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Adding the foreshadowing example

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* ForeShadowing: "It goes to show, people will up and go mad when they think their life is over." If what the preview of episode 2 is anything to go by...
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* MercyKill: [[spoiler: You can do this for Irene, [[DrivenToSuicide or you can let her do it herself]], or you can just leave her to die from the infection.]]

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* MercyKill: [[spoiler: You can do this for Irene, [[DrivenToSuicide you can give her the gun and allow her do it, or you can let deny her do it herself]], or you can just leave her to die from the infection.gun so that she has to forcibly take the gun to kill herself.]] ]]



* StabTheScorpion: [[spoiler:Kenny does one to Lee after the group leaves the pharmacy]]

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* StabTheScorpion: [[spoiler:Kenny does one to Lee after when the group leaves is leaving the pharmacy]]



* UngratefulBastard: Even if Lee does a PetTheDog with Larry, and even after he ''saves his life'' getting nitroglycerine for his heart condition, [[spoiler: he still kicks Lee back towards the zombies when trying to escape.]]

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* UngratefulBastard: Even if Lee does a PetTheDog with Larry, and even after he ''saves his life'' getting nitroglycerine for his heart condition, [[spoiler: he still kicks forces Lee back towards the zombies when the group is trying to escape.]]
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** There's also a subverted one where you have a choice between [[spoiler: Shawn and Duck. No matter whom you pick, Shawn dies and [[InfantImmortality Duck lives]].]]

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** There's also a subverted one where you have a choice between [[spoiler: Shawn and Duck. No matter whom you pick, Shawn dies and [[InfantImmortality Duck lives]].]]]] The reactions of other characters however ''will'' be influenced by your choice.
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* StabtheScorpion: [[spoiler:Kenny does one to Lee after the group leaves the pharmacy]]

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* StabtheScorpion: StabTheScorpion: [[spoiler:Kenny does one to Lee after the group leaves the pharmacy]]
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I feel this trope is played straight in the game and should be included in the article.

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* StabtheScorpion: [[spoiler:Kenny does one to Lee after the group leaves the pharmacy]]
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* JerkAss: Lenny, who doubles as an UngratefulBastard.

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* JerkAss: Lenny, Larry, who doubles as an UngratefulBastard.
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* UngratefulBastard: Even if Lee does a PetTheDog with Lenny, and even after he ''saves his life'' getting nitroglycerine, [[spoiler: he still kicks Lee back towards the zombie when trying to escape.]]

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* UngratefulBastard: Even if Lee does a PetTheDog with Lenny, Larry, and even after he ''saves his life'' getting nitroglycerine, nitroglycerine for his heart condition, [[spoiler: he still kicks Lee back towards the zombie zombies when trying to escape.]]
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* UngratefulBastard: Even if Lee does a PetTheDog with Lenny, and even after he ''saves his life'' getting nitroglycerine, [[spoiler: he still kicks Lee back towards the zombie when trying to escape.]]
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* JerkAss: Lenny, who doubles as an UngratefulBastard.
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* PrettyLittleHeadshots: ''(snort)'' Averted.
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* NoOneGetsLeftBehind: Invoked a lot, but especially by Kenny at the end of Episode 1.
-->'''Kenny:''' ''No one'' dies again. [[spoiler: If you've been loyal, he adds, "''Especially'' [[CrowningMomentOfHeartwarming a good friend]]."]]


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* WhatTheHellHero: Lee gets this a lot, regardless of his choices.
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** {{Foreshadowing}} / CallBack: The cane once again protects the store, even without its owner.
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* BottomlessMagazines: Averted: [[spoiler:Running out of ammo is what can possibly kill Carley near the end of episode one when she cannot reach her extra ammo in her purse.]]

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* BottomlessMagazines: Averted: [[spoiler:Running out of ammo is what can possibly kill Carley near the end of episode one Episode One, when she cannot reach her extra ammo in her purse.]]



* DoomedByCanon: [[spoiler: Hershel's son, Shawn, who shows up alive in the game, only to die a little while later. He's already dead in the series when Rick comes on their farm.]]

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* DoomedByCanon: [[spoiler: Hershel's son, Shawn, who shows up alive in the game, only to die a little while later. He's already dead in the series when Rick comes on to their farm.]]



* HopeSpot: The end of Episode 1, where the cast state that the motor inn is defensible and has power, so they could stay for a good while. [[spoiler: Right on cue, the power goes out.]]

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* HopeSpot: The end of Episode 1, where the cast state that the motor inn Motor Inn is defensible and has power, so they could stay for a good while. [[spoiler: Right on cue, the power goes out.]]



* ParentalAbandonment: Clementine's folks left her with a babysitter when the outbreak hit. No word on their survival, but hope is kinda thin.
* PressXToNotDie: In exchange for the usual style of action gameplay, moments of danger are treated as this. It's used more effectively than in JurassicParkTheGame.

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* ParentalAbandonment: Clementine's folks left her with a babysitter when so they could go on a trip before the outbreak hit. No word on their survival, but hope is kinda thin.
* PressXToNotDie: In exchange for the usual style of action gameplay, moments of danger are treated as this. It's this, although the new interface is somewhat more effective than those used more effectively than in JurassicParkTheGame.previous Telltale games.
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* BottomlessMagazines: Averted: [[spoiler:Running out of ammo is what can possibly kill Carley near the end of episode one when she cannot reach her extra ammo in her purse.]]
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* ChekhovsGun: The cane that belonged to Lee's dad.
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* HotScoop: Carley the reporter is quite easy on the eyes.

