History VideoGame / SuperMarioLand2SixGoldenCoins

3rd Apr '17 2:56:12 PM MyFinalEdits
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* ThemeAndVariationsSoundtrack

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* %%* ThemeAndVariationsSoundtrack


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* TreeTrunkTour: One of the levels of Tree Zone takes place inside an enormous tree. The other levels are set in the top or bottom areas of it.
2nd Apr '17 4:46:46 PM MyFinalEdits
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* EasterEgg: Kazumi Totaka composed the soundtrack, so naturally his trademark tune plays somewhere. In this game, on the GameOver screen, after three minutes, his song will start to play.

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* EasterEgg: EasterEgg:
**
Kazumi Totaka composed the soundtrack, so naturally his trademark tune plays somewhere. In this game, on the GameOver screen, after three minutes, his song will start to play.



* MusicalNod: The [[http://www.youtube.com/watch?v=GWM5UofWfXE "haunted house" music]] heard here is based on the [[http://www.youtube.com/watch?v=yGLKHDZLe9k "coin room" music]] heard in ''Super Mario Land''.
** The "Treetop" theme features part of the World 3 map theme from VideoGame/SuperMarioBros3.
* OddballInTheSeries: Mario had his own kingdom? His own castle? And who the heck is Wario? It's believed that this game was developed without Mario's creator Shigeru Miyamoto, and as such the dev team just made a generic (if awesome) platformer without bothering paying attention to the Mario canon.
** [[https://www.mariowiki.com/Super_Mario_Land_2:_6_Golden_Coins#Development The truth]] is a bit more nuanced. The dev team (led by Hiroji Kiyotake) made a deliberate decision to break with conventional ideas featured in the ''Mario'' series so that their game could stand on its own legs. Examples of their decision-making include the game's plot (which features Mario fighting to retake something that belongs to him rather than to save someone else) and the sound effects (which, [[WhatCouldHaveBeen in an earlier build]], were the same as those featured in ''SuperMarioWorld'', but were changed mid-development to new sounds so as not to give players the impression that they were playing the "downgraded" version of a "real" ''Mario'' game).

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* MusicalNod: MusicalNod:
**
The [[http://www.youtube.com/watch?v=GWM5UofWfXE "haunted house" music]] heard here is based on the [[http://www.youtube.com/watch?v=yGLKHDZLe9k "coin room" music]] heard in ''Super Mario Land''.
** The "Treetop" theme features part of the World 3 map theme from VideoGame/SuperMarioBros3.
''VideoGame/SuperMarioBros3''.
* OddballInTheSeries: Mario had has his own kingdom? His own castle? And who the heck is Wario? It's believed that this game was developed without Mario's creator Shigeru Miyamoto, and as such the dev team just made a generic (if awesome) platformer without bothering paying attention to the Mario canon.
** [[https://www.mariowiki.com/Super_Mario_Land_2:_6_Golden_Coins#Development The truth]] is a bit more nuanced. The dev team (led by Hiroji Kiyotake) made a deliberate decision to break with conventional ideas featured in the ''Mario'' series so that their game could stand on its own legs. Examples of their decision-making include the game's plot (which features Mario fighting to retake something that belongs to him rather than to save someone else) and the sound effects (which, [[WhatCouldHaveBeen in an earlier build]], were the same as those featured in ''SuperMarioWorld'', but were changed mid-development to new sounds so as not to give players the impression that they were playing the "downgraded" version of a "real" ''Mario'' game).
canon.
9th Mar '17 10:15:39 AM Prinzenick
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* {{Railroading}}: Averted. Once you complete the tutorial level, you can complete each world in any order you want. The only catch is that you need to beat all six to enter the final level.
28th Jan '17 7:13:52 PM YellowYoshi398
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Added DiffLines:

** [[https://www.mariowiki.com/Super_Mario_Land_2:_6_Golden_Coins#Development The truth]] is a bit more nuanced. The dev team (led by Hiroji Kiyotake) made a deliberate decision to break with conventional ideas featured in the ''Mario'' series so that their game could stand on its own legs. Examples of their decision-making include the game's plot (which features Mario fighting to retake something that belongs to him rather than to save someone else) and the sound effects (which, [[WhatCouldHaveBeen in an earlier build]], were the same as those featured in ''SuperMarioWorld'', but were changed mid-development to new sounds so as not to give players the impression that they were playing the "downgraded" version of a "real" ''Mario'' game).
8th Oct '16 2:46:58 AM dieseldragons
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* SlidingScaleOfLinearityVsOpenness: You can choose whatever order you want to collect the titular six golden coins in.
5th Oct '16 9:51:39 PM dieseldragons
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* ThemeParks: What Mario land is supposed to be, until Wario turned it into an AmusementParkOfDoom.
5th Oct '16 9:37:32 PM dieseldragons
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* BrainwashedAndCrazy: Nearly all the residents of Mario Land have been turned against you by Wario.
30th Sep '16 5:28:25 AM tropower
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** The "Treetop" theme features part of the World 3 map theme from VideoGame/SuperMarioBros3.
3rd Jul '16 8:16:06 PM FoolishCookie
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** If you look at the level layout of the first level in Space Zone, you can see a bunch of stars spelling out the word "HAPPY!".
15th May '16 3:17:46 AM WaxingName
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The sequel to ''VideoGame/SuperMarioLand'', this is the first game to feature TheRival, Wario, and one of the few times Wario is an outright BigBad instead of just being extremely greedy.

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The sequel to ''VideoGame/SuperMarioLand'', this is the first game to feature TheRival, Wario, VideoGame/{{Wario}}, and one of the few times Wario is an outright BigBad instead of just being extremely greedy.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.SuperMarioLand2SixGoldenCoins