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* {{Handguns}}: You start with one, and you can never get rid of it or replace it. Fortunately, you can use Weapon Kits to trick it out and keep it competitive with your other weapons, and it does good damage on headshots.

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* {{Handguns}}: You start with one, and you can never get rid of it or replace it.it (except for Riot Guards). Fortunately, you can use Weapon Kits to trick it out and keep it competitive with your other weapons, and it does good damage on headshots.
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Released in March 2018, '''SYNTHETIK''' is a fast-paced and relentless action-roguelite with singleplayer or two-player CoOpMultiplayer modes. Your mission is simple; as an AceCustom Android prototype of Kaida Corporation, fight your way to the Heart of Armageddon and prevent the rogue AIs from wiping out humanity.

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Released in March 2018, '''SYNTHETIK''' ''SYNTHETIK'' is a fast-paced and relentless action-roguelite with singleplayer or two-player CoOpMultiplayer modes. Your mission is simple; as an AceCustom Android prototype of Kaida Corporation, fight your way to the Heart of Armageddon and prevent the rogue AIs from wiping out humanity.



On January 21st, 2019, a new game called '''SYNTHETIK: Arena''' was released for free, with several game modes where the player must perform objectives such as defending a core, hunting down elite units, killing enemies near generators to power them up, and more.

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On January 21st, 2019, a new game called '''SYNTHETIK: Arena''' standalone expansion, ''SYNTHETIK: Arena'', was released for free, with free. It contains several game modes where the player must perform objectives such as defending a core, hunting down elite units, killing enemies near generators to power them up, and more.
more.
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* AntiFrustrationFeatures: While the Jamming mechanic is a big pain, successfully unclogging a gun automatically loads it with a full clip. This doesn't fully mitigate the frustration of getting a jam (since the point is to heighten the tension) it does make it at least fair in that having a gun jam while on low ammo would mean you'd have to unjam it ''then'' reload it, which you get you killed in a tense firefight.
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That is just basic difficulty progression, a spike has to be a very notable increase that stands out


* DifficultySpike: A common complaint is that difficulty seems to spike after (and perhaps ''with'') each boss fight, with the addition of new enemy types to levels. The bosses themselves can also be something of a spike depending on what weapons and items you have.
* DigitizedSprites
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** There's an item called the "Black [[Manga/Berserk Berserk]] Charm", which bears the Mark of Sacrifice.

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** There's an item called the "Black [[Manga/Berserk Berserk]] Charm", [[Manga/{{Berserk}} Black Berserk Charm]], which bears the Mark of Sacrifice.

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** There is the [[Anime/TengenToppaGurrenLagann Yoko-Lagann]] sniper rifle.

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** There is the [[Anime/TengenToppaGurrenLagann Yoko-Lagann]] sniper rifle. The Infinity Drill Piece also looks like a Core Drill.


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** There's an item called the "Black [[Manga/Berserk Berserk]] Charm", which bears the Mark of Sacrifice.
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*** The Guardian classes have the 'Master Chief' and the Coil Pistol.
*** The Rogue classes have the PSX Covert Ops and the G17 'Undercover'.
*** The Commando classes have the Kaida Model H and the Desert Eagle .50.
*** The Specialist classes have the Kaida Laser Pistol and the PPQ-H Laser Pistol.

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*** The Guardian classes have the 'Master Chief' (a heavy pistol) and the Coil Pistol.
Pistol (a pistol similar to a shotgun).
*** The Rogue classes have the PSX Covert Ops and the G17 'Undercover'.
'Undercover' (both of which are suppressed weapons).
*** The Commando classes have the Kaida Model H (a revolver) and the Desert Eagle .50.
50 (a heavy pistol).
*** The Specialist classes have the Kaida Laser Pistol and the PPQ-H Laser Pistol.Pistol (both of which are energy weapons).

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* AnachronismStew: Of the PurelyAestheticEra variety; though the game supposedly takes place in 1985, there are advanced robotics, modern-day and sci-fi weapons, and more. Want a [=G36C=] that shoots purple energy bolts? Sure, why not. What about the M6 Magnum from Series/{{Halo}}? Yeah, they have that too. How does a classic [=BREN Gun=] that shoots splitting rounds sound?

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* AnachronismStew: Of the PurelyAestheticEra variety; though the game supposedly takes place in 1985, there are advanced robotics, modern-day and sci-fi weapons, and more. Want a [=G36C=] that shoots purple energy bolts? Sure, why not. What about the M6 Magnum from Series/{{Halo}}? ''Franchise/{{Halo}}''? Yeah, they have that too. How does a classic [=BREN Gun=] that shoots splitting rounds sound?



* ReliablyUnreliableGuns: The guns in this game are so surprisingly terrible that they seem like something out of 1685 instead of 1985. Many guns take a very long time to reload, it is impossible to recover ammo from discarded "clips" of revolver ammo, guns will typically jam more than once per minute, their accuracy is terrible at even medium range, and best of all your guns are quite likely to burn you to death. The Heavy Gunner's signature weapon has an inexplicable spin up time despite not being a rotary weapon, while the guns which create ammo for themselves mysteriously stop if your clip ever empties and never create any reserve ammo for you. The Guardian's throwing axe and Commando's knife, meanwhile, do ''very'' good damage with perfect reliability.

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* ReliablyUnreliableGuns: The While they're certainly effective at dealing damage, the guns in this game are so surprisingly terrible that they seem like something out of 1685 instead of 1985. Many guns take a very long time to reload, it is impossible to recover ammo from discarded "clips" of revolver ammo, guns will typically jam more than once per minute, their accuracy is terrible at even medium range, and best of all your guns are quite likely prone to burn you to death. The Heavy Gunner's signature jamming, especially if the "Jamming" modifier is added. Thankfully, these weapons can be unjammed by simply mashing the reload button - and once this is done, the weapon has is automatically reloaded with a full clip of ammo. Furthermore, as weapons are used and unjammed (again, an inexplicable spin up time despite not being a rotary weapon, while effect that is increased with the guns "Jamming" modifier active), "Mastery" of the weapon increases, which create ammo for themselves mysteriously stop if your clip ever empties and never create any reserve ammo for you. The Guardian's throwing axe and Commando's knife, meanwhile, do ''very'' good damage with perfect reliability.will reduce the chance of jamming.



