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* The Great Gaaahr's mouth could also qualify: closed, it appears to look like a sauropod-like "neck", but then opens by peeling upward into a spiral like some sort of upside-down ''Helicoprion''.

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* ** The Great Gaaahr's mouth could also qualify: closed, it appears to look like a sauropod-like "neck", but then opens by peeling upward into a spiral like some sort of upside-down ''Helicoprion''.
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** Acquiring the final two lenses for [[spoiler:the Floatong Palace]] in the desert requires using the Tornado Trunk mutation, which, in turn, requires you to [[spoiler:venture inside a Great Gaahr]]. Since none of these can be found within the explorable area surrounding the lenses, [[spoiler:a Gaahr corpse containing the needed catalysts can be found near both lenses]], so they you don't have to worry about a servant stealing that mutation from you.
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* BittersweetEnding: [[spoiler: The planet is left in ruins, many biomes and species are gone forever, and countless Trebhum and Trewhaala had died. But in the end, the Cylinder is destroyed when the Mathematician pulls a HeelFaceTurn and destroys itself along with the Cylinder: ending its threat for good and giving the Trebhum and the Trewhaala a chance at a hopeful new future.]]

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* BittersweetEnding: [[spoiler: The [[spoiler:The planet is left in ruins, many biomes and species are gone forever, and countless Trebhum and Trewhaala had have died. But in the end, the Cylinder is destroyed when the Mathematician pulls a HeelFaceTurn and destroys itself along with its master. While the Cylinder: ending its threat for good and giving possibility of the Cylinder returning could happen, the Trebhum and the Trewhaala now have a chance at a hopeful new future.]]future]].
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** At the very start of the game, near where the first Trebhum hatches, therr is an easy-to-miss lake containing Pouchfish, which grants the Storage Body mutation that will come very useful in the earliest parts.

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** At the very start of the game, near where the first Trebhum hatches, therr there is an easy-to-miss lake containing Pouchfish, which grants the Storage Body mutation that will come very useful in the earliest parts.
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* RareCandy: Two examples.
** Defeating certain servants of the Cylinder from Chapter 3 onwards allows players to collect Chaos Amber from their corpses. When consumed, [[spoiler:they instantly and permanently unlock a mutation on the mutation tree]].
** The Unifiers that corrupt towers use parasite called Control Nodules to control the local wildlife. Once killed (via spraying them with water), the heads of the parasites can be collected for further usage. They can be used with the Mineral Processor mutation to get extra wisdom, but some are required to permanently unlock the two story relevant mutations ([[spoiler:Crystalline Skin and Master of Song]]).

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* AwesomeButImpractical: Some of the more interesting mutations have little use outside puzzle-solving in shrines, such as the Entomophilous Skin that attracts Sack Flies or the Hypnotic Trunk that makes Glickbol follow you. The eye mutation allowing the player to control Trebhum statues probably takes the cake, as it is used ''once ever'' in the game for the Desert shrine puzzle and then never again.

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* AwesomeButImpractical: Some of the more interesting mutations have little use outside puzzle-solving in shrines, such as the Entomophilous Skin that attracts Sack Flies or the Hypnotic Trunk that makes Glickbol follow you. The eye mutation allowing the player to control Trebhum statues probably takes the cake, as it is used ''once ever'' ''twiceever'' in the game - once for the Desert [[spoiler:Infected]] shrine puzzle and then never again.hten again in acave in the same biome, after which it is ''never used again''.



* CuttingTheKnot: [[spoiler:The Trebhums eventually manage to escape the Cylinder's reach by jumping over it... only to now have to face the Mathematician.]]

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* CuttingTheKnot: CuttingTheKnot:
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[[spoiler:The Trebhums eventually manage to escape the Cylinder's reach by jumping over it... only to now have to face the Mathematician.]]]]
** At one point in the game, you need to collect the yolk of an onkifurt egg. The ''intended'' strategy for doing so is to feed the egg to a nearby Omnogrom, which will break the shell but leave the yolk behind. In pratice, though, it's easier to just throw the egg into a hard object, which will break the shell outright.



