Follow TV Tropes

Following

History VideoGame / StateofDecay

Go To

OR

Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AluminumChristmasTrees: The [[http://stateofdecay.wikia.com/wiki/Military_Pickup military pickup]] might be the developers just not wanting to create a whole new model of a Humvee, but real life US military actually do have [[https://en.wikipedia.org/wiki/Commercial_Utility_Cargo_Vehicle civilian-model trucks]] in service. Not only that, having militarized civilian trucks rather than Humvees running about is actually more realistic, as the CUCV is more widely available in mainland America than the HMMWV because of their roles as support and maintenance, something that the more combat oriented Humvees are unsuited for.

Added: 1700

Changed: 785

Removed: 305

Is there an issue? Send a MessageReason:
None


It was released on September 20th 2013 for PC on UsefulNotes/{{Steam}}'s Early Access program (Notably, the game looked better and has keyboard support, but mouse control is very clunky - an XBox 360 controller is still preferable - and the graphic options cannot be fine tuned). Details can be found [[http://ie.ign.com/articles/2013/09/19/state-of-decay-enters-steam-early-access-tomorrow?abthid=523b659d46deec6f4e000009 here]]. Later updates and patches finally tuned mouse control to something acceptable for a shooter.

to:

It was released on September 20th 2013 for PC on UsefulNotes/{{Steam}}'s Early Access program (Notably, the game looked better and has keyboard support, but mouse control is very clunky - an XBox 360 controller is still preferable - and the graphic options cannot be fine tuned). Details can be found [[http://ie.ign.com/articles/2013/09/19/state-of-decay-enters-steam-early-access-tomorrow?abthid=523b659d46deec6f4e000009 here]]. Later updates and patches finally tuned mouse control to something acceptable for a shooter.
shooter. In 2015, the game received a re-released version for the PC as well as the XBox One titled, ''State of Decay: Year One Survival Edition'', which mainly updated the graphics to run better on the PC, and giving the full 1080p 60 fps graphics the consoles deserved, as well as some minor additions to the base game.




During the 2016 E3 event, Undead Labs [[https://www.youtube.com/watch?v=_JMJFyXuGUw announced a sequel]], called ''State Of Decay 2'', due to be released in 2017.



* AnonymousBenefactor: In ''Year One Survival Edition'', a mysterious female voice on the radio is picked up by Lily going by the callsign of "CLEO". She announces coordinates of supply drops that contains plenty of valuable survival materials and sometimes [[BlingBlingBang unique melee weapons and firearms]]. Of course upon reaching any one of the drops, a [[ZergRush whole clusterfuck of undead]] are waiting around responding to the obnoxiously loud beacon it makes....
* AntiFrustrationFeatures: In spite of FinalDeath usually happening from characters getting killed, the game will give you a break if your character falls to their death accidentally while away from zombies - the screen will fade to black but you'll then be back playing the same character with the game's state being alike to when they took their fall.



* AntiFrustrationFeatures: In spite of FinalDeath usually happening from characters getting killed, the game will give you a break if your character falls to their death accidentally while away from zombies - the screen will fade to black but you'll then be back playing the same character with the game's state being alike to when they took their fall.
* ApocalypticLog: The Logs tab is reminiscent of this. Also throughout the game you may find random pieces of paper in loot, ranging from diary pages, to notes left for loved ones, to the guy who [[ForTheEvulz claimed to have poisoned]] [[ParanoiaFuel one of the canned foods you've just looted earlier]].

to:

* AntiFrustrationFeatures: In spite of FinalDeath usually happening from characters getting killed, the game will give you a break if your character falls to their death accidentally while away from zombies - the screen will fade to black but you'll then be back playing the same character with the game's state being alike to when they took their fall.
* ApocalypticLog: The Logs tab is reminiscent of this. Also throughout the game you may find random pieces of paper in loot, ranging from diary pages, to notes left for loved ones, to the guy asshole who [[ForTheEvulz claimed to have poisoned]] [[ParanoiaFuel one of the canned foods you've just looted earlier]].


Added DiffLines:

* KnifeNut: In ''YOSE'', practically ''everyone'' gets a survival knife by default when completely unarmed, replacing the pathetic kicks from the original game. It is useful in a way, especially since there are new animations for when they grapple the zombie and continuously stab it to death!


