History VideoGame / TheHobbit1982

29th Jan '16 7:58:29 AM BenOfHouston
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** The timer for entering data is based on the clock speed of the computer. This made the game unplayable in the 90s, as faster computers reduced the automatic wait time from 30 seconds to roughly 3, and triggering the auto-wait cleared the command line. This required lightning fast reflexes for even the most basic of commands.
23rd Jun '15 6:27:20 PM Trueman001
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In 2015, fan site World Of Spectrum produced a version for the 128K Spectrum with enhanced graphics. Discussion (and download link) [[http://www.worldofspectrum.org/forums/discussion/50480/the-hobbit-128k-edition here]].
12th Jun '15 5:22:28 AM RMB10
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Article written as though 2012 is current year
This, predictably, leads to chaos. Plot-critical characters are devoured by wolves before you meet them. Thorin stops to sing about gold while surrounded by murderous goblins. Gandalf storms about the map like a slightly-senile force of nature, siezing vital things from your inventory, examining them for one turn, casting them on the ground and rushing off in pursuit of a new shiny object. The design was simply far too ambitious for the computers of 1982 (it is arguably too ambitious for the computers of 2012.)
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This, predictably, leads to chaos. Plot-critical characters are devoured by wolves before you meet them. Thorin stops to sing about gold while surrounded by murderous goblins. Gandalf storms about the map like a slightly-senile force of nature, siezing vital things from your inventory, examining them for one turn, casting them on the ground and rushing off in pursuit of a new shiny object. The design was simply far too ambitious for the computers of 1982 (it is arguably too ambitious for the computers of 2012.modern computers.)
24th May '15 5:52:16 PM ShinyTsukkomi
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The 1982 adaption of ''Literature/TheHobbit'' into the InteractiveFiction format, written by Philip Mitchell and Veronika Megler of Beam Software, and published by Melbourne House for the UsefulNotes/ZXSpectrum, and later ported to the UsefulNotes/{{Commodore 64}} (1983), IBMPersonalComputer (1983), and several other home computers.
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The 1982 adaption of ''Literature/TheHobbit'' into the InteractiveFiction format, written by Philip Mitchell and Veronika Megler of Beam Software, and published by Melbourne House for the UsefulNotes/ZXSpectrum, and later ported to the UsefulNotes/{{Commodore 64}} (1983), IBMPersonalComputer UsefulNotes/IBMPersonalComputer (1983), and several other home computers.
19th Jan '15 8:55:50 AM Mhoram
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namespace fix in link
The 1982 adaption of ''Literature/TheHobbit'' into the InteractiveFiction format, written by Philip Mitchell and Veronika Megler of Beam Software, and published by Melbourne House for the UsefulNotes/ZXSpectrum, and later ported to the {{Commodore 64}} (1983), IBMPersonalComputer (1983), and several other home computers.
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The 1982 adaption of ''Literature/TheHobbit'' into the InteractiveFiction format, written by Philip Mitchell and Veronika Megler of Beam Software, and published by Melbourne House for the UsefulNotes/ZXSpectrum, and later ported to the {{Commodore UsefulNotes/{{Commodore 64}} (1983), IBMPersonalComputer (1983), and several other home computers.
8th Aug '14 8:13:26 AM TheOneWhoTropes
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The 1982 adaption of ''Literature/TheHobbit'' into the InteractiveFiction format, written by Philip Mitchell and Veronika Megler of Beam Software, and published by Melbourne House for the ZXSpectrum, and later ported to the {{Commodore 64}} (1983), IBMPersonalComputer (1983), and several other home computers.
to:
The 1982 adaption of ''Literature/TheHobbit'' into the InteractiveFiction format, written by Philip Mitchell and Veronika Megler of Beam Software, and published by Melbourne House for the ZXSpectrum, UsefulNotes/ZXSpectrum, and later ported to the {{Commodore 64}} (1983), IBMPersonalComputer (1983), and several other home computers.
28th Mar '14 10:17:10 AM ninjacrat
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* EscortMission: As Bilbo, you must ensure Thorin's survival (and for maximum points, Gandalf's). Unlike most other Escort Missions, this one is not much of a hassle. Both characters are stronger and more capable than Bilbo, though frequently weaker than some of the more dangerous monsters. Fortunately, Thorin (who's critical to opening the side door to Smaug's lair) is programmed not to wander off the way Gandalf does unless Bilbo is wearing the Ring, and thus invisible. Both characters are also prone to tell Bilbo "No" when asked to do important things like protect him from Orcs or help him out of a window he's too short to reach. Fortunately they don't attack powerful enemies much, but are often captured by both Orcs and elves and thus out of reach when needed.
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* EscortMission: As Bilbo, you must ensure Thorin's survival (and for maximum points, Gandalf's). Unlike most other Escort Missions, this one is not much of a hassle. Both characters are stronger and more capable than Bilbo, though frequently weaker than some of the more dangerous monsters. Fortunately, Thorin (who's critical to opening the side door to Smaug's lair) is programmed not to wander off the way Gandalf does unless Bilbo is wearing the Ring, and thus invisible. Both characters are also prone to tell Bilbo "No" when asked to do important things like protect him from Orcs or help him out of a window he's too short to reach. Fortunately they don't attack powerful enemies much, but are often captured by both Orcs and elves and thus out of reach when needed.
8th Feb '14 8:25:12 AM ninjacrat
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Their ambition was to cram all the events and places of [[Creator/JRRTolkien Tolkien]]'s Middle Earth into a machine with 48K of memory[[note]]For reference, the tiny screenshot on the right of this page is 51K in size. Yes, the entire game had to fit into a smaller space than one screenshot of itself. Put that in your ''Skyrim'' and smoke it.[[/note]].
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Their ambition was to cram all the events and places of [[Creator/JRRTolkien Tolkien]]'s Middle Earth into a machine with 48K of memory[[note]]For reference, the tiny screenshot on the right of this page is 51K in size. Yes, the entire game had to fit into a smaller space than one screenshot of itself. Put that in your ''Skyrim'' and smoke it.[[/note]]. it[[/note]].

