History VideoGame / Syndicate

22nd Nov '17 1:25:15 PM CynicalBastardo
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* MenAreTheExpendableGender: Averted in Syndicate Wars. [=EuroCorp=] agents and guards, as well as the Police, are universally male, barring one or two renegade female Eurocorp agents, but the Unguided and the Church of the New Epoch include plenty of female troops (Church Zealots all look the same, but when playing as the Church, some are revealed to have female names).

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* MenAreTheExpendableGender: MenAreTheExpendableGender:
**
Averted in Syndicate Wars. [=EuroCorp=] agents and guards, as well as the Police, are universally male, barring one or two renegade female Eurocorp agents, but the Unguided and the Church of the New Epoch include plenty of female troops (Church Zealots all look the same, but when playing as the Church, some are revealed to have female names).names).
** A look at the cryo vat in the original game shows that many of the Agents are female.
22nd Nov '17 1:23:09 PM CynicalBastardo
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* FriendlyFireproof: Applies only to agents from the same company. Agents from two different companies (identified by a different colored beret) can still injure each other even if they're technically allied. Averted in the case of explosions, though - these will damage everyone.

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* FriendlyFireproof: FriendlyFireproof:
**
Applies only to agents from the same company. Agents from two different companies (identified by a different colored beret) can still injure each other even if they're technically allied. Averted in the case of explosions, though - these will damage everyone.everyone.
** The excess tendrils from the [[{{BFG}} Graviton Gun]] won't affect your own agents or anyone you've persuaded. Just as well, [[AntiFrustrationFeatures as the Graviton Gun is otherwise capable of wiping out the entire map in a short period of time]].
22nd Nov '17 1:16:56 PM CynicalBastardo
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* ImmuneToMindControl: Downplayed. Some people are more difficult to persuade, particularly Agents and Zealots. In order to do so, the player must first persuade a large number of civilians and/or police/Operatives/Unguided (and it takes a number of persuaded civilians in order to persuade them).
22nd Nov '17 1:11:42 PM CynicalBastardo
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* GatlingGood: Miniguns are practically the signature weapon for the series. In ''Wars'', it's an ''early game'' gun whose usage is {{Hand Wave}}d by being wielded by {{Cyborg}} {{Super Soldier}}s with InertialDampening and that the miniguns themselves are made of a lightweight foam-alloy.
22nd Nov '17 1:03:32 PM CynicalBastardo
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* FantasticDrug: ''Wars'' allows the player to pump their cyborgs with two types of drug; Red Mist creates heightened awareness, making Agents shoot any armed personnel they encounter. Blue Funk, on the other hand, makes the user acutely paranoid, resulting in them shooting anything that moves.
22nd Nov '17 12:57:38 PM CynicalBastardo
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* ColorCodedForYourConvenience: In ''Syndicate Wars'', each type of person tracked on the radar appears as a different coloured dot; Eurocorp and ex-Eurocorp Agents as well as vehicles are red, Zealots are white, scientists are gold, [[{{Mooks}} Operatives]] are pink, police are blue, the Unguided are green and civilians are grey.
17th Sep '17 11:25:27 AM nombretomado
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*** [[MurderInc The Independent Intelligence Agency]] - The {{CIA}} gone private. Being [[{{Eagleland}} American]], they [[PeaceThroughSuperiorFirepower like big guns]] and their agents are chosen for being MightyGlacier[=s=].

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*** [[MurderInc The Independent Intelligence Agency]] - The {{CIA}} gone private. Being [[{{Eagleland}} American]], they [[PeaceThroughSuperiorFirepower [[UsefulNotes/PeaceThroughSuperiorFirepower like big guns]] and their agents are chosen for being MightyGlacier[=s=].
1st Jul '17 3:19:00 PM WillKeaton
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In a {{dystopia}}n future, the world is controlled by powerful [[TheSyndicate syndicates]] ruling it through the [[BadCopIncompetentCop police]] and [[CannonFodder military]]. The vast majority of the population just takes it because they spend much of their time on the cybernetic equivalent of [[MayContainEvil happy pills]]. You take the role of the evil overlord of one of these syndicates and control a team of cyborg killing machines, or as you call them agents, that follow your every command in a quest to achieve complete world dominance.

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In a CyberPunk {{dystopia}}n future, the world is controlled by powerful [[TheSyndicate syndicates]] ruling it through the [[BadCopIncompetentCop police]] and [[CannonFodder military]]. The vast majority of the population just takes it because they spend much of their time on the cybernetic equivalent of [[MayContainEvil happy pills]]. You take the role of the evil overlord of one of these syndicates and control a team of cyborg killing machines, or as you call them agents, that follow your every command in a quest to achieve complete world dominance.
18th Jun '17 11:36:50 AM nombretomado
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* CorruptCorporateExecutive: That's you, instructing your agents to gun down people [=EuroCorp=] finds inconvenient. Maybe your department is [[AmericanPsycho Murders And Executions]].

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* CorruptCorporateExecutive: That's you, instructing your agents to gun down people [=EuroCorp=] finds inconvenient. Maybe your department is [[AmericanPsycho [[Literature/AmericanPsycho Murders And Executions]].
16th May '17 8:49:44 AM BlackArmorTails
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* YouHaveOutlivedYourUsefulness: The fate of your player character in the Church in ''Syndicate Wars''. To elaborate, after completing the second to last mission, you are left to die on Earth as The Nine go to the moon to wipe out humanity and replace it with their own kin. Needless to say, [[RoaringRampageOfRevenge you don't take this lightly.]]
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.Syndicate