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* LoveDodecahedron: Four lengthy journals in the residential area indicate the people there were all hopelessly in love with each other, in a circle of incompatibility.
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* AGodAmI: [[spoiler:Doctor Malan believes to be one because he's created a "new race" of hybrids.]]

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* AGodAmI: [[spoiler:Doctor Malan believes to be one because he's created a "new race" of hybrids. The hybrids may revere him right back, because they have a huge effigy of him inside their hive.]]
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* RevengeBeforeReason: Turns out that [[spoiler:Te'ah has very good reasons for wanting to bring Cayne Corporation down, which in itself would be a noble motive, but to do so she callously uses John, ultimately causing him to kill her at the end. Was she open to him from the beginning, things would have gone much better.]]

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* AbandonShip: The Groomlake has been hastily abandoned, with John deducing that the ship has been evacuated. [[spoiler: Turns out this is due to the clone growing experiments going the exact opposite of what they wished for]]

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* AbandonShip: The Groomlake has been hastily abandoned, with John deducing that the ship has been evacuated. [[spoiler: Turns out this is due to the clone growing experiments going the exact opposite of what they wished for]]for.]]
* AGodAmI: [[spoiler:Doctor Malan believes to be one because he's created a "new race" of hybrids.]]
* ApocalypticLog: [=PDAs=] and terminals contain lenghty entries by crewmembers that document how the situation abord the Groomlake went from bad to worse.
* AdultFear: [[spoiler:Having your daughter, who was happy and unaware of the horrors happening all around, horribly killed before your eyes.]]



* BodyHorror: Possibly one of the biggest concentrations of this in a game. In a story centered around genetics gone bad, it's inevitable.



* DownerEnding: [[spoiler: John's daughter is killed, everyone on the ship turns out dead, and Te'ah is shot following a FaceHeelTurn. John sends the ship containing his wife's stasis tube to Earth only for her to turn out DeadAllAlong, with John remaining on the Groomlake knowing that he will eventually die.]]

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* DownerEnding: [[spoiler: John's [[spoiler:John's daughter is killed, everyone on the ship turns out dead, and Te'ah is shot following a FaceHeelTurn. John sends the ship containing his wife's stasis tube to Earth only for her to turn out DeadAllAlong, with John remaining on the Groomlake knowing that he will eventually die.]]



* ForcedToWatch: John is locked in a room behind a two-way mirror where he witnesses [[spoiler: his daughter slaughtered by a hybrid]].
* GoneHorriblyWrong: [[spoiler: Cayne Corporation attempted to grow clones in the Groomlake as a less questionable way of getting organs. Unfortunately, the clones ended up looking like mutated {{Humanoid Abomination}}s that act based on instict which has lead to people getting killed and eaten]]
* GoryDiscretionShot: The most horrific detail of [[spoiler:Rebecca's death]] are hidden from the player by large cracks in the two-way mirror though which John witnesses the event (and also a dimming of the light as it happens). [[spoiler: The aftermath is visible once John breaks through, though, and it is decidedly not pretty]].
* InfantImmortality: Horribly averted relatively early on when John finds bodies of children. [[spoiler: Late in the game, John is forced to witness the brutal death of his young daughter.]]
* IsometricProjection: The game uses pre-rendered 3D models and animations for the visual in a similar way to 90s adventure and RPG games.

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* ForcedToWatch: John is locked in a room behind a two-way mirror where he witnesses [[spoiler: his [[spoiler:his daughter slaughtered by a hybrid]].
* GoneHorriblyWrong: [[spoiler: Cayne Corporation attempted to grow clones in the Groomlake as a less questionable way of getting organs. Unfortunately, the clones ended up looking like mutated {{Humanoid Abomination}}s that act based on instict which has lead to people getting killed and eaten]]
eaten.]]
* GoryDiscretionShot: The most horrific detail of [[spoiler:Rebecca's death]] are hidden from the player by large cracks in the two-way mirror though which John witnesses the event (and also a dimming of the light as it happens). [[spoiler: The [[spoiler:The aftermath is visible once John breaks through, though, and it is decidedly not pretty]].
* InfantImmortality: Horribly averted relatively early on when John finds bodies of children. [[spoiler: Late [[spoiler:Late in the game, John is forced to witness the brutal death of his young daughter.]]
* IsometricProjection: The game uses pre-rendered 3D models and animations for the visual in a similar way to late 90s adventure and RPG games.


