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''That Level Again'' is a series of four [[PuzzlePlatformer Puzzle Platformers]] created by Nurkhametov Tagir for iOS and Android, inspired by the 2009 flash game ''VideoGame/ThisIsTheOnlyLevel''. A shortened version of ''That Level Again 2'' is available to play online.

The series consists of:
* ''That Level Again''
* ''That Level Again 2''
* ''That Level Again 3''
* ''That Level Again 4''

The series stars two unnamed characters, nicknamed Afonya and Isolda by the fandom.
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!!This series includes examples of:

* HundredPercentCompletion: ''TLA 4'''s requires you to have gotten all three endings and all six stars.
* AmbiguousEnding: What is happening in END_01 MAIN of ''TLA 4''? [[spoiler: Is Afonya alive? Did Isolda travel back in time? Why is she crying?]]
* AmbiguousSituation: Isolda's existence in ''TLA 3''. Is she dead or alive?
* AndNowForSomeoneCompletelyDifferent: The text commentary in the Story of ''TLA 3'' abruptly changes from the narrator speaking to Afonya's thoughts once you go into the house.
* ArtEvolution: Each game in this series is more detailed than the last.
* AscendedExtra: Isolda, the girl who briefly appears on the last level of ''TLA 2'', ends up driving the Story of ''TLA 3'' and becomes the main playable character of ''TLA 4''.
* BreakingOldTrends: Most of ''TLA 3'' and ''TLA 4'' eschew the premise set up by the two previous games.
* CompanyCrossReferences: To Tagir's other games. The loopers from ''Loop and run''/''The Looper'' appear in ''TLA'' and ''TLA 3'' and the app icon and one of the puzzles from ''Some Ball Level'' appear in ''TLA 4''.
* CollectionSidequest: The stars in ''TLA 4''.
* DeadAllAlong: The Sad End of ''TLA 3'' [[spoiler: reveals that Afonya is the one who died, not Isolda]].
* DeathIsTheOnlyOption: Some puzzles require you to die, usually in specific fashions or places, in order to progress.
* EasterEgg: A few in each game.
** ''That Level Again'':
*** Swiping [[spoiler: right in the levels menu]] reveals a doodle of Afonya and Isolda having a date in the rain.
*** Pressing on [[spoiler: where the door to the second room would be in ''TLA 2'']] in Level 87 and walking to the right gets you the [[spoiler: secret rainy ending]].
*** Hitting [[spoiler: the Skip Level button]] in Level 96 leads you to a super secret place where you can find [[spoiler: a looper and a cat]] and to [[spoiler: the room shown in the home menu, where sitting down will cause Isolda to break the door, fly in, and take Afonya away with her]].
** ''That Level Again 2'':
*** Going out of bounds [[spoiler: by getting Afonya on top of one of the sliding panels and then moving it all the way up]] in Level 79 pushes you into [[spoiler: the cloudy city that officially first appears at the end of ''TLA 4''. Going to the right, as the left door won't open, gets you the secret rainy ending similar to that of ''TLA'', except more zoomed out]].
*** You can break the window (and a good chunk of the wall) [[spoiler: in the home menu by repeatedly tapping the window]], which gives you a hint for one of the levels. [[spoiler: Pressing and holding on Afonya's head after this causes even more of the wall to break]].
** ''That Level Again 3'': Moving the Super Key out of bounds [[spoiler: past the second button, where it's supposed to be placed, leads it into space and to a restaurant with a bunch of Looper diners, complete with a setup that looks oddly similar to the one Afonya and Isolda had their date in]].
** ''That Level Again 4'':
*** Completing the last minigame in Stage 2, which is deliberately made difficult [[spoiler: as it's not meant to be solved, gets you lines that lampshade your feat and allow you to float through the rest of the stage with motion tilt controls]].
*** Going right instead of left after you've [[spoiler: gone down the Flappy Bird pipes leads you to a deliberately cheesy subplot and cliché "ending"]].
* ExactlyWhatItSaysOnTheTin: In ''TLA'' and ''TLA 2'', at least. ''TLA 3'' and ''TLA 4'' break from the formula.
* EverythingBreaks: In Level 48 of ''TLA 2'', blocks making up the level break off and start falling once Afonya jumps or walks on them.
