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Released in 1996 by Rogue Entertainment, ''Strife'' is the last commercial game to use Creator/IdSoftware's ''VideoGame/{{Doom}}'' UsefulNotes/GameEngine (now officially known as ''id Tech 1''). It featured [[HubLevel hub-based levels]] and small RPGElements such as {{cutscene}}s, {{Dialogue Tree}}s, shops, a rudimentary [[CharacterLevel leveling system]] and an actual, relevant plot. Unfortunately it never received much attention or commercial success due to it using a more "primitive" engine compared to what was out at the time, and it was overshadowed by [[VideoGame/QuakeI id's latest technology-advancing game]] that was slated to be released a month later. Despite this, it was [[VindicatedByHistory eventually rediscovered]] by fans of 90's shooters and became something of a CultClassic.

''Strife'' was considered {{abandonware}} for a long time due to Rogue Entertainment no longer existing, and the game can be played on modern operating systems with ''Doom'' source ports such as [=ZDoom=]. At the tail end of 2014, Creator/NightdiveStudios acquired publishing rights for the game, and on December 12, 2014, the game was re-released via UsefulNotes/{{Steam}} as ''[[http://store.steampowered.com/app/317040/ Strife: Veteran Edition]]'' for Windows, Macintosh, and Linux-based [=PCs=]. This updated version of the game features many new enhancements such as high resolution modes and widescreen support, [=OpenGL=] rendering capabilities, dynamic lighting and bloom, rebindable keys, and restores lost features of the original game.

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Released in 1996 by Rogue Entertainment, ''Strife'' is the last commercial game to use Creator/IdSoftware's ''VideoGame/{{Doom}}'' UsefulNotes/GameEngine MediaNotes/GameEngine (now officially known as ''id Tech 1''). It featured [[HubLevel hub-based levels]] and small RPGElements such as {{cutscene}}s, {{Dialogue Tree}}s, shops, a rudimentary [[CharacterLevel leveling system]] and an actual, relevant plot. Unfortunately it never received much attention or commercial success due to it using a more "primitive" engine compared to what was out at the time, and it was overshadowed by [[VideoGame/QuakeI id's latest technology-advancing game]] that was slated to be released a month later. Despite this, it was [[VindicatedByHistory eventually rediscovered]] by fans of 90's shooters and became something of a CultClassic.

''Strife'' was considered {{abandonware}} for a long time due to Rogue Entertainment no longer existing, and the game can be played on modern operating systems with ''Doom'' source ports such as [=ZDoom=]. At the tail end of 2014, Creator/NightdiveStudios acquired publishing rights for the game, and on December 12, 2014, the game was re-released via UsefulNotes/{{Steam}} Platform/{{Steam}} as ''[[http://store.steampowered.com/app/317040/ Strife: Veteran Edition]]'' for Windows, Macintosh, and Linux-based [=PCs=]. This updated version of the game features many new enhancements such as high resolution modes and widescreen support, [=OpenGL=] rendering capabilities, dynamic lighting and bloom, rebindable keys, and restores lost features of the original game.
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* DieChairDie: Glass windows can be broken and some barrels can be destroyed.

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* DieChairDie: Glass windows You can be broken smash glass windows, as well as the numerous computer monitors and some screens that fill the Order's bases. Wooden barrels can also be destroyed.

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Edited some tropes, fixed up some improper indenting. Removed the bit about the Environment Suit letting you impersonate Acolytes, as that is not how it works in-game. The acolytes and workers in the power plant treat you like a worker, not a guard.


* AdamSmithHatesYourGuts: The quartermaster at The Front base will give you a few magazines of assault rifle bullets if you run out, but aside from that don't expect any hand-outs from him. Or from the citizens that you're trying to save from the evil empire/cult, for that matter.

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* AdamSmithHatesYourGuts: AdamSmithHatesYourGuts:
**
The quartermaster at The Front base will give you a few magazines of assault rifle bullets if you run out, but aside from that don't expect any hand-outs from him. Or from the citizens that you're trying to save from the evil empire/cult, for that matter.



* ApatheticCitizens: The locals don't particularly seem to care that a heavily-armed individual is wandering in and out of buildings that ''rather coincidentally'' end up suffering either catastrophic destruction or massive death tolls. For that matter, neither do the Order troops standing guard just outside. Hell, you can shoot people with poison arrows and punch them to death ''in plain sight of their friends or allies'' and most of the time they won't even move. However, acolytes will attack if they see you attacking a comrade.

