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In April 2021, a sequel, ''VideoGame/SYNTHETIK2'' was announced for Early Access.

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In April 2021, a sequel, ''VideoGame/SYNTHETIK2'' was announced for PC on Steam in Early Access.
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In December 2020, a the game received a major update, as well as Xbox One and Nintendo Switch releases, coined '''''SYNTHETIK ULTIMATE'''''. The update added new items and item shops, new enemies (including randomized squadrons of unique elites), new music, and a grueling new final chamber following the (former) final boss, as well as new cutscenes and boss dialogue to flesh out the barebones story.

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In December 2020, a the game received a major update, as well as Xbox One and Nintendo Switch releases, coined '''''SYNTHETIK ULTIMATE'''''. The update added new items and item shops, new enemies (including randomized squadrons of unique elites), elite grunts), new music, and a grueling new final chamber following the (former) final boss, as well as new cutscenes and boss dialogue to flesh out the barebones story.
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Released in March 2018, '''''SYNTHETIK''''' is a fast-paced and relentless [[{{Roguelike}} roguelite]] shooter with singleplayer or two-player CoOpMultiplayer modes developed and published by German independent studio Flow Fire Games. Your mission is simple; as an AceCustom Android prototype of Kaida Corporation, fight your way to the Heart of Armageddon and prevent the rogue AIs from wiping out humanity.

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Released in March 2018, '''''SYNTHETIK''''' is a fast-paced and relentless [[{{Roguelike}} roguelite]] shooter with singleplayer or two-player CoOpMultiplayer modes developed and published by German independent video game studio Flow Fire Games. Your mission is simple; as an AceCustom Android prototype of Kaida Corporation, fight your way to the Heart of Armageddon and prevent the rogue AIs from wiping out humanity.
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In April 2021, a sequel, '''''Synthetik 2''''' was announced for Early Access.

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In April 2021, a sequel, '''''Synthetik 2''''' ''VideoGame/SYNTHETIK2'' was announced for Early Access.
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In April 2021, a sequel, '''''Synthetik 2''''' was announced for Early Access.

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* KillSat: There are items that can release satellite beams. The G87"BEAMER" shoots a slowly-moving beam, The "Icarus" shoots triple beams at once, and The Legendary-tier "Redline" can shoot a massive orbital beam for a long time.

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* KillSat: There are items that can release satellite beams. The G87"BEAMER" shoots a slowly-moving beam, The "Icarus" shoots triple three sweeping beams at once, and The Legendary-tier "Redline" can shoot fires a massive orbital beam for a long time.



* MightyGlacier: The Riot Guard class has one of the lowest base movement speeds, and is even further slowed when wielding their unique Riot Shield starting weapon, but in exchange, they have a huge base health pool, high default Armor, and a passive ability that grants them temporary regenerating health when they sustain damage or take down enemies.



* StockNinjaWeaponry: There are ninja items like Kunai or Acidic Throwing star. The Z1 Sundering Shuriken is one of the best items in the game.

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* StockNinjaWeaponry: There are ninja ninja-flavored items like to be found, such as Kunai or Acidic Throwing star. The Z1 and acid-tipped shuriken. There's also a Legendary-tier "Z1 Sundering Shuriken is one of the best items in the game. Shuriken" item which can chew through foes with ease.


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* SuspiciousVideoGameGenerosity: The first section of the final boss chamber is an empty room with an ammo crate, setting it apart from the other boss rooms which start the fight immediately. The ominous music doesn't help the mood, either.
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* BottomlessMagazines: Weapons with the ''Ammo Printing'' perk have semi-bottomless mags; as long as you don't empty them ''completely'', they'll slowly regenerate ammo for the current magazine whilst held. Notably a default feature of the [=KSG 2000=], [=SS58=] Plasma Mod, and Kaida Nailgun.

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* BottomlessMagazines: Weapons with the ''Ammo Printing'' perk have semi-bottomless mags; as long as you don't empty them ''completely'', they'll slowly regenerate ammo for the current magazine whilst held. Notably a default feature of the [=KSG 2000=], [=SS58=] Plasma Mod, any Plasma-based weapons, and the Kaida Nailgun.
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Addition of "Flunky Boss" trope

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* FlunkyBoss: The Unstable Mass, one of the two possible bosses of the third area, has few methods of attack on its own, and generally just tries to roll or hop around to squash the player. However, during the battle, smaller blob enemies will spawn around the arena to aimlessly roll around and spawn dozens of miniature blobs, which are very fast and aggressively swarm the player to do contact damage. In addition, destroying the Unstable Mass ''doesn't destroy any of the other enemies,'' which can and will happily continue to [[KaizoTrap attack and kill the player after the boss is defeated]].
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* HitboxDissonance: Enemy hitboxes have astonishingly little to do with where they visually appear. Non-humanoid ground enemies have mostly reasonable hitboxes, humanoid enemies much worse, and hovering enemies are so bad that you can't reliably hit them even while you're using a perfectly accurate gun and they are not moving at all.