* FadingAway: Every time Afonya reaches Isolda in Levels 1-8 of ''TLA 3'', she fades to nothing.
* FakeOutFadeOut: Level 25 of ''TLA 2'' is a blank screen with '''THE END''' on it in large black text, but your controls are still present and working. [[spoiler: There are 80 levels in the game, so you're not done yet]].
* FakeTrap: Most of the spikes in the second room in Level 14 of ''TLA 2'' aren't real.
* FiveSecondForeshadowing: Afonya's last time of text in the Sad End of ''TLA 3'' is "I won't touch you again," initially coming across as a plea that he'll do anything to have Isolda back. [[spoiler: Three screens later, Afonya fades away just as he reaches her, and it's revealed that he's dead; therefore, he indeed will not be able to touch her again]].
* GrayRainOfDepression: In the Sad End of ''TLA 3'' and [[spoiler: the secret rainy endings of ''TLA'' and ''TLA 2'']].
* GroundhogDayLoop: The Story of ''TLA 3'' endlessly repeats until you figure out how to break the cycle.
* HeroicMime: Afonya and Isolda never speak in any of the games. Isolda especially, as we don't even get to see her thoughts.
* HollywoodSatanism: The door to the second room is surrounded by candles and painted with a red pentagram in Level 28 of ''TLA 2'', looking very much like the setup for some kind of ritual. See HumanSacrifice below for more details.
* HowWeGotHere: END_01 MAIN of ''TLA 4'' shows how Isolda [[spoiler: ended up at Level 80 of ''TLA 2'' and why it was wrecked]].
* HumanSacrifice: Afonya's dead body needs to land in the sacrifice ritual in front of the door in Level 28 of ''TLA 2'' in order to finish and dispel the ritual and retrieve the key from the second room.
* IdiosyncraticEpisodeNaming: The titles of each level in ''TLA'', ''TLA 2'', and ''TLA 3'' usually provide hints on how to solve them. In a similar vein, the text in the Story of ''TLA 3'' and ''TLA 4'' also do this, though those are Afonya's thoughts and [[spoiler: the developer directly speaking to Isolda]] respectively.
* IndyEscape: Level 47 of ''TLA 2'' releases a rolling boulder set on mowing Afonya down after you take the key.
* InterfaceScrew: Many of the levels mess with the controls or camera view.
* {{Invisibility}}: Level 41 of ''TLA 2'' turns Afonya invisible.
* InvisibleBlock: In Level 80 of ''TLA 2'' and in the Story and Level 3 of ''TLA 3''.
* JumpPhysics: Afonya and Isolda can jump very high. Emphasized with the "double jump" ability, which allows them to nearly hit the ceiling.
* LemonyNarrator: The level titles in ''TLA'' and ''TLA 2'' are occasionally replaced with text that mocks the player. On full display in ''TLA 4'' once Isolda breaks through Stage 1.
* LockedDoor: Naturally comes up a lot, considering the nature of the series.
* MultipleEndings:
** ''TLA 3'' has two endings, the "I won't let her vanish" end gotten through normal gameplay, and the "Sad End" unlocked with a microtransaction.
** ''TLA 4'' has three endings, aptly named END_01, END_02, and END_03. Collecting all six stars is required to unlock END_01 and END_02.
*** END_01 MAIN: Isolda [[spoiler: uses the accelerometer from Stage 1 to reach the red button in the cloudy city and knocks over a set of pillars that destroys the city, most of the ''TLA 2'' rooms below her, and the platform she's standing on. She falls into the remnants of the one remaining ''TLA 2'' room, stands up, and starts to cry]].
*** END_02 STRANGE: The GainaxEnding of the three, lampshaded by its ending screen. Isolda [[spoiler: drops through the Empty room and onto the ledge leading back to Level 1 of Stage 1 and runs through the four rooms of Stage 1 as the lights go out behind her, before she jumps off the final ledge and is caught by a mysterious pixelated hand that carries her off as an even more pixelated disembodied head peers down at her]].
*** END_03 SIMPLE: Isolda exits the final room [[spoiler: through the door to the right, walks under the view of a cloudy city revealing that she is above the setting for ''TLA 2'', and the curtain closes]].
