History VideoGame / SystemShock

12th Dec '16 3:35:24 PM dvorak
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** The second game has mods that can completely remake the game's textures, models, and fix other bugs and discrepancies, as well as fan-made missions.

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** The second game has mods that can completely remake the game's textures, models, and fix other bugs and discrepancies, as well as fan-made missions. Usually, the first one is turning off [[BreakableWeapons weapon degeneration.]]



* HitboxDissonance: Monkeys can only be hit consistently with the wrench (the weapon you will be using most of the time, as ammo is limited for most of the second game) from above is right on top of them (monkeys have PsychicPowers and are the first and most plentiful foe with a ranged attack). An upgrade for the player character's cybernetic OS allows him to execute overhand attacks with melee weapons (a shout-out to the game's predecessor, ''Thief'', which uses the same engine), although this only helps a little and requires not taking other, much more useful, upgrades.

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* HitboxDissonance: Monkeys can only be hit consistently with the wrench (the weapon you will be using most of the time, as ammo is limited for most of the second game) game, and even then your toys are more often broken than not) from above is right on top of them (monkeys have PsychicPowers and are the first and most plentiful foe with a ranged attack). An upgrade for the player character's cybernetic OS allows him to execute overhand attacks with melee weapons (a shout-out to the game's predecessor, ''Thief'', which uses the same engine), although this only helps a little and requires not taking other, much more useful, upgrades.
21st Nov '16 8:46:44 PM danixdefcon5
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Added DiffLines:

** The first game has the Laser Beam Control in Deck 2. You can fire it ''before'' enabling the shield, [[NonStandardGameOver with the expected results]].
10th Nov '16 10:10:15 AM CynicalBastardo
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* AbnormalAmmo: The Viral Proliferator and the Annelid Launcher in the sequel uses worms as ammunition, the latter particularly fires ''homing rockets filled with worms''.

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* AbnormalAmmo: AbnormalAmmo:
**
The Viral Proliferator and the Annelid Launcher in the sequel uses worms as ammunition, the latter particularly fires ''homing rockets filled with worms''.worms''.
** The second game had varied ammo types for certain weapons. For example, the pistol and assault rifle can take standard, AP and nanite rounds; AP rounds are best used against mechanical enemies, while nanite rounds do best against organics with standard rounds being somewhere in between.
10th Nov '16 10:02:39 AM CynicalBastardo
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* AbandonedHospitalAwakening: In the first game, the PlayerCharacter begins the game by waking up on the medical deck.

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* AbandonedHospitalAwakening: In the first game, both games, the PlayerCharacter begins the game by waking up on the medical deck.
13th Oct '16 4:57:37 PM nombretomado
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After this legal tangle went unsolved for around a decade, Night Dive Studios acquired the DigitalDistribution rights to ''System Shock 2'' and had it released on GOG.com, and thanks to an agreement between them and Valve, it is also on UsefulNotes/{{Steam}}. The first game has circulated for a long time as the [[http://www.systemshock.org/index.php/topic,211.0.html "System Shock Portable"]] version, with an added mouse-look feature and DOSBox emulation, until the new copyright owners demanded the downloads to be taken down. It took Night Dive Studios years to solve this new predicament, but ultimately they succeeded in obtaining the rights to the original game and released an UpdatedRerelease titled ''[[http://www.gog.com/game/system_shock_enhanced_edition System Shock: Enhanced Edition]]'' on GOG.com on September 22, 2015, and on UsefulNotes/{{Steam}} one month later. The Enhanced Edition runs natively in Windows and incorporates features from Portable and other mods, including remappable keys, mouselook support and enhanced graphical resolution, and also solves some of the bugs of the original. Those who would rather enjoy the classic in its original form need not fret, though, since the Enhanced Edition also includes the original version with no enhancements, titled ''System Shock Classic''. The patches the were used in Portable where later made into a separate patching tool for the original game, aptly named "System Shock Portable Tool".

to:

After this legal tangle went unsolved for around a decade, Night Dive Studios acquired the DigitalDistribution rights to ''System Shock 2'' and had it released on GOG.com, and thanks to an agreement between them and Valve, it is also on UsefulNotes/{{Steam}}. The first game has circulated for a long time as the [[http://www.systemshock.org/index.php/topic,211.0.html "System Shock Portable"]] version, with an added mouse-look feature and DOSBox UsefulNotes/DOSBox emulation, until the new copyright owners demanded the downloads to be taken down. It took Night Dive Studios years to solve this new predicament, but ultimately they succeeded in obtaining the rights to the original game and released an UpdatedRerelease titled ''[[http://www.gog.com/game/system_shock_enhanced_edition System Shock: Enhanced Edition]]'' on GOG.com on September 22, 2015, and on UsefulNotes/{{Steam}} one month later. The Enhanced Edition runs natively in Windows and incorporates features from Portable and other mods, including remappable keys, mouselook support and enhanced graphical resolution, and also solves some of the bugs of the original. Those who would rather enjoy the classic in its original form need not fret, though, since the Enhanced Edition also includes the original version with no enhancements, titled ''System Shock Classic''. The patches the were used in Portable where later made into a separate patching tool for the original game, aptly named "System Shock Portable Tool".
4th Oct '16 2:57:10 PM Akriloth2160
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As of November of 2015, [[http://www.fastcompany.com/3053050/app-economy/how-one-company-is-bringing-old-video-games-back-from-the-dead Night Dive Studios has acquired full rights to the System Shock franchise]] and are planning a [[https://www.youtube.com/watch?v=okPLF9Ad9ns full remake of the first game]]. They also thought of making ''System Shock 3'', but admitted that with the scope of such game they would need outside help. And said outside help turned out to be Otherside Entertainment, ex-Looking Glass developers who posted [[http://www.othersidetease.com/b645gt.php a teaser about a new game]], but a datamining soon after revealed it to be ''[[http://www.othersidetease.com/strawberry.php System Shock 3]]''. [[http://www.rockpapershotgun.com/2015/12/15/system-shock-3-announced/ This would then be confirmed on the 15th of December 2015.]]