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* HotScoop: Carley Carley, the reporter reporter, is quite easy on the eyes.
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* MercyKill: [[spoiler: You can do this for Irene, [[DrivenToSuicide or you can let her do it herself]], or you can just leave her to die from the infection.]]
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* VideogameCaringPotential: The surrogate relationship between Clementine and Lee very well may invoke this, but then again given the nature of the game, YMMV.
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Has a [[Characters/TheWalkingDeadVideoGame character sheet]] that needs some WikiMagic.
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* TemptingFate: Lily says she thinks everything is going to be okay at the hotel at the end of Episode 1. [[spoiler:Then the power goes out.]]
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* HopeSpot: The end of Episode 1, where the cast state that the motor inn is defensible and has power, so they could stay for a good while. [[spoiler: Right on cue, the power goes out.]]

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* ButThouMust: You are often given three options or silence as a reply to timed responses. If you pit Hershel against Shawn in an argument about fortifying the farm, you have four replies that can time out twice before the game forces you to choose one, taking Shawn's side.



* Railroading: You are often given three options or silence as a reply to timed responses. If you pit Hershel against Shawn in an argument about fortifying the farm, you have four replies that can time out twice before the game forces you to choose one, taking Shawn's side.
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* Railroading: You are often given three options or silence as a reply to timed responses. If you pit Hershel against Shawn in an argument about fortifying the farm, you have four replies that can time out twice before the game forces you to choose one, taking Shawn's side.
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* HalfTruth: Lee can give plenty of these to the other survivors when they question him about his past. Giving people these early may bite you in the butt later.
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** There's also a subverted one where you have a choice between [[spoiler: Shawn and Duck. No matter whom you pick, Shawn dies and Duck lives.]]

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** There's also a subverted one where you have a choice between [[spoiler: Shawn and Duck. No matter whom you pick, Shawn dies and [[InfantImmortality Duck lives.lives]].]]
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Adding it to the YMMV page


* JerkAss: Larry. [[spoiler: He outright tries to leave Lee for the walkers near the end of Episode 1]].
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* JerkAss: Larry. [[spoiler: He outright tries to leave Lee for the walkers near the end of Episode 1]].
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Just like the main series, while the zombies are ostensibly the problem, the real major issue is the remnants of humanity, and forging and maintaining relationships with other survivors is the key. Almost all of your actions will have consequences in how people perceive you, and it will be up to you as to how helpful you'll be, and whom you'll help.

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Just like the main series, while the zombies are ostensibly the problem, the real major issue is the remnants of humanity, and forging and maintaining relationships with other survivors is the key. Almost all of your actions will have consequences in how people perceive you, and it will be up to you as to how helpful you'll be, and whom you'll help.help.

[[hardline]]
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!! This video game contains the following tropes:

* ButNowIMustGo: Glenn at the end of Episode 1. This is so he can find his friends in Atlanta. Of course, anyone familiar with the series knows it's so he can be in Atlanta when Rick shows up.
* TheCameo: Both Glenn and Hershel show up in Episode 1.
* DarkAndTroubledPast: Lee [[spoiler: killed a state Senator who he caught in bed with his wife. The worst part is that a couple of characters know this.]]
* DoomedByCanon: [[spoiler: Hershel's son, Shawn, who shows up alive in the game, only to die a little while later. He's already dead in the series when Rick comes on their farm.]]
* DrivenToSuicide: [[spoiler: Irene, the young girl you pick up at the Motor Inn in Episode 1, as she was bitten.]]
* HotScoop: Carley the reporter is quite easy on the eyes.
* {{Keet}}: Duck. Kenny, his father, states that what he lacks in intelligence, he makes up for in enthusiasm.
* MoralityPet: It seems Clementine is considered this for Lee.
* ParentalAbandonment: Clementine's folks left her with a babysitter when the outbreak hit. No word on their survival, but hope is kinda thin.
* PressXToNotDie: In exchange for the usual style of action gameplay, moments of danger are treated as this. It's used more effectively than in JurassicParkTheGame.
* SadisticChoice: You'll be making plenty of these.
** The first real one is near the end of Episode 1 where you have to choose between [[spoiler: Doug and Carley]].
** There's also a subverted one where you have a choice between [[spoiler: Shawn and Duck. No matter whom you pick, Shawn dies and Duck lives.]]
* SecurityBlanket: The walkie-talkie becomes this for Clementine, as she and her parents use it to talk and she feels it's the only way she'll be able to reach them.
* ZombieApocalypse: Natch.
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[[quoteright:256:http://static.tvtropes.org/pmwiki/pub/images/256px-The_Walking_Dead_Telltale_Logo_1209.png]]
[[caption-width-right:256:Now YOU are...]]
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''The Walking Dead: The Game'' is a 2012 episodic series by TelltaleGames. Similar to VideoGame/JurassicParkTheGame, you guide your character in an AdventureGame setting through a relatively linear series of events dotted with minor gameplay puzzles and a few [[PressXToNotDie quick time events]].

The game takes place in the same universe as [[ComicBook/TheWalkingDead the graphic novel]], only shortly after the outbreak this time, instead of weeks afterwards. Lee Everett is a prisoner handcuffed in the back of a police car travelling down a highway in Georgia when an accident involving [[ZombieApocalypse a weird shambling man on the road]] gets him loose. Now he has to work with other survivors, all while hoping his DarkAndTroubledPast doesn't cause everyone to hate him, shun him, or worse, feed him to the zombies.

Despite involving a largely different cast than the main series, you will see some [[TheCameo familiar faces]], such as Glenn and Hershel.

Just like the main series, while the zombies are ostensibly the problem, the real major issue is the remnants of humanity, and forging and maintaining relationships with other survivors is the key. Almost all of your actions will have consequences in how people perceive you, and it will be up to you as to how helpful you'll be, and whom you'll help.

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