Added DiffLines:

* UpdatedRerelease: ''Year One Survival Edition'', released on April 28th 2015 is a remaster of the original base game. Updates include: better graphics support for PC and XBoxOne consoles; ''Breakdown'' and ''Lifeline'' DLC; new guns and underbarrel grenade launchers (DLC weapons included in base story); knives replacing unarmed combat for all survivors and a new set of "supply drop" missions in the main campaign.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* RevolversAreJustBetter: [[AvertedTrope Nope]]. They cannot be suppressed, which makes them automatically inferior to pistols and rifles. Even the coolest revolvers in the game will eventually just get dumped into to the community locker or traded to other survivors for the influence points.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* WeaksauceWeakness: The Feral zombie is one of the deadliest individual zombies in the game. It outruns survivors and can kill a player in seconds with a single DeadlyLunge... That is until you roll into one as it attempts to pounce you. It is then knocked prone and vulnerable to a finishing move.
Is there an issue? Send a MessageReason:
None


It was released on September 20th 2013 for PC on {{Steam}}'s Early Access program (Notably, the game looked better and has keyboard support, but mouse control is very clunky - an XBox 360 controller is still preferable - and the graphic options cannot be fine tuned). Details can be found [[http://ie.ign.com/articles/2013/09/19/state-of-decay-enters-steam-early-access-tomorrow?abthid=523b659d46deec6f4e000009 here]]. Later updates and patches finally tuned mouse control to something acceptable for a shooter.

to:

It was released on September 20th 2013 for PC on {{Steam}}'s UsefulNotes/{{Steam}}'s Early Access program (Notably, the game looked better and has keyboard support, but mouse control is very clunky - an XBox 360 controller is still preferable - and the graphic options cannot be fine tuned). Details can be found [[http://ie.ign.com/articles/2013/09/19/state-of-decay-enters-steam-early-access-tomorrow?abthid=523b659d46deec6f4e000009 here]]. Later updates and patches finally tuned mouse control to something acceptable for a shooter.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** ''Lifeline'' states that this is a worldwide apocalypse, so there's definitely potential for other tales.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** The ending cinematic is almost nonsensical and feels awfully rushed.

Added: 246

Removed: 245

Is there an issue? Send a MessageReason:
None


* The Garden/Greenhouse Base Facility. With a little work, you can make your base indefinitely stocked with food. But there is such a huge overabundance of food everywhere, you'll never need it except at the absolute highest levels of Breakdown.


Added DiffLines:

** The Garden/Greenhouse Base Facility. With a little work, you can make your base indefinitely stocked with food. But there is such a huge overabundance of food everywhere, you'll never need it except at the absolute highest levels of Breakdown.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* The Garden/Greenhouse Base Facility. With a little work, you can make your base indefinitely stocked with food. But there is such a huge overabundance of food everywhere, you'll never need it except at the absolute highest levels of Breakdown.


Added DiffLines:

* RoarBeforeBeating: The Feral gives a very distinctive one once he detects you. Given that this zombie is [[TheDreaded extremely quick and extremely deadly]], this is definitely bad news.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* GameplayAllyImmortality: Lily Ritter cannot die. No matter what. If the base had 50 Ferals running amok, she's still get up every single time she gets knocked down. Too bad you can never control her as your character: the game would be easy indeed.
** Inverted in virtually everyone else, once their plot-necessary points get covered. Even the duo you start with.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BlackComedy: Lily's sense of snark definitely lightens things in what would be an otherwise bleak scenario.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* FoolishSiblingResponsibleSibling: The Ritter children, flip-flopped. Before the apocalypse, Jacob is the responsible one. Once it hits, Lily becomes the responsible one.

Added: 225

Changed: 1

Is there an issue? Send a MessageReason:
None


* DeadpanSnarker: Lilly definitely has her moments.

to:

* DeadpanSnarker: Lilly Lily definitely has her moments.


