History VideoGame / SuperHot

10th May '18 4:26:11 AM jormis29
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A virtual reality version of the game, "''SUPERHOT VR''", was released on Dec. 6, 2016 for headsets such as the Oculus Rift and HTC Vive. This version changes some of the rules (all throwables become lethal) and integrates body and head tracking into the ''SUPERHOT'' experience.

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A virtual reality version of the game, "''SUPERHOT VR''", was released on Dec. 6, 2016 for headsets such as the Oculus Rift UsefulNotes/OculusRift and HTC Vive.UsefulNotes/HTCVive. This version changes some of the rules (all throwables become lethal) and integrates body and head tracking into the ''SUPERHOT'' experience.
17th Apr '18 3:05:42 AM Wuz
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* GunKata: Essentially, this is what the gun play revolves around, with the player having to judge the trajectory of incoming fire and strategically move out of the way while firing back.

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* GunKata: Essentially, this is what the gun play revolves around, with the player having to judge the trajectory of incoming fire and strategically move out of the way while firing back. The VR version takes this even more literally with speedrunners positioning their bodies to aim at the enemies' spawn before they even appear and killing them with bullets as soon as they appear.



* OurGraphicsWillSuckInTheFuture: The world of Superhot has DOS prompt menus, [[MagicFloppyDisk floppy disks]] and ASCII art, but is advanced enough for [=VR=] headsets and [[spoiler:BrainUploading]].

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* OurGraphicsWillSuckInTheFuture: The world of Superhot has DOS prompt menus, [[MagicFloppyDisk floppy disks]] and ASCII art, but is advanced enough for [=VR=] VR headsets and [[spoiler:BrainUploading]].
25th Mar '18 1:21:30 PM Awesomesauce210
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* ChekovsGun: A bizarrely literal version. ''Superhot VR'', the levels are broken up into segments that take place within a small portion of the level (so the player doesn't accidentally run into a wall in the real world or have to use nausea-inducing touchpad controls); however, objects at the end of one segment don't necessarily despawn before the beginning of the next one. If you've played through a level enough times to know where all the segments are, you can [[FlingALightIntoTheFuture Fling a Gun into the Future]]--demonstrated [[https://www.youtube.com/watch?v=fukVm5SSy78 thusly]].

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* ChekovsGun: ChekhovsGun: A bizarrely literal version. ''Superhot VR'', the levels are broken up into segments that take place within a small portion of the level (so the player doesn't accidentally run into a wall in the real world or have to use nausea-inducing touchpad controls); however, objects at the end of one segment don't necessarily despawn before the beginning of the next one. If you've played through a level enough times to know where all the segments are, you can [[FlingALightIntoTheFuture Fling a Gun into the Future]]--demonstrated [[https://www.youtube.com/watch?v=fukVm5SSy78 thusly]].
10th Mar '18 5:56:26 PM ProfessorDetective
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A new stand-alone spinoff/expansion called ''SUPERHOT: MIND CONTROL DELETE'' was released on Steam Early Access in December of 2017. Taking a rogue-lite spin of the original game, ''MIND CONTROL DELETE'' pushes you through levels both new and old in a search of the secrets of ''SUPERHOT''.

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A new stand-alone spinoff/expansion called ''SUPERHOT: MIND CONTROL DELETE'' was released on Steam Early Access in December of 2017. Taking a rogue-lite spin of the original game, ''MIND CONTROL DELETE'' pushes you through levels both new and old in a search of the secrets of ''SUPERHOT''.Superhot.exe.



* {{Anticlimax}}: The prototype ending is [[spoiler:killing a CEO with no effort other than a single click]].

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* {{Anticlimax}}: The prototype ending is [[spoiler:killing [[spoiler: killing a CEO with no effort other than a single click]].



** Taken UpToEleven in the sense that it takes place in-game and [[spoiler:in real life, when the game asks you to spread the word of the game upon completion of the story.]] That phrase? [[spoiler:"It's the most innovative shooter I've played in years."]]

