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Scattered and suffering in a horrifically changed island, Jess has to cooperate with increasingly unhinged inhabitants in order to finish the ritual to seal away the cosmic horrors.

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Scattered and suffering in a horrifically changed island, Jess has to cooperate with Glory Island's increasingly unhinged inhabitants in order to finish the ritual to seal away the cosmic horrors.



* ActionSurvivor: Jess is an ordinary young woman with no special training that we know of, but she manages to fight her way through a psychedelic hellscape with nothing more than a few fistfuls of sage, some special crystals, and sheer bloody-minded determination to help her friend.

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* ActionSurvivor: Jess is an ordinary young woman with no special training that we know of, but she manages to fight her way through a psychedelic hellscape with nothing more than a few fistfuls of sage, herbs, some special crystals, and sheer bloody-minded determination to help her friend.



* AntiFrustrationFeatures: As long as you're looking in the general direction of what you're aiming at when you're using a throwable item, Jess will hit her target automatically. The game is also quite generous with invincibility frames when using the dodge mechanic. There are also special stones scattered throughout the game that refill one bar of the Spirit meter when Jess stands next to them; it's possible to stand by one of these stones and meditate until Jess' Mind meter is topped off while the stone continually refills her Spirit to the one-bar mark, letting the player save consumables for later.

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* AntiFrustrationFeatures: As AntiFrustrationFeatures:
**As
long as you're looking in the general direction of what you're aiming at when you're using a throwable item, Jess will hit her target automatically. automatically.
**
The game is also quite generous with invincibility frames when using the dodge mechanic. dodging.
**
There are also special stones scattered throughout the game island that refill one bar of the Spirit meter when Jess stands next to them; it's possible to stand by one of these stones and meditate until Jess' Mind meter is topped off while the stone continually refills her Spirit to the one-bar mark, letting the player save consumables for later.
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* MisplacedWildlife: The Cankertoads are said to be mutated from a species of Surinam toad. Surinam toads are native to South America, it's unclear how, when, or why a population of them wound up on Glory Island, which is off the coast of Washington state.
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* HatesBeingAlone: Hannah is terrified of being rejected and left alone. [[The Gloom uses this fear to manipulate her into believing that she can bring everyone back if she completes the ritual.]]

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* HatesBeingAlone: Hannah is terrified of being rejected and left alone. [[The [[spoiler: The Gloom uses this fear to manipulate her into believing that she can bring everyone back if she completes the ritual.]]



* IJustWantToBeLoved: Hannah is terrified of rejection and her deepest desire is to have someone care for her. [[This is the lever the Gloom uses to manipulate her into completing the ritual and unleashing the final boss.]]

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* IJustWantToBeLoved: Hannah is terrified of rejection and her deepest desire is to have someone care for her. [[This [[spoiler: This is the lever the Gloom uses to manipulate her into completing the ritual and unleashing the final boss.]]



* ManipulativeBastard: [[spoiler: Tyler Anton, like his grandfather before him, uses the intake forms that his disciples fill out to manipulate them. He plays on their needs and fears to get them to trust him]].

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* ManipulativeBastard: [[spoiler: Tyler Anton, like his grandfather before him, uses the intake forms that his disciples fill out to learn how best to manipulate them. He plays on their needs and fears to get them to trust him]].



* TeamMom: The game's website indicates that this is Maya's role in the retreat group, though she doesn't get much of a chance to show it before things go sideways. [[spoiler: After she's swallowed by the Gloom, she becomes its Team Mom, adopting the Mandaphores as her own and telling Jess that she'll "take care" of her too]].

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* TeamMom: The game's website indicates that this is Maya's role in the retreat group, though she doesn't get much of a chance to show it before things go sideways. [[spoiler: After she's swallowed by the Gloom, she becomes its Team Mom, adopting the Mandaphores as her own and telling Jess violently insisting that she'll "take care" of her Jess too]].

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* EleventhHourSuperpower: The indigo prism gives Jess the ability to become invisible for a short period of time as long as she doesn't attack anything, allowing her to sneak past Gloom creatures with impunity. Sounds great, right? Here's the catch: she doesn't unlock it until nearly the end of the penultimate chapter of the game and there are maybe two or three good opportunities to use it before the credits roll.
* AchillesInHisTent: When the ritual goes wrong, Tyler retreats to his tent to brood, leaving Jess and Hannah to sort things out.



* AntiFrustrationFeatures: As long as you're looking in the general direction of what you're aiming at when you're using a throwable item, Jess will hit her target automatically. The game is also quite generous with invincibility frames when she uses the dodge mechanic.

to:

* AntiFrustrationFeatures: As long as you're looking in the general direction of what you're aiming at when you're using a throwable item, Jess will hit her target automatically. The game is also quite generous with invincibility frames when she uses using the dodge mechanic.mechanic. There are also special stones scattered throughout the game that refill one bar of the Spirit meter when Jess stands next to them; it's possible to stand by one of these stones and meditate until Jess' Mind meter is topped off while the stone continually refills her Spirit to the one-bar mark, letting the player save consumables for later.



* BeautyIsNeverTarnished: Averted. Jess gets increasingly beaten up and splattered in muck and blood as the night wears on. By the final chapter, her clothes are so filthy that it's hard to believe they used to be white.

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* BareMidriffsAreFeminine: Maya's shirt shows off her stomach.
* BeautyIsNeverTarnished: Averted. Jess gets increasingly beaten up and splattered in muck and blood as the night wears on. By the final chapter, her face is covered in cuts and bruises and her clothes are so filthy that it's hard to believe they used to be white.



* TheCorruption: The Gloom warps the minds and spirits of the people it influences, eventually causing them to start acting on their innermost fears, resentments, and desires. They also tend to become covered in some kind of black ooze and develop serious crazy eyes. [[spoiler: Sonny, Maya, Kim, and Hannah all fall victim to it.]]

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* TheCorruption: The Gloom warps the minds and spirits of the people it influences, eventually causing them to start acting on their innermost fears, resentments, and desires. They also tend to become covered in some kind of black ooze and develop serious crazy eyes. [[spoiler: Kim, Sonny, Maya, Kim, and Hannah all fall victim to it.]]



* DyingAsYourself: [[spoiler: Sonny snaps back to normal after Jess kills the boss that attacked him, apologizing for being hostile to her. Sadly, Maya and Hannah don't get the same luxury.]]

