History VideoGame / Syndicate

20th Dec '15 4:11:26 AM CynicalBastardo
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* EverythingBreaks: In ''Syndicate Wars'', most buildings can be destroyed with explosives or larger guns. They all collapse spectacularly.
20th Dec '15 4:07:45 AM CynicalBastardo
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* SoLastSeason: The Uzi is a decent early automatic weapon in the original game. In ''Syndicate Wars'', it's now relegated to the role of pistol. The menu description notes that it's obsolete. The Church Of The New Epoch's description for the minigun notes that it too is obsolete.
12th Dec '15 10:10:27 AM Nevermore2002
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Moved to trivia page
* TheWikiRule: [[http://www.syndicatewiki.com/ Overall wiki]].

* HeyItsThatVoice: This game has [[VideoGame/{{Killzone}} Scolar Visari]], [[Franchise/{{Halo}} The Prophet of Truth]], and Creator/RosarioDawson as the 3 main characters. Also, Creator/KathSoucie voices your CHIP. Not her first time playing a [[WesternAnimation/SonicSatAM computer]] either.
12th Dec '15 10:07:40 AM Nevermore2002
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* NonIndicativeName: The Gauss Gun isn't some sort of coilgun, it's a rocket launcher.
9th Dec '15 11:30:10 AM CynicalBastardo
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* ZeppelinsFromAnotherWorld: You operate from an airship with huge advertising screens on the sides.
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* ZeppelinsFromAnotherWorld: You operate from an airship with huge advertising screens on the sides. According to the manual for ''Syndicate Wars'', this is to minimise lag between executives and agents.
6th Nov '15 9:13:48 PM jormis29
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A SpiritualSuccessor from some of the original crew called ''VideoGame/SatelliteReign'' has been [[http://www.kickstarter.com/projects/5livesstudios/satellite-reign funded]] via Website/{{Kickstarter}} and is currently in development. It went to UsefulNotes/{{Steam}} Early Access on December 11, 2014 and is slated for 2015 release.
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A SpiritualSuccessor from some of the original crew called ''VideoGame/SatelliteReign'' has been was [[http://www.kickstarter.com/projects/5livesstudios/satellite-reign funded]] via Website/{{Kickstarter}} and is currently in development. Website/{{Kickstarter}}. It went to UsefulNotes/{{Steam}} Early Access on December 11, 2014 and is slated for 2015 release.released on August 28, 2015.
11th Oct '15 8:40:11 AM kikiandlala
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* KineticWeaponsAreJustBetter: Kinetic weapons are still very effective, with such gems as the [[{{BFG}} 30mm]] {{Gatling| Good}} and HandCannon. However, this has led to the creation of ImmuneToBullets PoweredArmor used by EliteMooks. In turn, energy weapons like the laser gun and Electron Mace that ignore the defence of aforementioned EliteMooks have been invented.

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* KineticWeaponsAreJustBetter: WeWillUseLasersInTheFuture: Kinetic weapons are still very effective, with such gems as the [[{{BFG}} 30mm]] {{Gatling| Good}} and HandCannon. However, this has led to the creation of ImmuneToBullets PoweredArmor used by EliteMooks. In turn, energy weapons like the laser gun and Electron Mace that ignore the defence of aforementioned EliteMooks have been invented.
11th Oct '15 5:14:39 AM darkpast
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* TheAllSeeingAI: In ''American Revolt'', clone shields make you look like regular civilians. Enemy agents see right through them.
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* TheAllSeeingAI: In ''American Revolt'', clone shields make you look like regular civilians. Enemy agents see right through them. Averted in ''Syndicate Wars'', where they work as intended.

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* TheAllSeeingAI: In ''American Revolt'', clone shields make you TheGuardsMustBeCrazy: Using a Clone Shield in ''Syndicate Wars'' makes your agents look like regular civilians. ordinary civilians, meaning enemies will not attack them. This is fine for walking in public areas, but it also allows them to enter high-security military compounds and even the Colombo space elevator without anyone bothering to ask them for some sort of ID. * HardLevelsEasyBosses: Enemy agents see right through them.leaders are usually no stronger than an average mook - getting to them is much harder than killing/persuading them. A few are even savvy enough about this trope that, in missions where you're supposed to take them alive, they'll kill themselves if you don't get to them quickly enough.
11th Oct '15 5:02:56 AM darkpast
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* CorporateWarfare
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* CorporateWarfareCorporateWarfare: The basic plotline of the original game has several powerful crime syndicates fighting of global domination. Also features in Syndicate Wars, where the Harbinger virus loosen's Eurocorp's hold over the world, allowing splinter syndicates to emerge and challenge its rule.

* DeflectorShields: A researchable item.
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* DeflectorShields: A researchable item.item in the original game. In Wars, they can be turned on by clicking the weapon energy bar - though as you'd expect, this will drain your weapon energy.

* DeflectorShields: A researchable item.EliteMooks: The blue-and-yellow zealots (no official name is given) in ''Syndicate Wars'' are tougher than the normal ones and apparently serve as bodyguards of The Nine. In the Church missions, Eurocorp agents usually take on this role, with the militiamen/guards being the standard Mooks.

* DeflectorShields: A researchable item.FirstNameBasis: When playing as the Church in ''Wars'', your agents are called by first name only.

* FriendlyFireproof: Applies only to agents from the same company. Agents from two different companies (identified by a different colored beret) can still injure each other even if they're technically allied.
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* FriendlyFireproof: Applies only to agents from the same company. Agents from two different companies (identified by a different colored beret) can still injure each other even if they're technically allied. Averted in the case of explosions, though - these will damage everyone.

* FriendlyFireproof: Applies only to agents from ** In ''Wars'' there is a brief mention of the same company. Agents from two different companies (identified by a different colored beret) can still injure each other even if they're technically allied.radioactive wastes outside city boundaries.

* MenAreTheExpendableGender: Partially averted in Syndicate Wars. While the Unguided and the Church of the New Epoch include plenty of female troops, [=EuroCorp=] agents and guards, as well as the Police, are universally male, barring one or two renegade female Eurocorp agents.
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* MenAreTheExpendableGender: Partially averted Averted in Syndicate Wars. While the Unguided and the Church of the New Epoch include plenty of female troops, [=EuroCorp=] agents and guards, as well as the Police, are universally male, barring one or two renegade female Eurocorp agents.agents, but the Unguided and the Church of the New Epoch include plenty of female troops (Church Zealots all look the same, but when playing as them some have female names).

* PoliceAreUseless: Mostly because they're comprehensively outgunned by cyborg SuperSoldier[=s=] wielding [[{{BFG}} huge guns]] from fairly early on.
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* PoliceAreUseless: Mostly because they're comprehensively outgunned by cyborg SuperSoldier[=s=] wielding [[{{BFG}} huge guns]] from fairly early on. In ''Wars'', they never upgrade to Launchers or Plasma Lances, meaning they will be completely outclassed in the last quarter of the game - even by the Unguided.

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* PoliceAreUseless: Mostly because they're comprehensively outgunned by cyborg SuperSoldier[=s=] wielding [[{{BFG}} huge guns]] from fairly early on.RebelLeader: Ko-Paull Vissick, the elusive leader of the Unguided.
29th Jul '15 4:09:09 PM Preussak
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* UnusuallyUninterestingSight: Civilians will not react to open display of weapons, including miniguns and flamethrowers. Moreover, when the fighting ceases, they will gleefully stroll in the middle of the battlefield, not even bothering about burning cars and dozens of corpses lying around.
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