History VideoGame / SystemShock

21st Aug '16 4:40:48 AM Morgenthaler
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** The mini-basketball game is a reference to the one in the training level of VideoGame/{{Thief}}. [[CreepyMonotone Calm-voiced]] Xerxes in the sequel is a series X-[[TwoThousandOne 9000]]SC AI, and the above mentioned arc number is a nod to ''{{Fahrenheit 451}}''

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** The mini-basketball game is a reference to the one in the training level of VideoGame/{{Thief}}. [[CreepyMonotone Calm-voiced]] Xerxes in the sequel is a series X-[[TwoThousandOne X-[[Film/TwoThousandOneASpaceOdyssey 9000]]SC AI, and the above mentioned arc number is a nod to ''{{Fahrenheit ''Literature/{{Fahrenheit 451}}''
17th Aug '16 9:03:33 AM Silverblade2
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** AbandonedHospitalAwakening: In the first game, the PlayerCharacter begins the game by waking up on the medical deck.

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** * AbandonedHospitalAwakening: In the first game, the PlayerCharacter begins the game by waking up on the medical deck.



** [[spoiler: HereWeGoAgain]]



* EverybodysDeadDave

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* %%* EverybodysDeadDave



* [[EverythingsBetterWithMonkeys Everythings Worse With Psychic Mutant Monkeys]]
** Correction: Everythings Worse With Psychic Mutant Monkeys '''''Who Are Sick Of Vivisections And Out For Revenge'''''.
*** And Shoot Ice Beams and Fireballs at You.
* EverythingTryingToKillYou

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* [[EverythingsBetterWithMonkeys Everythings Worse With Psychic Mutant Monkeys]]
** Correction: Everythings Worse With Psychic Mutant Monkeys '''''Who Are Sick Of Vivisections And Out For Revenge'''''.
*** And Shoot Ice Beams and Fireballs at You.
*
%%* EverythingsBetterWithMonkeys.
%%*
EverythingTryingToKillYou



* RandomlyDrops

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* %%* RandomlyDrops



* RealTimeWeaponChange

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* %%* RealTimeWeaponChange



* SceneryGorn

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* %%* SceneryGorn



* WasOnceAMan

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* %%* WasOnceAMan
1st Aug '16 1:06:43 PM EricNeoMatrix
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As of November of 2015, [[http://www.fastcompany.com/3053050/app-economy/how-one-company-is-bringing-old-video-games-back-from-the-dead Night Dive Studios has acquired full rights to the System Shock franchise]] and are planning a [[https://www.youtube.com/watch?v=okPLF9Ad9ns full remake of the first game]]. They also thought of making ''System Shock 3'', but admitted that with the scope of such game they would need outside help. And said outside help turned out to be Otherside Entertainment, ex-Looking Glass developers who posted [[http://www.othersidetease.com/b645gt.php a teaser about a new game]], but a datamining soon after revealed it to be ''[[http://www.othersidetease.com/strawberry.php System Shock 3]]''.

[[http://www.rockpapershotgun.com/2015/12/15/system-shock-3-announced/ This would then be confirmed on the 15th of December 2015.]]

to:

As of November of 2015, [[http://www.fastcompany.com/3053050/app-economy/how-one-company-is-bringing-old-video-games-back-from-the-dead Night Dive Studios has acquired full rights to the System Shock franchise]] and are planning a [[https://www.youtube.com/watch?v=okPLF9Ad9ns full remake of the first game]]. They also thought of making ''System Shock 3'', but admitted that with the scope of such game they would need outside help. And said outside help turned out to be Otherside Entertainment, ex-Looking Glass developers who posted [[http://www.othersidetease.com/b645gt.php a teaser about a new game]], but a datamining soon after revealed it to be ''[[http://www.othersidetease.com/strawberry.php System Shock 3]]''.

3]]''. [[http://www.rockpapershotgun.com/2015/12/15/system-shock-3-announced/ This would then be confirmed on the 15th of December 2015.]]]]

