed and infused with blood.
** A double-bladed axe infused with ice.
** A bow that launches heat rays.
** An ice-infused longsword.



** The Starfall Macewhip is normally used as a mace, but when its Focus Attacks are used, the head detaches on a lengthy chain to strike from afar like a whip.
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* ArcWords: The word "heart" is used many times in dialogue which seems to be the word used for someone's humanity.

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** CastingAShadow: ''Accursed Phalanges'' throws an orb of Darkness (represented as [[TechnicolorFire purple fire]]) at a target, which explodes and then leaves a patch of purple flames that continues to burn any enemy that enters it for a time. ''Corrupted Star'' lobs a small orb of Darkness in a short-ranged arc, similar to the classic Axe subweapon in ''VideoGame/{{Castlevania}}.

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** CastingAShadow: ''Accursed Phalanges'' throws an orb of Darkness (represented as [[TechnicolorFire purple fire]]) at a target, which explodes and then leaves a patch of purple flames that continues to burn any enemy that enters it for a time. ''Corrupted Star'' lobs a small orb of Darkness in a short-ranged arc, similar to the classic Axe subweapon in ''VideoGame/{{Castlevania}}. The Spinal Chain Blade has the Darkness attribute and so does Dark damage with each attack automatically.



* GatlingGood: Hidden behind a breakable wall in the Liturgical Pass is the Hexabarrel Repeater, a six-barreled rifle that will fire repeatedly so long as the secondary attack button is held down, with each bullet consumed translating into multiple shots in the game. This allows it to chew through an enemy's health bar.



** The gunsword hybrid is called the Blunderblade.
** The greatsword is called the Ethereal Great Blade.

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** The gunsword gun/sword hybrid is called the Blunderblade.
** The greatsword two-handed sword is called the Ethereal Great Blade.



** The two-handed WhipSword is called the Spinal Chain Blade.
** The scythe is called the Severance Reaper.
** The gatling gun is called the Hexabarrel Repeater.



* SlippySlideyIceWorld: The region called the "Damned Ruins of the Osseus Fortress" on the map is set high in the snowy mountains, so the enemies do [[AnIcePerson Cold elemental damage]] and the terrain is covered in snow. A subarea is set in the frozen caves of the region, and here the player can encounter ice-slick floors on which traction is lowered, making it hard to maneuver. IceCrystals abound as a hazardous environmental feature, and one type of enemy throws icy projectiles that cause them to sprout wherever they strike.

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* SlippySlideyIceWorld: The region called the "Damned Ruins of the Osseus Fortress" on the map is set high in the snowy mountains, so the enemies do [[AnIcePerson Cold Frost elemental damage]] and the terrain is covered in snow. A subarea is set in the frozen caves of the region, and here the player can encounter ice-slick floors on which traction is lowered, making it hard to maneuver. IceCrystals abound as a hazardous environmental feature, and one type of enemy throws icy projectiles that cause them to sprout wherever they strike. The adjacent region, the village of Telwynill, is so cold that it is subjected to sporadic gusts of freezing wind so cold that Eryk takes continual Frost damage and risks being Frozen if he is out of cover when they occur.



* SwordPlant: Weaponized with Skullcleaver and the Ethereal Great Blade.

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* SwordPlant: Weaponized with Skullcleaver and the Ethereal Great Blade. When the Focus Attack is used with either of these weapons, Eryk leaps forward to smash his weapon into the ground, producing a deadly shockwave attack.



** A greatsword.
* WhipSword: The {{Mana}}-consuming special techniques for the Nightfall Blade cause its blade to extend on a chain, turning it into one of these.
** The Starfall Macewhip is normally used as a mace, but when its Focus Attacks are used, the head detaches on a lengthy chain to strike from afar like a whip.

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** A greatsword.
two-handed sword.
** A second two-handed sword that is ''also'' a WhipSword.
** A scythe.
** A gatling gun.
* WhipSword: WhipSword:
**
The {{Mana}}-consuming special techniques for the Nightfall Blade cause its blade to extend on a chain, turning it into one of these.
** The Starfall Macewhip is normally used as a mace, but when its Focus Attacks are used, the head detaches on a lengthy chain to strike from afar like a whip.whip.
** The Spinal Chain Blade is normally swung as a two-handed sword, but Focus Attacks cause its blade to separate and detach into a serrated whip infused with Darkness.

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* EvolvingWeapon: All of the player's "Right Hand" weapons, as well as the pistol, can be upgraded by an NPC at the mansion in exchange for special objects and currency unit, which improves their damage rating.