* SingleBiomePlanet: Averted, the levels take place in various biomes that the Trebhum must adapt to. That said, the biomes are far from their earthly counterparts: the Savannah is filled with avocado-pinecone-like flora the size of tall trees, the Tundra harbors massive fungus-like red structures and the Desert contains bizarre alien ruins of unknown origin. [[spoiler:The final biome, known only as "Infected" according to screenshots, has strange glowing green flora and humanoid forms dotting the landscape, with the implication being that this is the result of the Cylinder's actions]].

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* SingleBiomePlanet: Averted, the levels take place in various biomes that the Trebhum must adapt to. That said, the biomes are far from their earthly counterparts: the Savannah is filled with avocado-pinecone-like flora the size of tall trees, the Tundra harbors massive fungus-like red structures and the Desert contains bizarre alien ruins has giant orbs in it that, based on descriptions of unknown origin. other items in the biome, appear to be ''pearls''. [[spoiler:The final biome, known only as "Infected" according to screenshots, has strange glowing green flora and humanoid forms dotting the landscape, with the implication being that this is the result which spilled out of the Cylinder's actions]].Cylinder after the Trebhum killed the Mathematician]].
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** [[spoiler:Certain highly valuable mutations -- namely the Mineral Processor Body, Toxic Trunk, Mixer Body, and Regenerative Body -- have their catalysts as potential collectibles in Shrines, while their recipes use items that are fairly common in any biome. This allows you get their recipes without having to worry about permanently missing them due to the limited number of shrines]].
** [[spoiler:Both areas where the Mathematician launches a raid on the Trebhum have bodies of water in them, allowing you to lure cleansers to the shoreline to be slaughtered, netting you free Chaos Amber. This is ''extremely'' useful for those who want to get every possible Trebhum mutation shielded]].

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** The Crystalline Skin mutation's description indicates it is only for story purposes. It doesn't tell you that it also provides a cold resilience bonus that exceeds even the furred skin mutation, being enough to shield you from damaging effects of freezing water. This is ''extremely helpful'' for the final part of the Tundra chapter, where you have to cross a small ocean of freezing water.



* HeelFaceTurn: [[spoiler: After it is defeated by the Trewhaala, the Mathematician turns on its master the Cylinder and pounds it with its fists: destroying them both and ending its destruction once and for all.]]
* HeroicSacrifice: [[spoiler: The Mathematician, after his HeelFaceTurn, destroys himself and the Cylinder to end the threat once and for all.]]

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* HeelFaceTurn: [[spoiler: After [[spoiler:After it is defeated by the Trewhaala, the Mathematician turns on its master the Cylinder and pounds it with its fists: destroying them both and ending its destruction once and for all.]]
* HeroicSacrifice: [[spoiler: The [[spoiler:The Mathematician, after his HeelFaceTurn, destroys himself and the Cylinder to end the threat once and for all.]]
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** You'll eventually run into the corpse of a Trewhaala, which is clearly dead due to the efforts of another party. The narration states that your Trehblums are trying not to think about what could have killed said Trewhaala. A close examination of its corpse, however, reveals the corpse of one of the servants of the Eternal Cylinder, [[OverarchingVillain leaving the cause of death fairly obvious]].

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** You'll eventually run into the corpse of a Trewhaala, which is clearly dead due to the efforts of another party. The narration states that your Trehblums are trying not to think about what could have killed said Trewhaala. A close examination of its corpse, however, reveals the corpse of one of the servants of the Eternal Cylinder, [[OverarchingVillain leaving the cause of death fairly obvious]].obvious.
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** The Zooshgarg bears some resemblance to the Qu from ''Lkterature/AllTomorrows''.

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** The Zooshgarg bears some resemblance to the Qu from ''Lkterature/AllTomorrows''.''Literature/AllTomorrows''.

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* {{Mordor}}: The final, ??? biome appears to be a hellish landscape with mutated plants and toxic fumes. The presence of various humanoind rock formations in the area implies it is a result of HostileTerraforming conducted by the Eternal Cylinder. [[spoiler:This isn't actually an intentional example on the Cylinder's part, instead being a desperate effort to stop the Trebhum after they manage to kill the Mathematician, which also does a number on the Cylinder.]]
* MorePredatorsThanPrey: {{Averted|Trope}} on the Savannah, which has multiple different herbivorous creatures who outnumber the carnivores by a fair margin. Even the carnivorous tonglegrop gets around this, as while their juvenile forms are fairly common, the tonglegroplet is explicitly stated to be herbivorous at this stage in its life, while glickbols feed via absorption. Only the uncommon adults are predators, and are omnivores as opposed to obligate carnivores.