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* DyingAsYourself: [[spoiler: Sonny snaps back to normal after Jess kills the boss that attacked him, apologizing for being hostile to her.his anger toward her and stating that he could only see his own pain. Sadly, Maya and Hannah don't get the same luxury.]]



* EleventhHourSuperpower: The indigo prism gives Jess the ability to become invisible for a short period of time as long as she doesn't attack anything, allowing her to sneak past Gloom creatures with impunity. Sounds great, right? Here's the catch: she doesn't unlock it until nearly the end of the penultimate chapter of the game and there are maybe two or three good opportunities to use it before the credits roll.



* FormFittingWardrobe: Maya's top is noticeably tighter than the other women's.



* InterfaceScrew: Whenever Jess has a panic attack, she loses the ability to attack or meditate and the screen starts pulsating. In Chapter 4, she starts suffering from a headache after picking up a canister of mercury, and everything on the screen becomes blurred until she puts it down.

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* InterfaceScrew: Whenever Jess has a panic attack, she loses the ability to attack or meditate and the screen starts pulsating. to turn red and pulsate, accompanied by a heartbeat sound effect. In Chapter 4, she starts suffering from a headache after picking up a canister of mercury, and everything on the screen becomes blurred until she puts it down.down.
* ItsAllAboutMe: [[spoiler: Tyler's notes reveal that he doesn't give a damn about his disciples beyond what he can get from them, namely attention, power, money, and sex]].



* OnlyInItForTheMoney: Played with. Sonny's notes indicate that he sees Prismic Science as a way to make tons of money and redeem himself in his father's eyes, but also indicate that he's a true believer in its potential.



* RuleOfSymbolism: The powers that Jess gains from the prisms tend to correspond to some aspect of their original bearer's personality.
** The blue prism that Jess is given at the beginning unlocks the Stasis power, allowing her to briefly slow time. She's still trapped in her own kind of stasis, unable to move past Angie's death or her broken relationship with Kim.
** The orange prism that she gets from Kim gives her a SuperScream that knocks enemies back and inflicts damage. Kim's intermittent explosive disorder causes her to lash out and push people away.
** The yellow prism she recovers from Sonny lets her summon jagged black crystals that explode out of the ground in a circle around her, damaging any enemies caught in their radius. Sonny's temper and reckless behavior frequently lead him to hurt the people around him.
** The green prism she gets from Maya allows her to summon a swarm of Mandaphores to attack enemies. Maya misses her son so much that [[spoiler: the Gloom is able to warp her mind into accepting the Mandaphores as replacements for him]].
** The red prism she takes from Tyler lets her summon Gloom cultists out of the ground to grapple and slow enemies. [[spoiler: Tyler wants his disciples to become unthinking, obedient minions who obey his every command]].
** The indigo prism that Hannah gives her grants the ability to become invisible to enemies as long as she doesn't attack them. Hannah is afraid of being invisible to others, having been rejected and ignored before.



* TeamMom: The game's website indicates that this is Maya's role in the retreat group, though she doesn't get much of a chance to show it before things go sideways.

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* TeamMom: The game's website indicates that this is Maya's role in the retreat group, though she doesn't get much of a chance to show it before things go sideways. [[spoiler: After she's swallowed by the Gloom, she becomes its Team Mom, adopting the Mandaphores as her own and telling Jess that she'll "take care" of her too]].
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* CuttingOffTheBranches: The story has three mutually exclusive endings. ''The Gloom Below'' DLC follows on from the [[spoiler: Mind]] ending, effectively making it the canonical end.

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* AwesomeButImpractical: The Crystallize power Jess gets from the orange prism. It summons jagged black crystals in a circle around her, dealing heavy damage to anything caught in the area of effect, but it also costs two bars of Spirit when everything else in the game costs one, and you unlock it at a point in the game when two bars of spirit is probably all you have.

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* AwesomeButImpractical: The Crystallize power Jess gets from the orange yellow prism. It summons jagged black crystals in a circle around her, dealing heavy damage to anything caught in the area of effect, but it also costs two bars of Spirit when everything else in the game costs one, and you unlock it at a point in the game when two bars of spirit Spirit is probably all you have.



* CultDefector: Tyler's mother Babs fled the cult in the 1970s, [[spoiler: and she wasn't the first]].



* DarkAndTroubledPast: Pretty much all of the characters have one. Jess and Kim are still dealing with the mental and emotional fallout of Jess' little sister accidentally drowning thanks to a practical joke they played on her. Maya is mourning her son's death from a disease that she refused to have him vaccinated against. Sonny is struggling to prove himself to his father after botching a festival project that cost his family millions, and Hannah is recovering from an ugly breakup. [[spoiler: Tyler's grandfather Monroe founded the original cult of the Gloom and killed dozens of his disciples in his experiments with Prismic Science. His mother fled the cult, only to deed the island back to Tyler when she died]].
* DefectorFromDecadence: Tyler's mother Babs fled the cult in the 1970s, [[spoiler: and she wasn't the first]].

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* DarkAndTroubledPast: Pretty much all of the characters have one. Jess and Kim are still dealing with the mental and emotional fallout of Jess' little sister accidentally drowning thanks to a practical joke they played on her. Maya is mourning her son's death from a disease that she refused to have him vaccinated against. Sonny is struggling to prove himself to his father after botching a festival project that cost his wealthy family millions, and millions. Hannah is recovering from an ugly breakup.breakup that's left her with abandonment issues. [[spoiler: Tyler's grandfather Monroe founded the original cult of the Gloom and killed dozens of his disciples in his experiments with Prismic Science. His mother fled the cult, only to deed the island back to Tyler when she died]].
* DefectorFromDecadence: Tyler's mother Babs fled the cult in the 1970s, [[spoiler: and she wasn't the first]].
died]].



* FateWorseThanDeath: [[spoiler: After Monroe absorbs Tyler, he reappears in the final chapter chained up inside a huge prism and being leeched of...something by Gloom Cultists. His screams of pain and pleas to Hannah indicate that whatever's happening to him is incredibly painful. Sonny and Maya are also trapped in the Gloom]].

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* FateWorseThanDeath: [[spoiler: After Monroe absorbs Tyler, he reappears in the final chapter chained up inside a huge prism and being leeched of...something by Gloom Cultists. His screams of pain and pleas to Hannah indicate that whatever's happening to him is incredibly painful. Sonny and Maya are also trapped in the Gloom]].Gloom and forced to do Hannah's bidding]].



