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''Temple of Apshai'' is a computer role-playing game released by Creator/{{Epyx}} in 1979. The game was originally released for the UsefulNotes/TRS80 and Platform/CommodorePET, but was later ported to the UsefulNotes/AppleII, UsefulNotes/Atari8BitComputers, Platform/IBMPersonalComputer, Platform/VIC20, and other systems.

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''Temple of Apshai'' is a computer role-playing game released by Creator/{{Epyx}} in 1979. The game was originally released for the UsefulNotes/TRS80 Platform/TRS80 and Platform/CommodorePET, but was later ported to the UsefulNotes/AppleII, UsefulNotes/Atari8BitComputers, Platform/AppleII, Platform/Atari8BitComputers, Platform/IBMPersonalComputer, Platform/VIC20, and other systems.



Despite its threadbare ExcusePlot and no-frills presentation, ''Temple of Apshai'' became a best-selling title of the golden age of computer games, and was highly praised for translating the tabletop ''TabletopGame/DungeonsAndDragons'' experience to a personal computer. It is considered one of the first graphical [=RPGs=] for home computers, and spawned several sequels and expansions. An ActionizedSequel, ''Gateway to Apshai,'' was released in 1983 for the UsefulNotes/Atari8BitComputers, UsefulNotes/{{Commodore 64}} and UsefulNotes/ColecoVision.

to:

Despite its threadbare ExcusePlot and no-frills presentation, ''Temple of Apshai'' became a best-selling title of the golden age of computer games, and was highly praised for translating the tabletop ''TabletopGame/DungeonsAndDragons'' experience to a personal computer. It is considered one of the first graphical [=RPGs=] for home computers, and spawned several sequels and expansions. An ActionizedSequel, ''Gateway to Apshai,'' was released in 1983 for the UsefulNotes/Atari8BitComputers, UsefulNotes/{{Commodore Platform/Atari8BitComputers, Platform/{{Commodore 64}} and UsefulNotes/ColecoVision.
Platform/ColecoVision.
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''Temple of Apshai'' is a computer role-playing game released by Creator/{{Epyx}} in 1979. The game was originally released for the UsefulNotes/TRS80 and Platform/CommodorePET, but was later ported to the UsefulNotes/AppleII, UsefulNotes/Atari8BitComputers, UsefulNotes/IBMPersonalComputer, UsefulNotes/VIC20, and other systems.

to:

''Temple of Apshai'' is a computer role-playing game released by Creator/{{Epyx}} in 1979. The game was originally released for the UsefulNotes/TRS80 and Platform/CommodorePET, but was later ported to the UsefulNotes/AppleII, UsefulNotes/Atari8BitComputers, UsefulNotes/IBMPersonalComputer, UsefulNotes/VIC20, Platform/IBMPersonalComputer, Platform/VIC20, and other systems.
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''Temple of Apshai'' is a computer role-playing game released by Creator/{{Epyx}} in 1979. The game was originally released for the UsefulNotes/TRS80 and UsefulNotes/CommodorePET, but was later ported to the UsefulNotes/AppleII, UsefulNotes/Atari8BitComputers, UsefulNotes/IBMPersonalComputer, UsefulNotes/VIC20, and other systems.

to:

''Temple of Apshai'' is a computer role-playing game released by Creator/{{Epyx}} in 1979. The game was originally released for the UsefulNotes/TRS80 and UsefulNotes/CommodorePET, Platform/CommodorePET, but was later ported to the UsefulNotes/AppleII, UsefulNotes/Atari8BitComputers, UsefulNotes/IBMPersonalComputer, UsefulNotes/VIC20, and other systems.
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General clarification on works content


** In another room, two raw uncut gems lying in the dirt gleam in the light.

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** In another room, two raw uncut gems (an emerald and a diamond) lying in the dirt gleam in the light.

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Fixing indentation


* AllNaturalGemPolish: In one room on the third level of the dungeon, an uncut emerald can be seen gleaming while still embedded in a wall. In another room on the third level, two raw uncut gems lying in the dirt gleam in the light.

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* AllNaturalGemPolish: In one room on the The third (mining) level of the dungeon, dungeon.
** In one room,
an uncut emerald can be seen gleaming while still embedded in a wall. wall.
**
In another room on the third level, room, two raw uncut gems lying in the dirt gleam in the light.
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* AllNaturalGemPolish: In one room on the third level of the dungeon, an uncut emerald can be seen gleaming while still embedded in a wall. In another room on the third level, two raw uncut gems lying in the dirt gleam in the light.
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oops that belongs in Trivia.