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* {{Mordor}}: The final, ??? final biome in the game ([[AllThereInTheManual referred to as "Infect" by the website]]) is filled with strange plants, toxic clouds, and what appears to be a hellish landscape with mutated plants wiring and toxic fumes. The presence of various humanoind rock formations in ''human-like statues''. [[spoiler:It's the area implies it is a result of HostileTerraforming conducted by the Eternal Cylinder. [[spoiler:This isn't actually an intentional example on the Cylinder's part, instead being a desperate effort to stop the Trebhum after they manage to kill apparently killing the Mathematician, Mathematician at the end of Chapter 3, which also does causes the entities stored within to spill out into the world. Creatures from all prior biomes can be found here, with the land itself seemingly dying due to the extensive damage to its ecology. Tellingly, the largest animal found here, the Grashtuub, is a number scavenger that feeds on the Cylinder.]]
remains of {{Kaiju}}, with one observed eating a fallen Celestial Trewhaala]].
* MorePredatorsThanPrey: MorePredatorsThanPrey:
**
{{Averted|Trope}} on the Savannah, which has multiple different herbivorous creatures who outnumber the carnivores by a fair margin. Even the carnivorous tonglegrop gets around this, as while their juvenile forms are fairly common, the tonglegroplet is explicitly stated to be herbivorous at this stage in its life, while glickbols feed via absorption. Only the uncommon adults are predators, and are omnivores as opposed to obligate carnivores.
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** The landscape behind the Eternal Cylinder is a burning wasteland which, oddly enough, is completely devoid of''anything'', with not even the crushed remains of the trees it flattens being visible. [[spoiler:This explained as the Cylinder harvesting things that interest it, meaning that the area behind the Cylinder has literally been picked clean of anything c of value]].

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** The landscape behind the Eternal Cylinder is a burning wasteland which, oddly enough, is completely devoid of''anything'', with not even the crushed remains of the trees it flattens being visible. [[spoiler:This explained as the Cylinder harvesting things that interest it, meaning that the area behind the Cylinder has literally been picked clean of anything c of value]].

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* {{Foreshadowing}}: When players first encounter the Cleanser, they find it sleeping by a human hand formed out of earth near a toxic pit. [[spoiler:The final biome of the game is an area filled with toxic plants and human-like rock formations, with the implication that it was created by the Cylinder]].

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* {{Foreshadowing}}: {{Foreshadowing}}:
**
When players first encounter the Cleanser, they find it sleeping by a human hand formed out of earth near a toxic pit. [[spoiler:The final biome of the game is an area filled with toxic plants and human-like rock formations, with the implication that it was created by the Cylinder]].Cylinder]].
** It's possible to glimpse the desert, tundra, and savannah biomes when looking across an ocean, but players will never see the Infected biome until Chapter 4. [[spoiler:This is because until that chapter, said biome ''did not exist'']].



* HostileTerraforming: [[spoiler:The damage the Trebhum inflict on the Mathematician using the focusing lenses causes some of the assimilated organisms within the Cylinder to spill back out into the Trebhum's world. The result is a biome filled with toxic plants, [[MisplacedWildlife a mix of animals from the three previous biomes]], and rock formations ''shaped like human faces''. That being said, there's some implication the biome naturally had lots of toxic gas, but the terraforming made it much worse.]]

