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History VideoGame / Syndicate

1st May '16 10:58:15 AM erforce
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** In ''Syndicate Wars'', upgrading an agent with a complete set of cybernetics (particularly level 1) will have them resemble ''Franchise/TheTerminator''.

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** In ''Syndicate Wars'', upgrading an agent with a complete set of cybernetics (particularly level 1) will have them resemble ''Franchise/TheTerminator''.a ''Franchise/{{Terminator}}''.
9th Apr '16 5:29:30 PM Jake18
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* HandCannon: All the handguns, but especially the Bullhammer Mk II, a [[RevolversAreJustBetter revolver]] firing .600. One upgrade option for that is the [[MagneticWeapons Magnetic Acceleration Rail]], which gives it an impact profile, to directly quote the fluff: "such that it's often mistaken for cannon or explosive blasts in police investigations."

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* HandCannon: All the handguns, but especially the The Bullhammer Mk II, a [[RevolversAreJustBetter revolver]] firing .600. One upgrade option for that is the [[MagneticWeapons Magnetic Acceleration Rail]], which gives it an impact profile, to directly quote the fluff: "such that it's often mistaken for cannon or explosive blasts in police investigations.""
** There's also the Razorback, a .44 Magnum revolver that somehow holds ten rounds even though its cylinder appears to be the same size as an ordinary six-shot revolver.



* HyperspaceArsenal: Averted where the game makes you conform to the now-standard two gun setup.


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* HollywoodSilencer: The UMK submachine used by the Downzone Subverters gun has a detachable suppressor. Given how there are no opportunities to play stealthily, one has to wonder why it's even included.


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* HyperspaceArsenal: Averted: the game makes you conform to the now-standard two gun setup.
20th Dec '15 4:11:26 AM CynicalBastardo
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* EverythingBreaks: In ''Syndicate Wars'', most buildings can be destroyed with explosives or larger guns. They all collapse spectacularly.
20th Dec '15 4:07:45 AM CynicalBastardo
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* SoLastSeason: The Uzi is a decent early automatic weapon in the original game. In ''Syndicate Wars'', it's now relegated to the role of pistol. The menu description notes that it's obsolete. The Church Of The New Epoch's description for the minigun notes that it too is obsolete.
12th Dec '15 10:10:27 AM Nevermore2002
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* TheWikiRule: [[http://www.syndicatewiki.com/ Overall wiki]].



* HeyItsThatVoice: This game has [[VideoGame/{{Killzone}} Scolar Visari]], [[Franchise/{{Halo}} The Prophet of Truth]], and Creator/RosarioDawson as the 3 main characters. Also, Creator/KathSoucie voices your CHIP. Not her first time playing a [[WesternAnimation/SonicSatAM computer]] either.
12th Dec '15 10:07:40 AM Nevermore2002
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* NonIndicativeName: The Gauss Gun isn't some sort of coilgun, it's a rocket launcher.
9th Dec '15 11:30:10 AM CynicalBastardo
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* ZeppelinsFromAnotherWorld: You operate from an airship with huge advertising screens on the sides.

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* ZeppelinsFromAnotherWorld: You operate from an airship with huge advertising screens on the sides. According to the manual for ''Syndicate Wars'', this is to minimise lag between executives and agents.
6th Nov '15 9:13:48 PM jormis29
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A SpiritualSuccessor from some of the original crew called ''VideoGame/SatelliteReign'' has been [[http://www.kickstarter.com/projects/5livesstudios/satellite-reign funded]] via Website/{{Kickstarter}} and is currently in development. It went to UsefulNotes/{{Steam}} Early Access on December 11, 2014 and is slated for 2015 release.

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A SpiritualSuccessor from some of the original crew called ''VideoGame/SatelliteReign'' has been was [[http://www.kickstarter.com/projects/5livesstudios/satellite-reign funded]] via Website/{{Kickstarter}} and is currently in development. Website/{{Kickstarter}}. It went to UsefulNotes/{{Steam}} Early Access on December 11, 2014 and is slated for 2015 release.released on August 28, 2015.
11th Oct '15 8:40:11 AM kikiandlala
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* KineticWeaponsAreJustBetter: Kinetic weapons are still very effective, with such gems as the [[{{BFG}} 30mm]] {{Gatling| Good}} and HandCannon. However, this has led to the creation of ImmuneToBullets PoweredArmor used by EliteMooks. In turn, energy weapons like the laser gun and Electron Mace that ignore the defence of aforementioned EliteMooks have been invented.


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* WeWillUseLasersInTheFuture: Kinetic weapons are still very effective, with such gems as the [[{{BFG}} 30mm]] {{Gatling| Good}} and HandCannon. However, this has led to the creation of ImmuneToBullets PoweredArmor used by EliteMooks. In turn, energy weapons like the laser gun and Electron Mace that ignore the defence of aforementioned EliteMooks have been invented.
11th Oct '15 5:14:39 AM darkpast
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* TheAllSeeingAI: In ''American Revolt'', clone shields make you look like regular civilians. Enemy agents see right through them.

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* TheAllSeeingAI: In ''American Revolt'', clone shields make you look like regular civilians. Enemy agents see right through them. Averted in ''Syndicate Wars'', where they work as intended.


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* TheGuardsMustBeCrazy: Using a Clone Shield in ''Syndicate Wars'' makes your agents look like ordinary civilians, meaning enemies will not attack them. This is fine for walking in public areas, but it also allows them to enter high-security military compounds and even the Colombo space elevator without anyone bothering to ask them for some sort of ID.
* HardLevelsEasyBosses: Enemy leaders are usually no stronger than an average mook - getting to them is much harder than killing/persuading them. A few are even savvy enough about this trope that, in missions where you're supposed to take them alive, they'll kill themselves if you don't get to them quickly enough.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.Syndicate