* GranolaGirl: Maya is a dancer who used to roam the world going to festivals (which is how she met Tyler) and believes strongly in the New Age ideals he's promoting with his retreat. She cooks using foraged ingredients, wears her hair in dreadlocks, and goes dancing in the forest in her free time. More tragically, her distrust of doctors and big pharma led her to reject a recommended vaccination for her son, only for him to die from the very disease she'd refused to have him immunized against.

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* GranolaGirl: Maya is a dancer who used to roam the world going to festivals (which festivals, which is how she met Tyler) Tyler, and believes strongly in the New Age ideals he's promoting with his retreat. She cooks using foraged ingredients, wears her hair in dreadlocks, and goes dancing in the forest in her free time. More tragically, her distrust of doctors and big pharma led her to reject a recommended vaccination for her son, only for him to die from the very disease she'd refused to have him immunized against.



* HatesBeingAlone: [[spoiler: Hannah is terrified of being rejected and left alone. The Gloom uses this fear to manipulate her into believing that she can bring everyone back if she completes the ritual.]]

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* HatesBeingAlone: [[spoiler: Hannah is terrified of being rejected and left alone. The [[The Gloom uses this fear to manipulate her into believing that she can bring everyone back if she completes the ritual.]]



* IJustWantToBeLoved: [[spoiler: Hannah is terrified of rejection and her deepest desire is to have someone care for her. This is the lever the Gloom uses to manipulate her into completing the ritual and unleashing the final boss.]]

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* IJustWantToBeLoved: [[spoiler: Hannah is terrified of rejection and her deepest desire is to have someone care for her. This [[This is the lever the Gloom uses to manipulate her into completing the ritual and unleashing the final boss.]]



* InkSuitActor: Most of the characters are modeled after their voice actors; the two exceptions are Jess and Maya.



* PleaseDontLeaveMe: [[spoiler: When Hannah finally succumbs to the Gloom, she unleashes Sonny, Maya, Tyler, and various other Gloom powers on Jess to try and force her to stay on the island with them]].
* PowerCrystal: The crystal prisms harvested from the mine on Glory Island apparently resonate with the Gloom, allowing people to manipulate its energies. Jess gains a new power each time she picks up a new prism and can access new areas of the island. There are also Prismic Crystals (a powdered form of the crystals) that can be used to upgrade Jess' stats and abilities.

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* PleaseDontLeaveMe: [[spoiler: When Hannah finally succumbs to the Gloom, she unleashes Sonny, Maya, Tyler, and various other Gloom powers creatures on Jess to try and force her to stay on the island with them]].
island]].
* PowerCrystal: The crystal prisms harvested from the mine on Glory Island apparently resonate with the Gloom, allowing people to manipulate its energies. Jess gains a new power each time she picks up a new prism and can access new areas of the island. There are also Prismic Crystals (a powdered form of the crystals) prisms) that can be used to upgrade Jess' stats and abilities.



* SanityMeter: Jess’ mind meter. It can be lowered by certain enemy attacks and by staying in Gloom infested areas. If it runs out, Jess has a panic attack and is unable to use any weapons until she recovers, either by consuming lavender or meditating.

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* SanityMeter: Jess’ mind Mind meter. It can be lowered by certain enemy attacks and by staying in Gloom infested areas. If it runs out, Jess has a panic attack and is unable to use any weapons until she recovers, either by consuming lavender or meditating.



* SummonMagic: Two of the prism abilities let Jess summon Gloom creatures to attack enemies; the green prism calls up a swarm of Mandaphores that will jump to a new enemy after killing the last one, and the red prism summons a gaggle of cultists that burst out of the earth to grapple and slow enemies.
* SuperScream: One of Jess' prism abilities lets her unleash an ear-splitting howl that knocks enemies back and physically damages them.

to:

* SummonMagic: Two of the prism abilities let Jess summon Gloom creatures to attack enemies; the green prism calls up a swarm of Mandaphores that will jump to a new enemy after killing the last one, and the red prism summons a gaggle of cultists Gloom Cultists that burst out of the earth to grapple and slow enemies.
* SuperScream: One of Jess' The orange prism abilities lets her Jess unleash an ear-splitting howl that knocks enemies back and physically damages them.



* UncertainDoom: The Mind ending [[spoiler: sees Jess and Kim leaving the island on a boat, only for a Gloom whirlpool to suddenly open up and suck them in]]. It's made less uncertain as of [[spoiler: The Gloom Below, which reveals that they've been sucked into the Gloom and now have to fight their way out]].

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* UncertainDoom: The Mind ending [[spoiler: sees Jess and Kim leaving the island on a boat, only for a Gloom whirlpool to suddenly open up and suck them in]]. It's made less uncertain as of ''The Gloom Below'', [[spoiler: The Gloom Below, which reveals that they've been sucked into the Gloom and now have to fight their way out]].



* TheWallsHaveEyes: Gloom-infested areas tend to sprout large, color-coded eyes on the walls that follow Jess around.

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* TheWallsHaveEyes: Gloom-infested areas tend to sprout large, color-coded eyes on the walls that follow watch Jess around.as she moves past them.



* WeUsedToBeFriends: Jess and Kim were best friends for years, until the two of them took a fateful trip to Jess' family's lakeside cabin with Jess' little sister Angie. Kim told Angie that there was treasure at the bottom of the lake. Jess played along with the joke, and Angie decided to swim out and find it. Both girls had their headphones on and couldn't hear Angie's cries for help, and she drowned. Their relationship fell apart in the aftermath.

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* WeUsedToBeFriends: Jess and Kim were best friends for years, until the two of them took a fateful trip to Jess' family's lakeside cabin with Jess' little sister Angie. Kim told Angie that there was treasure at the bottom of the lake. Jess played along with the joke, and Angie decided to swim out and find it. it, but drowned when she couldn't get back to shore. Both girls had their headphones on and couldn't hear Angie's cries for help, and she drowned.help. Their relationship fell apart in the aftermath.

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* MindScrew: Jess and the others frequently hallucinate due to the influence of the Gloom. Tyler even suggests at one point that Jess has snapped and [[spoiler: killed Maya and Sonny]] and is lying about what she's done. The Spirit ending of the game goes all in by revealing that [[spoiler: the events of thr game were a very vivid and elaborate hallucination, which drives poor Jess LaughingMad]].