Added DiffLines:

* HeroicSacrifice: [[spoiler:Sgt. Tan volunteers to hand-detonate the explosive at the end so that the others can get away. Lily offered to do it herself, but Tan points out, as he has been infected, he's a dead man anyway.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* DeadpanSnarker: Lilly definitely has her moments.
Is there an issue? Send a MessageReason:
None


-->'''Lily:''' Maybe it's some kind of [[Franchise/ResidentEvil messed up]] [[Film/TwentyEightDaysLater super-virus]]. Maybe it's [[Film/NightOfTheLivingDead radiation from outer space]], or [[VoodooZombie black magic]] or... or [[Film/DawnOfTheDead the Wrath of almighty God]].

to:

-->'''Lily:''' Maybe it's some kind of [[Franchise/ResidentEvil messed up]] [[Film/TwentyEightDaysLater super-virus]]. Maybe it's [[Film/NightOfTheLivingDead [[Film/NightOfTheLivingDead1968 radiation from outer space]], or [[VoodooZombie black magic]] or... or [[Film/DawnOfTheDead [[Film/DawnOfTheDead1978 the Wrath of almighty God]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BigGood: The player's group slowly evolves into this for all of Trumball Valley. After the Army is revealed to be useless and the Courthouse is overrun, the player will be the one helping out other survivor groups and confronting the Wilkersons over their criminal schemes.


Added DiffLines:

** The Machine shop in conjunction with vehicles. It can't produce any of the explodable goodies that the Munition shop can, but it will keep your vehicles in working condition. It also can fix broken car doors and engine, something no other workshop can.
Is there an issue? Send a MessageReason:
None


* WrongGenreSavvy: Kicks off the main plot of ''Lifeline'''s campaign. [[spoiler: Dr. Horn blows out his own brains after being bitten, assuming that he's become a ZombieInfectee. However, the main game establishes that, unlike most zombie fiction, being bitten isn't necessarily a death sentence provided you receive competent medical care. And this guy was supposed to be the world's greatest expert on the virus.]]

to:

* WrongGenreSavvy: Kicks off the main plot of ''Lifeline'''s campaign. [[spoiler: Dr. Horn blows out his own brains after being bitten, assuming that he's become a ZombieInfectee. However, the main game establishes that, unlike most zombie fiction, being bitten isn't necessarily a death sentence provided you receive competent medical care. And this guy was supposed to be the world's greatest expert on the virus. One of your squadmates even lampshades this after several missions.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* WrongGenreSavvy: Kicks off the main plot of ''Lifeline'''s campaign. [[spoiler: Dr. Horn blows out his own brains after being bitten, assuming that he's become a ZombieInfectee. However, the main game establishes that, unlike most zombie fiction, being bitten isn't necessarily a death sentence provided you receive competent medical care. And this guy was supposed to be the world's greatest expert on the virus.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* {{Deconstruction}}: Serves as one to the typical ArmiesAreEvil perspective in zombie stories. In Lifeline, from the Danforth survivors perspective, the Army is cowardly, cruel, and unhelpful. However from the view of the player, who controls the Army, they're simply having to deal with TheNeedsOfTheMany. Even the cruelest action of the DLC [[spoiler: detonating the nuke]], is done with the best of intentions for the rest of the country. Likewise, the various Army soldiers aren't portrayed in the usual hivemind fashion. Some want to save everyone, some want to save those that they can, some don't care about the civilians, and most just want to get out alive.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* SyntheticPlague: It's heavily implied that the zombie plague is not a naturally occurring event. During his various hunts Sasquatch points out that the various special zombies seem to be designed to function in a certain manner and that many of their abilities, such as the Juggernauts massive amounts of new muscle, defy the known laws of biology.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* MissionControl: Greyhound One keeps in contact with surviving military leaders over the radio. The first is Colonel Peel, codenamed Doghouse Actual. After a while [[MissingMissionControl they lose contact with him]] and have to contact his superiors, codenamed Highroad Actual.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* CampUnsafeIsntSafeAnymore:
** The Ranger Station is obviously not safe from the beginning - completely open from each side, with big windows covering every wall and not a single barricade build by {{NPC}}s. [[spoiler: It's no wonder it is overrun when Marcus and Ed are searching for Maya. After witnessing what happened, she instantly decides to pack everything and run the hell out of there]].
** Not counting the court in Marshall, all enclaves held by {{NPC}}s are completely unsafe, but only after taking sizable beating - sometimes few sieges in a row - you can recruit their inhabitants into your community.


