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!The games provides examples of:

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!The !!The games provides examples of:



* AfterTheEnd: [[spoiler: Failing The Last War Mystery causes a nuclear war to occur on Earth. After fifty days contact is reestablished with the survivors, and you will be able to bring in more settlers from Earth, but things are so bad back home that nobody is buying Rare Metals and they can't afford to send you goods.]]

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* AfterTheEnd: [[spoiler: Failing [[spoiler:Failing The Last War Mystery causes a nuclear war to occur on Earth. After fifty days contact is reestablished with the survivors, and you will be able to bring in more settlers from Earth, but things are so bad back home that nobody is buying Rare Metals and they can't afford to send you goods.]]



* CorruptCorporateExecutive: [[spoiler: {{EsoCorp}} and the corporations in Beyond Earth. {{EsoCorp}} tests weapons on Martian soil behind your back and even attempts to destroy the colony when you decide to blow the whistle. The Beyond Earth Corps will ruin Rene Goddenbury's legacy by exploiting the ventures after his death with a sombre note stating how the idealistic future died with Rene and now the corps exploit the projects for pure profit]]

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* CorruptCorporateExecutive: [[spoiler: {{EsoCorp}} [[spoiler:{{EsoCorp}} and the corporations in Beyond Earth. {{EsoCorp}} tests weapons on Martian soil behind your back and even attempts to destroy the colony when you decide to blow the whistle. The Beyond Earth Corps will ruin Rene Goddenbury's legacy by exploiting the ventures after his death with a sombre note stating how the idealistic future died with Rene and now the corps exploit the projects for pure profit]]
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Surviving Mars is a ScienceFiction settlement-building Main/SimulationGame developed by Haemimont Games (who are responsible for VideoGame/{{Tropico}}) and published by Creator/ParadoxInteractive. It is available on PC, UsefulNotes/Playstation4, and UsefulNotes/XboxOne

In it, you must choose a mission sponsor, build a retro-futuristic colony on Mars, and ensure the [[ExactlyWhatItSaysOnTheTin survival of your colonists]], each of whom has individual wants, needs, skills, and problems.

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Surviving Mars ''Surviving Mars'' is a ScienceFiction settlement-building Main/SimulationGame developed by Haemimont Games (who are responsible for VideoGame/{{Tropico}}) ''VideoGame/{{Tropico}}'') and published by Creator/ParadoxInteractive. It is available on PC, UsefulNotes/Playstation4, and UsefulNotes/XboxOne

In it,
UsefulNotes/XboxOne.

The game is somewhat akin to a city builder, albeit in a Martian colony. To ensure its success,
you come into play as an iverseer for the project. You must choose a mission sponsor, build a retro-futuristic colony on Mars, colony, and ensure the [[ExactlyWhatItSaysOnTheTin survival of your colonists]], each of whom has individual wants, needs, skills, and problems.



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!Tropes!The games provides examples of:

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[[caption-width-right:350:There will be challenges to overcome. Execute your strategy and improve your colony’s chances of survival while unlocking the mysteries of this alien world. Are you ready? Mars is waiting for you.]]

Surviving Mars is a Main/ScienceFiction settlement-building Main/SimulationGame made by Haemimont Games (who are responsible for VideoGame/{{Tropico}} 3, 4, and 5) and published by Creator/ParadoxInteractive. It is available on PC, UsefulNotes/Playstation4, and UsefulNotes/XboxOne

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[[caption-width-right:350:There will be challenges to overcome. Execute your strategy and improve your colony’s chances of survival while unlocking the mysteries of this alien world. Are you ready? Mars [[caption-width-right:350:Mars is waiting for you.]]

Surviving Mars is a Main/ScienceFiction ScienceFiction settlement-building Main/SimulationGame made developed by Haemimont Games (who are responsible for VideoGame/{{Tropico}} 3, 4, and 5) VideoGame/{{Tropico}}) and published by Creator/ParadoxInteractive. It is available on PC, UsefulNotes/Playstation4, and UsefulNotes/XboxOne



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* TubeTravel: Special corridors can be built to allow colonists to travel between domes without a space suit.
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* TheAgeless: Upon researching the Breakthrough tech "Forever Young", colonists will no longer die of old age and can still have children as seniors, but can still be killed due to lack of resources or commit suicide.