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* MindScrew: Jess and the others frequently hallucinate due to the influence of the Gloom. Tyler even suggests at one point that Jess has snapped and [[spoiler: killed Maya and Sonny]] and is lying about what she's done. The Spirit ending of the game goes all in by revealing that [[spoiler: the events of thr the game were a very vivid and elaborate hallucination, which drives poor Jess LaughingMad]].


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* TheWallsHaveEyes: Gloom-infested areas tend to sprout large, color-coded eyes on the walls that follow Jess around.
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* ChallengeRun: The "Savior" achievement requires you to beat the game without killing any cultists. This makes some of the puzzles (particularly the lighthouse puzzle) and the fight with [[spoiler: Monroe Anton]] much tougher, especially if you decide to play on [[HardMode Magister difficulty]]. It also turns Jess into something of a GlassCannon, since cultists are the main source of Body XP, without which you can't upgrade her health or damage resistance.

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* ChallengeRun: The "Savior" achievement requires you to beat the game without killing any cultists. This makes some of the puzzles (particularly the lighthouse puzzle) and the fight with [[spoiler: Monroe Anton]] much tougher, especially if you decide to play on [[HardMode Magister difficulty]].difficulty. It also turns Jess into something of a GlassCannon, since cultists are the main source of Body XP, without which you can't upgrade her health or damage resistance.

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* AcidTripDimension: The Gloom is a psychedelic, neon-lit hell straight out of a 1980s horror movie.

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* AcidTripDimension: The Gloom is a psychedelic, neon-lit neon-drenched hell straight out of a 1980s horror movie. movie.



* ArtifactofAttraction: The crystals from the Glory Island mine are apparently capable of inspiring unnatural greed in anyone who finds them, possibly due to their emotional resonance properties. Several notes from the mine's manager suggest that most or all of the miners were trying to hoard the crystals for themselves, which eventually drove him into a frenzy of homicidal paranoia. There is even a note from a little girl, presumably his daughter, that states "I will not touch Daddy's crystals" [[MadnessMantra over and over again]]; the other side of the note says simply "But I want them."

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* ArtifactofAttraction: ArtifactOfAttraction: The crystals from the Glory Island mine are apparently capable of inspiring unnatural greed in anyone who finds them, possibly due to their emotional resonance properties. Several notes from the mine's manager suggest that most or all of the miners were trying to hoard the crystals for themselves, which eventually drove him into a frenzy of homicidal paranoia. There is even a note from a little girl, presumably his daughter, that states "I will not touch Daddy's crystals" [[MadnessMantra over and over again]]; the other side of the note says simply "But I want them."



* TheCorruption: The Gloom warps the minds and spirits of the people it influences, eventually causing them to start acting on their innermost fears, resentments, and desires. [[spoiler: Sonny, Maya, Kim, and Hannah all fall victim to it.]]

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* TheCorruption: ChallengeRun: The Gloom warps "Savior" achievement requires you to beat the minds and spirits game without killing any cultists. This makes some of the people it influences, eventually causing them to start acting on their innermost fears, resentments, puzzles (particularly the lighthouse puzzle) and desires. the fight with [[spoiler: Sonny, Maya, Kim, and Hannah all fall victim Monroe Anton]] much tougher, especially if you decide to it.]]play on [[HardMode Magister difficulty]]. It also turns Jess into something of a GlassCannon, since cultists are the main source of Body XP, without which you can't upgrade her health or damage resistance.



* {{Cult}}: Jess flat out calls Prismic Science a cult about ten minutes in. Kim tries to deny it, but the rest of the game shows that yes, it is definitely a cult. Given that Tyler is descended from Monroe Anton, who was running a genuine cult devoted to the Gloom, it's not surprising.

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* CombatTentacles: All of the mandala creatures have them, as do the cankertoads and the final boss.
* ContrivedCoincidence: It sure is convenient that the possessed Kim just happened to hole up in the one room on the entire island that has exactly the items Jess needs to enact the exorcism ritual.
* TheCorruption: The Gloom warps the minds and spirits of the people it influences, eventually causing them to start acting on their innermost fears, resentments, and desires. They also tend to become covered in some kind of black ooze and develop serious crazy eyes. [[spoiler: Sonny, Maya, Kim, and Hannah all fall victim to it.]]
* {{Cult}}: Jess flat out calls Prismic Science a cult about ten minutes in. Kim tries to deny it, but the rest of the game shows that yes, it is definitely a cult. [[spoiler: Given that Tyler is descended from Monroe Anton, who was running a genuine founded the original cult devoted to of the Gloom, it's not surprising.surprising]].



* FateWorseThanDeath: [[spoiler: After Monroe absorbs Tyler, he reappears in the final chapter chained up inside a huge prism and being leeched of...something by Gloom Cultists that attack Jess. His screams of pain and pleas to Hannah indicate that whatever's happening to him is incredibly painful]].

to:

* FateWorseThanDeath: [[spoiler: After Monroe absorbs Tyler, he reappears in the final chapter chained up inside a huge prism and being leeched of...something by Gloom Cultists that attack Jess. Cultists. His screams of pain and pleas to Hannah indicate that whatever's happening to him is incredibly painful]].painful. Sonny and Maya are also trapped in the Gloom]].



* FiveSecondForeshadowing: As Jess is returning to the geodome in the final chapter so that she and Hannah can enact the ritual to seal up the Gloom, [[spoiler: she starts hearing Hannah's thoughts about how she hates being alone, and how much she misses the others, and how maybe if she brings them back everything will be okay and Jess will be her friend too...]]

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* FiveSecondForeshadowing: As Jess is returning to the geodome in the final chapter so that she and Hannah can enact the ritual to seal up the Gloom, [[spoiler: she starts hearing Hannah's thoughts about how she hates being alone, and how much she misses the others, and how maybe if she brings them back everything will be okay okay, and maybe even Jess will be her friend too...]]



* {{Foreshadowing}}: While searching the cannery for Kim, Jess can find a document that describes the signs and symptoms of Gloom possession and details the ritual needed to exorcise the afflicted person.



* ImpaledWithExtremePrejudice: Mandaleeches have a tentacle that they ram through Jess' skull if they hit her when she's at low health. [[spoiler: A Mandaphore skewers poor Maya through the chest when she embraces it under the delusion that it's her son.]]
* ImprobableWeaponUser: Jess uses bundles of sage, burning thorn branches, “witch sticks” (bundles of mugwort), salt, and essential oil to battle the Gloom.