A Kickstarter-backed remake of the original game has been funded and earmarked for December 2017.
29th Jul '16 9:40:51 AM supergod
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* LateToTheTragedy: In both games, you wake up after all hell has broken loose. This was because Looking Glass realized that the technology just wasn't ready to have realistic reactions and conversations with pesky ''living'' people. Conversations were possible in the spiritual ancestor UltimaUnderworld, though. The main problem is the Dark Engine itself (used for ''VideoGame/{{Thief}}'' 1 & 2 as well as [=SS2=]). While it is technically capable enough, the editor is user-surly to the novice and a total mindscrew to comprehend. Coding in a believable friendly NPC would be an absolute ''nightmare''. Fortunately, both games very effectively justified this trope.

to:

* LateToTheTragedy: In both games, you wake up after all hell has broken loose. This was because Looking Glass realized that the technology just wasn't ready to have realistic reactions and conversations with pesky ''living'' people. Conversations were possible in the spiritual ancestor UltimaUnderworld, though. The main problem is of the Dark Engine itself (used for ''VideoGame/{{Thief}}'' 1 & 2 as well as [=SS2=]). While it is technically capable enough, the editor is user-surly to the novice and a total mindscrew to comprehend. Coding in a believable friendly NPC would be an absolute ''nightmare''. Fortunately, both games very effectively justified this trope.
12th Jun '16 7:27:32 PM eliaskelham
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* MissionControl: Rebecca Lansing in ''System Shock'', and Dr. Janice Polito in ''System Shock 2''.

to:

* MissionControl: Rebecca Lansing in ''System Shock'', and [[spoiler:SHODAN, who initially impersonates]] Dr. Janice Polito in ''System Shock 2''.
7th Jun '16 12:49:33 AM MasterDeva
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As of November of 2015, [[http://www.fastcompany.com/3053050/app-economy/how-one-company-is-bringing-old-video-games-back-from-the-dead Night Dive Studios has acquired full rights to the System Shock franchise]] and are planning a [[https://www.youtube.com/watch?v=okPLF9Ad9ns full remake of the first game]]. They also thought of making ''System Shock 3'', but admitted that with the scope of such game they would need outside help. And said outside help turned out to be Otherside Entertainment, ex-Looking Glass developers who posted [[http://www.othersidetease.com/b645gt.php a teaser about an new game]], but a datamining soon after revealed it to be ''[[http://www.othersidetease.com/strawberry.php System Shock 3]]''.

to:

As of November of 2015, [[http://www.fastcompany.com/3053050/app-economy/how-one-company-is-bringing-old-video-games-back-from-the-dead Night Dive Studios has acquired full rights to the System Shock franchise]] and are planning a [[https://www.youtube.com/watch?v=okPLF9Ad9ns full remake of the first game]]. They also thought of making ''System Shock 3'', but admitted that with the scope of such game they would need outside help. And said outside help turned out to be Otherside Entertainment, ex-Looking Glass developers who posted [[http://www.othersidetease.com/b645gt.php a teaser about an a new game]], but a datamining soon after revealed it to be ''[[http://www.othersidetease.com/strawberry.php System Shock 3]]''.
15th Mar '16 9:00:53 AM YoKab
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As of November of 2015, [[http://www.fastcompany.com/3053050/app-economy/how-one-company-is-bringing-old-video-games-back-from-the-dead Night Dive Studios has acquired full rights to the System Shock franchise]] and are planning a full remake of the first game. They also thought of making ''System Shock 3'', but admitted that with the scope of such game they would need outside help. And said outside help turned out to be Otherside Entertainment, ex-Looking Glass developers who posted [[http://www.othersidetease.com/b645gt.php a teaser about an new game]], but a datamining soon after revealed it to be ''[[http://www.othersidetease.com/strawberry.php System Shock 3]]''.

to:

As of November of 2015, [[http://www.fastcompany.com/3053050/app-economy/how-one-company-is-bringing-old-video-games-back-from-the-dead Night Dive Studios has acquired full rights to the System Shock franchise]] and are planning a [[https://www.youtube.com/watch?v=okPLF9Ad9ns full remake of the first game.game]]. They also thought of making ''System Shock 3'', but admitted that with the scope of such game they would need outside help. And said outside help turned out to be Otherside Entertainment, ex-Looking Glass developers who posted [[http://www.othersidetease.com/b645gt.php a teaser about an new game]], but a datamining soon after revealed it to be ''[[http://www.othersidetease.com/strawberry.php System Shock 3]]''.