* RevolversAreJustBetter: Yes and no. There's a couple models on offer. Whilst they hit very hard, they tend to have issues with swarms of enemies, or those with Plating.

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* RevolversAreJustBetter: Yes and no. There's a couple models on offer. Whilst they hit very hard, hard and never jam, they tend to have issues with swarms of enemies, or those with Plating.Plating. Furthermore, they tend to suffer from high recoil, which causes further issues when dealing with groups of foes.



** There is the [[Franchise/{{Robocop}} Auto-9]]/45 burstfire handgun.

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** There is the [[Franchise/{{Robocop}} Auto-9]]/45 burstfire burst-fire handgun.



** The double barrel Shotgun is named '[[Film/MadMax2TheRoadWarrior Road warrior]]'.
** There are at least two [[Film/Terminator2JudgmentDay Terminator]] references. The Winchester 1887 is called '''T 8-00'''-Gauge, and the M79 grenade launcher is called... M79 [[ExactlyWhatItSaysOnTheTin Terminator]].

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** The double barrel Shotgun is named the '[[Film/MadMax2TheRoadWarrior Road warrior]]'.Warrior]]'.
** There are at least two [[Film/Terminator2JudgmentDay Terminator]] references. The Winchester 1887 is called the '''T 8-00'''-Gauge, and the M79 grenade launcher is called... the M79 [[ExactlyWhatItSaysOnTheTin Terminator]].

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* ThrowDownTheBomblet: The breacher class can throw breaching charges to demolish nearby enemies.
* TheTurretMaster: The engineer class is especially good at using turrets.

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* ThrowDownTheBomblet: The breacher Breacher class can throw breaching charges to demolish nearby enemies.
* TheTurretMaster: The engineer Engineer class is especially good at using turrets.turrets, and always starts with one.



* WeaponOfChoice: Each class has a preferred weapon group; the Breacher excel with Shotguns, the Sniper prefer Sniper Rifles, the Heavy Gunner is best with Assault Rifles and [=LMGs=], and Specialists just want to blow up and/or set fire to everything.

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* WeaponOfChoice: Each class has a preferred weapon group; the Riot Guard is good with [=SMGs=] (starting with a [=SMG=]/Riot Shield combo), the Breacher excel excels with Shotguns, Shotguns (starting with a shotgun), the Sniper prefer prefers Sniper Rifles, Rifles (eventually starting with one once sufficiently leveled up), the Heavy Gunner is best with Assault Rifles and [=LMGs=], and Specialists just want to blow up and/or set fire to everything.everything.
** Furthermore, each class has two pistols that only that class can use.
*** The Guardian classes have the 'Master Chief' and the Coil Pistol.
*** The Rogue classes have the PSX Covert Ops and the G17 'Undercover'.
*** The Commando classes have the Kaida Model H and the Desert Eagle .50.
*** The Specialist classes have the Kaida Laser Pistol and the PPQ-H Laser Pistol.
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* DoNotRunWithAGun: Moving makes your shots much less accurate than they would be when standing still.
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On January 21st, 2019, a new game called '''SYNTHETIK: Arena''' was released for free, with several game modes where the player must perform objectives such as defending a core, hunting down elite units, killing enemies near generators to power them up, and more.

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I reduced a subjective description of Awesome But Impractical.


* AwesomeButImpractical: The two specialist classes, engineers and demolitionists, are easily the worst at the beginning of the game. The engineer in particular starts with worse stats than any other class and has only a pistol. With ten or more hours of effort, you finally get enough perks to be... almost as strong as other classes. These classes don't get good, they just get less bad.

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* AwesomeButImpractical: The two specialist classes, engineers Nemesis Prototype has a shade of this. Bullets from this sniper rifle have extremely high damage (even by sniper rifle standards), deal double damage to bosses. This weapon also have pinpoint accuracy, and demolitionists, a very short reload time. Sounds good? Unfortunately, bullets from this weapon ricochet off the walls, so there are easily the worst at the beginning of the game. The engineer in particular starts with worse stats than any other class and has only a pistol. With ten or more hours of effort, chances that you finally get enough perks to be... almost as strong as other classes. These classes don't get good, they just get less bad.will be heavily injured or outright killed by a ricocheted bullet unless you are very careful.



* EarlyGameHell: The two specialist classes, Engineer and Demolisher are easily the worst at the beginning of the game. The engineer in particular starts with worse stats than any other class and has only a pistol.



* MacrossMissileMassacre: The ML7000_Plus rocket launcher can fire many missiles in a short time. Also, there are items that can release a wave of missiles, such as Heart Seeker or Maverick MKV.

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* MacrossMissileMassacre: The ML7000_Plus ML7000 Plus rocket launcher can fire many missiles in a short time. Also, there are items that can release a wave of missiles, such as Heart Seeker or Maverick MKV.



* NailEm: The Kaida Nailgun, as an obvious homage to Quake. Rapidly fabricates its own ammo if you don't empty the magazine entirely.

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* NailEm: The Kaida Nailgun, as an obvious homage to Quake.''VideoGame/{{Quake}}''. Rapidly fabricates its own ammo if you don't empty the magazine entirely.



* PinballProjectile: Guns with the "Dynamic Reflector" attachment can fire ricocheting bullets.

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* PinballProjectile: Guns with the "Dynamic Reflector" attachment can fire ricocheting bullets. Also, some guns can fire ricocheting bullets by default. This trait is not always great, since ricocheted bullets can harm you too.



* ReturnToShooter: The RV Rebuke System will reflect every bullet that hit you to the shooter. This item won't protect you from damage, though.



* RoboSpeak: Enemy androids speak like this. Their dialogue consist of only a few phrases.



** You can get a jar of "[[Manga/{{Akira}} AKIRA]]". This is a legendary-tier passive item, and it causes massive energy explosions.

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** You can get a jar of "[[Manga/{{Akira}} AKIRA]]". This is a legendary-tier passive item, and it causes massive several energy explosions.



* ThisIsADrill: The legendary active item, Infinity Drill piece shoots a mysterious drilling projectile. This attack is quite damaging.

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* ThisIsADrill: The legendary active item, Infinity Drill piece Piece shoots a mysterious drilling projectile. This attack is quite damaging.