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* IJustWantToHaveFriends: Overlapping with the previous trope, [[spoiler: Hannah's thoughts reveal that she's jealous of Jess and Kim's friendship, even damaged as it is, and wishes that Jess would be her friend too. When she succumbs to the Gloom, she summons Gloom-twisted versions of Sonny, Maya, and Tyler to try and force Jess to stay on the island with her]].
* ImpaledWithExtremePrejudice: Mandaleeches have a tentacle that they ram through Jess' skull if they hit her when she's at low health. [[spoiler: A Mandaphore skewers poor Maya through the chest when she embraces it under the delusion that it's her son.]]
]] During the runup to the final boss fight and in the fight itself, Jess can be violently impaled on a crystal formation if she isn't careful.
* ImprobableWeaponUser: Jess uses bundles of sage, burning thorn branches, “witch sticks” (bundles of mugwort), mugwort and sage), salt, and essential oil to battle the Gloom.



* MindScrew: Jess and the others frequently hallucinate due to the influence of the Gloom. Tyler even suggests at one point that Jess has snapped and [[spoiler: killed Maya and Sonny]] and is lying about what she's done. The Spirit ending of the game goes all in by revealing that [[spoiler: the events of thr game were a very vivid and elaborate hallucination, which drives poor Jess LaughingMad]].



* PowerCrystal: The crystal prisms harvested from the mine on Glory Island apparently resonate with the Gloom, allowing people to manipulate its energies. Jess gains a new power each time she picks up a new prism and can access new areas of the island.

to:

* PowerCrystal: The crystal prisms harvested from the mine on Glory Island apparently resonate with the Gloom, allowing people to manipulate its energies. Jess gains a new power each time she picks up a new prism and can access new areas of the island. There are also Prismic Crystals (a powdered form of the crystals) that can be used to upgrade Jess' stats and abilities.



* SummonMagic: Two of the prism abilities let Jess summon Gloom creatures to attack enemies; the green prism calls up a swarm of Mandraphores that will jump to a new enemy after killing the last one, and the red prism summons a gaggle of cultists that burst out of the earth to grapple and slow enemies.

to:

* SummonMagic: Two of the prism abilities let Jess summon Gloom creatures to attack enemies; the green prism calls up a swarm of Mandraphores Mandaphores that will jump to a new enemy after killing the last one, and the red prism summons a gaggle of cultists that burst out of the earth to grapple and slow enemies.


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* UncertainDoom: The Mind ending [[spoiler: sees Jess and Kim leaving the island on a boat, only for a Gloom whirlpool to suddenly open up and suck them in]]. It's made less uncertain as of [[spoiler: The Gloom Below, which reveals that they've been sucked into the Gloom and now have to fight their way out]].

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* AnyoneCanDie: [[spoiler: By the end of the game, only Jess and Kim are alive, with the Mind ending implying that even they die when their escape boat is pulled into a whirlpool:]]

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* AcidTripDimension: The Gloom is a psychedelic, neon-lit hell straight out of a 1980s horror movie.
* ActionSurvivor: Jess is an ordinary young woman with no special training that we know of, but she manages to fight her way through a psychedelic hellscape with nothing more than a few fistfuls of sage, some special crystals, and sheer bloody-minded determination to help her friend.
* AgonyOfTheFeet: Notably averted. Jess spends the game walking[=/=]running barefoot through a forest, a mine, and many, many decaying buildings and somehow doesn't get so much as a splinter.
* AlienKudzu: Wherever the Gloom is dominant, the ground is covered in glowing, unearthly plant life.
* AntiFrustrationFeatures: As long as you're looking in the general direction of what you're aiming at when you're using a throwable item, Jess will hit her target automatically. The game is also quite generous with invincibility frames when she uses the dodge mechanic.
* AnyoneCanDie: [[spoiler: By the end of the game, only Jess and Kim are alive, with the Mind ending implying that even they die when their escape boat is pulled into a whirlpool:]]whirlpool.]]
* ApologeticAttacker: Jess apologizes to Kim when [[spoiler: she smashes her head into a mirror to break the Gloom's hold on her]].
* ArcWords: "From Gloom to Glory!"
* ArtifactofAttraction: The crystals from the Glory Island mine are apparently capable of inspiring unnatural greed in anyone who finds them, possibly due to their emotional resonance properties. Several notes from the mine's manager suggest that most or all of the miners were trying to hoard the crystals for themselves, which eventually drove him into a frenzy of homicidal paranoia. There is even a note from a little girl, presumably his daughter, that states "I will not touch Daddy's crystals" [[MadnessMantra over and over again]]; the other side of the note says simply "But I want them."
* AwesomeButImpractical: The Crystallize power Jess gets from the orange prism. It summons jagged black crystals in a circle around her, dealing heavy damage to anything caught in the area of effect, but it also costs two bars of Spirit when everything else in the game costs one, and you unlock it at a point in the game when two bars of spirit is probably all you have.
* BadPeopleAbuseAnimals: When Jess tells Maya that she works in biomedicine, Maya invokes the trope by asking her about animal testing in that field, suggesting that she should change careers if Jess says that she doesn't approve of it. The original cult of the Gloom experimented on animals to test the effects of the various prisms.
* BeautyIsNeverTarnished: Averted. Jess gets increasingly beaten up and splattered in muck and blood as the night wears on. By the final chapter, her clothes are so filthy that it's hard to believe they used to be white.
* BioluminescenceIsCool: Creatures and plant life native to the Gloom are bioluminescent. It makes them look prettier than they should.
* TheCorruption: The Gloom warps the minds and spirits of the people it influences, eventually causing them to start acting on their innermost fears, resentments, and desires. [[spoiler: Sonny, Maya, Kim, and Hannah all fall victim to it.]]



* {{Cult}}: Jess flat out calls Prismic Science a cult about ten minutes in. Kim tries to deny it, but the rest of the game shows that yes, it is definitely a cult. Given that Tyler is descended from Monroe Anton, who was running a genuine cult devoted to the Gloom, it's not surprising.
* CustomUniform: Though everyone is technically wearing the same outfit, all of the characters except for Jess have made slight modifications to theirs.
* DarkAndTroubledPast: Pretty much all of the characters have one. Jess and Kim are still dealing with the mental and emotional fallout of Jess' little sister accidentally drowning thanks to a practical joke they played on her. Maya is mourning her son's death from a disease that she refused to have him vaccinated against. Sonny is struggling to prove himself to his father after botching a festival project that cost his family millions, and Hannah is recovering from an ugly breakup. [[spoiler: Tyler's grandfather Monroe founded the original cult of the Gloom and killed dozens of his disciples in his experiments with Prismic Science. His mother fled the cult, only to deed the island back to Tyler when she died]].
* DefectorFromDecadence: Tyler's mother Babs fled the cult in the 1970s, [[spoiler: and she wasn't the first]].
* DyingAsYourself: [[spoiler: Sonny snaps back to normal after Jess kills the boss that attacked him, apologizing for being hostile to her. Sadly, Maya and Hannah don't get the same luxury.]]



