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* ObviousBeta: Of all the many first-person survival games being sold for real cash under Steam's Early Access program, ''The Dead Linger'' is the one that's most in the very earliest phases of development. There's very little to do at the moment, though the developers have a huge list of planned features, and have switched to faster, more focused build cycles.
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An Axe To Grind is no longer a trope


* BoringButPractical: The [[AnAxeToGrind fire axe]] still takes up some space in your backpack (but still less than the guitar), but is probably the best melee weapon currently in the game. Not only is it reasonably fast and takes out zombies with just two hits to the head, it can also be used to gather wood for barricades.

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* BoringButPractical: The [[AnAxeToGrind fire axe]] axe still takes up some space in your backpack (but still less than the guitar), but is probably the best melee weapon currently in the game. Not only is it reasonably fast and takes out zombies with just two hits to the head, it can also be used to gather wood for barricades.



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As of November 2015, the game is officially cancelled, due to the lead designer's failure to pay the development team. Though the game's Twitter page insists it could be brought back at some point, for now this can be considered Abandonware.
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The removed portion no longer applies.


* ObviousBeta: Of all the many first-person survival games being sold for real cash under Steam's Early Access program, ''The Dead Linger'' is the one that's most in the very earliest phases of development. There's only one character model for the zombies, assets such as graphics, textures, and animations are extremely crude and in many cases seem to be placeholders, and overall it very much feels like a very early Alpha build. That said, the development team have promised regular updates.

to:

* ObviousBeta: Of all the many first-person survival games being sold for real cash under Steam's Early Access program, ''The Dead Linger'' is the one that's most in the very earliest phases of development. There's only one character model for the zombies, assets such as graphics, textures, and animations are extremely crude and in many cases seem to be placeholders, and overall it very much feels like a very early Alpha build. That said, little to do at the development team moment, though the developers have promised regular updates.a huge list of planned features, and have switched to faster, more focused build cycles.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ObviousBeta: Of all the many first-person survival games being sold for real cash under Steam's Early Access program, ''The Dead Linger'' is the one that's most in the very earliest phases of development. There's only one character model for the zombies, assets such as graphics, textures, and animations are extremely crude and in many cases seem to be placeholders, and overall it very much feels like a very early Alpha build. That said, the development team have promised regular updates.
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* AnInteriorDesignerIsYou: You can enter every building in the game - from a suburban one-story home to a prison - and, if you want to, turn it into your apocalypse headquarter. Not only can you barricade the entries to stop the undead horde, you can also find several things in the game world to make it more homely. From chairs, tables and sofas to refridgerators, microwaves and even pictures to hang on the wall - you can turn your undead protection bunker into the fanciest sanctuary this side of [[{{Zombieland}} Bill Murray's house]]. You could even build your own home! From plywood, yes, but it's possible!

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* AnInteriorDesignerIsYou: You can enter every building in the game - from a suburban one-story home to a prison - and, if you want to, turn it into your apocalypse headquarter. Not only can you barricade the entries to stop the undead horde, you can also find several things in the game world to make it more homely. From chairs, tables and sofas to refridgerators, microwaves and even pictures to hang on the wall - you can turn your undead protection bunker into the fanciest sanctuary this side of [[{{Zombieland}} [[Film/{{Zombieland}} Bill Murray's house]]. You could even build your own home! From plywood, yes, but it's possible!
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-> ''"The zombie genre has died. We're bringing it back from the dead"''

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-> ''"The zombie genre has died. We're bringing it back from the dead"''dead."''
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--> -- The developers on [[http://www.thedeadlinger.com/ their website]]

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--> -- The developers on [[http://www.thedeadlinger.com/ com/info their website]]



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* BoringButPractical: The [[AnAxeToGrind fire axe]] still takes up some space in your backpack (but still less than the guitar), but is probably the best melee weapon currently in the game. Not only is it reasonably fast and takes out zombies with oly two hits to the head, it can also be used to gather wood for barricades.

to:

* BoringButPractical: The [[AnAxeToGrind fire axe]] still takes up some space in your backpack (but still less than the guitar), but is probably the best melee weapon currently in the game. Not only is it reasonably fast and takes out zombies with oly just two hits to the head, it can also be used to gather wood for barricades.