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* HitboxDissonance: Enemy Some smaller hovering enemies (such as automated rocket drones) have hitboxes have astonishingly little that are slightly smaller or off-center compared to do with where they visually appear. Non-humanoid ground enemies have mostly reasonable hitboxes, their appearance. Most grounded or humanoid enemies much worse, and hovering enemies are so bad that you can't reliably hit them even while you're using a perfectly accurate gun and they are not moving at all.don't have this issue, thankfully, which allows for well-placed fire to do [[BoomHeadshot extra damage]].
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** The Seth-Up suitcase turret, which was added to the gave after WebVideo/SsethTzeentach's [[https://www.youtube.com/watch?v=r5tsEJgPn30 review.]]

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** The Seth-Up suitcase turret, which was added to the gave game after WebVideo/SsethTzeentach's [[https://www.youtube.com/watch?v=r5tsEJgPn30 review.]]
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General tweaks to readability and sentence flow for existing trope entries.


* AwesomeButImpractical: The Nemesis Prototype has a shade of this. Bullets from this sniper rifle have extremely high damage (even by sniper rifle standards), deal double damage to bosses. This weapon also have pinpoint accuracy, and a very short reload time. Sounds good? Unfortunately, bullets from this weapon ricochet off the walls, so there are chances that you will be heavily injured or outright killed by a ricocheted bullet unless you are very careful.

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* AwesomeButImpractical: The Nemesis Prototype has a shade of this. Bullets from this sniper rifle have It deals extremely high damage (even by sniper rifle standards), deal always deals double damage to bosses. This weapon bosses, and has enough armor-piercing potential to shred multiple enemies with a single shot, while also have boasting pinpoint accuracy, accuracy and a very short reload time. Sounds good? Unfortunately, bullets from this weapon readily ricochet off the walls, so there are chances that there's a high chance for you will be to get heavily injured or outright killed by a ricocheted bullet unless you are you're very careful.careful with your shot placement.
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* DiscardAndDraw: While all classes can Recycle items (that is, discard them for a Credit gain), the Engineer has an ability that grants a random, partially-upgraded item after Recycling a certain number of other items.

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* BackStab: Assassin class has "Scoundrel's Dagger", and you can deal 2x damage when you stabbed the enemy from the back.

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* BackStab: The Assassin class has the "Scoundrel's Dagger", and you can deal Dagger" unique weapon, which deals 2x damage when you stabbed the enemy attack from the back.behind with it.


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** In addition, clearing the game with a high enough difficulty modifier will unlock small, permanent bonuses to every class.
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In December 2020, a the game received a major update, as well as Xbox One and Nintendo Switch releases, coined '''''Synthetik ULTIMATE'''''. The update added new items and item shops, new enemies (including randomized squadrons of unique elites), new music, and a grueling new final chamber following the (former) final boss, as well as new cutscenes and boss dialogue to flesh out the barebones story.

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In December 2020, a the game received a major update, as well as Xbox One and Nintendo Switch releases, coined '''''Synthetik '''''SYNTHETIK ULTIMATE'''''. The update added new items and item shops, new enemies (including randomized squadrons of unique elites), new music, and a grueling new final chamber following the (former) final boss, as well as new cutscenes and boss dialogue to flesh out the barebones story.
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* LuckilyMyShieldWillProtectMe: The Viking Riotshield is a SMG/Riotshield combination. Wielding this weapon gives 30 armor bonus to the player, but also reduces their move speed. Even when not wielding it you still get 15 armor.

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* LuckilyMyShieldWillProtectMe: The Riot Guard's Viking Riotshield is a SMG/Riotshield combination. Wielding this weapon gives 30 armor bonus to the player, but also reduces their move speed. Even when not wielding it you still get 15 armor.



