Follow TV Tropes

Following

History VideoGame / TheFinalFantasyLegend

Go To

OR

Is there an issue? Send a MessageReason:
None

Added DiffLines:

* HardLevelsEasyBosses: There are a lot of regular enemies that can give the party a hard time. The fact they can come in groups compounds this fact, making fleeing from battle ever the more enticing option. Bosses, however, are often weak to instant kill attacks, making them laughably easy to beat in a single turn.
Is there an issue? Send a MessageReason:
Wick cleaning


* InNameOnly: The game is titled ''The VideoGame/FinalFantasy Legend'' in North America, but is actually the first game of a different series.

to:

* InNameOnly: The game is titled ''The VideoGame/FinalFantasy Franchise/FinalFantasy Legend'' in North America, but is actually the first game of a different series.



* ShoutOut: The World of Ruins seems to be a reference to the "Neotokyo" genre, particularly to the film Manga/{{Akira}}. The game itself seems heavily inspired by the tabletop RPG Gamma World.
** The in-game animation for the Saw weapon/ability in the UsefulNotes/WonderSwan remake, where it shows a vertical slash bisecting the target. This is a reference to the [[spoiler: final boss's]] death animation, where he is bisected and splits apart.

to:

* ShoutOut: The World of Ruins seems to be a reference to the "Neotokyo" genre, particularly to the film Manga/{{Akira}}.''Manga/{{Akira}}''. The game itself seems heavily inspired by the tabletop RPG Gamma World.
** The in-game animation for the Saw weapon/ability in the UsefulNotes/WonderSwan Platform/WonderSwan remake, where it shows a vertical slash bisecting the target. This is a reference to the [[spoiler: final boss's]] death animation, where he is bisected and splits apart.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* CapRaiser: RareCandy:
** [=HP600=] potions cost 5000GP, and will boost your max HP by a random amount from 5 to 20 points as long as your maximum HP is under 600.
** [=HP200=] potions cost 100GP which will boost your maximum HP by one point apiece even if your maximum HP exceeds 200.
Is there an issue? Send a MessageReason:
None


''The Final Fantasy Legend'' (''Makai Toshi [=SaGa=]'') is the first game in the ''VideoGame/{{SaGa|RPG}}'' series, released in 1989 for the UsefulNotes/GameBoy. It received a remake on the UsefulNotes/WonderSwan Color in 2001 and was also re-released on the UsefulNotes/NintendoSwitch as part of the CompilationRerelease ''Collection of [=SaGa=]: Final Fantasy Legend'' in 2020.

to:

''The Final Fantasy Legend'' (''Makai Toshi [=SaGa=]'') is the first game in the ''VideoGame/{{SaGa|RPG}}'' series, released in 1989 for the UsefulNotes/GameBoy. Platform/GameBoy. It received a remake on the UsefulNotes/WonderSwan Platform/WonderSwan Color in 2001 and was also re-released on the UsefulNotes/NintendoSwitch Platform/NintendoSwitch as part of the CompilationRerelease ''Collection of [=SaGa=]: Final Fantasy Legend'' in 2020.
Is there an issue? Send a MessageReason:
trope was cut/disambiguated due to cleanup


* CosmicPlaything: [[spoiler:The Creator fashioned humanity, the Tower and Ashura entirely for his own amusement.]] The party is naturally less than pleased at this [[JustForPun revelation]].

to:

* CosmicPlaything: [[spoiler:The Creator fashioned humanity, the Tower and Ashura entirely for his own amusement.]] The party is naturally less than pleased at this [[JustForPun revelation]].revelation.
Is there an issue? Send a MessageReason:
None


** Mutants are essentially walking {{random number god}}s, far moreso in this game before the mechanics were somewhat refined in the sequel. Your game experience can very widely depending on how their growth pans out, and what you end up with can range anywhere from a DiscOneNuke to TheLoad.

to:

** Mutants are essentially walking {{random number god}}s, far moreso in this game before the mechanics were somewhat refined in the sequel. Your game experience can very widely vary wildly depending on how their growth pans out, and what you end up with can range anywhere from a DiscOneNuke to TheLoad.
Is there an issue? Send a MessageReason:
None


* LinearWarriorsQuadraticWizards: Reversed by humans (warriors) and mutants (wizards). Humans have to buy their stat ups and can't use magic, but after the first world you can easily grind for maxed stats before the second boss. On the other hand, mutants steadily grow through random stat ups, so they tend to level out compared to humans later on.

to:

* LinearWarriorsQuadraticWizards: Reversed by humans (warriors) and mutants (wizards). Humans have to buy their stat ups and can't use magic, but after the first world you can easily grind for maxed stats before the second boss. On the other hand, mutants steadily grow through random stat ups, so they tend to level out compared to humans later on. Meanwhile, Monsters invert this to the point of almost being a CrutchCharacter; they can rapidly become incredibly powerful very early in the game if you know what you're doing (reaching tier 13, out of 14 total), but even when they reach tier 14 in the endgame... that's it, they can't get any stronger, whereas humans and mutants can grow almost endlessly. As a result, by the time you fight the final boss, monsters are almost useless.
Is there an issue? Send a MessageReason:
Moved to the YMMV page.


* ObviousBeta: The game engine had a ''lot'' of rough edges. One of the most annoying was that it didn't bother to notify you if your mutant gained or changed powers at the end of a battle, or if they gained max hit points or stats. SaveScumming becomes something of a requirement, especially in the late game, as each victory in battle runs you the risk of losing your fancy kill-beam attack. Fortunately, this is one of the many issues that were ironed out in the sequel.
** The Wonderswan remake fixed these problems as well, [[NoExportForYou for all the good this did non-Japanese speaking players.]]

Top