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* NiceJobBreakingItHero: [[spoiler:By burning down the Hydroponics area to clear the way for the elevator to the lower levels, John destroys the source of the ship's oxygen production.]]


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* [[spoiler:ShaggyDogStory]]
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* AbandonShip: The Groomlake has been hastily abandoned, with John deducing that the ship has been evacuated. [[spoiler: Turns out this is due to the clone growong experiments going the exact opposite of what they wished for]]

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* AbandonShip: The Groomlake has been hastily abandoned, with John deducing that the ship has been evacuated. [[spoiler: Turns out this is due to the clone growong growing experiments going the exact opposite of what they wished for]]
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'''''Stasis''''' is an isometric SciFiHorror AdventureGame from 2015, made by THE BROTHERHOOD, a South-African indie development team of two brothers. The game was funded through a successful Website/{{Kickstarter}} campaigm.

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'''''Stasis''''' is an isometric SciFiHorror AdventureGame from 2015, made by THE BROTHERHOOD, a South-African indie development team of two brothers. The game was funded through a successful Website/{{Kickstarter}} campaigm.
campaign.
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* DownerEnding: [[spoiler: John's daughter is killed, everyone on the ship turns out dead, and Te'ah is shot following a FaceHeelTurn. John sends the ship containing his wife's stasis tube to Earth only for her to turn out DeadAllAlong, with John remaining on the Groomlake knowing that he will eventually die.]]
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The game is set in the distant future. The Groomlake, a rundown and seemingly abandoned spacecraft, circles the lower orbit of Neptune. Constantly losing altitude, as the planet's gravity has a firm hold on the derelict ship, the vessel is constantly getting ever closer to meet an unceremonious destruction in the swirling blue methane clouds of the gas giant. However, in the bowels of the ship, a man by the name of John Maracheck stirs uneasily in his induced sleep.

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The game is set in the distant future. The Groomlake, a rundown and seemingly abandoned spacecraft, circles the lower orbit of Neptune. Constantly losing altitude, as the planet's gravity has a firm hold on the derelict ship, the vessel is constantly getting ever closer to meet an unceremonious destruction in the swirling blue methane clouds of the gas giant. However, in the bowels of the ship, a man by the name of John Maracheck stirs uneasily in his induced sleep.
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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/header3.jpg]]
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*** As in ''VideoGame/SystemShock'' and ''VideoGame/DeadSpace'', the Hydroponics area is a breeding ground for the alien menace and their junk is clogging up the elevator.
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* EverythingTryingToKillYou: John is mostly LateToTheTragedy as most of the ship's inhabitants have already died, including the monsters, so he doesn't have to worry too much about hordes of creatures tearing him apart. That said, there are no less than four or five ''separate'' disasters going on simultaneously due to all sorts of experiments running amok at once, some areas of the ship are booby-trapped because survivors took drastic steps to stop the creatures, plus the ship is badly damaged and there's one very hostile mad scientist deliberately sabotaging you. For an adventure game there are many ways to accidentally kill yourself by running afoul of any of these problems.


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* MeaningfulName: The Groomlake. "Groom Lake" is one of the alternate names of Area 51, and the ship is designed to be a long-haul deep-space vessel far from human civilization and prying eyes, so its inhabitants can conduct all sorts of unethical research that nobody can question. The vessel was formerly named "The Tower" (you see old markings and an older AI in charge of the older parts of the ship) and "The Tower" in Tarot represents a downfall.
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* GoryDiscretionShot: The most horrific detail of [[spoiler:Rebecca's death]] are hidden from the player by large cracks in the two-way mirror though which John witnesses the event. [[spoiler: The aftermath is visible once John breaks through, though, and it is decidedly not pretty]].