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* FreeLoveFuture: Implied. Colonists will have sex and children with each other, but they do not appear to get married, the children do not live with their parents, and colonists may go on to have children with multiple partners.



* ReallyGetsAround: Colonists with the "sexy" perk, which greatly increases their birth rate.



* SexGod: Colonists with the "sexy" perk, which greatly increases their birth rate.
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* TheAlcoholic: A colonist with the "Alcoholic" trait will have their work performance lowered slightly, and gains bonus comfort from bars.


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* DefectiveDetective: Any officers with the "Alcoholic" trait are this.


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* HotScientist: Colonists with the Scientist specialization and the "Sexy" perk.


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* TheNerd: Colonists with this trait gain morale every time the player researches a new technology.


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* SexGod: Colonists with the "sexy" perk, which greatly increases their birth rate.
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* StrawVegetarian: Some colonists have the vegan trait, the description of which reads "Don't worry. They'll tell you." The achievement "Dream of a Green Mars" requires the player to have 200 such colonists in a colony at once.

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* StrawVegetarian: Some colonists have the vegan trait, the description of which reads "Don't worry. They'll tell you." The achievement "Dream of a Green Mars" requires the player to have 200 such colonists in a colony at once. Ironically, there are no animals on Mars, and thus no meat products.
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** [[Creator/GeneRoddenberry Rene Goddenberry]]

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** [[Creator/GeneRoddenberry "[[Creator/GeneRoddenberry Rene Goddenberry]]Goddenberry]]" ...''really?''
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** [[Creator/GeneRoddenberry Rene Goddenberry]]
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* CorruptCorporateExecutive: [[spoiler: {{EsoCorp}} and the corporations in Beyond Earth. {{EsoCorp}} tests weapons on Martian soil behind your back and even attempts to destroy the colony when you decide to blow the whistle. The Beyond Earth Corps will ruin Rene Goddenbury's legacy by exploiting the ventures after his death with a sombre note stating how the idealistic future died with Rene and now the corps exploit the projects for pure profit]]
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* TheCasino: You can build casinos in your colony. Colonists with the Gambler trait have a chance of losing -20 sanity there.


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* DrivenToSuicide: Colonists who have run out of sanity are likely to take their own lives.
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* AerithAndBob: Colonists from Earth tend to have normal names, while those born on Mars have more space-sounding names such as Gamma Star.


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* AmbiguousGender: While most colonists are male or female, some have their gender listed as "other".

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* AdamAndEvePlot: One of the starting game options, "Last Ark", means that you will only be able to send one passenger ship on that playthrough. If you don't build any Biorobot colonists then every colonist (of which there might be over a thousand) will be descended from twelve individuals.



* BeliefMakesYouStupid: Averted. The Church of the New Ark is sending people to Mars to live in a high tech colony and work with complex equipment. Even when using other sponsors, colonists with the religious trait are mentally hardier than ones without it.
* BreedingCult: Colonies established by The Church of The New Ark a birthrate that's twice as high as colonies by other sponsors, and it's Evaluation Goal is to produce eighty Marsborn colonists.



* CloningBlues: Colonists with the Clone trait have half the lifespan of naturally born humans.



* CultColony: Any colony built by The Church of The New Ark.



* EndOfAnAge: An event pops up to tell you when your last founder dies, and to eulogize his life.
* [[FounderOfTheKingdom Founder Of The Colony]]: Your first twelve refugees have the Founder Trait.
* GoodShepherd: Colonists with the Saint trait raise the morale of other colonists with the Religious trait. This effect stacks.



* OneNationUnderCopyright: Presumably any colony sponsored by Blue Sun Corporation, [=SpaceY=], or Paradox Interactive. Fittingly, one of the advantages of Blue Sun is that they can use funding to hire more applicants.

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* LonersAreFreaks: Colonists with the Loner trait lose Comfort every day while living in a Dome with population over 30.
* OneNationUnderCopyright: Presumably any colony sponsored by Blue Sun Corporation, [=SpaceY=], or Paradox Interactive. Fittingly, one of the advantages of Blue Sun is that they can use funding to hire more applicants.
* TheParagon: Colonists with the Empath trait raise the Morale of all Colonists in the Dome.



