History VideoGame / TeenageMutantNinjaTurtlesTheArcadeGame

28th Nov '15 6:49:09 AM morenohijazo
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* GameLobby: The XBoxLiveArcade version works this way, requiring players to get together in a group if they wish to play together. While four-player play was part of the original game's appeal, this system makes it nearly impossible to get a four-player match going.
30th Aug '15 5:02:25 PM VicGeorge2011
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* TitleTheAdaptation: In the NES version, it was given both a sequel number (to the earlier game for the system) and ''The Arcade Game'' subtitle.
9th Aug '15 8:51:21 PM LittleContent
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* SequentialBoss: The game ends with you fighting General Traag, Krang, and Shredder, all in a row -- though the latter two fights are fought in a final boss room that is actually considered a new stage on the NES version.
24th Jul '15 6:27:22 PM MisterCPC
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* TheEndOrIsIt: The epilogue, which gushes about how the Technodrome has been destroyed, notes that Shredder may have survived.

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* TheEndOrIsIt: The epilogue, which gushes about how the Technodrome has been destroyed, notes that Shredder may have survived. The NES version goes one step further, showing the Shredder laughing after the credits to indicate he'll be back.
23rd Jun '15 3:44:34 PM HighCrate
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* ColorCodedMultiplayer / CompetitiveBalance: Given its source material, does it need to be said.
** '''[[color:blue:Leonardo]]''' - JackOfAllStats
** '''[[color:purple:Donatello]]''' - MightyGlacier
** '''[[color:orange:Michelangelo]]''' - LightningBruiser
** '''[[color:red:Raphael]]''' - FragileSpeedster

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* ColorCodedMultiplayer / CompetitiveBalance: Given its source material, does it need to be said.
** '''[[color:blue:Leonardo]]''' - JackOfAllStats
** '''[[color:purple:Donatello]]''' - MightyGlacier
** '''[[color:orange:Michelangelo]]''' - LightningBruiser
** '''[[color:red:Raphael]]''' - FragileSpeedster
%%* ColorCodedMultiplayer
10th Jan '15 6:27:33 PM spirasen
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A 1989 BeatEmUp by {{Konami}} based on [[Franchise/TeenageMutantNinjaTurtles the four adolescent ninjitsu-trained humanoid reptilians]] [[ComicBook/TeenageMutantNinjaTurtlesMirage created by Kevin Eastman and Peter Laird]]...more specifically, [[WesternAnimation/TeenageMutantNinjaTurtles1987 the 1987 cartoon]]. As the title suggests, this game was released in the arcades, though only as ''Teenage Mutant Ninja Turtles''. Several ports renamed it ''Teenage Mutant Ninja Turtles II: The Arcade Game'' to disambiguate it from the first console game [the {{Famicom}} version kept the original name, as its version of the previous game was [[MarketBasedTitle renamed]] ''Geki Kame Ninja Den'' (''Fierce Turtle Ninja Legend'')].

The plot is fairly simple: the four eponymous turtles--Leonardo, Michelangelo, Donatello, and Raphael--must rescue their news reporter friend April O'Neil, and later their beloved Master Splinter, from the clutches of the Shredder and the Foot Clan. The action takes the turtles from New York to the city's depths, where after saving their friends, the quartet heads into the Technodrome to defeat Krang and then the Shredder himself.

The arcade version of this game was a milestone in the genre. Up to four players could play, and the turtles varied a little from each other in terms of attack range and speed. Donatello possesses excellent range with his bo staff but hits the slowest. Michelangelo and Raphael hit the fastest, but their weapons--the nunchaku and sais respectively--provide limited range. Team leader Leonardo hits with average speed and range using his katanas.

There were several ports of this game. The NintendoEntertainmentSystem version featured downgraded graphics and audio, and allowed only up to two players (obviously since the NES's hardware wasn't exactly arcade quality), but it did add two new stages and swapped the second fight vs. Rocksteady and Bebop with a fight against Baxter Stockman in his fly form, making it the best port one could find of the game until the arcade version was rereleased in 2007 for XboxLiveArcade. The computer ports varied greatly in quality, from passable to underwhelming.

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A 1989 BeatEmUp by {{Konami}} based on [[Franchise/TeenageMutantNinjaTurtles the four adolescent ninjitsu-trained humanoid reptilians]] [[ComicBook/TeenageMutantNinjaTurtlesMirage created by Kevin Eastman and Peter Laird]]... more specifically, [[WesternAnimation/TeenageMutantNinjaTurtles1987 the 1987 cartoon]]. As the title suggests, this game was released in the arcades, though only as ''Teenage Mutant Ninja Turtles''. Several ports renamed it ''Teenage Mutant Ninja Turtles II: The Arcade Game'' to disambiguate it from the first console game [the {{Famicom}} version kept the original name, as its version of the previous game was [[MarketBasedTitle renamed]] ''Geki Kame Ninja Den'' (''Fierce Turtle Ninja Legend'')].