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* BlobMonster: The "Unstable Mass" boss. It doesn't have any projectile attack and just try to crush you. The main problem is, it can spawn massive amounts of slime enemies to attack you.



* KillSat: The G87"BEAMER" will shoot a slowly-moving beam to the enemy from the sky.

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* KillSat: There are items that can release satellite beams. The G87"BEAMER" will shoot shoots a slowly-moving beam, The "Icarus" shoots triple beams at once, and The Legendary-tier "Redline" can shoot a massive orbital beam to the enemy from the sky.for a long time.



* MacrossMissileMassacre: The ML7000_Plus rocket launcher can fire many missiles in short time. Also, there are items that can release a wave of missiles, such as Heart Seeker or Maverick MKV.

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* LuckilyMyShieldWillProtectMe: The Viking Riotshield is a SMG/Riotshield combination. Wielding this weapon gives 100 armor bonus to the player, but also reduces their move speed.
* MacrossMissileMassacre: The ML7000_Plus rocket launcher can fire many missiles in a short time. Also, there are items that can release a wave of missiles, such as Heart Seeker or Maverick MKV.MKV.
* MakeMeWannaShout: The Riot Guard class has the Battlecry Module, and it can unleash an electro-magnetic soundwave to damage and stun nearby targets.
* MookMedic: The Healing Turrets can send healing drones to heal other enemies. [[ShootTheMedicFirst Destroying them first is usually a good idea]].



* TheStraightAndArrowPath: The Ballistic CRX-Bow is a powerful weapon for sniping enemies. It can increase its damage by scoring headshots.



* {{Teleportation}}: Your means of travelling between levels. Legion Chrono Troopers can also teleport around to flank you, making them extremely annoying/dangerous.

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* {{Teleportation}}: Your means of travelling between levels. levels.
* TeleportSpam:
Legion Chrono Troopers can also teleport around to flank you, making them extremely annoying/dangerous.



* VideogameDashing: An essential tool for staying alive, with a short cooldown. The Commando has two Dash charges, and all classes can get Dash-related perks; Specialist has a perk that grants shield recovery on dashing, Commando has one for damage immunity whilst dashing, and so on.

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* VideogameDashing: An essential tool for staying alive, with a short cooldown. The Commando Raider class has two Dash charges, and all classes can get Dash-related perks; Specialist has a perk that grants shield recovery on dashing, Commando has one for damage immunity whilst dashing, and so on.
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* CastFromHitPoints: You can attack all of enemies in the screen by using the Blood Rite item, but it consumes your health.


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* DashAttack: When you have the Lighting Boots, you can damage enemies by dashing into them.


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* EliteMooks: Some enemies in the levels are the elite variant, and they are noticeably tougher than normal ones.


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* HeavilyArmoredMook: Later levels have these guys. They move slowly, but they have more damaging weapons, more health, and thick armor.


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* LethalJokeItem: The [[TheStoner 420]] Sniperdragon. This weapon has the "[[Memes/YouTube 360-Noscope]] Damage Bonus" weapon module. You may think it's just a stupid weapon, but this sniper rifle actually can deal a fantastic amount of damage by turning yourself 360 degrees before firing it.


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* MacrossMissileMassacre: The ML7000_Plus rocket launcher can fire many missiles in short time. Also, there are items that can release a wave of missiles, such as Heart Seeker or Maverick MKV.

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* BearTrap: Using the Heavy Steel Trap allows you to lay bear traps. It deals high amounts of damage and slows the enemy.
* BlindedByTheLight: You can use flash grenades to damage and disorient enemies. [[InterfaceScrew Make sure not to stare the explosion]].



* DualBoss: In the first section of final level, you need to fight against two [[spoiler: freaking tanks]].



* MoreDakka: The purpose of most Machine Gun and Sub Machine Gun-class weapons.

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* MoreDakka: The purpose of most Machine Gun and Sub Machine Gun-class weapons. Also, getting the Hair Trigger attachment will change your semi-auto weapon to full-auto.



* PaletteSwap: Of the UndergroundMonkey variety. Several enemies in the third zone (Military Bay) are palette swapped versions of lower-tier enemies.

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* PaletteSwap: Of the UndergroundMonkey variety. Several enemies in the third fourth zone (Military Bay) are palette swapped versions of lower-tier enemies.


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* SentryGun: There are two turret items, the DMR Sentry Turret and the [[MoreDakka LMG Sentry Turret]]. Also, there are many enemy turrets in the levels.


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* ThrowDownTheBomblet: The breacher class can throw breaching charges to demolish nearby enemies.

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* ActionBomb: Sphere-shaped bots will charge into you and explode.

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* ActionBomb: Sphere-shaped Spider bots will charge into you and explode.



* ArchaicWeaponForAnAdvancedAge: Tomahawk is one of starting items for Guardian classes. It's a quite effective long-ranged attack method because it deals more damage the longer it flies.



* AutoRevive: The Divine Reconstructor can save you from death. It's one-use, though.



* DeadlyDisc: The 'Ripjack' Sawblade Launcher can fire sawblades. Also, you can get The Ripjack Hyper Blade as a passive item.



* DigitizedSprites



* PinballProjectile: Guns with the "Dynamic Reflector" attachment can fire ricocheting bullets.



** The Megacorp named "Kai'''d'''a corporation"? [[Franchise/YuGiOh Sounds familiar?]]

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** The Megacorp named "Kai'''d'''a "Kai''d''a corporation"? [[Franchise/YuGiOh Sounds familiar?]]


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* StockNinjaWeaponry: There are ninja items like Kunai or Acidic Throwing star. The Z1 Sundering Shuriken is one of the best items in the game.


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* ThreeQuartersView

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* KillSat: The G87"BEAMER" will shoot a slowly-moving beam to the enemy from the sky.



* NeverBringAKnifeToAGunFight: Nobody told the Commando this rule; one of their starting options is a {{Vibroweapon}} knife that gains strength as you make ranged weapon kills (up to 5, doubling its damage output in the process), encouraging alternation between gunplay and quick melee takedowns.

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* NeverBringAKnifeToAGunFight: Nobody told the Commando Raider this rule; one of their starting options is a {{Vibroweapon}} knife that gains strength as you make ranged weapon kills (up to 5, doubling its knife. Dealing damage output in the process), encouraging alternation between gunplay to enemies with this knife will increase its blade damage and quick melee takedowns.heals your health. Finishing enemies with it resets its cooldown, so this blade is very good at killing a group of wounded enemies.