* TyopOnTheCover: The title screen of the Commodore 64 version of ''Gateway To Apshai'' gives the game's name as "Gateway to Ap'''hs'''ai".
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* TyopOnTheCover: The title screen of the Commodore 64 version of ''Gateway To Apshai'' gives the game's name as "Gateway to Ap'''hs'''ai".
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* DoYouWantToHaggle: There's a base price listed, and purchasing initial equipment requires negotiating to drive a hard bargain. Optimal haggling seems to be finding the minimum price, and increasing by 1 each time.
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* AllThereInTheManual: Done literally -- the game simply shows the room number where the player is currently at ("ROOM: 23"), with a fully-featured description given in the instruction manual.

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* AllThereInTheManual: Done literally -- the game simply shows the room number where the player is currently at ("ROOM: ("ROOM NO.: 23"), with a fully-featured description given in the instruction manual.
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Despite its threadbare ExcusePlot and no-frills presentation, ''Temple of Apshai'' becoming a best-selling title of the golden age of computer games, and was highly praised for translating the tabletop ''TabletopGame/DungeonsAndDragons'' experience to a personal computer. It is considered one of the first graphical [=RPGs=] for home computers, and spawned several sequels and expansions. An ActionizedSequel, ''Gateway to Apshai,'' was released in 1983 for the UsefulNotes/Atari8BitComputers, UsefulNotes/{{Commodore 64}} and UsefulNotes/ColecoVision.

to:

Despite its threadbare ExcusePlot and no-frills presentation, ''Temple of Apshai'' becoming became a best-selling title of the golden age of computer games, and was highly praised for translating the tabletop ''TabletopGame/DungeonsAndDragons'' experience to a personal computer. It is considered one of the first graphical [=RPGs=] for home computers, and spawned several sequels and expansions. An ActionizedSequel, ''Gateway to Apshai,'' was released in 1983 for the UsefulNotes/Atari8BitComputers, UsefulNotes/{{Commodore 64}} and UsefulNotes/ColecoVision.
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How To Create A Works Page explicitly says "No bolding is used for work titles."


'''Temple of Apshai''' is a computer role-playing game released by Creator/{{Epyx}} in 1979. The game was originally released for the UsefulNotes/TRS80 and UsefulNotes/CommodorePET, but was later ported to the UsefulNotes/AppleII, UsefulNotes/Atari8BitComputers, UsefulNotes/IBMPersonalComputer, UsefulNotes/VIC20, and other systems.

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'''Temple ''Temple of Apshai''' Apshai'' is a computer role-playing game released by Creator/{{Epyx}} in 1979. The game was originally released for the UsefulNotes/TRS80 and UsefulNotes/CommodorePET, but was later ported to the UsefulNotes/AppleII, UsefulNotes/Atari8BitComputers, UsefulNotes/IBMPersonalComputer, UsefulNotes/VIC20, and other systems.
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Despite its threadbare ExcusePlot and no-frills presentation, ''Temple of Apshai'' becoming a best-selling title of the golden age of computer games, and was highly praised for translating the tabletop ''TabletopGames/DungeonsAndDragons'' experience to a personal computer. It is considered one of the first graphical [=RPGs=] for home computers, and spawned several sequels and expansions. An ActionizedSequel, ''Gateway to Apshai,'' was released in 1983 for the UsefulNotes/Atari8BitComputers, UsefulNotes/{{Commodore 64}} and UsefulNotes/ColecoVision.

to:

Despite its threadbare ExcusePlot and no-frills presentation, ''Temple of Apshai'' becoming a best-selling title of the golden age of computer games, and was highly praised for translating the tabletop ''TabletopGames/DungeonsAndDragons'' ''TabletopGame/DungeonsAndDragons'' experience to a personal computer. It is considered one of the first graphical [=RPGs=] for home computers, and spawned several sequels and expansions. An ActionizedSequel, ''Gateway to Apshai,'' was released in 1983 for the UsefulNotes/Atari8BitComputers, UsefulNotes/{{Commodore 64}} and UsefulNotes/ColecoVision.
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* ViolenceIsTheOnlyOption: Averted; it is possible to converse with some monsters and get safe passage if you leave them along. However, subsequently attacking them or attempting to steal their treasure will get you in trouble.