The plot is fairly simple: the four eponymous turtles--Leonardo, turtles Leonardo, Michelangelo, Donatello, and Raphael--must Raphael must rescue their news reporter friend April O'Neil, and later their beloved Master Splinter, from the clutches of the Shredder and the Foot Clan. The action takes the turtles from New York to the city's depths, where after saving their friends, the quartet heads into the Technodrome to defeat Krang and then the Shredder himself.

The arcade version of this game was a milestone in the genre. Up to four players could play, and the turtles varied a little from each other in terms of attack range and speed. Donatello possesses excellent range with his bo staff but hits the slowest. Michelangelo and Raphael hit the fastest, but their weapons--the weapons the nunchaku and sais respectively--provide respectively provide limited range. Team leader Leonardo hits with average speed and range using his katanas.

There were several ports of this game. The NintendoEntertainmentSystem version featured downgraded graphics and audio, and allowed only up to two players (obviously since the NES's hardware wasn't exactly arcade quality), but it did add two new stages and swapped the second fight vs. Rocksteady and Bebop with a fight against Baxter Stockman in his fly form, making it the best port one could find of the game until the arcade version was rereleased re-released in 2007 for XboxLiveArcade. The computer ports varied greatly in quality, from passable to underwhelming.



* AprilFoolsDay: Magazine/ElectronicGamingMonthly's first infamous joke involved playing this game as [[Franchise/{{Castlevania}} Simon Belmont]].

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* AprilFoolsDay: Magazine/ElectronicGamingMonthly's first infamous joke involved playing this game as [[Franchise/{{Castlevania}} Simon Belmont]].



* DamselInDistress: April. In Stage 1, she is in danger of being grilled to perfection. After beating the stage boss--Rocksteady--Shredder swoops out of nowhere and kidnaps April.

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* DamselInDistress: April. In Stage 1, she is in danger of being grilled to perfection. After beating the stage boss--Rocksteady--Shredder boss Rocksteady Shredder swoops out of nowhere and kidnaps April.



* TheEndOrIsIt: The epilogue, which gushes about how the Technodrome has been destroyed, notes that Shredder may have survived.

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* TheEndOrIsIt: The epilogue, which gushes about how the Technodrome has been destroyed, notes that Shredder may have survived.



* NintendoHard: The arcade version, and unapologetically so, with an interesting twist: Aside from the difficulty dipswitch, this game features a sort of DynamicDifficulty involving the enemy count that kicks in depending on several factors, including how many people are playing in the game, and--chiefly in one-player mode--whether or not the player has died/continued. Beating any level without losing a life will make the subsequent level much tougher (in that you have many more enemies to contend with in each wave), and dying at all will reset the soldier count to an easier level. Also, some bosses (namely the DualBoss with Rocksteady & Bebop, and the final battle with Shredder) will have more health if you reach them without dying.

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* NintendoHard: The arcade version, and unapologetically so, with an interesting twist: Aside from the difficulty dipswitch, dip-switch, this game features a sort of DynamicDifficulty involving the enemy count that kicks in depending on several factors, including how many people are playing in the game, and--chiefly and chiefly in one-player mode--whether mode whether or not the player has died/continued. Beating any level without losing a life will make the subsequent level much tougher (in that you have many more enemies to contend with in each wave), and dying at all will reset the soldier count to an easier level. Also, some bosses (namely the DualBoss with Rocksteady & Bebop, and the final battle with Shredder) will have more health if you reach them without dying.



* PinballScoring: Only in the Famicom version of the game. The others allot you exactly one point per defeated enemy.

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* PinballScoring: Only in the Famicom version of the game. The others allot you exactly one point per defeated enemy.
25th Aug '14 5:15:28 PM Schitzo
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*RewardingVandalism: Striking the skateboarding girl in the second stage yields a point for some bizarre reason.



-->'''Turtle''': [[DeadpanSnarker They aren't getting any prettier.]]

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-->'''Turtle''': [[DeadpanSnarker They aren't ain't getting any prettier.]]
4th Jul '14 12:05:42 PM maedar
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* PowerUpFood: Pizza, naturally, used to replenish the LifeBar.

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* PowerUpFood: Pizza, naturally, used to replenish the LifeBar.LifeMeter.
3rd Jul '14 12:33:35 PM maedar
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* BossOnlyLevel: The final stage is sort of like this, except you fight ''two'' bosses, one after another. First Krang, then Shredder, who's the FinalBoss.


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* FlunkyBoss: Baxter, the third Boss, attacks while throwing Mousers at you, but if you deplete his LifeBar, they all blow up; however, if he throws them all, he leaves, and you have to destroy them all to win the fight.
** Shredder, the FinalBoss, can make duplicates of himself that do much less damage than he does (but can still hurt you). Only the real Shredder can use the Anti-Mutagen Beam, the best way to tell them apart. (Assuming you dodge it.)
3rd Jul '14 12:28:15 PM maedar
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* MadeOfExplodium: The Foots explode when you kill them, and a few Bosses (the two giant Rock Soldiers and Krang) go out in very ''dramatic'' explosions.
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