Follow TV Tropes

Following

History VideoGame / TRIOfFriendshipAndMadness

Go To

OR

Is there an issue? Send a MessageReason:
None


Released on UsefulNotes/{{Steam}} in October 2014, ''[[http://www.tri-game.com/ TRI: Of Friendship and Madness]]'' is an indie PuzzleGame about spatial awareness and manipulating a three-dimensional environment to progress and uncover secrets. It was developed by Rat King Games and published by Rising Star, with a WorldMusic-inspired soundtrack by King Ludi.

to:

Released on UsefulNotes/{{Steam}} Platform/{{Steam}} in October 2014, ''[[http://www.tri-game.com/ TRI: Of Friendship and Madness]]'' is an indie PuzzleGame about spatial awareness and manipulating a three-dimensional environment to progress and uncover secrets. It was developed by Rat King Games and published by Rising Star, with a WorldMusic-inspired soundtrack by King Ludi.
Is there an issue? Send a MessageReason:
None


Released on UsefulNotes/{{Steam}} in October 2014, ''[[http://www.tri-game.com/ TRI: Of Friendship and Madness]]'' is an indie PuzzleGame about spatial awareness and manipulating a three-dimensional environment to progress and uncover secrets. It was developed by Rat King Games and published by Rising Star, with a [[{{WorldMusic}} world music]]-inspired soundtrack by King Ludi.

Following the guidance of a mysterious temple monk, the player is tasked with entering the [[{{EldritchLocation}} Odd Gods' World]] in hopes of finding where one of the missing [[{{FantasticFoxes}} fox deities]] of this realm disappeared off to.

to:

Released on UsefulNotes/{{Steam}} in October 2014, ''[[http://www.tri-game.com/ TRI: Of Friendship and Madness]]'' is an indie PuzzleGame about spatial awareness and manipulating a three-dimensional environment to progress and uncover secrets. It was developed by Rat King Games and published by Rising Star, with a [[{{WorldMusic}} world music]]-inspired WorldMusic-inspired soundtrack by King Ludi.

Following the guidance of a mysterious temple monk, the player is tasked with entering the [[{{EldritchLocation}} [[EldritchLocation Odd Gods' World]] in hopes of finding where one of the missing [[{{FantasticFoxes}} [[FantasticFoxes fox deities]] of this realm disappeared off to.



Removed: 470

Is there an issue? Send a MessageReason:
None


* DummiedOut: In the [[{{UnlockableContent}} Bonus Content]] section, you're able to see screenshots of several locations that were made when the game was being tested. Of note are the mansion, laboratory, and cellar, each having hand-drawn textures as opposed to the tile designs seen in the final game. According to WordOfGod, the mansion was going to be where the rich resided, and the lab was meant to have the TRI - with all of its upgrades - sitting on a pedestal.

Added: 4

Changed: 23

Is there an issue? Send a MessageReason:
None


* MrExposition: The Monk. [[{{JustifiedTrope}} Justified]] in that he's the only other character you meet who can talk.

to:

* MrExposition: The Monk. [[{{JustifiedTrope}} Justified]] Justified in that he's the only other character you meet who can talk.



** [[spoiler:This turns out to be the root cause of the red fox's disappearance, and due to His status as a [[{{MadGod}} god]], His insanity set in extremely quickly.]]

to:

** [[spoiler:This turns out to be the root cause of the red fox's disappearance, and due to His status as a [[{{MadGod}} god]], His insanity set in extremely quickly.]]]]
----
Is there an issue? Send a MessageReason:
None


A first-person puzzle platformer with emphasis on reality-defying puzzles in the same vein as {{Antichamber}}, ''TRI: Of Friendship and Madness''' main gimmick is the TRI; the eponymous artifact that gives its holder the ability to construct endless triangles. Using the TRI, the player must explore various locations in the Odd Gods' World, solving puzzles and collecting red fox statues along the way.

to:

A first-person puzzle platformer with emphasis on reality-defying puzzles in the same vein as {{Antichamber}}, ''VideoGame/{{Antichamber}}'', ''TRI: Of Friendship and Madness''' main gimmick is the TRI; the eponymous artifact that gives its holder the ability to construct endless triangles. Using the TRI, the player must explore various locations in the Odd Gods' World, solving puzzles and collecting red fox statues along the way.