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* ViolenceIsTheOnlyOption: Averted; it is possible to converse with some monsters and get safe passage if you leave them along.alone. However, subsequently attacking them or attempting to steal their treasure will get you in trouble.
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* {{Roguelike}}: While ''Temple of Apshai'' (and its expansion packs) had fixed dungeon layouts, ''Gateway to Apshai'' used randomly-generated dungeons.
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Despite its threadbare ExcusePlot and no-frills presentation, ''Temple of Apshai'' becoming a best-selling title of the golden age of computer games, and was highly praised for translating the tabletop ''TabletopGames/DungeonsAndDragons'' to a personal computer. It is considered one of the first graphical [=RPGs=] for home computers, and spawned several sequels and expansions. An ActionizedSequel, ''Gateway to Apshai,'' was released in 1983 for the UsefulNotes/Atari8BitComputers, UsefulNotes/{{Commodore 64}} and UsefulNotes/ColecoVision.

to:

Despite its threadbare ExcusePlot and no-frills presentation, ''Temple of Apshai'' becoming a best-selling title of the golden age of computer games, and was highly praised for translating the tabletop ''TabletopGames/DungeonsAndDragons'' experience to a personal computer. It is considered one of the first graphical [=RPGs=] for home computers, and spawned several sequels and expansions. An ActionizedSequel, ''Gateway to Apshai,'' was released in 1983 for the UsefulNotes/Atari8BitComputers, UsefulNotes/{{Commodore 64}} and UsefulNotes/ColecoVision.
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None


* Undead Monster: Vampire bats, zombies, wraiths...

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* Undead Monster: UndeadMonster: Vampire bats, zombies, wraiths...

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* ActionCommands: The games used a quasi-real time system; players press keys to perform actions, and monsters move and take turns on their own pace. If the player remains idle, the monsters keep advancing.


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* RealTimeWithPause: The games used a quasi-real time system; players press keys to perform actions, and monsters move and take turns on their own pace. If the player remains idle, the monsters keep advancing.

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'''Temple of Apshai''' is a computer role-playing game released by Creator/{{Epyx}} in 1979. The game was originally released for the UsefulNotes/TRS80 and UsefulNotes/CommodorePET, but was later ported to the UsefulNotes/AppleII, UsefulNotes/Atari8BitComputers, UsefulNotes/IBMPersonalComputer, UsefulNotes/VIC20, UsefulNotes/{{Commodore 64}}, UsefulNotes/ColecoVision, and other systems.

to:

'''Temple of Apshai''' is a computer role-playing game released by Creator/{{Epyx}} in 1979. The game was originally released for the UsefulNotes/TRS80 and UsefulNotes/CommodorePET, but was later ported to the UsefulNotes/AppleII, UsefulNotes/Atari8BitComputers, UsefulNotes/IBMPersonalComputer, UsefulNotes/VIC20, UsefulNotes/{{Commodore 64}}, UsefulNotes/ColecoVision, and other systems.



Despite its threadbare ExcusePlot and no-frills presentation, ''Temple of Apshai'' becoming a best-selling title of the golden age of computer games, and was highly praised for translating the tabletop ''TabletopGames/DungeonsAndDragons'' to a personal computer. It is considered one of the first graphical [=RPGs=] for home computers, and spawned several sequels and expansions.

to:

Despite its threadbare ExcusePlot and no-frills presentation, ''Temple of Apshai'' becoming a best-selling title of the golden age of computer games, and was highly praised for translating the tabletop ''TabletopGames/DungeonsAndDragons'' to a personal computer. It is considered one of the first graphical [=RPGs=] for home computers, and spawned several sequels and expansions.
expansions. An ActionizedSequel, ''Gateway to Apshai,'' was released in 1983 for the UsefulNotes/Atari8BitComputers, UsefulNotes/{{Commodore 64}} and UsefulNotes/ColecoVision.


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* ActionizedSequel: ''Gateway to Apshai''.

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* BigCreepyCrawlies: Monsters include giant centipedes and giant mosquitos.

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* BigCreepyCrawlies: Monsters Many of the monsters include giant centipedes centipedes, giant leeches, giant ticks, giant wasps, giant fire bugs, and giant mosquitos.mosquitos. Possibly justified as Apshai is described as a giant Insect God.



* GiantSpider
* HealingPotion: Salves can be purchased from the Innkeeper and restore a small portion of your health, while elixirs are more potent and can only be found in the dungeons.



* MegaMicrobes: Giant amoebas.