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* GoryDiscretionShot: The most horrific detail of [[spoiler:Rebecca's death]] are hidden from the player by large cracks in the two-way mirror though which John witnesses the event.event (and also a dimming of the light as it happens). [[spoiler: The aftermath is visible once John breaks through, though, and it is decidedly not pretty]].
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* GoryDiscretionShot: The most horrific detail of [[spoiler:Rebecca's death]] are hidden from the player by large cracks in the two-way mirror though which John witnesses the event. [[spoiler: The aftermath is visible once John breaks through, though, and it is decidedly not pretty]].
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* BagOfHolding: John's inventory is stored in a device called a Quantum Storage Unit which essentially serves as one of these.
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* MercyKill: John has to give out a few of these to unfortunate survivors who are suffering AFateWorseThanDeath.
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** A later terminal plays a sound from the original ''VideoGame/SuperMarioBros''.
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* ForcedToWatch: John is locked in a room behind a two-way mirror where he witnesses [[spoiler: his daughter slaughtered by a hybrid]].


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* InfantImmortality: Horribly averted relatively early on when John finds bodies of children. [[spoiler: Late in the game, John is forced to witness the brutal death of his young daughter.]]

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* AbandonShip: The Groomlake has been hastily abandoned, with John deducing that the ship has been evacuated.

to:

* AbandonShip: The Groomlake has been hastily abandoned, with John deducing that the ship has been evacuated. [[spoiler: Turns out this is due to the clone growong experiments going the exact opposite of what they wished for]]


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* GoneHorriblyWrong: [[spoiler: Cayne Corporation attempted to grow clones in the Groomlake as a less questionable way of getting organs. Unfortunately, the clones ended up looking like mutated {{Humanoid Abomination}}s that act based on instict which has lead to people getting killed and eaten]]


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* MegaCorp: Cayne Corporation is a trillion dollar, multinational company which has played a pivotal role in human technological, medical and scientific advancement for decades. The Groomlake is operated by this conglomerate and provides [[spoiler: a secret platform for horrific experimentation and illicit research.]]
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* ShoutOut: The tram terminal plays a sound effect from the original ''VideoGame/TheLegendOfZelda'' when recharging the tram.

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* TheManyDeathsOfYou: It may be an adventure game, but make no mistake. There are several death scenes in the game if you are not careful. You even get achievements for finding the death scenes.



* TheManyDeathsOfYou: It may be an adventure game, but make no mistake. There are several death scenes in the game if you are not careful. You even get achievements for finding the death scenes.

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* TheManyDeathsOfYou: It may be an adventure game, but make no mistake. There TheyWouldCutYouUp: [[spoiler:The Groomlake has been used to mass-abduct innocent people in stasis and cut their organs. Even worse is the fact that most of the staff is unaware of what is happening, as they are several death scenes in told that the game if you people they are not careful. You even get achievements for finding the death scenes.cutting up are criminals]].
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* ItIsDehumanizing: A variation. [[spoiler:Company policy aboard the Groomlake seems to be to refer to its victims as "products".]]
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* TheManyDeathsOfYou: It may be an adventure game, but make no mistake. There are several death scenes in the game if you are not careful.

to:

* TheManyDeathsOfYou: It may be an adventure game, but make no mistake. There are several death scenes in the game if you are not careful. You even get achievements for finding the death scenes.
Is there an issue? Send a MessageReason:
None


'''''Stasis''''' is an isometric SciFi Horror AdventureGame from 2015, made by THE BROTHERHOOD, a South-African indie development team of two brothers. The game was funded through a successful Website/{{Kickstarter}} campaigm.

to:

'''''Stasis''''' is an isometric SciFi Horror SciFiHorror AdventureGame from 2015, made by THE BROTHERHOOD, a South-African indie development team of two brothers. The game was funded through a successful Website/{{Kickstarter}} campaigm.
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* TheManyDeaths: It may be an adventure game, but make no mistake. There are several death scenes in the game if you are not careful.

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* TheManyDeaths: TheManyDeathsOfYou: It may be an adventure game, but make no mistake. There are several death scenes in the game if you are not careful.
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* TheManyDeaths: It may be an adventure game, but make no mistake. There are several death scenes in the game if you are not careful.
Is there an issue? Send a MessageReason:
None


* AbandonShip: The Groomlake has been hastly abandonned, with John deducing that the ship has been evacuated.