Added DiffLines:

* CoolButInefficient: Both shotguns and revolvers have good stopping power, but share the same disadvantages: small ammo capacity, making ''a lot'' noise impossible to muffle, pitful accuracy and slow reload.


Added DiffLines:

* NotUsingTheZWord: Subverted. While initially Marcus, Ed and Maya have no idea what's going on and hesitate to use the term, they are quite bluntly informed by Lily about ZombieApocalypse raging for the past two weeks.


Added DiffLines:

** Lily listing all the possibilities of where the zombies came from:
-->'''Lily:''' Maybe it's some kind of [[Franchise/ResidentEvil messed up]] [[Film/TwentyEightDaysLater super-virus]]. Maybe it's [[Film/NightOfTheLivingDead radiation from outer space]], or [[VoodooZombie black magic]] or... or [[Film/DawnOfTheDead the Wrath of almighty God]].
* SniperRifle: As the game was designed as ThirdPersonShooter with UsefulNotes/{{Xbox 360}} in mind, all scoped weapons lack the actual scope when aiming. This makes sniper rifles one of the most useless weapons in the game, since there are no plus-sides of their extremely low fire rate and slow reload. [[SniperPistol Scoped pistols]] at least come with additional crosshair, making aiming easier, while retaining all the good properties of pistols.


Added DiffLines:

* StillWearingTheOldColors:
** Alan is still wearing his uniform and is quite vocal as being "the only law enforcement officer on duty left in Spencer's Mill". Said uniform is of Department of Fish and Wildlife ranger.
** Sheriff Carl and all his deputies are all wearing uniforms, [[JustifiedTrope but in their case]] they are still on active duty under Judge Lawton jurisdiction.
** [[spoiler: Sergeant Tan, after realising the military left him and his men to rot, is pretty much a deserter in combat gear acting on his own]].

Added: 853

Changed: 294

Removed: 410

Is there an issue? Send a MessageReason:
None


* ApocalypticLog: The Logs tab is reminiscent of this. Also throughout the game you may find random pieces of paper in loot, ranging from diary pages, to notes left for loved ones, to the guy who [[ForTheEvulz claimed to have poisoned]] [[ParanoiaFuel one of the medicine bottles you've just looted earlier]].

to:

* ApocalypticLog: The Logs tab is reminiscent of this. Also throughout the game you may find random pieces of paper in loot, ranging from diary pages, to notes left for loved ones, to the guy who [[ForTheEvulz claimed to have poisoned]] [[ParanoiaFuel one of the medicine bottles canned foods you've just looted earlier]].



* ClosedCircle: Mt. Tanner Lake, Spencer's Mill and Marshall are initially cut off from the rest of Trumbull Valley by quarantine walls erected onto the only bridges leading to Fairfield. After gaining access to Fairfield, yet ''another wall'' locks the survivors from the only way out into Danforth.



* MoreDakka: [[http://undeadlabs.com/forums/showthread.php?9183-Firearms-Thus-Far&p=88186 There are 99 guns in the game. Each one looks differently, has its own stats.]] [[ShownTheirWork Stats that were painstakingly calculated from data taken from real world experience, police and military consultation, firearm reviews and magazines.]] Why only 99? [[http://undeadlabs.com/forums/showthread.php?9183-Firearms-Thus-Far&p=95478 "99 was the number we had done the day they told me to stop adding guns."]]. And in the ''Breakdown'' DLC, they added a few dozen more guns.

to:

* MoreDakka: [[http://undeadlabs.com/forums/showthread.php?9183-Firearms-Thus-Far&p=88186 There are 99 guns in the game. Each one looks differently, has its own stats.]] [[ShownTheirWork Stats that were painstakingly calculated from data taken from real world experience, police and military consultation, firearm reviews and magazines.]] Why only 99? [[http://undeadlabs.com/forums/showthread.php?9183-Firearms-Thus-Far&p=95478 "99 was the number we had done the day they told me to stop adding guns."]]. And in the ''Breakdown'' DLC, they added a few dozen more guns. And a few dozen more in ''Lifeline''.