"[[http://www.othersidetease.com/shodanaudio.mp3 Di-did you think I'd forgo-gotten you, insec-sec-sect?]]" THINK AGAIN
8th Mar '16 12:38:33 AM Mad_Spy
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* InstantSedation: Averted with the tranquilizer darts in the original, you need to shoot several darts to paralyze the target, doesn't lasts to long and wakes them up if you hit them.

to:

* InstantSedation: Averted with the tranquilizer darts in the original, you need to shoot several darts to paralyze the target, doesn't lasts to last too long and wakes them up if you hit them.
21st Feb '16 12:37:55 PM DankyCroodle
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"[[http://www.othersidetease.com/shodanaudio.mp3 Di-did you think I'd forgotte-tten you, insec-sec-sect?]]" THINK AGAIN

to:

"[[http://www.othersidetease.com/shodanaudio.mp3 Di-did you think I'd forgotte-tten forgo-gotten you, insec-sec-sect?]]" THINK AGAIN
21st Jan '16 5:22:38 PM nombretomado
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After this legal tangle went unsolved for around a decade, Night Dive Studios acquired the DigitalDistribution rights to ''System Shock 2'' and had it released on GOG.com, and thanks to an agreement between them and Valve, it is also on UsefulNotes/{{Steam}}. The first game has circulated for a long time as the [[http://www.systemshock.org/index.php/topic,211.0.html "System Shock Portable"]] version, with an added mouse-look feature and DOSBox emulation, until the new copyright owners demanded the downloads to be taken down. It took Night Dive Studios years to solve this new predicament, but ultimately they succeeded in obtaining the rights to the original game and released an UpdatedRerelease titled ''[[http://www.gog.com/game/system_shock_enhanced_edition System Shock: Enhanced Edition]]'' on GOG.com on September 22, 2015, and on {{Steam}} one month later. The Enhanced Edition runs natively in Windows and incorporates features from Portable and other mods, including remappable keys, mouselook support and enhanced graphical resolution, and also solves some of the bugs of the original. Those who would rather enjoy the classic in its original form need not fret, though, since the Enhanced Edition also includes the original version with no enhancements, titled ''System Shock Classic''. The patches the were used in Portable where later made into a separate patching tool for the original game, aptly named "System Shock Portable Tool".

to:

After this legal tangle went unsolved for around a decade, Night Dive Studios acquired the DigitalDistribution rights to ''System Shock 2'' and had it released on GOG.com, and thanks to an agreement between them and Valve, it is also on UsefulNotes/{{Steam}}. The first game has circulated for a long time as the [[http://www.systemshock.org/index.php/topic,211.0.html "System Shock Portable"]] version, with an added mouse-look feature and DOSBox emulation, until the new copyright owners demanded the downloads to be taken down. It took Night Dive Studios years to solve this new predicament, but ultimately they succeeded in obtaining the rights to the original game and released an UpdatedRerelease titled ''[[http://www.gog.com/game/system_shock_enhanced_edition System Shock: Enhanced Edition]]'' on GOG.com on September 22, 2015, and on {{Steam}} UsefulNotes/{{Steam}} one month later. The Enhanced Edition runs natively in Windows and incorporates features from Portable and other mods, including remappable keys, mouselook support and enhanced graphical resolution, and also solves some of the bugs of the original. Those who would rather enjoy the classic in its original form need not fret, though, since the Enhanced Edition also includes the original version with no enhancements, titled ''System Shock Classic''. The patches the were used in Portable where later made into a separate patching tool for the original game, aptly named "System Shock Portable Tool".
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.SystemShock