* WideOpenSandbox: And how wide! The map is procedurally generated, resulting in a world that spans about 25,000 kilometers (~ 15,534 miles) and is different every time you load a new map. In this world, you can slaughter zombies (duh!), gather resources, enter every door and window you see, hack down trees and even telephone masts and use the wood to barricade these doors and windows (or even build your own makeshift hut!). Later updates promise this like [[ItemCrafting the crafting of new tools and weapons]], the possibility of hunting animals and roasting them above the campfire, the opportunity to find, commandeer and fortify several vehicles from bikes and cars to busses and houseboats to use as your own mobile base, picking locks, leveling up your character...

to:

* WideOpenSandbox: And how wide! The map is procedurally generated, resulting in a world that spans about 25,000 kilometers (~ 15,534 miles) and is different every time you load a new map. In this world, you can slaughter zombies (duh!), gather resources, enter every door and window you see, hack down trees and even telephone masts and use the wood to barricade these doors and windows (or even build your own makeshift hut!). Later updates promise this things like [[ItemCrafting the crafting of new tools and weapons]], the possibility of hunting animals and roasting them above the campfire, the opportunity to find, commandeer and fortify several vehicles from bikes and cars to busses and houseboats to use as your own mobile base, picking locks, leveling up your character...
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-> ''"The zombie genre has died. We're bringing it back from the dead"''
--> -- The developers on [[http://www.thedeadlinger.com/ their website]]
[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/tdl_2574.png]]
[[caption-width-right:300:That's '''not''' a situation you want to find yourself in!]]
The Dead Linger is a [[SurvivalHorror survival horror]] game made by Sandswept Studios which is currently in its Alpha stage, but can already be bought and downloaded from [[http://www.thedeadlinger.com/ the official website]]. It is set in a place simply called "Everywhere, USA" during the [[ZombieApocalypse zombie apocalypse]]. You as the player assume the role of someone who was luckily spared by [[TheVirus the virus]]. But remember: '''You are not immune'''! So, what do you have to do?

[[WideOpenSandbox Whatever the heck you want, of course!]]

Naturally, you're trying to survive the onslaught of undead and you're also going to have to find food. And guns. And shelter. Also, you have an almost endless, procedurally generated world in front of you to explore. A world filled with interesting places, potent weapons, dense forests, abandoned farms and hunting lodges...and zombies, of course. Lots and lots of zombies.

With the game still in Alpha, there are of course some limits to what one can do in the world of the lingering dead. But if the devs can implement [[http://www.thedeadlinger.com/roadmap all the things they're planning]], there's a very real possibility that it can achieve its goal of becoming the definitive zombie survival experience.
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!! The Dead Linger contains examples of:
*AnInteriorDesignerIsYou: You can enter every building in the game - from a suburban one-story home to a prison - and, if you want to, turn it into your apocalypse headquarter. Not only can you barricade the entries to stop the undead horde, you can also find several things in the game world to make it more homely. From chairs, tables and sofas to refridgerators, microwaves and even pictures to hang on the wall - you can turn your undead protection bunker into the fanciest sanctuary this side of [[{{Zombieland}} Bill Murray's house]]. You could even build your own home! From plywood, yes, but it's possible!
*AwesomeButImpractical: One of the usable melee weapons in the game is an electric guitar, which sounds kind of cool at first. What could be better than slaughtering walking corpses with ThePowerOfRock? Well, several things, as you'll find out once you realize that it is kind of a slow weapon, takes up quite some inventory space and deals less damage than other, faster and smaller weapons.
*BoringButPractical: The [[AnAxeToGrind fire axe]] still takes up some space in your backpack (but still less than the guitar), but is probably the best melee weapon currently in the game. Not only is it reasonably fast and takes out zombies with oly two hits to the head, it can also be used to gather wood for barricades.
*TheVirus: The HNZ virus can be spread through bodily fluids and even simple physical contact and turns human beings into zombies, suffering from necrosis and severely reduced intelligence. Freshly converted zombies are still pretty vital and fast (that's why they're commonly called "runners" by players) but their speed decreases the longer they "live".
*WideOpenSandbox: And how wide! The map is procedurally generated, resulting in a world that spans about 25,000 kilometers (~ 15,534 miles) and is different every time you load a new map. In this world, you can slaughter zombies (duh!), gather resources, enter every door and window you see, hack down trees and even telephone masts and use the wood to barricade these doors and windows (or even build your own makeshift hut!). Later updates promise this like [[ItemCrafting the crafting of new tools and weapons]], the possibility of hunting animals and roasting them above the campfire, the opportunity to find, commandeer and fortify several vehicles from bikes and cars to busses and houseboats to use as your own mobile base, picking locks, leveling up your character...
*ZombieApocalypse: Well, duh.
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