* SaintlyChurch: Colonists with the Religious trait have higher base sanity and never commit suicide.



* TheTheocracy: Presumably any colony sponsored by the Church of the New Ark, as all of their applicants are members of the church.

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* StrawVegetarian: Some colonists have the vegan trait, the description of which reads "Don't worry. They'll tell you." The achievement "Dream of a Green Mars" requires the player to have 200 such colonists in a colony at once.
* TheTheocracy: Presumably any colony sponsored by the Church of the New Ark, as all of their applicants are members of the church.church.
* {{Veganopia}}: The achievement The achievement "Dream of a Green Mars" requires the player to have 200 Vegan colonists in a colony at once.
* WarRefugees: If you fail The Last War Mystery, then your colony will only be able to call in settlers [[spoiler: because Earth is ravaged by nuclear war and can't afford to buy your Rare Metals or to send you resources]]. All the these settlers have the Refugee trait which means they have -40 productivity in all jobs, they never get Earthsick, and they have a higher chance of becoming renegades.
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* TheArk: Your colony might inadvertently become one. [[spoiler: Failing The Wildfire Mystery ends the human race on Earth, and failing The Last War Mystery ends in human civilization on Earth]].

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* TheArk: Your colony might inadvertently become one. [[spoiler: Failing The Wildfire Mystery ends the human race on Earth, and failing The Last War Mystery ends in human civilization on Earth]].

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* AfterTheEnd: [[spoiler: Failing The Last War Mystery causes a nuclear war to occur on Earth. After fifty days contact is reestablished with the survivors, and you will be able to bring in more settlers from Earth, but things are so bad back home that nobody is buying Rare Metals and they can't afford to send you goods.]]
* TheArk: Your colony might inadvertently become one. [[spoiler: Failing The Wildfire Mystery ends the human race on Earth, and failing The Last War Mystery ends in human civilization on Earth]].


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* ThePlague: The Wildfire Mystery involves this. [[spoiler: A plague ravages the Earth, and if you don't find and send back a cure then it kills every human on Earth]].


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* SoleSurvivor: [[spoiler: If you fail to find a cure to the Wildfire Plague, then every human on Earth becomes extinct. This means your colony will become the last remnant of the human race.]]

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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/header_474.jpg]]
[[caption-width-right:350:There will be challenges to overcome. Execute your strategy and improve your colony’s chances of survival while unlocking the mysteries of this alien world. Are you ready? Mars is waiting for you.]]



* CaptainErsatz: Two of the sponsors, Space Y and Church of the New Ark, are based on UsefulNotes/SpaceX and UsefulNotes/{{Mormonism}} respectvely. Both of them were depicted in its original names in Gamescom [[https://youtu.be/e826TrFIFFY?t=1m13s demo]].
* ColdSnap: One of the four location-influenced disasters, which increases the energy consumption of all buildings and freezes water towers.

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* CaptainErsatz: Two of the sponsors, Space Y [=SpaceY=] and Church of the New Ark, are based on UsefulNotes/SpaceX and UsefulNotes/{{Mormonism}} respectvely. Both of them were depicted in its original names in the Gamescom [[https://youtu.be/e826TrFIFFY?t=1m13s demo]].
* ColdSnap: One of the four location-influenced disasters, which increases the energy consumption of all buildings and freezes water towers.
demo]].



* DropShip: The rockets used to carry supplies and people from earth, but can also ship rare metals off of Mars for extra money

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* DropShip: The rockets used to carry supplies and people from earth, but can also ship rare metals off of Mars for extra moneymoney.
* HostileWeather: Mars being Mars, the weather is ''quite'' hostile. Each location has four hazards, ranging from level 1 (extremely rare/never occurs) to 4 or 5 (extremely frequent). The four weather types are;
** ColdSnap: Irregular but problematic considering how cold Mars can get. Cold snaps increase the energy consumption of all buildings and freeze water towers, preventing the towers from distributing their stored water. They can be (somewhat) offset by building special heater structures, though.
** DeadlyDustStorm: Accounts for two of the four, either in map-wide dust storms or localized dust devils. Map-wide storms increase your wind power output but shut down several other structures (including your oxygen generators!) and coats everything in dust, making maintenance a more frequent complication. Dust Devils are very small UsefulNotes/Tornadoes that swirl around and generally degrade your structures with Dust and destroy your pipes/cables.
** FlamingMeteor: Single meteor strikes happen almost everywhere, but certain regions can experience prolonged meteor showers, which can inflict serious damage. Fortunately you can research and build turrets that use FrickinLaserBeams to shoot the meteors down.