Added DiffLines:

Is there an issue? Send a MessageReason:
None


* [[Foreshadowing]]: In ''Red Means Dangerous'', there are several apparitions of the red fox [[{{HellIsThatNoise}} growling and snarling]] at a downward-pointing laser in the center of the room. [[spoiler:Cut to the final chapter in the game, ''Madness'', and you'll find out that in order to catch the fox, you'll have to make use of a downward-pointing laser.]]

to:

* [[Foreshadowing]]: {{Foreshadowing}}: In ''Red Means Dangerous'', there are several apparitions of the red fox [[{{HellIsThatNoise}} growling and snarling]] at a downward-pointing laser in the center of the room. [[spoiler:Cut to the final chapter in the game, ''Madness'', and you'll find out that in order to catch the fox, you'll have to make use of a downward-pointing laser.]]
Is there an issue? Send a MessageReason:
None


* EternalEngine: Chapter 12, ''Out of the Box'', takes place inside a building... [[{{MatryoshkaObject}} Inside an]] [[{{BigLabyrinthineBuilding}} even bigger building.]] It's a towering vertical level with enormous gears turning on the sides, and even the rooms themselves shift around with a pull of a lever. Add the Kami flowing around and it invokes a feeling of constant motion.

to:

* EternalEngine: Chapter 12, ''Out of the Box'', takes place inside a building... [[{{MatryoshkaObject}} Inside an]] [[{{BigLabyrinthineBuilding}} even bigger building.]] It's a towering vertical level with enormous gears turning on the sides, and even the rooms themselves shift around with a pull of a lever. Add the Kami flowing around throughout and it invokes a feeling of constant motion.



* Foreshadowing: In ''Red Means Dangerous'', there are several apparitions of the red fox [[{{HellIsThatNoise}} growling and snarling]] at a downward-pointing laser in the center of the room. [[spoiler:Cut to the final chapter in the game, ''Madness'', and you'll find out that in order to catch the fox, you'll have to make use of a downward-pointing laser.]]

to:

* Foreshadowing: [[Foreshadowing]]: In ''Red Means Dangerous'', there are several apparitions of the red fox [[{{HellIsThatNoise}} growling and snarling]] at a downward-pointing laser in the center of the room. [[spoiler:Cut to the final chapter in the game, ''Madness'', and you'll find out that in order to catch the fox, you'll have to make use of a downward-pointing laser.]]
Is there an issue? Send a MessageReason:
added tropes

Added DiffLines:

* EternalEngine: Chapter 12, ''Out of the Box'', takes place inside a building... [[{{MatryoshkaObject}} Inside an]] [[{{BigLabyrinthineBuilding}} even bigger building.]] It's a towering vertical level with enormous gears turning on the sides, and even the rooms themselves shift around with a pull of a lever. Add the Kami flowing around and it invokes a feeling of constant motion.


Added DiffLines:

* Foreshadowing: In ''Red Means Dangerous'', there are several apparitions of the red fox [[{{HellIsThatNoise}} growling and snarling]] at a downward-pointing laser in the center of the room. [[spoiler:Cut to the final chapter in the game, ''Madness'', and you'll find out that in order to catch the fox, you'll have to make use of a downward-pointing laser.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* DummiedOut: In the [[{{UnlockableContent}} Bonus Content]] section, you're able to see screenshots of several locations that were made when the game was being tested. Of note are the mansion, laboratory, and cellar, each having hand-drawn textures as opposed to the tile designs seen in the final game. According to WordOfGod, the mansion was going to be where the rich resided, and the lab was meant to have the TRI - with all of its upgrades - sitting on a pedestal.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AcidPool: A frequent sight after ''Wings in the Void''. Particularly jarring as there weren't any ways to die prior to them.


Added DiffLines:

* MrExposition: The Monk. [[{{JustifiedTrope}} Justified]] in that he's the only other character you meet who can talk.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BabyPlanet: Chapter 15 contains a few, some of which are rotating or half-domed.


Added DiffLines:

* EnergyBall: Kami, wayward balls of PureEnergy that follow a preset path until they're interacted with. They don't damage you, not even the red ones, and can turn into [[{{PinballProjectile}} Pinball Projectiles]] if they touch a TRI.


