History VideoGame / Tekken

30th Jan '17 1:34:22 AM totoofze47
Is there an issue? Send a Message


* DreamMatchGame[=/=]GaidenGame: ''Tag Tournament''. ''Tekken Tag Tournament 2'' seems to be.
** Heihachi lost about 40 years and Jinpachi isn't dead anymore. Pretty sure you've got a DreamMatchGame on your hands.
*** On the other hand, the former is hardly out of the realm of possibility. Heihachi's change is likely to stick for ''Tekken 7'', [[ActorExistenceFailure given Daisuke Gouri's passing]]. Of course this is subverted as Heihachi is back to his normal age in said game.

to:

* DreamMatchGame[=/=]GaidenGame: DreamMatchGame:
** Both
''Tag Tournament''. ''Tekken Tag Tournament 2'' seems to be.
** Heihachi lost about 40 years and Jinpachi isn't dead anymore. Pretty sure you've got a DreamMatchGame on your hands.
*** On the other hand, the former is hardly out of the realm of possibility. Heihachi's change is likely to stick for ''Tekken 7'', [[ActorExistenceFailure given Daisuke Gouri's passing]]. Of course this is subverted as Heihachi is
Tournament'' games, who bring back to his normal age in said game.characters from the entire series, including characters who had been PutOnABus since they last appeared.


Added DiffLines:

* GaidenGame: The ''Tag'' games, which bring back almost every character that appeared in the series up until that point, regardless of what happened to them in canon.
27th Jan '17 9:09:13 AM Morgenthaler
Is there an issue? Send a Message

Added DiffLines:

* LandOfTulipsAndWindmills: The Netherland Stage in ''Tekken Tag Tournament 2'' takes place in a field of tulips with windmill and is appropriately named Tulip Festival.
27th Jan '17 8:43:00 AM urielzet
Is there an issue? Send a Message


* AwesomeYetImpractical: Some of the characters have {{unblockable attack}}s that will instantly [[OneHitKill knock out your opponent]] (or leave very little health left) but performing these attacks either takes too long or is very hard to input without messing up. Kuma, for example, has a {{Fartillery}} attack that can ''[[OneHitKO immediately knock out ANY character]]''. Too bad he takes forever to perform it, and its range is tiny.
** In 5, the commenataor will say [[StealthInsult "Oops"]] if it does connect.

to:

* AwesomeYetImpractical: Some of the characters have {{unblockable attack}}s that will instantly [[OneHitKill knock out your opponent]] (or leave very little health left) but performing these attacks either takes too long or is very hard to input without messing up. Kuma, for example, has a {{Fartillery}} attack that can ''[[OneHitKO immediately knock out ANY character]]''. Too bad he takes forever to perform it, and its range is tiny.
**
tiny. In 5, the commenataor commentator will say [[StealthInsult "Oops"]] if it does connect.



** Subverted in ''7: Fated Retribution'' with the introduction of Akuma. His Gou-Hadou attacks inflict chip damage if blocked. Also introduced in the same game, certain characters' Rage Drive attacks do chip damage if an opponent blocks it with their back to a stage wall.

to:

** Subverted in ''7: Fated Retribution'' with the introduction of Akuma. His Gou-Hadou attacks inflict chip damage if blocked. Also introduced in the same game, certain characters' Rage Drive attacks do chip damage if an opponent blocks it with their back to a stage wall. DLC character Eliza's energy waves also cause chip damage as well.



** Lucky Chloe, introduced in ''7'', has most of her moveset derived from more modern street dance moves.

to:

** Lucky Chloe, introduced in ''7'', has most of her moveset derived from more modern street dance moves. In her Rage Art, she breakdances as a means to juggle her opponent before ending with a handstand to launch the opponent in the air and either pose before her opponent hits the ground behind her, or catch them with a leaping punch to their back on the way down.