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** The [[http://firefly.wikia.com/wiki/Blue_Sun_Corporation Blue Sun Corporation]] itself.

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In it, you must build a retro-futuristic colony on Mars, and ensure the [[ExactlyWhatItSaysOnTheTin survival of your colonists]], each of whom has individual wants, needs, skills, and problems.

to:

In it, you must choose a mission sponsor, build a retro-futuristic colony on Mars, and ensure the [[ExactlyWhatItSaysOnTheTin survival of your colonists]], each of whom has individual wants, needs, skills, and problems.



* CaptainErsatz: Two of the sponsors, Space Y and Church of the New Ark, are based on UsefulNotes/SpaceX and UsefulNotes/{{Mormonism}} respectvely. Both of them were depicted in its original names in Gamescom [[https://youtu.be/e826TrFIFFY?t=1m13s demo]].



* CreatorCameo: Creator/ParadoxInteractive is one of the available mission sponsors. They are also the one of the hardest sponsors, being tied for lowest funding with the Church of the New Ark, only having one starting rocket, a low number of applicants, require more fuel to launch rockets, and fairly low research per Sol, though they find Breakthrough Anomalies more often, and gain applicants when they research Breakthrough Techs.



* CaptainErsatz: Two of the sponsors, Space Y and Church of the New Ark, are based on UsefulNotes/SpaceX and UsefulNotes/{{Mormonism}} respectvely. Both of them were depicted in its original names in Gamescom [[https://youtu.be/e826TrFIFFY?t=1m13s demo]].
* DropShip: The rockets used to carry supplies and people from earth, but can also ship rare metals off of mars for extra money

to:

* CaptainErsatz: Two of the sponsors, Space Y and Church of the New Ark, are based on UsefulNotes/SpaceX and UsefulNotes/{{Mormonism}} respectvely. Both of them were depicted in its original names in Gamescom [[https://youtu.be/e826TrFIFFY?t=1m13s demo]].
* DropShip: The rockets used to carry supplies and people from earth, but can also ship rare metals off of mars Mars for extra moneymoney
* OneNationUnderCopyright: Presumably any colony sponsored by Blue Sun Corporation, [=SpaceY=], or Paradox Interactive. Fittingly, one of the advantages of Blue Sun is that they can use funding to hire more applicants.



* SpaceElevator: A wonder which can replace or supplement the rockets as the colony's means of trade with earth.

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* SpaceElevator: A wonder which can replace or supplement the rockets as the colony's means of trade with earth.earth.
* TheTheocracy: Presumably any colony sponsored by the Church of the New Ark, as all of their applicants are members of the church.

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Surviving Mars is a Video game made by Paradox Interactive and the guys who made tropico

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Surviving Mars is a Video game Main/ScienceFiction settlement-building Main/SimulationGame made by Paradox Interactive Haemimont Games (who are responsible for VideoGame/{{Tropico}} 3, 4, and 5) and published by Creator/ParadoxInteractive. It is available on PC, UsefulNotes/Playstation4, and UsefulNotes/XboxOne

In it, you must build a retro-futuristic colony on Mars, and ensure
the guys who made tropico
[[ExactlyWhatItSaysOnTheTin survival of your colonists]], each of whom has individual wants, needs, skills, and problems.

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*ShoutOut:
** Multiple research options have quotes from ''Literature/TheMartian'' as their flavour text. And the achievement for passing the colony approval stage with a single founder is called "The Watney Challenge".
** When you attempt to quit the game, the confirmation dialogue screen includes the message [[VideoGame/SidMeiersAlphaCentauri "Please don't go. The drones need you. They look up to you."]]
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* SpaceElevator: A wonder which can replace or supplement the rockets as the PC's means of trade with earth.

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* SpaceElevator: A wonder which can replace or supplement the rockets as the PC's colony's means of trade with earth.
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* SpaceElevator: Eventually replaces the rockets as the PC's means of trade with earth.