* NeverBringAKnifeToAGunFight: Nobody told the Raider this rule; one of their starting options is a {{Vibroweapon}} knife. Dealing damage to enemies with this knife will increase its blade damage and heals your health. Finishing enemies with it resets its cooldown, so this blade is very good at killing a group of wounded enemies.

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* NeverBringAKnifeToAGunFight: Nobody told the Raider this rule; one of their starting options is a {{Vibroweapon}} knife. Dealing damage to enemies with this knife will increase its blade damage and heals restore your health. Finishing enemies with it resets its cooldown, so this blade is very good at killing a group of wounded enemies.



* RoboSpeak: Enemy androids speak like this. Their dialogue consist of only a few phrases.

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* RoboSpeak: Enemy Mook androids speak like this. Their dialogue consist of only a few phrases.



* TheStraightAndArrowPath: The Ballistic CRX-Bow is a powerful weapon for sniping enemies. It can increase its damage by scoring headshots.

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* TheStraightAndArrowPath: The Ballistic CRX-Bow is a powerful weapon for sniping enemies. It can permanently increase its damage output by scoring headshots.



* ThisIsADrill: The legendary active item, Infinity Drill Piece shoots a mysterious drilling projectile. This attack is quite damaging.

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* ThisIsADrill: The legendary active item, item Infinity Drill Piece shoots a [[Anime/{{TengenToppaGurrenLagann}} mysterious drilling projectile. This attack is quite damaging.projectile]] that does massive damage and automatically tracks to new targets if it destroys an enemy.

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Adding "Arrogant Kung Fu Guy" example


* ArmorIsUseless: Nope. There's two forms of it in [=SYNTHETIK=] - straight Armor, and Plating;

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* ArmorIsUseless: Nope.Averted. There's two forms of it in [=SYNTHETIK=] - straight Armor, and Plating;


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* ArrogantKungFuGuy: With the addition of boss dialogue in the ULTIMATE edition, the Raptor Jet boss fills this role, referring to itself as the "king of the skies" and mocking the player's "weak humanoid frame."

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* AffablyEvil: Experiment 57, one of the first possible bosses, would like to inform all personnel to please stand well back while annihilation is in progress, thanks.



* EliteMooks: Some enemies in the levels are the elite variant, and they are noticeably tougher than normal ones.

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* EliteMooks: Some enemies in Elite enemies, such as Headhunters (fast pursuers who actively track the levels are player through the elite variant, level and they are noticeably tougher than normal ones. lay down suppressive fire), Chrono Troopers ({{Teleporting Mook}}s), upgraded turrets, and [[TankGoodness tanks and vehicles.]]



* HeyItsThatGun: The "Enforcer Carbine" is an essentially unmodified [=G36C=], with a fancy paint job... except it shoots purple energy bolts.

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* HeyItsThatGun: The Most guns are either unchanged from their real life variants, have some kind of gimmick (like the ACR being equipped with healing nanites), or fire some weird future ammo (such as the "Enforcer Carbine" is an essentially unmodified [=G36C=], with being a fancy paint job... except it shoots purple energy bolts.laser [=G36=]).



* InvisibilityCloak: Assassin class has one. It works great with their dagger.

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* InvisibilityCloak: The Assassin class has one. It works great with their dagger.
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** The [[Videogame/{{Bloodborne}} "Blood Borne"]] module, which lets you regain health if you kill enemies after taking damage, which was clearly based off that game's recovery mechanic.
** The Seth-Up suitcase turret, which was added to the gave after WebVideo/SsethTzeentach's [[https://www.youtube.com/watch?v=r5tsEJgPn30 review.]]
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* ColorCodedItemTiers: For weapons and items. Dull blue (Common), Blue (Uncommon), Purple (Rare), Red (Legendary). These are preset by the base type, and altered only by the ''ULTRA'' variant.

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* ColorCodedItemTiers: For weapons and items. Dull blue (Common), Blue (Uncommon), Purple (Rare), Red (Legendary). These are preset by the base type, and altered only by the ''ULTRA'' variant.[[spoiler: or ''DIVINE'']] variants.

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In December 2020, a the game received a major update, as well as Xbox One and Nintendo Switch releases, coined '''''Synthetik ULTIMATE'''''. The update added new items and item shops, new enemies (including randomized squadrons of unique elites), new music, and a grueling new final chamber following the (former) final boss, as well as new cutscenes and boss dialogue to flesh out the barebones story.



* ActionBomb: Spider bots will charge into you and explode.

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* ActionBomb: Spider bots will charge into you and explode. Specialist-class characters can also select them as a starting item to give their robotic foes a taste as well.