** ''The Walking Dead': There is a potential community site in Spencer's Mill (the first town) called the Kirkman Residence, a reference to ''Walking Dead'' creator Robert Kirkman. There also posters in Spencer's Mill that say "Richard Grimes for Sheriff", a reference to protagonist Rick Grimes.

to:

** ''The Walking Dead': There is a potential community site in Spencer's Mill (the first town) called the Kirkman Residence, a reference Residence as well as shipping cointainer labled 'NAMKRIK', both references to ''Walking Dead'' creator Robert Kirkman. There also posters in Spencer's Mill that say "Richard Grimes for Sheriff", a reference to protagonist Rick Grimes.



* TakingYouWithMe: Companion characters that have lost all health (i.e before they get ripped in half like the player character) can pull a grenade from their HyperSpaceArsenal and blow themselves up. Player-controlled characters can do this too, if they have a grenade/molotov cocktail equipped. In fact, in ''Breakdown'' mode, dying like this is required to unlock a Hero character.

to:

* TakingYouWithMe: Companion characters that have lost all health (i.e before they get ripped in half like the player character) can pull a grenade or molotov from their HyperSpaceArsenal and blow themselves up. Player-controlled characters can do this too, if they have a grenade/molotov cocktail equipped. In fact, in ''Breakdown'' mode, dying like this is required to unlock a Hero character.



* [[ActionizedSequel Actionized DLC]]: With the protagonists as military, it takes the concept of MoreDakka UpToEleven. Compared to the main game where ammo is scare and guns were uncommon at best. In ''Lifeline'', your home locker at the beginning has access to small armory and [[NoKillLikeOverkill enough ammo and explosives to kill everything within the city limits thrice over]]. Weapons are much more commonly found and with the introduction of supply drops, you'll soon find yourself absolutely '''swimming''' in dakka. Aside from firearms, the radio now gives the players access to various forms of artillery strikes and drone support.
* TheSiege: A key gameplay element in ''Lifeline.'' Every half hour, your base comes under attack from [[ZergRush dozens and dozens of zombies]] in two waves. [[RedAlert Everybody in base, soldiers and civilians alike, must repel this attack]]. Worse, each of these attacks are stronger than the last ones, and includes many more [[EliteZombie special zombies]]. [[LastStand It can get out of hand very fast]].

to:

* [[ActionizedSequel Actionized DLC]]: With the protagonists as military, it takes the concept of MoreDakka UpToEleven. Compared to the main game where ammo is scare and guns were uncommon at best. In ''Lifeline'', your home locker at the beginning has access to small armory and [[NoKillLikeOverkill enough ammo and explosives to kill everything within the city limits thrice over]]. Weapons are much more commonly found in loot and with the introduction of supply drops, you'll soon find yourself absolutely '''swimming''' in dakka. Aside from firearms, the radio now gives the players access to various forms of artillery strikes and drone support.
* TheSiege: A key gameplay element in ''Lifeline.'' Every half hour, your base comes under attack from [[ZergRush dozens and dozens of zombies]] in two waves. [[RedAlert Everybody in base, soldiers and civilians alike, must repel this attack]]. Worse, each of these attacks are stronger than the last ones, and includes many more [[EliteZombie special zombies]]. [[LastStand It can get out of hand very fast]].
support.



* BlackGuyDiesFirst: [[spoiler:Dr. Thomas Horn offs himself first canonically, on the assumption that being bit, means death and reanimation.]]



* MultipleEndings: Unlike the main story, the fate of Danforth rests in your hands. The ending is usually a combination of several decisions made and influenced with the presence of certain characters, but mainly result in [[spoiler:whether Danforth receives thermonuclear nuclear annihilation or not]]. Some of the variations include:

to:

* MultipleEndings: Unlike the main story, the fate of Danforth rests in your hands. The ending is usually a combination of several decisions made and influenced with the presence of certain characters, but mainly result in [[spoiler:whether Danforth receives thermonuclear nuclear annihilation or not]]. Some of the variations major choices include:



** Rejecting all civilian evacuations or [[spoiler:rescuing enough to bring Vienna Cho to the [=FOB=]]].

to:

** Rejecting all civilian evacuations or [[spoiler:rescuing rescuing enough to [[spoiler:to bring Vienna Cho to the [=FOB=]]].