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** Taken UpToEleven in the sense that it takes place in-game and [[spoiler:in [[spoiler: in real life, when the game asks you to spread the word of the game upon completion of the story.]] That phrase? [[spoiler:"It's [[spoiler: "It's the most innovative shooter I've played in years."]]



* AssimilationPlot: The apparent goal of [[spoiler:Superhot.exe]] is to integrate everyone into it.

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* AssimilationPlot: The apparent goal of [[spoiler:Superhot.[[spoiler: Superhot.exe]] is to integrate everyone into it.
10th Mar '18 5:55:39 PM ProfessorDetective
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Originally created by SUPERHOT Team as part of the 2013 7 Day FPS Challenge. The game, as developed from the challenge, was originally released as a browser-based game in September 2013; a full release entered development following a successful Kickstarter campaign, improving the visuals and mechanics while adding more weapons, modes, and the glorious RuleOfCool stuff people wanted from an expanded release. The expanded version was released on 25 February, 2016 for PC.

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Originally created by SUPERHOT Team as part of the 2013 7 Day FPS Challenge. The game, as developed from the challenge, was originally released as a browser-based game in September 2013; a full release entered development following a successful Kickstarter campaign, improving the visuals and mechanics while adding more weapons, modes, and the glorious RuleOfCool stuff people wanted from an expanded release. The expanded version was released on 25 February, 2016 February 25, 2016, for PC.


Added DiffLines:

A new stand-alone spinoff/expansion called ''SUPERHOT: MIND CONTROL DELETE'' was released on Steam Early Access in December of 2017. Taking a rogue-lite spin of the original game, ''MIND CONTROL DELETE'' pushes you through levels both new and old in a search of the secrets of ''SUPERHOT''.
9th Feb '18 4:10:34 PM YetAnother
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* ChekovsGun: A bizarrely literal version. ''Superhot VR'', the levels are broken up into segments that take place within a small portion of the level (so the player doesn't accidentally run into a wall in the real world or have to use nausea-inducing touchpad controls); however, objects at the end of one segment don't necessarily despawn before the beginning of the next one. If you've played through a level enough times to know where all the segments are, you can snipe enemies before they appear or even [[https://www.youtube.com/watch?v=fukVm5SSy78 throw a gun to your future self]].

to:

* ChekovsGun: A bizarrely literal version. ''Superhot VR'', the levels are broken up into segments that take place within a small portion of the level (so the player doesn't accidentally run into a wall in the real world or have to use nausea-inducing touchpad controls); however, objects at the end of one segment don't necessarily despawn before the beginning of the next one. If you've played through a level enough times to know where all the segments are, you can snipe enemies before they appear or even [[FlingALightIntoTheFuture Fling a Gun into the Future]]--demonstrated [[https://www.youtube.com/watch?v=fukVm5SSy78 throw a gun to your future self]].thusly]].
9th Feb '18 3:57:51 PM YetAnother
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Added DiffLines:

* ChekovsGun: A bizarrely literal version. ''Superhot VR'', the levels are broken up into segments that take place within a small portion of the level (so the player doesn't accidentally run into a wall in the real world or have to use nausea-inducing touchpad controls); however, objects at the end of one segment don't necessarily despawn before the beginning of the next one. If you've played through a level enough times to know where all the segments are, you can snipe enemies before they appear or even [[https://www.youtube.com/watch?v=fukVm5SSy78 throw a gun to your future self]].
4th Feb '18 12:55:11 AM OculusRiftUser
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* BulletTime: ''Constantly when you don't move too much.''

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* BulletTime: ''Constantly when you don't move too much.'''' Upgraded to TimeStandsStill in the VR version.



* TimeStandsStill: An interesting variant tied to your motion. Stand still, and time slows to a crawl. Start walking, and it'll speed up to real time. It even extends to moving the camera: time accelerates a little when aiming and firing.