''The Hobbit'' is long out of print, but can be easily found on emulation sites. See also the ''[[http://members.aon.at/~ehesch1/wl/wl.htm Wilderland Project]]'', which helps elucidate the great whirling chaos going on in the game by displaying the state of objects and animals, the current positions of the latter, and a log what all the other creatures do while Bilbo is in one place.
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''The Hobbit'' is long out of print, but can be easily found on emulation sites. See also the ''[[http://members.aon.at/~ehesch1/wl/wl.htm Wilderland Project]]'', which helps elucidate the great whirling chaos going on in the game by displaying the state of objects and animals, the current positions of the latter, and a log of what all the other creatures do while Bilbo is in one place.
4th Feb '14 3:59:07 AM ninjacrat
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ffs
Every character and object in the world is simulated simultaneously, with non-player characters pursuing their own goals under their own AI (in modern terms: ''VideoGame/TheSims'' in the world of ''VideoGame/TheElderScrollsVSkyrim''.) The computer does not know which character is the player, and applies its rules impartially to all.
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Every character and object in the world is simulated simultaneously, with non-player characters pursuing their own goals under their own AI (in modern terms: ''VideoGame/TheSims'' in the world of ''VideoGame/TheElderScrollsVSkyrim''.''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]''.) The computer does not know which character is the player, and applies its rules impartially to all.
4th Feb '14 3:58:08 AM ninjacrat
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Their ambition was to cram all the events and places of {{Tolkien}}'s Middle Earth into a machine with 48K of memory[[note]]For reference, the tiny screenshot on the right of this page is 51K in size. Yes, the entire game had to fit into a smaller space than one screenshot of itself. Put that in your ''Skyrim'' and smoke it.[[/note]].
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Their ambition was to cram all the events and places of {{Tolkien}}'s [[Creator/JRRTolkien Tolkien]]'s Middle Earth into a machine with 48K of memory[[note]]For reference, the tiny screenshot on the right of this page is 51K in size. Yes, the entire game had to fit into a smaller space than one screenshot of itself. Put that in your ''Skyrim'' and smoke it.[[/note]].

Every character and object in the world is simulated simultaneously, with non-player characters pursuing their own goals under their own AI (in modern terms: ''VideoGame/TheSims'' in the world of ''VideoGame/{{Skyrim}}''.) The computer does not know which character is the player, and applies its rules impartially to all.
to:
Every character and object in the world is simulated simultaneously, with non-player characters pursuing their own goals under their own AI (in modern terms: ''VideoGame/TheSims'' in the world of ''VideoGame/{{Skyrim}}''.''VideoGame/TheElderScrollsVSkyrim''.) The computer does not know which character is the player, and applies its rules impartially to all.
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