History VideoGame / Tekken

12th Feb '16 5:14:41 AM SolidSonicTH
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** Akuma in ''Tekken 7: Fated Retribution'' has an Super Meter as well as the ability to jump as he does in ''Street Fighter''. He can also perform special moves, which is unusual in spirit for ''Tekken'' (since most ''Tekken'' moves are sequences of button presses and single directional inputs, with a few exceptions).
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** Akuma in ''Tekken 7: Fated Retribution'' has an a Super Meter (allowing him to perform enhanced moves as well as a KamehameHadoken when it's full) as well as the ability to jump as he does in ''Street Fighter''.Fighter'' (since ''3'', ''Tekken'' has mostly negated aerial attacks in favor of 3D motion). He can also perform special moves, which is unusual in spirit for ''Tekken'' (since most ''Tekken'' moves are sequences of button presses and single directional inputs, with a few exceptions).
12th Feb '16 5:13:21 AM SolidSonicTH
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* GrandFinale: Tekken 7 is supposed to be the end of the Mishima Saga.
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* GrandFinale: Tekken 7 ''Tekken 7'' is supposed to be the end of the Mishima Saga.

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* GrandFinale: Tekken 7 is supposed to be ** Akuma in ''Tekken 7: Fated Retribution'' has an Super Meter as well as the end ability to jump as he does in ''Street Fighter''. He can also perform special moves, which is unusual in spirit for ''Tekken'' (since most ''Tekken'' moves are sequences of the Mishima Saga.button presses and single directional inputs, with a few exceptions).
12th Feb '16 5:10:15 AM SolidSonicTH
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** The ''Fated Retribution'' update adds "Rage Attacks", which are less damaging alternatives to Rage Arts and lack the armor that the arts do but can unique setups now (such as stunning opponents on the ground). Rage Arts now damage scale depending on how close your character is to defeat, with more damage being done the later you use it.
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** The ''Fated Retribution'' update adds "Rage Attacks", which are less damaging alternatives to Rage Arts and lack the armor that the arts Rage Arts do but can lead to unique setups now that can't be accomplished with Rage Arts (such as stunning opponents on the ground). Rage Arts now damage scale depending on how close your character is to defeat, with more damage being done the later you use it.
12th Feb '16 5:09:35 AM SolidSonicTH
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** DeathOrGloryAttack: Using a Rage Art requires you sacrifice Rage Mode, meaning if the attack doesn't finish off your opponent (or you flub it), you lose opportunity to use it again for the rest of the round.
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** The ''Fated Retribution'' update adds "Rage Attacks", which are less damaging alternatives to Rage Arts and lack the armor that the arts do but can unique setups now (such as stunning opponents on the ground). Rage Arts now damage scale depending on how close your character is to defeat, with more damage being done the later you use it. ** DeathOrGloryAttack: Using a Rage Art requires you sacrifice Rage Mode, meaning if the attack doesn't finish off your opponent (or you flub it), you lose opportunity to use it again for the rest of the round. ''FR''[='s=] Rage Attacks are bound by the same condition.

* ImmuneToFlinching: "Power Crushes", a new feature in ''Tekken 7''. Certain moves will enable your character to absorb incoming hits during their startup, similar to a Focus Attack in ''VideoGame/StreetFighterIV'' (you will still take damage during this time but the attack is unstoppable). These moves are indicated by white particles around your character (blue aura in ''Fated Retribution'') during the startup frames. The previously mentioned Rage Arts also share this property.
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* ImmuneToFlinching: "Power Crushes", a new feature in ''Tekken 7''. Certain moves will enable your character to absorb incoming hits during their startup, similar to a Focus Attack in ''VideoGame/StreetFighterIV'' (you will still take damage during this time but the attack is unstoppable). These moves are indicated by white particles around your character (blue aura in ''Fated Retribution'') during the startup frames. The previously mentioned Rage Arts also share this property.
8th Feb '16 12:59:01 PM StFan
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-->''Welcome to the King of Iron Fist Tournament.'' -->''Get ready for the next battle!'' '''''Tekken''''' is one of Creator/{{Namco|Bandai}}'s most popular franchises, and possibly the most successful 3D {{fighting game}} series of all time.
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-->''Welcome ->''Welcome to the King of Iron Fist Tournament.'' -->''Get \\ Get ready for the next battle!'' '''''Tekken''''' ''Tekken'' is one of Creator/{{Namco|Bandai}}'s most popular franchises, and possibly the most successful 3D {{fighting game}} series of all time.

* EverythingsFunkierWithDisco: Tiger, so very much.

* GoldfishPoopGang: As of ''6'', it's Marshall Law, Steve Fox, and Paul Phoenix.

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* GoldfishPoopGang: As of ''6'', it's Marshall Law, Steve Fox, and Paul Phoenix.