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* HostileTerraforming: HostileTerraforming:
** The landscape behind the Eternal Cylinder is a burning wasteland which, oddly enough, is completely devoid of''anything'', with not even the crushed remains of the trees it flattens being visible. [[spoiler:This explained as the Cylinder harvesting things that interest it, meaning that the area behind the Cylinder has literally been picked clean of anything c of value]].
**
[[spoiler:The damage the Trebhum inflict on the Mathematician using the focusing lenses causes some results in a reverse of the assimilated organisms within the Cylinder to spill back out into the Trebhum's world. The result is a biome filled above happening in Chapter 4, with toxic plants, [[MisplacedWildlife a mix of animals from various creatures and plants spilling out to create the three previous biomes]], and rock formations ''shaped like human faces''. That being said, there's some implication corrupted plains that make up the biome naturally had lots of toxic gas, but the terraforming made it much worse.Infected biome.]]
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* IWillOnlySlowYouDown: Elder Trebhum in Trebhum shrines will refuse to leave even though this will mean that they will be crushed by the cylinder, as they are too old to keep running and too large to fit through the doorways. The second one is also implied to be stuck where it is as it is found inflated above a geyser.

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* IWillOnlySlowYouDown: Elder Trebhum in Trebhum shrines will refuse to leave even though this will mean that they will be crushed by the cylinder, as they are too old to keep running and too large to fit through the doorways. The second one is also Additionally, it's implied that they ''can't'' leave the shrines due to be stuck where it is as it is found inflated above a geyser.growing too large to use the exits.
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** The Servants of the Cylinder are some pretty bizarre and horrific beings all of whom are disturbing fusions of human body parts and machinery. One of them, the Cleanser, has the front half of a car and the back half of a humanoid upper torso with a pair of muscular arms, and an even bigger one glimpsed in the trailer (the Mathematician) is a Frankenstein-esque humanoid with a mass of metal shards for a head and an entire human lower torso for a left leg.

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** The Servants of the Cylinder are some pretty bizarre and horrific beings all of whom are disturbing fusions of human body parts and machinery. One of them, the Cleanser, has the front half of a car and the back half of a humanoid upper torso with a pair of muscular arms, and an even bigger one glimpsed in the trailer (the Mathematician) is a Frankenstein-esque humanoid with a mass of metal shards for a head (consisting of something like an oil rig, a bisected train, and a bisected Greek bust) and an entire human lower torso for a left leg.
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* ArtisticLicensePhysics: Foosh are said to gain energy by ''heating rocks'', even though doing so actually means they ''lose'' heat energy by doing so.

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* ArtisticLicensePhysics: Foosh are said to gain energy by ''heating rocks'', even though doing so actually means they ''lose'' heat energy by doing so.ArtisticLicensePhysics:



** Foosh gain energy by igniting rocks. Somehow they ''absorb'' energy by ''expelling heat''.

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** Foosh gain energy by igniting rocks. Somehow feeding off of the heat produced when they ''absorb'' energy by ''expelling heat''.apply a chemical that reacts with generic rocks, causing said rocks to ignite.
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* JustBeforeTheEnd: The game occupies an interesting place between this trope and AfterTheEnd -- the Trebhum civilization has already fallen, but life on their planet is still around, if teetering toward collapse.

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* JustBeforeTheEnd: The game occupies an interesting place between this trope and AfterTheEnd -- the Trebhum civilization has already fallen, but life on their planet is still around, if teetering toward collapse. [[spoiler:The final biome fits this best, being a barely habitable set of plains covered in toxic gas, with creatures from clashing enviromnets all trying to eek out a living as the Cylinder moves to finish destroying the Trebhum's world]].
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** [[spoiler:Trebhum Shrines (at least those encountered from Chaoer 2 onwards) provide you with recipes that permanently unlock mutations. The first recipe you receive, for the Filter Trunk, is acquired when you are trapped on an island surrounded by toxic gas, with a servant of the cylinder looking down on you, meaning you NEED to get that mutation permanently to escape.]]

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** [[spoiler:Trebhum Shrines (at least those encountered from Chaoer Chapter 2 onwards) provide you with recipes that permanently unlock mutations. The first recipe you receive, for the Filter Trunk, is acquired when you are trapped on an island surrounded by toxic gas, with a servant of the cylinder looking down on you, meaning you NEED to get that mutation permanently to escape.]]
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* ChangingGameplayPriorities: Initially, you will want to avoid the Servants of the Eternal Cylinder, as they inflict high amounts of damage and can remove your mutations with their yellow light. From Chapter 3 onwards, though, ypu're more likely an able to light them, [[spoiler:as by now you should have several mutations shielded from the Cylinder, including at least one offensive mutation]]. In fact, you're actually encouraged to fight them later in the game, [[spoiler:because defeated servants drop Chaos Amber which can instantly shield one mutation from being stolen]].