A Kickstarter-backed remake of the original game has been funded and earmarked for December 2017.

to:

As of November of 2015, [[http://www.fastcompany.com/3053050/app-economy/how-one-company-is-bringing-old-video-games-back-from-the-dead Night Dive Studios has acquired full rights to the System Shock franchise]] and are planning a [[https://www.youtube.com/watch?v=okPLF9Ad9ns full remake of the first game]].game]], set for a late-2017 release after a successful Kickstarter campaign. They also thought of making ''System Shock 3'', but admitted that with the scope of such game they would need outside help. And said outside help turned out to be Otherside Entertainment, ex-Looking Glass developers who posted [[http://www.othersidetease.com/b645gt.php a teaser about a new game]], but a datamining soon after revealed it to be ''[[http://www.othersidetease.com/strawberry.php System Shock 3]]''. [[http://www.rockpapershotgun.com/2015/12/15/system-shock-3-announced/ This would then be confirmed on the 15th of December 2015.]]

A Kickstarter-backed remake of the original game has been funded and earmarked for December 2017.
]]
1st Oct '16 5:06:25 PM danixdefcon5
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Added DiffLines:

** Most of the dark Cargo Bays from Deck 1 can be skipped if you know the door codes for Fluidics Control and Auxiliary Storage 5.
21st Aug '16 4:40:48 AM Morgenthaler
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** The mini-basketball game is a reference to the one in the training level of VideoGame/{{Thief}}. [[CreepyMonotone Calm-voiced]] Xerxes in the sequel is a series X-[[TwoThousandOne 9000]]SC AI, and the above mentioned arc number is a nod to ''{{Fahrenheit 451}}''

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** The mini-basketball game is a reference to the one in the training level of VideoGame/{{Thief}}. [[CreepyMonotone Calm-voiced]] Xerxes in the sequel is a series X-[[TwoThousandOne X-[[Film/TwoThousandOneASpaceOdyssey 9000]]SC AI, and the above mentioned arc number is a nod to ''{{Fahrenheit ''Literature/{{Fahrenheit 451}}''
17th Aug '16 9:03:33 AM Silverblade2
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** AbandonedHospitalAwakening: In the first game, the PlayerCharacter begins the game by waking up on the medical deck.

to:

** * AbandonedHospitalAwakening: In the first game, the PlayerCharacter begins the game by waking up on the medical deck.



** [[spoiler: HereWeGoAgain]]



* EverybodysDeadDave

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* %%* EverybodysDeadDave



* [[EverythingsBetterWithMonkeys Everythings Worse With Psychic Mutant Monkeys]]
** Correction: Everythings Worse With Psychic Mutant Monkeys '''''Who Are Sick Of Vivisections And Out For Revenge'''''.
*** And Shoot Ice Beams and Fireballs at You.
* EverythingTryingToKillYou

to:

* [[EverythingsBetterWithMonkeys Everythings Worse With Psychic Mutant Monkeys]]
** Correction: Everythings Worse With Psychic Mutant Monkeys '''''Who Are Sick Of Vivisections And Out For Revenge'''''.
*** And Shoot Ice Beams and Fireballs at You.
*
%%* EverythingsBetterWithMonkeys.
%%*
EverythingTryingToKillYou



* RandomlyDrops

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* %%* RandomlyDrops



* RealTimeWeaponChange

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* %%* RealTimeWeaponChange



* SceneryGorn

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* %%* SceneryGorn



* WasOnceAMan

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* %%* WasOnceAMan
1st Aug '16 1:06:43 PM EricNeoMatrix
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As of November of 2015, [[http://www.fastcompany.com/3053050/app-economy/how-one-company-is-bringing-old-video-games-back-from-the-dead Night Dive Studios has acquired full rights to the System Shock franchise]] and are planning a [[https://www.youtube.com/watch?v=okPLF9Ad9ns full remake of the first game]]. They also thought of making ''System Shock 3'', but admitted that with the scope of such game they would need outside help. And said outside help turned out to be Otherside Entertainment, ex-Looking Glass developers who posted [[http://www.othersidetease.com/b645gt.php a teaser about a new game]], but a datamining soon after revealed it to be ''[[http://www.othersidetease.com/strawberry.php System Shock 3]]''.

[[http://www.rockpapershotgun.com/2015/12/15/system-shock-3-announced/ This would then be confirmed on the 15th of December 2015.]]

to:

As of November of 2015, [[http://www.fastcompany.com/3053050/app-economy/how-one-company-is-bringing-old-video-games-back-from-the-dead Night Dive Studios has acquired full rights to the System Shock franchise]] and are planning a [[https://www.youtube.com/watch?v=okPLF9Ad9ns full remake of the first game]]. They also thought of making ''System Shock 3'', but admitted that with the scope of such game they would need outside help. And said outside help turned out to be Otherside Entertainment, ex-Looking Glass developers who posted [[http://www.othersidetease.com/b645gt.php a teaser about a new game]], but a datamining soon after revealed it to be ''[[http://www.othersidetease.com/strawberry.php System Shock 3]]''.

3]]''. [[http://www.rockpapershotgun.com/2015/12/15/system-shock-3-announced/ This would then be confirmed on the 15th of December 2015.]]]]

A Kickstarter-backed remake of the original game has been funded and earmarked for December 2017.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.SystemShock