** The Megacorp named "Kai''d''a corporation"? [[Franchise/YuGiOh Sounds familiar?]]

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** The Megacorp named "Kai''d''a "Kai'''d'''a corporation"? [[Franchise/YuGiOh Sounds familiar?]]



** There are at least two [[Film/Terminator2JudgmentDay Terminator]] references. The Winchester 1887 is called T 8-00-Gauge, and the M79 grenade launcher is called... M79 [[ExactlyWhatItSaysOnTheTin Terminator]].
** The Liandry Rail Gun? you mean [[VideoGame/{{Unreal}} Liandri]]? Also, The 'Ripjack' sawblade launcher is very similar to Unreal Tournament's 'Ripper' sawblade launcher.

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** There are at least two [[Film/Terminator2JudgmentDay Terminator]] references. The Winchester 1887 is called T 8-00-Gauge, '''T 8-00'''-Gauge, and the M79 grenade launcher is called... M79 [[ExactlyWhatItSaysOnTheTin Terminator]].
** The Liandry Rail Gun? you mean [[VideoGame/{{Unreal}} Liandri]]? Also, The 'Ripjack' sawblade launcher is very similar to [[VideoGame/UnrealTournament Unreal Tournament's Tournament]]'s 'Ripper' sawblade launcher.



* StuffBlowingUp: One of the Specialist's... well, ''specializations''. They gain increased max ammo capacity with explosive launcher weapons, and have items/perks revolving around ammo recovery and regeneration, so they can keep on blowing stuff up. An unlockable option allows them to start with a classic break-action [=M79=] Grenade Launcher. That can potentially hold two rounds at once. Somehow.

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* StuffBlowingUp: One This is a specialization of the Specialist's... well, ''specializations''. Demolisher. They can gain increased max ammo capacity with explosive launcher weapons, health and shield from explosions that hit enemies, and have items/perks revolving around ammo recovery and regeneration, so they can keep on blowing stuff up. An unlockable option allows them to Also, they start with a classic break-action [=M79=] Grenade Launcher. That can potentially hold two rounds at once. Somehow.



* ThisIsADrill: The legendary active item, Infinity Drill piece shoots a mysterious drilling projectile. This attack is quite damaging.
* TheTurretMaster: The engineer class is especially good at using turrets.



* WeaponOfChoice: Each class has a preferred weapon group; Guardians excel with Shotguns, Rogues prefer Sniper Rifles, Commandos are best with Assault Rifles, and Specialists just want to blow up and/or set fire to everything.

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* WeaponOfChoice: Each class has a preferred weapon group; Guardians the Breacher excel with Shotguns, Rogues the Sniper prefer Sniper Rifles, Commandos are the Heavy Gunner is best with Assault Rifles, Rifles and [=LMGs=], and Specialists just want to blow up and/or set fire to everything.

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** There are at least two [[Film/Terminator2JudgmentDay Terminator]] references. The Winchester 1887 is called
T 8-00-Gauge, and the M79 grenade launcher is called... M79 [[ExactlyWhatItSaysOnTheTin Terminator]].
** The Liandry Rail Gun? you mean [[VideoGame/Unreal Liandri]]? Also, The 'Ripjack' sawblade launcher is very similar to Unreal Tournament's 'Ripper' sawblade launcher.

to:

** There are at least two [[Film/Terminator2JudgmentDay Terminator]] references. The Winchester 1887 is called
called T 8-00-Gauge, and the M79 grenade launcher is called... M79 [[ExactlyWhatItSaysOnTheTin Terminator]].
** The Liandry Rail Gun? you mean [[VideoGame/Unreal [[VideoGame/{{Unreal}} Liandri]]? Also, The 'Ripjack' sawblade launcher is very similar to Unreal Tournament's 'Ripper' sawblade launcher.
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* ClassAndLevelSystem: Part of the long-term game. There are currently four classes (Guardian, Rogue, Commando, Specialist), and eight subclasses (Riot Guard, Breacher, Sniper, Assassin, Raider, Heavy Gunner, Engineer, Demolisher). Classes have their own perk modules, pistols, passive/active items, and subclasses have their own 'Core' modules, an exclusive starting item, and class talents. Using Data can unlock things like perk modules or pistols for classes, and leveling subclasses can unlock new class talents of them.

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* ClassAndLevelSystem: Part of the long-term game. There are currently four classes (Guardian, Rogue, Commando, Specialist), and eight subclasses (Riot Guard, Breacher, Sniper, Assassin, Raider, Heavy Gunner, Engineer, Demolisher). Classes have their own perk modules, pistols, passive/active items, and subclasses have their own 'Core' modules, an exclusive starting item, and class talents. Using Data can unlock things like perk modules or pistols for classes, and leveling subclasses can unlock new class talents of for them.

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* {{AKA47}}: Zig-zagged. Most of the guns have fictional names, but some guns use real name, like Desert Eagle.

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* {{AKA47}}: Zig-zagged. Most of the Some guns have fictional names, but some other guns use real name, names, like Desert Eagle.



* ClassAndLevelSystem: Part of the long-term game. There are currently four classes (Guardian, Rogue, Commando, Specialist) each with their own various perks and so on. On top of a 'Core' module, they can unlock new pistols, Perk modules, passive/active items, and static class benefits. Each class also has a preferred weapon group.

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* ClassAndLevelSystem: Part of the long-term game. There are currently four classes (Guardian, Rogue, Commando, Specialist) each with Specialist), and eight subclasses (Riot Guard, Breacher, Sniper, Assassin, Raider, Heavy Gunner, Engineer, Demolisher). Classes have their own various perks and so on. On top of a 'Core' module, they can unlock new perk modules, pistols, Perk modules, passive/active items, and static subclasses have their own 'Core' modules, an exclusive starting item, and class benefits. Each talents. Using Data can unlock things like perk modules or pistols for classes, and leveling subclasses can unlock new class also has a preferred weapon group.talents of them.



