History VideoGame / SuperHot

17th Jun '16 6:45:04 AM mysterykcad
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* DamnYouMuscleMemory: In your typical FPS, being constantly on the move is the typical behavior when in combat - a moving target is harder to hit, after all. Such behavior will swiftly get you killed in this game.

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* DamnYouMuscleMemory: In your typical FPS, being constantly on the move is the typical behavior when in combat - a moving target is harder to hit, after all. average player will run and gun with little thought put into where they are running and what they might be running into. Such thoughtless behavior will swiftly get you killed in this game.
17th Jun '16 6:39:24 AM mysterykcad
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Added DiffLines:

* DamnYouMuscleMemory: In your typical FPS, being constantly on the move is the typical behavior when in combat - a moving target is harder to hit, after all. Such behavior will swiftly get you killed in this game.
26th May '16 11:17:30 AM TheGreatUnknown
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Added DiffLines:

* AsceticAesthetic: Every part of the scenery is white, shiny, and smooth. In fact, it appears to have the texture of Styrofoam.
1st May '16 8:03:37 AM urielzet
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Once you've used up a gunís mag, you [[ThrowAwayGuns automatically throw the gun away]] because youíre motivated to scoop up another piece from a dead enemy or take them down up close and personal, and [[RuleOfCool it's friggin' cool.]]

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Once you've used up a gunís mag, you [[ThrowAwayGuns automatically have no choice but to throw the gun away]] because youíre motivated to scoop up another piece from a dead enemy or take them down up close and personal, and [[RuleOfCool it's friggin' cool.]]



* BlackSite: What appears to be a secret government research facility shows up [[spoiler:in the last two levels of the game]]

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* BlackSite: What appears to be a secret government research facility shows up [[spoiler:in the last two levels of the game]]game]].



* BodySurf: An ability you gain near the end of the game, with the added benefit of killing your former host whenever you switch.
* BigBrotherIsWatching: The player is shown several flashes of [[spoiler:themself at a computer, lending credence to the idea that whoever is behind Superhot.exe is constantly watching your real-world body.]]

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* BodySurf: An ability called "Hotswitch" that you gain near the end of the game, with the added benefit of killing your former host whenever you switch.
* BigBrotherIsWatching: The player is shown several flashes of [[spoiler:themself at a computer, lending credence to the idea that whoever is behind Superhot.exe is constantly watching your real-world body.]]body]].
* BloodlessCarnage: The game resorts to LiterallyShatteredLives instead.



* BrokenRecord: Finishing a level results in a real-time replay of your efforts while the words "Super. Hot." are repeated endlessly.



** [[spoiler:The game concludes with the player killing their own physical body.]]

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** [[spoiler:The game concludes with the player killing their own physical body.]]body]].



* ForbiddenFruit: [[spoiler: How the recruitment process works.]]

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* ForbiddenFruit: [[spoiler: How the recruitment process works.]]works]].



* KatanasAreJustBetter: The full release uses these, where you can slice bullets in half when time is slowed. [[ThrowingYourSwordAlwaysWorks They are also one of the few objects which are lethal when thrown, and they can be picked up after being thrown.]]

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* KatanasAreJustBetter: The full release uses these, where you can slice bullets in half when time is slowed. [[ThrowingYourSwordAlwaysWorks They are also one of the few objects which are lethal when thrown, and they can be picked up after being thrown.]]]] They're also the most durable of all the weapons, only breakable if you throw it and a stray bullet hits it.



* NoPlotNoProblem: Lampshaded by one of the IRC conversations, particularly with regard to how the levels don't seem to have any kind of interconnecting context. [[spoiler:Justified in that it turns out SUPERHOT.exe isn't a game.]]

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* NoPlotNoProblem: Lampshaded by one of the IRC conversations, particularly with regard to how the levels don't seem to have any kind of interconnecting context. [[spoiler:Justified in that it turns out SUPERHOT.exe isn't a game.]]game]].



* OneHitPointWonder: Both your enemies and you die from one bullet shot, regardless of where the bullet hits. The only real difference is you die from a punch, they need three.

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* OneHitPointWonder: Both your enemies and you die from one bullet shot, regardless of where the bullet hits. The only real difference is you die from a punch, they need three. On the upside, jumping on top of them instantly kills them.


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** Jumping over enemies is usually more efficient than punching them out. This is very useful in the Speedrun challenges.
23rd Mar '16 5:38:39 PM AzureSeas
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Once you've used up a gunís mag, you [[ThrowAwayGuns automatically throw the gun away]] because youíre motivated to scoop up another piece from a dead enemy or take them down up close and personal, and [[RuleOfCool it's friggin' cool.]] It's quite possibly the most innovative game you'll play in years.

to:

Once you've used up a gunís mag, you [[ThrowAwayGuns automatically throw the gun away]] because youíre motivated to scoop up another piece from a dead enemy or take them down up close and personal, and [[RuleOfCool it's friggin' cool.]] It's quite possibly the most innovative game you'll play in years.
]]


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* AcceptableBreaksFromReality: Even in real time, bullets travel much more slowly than they should. Just as well, since bullets traveling at their actual speed would make dodging pointless and the game less cool.


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* EveryBulletIsATracer: Every bullet leaves a long trail behind it. It makes it easier to spot.
20th Mar '16 11:07:24 AM ZKtheMAN
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Once you've used up a gunís mag, you [[ThrowAwayGuns automatically throw the gun away]] because youíre motivated to scoop up another piece from a dead enemy or take them down up close and personal, and [[RuleOfCool it's friggin' cool.]]

to:

Once you've used up a gunís mag, you [[ThrowAwayGuns automatically throw the gun away]] because youíre motivated to scoop up another piece from a dead enemy or take them down up close and personal, and [[RuleOfCool it's friggin' cool.]]
]] It's quite possibly the most innovative game you'll play in years.
16th Mar '16 2:20:18 PM MrFinnishDude
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* TwoShotsFromBehindTheBar: The first shotgun you see is on a guy behind the bar.
15th Mar '16 6:44:12 AM Akriloth2160
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* JumpScare: While it might be unintentional, the appearance of the commander can easily be this (even if you're expecting it).

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* JumpScare: While it might be unintentional, the appearance of the commander at the end of the prototype can easily be this (even if you're expecting it).
8th Mar '16 8:30:12 AM Ispotaflaw
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* ForbiddenFruit: [[spoiler: How the recruitment process works.]]
7th Mar '16 5:15:46 PM AzureSeas
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->'''[[PunctuatedForEmphasis TIME. MOVES. ONLY. WHEN. YOU. MOVE.]]'''

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->'''[[PunctuatedForEmphasis TIME.->'''TIME. MOVES. ONLY. WHEN. YOU. MOVE.]]'''
'''
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.SuperHot