* HitStop: Land a particularly powerful attack in ''Tekken 7'' (like Paul's Phoenix Smasher) and the game will briefly slow down and zoom in for the hit. The final hit of a round also causes a slowdown effect.

to:

* HitStop: Land a particularly powerful attack in ''Tekken 7'' (like Paul's Phoenix Smasher) and the game will briefly slow down and zoom in for the hit. The final hit of a round will also causes stop the animation for a slowdown effect.brief moment as the words "KO" appear on the screen. If both characters attack simultaneously and either one can potentially knock out their opponent, the screen will zoom in and slow down accompanied by a very distinct sound effect before either one move connects and kills the opponent or they both whiff their attacks, in which case the action resumes.



* ImmuneToFlinching: "Power Crushes", a new feature in ''Tekken 7''. Certain moves will enable your character to absorb incoming hits during their startup, similar to a Focus Attack in ''VideoGame/StreetFighterIV'' (you will still take damage during this time but the attack is unstoppable). These moves are indicated by white particles around your character during the startup frames. They are, however, still vulnerable to throws and low attacks. The previously mentioned Rage Arts also share this property.

to:

* ImmuneToFlinching: "Power Crushes", a new feature in ''Tekken 7''. Certain moves will enable your character to absorb incoming hits during their startup, similar to a Focus Attack in ''VideoGame/StreetFighterIV'' (you will still take damage during this time but the attack is unstoppable). These moves are indicated by white particles around your character during the startup frames. They are, however, still vulnerable to throws and low attacks. The previously mentioned Rage Arts also share this property.property (except for the vulnerability to lows and throws).



*** DLC character Eliza appears to be a DistaffCounterpart of Akuma in terms of gameplay, as she also has her own Super Meter, as well as EX versions of her moves. She even has her own dive kick! Her KamehameHadoken moves through the ground in front of her, though, instead of in a straight line.



** Briefly subverted in ''Tekken 4'', where Jin speaks heavily-accented, broken English to Hwoarang in an ending cutscene.

to:

** Briefly subverted in ''Tekken 4'', where Jin speaks heavily-accented, broken English to an unaccented English-speaking Hwoarang in an ending cutscene.



* UseYourHead: The Mishimas are not above headbutting you during a fight. Heck, ''all'' the Mishimas and the animals will headbutt you when given the chance. In ''Tag 2'', pairing two Mishimas together allows you to switch characters by having one headbutt the opponent right towards your partner who enters with a headbutt of their own.

to:

* UseYourHead: The Mishimas are not above headbutting you during a fight. Heck, ''all'' the Mishimas and the animals will headbutt you when given the chance. In ''Tag 2'', pairing two Mishimas together allows you to switch characters by having one headbutt the opponent right towards your partner who enters with a headbutt of their own. There's also an EasterEgg where a Mishima character facing a male opponent can potentially keep trading headbutts until one of them gets knocked out.
26th Jan '17 11:02:56 AM SolidSonicTH
Is there an issue? Send a Message


* ContinuitySnarl: ''Tekken 6'' manages to do this to ''itself'': it's difficult to tell if or when the King of Iron Fist Tournament 6 takes place or if Scenario Campaign is meant to replace it. All the other participants also seemed to be busy with their Scenario Campaign roles and there is no sign of a tournament occurring. Jin [[spoiler:sacrificing himself at the end of the story only adds to the confusion]], as it doesn't leave a clear chain of succession for the Mishima Zaibatsu (which is normally decided by the victor of the tournament).
26th Jan '17 11:02:28 AM SolidSonicTH
Is there an issue? Send a Message

Added DiffLines:

* ContinuitySnarl: ''Tekken 6'' manages to do this to ''itself'': it's difficult to tell if or when the King of Iron Fist Tournament 6 takes place or if Scenario Campaign is meant to replace it. All the other participants also seemed to be busy with their Scenario Campaign roles and there is no sign of a tournament occurring. Jin [[spoiler:sacrificing himself at the end of the story only adds to the confusion]], as it doesn't leave a clear chain of succession for the Mishima Zaibatsu (which is normally decided by the victor of the tournament).
26th Jan '17 4:51:37 AM SolidSonicTH
Is there an issue? Send a Message

Added DiffLines:

* HitStop: Land a particularly powerful attack in ''Tekken 7'' (like Paul's Phoenix Smasher) and the game will briefly slow down and zoom in for the hit. The final hit of a round also causes a slowdown effect.
23rd Jan '17 12:25:58 PM Gouken20xx
Is there an issue? Send a Message


** One could imagine the secretary going "There's a Mr. Akuma here to see you. He heard about the simulated versions. Yes, he's cracking his knuckles..."