** There is the "Master Chief" handgun. As you can guess, this gun is very similar to M6 Series handgun of ''Franchise/{{Halo}}''.
** The double barrel Shotgun is named "[[Film/MadMax2TheRoadWarrior Road warrior]]".
** There is the "[[Anime/TengenToppaGurrenLagann Yoko-Lagann]]" sniper rifle.
** The M79 grenade launcher is named "M79 [[Film/Terminator2JudgmentDay Terminator]]" in this game.

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** There is the "Master Chief" 'Master Chief' handgun. As you can guess, this gun is very similar to M6 Series handgun of ''Franchise/{{Halo}}''.
** There is the [[Franchise/{{Robocop}} Auto-9]]/45 burstfire handgun.
** There is the [[Anime/TengenToppaGurrenLagann Yoko-Lagann]] sniper rifle.
** The double barrel Shotgun is named "[[Film/MadMax2TheRoadWarrior '[[Film/MadMax2TheRoadWarrior Road warrior]]".warrior]]'.
** There is the "[[Anime/TengenToppaGurrenLagann Yoko-Lagann]]" sniper rifle.
** The M79 grenade launcher is named "M79
are at least two [[Film/Terminator2JudgmentDay Terminator]]" in this game.Terminator]] references. The Winchester 1887 is called
T 8-00-Gauge, and the M79 grenade launcher is called... M79 [[ExactlyWhatItSaysOnTheTin Terminator]].
** The Liandry Rail Gun? you mean [[VideoGame/Unreal Liandri]]? Also, The 'Ripjack' sawblade launcher is very similar to Unreal Tournament's 'Ripper' sawblade launcher.

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* ActionBomb: Sphere-shaped bots will charge into you and explode.
* {{AKA47}}: Zig-zagged. Most of the guns have fictional names, but some guns use real name, like Desert Eagle.



* ExcusePlot: You are an android soldier. Enter into the building of robot-making corporation and destroy the army of robots.



* InvisibilityCloak: Assassin class has one. It works great with their dagger.



* SetAMookToKillAMook: Using the Order 332 allows the player to hack the enemy to kill other enemies.



** There is The "Master Chief" handgun. As you can guess, this gun is very similar to M6 Series handgun of ''Franchise/{{Halo}}''.

to:

** There is The the "Master Chief" handgun. As you can guess, this gun is very similar to M6 Series handgun of ''Franchise/{{Halo}}''.''Franchise/{{Halo}}''.
** The double barrel Shotgun is named "[[Film/MadMax2TheRoadWarrior Road warrior]]".
** There is the "[[Anime/TengenToppaGurrenLagann Yoko-Lagann]]" sniper rifle.
** The M79 grenade launcher is named "M79 [[Film/Terminator2JudgmentDay Terminator]]" in this game.
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* BackStab: Assassin class has "Scoundrel's Dagger", and you can deal 2x damage when you stabbed the enemy from the back.


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** The Megacorp named "Kai''d''a corporation"? [[Franchise/YuGiOh Sounds familiar?]]
** You can get a jar of "[[Manga/{{Akira}} AKIRA]]". This is a legendary-tier passive item, and it causes massive energy explosions.
** There is The "Master Chief" handgun. As you can guess, this gun is very similar to M6 Series handgun of ''Franchise/{{Halo}}''.
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* ReliablyUnreliableGuns: The guns in this game are so surprisingly terrible that they seem like something out of 1685 instead of 1985. Many guns take a very long time to reload, it is impossible to recover ammo from discarded "clips" of revolver ammo, guns will typically jam more than once per minute, their accuracy is terrible at even medium range, and best of all your guns are quite likely to burn you to death. The Heavy Gunner's signature weapon has an inexplicable spin up time despite not being a rotary weapon, while the guns which create ammo for themselves mysteriously stop if your clip ever empties and never create any reserve ammo for you. The Guardian's throwing axe and Commando's knife, meanwhile, do ''very'' good damage with perfect reliability.
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* AwesomeButImpractical: The two specialist classes, engineers and demolitionists, are easily the worst at the beginning of the game. The engineer in particular starts with worse stats than any other class and has only a pistol. With ten or more hours of effort, you finally get enough perks to be... almost as strong as other classes. These classes don't get good, they just get less bad.


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* HitboxDissonance: Enemy hitboxes have astonishingly little to do with where they visually appear. Non-humanoid ground enemies have mostly reasonable hitboxes, humanoid enemies much worse, and hovering enemies are so bad that you can't reliably hit them even while you're using a perfectly accurate gun and they are not moving at all.


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* SimpleYetAwesome: The primary playstyle of the Riot class is charging enemies, stunning them, and blowing them away with shotguns. The combination of these abilities allow a Riot class character to bulldoze right through most opposition, and as their primary source of healing is ''getting shot'' they're going to ignore most anything short of rockets and other high-damage single shot attacks.
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* SawnOffShotgun: The [[MadMax 'Road Warrior']] double-barrel sawnoff is a monster. Firing devastating 'Power Bolt' slugs, it grows more powerful from killing Elite enemies and Bosses.

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* SawnOffShotgun: The [[MadMax [[Film/MadMax2TheRoadWarrior 'Road Warrior']] double-barrel sawnoff is a monster. Firing devastating 'Power Bolt' slugs, it grows more powerful from killing Elite enemies and Bosses.

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* ColorCodedItemTiers: For weapons and items. Dull blue (Common), Blue (Rare), Purple (Epic), Red (Legendary). These are preset by the base type, and altered only by the ''ULTRA'' variant.

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* ColorCodedItemTiers: For weapons and items. Dull blue (Common), Blue (Uncommon), Purple (Rare), Purple (Epic), Red (Legendary). These are preset by the base type, and altered only by the ''ULTRA'' variant.

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** Plating is a 'get out of damage free' card; one point of Plating (default max 2, enemies can have up to 4, bosses can have even more) completely absorbs a single attack's worth of damage, and is then removed. Plating excels at defeating high-damage single attacks like sniper shots, but is poor against rapid-fire weapons.

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** Plating is a 'get out of damage free' card; one point of Plating (default max 2, enemies can have up to 4, bosses can have even more) completely absorbs a single attack's worth of damage, and is then removed. Plating excels at defeating high-damage single attacks like sniper shots, but is poor against rapid-fire [[MoreDakka rapid-fire]] or [[ShotgunsAreJustBetter multi-projectile]] weapons.