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* TimeStandsStill: An interesting variant tied to your motion. Stand still, and time slows to a crawl.crawl - or stops completely in the VR version. Start walking, and it'll speed up to real time. It even extends to moving the camera: time accelerates a little when aiming and firing.




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**You gain a ranged version of this power in place of hotswapping in the VR version.
24th Sep '17 11:29:01 AM corruptmalemenace
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* ArcWords: The title, at the end of every level in both versions, and [[spoiler:a sign of you, the player, integrating their mind into the data of the titular program.]] Taken UpToEleven in the sense that it takes place in-game and [[spoiler:in real life, when the game asks you to spread the word of the game upon completion of the story.]] That phrase? [[spoiler:"It's the most innovative shooter I've played in years."]]
* AsceticAesthetic: Every part of the scenery is white, shiny, and smooth. In fact, it appears to have the texture of Styrofoam or concrete.

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* ArcWords: ArcWords:
**
The title, at the end of every level in both versions, and [[spoiler:a sign of you, the player, integrating their mind into the data of the titular program.]] ]]
**
Taken UpToEleven in the sense that it takes place in-game and [[spoiler:in real life, when the game asks you to spread the word of the game upon completion of the story.]] That phrase? [[spoiler:"It's the most innovative shooter I've played in years."]]
** Three phrases that tend to appear close together in the later portions of the game and in secret areas:
--> [[spoiler: [[BrainUploading The mind is software]]]]
--> [[spoiler: [[WeHaveReserves Bodies are disposable]]]]
--> [[spoiler: [[AssimilationPlot The system will set you free]]]]
* AsceticAesthetic: Every part of the scenery is white, shiny, and smooth. In fact, it appears to have the texture of Styrofoam or concrete. One of the secret terminals actually allows the player to ask the system why everything looks like concrete, and the response is "Textures are distracting. [[spoiler: We'd rather you focus on our goals]]."



* TheBadGuyWins: In the end, [[spoiler: the System successfully brainwashes and assimilates the player, and uses them to spread itself to their friends]].



* EvilSoundsDeep: The commander's voice in the prototype is electronically modified.

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* EvilSoundsDeep: The commander's voice in the prototype is electronically modified. In the full version, the only voiced line is from superhot.exe itself ("SUPER. HOT. SUPER. HOT. SUPER. HOT."), but [[spoiler: superhot.exe itself is sentient and evil]] and the line is said in a deep, modulated voice.


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* MaybeMagicMaybeMundane: Is [[spoiler: superhot.exe]] a [[AIIsACrapshoot rogue AI]] or [[EldritchAbomination something weirder]]? The main game implies the former, with it being apparently made of code and propagated through the internet, but [[spoiler: the secret terminals imply the latter, stating it was never created but merely "discovered", and that it engineered its own programming because it needed "limbs" and "mouths"]].


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* OnceMoreWithClarity: The in-game #HACKING forum shows a (eventually looping) chatroom conversation between (mostly) fans of superhot.exe. Visiting it after finding all the secret terminals shows the same conversation, but with the added revelation that [[spoiler: the System has been telling the MOD what to say and do the whole time, in order to recruit more players]].


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* SurpriseCreepy: Both the prototype and the full version appear at first glance to be just a HighConcept action game with NoPlotNoProblem - and both become increasingly clear that they're actually a CyberPunk horror story.


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* TriggerPhrase: It's heavily implied (particularly by the #HACKER chatroom once all secret terminals have been found) that [[spoiler: the System's mind-control]] is strengthened by the repetition of the mantra "[[TitleDrop SUPER. HOT.]] [[ArcWords SUPER. HOT.]]"
11th Jun '17 6:17:11 AM SolidSonicTH
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Added DiffLines:

A virtual reality version of the game, "''SUPERHOT VR''", was released on Dec. 6, 2016 for headsets such as the Oculus Rift and HTC Vive. This version changes some of the rules (all throwables become lethal) and integrates body and head tracking into the ''SUPERHOT'' experience.
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