History VideoGame / StreetPassMiiPlaza

19th Aug '17 5:44:00 AM Jubileus57
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* PainfulPointyPufferfish: The Battling Blowfish boss is modeled after a globefish and can ram into the player with all it's retractable prongs out to deal damage.
15th Aug '17 2:21:22 PM Jubileus57
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* MatryoshkaObject: The Battling Blowfish is a giant robot that contains two smaller and deadlier versions of it inside, in a matryoshka fashion.
8th Aug '17 4:31:21 PM Berrenta
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* TheDevTeamThinksOfEverything: If you [=StreetPass=] someone who has nobody in their Plaza, and thus their troop includes only themselves, their dialogue will be different when joining you.

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* TheDevTeamThinksOfEverything: DevelopersForesight: If you [=StreetPass=] someone who has nobody in their Plaza, and thus their troop includes only themselves, their dialogue will be different when joining you.
24th Jul '17 3:40:19 PM Jubileus57
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* LighthousePoint: The main menu shows that the main island has a lighthouse. It is more noticeable at night.
8th Jul '17 10:23:42 AM ZombieAladdin
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* {{Tsundere}}: Shinobu shows only her tsun-tsun side at the beginning and then keep emotionally distant for most of the game, but she lets her dere-dere side out later on as she gains more respect for you.
6th Jul '17 3:16:10 PM ZombieAladdin
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* NewGamePlus: Master difficulty.
6th Jul '17 3:09:43 PM ZombieAladdin
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** When using Play Coins to purchase new ingredients, rather than being completely random from the 12 possible color-coded options like most of the other games, it'll give you an ingredient you don't currently have, which gives you better chances for making new recipes.

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** When using Play Coins to purchase new ingredients, rather than being completely random from the 12 possible color-coded options like most of the other games, it'll give you an ingredient you don't currently have, which gives you better chances for making new recipes. If you have at least one incomplete recipe, you max out your capacity for ingredients, and you have four or more empty slots, you are very likely to receive every necessary ingredient in the process. Knowing about this mechanic helps you narrow down what sort of ingredients you need to complete the recipe.


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* {{Yokai}}: Most of the enemies are these, following the ninja theme.
6th Jul '17 2:33:27 PM SpoonElemental
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* LuckManipulationMechanic: Buying items from the companies and having multiple Miis of the same color increases the chances of good events happening. Conversely, selling the items back will make bad outcomes more likely.

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* LuckManipulationMechanic: Buying items from the companies and having multiple Miis of the same color increases the chances of good events happening. Conversely, selling the items back will make bad outcomes more likely. This isn't affecting the players luck, but the companies. The player is fully capable of making money off of a companies stock tanking since that's the ideal time to buy shares.
6th Jul '17 11:03:39 AM ZombieAladdin
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* AIBreaker: The AI is not very good at dealing with those ramps with the boost pads, namely the recovery after landing. They spend quite a while with the accelerator relaxed, meaning they slow down a great deal upon landing. This makes courses with lots of such jumps pathetically easy to beat the AI, such as Stop-and-Go Island and Soaring Skyway. Even Iceman has problems with this and is the most reliable way to edge ahead of him.
23rd Jun '17 10:16:02 PM SpaceHunterDrakeRedcrest
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* GoldMakesEverythingShiny: Each company has a golden piece of merchandise that can be obtained.
* GracefulLoser: In the ending, O'Naire applauds you for becoming the new wealthiest person in the world. [[JustifiedTrope Probably because he's still fabulously rich]], you're just slightly richer.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.StreetPassMiiPlaza