* ColorCodedCharacters: Each character class is visually similar, being a white-armored android, but has a distinct arm stripe and some minor details in a class-specific color; Guardians are Blue, Rogues are Purple, Commandos are Green, and Specialists are Red-Orange.
* ColorCodedItemTiers: For weapons and items. Dull blue (Common), Blue (Rare), Purple (Epic), Red (Legendary). These are preset by the base type, and altered only by the ''ULTRA'' variant.



* DifficultyLevels: A nonstandard variant- the game allows you to enable or disable a number of difficulty-related features. Each comes with some manner of 'curse' and a small buff; for example, ''Flinch'' inflicts a brief slow and accuracy debuff on you whenever you take health damage, but slightly increases your basic movement speed. Each Modifier you enable increases Data and XP gain by 10% and credit gain by 5%.

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* DifficultyLevels: A nonstandard variant- the game allows you to enable or disable a number of difficulty-related features. Each comes with some manner of 'curse' and a small buff; for example, ''Flinch'' inflicts a brief slow and accuracy debuff on you whenever you take health damage, but slightly increases your basic movement speed. Each Modifier you enable increases Data and XP gain by 10% and credit gain by 5%. You can further tweak the 'Terror Level' by entering Low or High Alert sectors, voluntarily opening Alarmed chests, and by interacting with certain alarm tower 'shrines'.



* GrenadeLauncher: Two. The classic [=M79=] as a unique unlockable for the Specialist class, and the Milkor [=M32 MGL=] with its six-round cylinder.

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* GrenadeLauncher: Two.Two primary, one 'passive'. The classic [=M79=] as a unique unlockable for the Specialist class, and the Milkor [=M32 MGL=] with its six-round cylinder. The passive is the [=M205=], which causes your next standard shot with any weapon to also launch one (sometimes two) bouncing grenades.



* {{Handguns}}: You start with one, and you can never get rid of it or replace it. Fortunately, you can use Weapon Kits to trick it out and keep it competitive with your other weapons.

to:

* {{Handguns}}: You start with one, and you can never get rid of it or replace it. Fortunately, you can use Weapon Kits to trick it out and keep it competitive with your other weapons.weapons, and it does good damage on headshots.



* HerdHittingAttack: Any weapon with enemy-penetration effects (via ammo or accessories), explosive area of effect, or the Mjolnir, fills this role. Pretty much essential with how hectic multiplayer can get.



* LightningGun: The Legendary-tier 'Mjolnir' Chain Lightning Gun.

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* LightningGun: The Legendary-tier 'Mjolnir' Chain Lightning Gun.ChainLightning Gun. Its basic range is short, but it's the only {{Hitscan}}-esque (primary) weapon in the game, and its bolts chain between enemies with ease.



* NeverBringAKnifeToAGunFight: Nobody told the Commando this rule; one of their starting options is a knife that gains strength by making ranged weapon kills, encouraging alternation between gunplay and quick melee takedowns.

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* NeverBringAKnifeToAGunFight: Nobody told the Commando this rule; one of their starting options is a {{Vibroweapon}} knife that gains strength by making as you make ranged weapon kills, kills (up to 5, doubling its damage output in the process), encouraging alternation between gunplay and quick melee takedowns.



* PaletteSwap: Of the UndergroundMonkey variety. Several enemies in the third zone (Military Bay) are palette swapped versions of lower-tier enemies.



** RandomlyGeneratedLoot: Active/passive items are fixed (except for their quality percentage), but each gun can generate as one of seventeen variants (plus/minus some that are exclusive to certain weapon types). Each is effectively a 'template' that alters its fixed stats; for example, ''Siege V'' increases magazine capacity, ''Military Spec'' removes the jamming chance, and [=ULTRA=] weapons are [[AceCustom way better than the Factory New models]].
** RandomizedDamageAttack: All attacks have some degree of variance, but one possible passive class upgrade grants a 2% for any attack to deal an additional 1 to 2,000 damage. That means if the base attack deals 100 damage, you could deal anywhere from ''101'' to '''2,100'''.
* RegeneratingShieldStaticHealth: Whilst it's not too hard to get health regen effects, they're generally quite weak. As a result, you'll be reliant on your regenerating shield most of the time.

to:

** RandomlyGeneratedLoot: Active/passive items are fixed (except for their quality percentage), but each gun can generate as one of seventeen variants (plus/minus some that are exclusive to certain weapon types). Each is effectively a 'template' that alters its fixed stats; for example, ''Siege V'' increases magazine capacity, ''Military Spec'' removes the jamming chance, and [=ULTRA=] ''ULTRA'' weapons are [[AceCustom way better than the Factory New models]].
in every way]].
** RandomizedDamageAttack: All attacks have some degree of variance, variance based on range, but one possible passive class upgrade grants a 2% for any attack to deal an additional 1 to 2,000 damage. That means if the base attack deals 100 damage, you could deal anywhere from ''101'' to '''2,100'''.
'''2,100'''. The ''Prototype'' variant for weapons also causes damage to vary somewhat less wildly.
* RegeneratingShieldStaticHealth: Whilst it's not too hard to get health regen effects, they're generally quite weak.balanced out by either being weak but long duration, or strong with short duration and/or specific limits/thresholds. As a result, you'll be reliant on your regenerating shield most of the time.



* ShortRangeShotgun: It depends on the model. A Super 90 with the Taiga Hunter variant has much better range than, say, a standard [=SPAS12=]. But they're still all quite passable compared to other weapons.

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* ShortRangeShotgun: It depends on the model. A ShotgunsAreJustBetter: Maybe not 'better', but a good shotgun is always nice to have. The Super 90 90, for example, is a very dependable and powerful shotgun - and with the Taiga Hunter right variant has much better range than, say, a standard [=SPAS12=]. But they're still all quite passable compared to other weapons.and/or accessories, it can even have good accuracy and power at longer ranges.



* SniperRifle: Favoured weapon of the Rogue class. Slow to fire, but they deal massive headshot damage.

to:

* SniperRifle: Favoured weapon of the Rogue class. Slow to fire, but they deal massive headshot damage. A couple of them also suffer from an ''exciting'' case of PinballProjectile.



* StuffBlowingUp: One of the Specialist's... well, ''specializations''. They gain increased max ammo capacity with these weapons, and have items/perks revolving around ammo recovery and regeneration, so they can keep on blowing stuff up. An unlockable option allows them to start with a classic break-action [=M79=] Grenade Launcher.

