History VideoGame / TheHobbit1982

3rd Oct '17 8:20:00 PM chopshop
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* AnyoneCanDie: Thanks to the eclectic programming. Even major players like Gandalf can suddenly get killed by some random orc.
* ArtificialStupidity: Infamously prevelant; listing all the examples would break this page. One of the more memorable instances is Bard refusing to kill Smaug even as the dragon is bearing down on him at full speed.
* CityGuards: Sort of. In Mirkwood there's a wood-elf guard who will arrest Bilbo when he sees him, like in the book. However, thanks to the game's unusual AI, he'll also go around arresting all sorts of other NPC's, up to and including '''the Balrog'''.
* ComedicSociopathy: Accidentally. Gandalf and Thorin frequently respond to Bilbo's pleas for aid with a casual "no" and wander off to do other things, even while Bilbo is in the process of being ripped apart by monsters.


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* DevelopersForesight: The amount of detail put into the world is really pretty impressive, even by today's standards. All the characters legitimately go about their own lives totally independent of the player until you meet them and nearly everything can be interacted with. The price for this, unfortunately, is total chaos.
* DidYouJustPunchOutCthulhu: As mentioned elsewhere on this page, the wood-elf prison guard can arrest the freaking Balrog and throw it in the same tiny cell he throws Bilbo in.


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* FetchQuest: Technically the entire game is one, since it makes you take the treasure all the way back to Bilbo's house (i.e. ''the start of the game'') to trigger the ending.


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* IneffectualSympatheticVillain: Nearly all the enemies can be this, as the weird programming applies just as much to them as your allies. The Warg is especially prone to getting arrested by the wood-elf before you get a chance to fight him.


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* LordBritishPostulate: This game allows you to indulge in this freely. There's really nothing stopping you from getting major canon characters killed. In fact there's a good chance [[ArtificialStupidity they'll kill themselves before you get the chance]].


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* PlotArmor: Completely averted, with disastrous effects. Characters, no matter how important, never get any kind of special protection and frequently get slaughtered by monsters or accidents before you can even meet them.


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* OffTheRails: Ostensibly the game is supposed to accurately adapt the plot of ''The Hobbit''. In practice, the extreme ArtificialStupidity leads to stuff like Gandalf and Thorin letting Bilbo die, Bard wandering into the wilderness while Smaug burns Laketown to ash, a wood-elf arresting all the villains before you even meet them, and numerous characters inexplicably dying decades before they're supposed to.
* UnwinnableByMistake: You need Thorin, Gandalf, and Bard alive to beat the game. Thorin to open the door to Smaug's lair, Gandalf to help Bilbo against traps and monsters (though Thorin can fill in for this if he must), and Bard to kill Smaug in the climactic battle at Laketown. Unfortunately, all three of these characters are prone to wandering off, refusing to follow your orders, or getting themselves killed by blundering into enemies.
27th Jul '17 9:19:30 PM Azaram
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This, predictably, leads to chaos. Plot-critical characters are devoured by wolves before you meet them. Thorin stops to sing about gold while surrounded by murderous goblins. Gandalf storms about the map like a slightly-senile force of nature, siezing vital things from your inventory, examining them for one turn, casting them on the ground and rushing off in pursuit of a new shiny object. The design was simply far too ambitious for the computers of 1982 (it is arguably too ambitious for modern computers.)

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This, predictably, leads to chaos. Plot-critical characters are devoured by wolves before you meet them. Thorin stops to sing about gold while surrounded by murderous goblins. Gandalf storms about the map like a slightly-senile force of nature, siezing seizing vital things from your inventory, examining them for one turn, casting them on the ground and rushing off in pursuit of a new shiny object. The design was simply far too ambitious for the computers of 1982 (it is arguably too ambitious for modern computers.)
29th Jan '16 7:58:29 AM BenOfHouston
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** The timer for entering data is based on the clock speed of the computer. This made the game unplayable in the 90s, as faster computers reduced the automatic wait time from 30 seconds to roughly 3, and triggering the auto-wait cleared the command line. This required lightning fast reflexes for even the most basic of commands.
23rd Jun '15 6:27:20 PM Trueman001
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In 2015, fan site World Of Spectrum produced a version for the 128K Spectrum with enhanced graphics. Discussion (and download link) [[http://www.worldofspectrum.org/forums/discussion/50480/the-hobbit-128k-edition here]].
12th Jun '15 5:22:28 AM RMB10
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This, predictably, leads to chaos. Plot-critical characters are devoured by wolves before you meet them. Thorin stops to sing about gold while surrounded by murderous goblins. Gandalf storms about the map like a slightly-senile force of nature, siezing vital things from your inventory, examining them for one turn, casting them on the ground and rushing off in pursuit of a new shiny object. The design was simply far too ambitious for the computers of 1982 (it is arguably too ambitious for the computers of 2012.)

to:

This, predictably, leads to chaos. Plot-critical characters are devoured by wolves before you meet them. Thorin stops to sing about gold while surrounded by murderous goblins. Gandalf storms about the map like a slightly-senile force of nature, siezing vital things from your inventory, examining them for one turn, casting them on the ground and rushing off in pursuit of a new shiny object. The design was simply far too ambitious for the computers of 1982 (it is arguably too ambitious for the computers of 2012.modern computers.)
24th May '15 5:52:16 PM ShinyTsukkomi
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The 1982 adaption of ''Literature/TheHobbit'' into the InteractiveFiction format, written by Philip Mitchell and Veronika Megler of Beam Software, and published by Melbourne House for the UsefulNotes/ZXSpectrum, and later ported to the UsefulNotes/{{Commodore 64}} (1983), IBMPersonalComputer (1983), and several other home computers.