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* GoldfishPoopGang: As of ''6'', it's Marshall Law, Steve Fox, and Paul Phoenix.GratuitousDiscoSequence: Tiger, so very much.
5th Feb '16 6:34:49 AM SolidSonicTH
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* ImmuneToFlinching: "Power Crushes", a new feature in ''Tekken 7''. Certain moves will enable your character to absorb incoming hits during their startup, similar to a Focus Attack in ''VideoGame/StreetFighterIV'' (you will still take damage during this time but the attack is unstoppable). These moves are indicated by white particles around your character during the startup frames. The previously mentioned Rage Arts also share this property.
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* ImmuneToFlinching: "Power Crushes", a new feature in ''Tekken 7''. Certain moves will enable your character to absorb incoming hits during their startup, similar to a Focus Attack in ''VideoGame/StreetFighterIV'' (you will still take damage during this time but the attack is unstoppable). These moves are indicated by white particles around your character (blue aura in ''Fated Retribution'') during the startup frames. The previously mentioned Rage Arts also share this property.
27th Jan '16 8:16:04 AM SolidSonicTH
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** Ironically, this caused some InternetBackdraft around the time of ''Tekken Tag 2''. Katsuhiro Harada said that the lack of new outfits from ''Tekken 5'' onwards (some characters such as Jin and Nina would still get new duds but not in nearly as great a number as the games previous) was to invoke this trope, desiring to have a character's wardrobe become a part of their character as it had for Ryu's gi or Chun-Li's qipao in ''Street Fighter''. However, because ''Tekken'' was well-known for differentiating player 1 and player 2 characters by outfit and not merely color as well as the fact that characters received new clothes between games had been standard up to that point, fans cried foul that things had suddenly turned stagnant in ''Tekken 6''. The fact that ''Tekken 7: Fatred Retribution'' is bringing in several new default costumes for the cast is likely in response to this.
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** Ironically, this caused some InternetBackdraft around the time of ''Tekken Tag 2''. Katsuhiro Harada said that the lack of new outfits from ''Tekken 5'' onwards (some characters characters, such as Jin and Nina in ''6'', would still get new duds but not in nearly as great a number as the games previous) was to invoke this trope, desiring to have a character's wardrobe become a part of their character as it had for Ryu's gi or Chun-Li's qipao in ''Street Fighter''. However, because ''Tekken'' was well-known for differentiating player 1 and player 2 characters by outfit and not merely color as well as the fact that characters received new clothes between games had been standard up to that point, fans cried foul that things had suddenly turned stagnant in ''Tekken 6''. The fact that ''Tekken 7: Fatred Retribution'' is bringing in several new default costumes for the cast is likely in response to this.
27th Jan '16 8:15:31 AM SolidSonicTH
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** Ironically, this caused some InternetBackdraft around the time of ''Tekken Tag 2''. Katsuhiro Harada said that the lack of new outfits from ''Tekken 5'' onwards (some characters such as Jin and Nina would still get new duds but not in nearly as great a number as the games previous) was to invoke this trope, desiring to have a character's wardrobe become a part of their character as it had for Ryu's gi or Chun-Li's qipao in ''Street Fighter''. However, because ''Tekken'' was well-known for differentiating player 1 and player 2 characters by outfit and not merely color as well as the fact that characters received new clothes between games had been standard up to that point, fans cried foul that things had suddenly turned stagnant in ''Tekken 6''. The fact that ''Tekken 7: Fatred Retribution'' is bringing in several new default costumes for the cast is likely in response to this.
21st Jan '16 8:00:38 PM Dimas28
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* LineageComesFromTheFather: The Mishima family members are patrilineal and their members only recognize their heritage as such. So it goes as follows: Jinpachi > Heihachi > Kazuya [[spoiler: and Lars]] > Jin. Plus Lee if you count adopted son. The most notable trait of them (the Mishima Karate) is also inherited from father to son. Even Jin, who is additionally also the son of TheChosenOne Jun Kazama, is emphasized far more with his Mishima heritage rather than the Kazama's, ''even though his surname is Kazama''. ** ''Tekken 7'' shows what happens when [[RealityEnsues this trope is actually played out]]. Jin is obsessed with his Mishima lineage so much, he thinks that all things bad are because the family is cursed with the Devil Gene, beginning way back with Jinpachi. In truth, the family ''is'' cursed, but because of Heihachi's {{Greed}} more than anything. The Devil Gene, meanwhile, comes from [[spoiler: Kazuya's ''mother'', Kazumi Mishima. So it isn't unique to the family at all!]]

* MsFanservice: Many of the playable female characters, some with more revealing costume options than others. Christie in particular has the most {{Stripperiffic}} ones in ''Tekken 6'', not to mention her normal fighting stance really shows off the JigglePhysics. Even those who wear modest clothing as their default costumes can be customized to become {{Striperrific}}.
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* MsFanservice: Many of the playable female characters, some with more revealing costume options than others. Christie in particular has the most {{Stripperiffic}} ones in ''Tekken 6'', not to mention her normal fighting stance really shows off the JigglePhysics. Even those who wear modest clothing as their default costumes can be customized to become {{Striperrific}}.{{Striperriffic}}.
20th Jan '16 1:32:53 AM Dimas28
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* NothingIsTheSameAnymore: ''Tekken 7'' does this in regard to the Mishima family curse and the Devil Gene, with the introduction of Kazumi Mishima, the earliest known person to possess the Devil Gene. Namely, it implies that the Devil Gene isn't endemic to the Mishimas, and [[BigScrewedUpFamily their personal issues]] are a different can of worms altogether.
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