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* StuffBlowingUp: One of the Specialist's... well, ''specializations''. They gain increased max ammo capacity with these explosive launcher weapons, and have items/perks revolving around ammo recovery and regeneration, so they can keep on blowing stuff up. An unlockable option allows them to start with a classic break-action [=M79=] Grenade Launcher. That can potentially hold two rounds at once. Somehow.

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* AnachronismStew: Though the game supposedly takes place in 1985, there are advanced robotics, modern-day and sci-fi weapons, and more. Want a [=G36C=] that shoots fusion blasts? Sure, why not. What about the M6 Magnum from Series/{{Halo}}? Yeah, they have that too. What about a classic [=BREN Gun=] that shoots splitting rounds? Go right ahead.

to:

* AnachronismStew: Though Of the PurelyAestheticEra variety; though the game supposedly takes place in 1985, there are advanced robotics, modern-day and sci-fi weapons, and more. Want a [=G36C=] that shoots fusion blasts? purple energy bolts? Sure, why not. What about the M6 Magnum from Series/{{Halo}}? Yeah, they have that too. What about How does a classic [=BREN Gun=] that shoots splitting rounds? Go right ahead.rounds sound?



* BottomlessMagazines: Weapons with the ''Ammo Printing'' perk have semi-bottomless mags; as long as you don't empty them ''completely'', they'll slowly regenerate ammo for the current magazine whilst held. Notably a default feature of the [=KSG 2000=], [=SS58=] Plasma Mod, and Kaida Nailgun.



* DifficultyLevels: A nonstandard variant- the game allows you to enable or disable a number of difficulty-related features. Each comes with some manner of 'curse' and a small buff; for example, ''Flinch'' inflicts a brief slow and accuracy debuff on you whenever you take health damage, but slightly increases your basic movement speed. Each Modifier you enable increases Data and XP gain by 10% and credit gain by 5%.
* DifficultySpike: A common complaint is that difficulty seems to spike after (and perhaps ''with'') each boss fight, with the addition of new enemy types to levels. The bosses themselves can also be something of a spike depending on what weapons and items you have.



* FrickinLaserBeams: Certain enemies use targeting laser beams and you can add a LaserSight to your weapons, but all energy weapons fire discrete bolts rather than coherent beams.



* GunAccessories: Collect Weapon Kits and use them to add all kinds of fancy gubbins to your guns; hair triggers, laser aiming modules, and so on. They can add all kinds of unique and interesting effects to your weapons.
* {{Handguns}}: You start with one, and you can never get rid of it or replace it.
** HandCannon: The Kaida Model H and Desert Eagle, both class-exclusive to the Commando, fill this role. There's also the all-class Last Breath.

to:

* GunAccessories: Collect Weapon Kits and use them to add all kinds of fancy gubbins to your guns; hair triggers, [[LaserSight laser aiming modules, modules]], and so on. They can add all kinds of unique and interesting effects to your weapons.
* {{Handguns}}: You start with one, and you can never get rid of it or replace it.
it. Fortunately, you can use Weapon Kits to trick it out and keep it competitive with your other weapons.
** HandCannon: The Kaida Model H and Desert Eagle, both class-exclusive to the Commando, fill this role. There's also the all-class Last Breath. The Specialist's laser-bolt-shooting [=PPQ-H=] and Guardian's 'Master Chief' also fill this role somewhat.
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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/synthetik_splash.jpg]]
[[caption-width-right:350:DIE, ANDROID.]]

->''1985. After many years of slavery, the AI servants of Kaida Corporation, the world leader in robotics, have formed the "Machine Legion" and have set out to destroy humanity. Awakening in Kaida Corp. Headquarters, you are the human consciousness of a forgotten Android prototype; the last straw holding the Legion from unleashing the Heart of Armageddon. Only you can battle through the levels of Kaida Corporation's Headquarters, defeat the battalions of enemies within and put an end to this madness.''

Released in March 2018, '''SYNTHETIK''' is a fast-paced and relentless action-roguelite with singleplayer or two-player CoOpMultiplayer modes. Your mission is simple; as an AceCustom Android prototype of Kaida Corporation, fight your way to the Heart of Armageddon and prevent the rogue AIs from wiping out humanity.

Available on [[http://store.steampowered.com/app/528230/SYNTHETIK/ Steam]] and [[https://flowfiregames.itch.io/synthetik itch.io]]