* AutoRevive: The Divine Reconstructor can save you from death. It's one-use, though.

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* AutoRevive: The Divine Reconstructor can save you from death. It's one-use, though.very rare, though, and can only be used once.



* BlobMonster: The "Unstable Mass" boss. It doesn't have any projectile attack and just try to crush you. The main problem is, it can spawn massive amounts of slime enemies to attack you.

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* BlobMonster: The "Unstable Mass" boss. It doesn't have any projectile attack and just try to crush you. The main problem is, it can spawn massive amounts of slime enemies to attack and quickly overwhelm you.



* DashAttack: When you have the Lighting Boots, you can damage enemies by dashing into them.

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* DashAttack: When you have the Lighting Boots, Boots item, you can damage enemies by dashing into them.



* ExcusePlot: You are an android soldier. Enter into the building of robot-making corporation and destroy the army of robots.

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* ExcusePlot: You are an android soldier. Enter into the building of robot-making corporation and destroy the army of robots. The December 2020 "Ultimate" update added an introductory cutscene and some brief dialogue snippets to flesh out the story, but the overall plot is largely unchanged.



* MagikarpPower: The Engineer has shades of this. It starts noticeably weaker than other classes, with a lower maximum health and penalties to both Scavenging (Which affects how frequently item crates and power-ups appear) and Luck (Which affects numerous things in small ways). However, their first attribute upgrade is twice as powerful as normal, and every subsequent upgrade is 50% more powerful than they would typically be. If an Engineer is able to find enough upgrades to overcome their initial weakness, they can easily snowball into a force to be reckoned with.



* MookMedic: The Healing Turrets can send healing drones to heal other enemies. [[ShootTheMedicFirst Destroying them first is usually a good idea]].

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* MookMedic: The Healing Turrets (and in the ULTIMATE update, mobile Medi-Ball enemies) can send healing drones to heal other enemies. [[ShootTheMedicFirst Destroying them first is usually a good idea]].



** RandomlyGeneratedLoot: Active/passive items are fixed (except for their quality percentage), but each gun can generate as one of seventeen variants (plus/minus some that are exclusive to certain weapon types). Each is effectively a 'template' that alters its fixed stats; for example, ''Siege V'' increases magazine capacity, ''Military Spec'' removes the jamming chance, and ''ULTRA'' weapons are [[AceCustom better in every way]].

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** RandomlyGeneratedLoot: Active/passive items are fixed (except for their quality percentage), but each gun can generate as one of seventeen variants (plus/minus some that are exclusive to certain weapon types). Each is effectively a 'template' that alters its fixed stats; for example, ''Siege V'' increases magazine capacity, ''Military Spec'' removes the jamming chance, and ''ULTRA'' weapons are [[AceCustom better in every way]].way]], but suffer from gaining less ammunition per pickup.



* SentryGun: There are two turret items, the DMR Sentry Turret and the [[MoreDakka LMG Sentry Turret]]. Also, there are many enemy turrets in the levels.

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* SentryGun: There are two turret items, the DMR Sentry Turret and the Engineer-specific [[MoreDakka LMG Sentry Turret]]. Also, there are many enemy turrets in the levels.



* SimpleYetAwesome: The primary playstyle of the Riot class is charging enemies, stunning them, and blowing them away with shotguns. The combination of these abilities allow a Riot class character to bulldoze right through most opposition, and as their primary source of healing is ''getting shot'' they're going to ignore most anything short of rockets and other high-damage single shot attacks.

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* SimpleYetAwesome: The primary playstyle of the Riot Guard class is charging enemies, stunning them, and blowing them away with shotguns. shotguns or SMGs. The combination of these abilities allow a Riot class character Guard to bulldoze right through most opposition, and as their primary source of healing is ''getting shot'' they're going to ignore most anything short of rockets and other high-damage single shot attacks.

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Frickin' Laser Beams entry amended in accordance with this Trope Repair Shop Thread.


* EnergyWeapon: Certain enemies use targeting laser beams and you can add a LaserSight to your weapons, but all energy weapons fire [[SlowLaser discrete bolts]] rather than coherent beams.



* FrickinLaserBeams: Certain enemies use targeting laser beams and you can add a LaserSight to your weapons, but all energy weapons fire discrete bolts rather than coherent beams.
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** There is the 'Master Chief' handgun. As you can guess, this gun is very similar to M6 Series handgun of ''Franchise/{{Halo}}''.