** The final Combot missions are against [[Franchise/StreetFighter Ryu, Ken and Akuma,]] who bloat up beyond Bob's dimensions and become worthless as you deal damage until they explode into chickens. TakeThat indeed. Violet also carelessly dismisses them as no-name celebrities.

to:

** The final Combot missions are against [[Franchise/StreetFighter Ryu, Ken and Akuma,]] who bloat up beyond Bob's dimensions and become worthless as you deal damage until they explode into chickens. TakeThat indeed. Violet also carelessly dismisses them as no-name celebrities.[[note]]I wonder what will happen when the [[GuestFighter REAL Akuma]] wanders over to have a [[PunctuatedPounding nice 'chat']] with you about that...[[/note]]
23rd Jan '17 11:32:16 AM urielzet
Is there an issue? Send a Message


** Lucky Chloe, introduced in ''7'', has most of her moveset derived from more modern street dance moves.



** There is a special category of attacks in the game many Tekken players refer to as "Just Frame" moves, which refer to commands that require highly precise inputs performed within a significantly narrow time frame. With a few exceptions, these moves tend to be either unlisted on a character's movelist, or they are listed but without any indication of there being a Just Frame version. More often than not, being considered an expert in using a particular character who has Just Frame moves involves mastering said commands and being able to reliably use them when necessary during fights. The most famous example is the Mishima characters' EWGF (Electric Wind God Fist), an offensively faster and defensively safer variant of the Wind God Fist attack.

to:

** There is a special category of attacks in the game many Tekken players refer to as "Just Frame" moves, which refer to commands moves that require highly precise inputs performed within a significantly narrow time frame. With a few exceptions, these moves tend to be either unlisted on a character's movelist, or they are listed but without any indication of there being a Just Frame version. More often than not, being considered an expert in using a particular character who has Just Frame moves involves mastering said commands and being able to reliably use them when necessary during fights. The most famous example is the Mishima characters' EWGF (Electric Wind God Fist), an offensively faster and defensively safer variant of the Wind God Fist attack.



** [=PS4=] players will receive Eliza from ''Tekken Revolution'' as an extra character for pre-ordering ''7'', as well as several extra character costumes, including King's old ''Tekken 2'' costume, and Jin and Xiaoyu's ''4'' costumes. [=XBox=] One players will get a copy of ''Tekken 6'' for free.



** ''6'' featured characters wearing ''Tekken 6''-themed t-shirts designed by the MMA clothing line "Tapout". [[{{Defictionalization}} These shirts were available for purchase in real life from Tapout for a time as well.]]

to:

** ''6'' featured characters wearing ''Tekken 6''-themed t-shirts designed by the MMA clothing line "Tapout". [[{{Defictionalization}} These shirts were available for purchase in real life from Tapout for a time as well.]]
25th Dec '16 3:33:44 AM Morgenthaler
Is there an issue? Send a Message


* {{Badass}}: [[WorldOfBadass Everybody]]. It's a fighting game.
20th Dec '16 6:20:39 AM SolidSonicTH
Is there an issue? Send a Message

Added DiffLines:

* LauncherMove: Not one specifically (although the Mishima "Electric Wind Godfist" is probably the closest thing the series has to a signature launcher) but something that is key to the series. Juggle combos are ''Tekken''[='s=] main gimmick so you need to find as many ways to set up launchers as possible.
This list shows the last 10 events of 399. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.Tekken