History VideoGame / SystemShock

21st Oct '17 2:22:04 PM Yalsaris63
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* BadassNormal: Dr. Marie Delacroix in the second game. She follows a similar path to the protagonist (but always just ahead), while managing to both survive and accomplish some important things without the benefit of his cybernetics or psychic powers (or even military training, it appears). Also from [=SS2=], military man Suarez, who manages to not only stay alive with only standard-issue cybernetics but escape with his civilian girlfriend to boot.

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* BadassNormal: Dr. Marie Delacroix in the second game. She follows a similar path to the protagonist (but always just ahead), while managing to both survive and accomplish some important things without the benefit of his cybernetics or psychic powers (or even military training, it appears).appears) long enough [[spoiler: and even gaining SHODAN's trust before the AI abandoned her at her most critical moment and literally left her to die]]. Also from [=SS2=], military man Suarez, who manages to not only stay alive with only standard-issue cybernetics but escape with his civilian girlfriend to boot.
21st Oct '17 2:17:56 PM Yalsaris63
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* AlmostDeadGuy: Almost everybody else who isn't dead already, or trying to kill you. Grassi lives just long enough to give the player one piece of advice.

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* AlmostDeadGuy: Almost everybody else who isn't dead already, or trying to kill you. Grassi Dr. Watts lives just long enough to give the player one piece of advice.
11th Oct '17 4:58:02 PM thenameisbean
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Added DiffLines:

** Played straight earlier. [[spoiler:When Edward Diego finally dies, the column in the center of the room releases several very nasty cyborgs. Here's hoping Diego didn't leave you with just a sliver of health...]]
9th Oct '17 6:37:38 PM nombretomado
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* DolledUpInstallment: ''System Shock 2'' is a somewhat complicated case. It began development as a game where the plot and setting were unrelated to the first ''System Shock'', but the developers were fans of the original and wanted to make a game similar to it. When trying to get a publisher for the game, they lucked out with ElectronicArts who held the rights to ''System Shock'', and thus the game was reworked into a sequel.

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* DolledUpInstallment: ''System Shock 2'' is a somewhat complicated case. It began development as a game where the plot and setting were unrelated to the first ''System Shock'', but the developers were fans of the original and wanted to make a game similar to it. When trying to get a publisher for the game, they lucked out with ElectronicArts Creator/ElectronicArts who held the rights to ''System Shock'', and thus the game was reworked into a sequel.
27th Aug '17 1:30:44 AM SeptimusHeap
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In the first game, a character known for the most part only as "[[{{AFGNCAAP}} The Hacker]]" is caught breaking into the mainframe of [[MegaCorp your typical cyberpunk megacorporation]], and is offered a chance at freedom and a prime-grade neural interface in return for performing nonstandard modifications to the Sentient Hyper-Optimized Data Access Network (or SHODAN), the AI on the corporation's space station. After coming out of the six-month coma needed to heal from his surgery, the Hacker finds that SHODAN has gone absolutely insane after having her ethical controls removed, and has transformed the entire crew into cyborgs and mutated monsters devoted entirely to her. The Hacker stops SHODAN from destroying the earth and wipes her completely from the database. Notably, System Shock is widely credited with being ''the'' first story-driven action game, as well as being extraordinarily high-tech for its time, and it was arguably the most advanced game outside of arcades for years [[note]] You can look 100% overhead or down, the maps are true multi-leveled, and the world is rendered in full-3D polygons. It also has angled floors, like ramps - ie; the walls and floors aren't all at 90 degrees to one another, so you can be walking down an octagon shaped corridor, for example. Although sprites were used for smaller objects, larger objects were 3D, were fully destructable, and could be stood upon. It also had a really slick physics system: objects you throw bounce of the walls and roll down inclines, if you shoot a robot on a ledge it may fall off (and even crush another robot below), and the player can jump, crouch, crawl, lean, dodge, or do combinations of those. Objects can be pushed, picked up, and thrown. The game features dynamic lights that can pulsate or be toggled on and off. Doors and bridges can be translucent. These don't seem like much now, but the game was considered mind-blowing at the time; it could do everything other games at the time (up to and including {{Quake}}) could do ''and more'', with the exceptions of liquid physics and 16-bit color.[[/note]].

