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* BreatherEpisode: Between Episode 3, which has a sinister mystery, a lot of suspence and a shocking reveal, and the completely harrowing Episode 5, Episode 4 is definitely that. It may be a somber family drama, but the ending dialog is very uplifting.
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* WombLevel: The ending of Episode 5.
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* PlotPoweredStamina: The people of Selma's dream in Episode 5 are rather blaze about the fact that their vitals are missing, all things considered.
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* PlotPoweredStamina: The people of Selma's dream in Episode 5 are rather blaze blase about the fact that their vitals are missing, all things considered.
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* AliceAllusion: Aside from the whole dream theme, let's just say that Episode 5 involves a great deal of shrinking and growing back.
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* [[spoiler: FrankensteinsMonster: Featured in Episode 5]].
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* StalkerWithoutACrush: [[spoiler: Mr. Morton and Victor for the tenants of the house, albeit for different reasons - Morton's reasoning is ForScience, and Victor has to save them]].
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* StalkerWithoutACrush: [[spoiler: Mr. Morton and Victor for the tenants of the house, albeit for different reasons - Morton's reasoning is ForScience, and Victor has to save them]]. The unsettling implications of such invasion of privacy are certainly not lost on the characters.
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* BeautifulVoid: Mr. Morton's dreamscape, which is a great metaphor for his loneliness, detachment from the outside world, [[spoiler: him not having an heir and unable to do good with his research]].
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* BlackAndNerdy: Martin Willard, whose dream you enter in Episode 5, has a telescope in his flat, and his dream looks like a far more desolate version of [[Film/{{Tron}} the Grid]].
* BeautifulVoid: Mr. Morton's dreamscape, which is a great metaphor for his loneliness, detachment from the outside world, [[spoiler: him not having an heir and unable to do good with his research]]. In Episode 5, there's Martin Willard's dreamworld that looks rather cyberpunk-ish.
* BeautifulVoid: Mr. Morton's dreamscape, which is a great metaphor for his loneliness, detachment from the outside world, [[spoiler: him not having an heir and unable to do good with his research]]. In Episode 5, there's Martin Willard's dreamworld that looks rather cyberpunk-ish.
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Chapters 1, 2, 3 and 4 are currently available on Steam. The first is also available to play for free at the game's official [[http://www.thedreammachine.se/ website]]. Originally, the developers planned to release 5 chapters, but the story grew during development and currently the story consists of 6 chapters.
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Chapters 1, 2, 3 3, 4 and 4 5 are currently available on Steam. The first is also available to play for free at the game's official [[http://www.thedreammachine.se/ website]]. Originally, the developers planned to release 5 chapters, but the story grew during development and currently the story consists of 6 chapters.
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* CerebusSyndrome[=/=]DarkerAndEdgier: Episodes 1-4 may have a vaguely unsettling atmosphere and a genuinely scary moment here and there, but Episode 5 is straight-up horror.
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* PlotPoweredStamina: The people of Selma's dream in Episode 5 are rather blaze about the fact that their vitals are missing, all things considered.
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* PoliceAreUseless
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* PoliceAreUselessPoliceAreUseless: Not that they'd be able to get into the building anyway.
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Chapters 1, 2, and 3 are currently available on Steam. The first is also available to play for free at the game's official [[http://www.thedreammachine.se/ website]] Chapters 4 and 5 are planned to be released this year.
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Chapters 1, 2, 3 and 3 4 are currently available on Steam. The first is also available to play for free at the game's official [[http://www.thedreammachine.se/ website]] Chapters 4 and 5 are website]]. Originally, the developers planned to be released this year.
release 5 chapters, but the story grew during development and currently the story consists of 6 chapters.
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* RecurringDreams: After reading Morton's dreamjournals, Victor notices that "his dreams are oddly repetitive".
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* AIIsACrapshoot: [[spoiler: The titular dream machine.]]
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* AIIsACrapshoot: [[spoiler: The titular dream machine. It starts out much less intelligent than most examples of this trope, but seems to get progressively smarter as the story goes on.]]
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* ObsessiveCompulsiveBarkeeping: The barkeeper in chapter 3 is always drying a glass. Justified both in- and out-universe: he's been stated to be a manipulative {{Jerkass}} who takes credit for others' work, and the game is made in claymation, which demands so much effort that even a single IdleAnimation for a secondary character takes a long time to make.
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* StalkerWithoutACrush: [[spoiler: Mr. Morton and Victor for the tenants of the house, albeit for different reasons - Morton's reasoning is ForScience, and Victor has to save them]].
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* TwentyMinutesIntoThePast: Well, the game mentions eBay at one point, but aside from that it plays like it is set at least in 90s.
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* ShoutOut: The jacket Victor[[spoiler:s wear]] in the third chapter is the same the main character in ''Film/BladeRunner'' wears.
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* ShoutOut: The jacket Victor[[spoiler:s wear]] in the third chapter shirt Victor wears is the same the main character in ''Film/BladeRunner'' wears.
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* BeautifulVoid: Mr. Morton's dreamscape, which is a great metaphor for his loneliness, detachment from the outside world, [[spoiler: him not having an heir and unable to do good with his research]].
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* FisherKing: The dreamscape of each person reflects their personality, so, naturally, this trope is present.
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* FisherKing: FisherKing / EnvironmentalSymbolism: The dreamscape of each person reflects their personality, so, naturally, this trope is these tropes are present.
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* ReleasedToElsewhere: [[spoiler: In chapter 3, "promoted to Command" and "sent to coal room duty" have this meaning]].
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* FisherKing: The dreamscape of each person reflects their personality, so, naturally, this trope is present.
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* [[spoiler: ImAHumanitarian: The Machine in chapter 3]].
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* CrapsaccharineWorld: [[spoiler: HMS Albatros]].
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** When Victor takes up his duty on the board of HMS Albatros, he receives [[ThePrisoner a badge with number six on it]].
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** When Victor takes up his duty on the board of HMS Albatros, he receives [[ThePrisoner a badge with number six on it]]. [[spoiler: Serves as a nice bit of {{Foreshadowing}}, too]].
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** When Victor takes up his duty on the board of HMS Albatros, he receives [[ThePrisoner a badge with number six on it]].
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* DoingItForTheArt: Seriously, you guys. An adventure game made by two people from clay and cardboard. [[DevelopmentHell This is the only reason the sequels take so damn long to make]].
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* MachinePorn: The dream machine looks rather impressive.
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* TechnologyPorn: The dream machine looks pretty impressive.
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* MachinePorn: The dream machine looks rather impressive.
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* [[spoiler: YourMindMakesItReal: If you die in your dream, you die in reality - and your dreamscape dies with you]].
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* LonersAreFreaks: Mr. Morton, in spades.
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* RedemptionEqualsDeath: Arguably, the case with [[spoiler: Mr. Morton]]. S/he may have been a nasty piece of work, but when [[spoiler: the machine demanded to kill Victor, he refused to do it and was mortally injured by the machine, living just long enough to tell Victor what to do]].
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** Plenty of puzzles run on the sort of surreal logic that only works in dreams and adventure games. For instance, you can make a deaf statue able to hear by stuffing a hammer, anvil, and stirrup into its ear.
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* StealthPun: Morton's dreamscape populated by the ''heads'' of the Morton family.