* NinjaProp: Many levels require creative use and abuse of the games' controls, icons, and menus.
* NoNameGiven: The two characters are never named in any of the games.
* OminousVisualGlitch: Used in ''TLA 3'' and ''TLA 4'' to show that the characters are going off-script.
* PlotTriggeringDeath: Isolda's death before the start of ''TLA 3'', inadvertently caused by Afonya, sets up the events of the game as he tries to save her.
* PressurePlate: The red buttons in ''TLA'' and ''TLA 4'' that are usually needed to progress to the next level.
* ReadTheFinePrint: Level 30 of ''TLA 2'' requires you to read and accept a list of terms and conditions before picking up the key. [[spoiler: It's a trap, accepting the agreement will prevent the door from opening, and you'll have to restart the level]].
* ResurrectionTeleportation: Used to great effect in ''TLA 3'' and ''TLA 4'', see ResurrectiveImmortality below.
* ResurrectiveImmortality: Killing Afonya or Isolda just results in them respawning at the beginning of the level.
* RevealShot: The Sad End of ''TLA 3'' shows Afonya running to Isolda, who is crying on the edge of the screen. [[spoiler: He fades away as he reaches Isolda and the camera pans to reveal why she's crying—she's at Afonya's ''grave'']].
* SchmuckBait: The door starts out already open in Level 6 of ''TLA'' and Level 20 of ''TLA 2''. Pressing the button/picking up the key ''closes'' it.
* RomanticRain: Afonya and Isolda have a tea party date in the rain, as shown in an EasterEgg in ''TLA''.
* SetRightWhatOnceWentWrong: Afonya goes back in time at the start of ''TLA 3'' to save Isolda.
* ShoutOut:
** Creator/DouglasAdams' works get referenced in ''TLA 2'', ''TLA 3'', and ''TLA 4''.
** Level 36 of ''TLA 2'' is titled "Have you ever played ''[[Franchise/SuperMarioBros Mario]]''?''
** ''VideoGame/FlappyBird'', ''{{VideoGame/Breakout}}'', and ''{{VideoGame/Pong}}'' make appearances in ''TLA 4''.
* SlidingScaleOfCollectibleTracking: ''TLA 4'' slides between "Here's a Hint" and "It's Here" regarding the stars—the security cameras in the final room show the locations of every star you haven't found, but doesn't help in figuring out how to reach them.
* SpikesOfDoom: The primary obstacle and cause of death among all four games.
* StableTimeLoop: One interpretation of END_01 MAIN of ''TLA 4'' [[spoiler: is that Isolda goes back in time to meet Afonya at the end of ''TLA 2'' to save him from his death in the Sad End of ''TLA 3'']].
* StaticScrew: Happens when you collect a star in ''TLA 4''.
* StealthPrequel: ''TLA 4'' is more of a Stealth Interquel, [[AmbiguousSituation maybe]].
* StoryToGameplayRatio: Incredibly low in ''TLA'' and most of ''TLA 2,'' but story eclipses gameplay in ''TLA 3''.
* SuperWindowJump: How to pass Level 7 of ''TLA 2''. Or as the level calls it, "Emergency exit."
* TakeAThirdOption: Isolda has to choose between Life and Freedom at the end of ''TLA 4''. [[spoiler: Nothing is preventing the player from pressing both options at the same time]]. Enforced, as the game will not let you progress unless you do so.
* TimeTravel: Done in ''TLA 3'' and possibly ''TLA 4''.
* UnexpectedGameplayChange: You are put through a ''Flappy Bird'' clone and ''Breakout'' in ''TLA 4''.
* UnnaturallyLoopingLocation: In ''TLA'' and ''TLA 2'', it's implied that the levels take place in a long sequence of near-identical rooms. Confirmed in ''TLA 4''.
* WhereItAllBegan: ''TLA 4'' brings Isolda here in regards to the developer.
* YourEyesCanDeceiveYou:
** Done in Level 14 ''TLA'' and Level 21 of ''TLA 2'', both titled "Don't trust your eyes," where the door appears closed, but Afonya can walk through it fine.
** Level 87 of ''TLA'' ''looks'' like it's the same level you've been playing on for the past 86 levels, but Afonya moves and reacts like he's on the map of ''TLA 2''.

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