* TheSiege: A key gameplay element in ''Lifeline.'' Every half hour, your base comes under attack from [[ZergRush dozens and dozens of zombies]] in two waves. [[RedAlert Everybody in base, soldiers and civilians alike, must repel this attack]]. Worse, each of these attacks are stronger than the last ones, and includes many more [[EliteZombie special zombies]]. [[LastStand It can get out of hand very fast]].



* WhatHappenedToTheMouse: [[spoiler:The Trumbull Valley survivors are not seen nor encountered by Greyhound. No mentioned of them has been made leaving their fate ambiguous.]]

to:

* WhatHappenedToTheMouse: [[spoiler:The [[spoiler:Despite their escape into Danforth, the Trumbull Valley survivors are not seen nor encountered by Greyhound. No mentioned of them has been made leaving their fate ambiguous.made, but by the look of things, it isn't good no matter what kind of ending is achieved....]]

Added: 5251

Changed: 212

Removed: 1759

Is there an issue? Send a MessageReason:
Categorized tropes by main game and DL Cs, added new ones and cleaned up a bit.


The first DLC, ''Breakdown'' was released for seven dollars on November 29th. It comes with a much heavier focus on survival. The main focus of the DLC is the titular "Breakdown" mode, an EndlessGame mode where your survivors must locate and fix an RV in each level to escape the town (and reach a new level that looks exactly the same, but with resources refreshed and difficulty increased). Breakdown Mode introduced playable characters who used to be [=NPCs=] from the Storyline Mode.

The second DLC, ''Lifeline'' was announced in February 2014 and released on May 30th. It takes place in the city of Danforth just outside of Trumbull Valley and puts you in control of a small military unit called Grayhound One. In an inversion of several zombie tropes, in this DLC the military are well-meaning and not mindlessly gunning down people. Another inversion is that unlike the main game and ''Breakdown'', you don't start with no resources and slowly become powerful -- you start with several powerful items in the beginning of the DLC, but slowly they go away as it continues. It also added new achievements, both for itself and for ''Breakdown''.

to:

The first DLC, ''Breakdown'' was released for seven dollars on November 29th. It comes with a much heavier focus on survival. The main focus of the DLC is the titular "Breakdown" mode, an EndlessGame mode where your survivors must locate mode, and fix an RV in each level to escape the town (and reach a new level that looks exactly the same, but with resources refreshed and difficulty increased). Breakdown Mode introduced playable characters who used to be [=NPCs=] from the Storyline Mode.

The second DLC, ''Lifeline'' was announced in February 2014 and released on May 30th. It takes place in the city of Danforth just outside of Trumbull Valley and puts you in control of a small military unit called Grayhound Greyhound One. In an inversion of several zombie tropes, in this DLC the military are well-meaning and not mindlessly gunning down people. Another inversion is that unlike the main game and ''Breakdown'', you don't start with no resources and slowly become powerful -- you start with several powerful items in the beginning of the DLC, but slowly they go away as it continues. It also added new achievements, both for itself and for ''Breakdown''.




[[foldercontrol]]

[[folder: Main Game and General Tropes]]



* AllYourBaseAreBelongToUs: A key gameplay element in ''Lifeline.'' Every half hour, your base comes under attack from [[ZergRush dozens and dozens of zombies]] in two waves. [[RedAlert Everybody in base, soldiers and civilians alike, must repel this attack]]. Worse, each of these attacks are stronger than the last ones, and includes many more [[EliteZombie special zombies]]. [[LastStand It can get out of hand very fast]].



* ApocalypticLog: The Logs tab is reminiscent of this. Also throughout the game you may find random pieces of paper in loot, ranging from diary pages, to notes left for loved ones, to the guy who [[ForTheEvulz claimed to have poisoned]] [[ParanoiaFuel one of the medicine bottles you've just looted earlier]].



* DownerEnding: In ''Lifeline'', you can choose to let [[spoiler:Sasquatch complete his mission, which is to set off a nuclear bomb in Danforth, killing the zombies -- and any civilians who remain]]. This is doubly sad when you take into account [[spoiler:the survivors from the main game were heading into Danforth.... presumably just before this happens. So they made it only to die.]]



* NewGamePlus: The DLC ''Breakdown'' mode, in a sense. There is no longer a storyline, only the player's community trying to survive for as long as possible. The player must locate and RV somewhere and repair it. After that, the player can choose 6 characters to advance to the next level, where they keep their entire equipment, the entire map resets, all containers become lootable again, the zombies become more dangerous and vehicles gets fewer.



