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Added example(s) Highly visible Landmark, Model Planning


* HackerCave: Effectively the main menu in the VR version, and the original game shows this as the player's home as well. [[OminousMultipleScreens With your POV shown on every screen.]]

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* HighlyVisibleLandmark: The enormous Pyramid building in the original and VR campaigns, which you get closer to with every level. [[spoiler: At the endgame, it turns out to be where the Core is located.]]
* HackerCave: Effectively the main menu in the VR version, and the version. The original game shows this as the player's home as well. [[OminousMultipleScreens With your POV shown on every screen.]]


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* ModelPlanning: The Meeting level in the original game has a city model in a conference room, with certain pieces you can throw at enemies. It's also a real-life map of [[UsefulNotes/{{Poland}} Warsaw]], with the Pyramid building added.
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* ''SUPERHOT VR'': ''SUPERHOT''... in VR. Released on Dec. 6, 2016 for headsets including the UsefulNotes/OculusRift and UsefulNotes/HTCVive. This version changes some of the rules (all throwables become lethal) and integrates body and head tracking, as well as telling a unique story that's separate from ''SUPERHOT''.

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* ''SUPERHOT VR'': ''SUPERHOT''... in VR. Released on Dec. 6, 2016 for headsets including the UsefulNotes/OculusRift Platform/OculusRift and UsefulNotes/HTCVive.Platform/HTCVive. This version changes some of the rules (all throwables become lethal) and integrates body and head tracking, as well as telling a unique story that's separate from ''SUPERHOT''.
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* ProductDisplacement: A subtle example in the VR version's HackerCave menu. Anyone familiar with the UsefulNotes/CommodoreAmiga line will immediately recognize that there's an A4000 on top of an A3000 on top of other "big box" Amiga workstations covered in sticky notes, with an A1200 tucked away on its side beside the tower of desktop cases. The A1200 even has its distinctive italicized Amiga key and keyboard layout. However, it falls under ''Dis''placement because the Amiga trademark is outright omitted from the computers.

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* ProductDisplacement: A subtle example in the VR version's HackerCave menu. Anyone familiar with the UsefulNotes/CommodoreAmiga [[Platform/{{Amiga}} Commodore Amiga]] line will immediately recognize that there's an A4000 on top of an A3000 on top of other "big box" Amiga workstations covered in sticky notes, with an A1200 tucked away on its side beside the tower of desktop cases. The A1200 even has its distinctive italicized Amiga key and keyboard layout. However, it falls under ''Dis''placement because the Amiga trademark is outright omitted from the computers.



** ''SUPERHOT VR'' takes this even further by showing the protagonist's setup including a VR helmet and gloves... connected to a bunch of old CRT monitor [=PCs=] resembling UsefulNotes/CommodoreAmiga 3000/4000/1200 systems with ''SUPERHOT'' itself stored in ''floppy disks''. This isn't too far-fetched when considering that the Amiga 3000 was the architectural basis of older Virtuality arcade VR systems, the sort you could play ''Dactyl Nightmare'' on.

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** ''SUPERHOT VR'' takes this even further by showing the protagonist's setup including a VR helmet and gloves... connected to a bunch of old CRT monitor [=PCs=] resembling UsefulNotes/CommodoreAmiga [[Platform/{{Amiga}} Commodore Amiga]] 3000/4000/1200 systems with ''SUPERHOT'' itself stored in ''floppy disks''. This isn't too far-fetched when considering that the Amiga 3000 was the architectural basis of older Virtuality arcade VR systems, the sort you could play ''Dactyl Nightmare'' on.

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