* HairTriggerTemper: Kim has IED (intermittent explosive disorder), [[UnwittingInstigatorOfDoom who accidentally messes up the chant due to bottling up her complicated emotions towards Jess]].

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* EldritchLocation: Glory Island is a nexus for the Gloom, apparently because of the crystals in its depths. It's implied that the Gloom has been corrupting the place for a long time.
* ElementalRockPaperScissors: Inverted. All of the enemies and weapons in the game are classified under the Mind, Body, and Spirit attributes; using a weapon of the same alignment as the enemy causes extra damage to that enemy.
* EleventhHourSuperpower: The indigo prism gives Jess the ability to become invisible for a short period of time as long as she doesn't attack anything, allowing her to sneak past Gloom creatures with impunity. Sounds great, right? Here's the catch: she doesn't unlock it until nearly the end of the penultimate chapter of the game and there are maybe two or three good opportunities to use it before the credits roll.
* EquivalentExchange: Jess can meditate to restore her Mind (SanityMeter) in exchange for burning Spirit (the game's version of mana). One ability tips the exchange in favor of the sanity meter by allowing her to recover more Mind per use of meditation.
* EvilTaintedThePlace: After the ritual goes wrong, Glory Island is slowly warped and consumed by the Gloom, with prowling monsters, jagged crystal formations, and neon-lit plants appearing everywhere the Gloom is dominant. It's also implied that the crystals in the mine have been quietly tainting the place for much longer than that.
* ExtremeDoormat: Hannah, [[InformedAttribute supposedly]]. Tyler's notes call her a doormat and she acknowledges that he treated her like one, but she stands up to him pretty easily and it's implied in supplemental material that she's effectively running the retreat for him.
* FateWorseThanDeath: [[spoiler: After Monroe absorbs Tyler, he reappears in the final chapter chained up inside a huge prism and being leeched of...something by Gloom Cultists that attack Jess. His screams of pain and pleas to Hannah indicate that whatever's happening to him is incredibly painful]].
* FictionalCounterpart: Sonny is investing in Tyler's retreat concept to make up for the failure of his previous Spirit Ember Festival, which is indicated to have been an expensive, badly managed boondoggle that cost him most of his personal fortune. One wonders if the Fyre Festival also took place in this universe.
* FiveSecondForeshadowing: As Jess is returning to the geodome in the final chapter so that she and Hannah can enact the ritual to seal up the Gloom, [[spoiler: she starts hearing Hannah's thoughts about how she hates being alone, and how much she misses the others, and how maybe if she brings them back everything will be okay and Jess will be her friend too...]]
* FlowerMouth: Mimicrawlers have armored heads that split open to reveal glowing flower-like mouths.
* GoldDigger: [[spoiler: Tyler makes a point of collecting people who can fund his ambitions for Prismic Science. In particular, he's only dating Hannah because she's a trust fund kid]].
* GranolaGirl: Maya is a dancer who used to roam the world going to festivals (which is how she met Tyler) and believes strongly in the New Age ideals he's promoting with his retreat. She cooks using foraged ingredients, wears her hair in dreadlocks, and goes dancing in the forest in her free time. More tragically, her distrust of doctors and big pharma led her to reject a recommended vaccination for her son, only for him to die from the very disease she'd refused to have him immunized against.
* GreaterScopeVillain: One of Monroe Anton's notes [[spoiler: reveals that the Gloom was not spawned by humanity's collective negative energy, as he'd initially believed. Instead, humanity was apparently created to feed it, indicating that there is someone, or more likely some''thing'', out there that views us as little more than cattle for the Gloom's denizens.]]
* HairOfGoldHeartOfGold: Blonde-haired Hannah is a gentle and kindhearted young woman. [[spoiler: Sadly, it doesn't stop the Gloom from corrupting her]].
* HairTriggerTemper: Kim has IED (intermittent explosive disorder), [[UnwittingInstigatorOfDoom who and it causes her to accidentally messes mess up the chant due to bottling up by unleashing her complicated bottled-up emotions towards Jess]].Jess at the wrong moment]].
* HatesBeingAlone: [[spoiler: Hannah is terrified of being rejected and left alone. The Gloom uses this fear to manipulate her into believing that she can bring everyone back if she completes the ritual.]]
* HealingHerb: Jess can eat spirit cap mushrooms to restore her Spirit meter.
* TheHeart: Maya is outright called the heart of the group on the game's official website. She doesn't get much of a chance to show it in the game, sadly.