* TopDownView

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* TopDownViewTopDownView
* Undead Monster: Vampire bats, zombies, wraiths...
* ViolenceIsTheOnlyOption: Averted; it is possible to converse with some monsters and get safe passage if you leave them along. However, subsequently attacking them or attempting to steal their treasure will get you in trouble.
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* BigCreepyCrawlies: Monsters include giant centipedes and giant mosquitos.

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Changed: 23

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The game itself is a straightforward dungeon crawl. First, visit the Innkeeper, roll up a character, then haggle your way through purchasing various weapons and armor. Then the Dunjonmaster takes over; enter one of four dungeons, braving various monsters and traps to retrieve the treasures within. Search for secret passages, keep your health and fatigue up, and try to make it out with your health and wealth intact.

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The game itself is a straightforward [[DungeonCrawling dungeon crawl. crawl.]] First, visit the Innkeeper, roll up a character, then haggle your way through purchasing various weapons and armor. Then the Dunjonmaster takes over; enter one of four dungeons, braving various monsters and traps to retrieve the treasures within. Search for secret passages, keep your health and fatigue up, and try to make it out with your health and wealth intact.



* BeePeople: The Ant Men, the primary enemies of the game.

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* BeePeople: The Ant Men, Antmen, the primary enemies of the game.game.
* DeathIsCheap: Played with; dying may be permanent, or you might be found by a wanderer who dragged your corpse back to the Innkeeper and had you resurrected. Of course, they'll want some compensation for their trouble...


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* DungeonCrawling: The whole point of the game.
* ExcusePlot: Enter the temple, grab the loot. What more do you need?
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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/468cd88f79a0a91683c0cd572900cd5e.png]]
[[caption-width-right:350:Welcome to Apshai![[note]]\\
TRS-80 screen shown. The arrowhead is you, the little dot to your left is a treasure chest, and the plus-shaped thing is a skeleton.[[/note]] ]]

->"The smooth stonework of the passageway floor shows that advanced methods were used in its creation. A skeleton sprawls on the floor just inside the door, a bony hand, still clutching a rusty dagger, outstretched toward the door to safety. A faint roaring sound can be heard from the far end of the passage."
-->-- ''Description for Room 1 of'' Temple of Apshai

'''Temple of Apshai''' is a computer role-playing game released by Creator/{{Epyx}} in 1979. The game was originally released for the UsefulNotes/TRS80 and UsefulNotes/CommodorePET, but was later ported to the UsefulNotes/AppleII, UsefulNotes/Atari8BitComputers, UsefulNotes/IBMPersonalComputer, UsefulNotes/VIC20, UsefulNotes/{{Commodore 64}}, UsefulNotes/ColecoVision, and other systems.

The game itself is a straightforward dungeon crawl. First, visit the Innkeeper, roll up a character, then haggle your way through purchasing various weapons and armor. Then the Dunjonmaster takes over; enter one of four dungeons, braving various monsters and traps to retrieve the treasures within. Search for secret passages, keep your health and fatigue up, and try to make it out with your health and wealth intact.

Despite its threadbare ExcusePlot and no-frills presentation, ''Temple of Apshai'' becoming a best-selling title of the golden age of computer games, and was highly praised for translating the tabletop ''TabletopGames/DungeonsAndDragons'' to a personal computer. It is considered one of the first graphical [=RPGs=] for home computers, and spawned several sequels and expansions.

----
!!The ''Temple of Apshai'' games feature the following tropes:

* ActionCommands: The games used a quasi-real time system; players press keys to perform actions, and monsters move and take turns on their own pace. If the player remains idle, the monsters keep advancing.
* AdjectiveAnimalAlehouse: The instruction booklet has a prologue called "The Adventures of Brian Hammerhand". After Brian arrives in a village, he gets a drink in the Wallowing Whale tavern.
* AllThereInTheManual: Done literally -- the game simply shows the room number where the player is currently at ("ROOM: 23"), with a fully-featured description given in the instruction manual.
* BeePeople: The Ant Men, the primary enemies of the game.
* DemBones: Wandering skeletons are one of the first monsters you encounter.
* DugTooDeep: Part of the backstory was that greedy people tried to excavate the buried temple of the Apshaians, releasing the evils hidden inside.
* ExpansionPack: ''Apshai'' was followed by two expansions, ''Upper Reaches of Apshai'' and ''Curse of Ra''.
* LimitedLoadOut: Your character can only carry one sword at a time. If you wanted to pick up a sword you found in the Temple, you had to drop (and lose) the one you were holding.
* MultiPlatform
* SignatureScent: Giant rats have a distinctive musty smell.
* TopDownView

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