History VideoGame / TeenageMutantNinjaTurtlesTheArcadeGame

11th Jun '16 11:47:28 PM Eyeshield
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A 1989 BeatEmUp by {{Konami}} based on [[Franchise/TeenageMutantNinjaTurtles the four adolescent ninjitsu-trained humanoid reptilians]] [[ComicBook/TeenageMutantNinjaTurtlesMirage created by Kevin Eastman and Peter Laird]]... more specifically, [[WesternAnimation/TeenageMutantNinjaTurtles1987 the 1987 cartoon]]. As the title suggests, this game was released in the arcades, though only as ''Teenage Mutant Ninja Turtles''. Several ports renamed it ''Teenage Mutant Ninja Turtles II: The Arcade Game'' to disambiguate it from the first console game [the {{Famicom}} version kept the original name, as its version of the previous game was [[MarketBasedTitle renamed]] ''Geki Kame Ninja Den'' (''Fierce Turtle Ninja Legend'')].

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A 1989 BeatEmUp by {{Konami}} based on [[Franchise/TeenageMutantNinjaTurtles the four adolescent ninjitsu-trained humanoid reptilians]] shinobi terrapins]] [[ComicBook/TeenageMutantNinjaTurtlesMirage created by Kevin Eastman and Peter Laird]]... more specifically, [[WesternAnimation/TeenageMutantNinjaTurtles1987 the 1987 cartoon]]. As the title suggests, this game was released in the arcades, though only as ''Teenage Mutant Ninja Turtles''. Several ports renamed it ''Teenage Mutant Ninja Turtles II: The Arcade Game'' to disambiguate it from the first console game [the {{Famicom}} version kept the original name, as its version of the previous game was [[MarketBasedTitle renamed]] ''Geki Kame Ninja Den'' (''Fierce Turtle Ninja Legend'')].
29th May '16 11:38:09 AM DarkLordJadow
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There were several ports of this game. The NintendoEntertainmentSystem version featured downgraded graphics and audio, and allowed only up to two players (obviously since the NES's hardware wasn't exactly arcade quality), but it did add two new stages and swapped the second fight vs. Rocksteady and Bebop with a fight against Baxter Stockman in his fly form, making it the best port one could find of the game until the arcade version was re-released in 2007 for XboxLiveArcade. The computer ports varied greatly in quality, from passable to underwhelming.

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There were several ports of this game. The NintendoEntertainmentSystem version featured downgraded graphics and audio, and allowed only up to two players (obviously since the NES's hardware wasn't exactly arcade quality), but it did add two new stages and swapped the second fight vs. Rocksteady and Bebop with a fight against Baxter Stockman in his fly form, making it the best port one could find of the game until the arcade version was re-released in 2007 for XboxLiveArcade. The computer ports varied greatly in quality, from passable to underwhelming.
underwhelming. A direct port of the original arcade game can also be unlocked in ''Teenage Mutant Ninja Turtles 2: Battle Nexus'', but with altered music and the ability to put infinite credits into the game for unlimited lives.
14th May '16 1:31:57 AM ZYL5_
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** It is by far the safest tactic for bosses as most will quickly counterattack you if you hit them with the other attacks, and trying to stand toe to toe with most of them this way just results in you trading hits, and you ''will'' die in short order if you do this in a solo game. The very nature of utilizing the jump kicks allows you to avoid the vast majority of this. With practice, you can even chain jump kicks into each other by jumping away from the enemies and using the jump kick on them again and [[GameBreaker defeat most of the enemies in the entire game with little damage taken the entire game]].

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** It is by far the safest tactic for bosses as most will quickly counterattack you if you hit them with the other attacks, and trying to stand toe to toe with most of them this way just results in you trading hits, and you ''will'' die in short order if you do this in a solo game. The very nature of utilizing the jump kicks allows you to avoid the vast majority of this. With practice, good timing, you can even chain jump kicks into each other by jumping away from the enemies upon landing and using the jump kick on them again and just as their HitStun ends. [[GameBreaker Practice this enough, and you can defeat most of the enemies in the entire game with little to no damage taken the entire game]].just by spamming this attack]].
8th May '16 12:01:32 AM ZYL5_
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** Now bear in mind that, by default, your life bar can take on average about 3-8 hits before you die, depending on what it is that damaged you, and the original arcade game settings allow for one life per credit. The Xbox Live Arcade version gives you '''20 lives'''. NintendoHard indeed.
** Additionally, to account for the much more limited lives and continues and the two player hardware limitation, the turtles in the NES version can take much more punishment, and the DynamicDifficulty feature has been removed.