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* AbandonShip: The Groomlake has been hastly abandonned, hastily abandoned, with John deducing that the ship has been evacuated.



* OrganTheft: It turns out The Groomlake was used to snatch people in stasis from other ships to extract thier organs and harvest thier skins.

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* OrganTheft: It [[spoiler:It turns out The Groomlake was used to snatch people in stasis from other ships to extract thier their organs and harvest thier their skins.]]

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STASIS is an isometric Sci-Fi Horror AdventureGame from 2015, made by the South-African indie developer THE BROTHERHOOD, and founded through Website/{{Kickstarter}}.

In the distant future, the Groomlake, a rundown and seemingly abandoned spacecraft, circles the lower orbit of Neptune. Constantly losing altitude, as the planet's gravity has a firm hold on the derelict ship, the vessel is constantly getting ever closer to meet an unceremonious destruction in the swirling blue methane clouds of the gas giant. However, in the bowels of the ship, a man by the name of John Maracheck stirs uneasily in his induced sleep...

to:

STASIS '''''Stasis''''' is an isometric Sci-Fi SciFi Horror AdventureGame from 2015, made by the THE BROTHERHOOD, a South-African indie developer THE BROTHERHOOD, and founded development team of two brothers. The game was funded through Website/{{Kickstarter}}.

In
a successful Website/{{Kickstarter}} campaigm.

The game is set in
the distant future, the future. The Groomlake, a rundown and seemingly abandoned spacecraft, circles the lower orbit of Neptune. Constantly losing altitude, as the planet's gravity has a firm hold on the derelict ship, the vessel is constantly getting ever closer to meet an unceremonious destruction in the swirling blue methane clouds of the gas giant. However, in the bowels of the ship, a man by the name of John Maracheck stirs uneasily in his induced sleep...
sleep.



!!Tropes:

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!!Tropes:!!The game provides examples of:
* AbandonShip: The Groomlake has been hastly abandonned, with John deducing that the ship has been evacuated.


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* IsometricProjection: The game uses pre-rendered 3D models and animations for the visual in a similar way to 90s adventure and RPG games.


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* OrganTheft: It turns out The Groomlake was used to snatch people in stasis from other ships to extract thier organs and harvest thier skins.
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* LateToTheTragedy: John wakes up a good deal of time after the disaster happened.

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* LateToTheTragedy: John wakes up a good deal of long enough time after the disaster happened.happened for a layer of dust and grime to have settled over everything.
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* YouAwakeInARoom: John awakens remembering details about who he is and his family, but he has no idea of how he ended up on the Groomlake.

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* YouAwakeInARoom: YouWakeUpInARoom: John awakens remembering details about who he is and his family, but he has no idea of how he ended up on the Groomlake.Groomlake.
----
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Created.

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STASIS is an isometric Sci-Fi Horror AdventureGame from 2015, made by the South-African indie developer THE BROTHERHOOD, and founded through Website/{{Kickstarter}}.

In the distant future, the Groomlake, a rundown and seemingly abandoned spacecraft, circles the lower orbit of Neptune. Constantly losing altitude, as the planet's gravity has a firm hold on the derelict ship, the vessel is constantly getting ever closer to meet an unceremonious destruction in the swirling blue methane clouds of the gas giant. However, in the bowels of the ship, a man by the name of John Maracheck stirs uneasily in his induced sleep...

Assuming the role of John, the player must help him survive as he awakens alone in the wake of a mysterious disaster that seems to have claimed the lives of most of the ship's crew and left it in a state of advanced disrepair. Determined to find his wife and daughter who is supposed to be somewhere on the ship, John sets out in a race against the clock to unravel the mysteries around him; an undertaking which will test his physical and emotional resolve.
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!!Tropes:
* CuttingCorners: The Groomlake didn't have a budget for fire axes, as a friendly note in the emergency box explains.
* LateToTheTragedy: John wakes up a good deal of time after the disaster happened.
* YouAwakeInARoom: John awakens remembering details about who he is and his family, but he has no idea of how he ended up on the Groomlake.

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