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* SpaceElevator: Eventually replaces A wonder which can replace or supplement the rockets as the PC's means of trade with earth.
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* SettlingTheFrontier: Entire point of the series is to create colonies on Mars and try to make them self-sufficient as possible.

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* SettlingTheFrontier: Entire The entire point of the series game is to create colonies on Mars and try to make them self-sufficient as possible.
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* CaptainErsatz: Two of the sponsors, Space Y and Church of the New Ark, are based on UsefulNotes/SpaceX and UsefulNotes/Mormonism respectvely. Both of them were depicted in its original names in Gamescom [[https://youtu.be/e826TrFIFFY?t=1m13s demo]].

to:

* CaptainErsatz: Two of the sponsors, Space Y and Church of the New Ark, are based on UsefulNotes/SpaceX and UsefulNotes/Mormonism UsefulNotes/{{Mormonism}} respectvely. Both of them were depicted in its original names in Gamescom [[https://youtu.be/e826TrFIFFY?t=1m13s demo]].
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* AncientAstronauts: Most of the Wonders of Mars have to do with the PC making contact with, or finding the works of, alien life forms.

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* AncientAstronauts: Most of the Wonders of Mars Multiple Mysteries have to do with the PC making contact with, or finding the works of, alien life forms.

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* DomedHometown: The only residence for martians. All Martianborn have one.

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* DomedHometown: The only residence for martians. Mars colonists. All Martianborn have one.one.
* CaptainErsatz: Two of the sponsors, Space Y and Church of the New Ark, are based on UsefulNotes/SpaceX and UsefulNotes/Mormonism respectvely. Both of them were depicted in its original names in Gamescom [[https://youtu.be/e826TrFIFFY?t=1m13s demo]].



* SpaceElevator: Eventually replaces the rockets as the PC's means of trade with earth

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* SettlingTheFrontier: Entire point of the series is to create colonies on Mars and try to make them self-sufficient as possible.
* SpaceElevator: Eventually replaces the rockets as the PC's means of trade with earthearth.
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typo fix


* RediculouslyHumanRobots: Biorobots can be researched with a breakthrough technology, and then produced in Drone Assemblers. Aside from neither dying of age nor reproducing, they function as humans.

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* RediculouslyHumanRobots: RidiculouslyHumanRobots: Biorobots can be researched with a breakthrough technology, and then produced in Drone Assemblers. Aside from neither dying of age nor reproducing, they function as humans.

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* Ancient Astronauts: Most of the Wonders of Mars have to do with the PC making contact with, or finding the works of, alien life forms
* Domed Hometown: You need to build domes for colonists to live on mars
* Drop Ship: The rockets used to carry supplies and people from earth, but can also ship rare metals off of mars for extra money
* Space Elevator: Eventually replaces the rockets as the PC's means of trade with earth

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* Ancient Astronauts: AncientAstronauts: Most of the Wonders of Mars have to do with the PC making contact with, or finding the works of, alien life forms
forms.
* Domed Hometown: You need to build domes ColdSnap: One of the four location-influenced disasters, which increases the energy consumption of all buildings and freezes water towers.
* DomedHometown: The only residence
for colonists to live on mars
martians. All Martianborn have one.
* Drop Ship: DropShip: The rockets used to carry supplies and people from earth, but can also ship rare metals off of mars for extra money
* Space Elevator: RediculouslyHumanRobots: Biorobots can be researched with a breakthrough technology, and then produced in Drone Assemblers. Aside from neither dying of age nor reproducing, they function as humans.
* SpaceElevator:
Eventually replaces the rockets as the PC's means of trade with earth
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Surviving Mars is a Video game made by Paradox Interactive and the guys who made tropico

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Surviving Mars is a Video game made by Paradox Interactive and the guys who made tropicotropico

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!Tropes
* Ancient Astronauts: Most of the Wonders of Mars have to do with the PC making contact with, or finding the works of, alien life forms
* Domed Hometown: You need to build domes for colonists to live on mars
* Drop Ship: The rockets used to carry supplies and people from earth, but can also ship rare metals off of mars for extra money
* Space Elevator: Eventually replaces the rockets as the PC's means of trade with earth
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Surviving Mars is a Video game made by Paradox Interactive and the guys who made tropico

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