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* ElementalPowers: The differing spells are all divided into one of five different elemental attributes; Fire, Electric, Blood, Frost or Dark. Certain special weapons also do elemental damage as well.
** AnIcePerson: ''Moonshade Tears'' summons three diagonal spears of ice out of the ground a short distance ahead of Eryk to impale foes.
** CastingAShadow: ''Accursed Phalanges'' throws an orb of Darkness (represented as [[TechnicolorFire purple fire]]) at a target, which explodes and then leaves a patch of purple flames that continues to burn any enemy that enters it for a time. ''Corrupted Star'' lobs a small orb of Darkness in a short-ranged arc, similar to the classic Axe subweapon in ''VideoGame/{{Castlevania}}.
** PlayingWithFire: ''Old Ashes'' causes Eryk to charge forward a short distance before hitting the target with a punch that explodes. ''Combustion Rings'' sends two helix-shaped blasts of fire shooting out to either side of Eryk.
** ShockAndAwe: ''Barsov's Electrocution'' discharges a lightning bolt from Eryk's outstretched hand, which can be sustained in a manner akin to a flamethrower. ''Omniscient Eye of Protection'' surround Eryk with a field of electricity that damages enemies on touch. ''Thunder Conjuration'' smites an area directly in front of Eryk with a powerful lightning bolt. ''Explosive Candle'' causes Eryk to hit the ground and produce a large explosion of electrical energy. The Stormchaser Macewhip does electrical damage when it strikes.
* EvolvingWeapon: All of the player's "Right Hand" weapons, as well as the pistol, their guns, can be upgraded by an NPC at the mansion in exchange for special objects and currency unit, which improves their damage rating.rating.
* GunsAkimbo: Hidden behind the cannonfire that guards the road into the city of Erlim is a chest containing Blackhall's Double Menace, a pair of matched pistols that lets Eryk fire two shots at once per attack of the left hand weapon.



** The matched pistols are called Blackhall's Double Menace.
** The shotgun is called Doppietta.
** The electrified mace/whip hybrid is called the Stormchaser Macewhip.



* WalkingArmory: The player is able to find a large number of weapons over the course of the game, including a shortsword that doubles as a WhipSword, a pistol, an axe, a whip, a sword with a gun built into it and a greatsword. Weapons are characterized as either "Right Hand" (melee weapons) or "Left Hand" (consume either bullets or {{Mana}}) and can be used in combo. Right Hand weapons can also use "Focus Techniques", which requires pressing two buttons in synch and drains mana to unleash a special attack unique to the weapon.
* WhipSword: The {{Mana}}-consuming special techniques for the Nightfall Blade cause its blade to extend on a chain, turning it into one of these.

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* SwordPlant: Weaponized with Skullcleaver and the Ethereal Great Blade.
* WalkingArmory: The player is able to find a large number of weapons over the course of the game, including a shortsword that doubles as a WhipSword, a pistol, an axe, a whip, a sword with a gun built into it and a greatsword.game. Weapons are characterized as either "Right Hand" (melee weapons) or "Left Hand" (consume either bullets or {{Mana}}) and can be used in combo. Right Hand weapons can also use "Focus Techniques", which requires pressing two buttons in synch and drains mana to unleash a special attack unique to the weapon.
** A shortsword that doubles as a WhipSword.
** A pistol.
** A matched ''pair'' of pistols.
** A double-barrled shotgun.
** An axe.
** A whip.
** A sword with a gun built into it.
** An electrified mace that can also double as an electric whip.
** A greatsword.
* WhipSword: The {{Mana}}-consuming special techniques for the Nightfall Blade cause its blade to extend on a chain, turning it into one of these.these.
** The Starfall Macewhip is normally used as a mace, but when its Focus Attacks are used, the head detaches on a lengthy chain to strike from afar like a whip.

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Players take the role of Eryk, an amnesiac man who awakens in a crumbling asylum filled with mutant monsters. Fighting his way to freedom, he learns that the creatures he defeated with the victims of the Nycrux; [[TheCorruption a plague-like curse]] that has been sweeping the world, transforming its victims into deranged horrors. Worse, he too is infected with the Nycrux. So Eryk sets off into the decaying world around him, seeking to find some way to cure himself before he too succumbs.



* BatOutOfHell: One of the first bosses you fight is Edwyn the Shadowscourge, a massive [[DemBones skeletal]] bat-monster that can summon orbs of dark energy. A note you can find after beating him suggests he WasOnceAMan, and is yet another victim of the Nycrux.
* DarkFantasy: "The Last Faith" takes place in a fantastical world with an aesthetic loosely akin to Victorian Europe, which has been ravaged by the rise of a dark power called the Nycrux, which combines elements of curse and plague.
* EvolvingWeapon: All of the player's "Right Hand" weapons, as well as the pistol, can be upgraded by an NPC at the mansion in exchange for special objects and currency unit, which improves their damage rating.