* UnwinnableByMistake: In ''Lifeline,'' the game gets in an unwinnable state if [[spoiler:Sasquatch]] dies while [[spoiler:doing his sample-hunting missions]]. Worse still, this is ''probable'' given the fact he's a weak NPC and [[LeeroyJenkins his approach to battle is anything but elegant]].



* ZombieApocalypse: Very heavily implied. The extent is unknown, but Trumbull Valley is completely overrun.

to:

* ZombieApocalypse: Very heavily implied. The extent is unknown, unclear, but Trumbull Valley is completely overrun.



** Confirmed in ''Lifeline''. You get reports from throughout the Americas from as far afield as Toronto and Caracas and a Hawai'ian squad member comments that all contact with the islands has been lost.


Added DiffLines:

[[/folder]]


[[folder: ''Breakdown'' DLC Tropes]]
* EndlessGame: Where your survivors must locate and fix an RV in each level to escape the town (and reach a new level that looks exactly the same, but with resources refreshed and difficulty increased).
* NewGamePlus: The DLC ''Breakdown'' mode, in a sense. There is no longer a storyline, only the player's community trying to survive for as long as possible. The player must locate and RV somewhere and repair it. After that, the player can choose 6 characters to advance to the next level, where they keep their entire equipment, the entire map resets, all containers become lootable again, the zombies become more dangerous and vehicles gets fewer.
* PromotedToPlayable: Most, if not all of the {NPC}s from the main story can become playable, mostly gained through certain achievements.
[[/folder]]


[[folder: ''Lifeline'' DLC Tropes]]
* [[ActionizedSequel Actionized DLC]]: With the protagonists as military, it takes the concept of MoreDakka UpToEleven. Compared to the main game where ammo is scare and guns were uncommon at best. In ''Lifeline'', your home locker at the beginning has access to small armory and [[NoKillLikeOverkill enough ammo and explosives to kill everything within the city limits thrice over]]. Weapons are much more commonly found and with the introduction of supply drops, you'll soon find yourself absolutely '''swimming''' in dakka. Aside from firearms, the radio now gives the players access to various forms of artillery strikes and drone support.
* TheSiege: A key gameplay element in ''Lifeline.'' Every half hour, your base comes under attack from [[ZergRush dozens and dozens of zombies]] in two waves. [[RedAlert Everybody in base, soldiers and civilians alike, must repel this attack]]. Worse, each of these attacks are stronger than the last ones, and includes many more [[EliteZombie special zombies]]. [[LastStand It can get out of hand very fast]].
* ApocalypseHow: You get reports from throughout the Americas from as far afield as Toronto and Caracas and a Hawai'ian squad member comments that all contact with the islands has been lost. And if the other updates received from HQ is any indication, the entire world is in a ''really'' bad shape.
* DeathFromAbove: Comes in various artillery and AttackDrone flavors. At the beginning, you have access all of them. Eventually the off-screen artillery team is lost to the zombie horde, but their abilities can be regained by occupying the field assets as outposts.
* DownerEnding: You can choose to let [[spoiler:Sasquatch complete his mission, which is to set off a nuclear bomb in Danforth, killing the zombies -- and any civilians who remain]]. This is doubly sad when you take into account [[spoiler:the survivors from the main game were heading into Danforth.... presumably just before this happens. So they made it only to die.]]
* ForWantOfANail: The first [=VIP=] inadvertently sets Greyhound One's long, dangerous mission to secure other [=HVT=]s around Danforth [[spoiler:after he blows his owns brains out on the assumption of being a Zombie Infectee.]]
* [[spoiler:NukeEm: The conclusion if Sgt Eldridge's sidequests are completed.]]
* MultipleEndings: Unlike the main story, the fate of Danforth rests in your hands. The ending is usually a combination of several decisions made and influenced with the presence of certain characters, but mainly result in [[spoiler:whether Danforth receives thermonuclear nuclear annihilation or not]]. Some of the variations include:
** Whether the main mission is completed or screwed up (if you let too many {VIP}s die).
** Rejecting all civilian evacuations or [[spoiler:rescuing enough to bring Vienna Cho to the [=FOB=]]].
** Assisting Sgt. Eldridge in his sidequests or if he dies during them.
** [[spoiler:Completing Sgt. Eldridge's research and then decide to let him nuke Danforth or helping Vienna Cho (if alive and present to) sabotage the signal to the primer.]]
* PrivateMilitaryContractors: A fictional example named, 'Red Talon Executive Security'. Presumably they were under contract from the US Military to assist with evacuation efforts within Danforth. Their services can still be called upon should the player re-capture their abandoned facilities, providing sniper support and sending ground troops to your position (replacing Mickey Wilkerson and Sheriff Carl's radio support options in the original story).
* UnwinnableByMistake: In ''Lifeline,'' the game gets in an unwinnable state if [[spoiler:Sasquatch]] dies while [[spoiler:doing his sample-hunting missions]]. Worse still, this is ''probable'' given the fact he's a weak [=NPC=] and [[LeeroyJenkins his approach to battle is anything but elegant]].
* WhatHappenedToTheMouse: [[spoiler:The Trumbull Valley survivors are not seen nor encountered by Greyhound. No mentioned of them has been made leaving their fate ambiguous.]]
[[/folder]]
Is there an issue? Send a MessageReason:
None