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* ApatheticCitizens: ApatheticCitizens:
**
The locals don't particularly seem to care that a heavily-armed individual is wandering in and out of buildings that ''rather coincidentally'' end up suffering either catastrophic destruction or massive death tolls. For that matter, neither do the Order troops standing guard just outside. Hell, you can shoot people with poison arrows and punch them to death ''in plain sight of their friends or allies'' and most of the time they won't even move. However, acolytes will attack if they see you attacking a comrade.



* AwesomeButImpractical: Yeah! Grenade launchers! Awesome! They even fire two at a time! Except that, unless you're fighting in a wide-open area, the grenades have a very bad habit of hitting any damn thing in the architecture and bouncing right back in your face, and you don't have a choice in firing two grenades at once, which is done with a slight delay. The grenades are also launched off-center, making it the worst weapon to use from behind cover, because either you blow yourself up with it or you stand out of cover just long enough to safely fire it and get shot anyway.

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* AwesomeButImpractical: AwesomeButImpractical:
**
Yeah! Grenade launchers! Awesome! They even fire two at a time! Except that, unless you're fighting in a wide-open area, the grenades have a very bad habit of hitting any damn thing in the architecture and bouncing right back in your face, and you don't have a choice in firing two grenades at once, which is done with a slight delay. The grenades are also launched off-center, making it the worst weapon to use from behind cover, because either you blow yourself up with it or you stand out of cover just long enough to safely fire it and get shot anyway.



* BlackComedy: "First they slaughter thousands, then they want all able-bodied peasants for unspecified... tests. How does The Order expect me to keep the peace? What the hell do you want?" Seems like nothing special, but the skill with which the Governor's Voice Actor delivers it makes it easily one of the funnier lines in the game.

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* BlackComedy: BlackComedy:
**
"First they slaughter thousands, then they want all able-bodied peasants for unspecified... tests. How does The Order expect me to keep the peace? What the hell do you want?" Seems like nothing special, but the skill with which the Governor's Voice Actor delivers it makes it easily one of the funnier lines in the game.



* CrateExpectations: Well ''duh'', what kind of game do you think this is?

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* CrateExpectations: Well ''duh'', what kind of game do you think this is?is? Many levels have crates acting as walls and obstructions, and multiple levels are based entirely around navigating through warehouses full of crates, notably the dockyard section of the power plant, and the fortress warehouse, an entire bonus level based around crates.



* DressingAsTheEnemy: You need to locate an officer's uniform before you can infiltrate an Order base. Or at least, before you can infiltrate it without setting off all the alarms.
** Before that, when you go to the Power Station's Reactor Core to destroy it, although your wearing of an environmental suit is primarily to stop you succumbing to radiation poisoning, it has the useful secondary function of disguising you as an acolyte. And then, a little while later (still before you get to steal a uniform for your own use), you [[{{Foreshadowing}} steal a uniform for Weran]] so that one of his Ratpeople can impersonate the guard you killed for it, and thus prevent his being replaced.

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* DressingAsTheEnemy: You need DressingAsTheEnemy:
** Weran, the Rat King and leader of the sewer dwellers, wants you
to locate kill the Acolyte guarding the sewer exit and bring him the guard's uniform, so that they can impersonate the guard and keep a ready path to the surface (And food) open.
** Blackbird tells you to find
an officer's uniform before as you can infiltrate an Order base. Or at least, before enter the Fortress to 'blend in.' While some non-hostile Acolytes will treat you can infiltrate it without setting off all the alarms.
** Before that, when
cordially assuming you go to the Power Station's Reactor Core to destroy it, although your are wearing of an environmental suit is primarily to stop you succumbing to radiation poisoning, it has the useful secondary function of disguising you as an acolyte. And then, a little while later (still before you get to steal a uniform, the in-game effect is more limited. Having the uniform for in your own use), you [[{{Foreshadowing}} steal a uniform for Weran]] so that one of his Ratpeople can impersonate inventory simply prevents sounding the guard you killed for it, and thus prevent his being replaced.alarm when crossing the amber barriers. But green ones will still alert all enemies to your presence.



* [[GrapplingHookPistol Grappling Hook Arm]]: Used by the Loremaster to fling you around the arena in which you fight him. Not that painful on its own, but when you consider that you're probably standing on a tall ledge when you're fighting him, well...

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* [[GrapplingHookPistol Grappling Hook Arm]]: Used by the Loremaster to fling you around the arena in which you fight him. Not that painful on its own, but when you consider that you're probably standing on a tall ledge when you're fighting him, considering the very vertical and precarious design of his lab, and with the game having falling damage coded in, well...



* GuiltBasedGaming: Quitting prompts a mocking "Wassamatter, mommy says 'dinnertime'?".