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* ChangingGameplayPriorities: Initially, you will want to avoid the Servants of the Eternal Cylinder, as they inflict high amounts of damage and can remove your mutations with their yellow light. From Chapter 3 onwards, though, ypu're you're more likely an able to light them, [[spoiler:as by now you should have several mutations shielded from the Cylinder, including at least one offensive mutation]]. In fact, you're actually encouraged to fight them later in the game, [[spoiler:because defeated servants drop Chaos Amber which can instantly shield one mutation from being stolen]].
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** [[spoiler:It's impossible to shield all mutations via upgrade shrines, as there will always be nine left over mutations even if you visit every upgrade shrine. To shield all mutations in one play through, you need to kill off servants of the Eternal Cylinder and collect the Chaos Amber they drop]].
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* EleventhHourSuperpower: The final mutation the Trebhum unlock, the Master of Song, allows them to [[spoiler:summon a Trewhaala to aid them. You only unlock this in the final biome, long after you'd gained the ability to shield every other mutation if you've played your cards right.]]
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* ChangingGameplayPriorities: Initially, you will want to avoid the Servants of the Eternal Cylinder, as they inflict high amounts of damage and can remove your mutations with their yellow light. From Chapter 3 onwards, though, ypu're more likely an able to light them, [[spoiler:as by now you should have several mutations shielded from the Cylinder, including at least one offensive mutation]]. In fact, you're actually encouraged to fight them later in the game, [[spoiler:because defeated servants drop Chaos Amber which can instantly shield one mutation from being stolen]].

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* FlingALightIntoTheFuture: Played with, in that it wasn't planned on their part while they were still alive, but what's left of the consciousness of [[spoiler: humans]] after being absorbed by the Cylinder gladly do whatever is possible to help give the Trebhums a future, in spite of their own destruction in the past.

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* FlingALightIntoTheFuture: FlingALightIntoTheFuture:
**
Played with, in that it wasn't planned on their part while they were still alive, but what's left of the consciousness of [[spoiler: humans]] after being absorbed by the Cylinder gladly do whatever is possible to help give the Trebhums a future, in spite of their own destruction in the past.past.
** The very end of the game (read: the last scene in the credits) reveals that this was what the Elder Trebhum you found at the very beginning of the game did before expiring - [[spoiler:they are the one who put the egg you begin the game as in the first nest]].
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* FlingALightIntoTheFuture: Played with, in that it wasn't planned on their part while they were still alive, but what's left of the consciousness of [[spoiler: humans]] after being absorbed by the Cylinder gladly do whatever is possible to help give the Trebhums a future, in spite of their own destruction in the past.
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''The Eternal Cylinder'' is due to release on September 30th, 2021, and its early gameplay trailer can be viewed [[https://m.youtube.com/watch?v=0Y5-Mc8QX2w here.]] Its main site can be seen [[https://eternalcylinder.com here.]]

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''The Eternal Cylinder'' is due to release was released on September 30th, 2021, and its early gameplay trailer can be viewed [[https://m.youtube.com/watch?v=0Y5-Mc8QX2w here.]] Its main site can be seen [[https://eternalcylinder.com here.]]
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It's been released for a while now.


''The Eternal Cylinder'' is an upcoming Playstation 4/Xbox/PC surreal survival game developed by ACE Team and published by Good Shepherd Entertainment.

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''The Eternal Cylinder'' is an upcoming a Playstation 4/Xbox/PC surreal survival game developed by ACE Team and published by Good Shepherd Entertainment.
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* ColorCodedForYourConvenience:
** Towers and their force fields are emit either red or blue light. Red light indicates that a tower is inactive or that there is something inside the forcefield that you need to examine before progressing. Blue light indicates that a tower is active and that there are no things that ''need'' to be examined in the current area.
** Servants of the Cylinder emit either yellow or red light. Yellow light removes mutations, while red does the same, but also inflicts large amounts of damage.
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->"''This is not the story of the One; the One encompasses too much, crushing everything and making it the same. No, this is the story of the Many, who are blessed with difference and rich in strangeness. This is the story... of a family''."
-->-- '''The Narrator'''

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