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The 1982 adaption of ''Literature/TheHobbit'' into the InteractiveFiction format, written by Philip Mitchell and Veronika Megler of Beam Software, and published by Melbourne House for the UsefulNotes/ZXSpectrum, and later ported to the UsefulNotes/{{Commodore 64}} (1983), IBMPersonalComputer UsefulNotes/IBMPersonalComputer (1983), and several other home computers.
19th Jan '15 8:55:50 AM Mhoram
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The 1982 adaption of ''Literature/TheHobbit'' into the InteractiveFiction format, written by Philip Mitchell and Veronika Megler of Beam Software, and published by Melbourne House for the UsefulNotes/ZXSpectrum, and later ported to the {{Commodore 64}} (1983), IBMPersonalComputer (1983), and several other home computers.

to:

The 1982 adaption of ''Literature/TheHobbit'' into the InteractiveFiction format, written by Philip Mitchell and Veronika Megler of Beam Software, and published by Melbourne House for the UsefulNotes/ZXSpectrum, and later ported to the {{Commodore UsefulNotes/{{Commodore 64}} (1983), IBMPersonalComputer (1983), and several other home computers.
8th Aug '14 8:13:26 AM TheOneWhoTropes
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The 1982 adaption of ''Literature/TheHobbit'' into the InteractiveFiction format, written by Philip Mitchell and Veronika Megler of Beam Software, and published by Melbourne House for the ZXSpectrum, and later ported to the {{Commodore 64}} (1983), IBMPersonalComputer (1983), and several other home computers.

to:

The 1982 adaption of ''Literature/TheHobbit'' into the InteractiveFiction format, written by Philip Mitchell and Veronika Megler of Beam Software, and published by Melbourne House for the ZXSpectrum, UsefulNotes/ZXSpectrum, and later ported to the {{Commodore 64}} (1983), IBMPersonalComputer (1983), and several other home computers.
28th Mar '14 10:17:10 AM ninjacrat
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* EscortMission: As Bilbo, you must ensure Thorin's survival (and for maximum points, Gandalf's). Unlike most other Escort Missions, this one is not much of a hassle. Both characters are stronger and more capable than Bilbo, though frequently weaker than some of the more dangerous monsters. Fortunately, Thorin (who's critical to opening the side door to Smaug's lair) is programmed not to wander off the way Gandalf does unless Bilbo is wearing the Ring, and thus invisible. Both characters are also prone to tell Bilbo "No" when asked to do important things like protect him from Orcs or help him out of a window he's too short to reach. Fortunately they don't attack powerful enemies much, but are often captured by both Orcs and elves and thus out of reach when needed.

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* EscortMission: As Bilbo, you must ensure Thorin's survival (and for maximum points, Gandalf's). Unlike most other Escort Missions, this one is not much of a hassle. Both characters are stronger and more capable than Bilbo, though frequently weaker than some of the more dangerous monsters. Fortunately, Thorin (who's critical to opening the side door to Smaug's lair) is programmed not to wander off the way Gandalf does unless Bilbo is wearing the Ring, and thus invisible. Both characters are also prone to tell Bilbo "No" when asked to do important things like protect him from Orcs or help him out of a window he's too short to reach. Fortunately they don't attack powerful enemies much, but are often captured by both Orcs and elves and thus out of reach when needed.
8th Feb '14 8:25:12 AM ninjacrat
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Their ambition was to cram all the events and places of [[Creator/JRRTolkien Tolkien]]'s Middle Earth into a machine with 48K of memory[[note]]For reference, the tiny screenshot on the right of this page is 51K in size. Yes, the entire game had to fit into a smaller space than one screenshot of itself. Put that in your ''Skyrim'' and smoke it.[[/note]].

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Their ambition was to cram all the events and places of [[Creator/JRRTolkien Tolkien]]'s Middle Earth into a machine with 48K of memory[[note]]For reference, the tiny screenshot on the right of this page is 51K in size. Yes, the entire game had to fit into a smaller space than one screenshot of itself. Put that in your ''Skyrim'' and smoke it.[[/note]].
it[[/note]].



''The Hobbit'' is long out of print, but can be easily found on emulation sites. See also the ''[[http://members.aon.at/~ehesch1/wl/wl.htm Wilderland Project]]'', which helps elucidate the great whirling chaos going on in the game by displaying the state of objects and animals, the current positions of the latter, and a log what all the other creatures do while Bilbo is in one place.

to:

''The Hobbit'' is long out of print, but can be easily found on emulation sites. See also the ''[[http://members.aon.at/~ehesch1/wl/wl.htm Wilderland Project]]'', which helps elucidate the great whirling chaos going on in the game by displaying the state of objects and animals, the current positions of the latter, and a log of what all the other creatures do while Bilbo is in one place.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.TheHobbit1982