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* GuiltBasedGaming: Quitting prompts a Expanding on ''VideoGame/{{Doom}}'s'' mocking "Wassamatter, messages when quitting the game, Strife will have a voice line by one of the many characters (Or just one of the voice actors in general) in the game chewing you out after you quit.
--> '''Blackbird:''' I thought you were different.\\
'''Macil:''' Fine! Just kill and run!\\
'''NPC:''' Wha, wassamatter,
mommy says 'dinnertime'?".'dinnertime?'\\
'''The Entity:''' You can quit, but you can't hide!



* InfinityPlusOneSword: In ''Veteran Edition'', there are three colored talismans to find. Collecting them all upgrades your punch dagger into a OneHitKill on almost everything in the game. Finding them all, however, requires some painstaking effort.

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* InfinityPlusOneSword: In ''Veteran Edition'', there are three colored talismans to find. Collecting them all upgrades your punch dagger into a OneHitKill on almost everything in the game.game, ''including'' Inquisitors. Finding them all, however, requires some painstaking effort.



* KillItWithFire: You can get a flamethrower that's been jury-rigged from the parts of one of the Order's robots. Unlike most video game flamethrowers, it acts more like the napalm squirt guns that flamethrowers usually are in RealLife rather than just a short-ranged cloud of flame. Mostly due to technology limitations, but who's complaining?
** There's also white phosphorous grenades available for the grenade launcher.
* LaResistance: The Front. With whom you fight for freedom. Move out.

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* KillItWithFire: KillItWithFire:
**
You can get a flamethrower that's been jury-rigged from the parts of one of the Order's robots. Unlike most video game flamethrowers, it acts more like the napalm squirt guns that flamethrowers usually are in RealLife rather than just a short-ranged cloud of flame. Mostly due to technology limitations, but who's complaining?
** There's also white phosphorous grenades available for the grenade launcher.
launcher. These produce two roaring columns of flame that slowly slide around and persist for a good long while, handy to block routes.
* LaResistance: The Front. With whom you fight for freedom. Move out.out!



* MegatonPunch: With enough stamina implants, you can punch people so hard they explode into a shower of meat.

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* MegatonPunch: MegatonPunch:
**
With enough stamina implants, you can punch people so hard they explode into a shower of meat.



* MissionControl: Blackbird, your VoiceWithAnInternetConnection, once referred to by ''PC Gamer'' as the sexiest thing to ever come out of your PC speakers.

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* MissionControl: MissionControl:
**
Blackbird, your VoiceWithAnInternetConnection, once referred to by ''PC Gamer'' as the sexiest thing to ever come out of your PC speakers.



* MookMaker: Inverted; you can find and/or buy teleporter beacons that spawn in Front troops to help you. Unfortunately, they're only good for a momentary distraction and the ammo they drop when they (inevitably) die... against strong enemies. They CAN actually kill ordinary minions.

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* MookMaker: MookMaker:
**
Inverted; you can find and/or buy teleporter beacons that spawn in Front troops to help you. Unfortunately, they're only good for a momentary distraction and the ammo they drop when they (inevitably) die... against strong enemies. They CAN actually kill ordinary minions.



* MoonLogicPuzzle: A man at the tavern asks you to steal a chalice from the Order's sanctuary and bring it to the governor for a reward. [[spoiler:This will probably get you killed when the governor locks his office door and sics several dozen Order mooks on you. (It's possible to get out through the window, but you'll still get killed.) It's a pretty bad idea,]] though you wouldn't figure this out unless you [[spoiler:talked with the guy you were sent to kill by another man]] and managed to put two and two together. This happens only once and right at the beginning of the game, though, so even if you screw up you're only out five or ten minutes. Later on, you can actually perform said quest and STILL complete the game. Not advisable under any circumstances, but still...

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** Some places in the game, notably in the town, are programmed to look like this, where Acolytes will teleport in if the alarm is sounded. Mechanics-wise, this is done simply by having an isolated room full of Acolytes that will walk into a teleporter if the alarm is sounded, meaning there's only a limited number of Acolytes to worry about.
* MoonLogicPuzzle: MoonLogicPuzzle:
**
A man at the tavern asks you to steal a chalice from the Order's sanctuary and bring it to the governor for a reward. [[spoiler:This will probably get you killed when the governor locks his office door and sics several dozen Order mooks on you. (It's possible to get out through the window, but you'll still get killed.) It's a pretty bad idea,]] though you wouldn't figure this out unless you [[spoiler:talked with the guy you were sent to kill by another man]] and managed to put two and two together. This happens only once and right at the beginning of the game, though, so even if you screw up you're only out five or ten minutes. Later on, you can actually perform said quest and STILL complete the game. Not advisable under any circumstances, but still...