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** There is the 'Master Chief' handgun. As you can guess, this gun is very similar to handgun, and it's (obviously) more-or-less M6 Series handgun of ''Franchise/{{Halo}}''.



** The Liandry Rail Gun? you mean [[VideoGame/{{Unreal}} Liandri]]? Also, The 'Ripjack' sawblade launcher is very similar to [[VideoGame/UnrealTournament Unreal Tournament]]'s 'Ripper' sawblade launcher.

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** The Liandry Rail Gun? you mean Gun, named for Unreal's [[VideoGame/{{Unreal}} Liandri]]? Also, The 'Ripjack' sawblade launcher Liandri Corporation]]. Similarly, the Ripjack is very named after a similar weapon in Unreal, and the flak cannon functions identically to [[VideoGame/UnrealTournament Unreal Tournament]]'s 'Ripper' sawblade launcher.as well.
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removed duplicate entry


** The "Road Warrior" shotgun is taken straight from [[Film/MadMax2TheRoadWarrior Mad Max]].
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** The "Road Warrior" shotgun is taken straight from [[Film/MadMax2TheRoadWarrior Mad Max]].
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Not a tactical shooter, despite the devs' claims.


Released in March 2018, '''''SYNTHETIK''''' is a fast-paced and relentless TacticalShooter [[{{Roguelike}} roguelite]] with singleplayer or two-player CoOpMultiplayer modes developed and published by German independent studio Flow Fire Games. Your mission is simple; as an AceCustom Android prototype of Kaida Corporation, fight your way to the Heart of Armageddon and prevent the rogue AIs from wiping out humanity.

to:

Released in March 2018, '''''SYNTHETIK''''' is a fast-paced and relentless TacticalShooter [[{{Roguelike}} roguelite]] shooter with singleplayer or two-player CoOpMultiplayer modes developed and published by German independent studio Flow Fire Games. Your mission is simple; as an AceCustom Android prototype of Kaida Corporation, fight your way to the Heart of Armageddon and prevent the rogue AIs from wiping out humanity.
Is there an issue? Send a MessageReason:
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Released in March 2018, ''SYNTHETIK'' is a fast-paced and relentless TacticalShooter [[{{Roguelike}} roguelite]] with singleplayer or two-player CoOpMultiplayer modes developed and published by German independent studio
Flow Fire Games. Your mission is simple; as an AceCustom Android prototype of Kaida Corporation, fight your way to the Heart of Armageddon and prevent the rogue AIs from wiping out humanity.

to:

Released in March 2018, ''SYNTHETIK'' '''''SYNTHETIK''''' is a fast-paced and relentless TacticalShooter [[{{Roguelike}} roguelite]] with singleplayer or two-player CoOpMultiplayer modes developed and published by German independent studio
studio Flow Fire Games. Your mission is simple; as an AceCustom Android prototype of Kaida Corporation, fight your way to the Heart of Armageddon and prevent the rogue AIs from wiping out humanity.



On January 21st, 2019, a standalone expansion, ''SYNTHETIK: Arena'', was released for free. It contains several game modes where the player must perform objectives such as defending a core, hunting down elite units, killing enemies near generators to power them up, and more.

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On January 21st, 2019, a standalone expansion, ''SYNTHETIK: Arena'', '''''SYNTHETIK: Arena''''', was released for free. It contains several game modes where the player must perform objectives such as defending a core, hunting down elite units, killing enemies near generators to power them up, and more.
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[[caption-width-right:350:DIE, ANDROID.]]

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[[caption-width-right:350:DIE, [[caption-width-right:350:''DIE, ANDROID.]]
'']]



Released in March 2018, ''SYNTHETIK'' is a fast-paced and relentless action-roguelite with singleplayer or two-player CoOpMultiplayer modes. Your mission is simple; as an AceCustom Android prototype of Kaida Corporation, fight your way to the Heart of Armageddon and prevent the rogue AIs from wiping out humanity.

Available on [[http://store.steampowered.com/app/528230/SYNTHETIK/ Steam]], [[https://flowfiregames.itch.io/synthetik itch.io]], and [[https://www.gog.com/game/synthetik_legion_rising GOG.com]].

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Released in March 2018, ''SYNTHETIK'' is a fast-paced and relentless action-roguelite TacticalShooter [[{{Roguelike}} roguelite]] with singleplayer or two-player CoOpMultiplayer modes.modes developed and published by German independent studio
Flow Fire Games.
Your mission is simple; as an AceCustom Android prototype of Kaida Corporation, fight your way to the Heart of Armageddon and prevent the rogue AIs from wiping out humanity.