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In the first game, a character known for the most part only as "[[{{AFGNCAAP}} The Hacker]]" is caught breaking into the mainframe of [[MegaCorp your typical cyberpunk megacorporation]], and is offered a chance at freedom and a prime-grade neural interface in return for performing nonstandard modifications to the Sentient Hyper-Optimized Data Access Network (or SHODAN), the AI on the corporation's space station. After coming out of the six-month coma needed to heal from his surgery, the Hacker finds that SHODAN has gone absolutely insane after having her ethical controls removed, and has transformed the entire crew into cyborgs and mutated monsters devoted entirely to her. The Hacker stops SHODAN from destroying the earth and wipes her completely from the database. Notably, System Shock is widely credited with being ''the'' first story-driven action game, as well as being extraordinarily high-tech for its time, and it was arguably the most advanced game outside of arcades for years [[note]] You can look 100% overhead or down, the maps are true multi-leveled, and the world is rendered in full-3D polygons. It also has angled floors, like ramps - ie; the walls and floors aren't all at 90 degrees to one another, so you can be walking down an octagon shaped corridor, for example. Although sprites were used for smaller objects, larger objects were 3D, were fully destructable, and could be stood upon. It also had a really slick physics system: objects you throw bounce of the walls and roll down inclines, if you shoot a robot on a ledge it may fall off (and even crush another robot below), and the player can jump, crouch, crawl, lean, dodge, or do combinations of those. Objects can be pushed, picked up, and thrown. The game features dynamic lights that can pulsate or be toggled on and off. Doors and bridges can be translucent. These don't seem like much now, but the game was considered mind-blowing at the time; it could do everything other games at the time (up to and including {{Quake}}) VideoGame/{{Quake}}) could do ''and more'', with the exceptions of liquid physics and 16-bit color.[[/note]].
11th Jul '17 11:09:12 PM Koveras
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''System Shock'' by Creator/LookingGlassStudios was a groundbreaking FirstPersonShooter with SurvivalHorror and RPGElements set in a CyberPunk future. It wasn't exactly a smashing success in sales, but it produced a sequel that was probably one of the best [=FPSes=] in history and spawned one of the most memorable villains in all of video games.

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''System Shock'' by Creator/LookingGlassStudios was a groundbreaking FirstPersonShooter FirstPersonShooter[=/=]ImmersiveSim with SurvivalHorror and RPGElements set in a CyberPunk future. It wasn't exactly a smashing success in sales, but it produced a sequel that was probably one of the best [=FPSes=] in history and spawned one of the most memorable villains in all of video games.
3rd Jul '17 3:48:40 PM Delphi
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Added DiffLines:

* OneStatToRuleThemAll: No matter what kind of build you're creating, a few levels of Hacking is always advised.
4th Jun '17 3:10:43 PM CynicalBastardo
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* HumanPopsicle

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* HumanPopsicleHumanPopsicle: In both games, the protagonist is put into cryo stasis in order to heal from the surgery to implant their cybernetics.



* HyperspaceArsenal

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* HyperspaceArsenalHyperspaceArsenal: Downplayed in the second game. The grid inventory is used here.



* PsychicBlockDefense: The Soldier seems to have this, since the backstory established that just being near the eggs is enough to for The Many control the victim. It's heavily implied that the Many can't control the PlayerCharacter because of his brain implant.

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* PsychicBlockDefense: PsychicBlockDefense:
**
The Soldier seems to have this, since the backstory established that just being near the eggs is enough to for The Many control the victim. It's heavily implied that the Many can't control the PlayerCharacter because of his brain implant.implant.
** Bayliss is the only member of the away team to Tau Ceti V who The Many wasn't able to control. He is the one who found the part of SHODAN's circuitry and passed it onto Polito.
4th Jun '17 10:07:28 AM CynicalBastardo
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* TheAllegedCar: The Von Braun suffers from numerous breakdowns, especially with its experimental FTL drive. Coolant leaks are constant and there are very few radiation suits on board, so engineering staff are carrying around rad hypos constantly. It's implied that Tri-Optimum cheaped out on most of the safety protocols and ignored most of Delacroix's warnings that the ship wasn't ready for its mission.
* TheAllegedComputer: XERXES turns out to be hilariously easy to hack into. Someone manages to get him to sing Music/ElvisPresley songs for three hours until Delacroix is forced to pull his voice unit offline. Subsequently, when The Many start assimilating members of the Von Braun's crew, they are able to bring XERXES and, thus, all of the ship's security systems, protocol droids and sentry bots, onto their side in order to take control of the Von Braun.



* TheAllegedCar: The Von Braun suffers from numerous breakdowns, especially with its experimental FTL drive. Coolant leaks are constant and there are very few radiation suits on board, so engineering staff are carrying around rad hypos constantly. It's implied that Tri-Optimum cheaped out on most of the safety protocols and ignored most of Delacroix's warnings that the ship wasn't ready for its mission.
* TheAllegedComputer: XERXES turns out to be hilariously easy to hack into. Someone manages to get him to sing Music/ElvisPresley songs for three hours until Delacroix is forced to pull his voice unit offline. Subsequently, when The Many start assimilating members of the Von Braun's crew, they are able to bring XERXES and, thus, all of the ship's security systems, protocol droids and sentry bots, onto their side in order to take control of the Von Braun.
4th Jun '17 10:03:38 AM CynicalBastardo
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* AlmostDeadGuy: Grassi lives just long enough to give the player one piece of advice.



* AlmostDeadGuy: Almost everybody else who isn't dead already, or trying to kill you.

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* AlmostDeadGuy: Almost everybody else who isn't dead already, or trying to kill you. Grassi lives just long enough to give the player one piece of advice.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.SystemShock