* MultipleEndings: 3 endings total. The two big ones hinge on whether [[spoiler:you kill The Oracle or Macil first]]. As for that other ending? Well, [[NonStandardGameOver better save]] before fighting [[spoiler:The Entity]].

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* MultipleEndings: MultipleEndings:
**
3 endings total. The two big ones hinge on whether [[spoiler:you kill The Oracle or Macil first]]. As for that other ending? Well, [[NonStandardGameOver better save]] before fighting [[spoiler:The Entity]].



* NoFairCheating: Probably not outright intentional, though. Due to numerous {{Event Flag}}s and required plotline items, level warping and cheating can really screw up the game.

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* NoFairCheating: Probably not outright intentional, though. Due NoFairCheating:
** Unintentional, but due
to numerous {{Event Flag}}s and required plotline items, level warping and cheating can really screw up the game.game by locking out areas you can't enter without a PlotCoupon, or assuming the worst scenario because you haven't done the missions to unlock the preferred route.



* RPGsEqualCombat: Averted despite being one of the first FPS/RPG games. In addition to improving your killing skills, there were [=NPCs=] to talk to, stores to shop at, a decent storyline, and multiple endings. And then your ability upgrades were rewarded from progressing the story rather then killing your enemies.

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* RPGsEqualCombat: RPGsEqualCombat:
**
Averted despite being one of the first FPS/RPG games. In addition to improving your killing skills, there were [=NPCs=] to talk to, stores to shop at, a decent storyline, and multiple endings. And then your ability upgrades were rewarded from progressing the story rather then killing your enemies.



* SaveGameLimits: On release, you had only ''one'' save slot. You could save as often as you wanted, but good luck if you saved next to a boss while being low on health or ammo. Even the producers found this to be too harsh, and removed the limit in a later patch.
** Which didn't help, since although you now have the six save slots of any {{VideoGame/Doom}}-engine game, you still only get one per game — your only choice is ''which'' you use. Far better to play using [=ZDoom=], or better still play the re-release from Steam, and truly remove that limit.

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* SaveGameLimits: On release, you had only ''one'' save slot. You could save as often as you wanted, but good luck if you saved next to a boss while being low on health or ammo. Even the producers found this to be too harsh, and removed the limit in a later patch.
** Which didn't help, since although
patch. Unfortunately, all they did was add six slots, but you now have the six save slots of any {{VideoGame/Doom}}-engine game, you were still only get limited to one slot per game run — your only choice is ''which'' you use. Far better to play using [=ZDoom=], or better still play the re-release from Steam, and truly remove that limit.



* SchizoTech: Medieval-looking towns and castles full of robot guards and armories where crossbows (with electrified bolts) and flamethrowers sit side-by-side? Sure, works for me.

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* SchizoTech: Medieval-looking towns and castles full of robot guards guards, and armories where crossbows (with electrified bolts) and flamethrowers sit side-by-side? Civilians in peasant tunics starting at computer monitors? Sure, works for me.



* SigilSpam: Literally. ''Thrice''. The Order loves plastering the Sigil on everything. You can [[SpamAttack spam the Sigil]] until it kills you (since it uses [[CastFromHitPoints your health as ammo]]). Finally, the end boss can ''only'' be hurt by the Sigil. Hope you brought plenty of health kits!

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* SigilSpam: SigilSpam:
**
Literally. ''Thrice''. The Order loves plastering the Sigil on everything. You can [[SpamAttack spam the Sigil]] until it kills you (since it uses [[CastFromHitPoints your health as ammo]]). Finally, the end boss can ''only'' be hurt by the Sigil. Hope you brought plenty of health kits!



* UnwinnableByDesign: Killing the Sigil piece holders in the wrong order. Also, doing Harris' mission (to get the Chalice) before you talk to the Governor.
** The latter is averted in ''Veteran Edition'', which will allow you to talk to the Governor regardless of when you do Harris' mission.
* UnwittingPawn: The player in the bad ending, where it is made to seem that [[spoiler:Blackbird was The Entity all along, and wanted you to gather the Sigil to release it. Hilariously enough, Blackbird (presumably the real one) narrates said ending.]]