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** Now bear in mind that, by default, your life bar can take on average about 3-8 3~8 hits before you die, depending on what it is that damaged you, and the original arcade game settings allow for one life per credit. The Xbox Live Arcade version gives you '''20 lives'''. NintendoHard indeed.
** Additionally, to account for The NES version itself is quite difficult, as it uses the much more limited standard three Lives and three Continues format (and extra lives are far and continues and the few in between -- [[LawOfOneHundred only given every 200 kills; which is roughly every two or three stages in a ''single'' player game; kills are ''not'' shared in a two player hardware limitation, game]], and there are two extra stages in the NES version compared to the Arcade version. And it only allows for two players. To compensate, the turtles in the NES version can take much more punishment, punishment before dying, and the DynamicDifficulty feature mentioned above has been removed.
7th May '16 11:48:38 PM ZYL5_
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* CherryTapping: The safest way to defeat most any enemy in the game, be it lowly foot soldier or boss, is to jump kick him, then jump kick away before he can recover from the hit. The jump kick does little damage, but its high mobility generally trumps the more powerful standard attacks which nearly guarantee taking damage in return.

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* CherryTapping: The safest way to defeat most any enemy in the game, be it lowly foot soldier or boss, is to jump kick him, then jump kick away before he can recover from the hit. The jump kick does little damage, but its high mobility generally trumps the more powerful standard attacks which nearly guarantee taking damage in return.
** It is by far the safest tactic for bosses as most will quickly counterattack you if you hit them with the other attacks, and trying to stand toe to toe with most of them this way just results in you trading hits, and you ''will'' die in short order if you do this in a solo game. The very nature of utilizing the jump kicks allows you to avoid the vast majority of this. With practice, you can even chain jump kicks into each other by jumping away from the enemies and using the jump kick on them again and [[GameBreaker defeat most of the enemies in the entire game with little damage taken the entire game]].


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** Additionally, to account for the much more limited lives and continues and the two player hardware limitation, the turtles in the NES version can take much more punishment, and the DynamicDifficulty feature has been removed.
28th Nov '15 6:49:09 AM morenohijazo
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* GameLobby: The XBoxLiveArcade version works this way, requiring players to get together in a group if they wish to play together. While four-player play was part of the original game's appeal, this system makes it nearly impossible to get a four-player match going.
30th Aug '15 5:02:25 PM VicGeorge2011
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* TitleTheAdaptation: In the NES version, it was given both a sequel number (to the earlier game for the system) and ''The Arcade Game'' subtitle.
9th Aug '15 8:51:21 PM LittleContent
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* SequentialBoss: The game ends with you fighting General Traag, Krang, and Shredder, all in a row -- though the latter two fights are fought in a final boss room that is actually considered a new stage on the NES version.
24th Jul '15 6:27:22 PM MisterCPC
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* TheEndOrIsIt: The epilogue, which gushes about how the Technodrome has been destroyed, notes that Shredder may have survived.

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* TheEndOrIsIt: The epilogue, which gushes about how the Technodrome has been destroyed, notes that Shredder may have survived. The NES version goes one step further, showing the Shredder laughing after the credits to indicate he'll be back.
23rd Jun '15 3:44:34 PM HighCrate
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* ColorCodedMultiplayer / CompetitiveBalance: Given its source material, does it need to be said.
** '''[[color:blue:Leonardo]]''' - JackOfAllStats
** '''[[color:purple:Donatello]]''' - MightyGlacier
** '''[[color:orange:Michelangelo]]''' - LightningBruiser
** '''[[color:red:Raphael]]''' - FragileSpeedster

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* ColorCodedMultiplayer / CompetitiveBalance: Given its source material, does it need to be said.
** '''[[color:blue:Leonardo]]''' - JackOfAllStats
** '''[[color:purple:Donatello]]''' - MightyGlacier
** '''[[color:orange:Michelangelo]]''' - LightningBruiser
** '''[[color:red:Raphael]]''' - FragileSpeedster
%%* ColorCodedMultiplayer
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.TeenageMutantNinjaTurtlesTheArcadeGame