*** A character in ''Breakdown'' is ''Walter''. He also only wears a hazmat suit, similar to Walter White's cooking gear. Note that this hazmat suit [[AwesomeYetPractical cannot be damaged and makes you completely immune to Bloater gas and Screamer's shrieks]].

to:

*** A character in ''Breakdown'' is ''Walter''. He also only wears a hazmat suit, similar to Walter White's cooking gear. Note that this hazmat suit [[AwesomeYetPractical cannot be damaged and makes you completely immune to Bloater gas and Screamer's shrieks]].shrieks.
Is there an issue? Send a MessageReason:
None


*** A character in ''Breakdown'' is ''Walter'' DeGrasse. He also only wears a hazmat suit, similar to Walter White's cooking gear. Note that this hazmat suit [[AwesomeYetPractical cannot be damaged and makes you completely immune to Bloater gas and Screamer's shrieks]].

to:

*** A character in ''Breakdown'' is ''Walter'' DeGrasse.''Walter''. He also only wears a hazmat suit, similar to Walter White's cooking gear. Note that this hazmat suit [[AwesomeYetPractical cannot be damaged and makes you completely immune to Bloater gas and Screamer's shrieks]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*** A character in ''Breakdown'' is ''Walter'' DeGrasse. He also only wears a hazmat suit, similar to Walter White's cooking gear. Note that this hazmat suit [[AwesomeYetPractical cannot be damaged and makes you completely immune to Bloater gas and Screamer's shrieks]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* UnwinnableByMistake: In ''Lifeline,'' the game gets in an unwinnable state if [[spoiler:Sasquatch]] dies while [[spoiler:doing his sample-hunting missions]]. Worse still, this is ''probable'' given the fact he's a weak NPC and [[LeeroyJenkins his approach to battle is anything but elegant]].
Is there an issue? Send a MessageReason:
None


* AllYourBaseAreBelongToUs: A key gameplay element in ''Lifeline.'' Every half hour, your base comes under attack from [[ZergRush dozens and dozens of zombies]] in two waves. [[RedAlert Everybody in base, soldiers and civilians alike, must repel this attack]]. Worse, each of these attacks are stronger than the last ones, and includes many more special zombies (who are much more dangerous).

to:

* AllYourBaseAreBelongToUs: A key gameplay element in ''Lifeline.'' Every half hour, your base comes under attack from [[ZergRush dozens and dozens of zombies]] in two waves. [[RedAlert Everybody in base, soldiers and civilians alike, must repel this attack]]. Worse, each of these attacks are stronger than the last ones, and includes many more [[EliteZombie special zombies (who are much more dangerous). zombies]]. [[LastStand It can get out of hand very fast]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AllYourBaseAreBelongToUs: A key gameplay element in ''Lifeline.'' Every half hour, your base comes under attack from [[ZergRush dozens and dozens of zombies]] in two waves. [[RedAlert Everybody in base, soldiers and civilians alike, must repel this attack]]. Worse, each of these attacks are stronger than the last ones, and includes many more special zombies (who are much more dangerous).

Top