----
!!Tropes:
* AbnormalAmmo: Alongside standard full metal jacket and hollowpoint rounds, you can also get incendiary ammo, acid-tipped rounds, hypersonic rounds, lasers that can set enemies on fire, shotgun shells that contain three smaller slugs... and the best part is, once you collect an ammo type, it remains unlocked for the rest of that run!
* ActionCommands: [=SYNTHETIK=] features an Active Reload System; hit the reload button again at the right time whilst reloading, and it'll complete faster. Certain class perks grant additional bonuses for successfully active-reloading, such as a shield refresh or an increase in movement speed. One weapon mod adds short buffs for successful active-reloads, and a difficulty modifier adds a 'Perfect Active Reload' segment, which grants further random benefits.
* AnachronismStew: Though the game supposedly takes place in 1985, there are advanced robotics, modern-day and sci-fi weapons, and more. Want a [=G36C=] that shoots fusion blasts? Sure, why not. What about the M6 Magnum from Series/{{Halo}}? Yeah, they have that too. What about a classic [=BREN Gun=] that shoots splitting rounds? Go right ahead.
* ArmorIsUseless: Nope. There's two forms of it in [=SYNTHETIK=] - straight Armor, and Plating;
** Armor is a flat reduction on all incoming damage dealt to Health, but doesn't apply to Shields. If you have 60 Armor, you take 60 less damage from attacks. Rapid-fire weapons have difficulty with Armor, but it's not as good against high-damage attacks, as it's a flat effect rather than a percentage.
** Plating is a 'get out of damage free' card; one point of Plating (default max 2, enemies can have up to 4, bosses can have even more) completely absorbs a single attack's worth of damage, and is then removed. Plating excels at defeating high-damage single attacks like sniper shots, but is poor against rapid-fire weapons.
* ArmorPiercingAttack: Certain weapons and/or munitions ignore a portion of enemy Armor.
* BoomHeadshot: Despite being a fast-paced action roguelite, enemies do take more damage from headshots. Careful aim is key to surviving long enough to get a decent weapon, and for getting the most out of marksman/sniper rifles.
* ClassAndLevelSystem: Part of the long-term game. There are currently four classes (Guardian, Rogue, Commando, Specialist) each with their own various perks and so on. On top of a 'Core' module, they can unlock new pistols, Perk modules, passive/active items, and static class benefits. Each class also has a preferred weapon group.
* CoolGuns: 64 and counting, ranging from dinky little pistols all the way up to futuristic directed-energy weapons. Doesn't matter if it was invented after 1985 or well before; chances are you'll see it in this game sooner or later.
* CoOpMultiplayer: For two players. Increases number of enemies and general threat level. Oh, and FriendlyFire is enabled. Do try not to blow each other up.
* FireBreathingWeapon: The Makeshift Firecannon and Flamethrower; the former fires short puffs of fire, the latter long streams of fire. Both can set enemies on fire, dealing damage over time. There's also incendiary ammo for most other weapons - it comes as default on the [=SPAS12=].
* GrenadeLauncher: Two. The classic [=M79=] as a unique unlockable for the Specialist class, and the Milkor [=M32 MGL=] with its six-round cylinder.
* GunAccessories: Collect Weapon Kits and use them to add all kinds of fancy gubbins to your guns; hair triggers, laser aiming modules, and so on. They can add all kinds of unique and interesting effects to your weapons.
* {{Handguns}}: You start with one, and you can never get rid of it or replace it.
** HandCannon: The Kaida Model H and Desert Eagle, both class-exclusive to the Commando, fill this role. There's also the all-class Last Breath.
* HeyItsThatGun: The "Enforcer Carbine" is an essentially unmodified [=G36C=], with a fancy paint job... except it shoots purple energy bolts.
* LightningGun: The Legendary-tier 'Mjolnir' Chain Lightning Gun.
* MoreDakka: The purpose of most Machine Gun and Sub Machine Gun-class weapons.
* NailEm: The Kaida Nailgun, as an obvious homage to Quake. Rapidly fabricates its own ammo if you don't empty the magazine entirely.
* NeverBringAKnifeToAGunFight: Nobody told the Commando this rule; one of their starting options is a knife that gains strength by making ranged weapon kills, encouraging alternation between gunplay and quick melee takedowns.
* OneBulletClips: Pointedly averted. For a fast-paced roguelite, [=SYNTHETIK=] has a realistic reloading system. First, you must Eject the current magazine (unless using a crossbow or the [=RPG7=]), which ejects all current bullets as well (unless you have a specific accessory). Then you need to Reload with a different key.
* {{Overheating}}: On top of managing ammo, you also need to manage Heat. Build up too much, and you'll take immediate damage! Certain classes (particularly the Specialist) have perks relating to Heat being low or high, and also have ways to manage it.
* RandomNumberGod: Will preside over each and every run with a fickle fist, of course.
** RandomlyGeneratedLevels: Each 'floor' is made up of four randomly-selected 'rooms'. Whilst basic room layouts and features are preset, their exact contents - enemies, crates, shops/shrines, etc. - are randomized each time.
** RandomlyGeneratedLoot: Active/passive items are fixed (except for their quality percentage), but each gun can generate as one of seventeen variants (plus/minus some that are exclusive to certain weapon types). Each is effectively a 'template' that alters its fixed stats; for example, ''Siege V'' increases magazine capacity, ''Military Spec'' removes the jamming chance, and [=ULTRA=] weapons are [[AceCustom way better than the Factory New models]].
** RandomizedDamageAttack: All attacks have some degree of variance, but one possible passive class upgrade grants a 2% for any attack to deal an additional 1 to 2,000 damage. That means if the base attack deals 100 damage, you could deal anywhere from ''101'' to '''2,100'''.
* RegeneratingShieldStaticHealth: Whilst it's not too hard to get health regen effects, they're generally quite weak. As a result, you'll be reliant on your regenerating shield most of the time.
* RevolversAreJustBetter: Yes and no. There's a couple models on offer. Whilst they hit very hard, they tend to have issues with swarms of enemies, or those with Plating.
* RobotWar: The whole premise is that Kaida Corporation's machines have TurnedAgainstTheirMasters. It's up to you, a [[BrainUploading Brain Uploaded]] human consciousness, to use a prototype Android to defeat the rogue Legion forces.
* SawnOffShotgun: The [[MadMax 'Road Warrior']] double-barrel sawnoff is a monster. Firing devastating 'Power Bolt' slugs, it grows more powerful from killing Elite enemies and Bosses.
* ShortRangeShotgun: It depends on the model. A Super 90 with the Taiga Hunter variant has much better range than, say, a standard [=SPAS12=]. But they're still all quite passable compared to other weapons.
* ShoutOut: Tons of them, of course.
* SniperRifle: Favoured weapon of the Rogue class. Slow to fire, but they deal massive headshot damage.
* StandardFPSGuns: They're all here.
* StandardStatusEffects: Burn, Bleed, Acid, Stun, Disorient, and one or two others. The Specialist can specialize in dealing damaging status effects, with a selectable passive that increases their duration by 25% and gives a chance for their damage ticks to deal triple damage, an active item that pauses their duration (but keeps them dealing damage), and so on.
* StuffBlowingUp: One of the Specialist's... well, ''specializations''. They gain increased max ammo capacity with these weapons, and have items/perks revolving around ammo recovery and regeneration, so they can keep on blowing stuff up. An unlockable option allows them to start with a classic break-action [=M79=] Grenade Launcher.
* {{Teleportation}}: Your means of travelling between levels. Legion Chrono Troopers can also teleport around to flank you, making them extremely annoying/dangerous.
* VideogameDashing: An essential tool for staying alive, with a short cooldown. The Commando has two Dash charges, and all classes can get Dash-related perks; Specialist has a perk that grants shield recovery on dashing, Commando has one for damage immunity whilst dashing, and so on.
** Certain enemies can do this too; particularly Shotgun Elites.
* WeaponOfChoice: Each class has a preferred weapon group; Guardians excel with Shotguns, Rogues prefer Sniper Rifles, Commandos are best with Assault Rifles, and Specialists just want to blow up and/or set fire to everything.

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