* IJustWantToBeLoved: [[spoiler: Hannah is terrified of rejection and her deepest desire is to have someone care for her. This is the lever the Gloom uses to manipulate her into completing the ritual and unleashing the final boss.]]
* ImpaledWithExtremePrejudice: Mandaleeches have a tentacle that they ram through Jess' skull if they hit her when she's at low health. [[spoiler: A Mandaphore skewers poor Maya through the chest when she embraces it under the delusion that it's her son.]]
* ImprobableWeaponUser: Jess uses bundles of sage, burning thorn branches, “witch sticks” (bundles of mugwort), salt, and essential oil to battle the Gloom.
* InsurmountableWaistHighFence: Jess repeatedly comes up against low fences and other obstacles that she should be able to climb over pretty easily, but for video game logic.
* InterfaceScrew: Whenever Jess has a panic attack, she loses the ability to attack or meditate and the screen starts pulsating. In Chapter 4, she starts suffering from a headache after picking up a canister of mercury, and everything on the screen becomes blurred until she puts it down.
* ItsAllMyFault: Maya blames herself for her son Seva's death, since he died from a disease that she refused to have him vaccinated against. [[spoiler: At the end of the game, Jess accepts that it's her fault that Angie died]].
* KeystoneArmy: Killing a Mandacore will immediately banish all Gloom creatures in the area; the Mandacores serve as the Gloom's anchors in our reality, so destroying them destabilizes the connection between the two.
* KillItWithFire: One of the three available weapons is the Firelash, which is just a bundle of thorny branches tied together and set on fire. Jess can also make and use fire oil, which is effectively a Molotov cocktail.
* LivingPolyhedron: Mandaleeches and Mandacores look like intricate, flower-shaped mandalas.
* MalevolentMaskedMan: The insane cultists wear animal skulls as masks. Monroe Anton wears an elaborate ritual mask meant to allow him to manipulate the Gloom's energies, [[spoiler: which Hannah then takes up and wears in the finale.]]
* ManaDrain: Jess can leech Spirit from enemies by hitting them with witch bundles.
* MetamorphosisMonster: The Mandacore life cycle. They begin as Mandaphores, small green creatures that are spawned in swarms by the Mandacores. Any Mandaphores that survive long enough grow into Mandaleeches, which eventually mature into Mandacores. Their bestiary entry implies that the Mandacore isn't even the final stage...
* ManipulativeBastard: [[spoiler: Tyler Anton, like his grandfather before him, uses the intake forms that his disciples fill out to manipulate them. He plays on their needs and fears to get them to trust him]].
* MimicSpecies: The aptly named Mimicrawler, which can imitate the voices of a person's loved ones in order to lure them into ambushes.
* MineralMacGuffin: The six crystal prisms. Jess has to collect them all to try and finish the ritual that Kim inadvertently botched.



* NewAgeRetroHippie: This is the general vibe of the Prismic Science retreat before everything goes sideways.



* PleaseDontLeaveMe: [[spoiler: When Hannah finally succumbs to the Gloom, she unleashes Sonny, Maya, Tyler, and various other Gloom powers on Jess to try and force her to stay on the island with them]].
* PowerCrystal: The crystal prisms harvested from the mine on Glory Island apparently resonate with the Gloom, allowing people to manipulate its energies. Jess gains a new power each time she picks up a new prism and can access new areas of the island.
* PrefersGoingBarefoot: Enforced. The retreat's standard outfit does not include shoes, meaning that all of the characters are walking around barefoot the entire time.
* PsychicLink: The Gloom lets Jess hear the other characters' thoughts, though it's not clear if it's a two-way link.



* SecretlyRich: [[spoiler: Late in the game, it's revealed that Hannah has a trust fund worth over a million dollars. Tyler is manipulating her via their romantic relationship so that she'll use her money to fund his retreat]].
* SlippingAMickey: When the Gloom is unleashed, Jess initially accuses Tyler of drugging the tea that everyone drank before the ritual.
* SummonMagic: Two of the prism abilities let Jess summon Gloom creatures to attack enemies; the green prism calls up a swarm of Mandraphores that will jump to a new enemy after killing the last one, and the red prism summons a gaggle of cultists that burst out of the earth to grapple and slow enemies.
* SuperScream: One of Jess' prism abilities lets her unleash an ear-splitting howl that knocks enemies back and physically damages them.
* TeamMom: The game's website indicates that this is Maya's role in the retreat group, though she doesn't get much of a chance to show it before things go sideways.
* ThatOldTimePrescription: Jess can eat lavender and ginger to restore her Mind and Body meters, both of which have been used as folk remedies for centuries.



* ImprobableWeaponUser: Jess uses bundles of sage, burning branches, “witch sticks” which are bundles of mugwort and sage, salt, and essential oil to battle the Gloom.

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* ImprobableWeaponUser: UnwittingInstigatorOfDoom: Kim blows up at Jess in the middle of the group ritual thanks to her intermittent explosive disorder, causing the chant to go wrong and unleashing the Gloom on the island. As a direct result of this, [[spoiler: everyone on the island except for the two of them winds up dead]].
* VampiricDraining: [[spoiler: Tyler meets this fate at the hands of his own grandfather. Monroe absorbs Tyler's entire body and soul, restoring himself to his youthful appearance]].
* VideoGameCaringPotential: Most of Jess' dialogue choices include the option to be kind, encouraging, and friendly to whoever she's talking to. The game also grants you an achievement if you avoid killing any cultists, though there is no other reward for doing so.
* WasOnceAMan: Gloom Cultists used to be ordinary humans, but they have now been absorbed into the Gloom and cannot survive outside it.
* WellDoneSonGuy: Sonny is trying to prove himself to his father after a string of failed projects. The Gloom
uses bundles this against him.
* WeUsedToBeFriends: Jess and Kim were best friends for years, until the two
of sage, burning branches, “witch sticks” them took a fateful trip to Jess' family's lakeside cabin with Jess' little sister Angie. Kim told Angie that there was treasure at the bottom of the lake. Jess played along with the joke, and Angie decided to swim out and find it. Both girls had their headphones on and couldn't hear Angie's cries for help, and she drowned. Their relationship fell apart in the aftermath.
* WhiteIsPure: Invoked with the outfits that the group is wearing,
which are bundles made of mugwort plain white linen.
* WhiteShirtOfDeath: Everyone at the retreat wears white linen clothing. [[spoiler: Sonny
and sage, salt, Maya's clothes are soaked with blood and essential oil to battle filth by the Gloom.time they both die.]]
* WomenAreWiser: After the chant goes wrong, Jess, Maya, and Hannah all manage to keep it together better than Sonny and Tyler; Sonny flies into a paranoid rage almost immediately and runs off, while Tyler withdraws into his dome to brood. [[spoiler: Maya and Hannah do eventually succumb to the Gloom, but it takes much longer for them to be corrupted]].
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* TraumaButton: Jess isn't too fond of flies, as they strongly remind her of the moment she found her sister. As such, swarms of them act as tutorial enemies.

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* TraumaButton: Jess isn't too fond of flies, as they strongly remind her of the moment she found her sister.sister's body. As such, swarms of them act as tutorial enemies.
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* HeroOfAnotherStory:

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* HeroOfAnotherStory: The prologue opens up on the night Tyler's then-pregnant mother escaped from the cult of the Gloom with her then-unborn son. She succeeds, [[ForegoneConclusion if only in the short run]].
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* HeroOfAnotherStory:
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* TraumaButton: Jess isn't too fond of flies, as they strongly remind her of the moment she found her sister. As such, swarms of them act as tutorial enemies.
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* UnconventionalWeaponUser: Jess uses bundles of sage, burning branches, “witch sticks” which are bundles of mugwort and sage, salt, and essential oil to battle the Gloom.