Available on [[http://store.steampowered.com/app/528230/SYNTHETIK/ Steam]], [[https://flowfiregames.itch.io/synthetik itch.io]], and [[https://www.gog.com/game/synthetik_legion_rising GOG.com]].
com]], and [[https://flowfiregames.itch.io/synthetik itch.io]].



!!Tropes:

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!!Tropes:!!General Tropes:
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Available on [[http://store.steampowered.com/app/528230/SYNTHETIK/ Steam]] and [[https://flowfiregames.itch.io/synthetik itch.io]]

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Available on [[http://store.steampowered.com/app/528230/SYNTHETIK/ Steam]] and Steam]], [[https://flowfiregames.itch.io/synthetik itch.io]]
io]], and [[https://www.gog.com/game/synthetik_legion_rising GOG.com]].
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* GrenadeLauncher: Two primary, one 'passive'. The classic [=M79=] as a unique unlockable for the Specialist class, and the Milkor [=M32 MGL=] with its six-round cylinder. The passive is the [=M205=], which causes your next standard shot with any weapon to also launch one (sometimes two) bouncing grenades.

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* GrenadeLauncher: Two Three primary, one 'passive'. The classic Ares GL-16 as a starting weapon for the Demolisher class, the [=M79=] as that's also a unique unlockable for the Specialist class, [[Film/Terminator2JudgmentDay Terminator]] ShoutOut, and the Milkor [=M32 MGL=] with its six-round cylinder. The passive is the [=M205=], which causes your next standard shot with any weapon to also launch one (sometimes two) bouncing grenades. There's also a number of assault rifles with underbarrel grenade launchers.



* StuffBlowingUp: This is a specialization of the Demolisher. They can gain health and shield from explosions that hit enemies, and have items/perks revolving around ammo recovery and regeneration, so they can keep on blowing stuff up. Also, they start with a classic break-action [=M79=] Grenade Launcher. That can potentially hold two rounds at once. Somehow.

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* StuffBlowingUp: This is a specialization of the Demolisher. They can gain health and shield from explosions that hit enemies, and have items/perks revolving around ammo recovery and regeneration, so they can keep on blowing stuff up. Also, they start with a classic break-action [=M79=] Grenade Launcher.Launcher, the Ares GL-16. That can potentially hold two rounds at once. Somehow.
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Armor changed in update 25. Updating info.


** Armor is a flat reduction on all incoming damage dealt to Health, but doesn't apply to Shields. If you have 60 Armor, you take 60 less damage from attacks. Rapid-fire weapons have difficulty with Armor, but it's not as good against high-damage attacks, as it's a flat effect rather than a percentage.
** Plating is a 'get out of damage free' card; one point of Plating (default max 2, enemies can have up to 4, bosses can have even more) completely absorbs a single attack's worth of damage, and is then removed. Plating excels at defeating high-damage single attacks like sniper shots, but is poor against [[MoreDakka rapid-fire]] or [[ShotgunsAreJustBetter multi-projectile]] weapons.

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** Armor is a flat percentage reduction[[note]]Flat damage reduction prior to Update 25[[/note]] on all incoming damage dealt to Health, but doesn't apply to Shields. If you have 60 Armor, you take 60 60% less damage from attacks. Rapid-fire weapons tend to have difficulty problem with Armor, but it's not as good against high-damage attacks, as it's a flat effect rather than a percentage.
armor since they are less likely to have access to armor-piercing rounds.
** Plating is a 'get out of damage free' card; one point of Plating (default max 2, enemies can have up to 4, bosses can have even more) completely absorbs a single attack's worth of damage, and is then removed. Plating excels at defeating high-damage single attacks like sniper shots, but is poor against [[MoreDakka rapid-fire]] or rapid-fire]], [[ShotgunsAreJustBetter multi-projectile]] multi-projectile]], laser, or plasma weapons.



* LuckilyMyShieldWillProtectMe: The Viking Riotshield is a SMG/Riotshield combination. Wielding this weapon gives 100 armor bonus to the player, but also reduces their move speed.

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* LuckilyMyShieldWillProtectMe: The Viking Riotshield is a SMG/Riotshield combination. Wielding this weapon gives 100 30 armor bonus to the player, but also reduces their move speed. Even when not wielding it you still get 15 armor.

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