Added DiffLines:

* GravityScrew: '''And how.''' Nearly every chapter focuses on defying the laws of gravity in some manner, whether it's caused by the environment itself or from walking up walls and ceilings with the TRI.


Added DiffLines:

* PuzzleBoss: [[spoiler:During the final chapter, you have to carefully set up a trap for the fox with the TRI rather than trying to outright catch him. You bait him with triangles early on, but it's the final red light ray puzzle that puts your wit to the test.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* JumpPhysics: Due to the vertical layouts of some areas, it's no wonder why there's no FallingDamage.

Added: 227

Changed: 12

Is there an issue? Send a MessageReason:
None


* RedOniBlueOni: The red and blue foxes, respectively.
* ReflectingLaser: After collecting a certain PowerUp the TRI is able to reflect lasers rather than simply block them. This goes for the [[{{Death Ray}} red ones,]] as well.



* SeeNoEvilHearNoEvil: The fox makes a jingling bell sound, but only when he's within the player's point of view.

to:

* SeeNoEvilHearNoEvil: The fox makes a jingling bell sound, but only when he's within the player's point line of view.sight.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/triwallpaper.jpg]]
[[caption-width-right:350:Foxes and temples and triangles, oh my!]]

-> ''"What friendship truly means is something you see only when your commitment gets challenged."''

Released on UsefulNotes/{{Steam}} in October 2014, ''[[http://www.tri-game.com/ TRI: Of Friendship and Madness]]'' is an indie PuzzleGame about spatial awareness and manipulating a three-dimensional environment to progress and uncover secrets. It was developed by Rat King Games and published by Rising Star, with a [[{{WorldMusic}} world music]]-inspired soundtrack by King Ludi.

Following the guidance of a mysterious temple monk, the player is tasked with entering the [[{{EldritchLocation}} Odd Gods' World]] in hopes of finding where one of the missing [[{{FantasticFoxes}} fox deities]] of this realm disappeared off to.

A first-person puzzle platformer with emphasis on reality-defying puzzles in the same vein as {{Antichamber}}, ''TRI: Of Friendship and Madness''' main gimmick is the TRI; the eponymous artifact that gives its holder the ability to construct endless triangles. Using the TRI, the player must explore various locations in the Odd Gods' World, solving puzzles and collecting red fox statues along the way.

----
!!''TRI: Of Friendship and Madness'' contains examples of:
* AlienGeometries: On occasion, some things aren't quite what they seem.
** Climbing to the top of the Tower of Nowhere in chapter 3 reveals that you can drop down inside it; doing so, however, takes you to a room [[{{BiggerOnTheInside}} much larger than the tower itself.]]
** In the same chapter, after exploring a large inside area, you'll come across a corner in a hallway. Stepping around it reveals that [[{{Bizarrchitecture}} it loops in on itself,]] and you'll soon realize you're back at the outside of the tower.
* CollectionSidequest: Scattered throughout the levels are small Golden Fox Idols, some of which are hidden so well they have their own achievements associated with finding them.
* CoolGate: Most notably is the entrance to the Odd Gods' World. If the player turns around at the start of Chapter 2, they'll see a series of hollow triangles rotating in opposite directions leading into a blinding light. And that's just where you came from.
* CoolMask: The Monk.
* EverythingFades: Broken vases, books, and blocks will all eventually fade away into nothingness - likely to prevent the pieces from getting in the way or providing an unintentional advantage.
* ForceFieldDoor
* RuleOfThree: Each chapter requires collecting three red fox statues.
* SeeNoEvilHearNoEvil: The fox makes a jingling bell sound, but only when he's within the player's point of view.
* UnlockableContent: If the player collects enough Golden Idols, they'll unlock new bonus content accessible on the main menu. These can be anything from concept art pictures to enabling developer commentary for the levels.
* WithGreatPowerComesGreatInsanity: According to the monk, acolytes previously enjoyed using the powers of the TRI, though he can't quite remember if they went insane because of it or not. What he does know is that the more power a being has, the easier it is for this loss of sanity to occur.
--> "Perhaps it is a good thing you are only human?"
**[[spoiler:This turns out to be the root cause of the red fox's disappearance, and due to His status as a [[{{MadGod}} god]], His insanity set in extremely quickly.]]

Top