* {{Metroidvania}}: Play centers on exploring the large and sprawling map, which slowly opens up as the player collects special equipment that gives them new abilities.
* NamedWeapon: Every last one of the weapons the player finds has a name.
** The starting sword is the Nightfall Blade.
** The starting pistol is the Nightbane Pistol.
** The axe is called Skullcleaver.
** The whip is called Nighttide's Rout
** The gunsword hybrid is called the Blunderblade.
** The greatsword is called the Ethereal Great Blade.
* TheSixStats: The player uses harvested essence from slain enemies to level up five stats; Vitality, Strength, Dexterity, Mind, and Instinct. These in turn boost the player's Health, Focus, Power and Fate, as well as their elemental Defenses and Resistances.
* ShootTheShaggyDog: [[spoiler:The first uninfected person that Eryk meets ends up being killed by the game's first boss just as Eryk finally escapes from the asylum as well.]]
* SlippySlideyIceWorld: The region called the "Damned Ruins of the Osseus Fortress" on the map is set high in the snowy mountains, so the enemies do [[AnIcePerson Cold elemental damage]] and the terrain is covered in snow. A subarea is set in the frozen caves of the region, and here the player can encounter ice-slick floors on which traction is lowered, making it hard to maneuver. IceCrystals abound as a hazardous environmental feature, and one type of enemy throws icy projectiles that cause them to sprout wherever they strike.
* SoulsLikeRPG: Picture ''VideoGame/{{Blasphemous}}'' with the Gothic European atmosphere of ''VideoGame/{{Bloodborne}}'' and you have ''The Last Faith'' in a nutshell.



* WalkingArmory: The player is able to find a large number of weapons over the course of the game, including a shortsword that doubles as a WhipSword, a pistol, an axe, a whip, a sword with a gun built into it called a "bulletblade", and a greatsword. Weapons are characterized as either "Right Hand" (melee weapons) or "Left Hand" (consume either bullets or {{Mana}}) and can be used in combo. Right Hand weapons can also use "Focus Techniques", which requires pressing two buttons in synch and drains mana to unleash a special attack unique to the weapon.
* WhipSword: The {{Mana}}-consuming special techniques for the default sword cause its blade to extend on a chain, turning it into one of these.

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* WalkingArmory: The player is able to find a large number of weapons over the course of the game, including a shortsword that doubles as a WhipSword, a pistol, an axe, a whip, a sword with a gun built into it called a "bulletblade", and a greatsword. Weapons are characterized as either "Right Hand" (melee weapons) or "Left Hand" (consume either bullets or {{Mana}}) and can be used in combo. Right Hand weapons can also use "Focus Techniques", which requires pressing two buttons in synch and drains mana to unleash a special attack unique to the weapon.
* WhipSword: The {{Mana}}-consuming special techniques for the default sword Nightfall Blade cause its blade to extend on a chain, turning it into one of these.
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'''The Last Faith''' is a DarkFantasy / GothicHorror videogame that uses a fusion of SoulsLikeRPG and {{Metroidvania}} mechanics released in November, 2023 by Kumi Souls Games.

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'''The Last Faith''' is a DarkFantasy / GothicHorror videogame video game that uses a fusion of SoulsLikeRPG and {{Metroidvania}} mechanics released in November, 2023 by Kumi Souls Games.
Is there an issue? Send a MessageReason:
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'''The Last Faith''' is a DarkFantasy/GothicHorror videogame that uses a fusion of SoulsLikeRPG and {{Metroidvania}} mechanics released in November, 2023 by Kumi Souls Games.

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'''The Last Faith''' is a DarkFantasy/GothicHorror DarkFantasy / GothicHorror videogame that uses a fusion of SoulsLikeRPG and {{Metroidvania}} mechanics released in November, 2023 by Kumi Souls Games.
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Extremely short entry with some basic tropes, haven't advanced enough or have time to go in-depth.

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'''The Last Faith''' is a DarkFantasy/GothicHorror videogame that uses a fusion of SoulsLikeRPG and {{Metroidvania}} mechanics released in November, 2023 by Kumi Souls Games.

!!Provides examples of:
* MagicKnight: The player is able to find a number of different elemental spells, which they can use akimbo along with their melee weapons.
* SwordAndGun: Due to the unique "two hands" system of equipping weapons, the player is able to fight with a melee weapon in their right hand and either a pistol or a spell in their left, alternating between which they use by button input. The first two weapons the player even finds are a sword and a pistol, for a literal example of this trope.
* WalkingArmory: The player is able to find a large number of weapons over the course of the game, including a shortsword that doubles as a WhipSword, a pistol, an axe, a whip, a sword with a gun built into it called a "bulletblade", and a greatsword. Weapons are characterized as either "Right Hand" (melee weapons) or "Left Hand" (consume either bullets or {{Mana}}) and can be used in combo. Right Hand weapons can also use "Focus Techniques", which requires pressing two buttons in synch and drains mana to unleash a special attack unique to the weapon.
* WhipSword: The {{Mana}}-consuming special techniques for the default sword cause its blade to extend on a chain, turning it into one of these.

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