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* UnconventionalWeaponUser: ImprobableWeaponUser: Jess uses bundles of sage, burning branches, “witch sticks” which are bundles of mugwort and sage, salt, and essential oil to battle the Gloom.
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* AnyoneCanDie: [[spoiler: By the end of the game, only Jess and Kim are alive, with the Mind ending implying that even they die when their escape boat is pulled into a whirlpool:]]


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* SanityMeter: Jess’ mind meter. It can be lowered by certain enemy attacks and by staying in Gloom infested areas. If it runs out, Jess has a panic attack and is unable to use any weapons until she recovers, either by consuming lavender or meditating.
* UnconventionalWeaponUser: Jess uses bundles of sage, burning branches, “witch sticks” which are bundles of mugwort and sage, salt, and essential oil to battle the Gloom.
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* HealThyself: Jess consumes herbs to refill her sanity, health and spirit meters.
* MoreThanMindControl: The Gloom's modus operandi is to drive a person mad by picking at their inner darkness. This includes Jess and Kim's guilt over Jess' sister Angie's death, Sonny's obsession with proving prism science, Maya's grief over her son's death, Tyler's lust for power, and [[spoiler:Hannah's fear of being alone]].
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* HairTriggerTemper: Kim has IED (intermittent explosive disorder), [[UnwittingInstigatorOfDoom who ends up accidentally causing to mess up the chant due to bottling up her complicated emotions towards Jess]].

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* HairTriggerTemper: Kim has IED (intermittent explosive disorder), [[UnwittingInstigatorOfDoom who ends up accidentally causing to mess messes up the chant due to bottling up her complicated emotions towards Jess]].

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A young woman named Jess, wracked from a traumatic life event, is summoned by on old friend to a spiritual retreat on a private island. There, both women hope to find healing along with others folks dealing with their own problems. However, when a group chant goes horribly awry it ends up conjuring monsters from a dimension known as the Gloom.

Scattered and suffering in a horrifically changed island, Jess is left to explore the island in order to find out its mysteries and hopes to seal away the cosmic horrors.

to:

A young woman named Jess, wracked from a traumatic life event, is summoned by on an old friend to a spiritual retreat retreat, known as Prismic Science, on a private island. There, both women hope to find healing along with others folks dealing with their own problems. However, when a group chant goes horribly awry it ends up conjuring monsters from a dimension known as the Gloom.

Scattered and suffering in a horrifically changed island, Jess is left has to explore the island cooperate with increasingly unhinged inhabitants in order to find out its mysteries and hopes finish the ritual to seal away the cosmic horrors.


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* HairTriggerTemper: Kim has IED (intermittent explosive disorder), [[UnwittingInstigatorOfDoom who ends up accidentally causing to mess up the chant due to bottling up her complicated emotions towards Jess]].
* OnlySaneMan: Despite suffering her own issues, Jess is the most grounded out of everyone in the retreat, especially when the chant goes wrong.
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* ChurchOfHappyology: The Prismic Science Spiritual Retreat presents itself as tuning and maximizing your own internal energies to achieve your highest and best self. Just beware of the psychedelic dimension of terror that feeds off negative energy populated by prismatic creatures and cultists.
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* NightmareFuel: As if the New Age cult setting wasn’t mentally disquieting enough, several of the possessed people and monsters are unsettling.
** The cutscenes when chasing Sonny and after fighting Maya show their faces glistening with sweat, coated with dirt, and with overly expressive mad eyes. When they’re killed off by the Gloom parasites, the death blow is noticeably painful followed by Maya and Sonny’s bodies disintegrating into sparks.
** Attacking the Strider, the creature’s cries seem too close to curdling human screams.
** The final boss is a six headed, multi-tentacled cosmic entity whose heads bear the faces of previous characters Jess has encountered, such as Kim, Sonny, the Cult Leader, Maya, and Hannah.
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* NightmareFuel: As if the New Age cult setting wasn’t mentally disquieting enough, several of the possessed people and monsters are unsettling.
** The cutscenes when chasing Sonny and after fighting Maya show their faces glistening with sweat, coated with dirt, and with overly expressive mad eyes. When they’re killed off by the Gloom parasites, the death blow is noticeably painful followed by Maya and Sonny’s bodies disintegrating into sparks.
** Attacking the Strider, the creature’s cries seem too close to curdling human screams.
** The final boss is a six headed, multi-tentacled cosmic entity whose heads bear the faces of previous characters Jess has encountered, such as Kim, Sonny, the Cult Leader, Maya, and Hannah.
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''The Chant'' is an upcoming SurvivalHorror ActionAdventure video game developed by Brass Token and published by Prime Matter.

A young woman named Jess, wracked from a traumatic life event, is summoned by on old friend to a retreat on a private island. There, both women hope to find healing along with others folks dealing with their own problems. However, when a group chant goes horribly awry when it ends up conjuring monsters from a dimension known as the Gloom.

Scattered and suffering in a horrifically changed island, Jess is left by herself to explore the island in order to find out its mysteries and hopes to seal away the cosmic horrors.

to:

''The Chant'' is an upcoming a SurvivalHorror ActionAdventure video game developed by Brass Token and published by Prime Matter.

A young woman named Jess, wracked from a traumatic life event, is summoned by on old friend to a spiritual retreat on a private island. There, both women hope to find healing along with others folks dealing with their own problems. However, when a group chant goes horribly awry when it ends up conjuring monsters from a dimension known as the Gloom.

Scattered and suffering in a horrifically changed island, Jess is left by herself to explore the island in order to find out its mysteries and hopes to seal away the cosmic horrors.
Is there an issue? Send a MessageReason:
None


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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/thechant_full__2048x1331_1.png]]
[[caption-width-right:350:]]

''The Chant'' is an upcoming SurvivalHorror ActionAdventure video game developed by Brass Token and published by Prime Matter.

A young woman named Jess, wracked from a traumatic life event, is summoned by on old friend to a retreat on a private island. There, both women hope to find healing along with others folks dealing with their own problems. However, when a group chant goes horribly awry when it ends up conjuring monsters from a dimension known as the Gloom.

Scattered and suffering in a horrifically changed island, Jess is left by herself to explore the island in order to find out its mysteries and hopes to seal away the cosmic horrors.

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!!''The Chant'' contains examples of the following tropes:
* EldritchAbomination: The main antagonists are horrific monsters coming from The Gloom after being accidentally summoned by the lead cast.
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