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* UnwinnableByDesign: Killing the Sigil piece holders in the wrong order. Also, doing Harris' mission (to get the Chalice) before you talk to the Governor.
** The latter
Governor. This is averted in ''Veteran Edition'', which will allow you to talk to the Governor regardless of when you do Harris' mission.
* UnwittingPawn: The player in the bad ending, where it is made to seem that [[spoiler:Blackbird was The Entity all along, and wanted you to gather the Sigil to release it. Hilariously enough, Blackbird (presumably the real one) narrates said ending.]]
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trope was cut/disambiguated due to cleanup


* SigilSpam: Literally. ''Thrice''. The Order loves plastering the Sigil on everything. You can [[SpamAttack spam]] [[JustForPun the Sigil]] until it kills you (since it uses [[CastFromHitPoints your health as ammo]]). Finally, the end boss can ''only'' be hurt by the Sigil. Hope you brought plenty of health kits!

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* SigilSpam: Literally. ''Thrice''. The Order loves plastering the Sigil on everything. You can [[SpamAttack spam]] [[JustForPun spam the Sigil]] until it kills you (since it uses [[CastFromHitPoints your health as ammo]]). Finally, the end boss can ''only'' be hurt by the Sigil. Hope you brought plenty of health kits!
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* AsteroidsMonster: The very final boss of the game will split into three smaller versions of itself at low health.

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* ArtificialStupidity: While you do have allies, The Front's soldiers are only about as competent as The Order's. Which is about as competent as a Doom zombie soldier. In other words, not very.
** Particularly bad/laughable in that they'll do things that they themselves warn the player ''not'' to do in NPC conversations. "Whatever you do, don't stand too near the big robot with the flamethrower--oh hey, it's a big robot with a flamethrower, I'll just run right up to it so I can't miss my shots!"

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* ArtificialStupidity: ArtificialStupidity:
**
While you do have allies, The Front's soldiers are only about as competent as The Order's. Which is about as competent as a Doom zombie soldier. In other words, not very.
** *** Particularly bad/laughable in that they'll do things that they themselves warn the player ''not'' to do in NPC conversations. "Whatever you do, don't stand too near the big robot with the flamethrower--oh hey, it's a big robot with a flamethrower, I'll just run right up to it so I can't miss my shots!"shots!"
** The otherwise fearsome Inquisitors have a quirk in their AI that can make short work of them: If you are on a ledge above them, when trying to fly up to reach you they tend to repeatedly ''almost'' get up to you, then suddenly drop lower and fly back up only to fall again. You can often abuse this with Mauler shots at the top of this see-saw motion.
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* TheGuardsMustBeCrazy: How the game handles stealth kills has some interesting results. Whether a kill alerts others seems to be based purely on two factors: 1) if the weapon you used is loud, and 2) if the target lives long enough to react to your attack. A third person witnessing the event does not appear to matter. You can kill a guard with a poison bolt or an insta-gib punch, and their buddy looking right at you does not react. Then there are instances in the game where robotic enemies will attack you on sight while human enemies are still in an unalerted state, which nullifies condition 2. You can run all over wrecking robots with fisticuffs and again the guards pay no heed.
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* GuideDangIt: Getting the implants that increase your maximum health also increase the power of your punches. Nowhere is this mentioned in the game or the manual.

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* GuideDangIt: Getting the implants that increase Increasing your maximum health health, be it by implants or completing optional objectives, also increase increases the power of your punches. Nowhere is this mentioned in the game or the manual.
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* GuideDangIt: Getting the implants that increase your maximum health also increase the power of your punches. Nowhere is this mentioned in the game or the manual.

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* BatDeduction: If you take the long path to get the GoldenEnding, you are sent at one point to shut down some factory where people are turned into Order cyborgs. At one point, [[spoiler:Blackbird figures out Macil was behind sending all the factory victims to their deaths and he is actually a villain]]. How she came to this conclusion is anything but clear.

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* BatDeduction: If you take the long path to get the GoldenEnding, you are sent at one point to shut down some factory where people are turned into Order cyborgs. At one point, [[spoiler:Blackbird figures out Macil was behind sending all the factory victims to their deaths and he is actually a villain]]. How she came to this conclusion is anything isn't made clear, but clear.the [[spoiler:teleport beacon for resistance members you can find placed in the open, which you don't normally find just laying around in enemy territory]] might be a hint.
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** The guard outside the Sanctuary's front door will strongly object if you try to get in that way, but won't bat an eyelid if you ''come out'' of that door. He will also ignore you if you head towards the Sanctuary's river entrance, barely five metres away (fortunately for the plot).

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** The guard outside the Sanctuary's front door will strongly object if you try to get in that way, but won't bat an eyelid if you ''come out'' of that door. He will also ignore you if you head towards the Sanctuary's river entrance, barely five metres meters away (fortunately for the plot).

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