History VideoGame / SystemShock

16th Apr '17 9:33:51 AM nombretomado
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* HumanResources: Both SHODAN and the Many use humans for their purposes. In the original, there is a relay that is responsible for "[[SoylentGreen Soylant Green]]" (in-game spelling).

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* HumanResources: Both SHODAN and the Many use humans for their purposes. In the original, there is a relay that is responsible for "[[SoylentGreen "[[Film/SoylentGreen Soylant Green]]" (in-game spelling).
30th Mar '17 4:44:28 PM Bootlebat
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* AssholeVictim: From the logs in med-sci you learn the scientists were planning to ''vivisect'' the monkeys. Unfortunately for them the [[TheDogBitesBack monkeys gained psionic powers and killed them all]]
29th Mar '17 4:05:13 PM whatthefbomb
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* MusicalSpoiler: Low klaxon sounds or electronic beeping noises played along with the music if the player was near an enemy. This allowed one to have an idea of when a foe was around and even a general idea of what sort it would be (robotic, cyborg, or mutant).



%%* VariableMix

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%%* VariableMix* VariableMix: The first game's music would change depending on certain circumstances, such as being in combat or in a highly mechanical area. The latter used MIDI instrumentation to attempt to mimic various machine sounds as there was no ambient background noise. The second game's songs were also composed in several clips that would be mixed and matched semi-randomly, occasionally switching to more intense beats if under attack or fading out if backtracking into a now-safe area.
25th Mar '17 11:19:35 AM Canama
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*** But not in the Enhanced Edition, where it's always [[spoiler:539579]]. Whether this is a bug or intentional change is unknown.
5th Mar '17 10:24:58 PM XenMon2
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** ''[[TooDumbToLive Double click to pick up Land Mine . . .]]''
19th Feb '17 8:48:40 PM danixdefcon5
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*** Entering the room beyond the Force Bridge in Level 8 (the room marked "Bridge" is one as well. Unaware players might save after entering the room, only to find out they can't leave the room, and moving towards the elevator triggers a BossRush.
12th Dec '16 3:35:24 PM dvorak
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** The second game has mods that can completely remake the game's textures, models, and fix other bugs and discrepancies, as well as fan-made missions.

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** The second game has mods that can completely remake the game's textures, models, and fix other bugs and discrepancies, as well as fan-made missions. Usually, the first one is turning off [[BreakableWeapons weapon degeneration.]]



* HitboxDissonance: Monkeys can only be hit consistently with the wrench (the weapon you will be using most of the time, as ammo is limited for most of the second game) from above is right on top of them (monkeys have PsychicPowers and are the first and most plentiful foe with a ranged attack). An upgrade for the player character's cybernetic OS allows him to execute overhand attacks with melee weapons (a shout-out to the game's predecessor, ''Thief'', which uses the same engine), although this only helps a little and requires not taking other, much more useful, upgrades.

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* HitboxDissonance: Monkeys can only be hit consistently with the wrench (the weapon you will be using most of the time, as ammo is limited for most of the second game) game, and even then your toys are more often broken than not) from above is right on top of them (monkeys have PsychicPowers and are the first and most plentiful foe with a ranged attack). An upgrade for the player character's cybernetic OS allows him to execute overhand attacks with melee weapons (a shout-out to the game's predecessor, ''Thief'', which uses the same engine), although this only helps a little and requires not taking other, much more useful, upgrades.
21st Nov '16 8:46:44 PM danixdefcon5
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** The first game has the Laser Beam Control in Deck 2. You can fire it ''before'' enabling the shield, [[NonStandardGameOver with the expected results]].
10th Nov '16 10:10:15 AM CynicalBastardo
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* AbnormalAmmo: The Viral Proliferator and the Annelid Launcher in the sequel uses worms as ammunition, the latter particularly fires ''homing rockets filled with worms''.

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* AbnormalAmmo: AbnormalAmmo:
**
The Viral Proliferator and the Annelid Launcher in the sequel uses worms as ammunition, the latter particularly fires ''homing rockets filled with worms''.worms''.
** The second game had varied ammo types for certain weapons. For example, the pistol and assault rifle can take standard, AP and nanite rounds; AP rounds are best used against mechanical enemies, while nanite rounds do best against organics with standard rounds being somewhere in between.
10th Nov '16 10:02:39 AM CynicalBastardo
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* AbandonedHospitalAwakening: In the first game, the PlayerCharacter begins the game by waking up on the medical deck.

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* AbandonedHospitalAwakening: In the first game, both games, the PlayerCharacter begins the game by waking up on the medical deck.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.SystemShock