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** After Stetmann was made playable, if you take him into "Mist Opportunities" where he's MissionControl, his dialogue is framed as him talking to himself or Gary.

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** After Stetmann was made playable, if you take him into "Mist Opportunities" where he's MissionControl, his dialogue is framed as him talking to himself or Gary. He also will no longer imply one of the harvesting bots he sent out is Gary, since he'd be busy fighting rather than harvesting Terrazine.
** Also in "Mist Opportunities", the harvesting bots are considered ground units by the game rather than air, so that the enemy can be a threat to the bots no mater what unit composition is chosen.
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* SkillGateCharacter: The base three commanders Raynor, Kerrigan, and Artanis. Their gameplay is very similar to the single-player campaigns, all three have powerful basic but functional armies with abilities that are either passive or autocasting, and their Talents and abilities lean them towards large numbers of cheap units that are difficult to kill and/or can quickly be replaced. This means that players familiar with the campaigns can adapt quickly and don't need to worry about strategy beyond massing a large deathball of units and Attack-moving them around the map. While this can work well enough on Normal and even Hard, higher difficulties will quickly stomp on players that try that kind of simple playstyle, encouraging them to mix in their support units and learn to micro their army and utilize proper unit compositions. Other commanders have higher skill ceilings and more unique mechanics, and the game warns you they're meant for more experienced players.

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* SkillGateCharacter: SkillGateCharacters: The base three commanders Raynor, Kerrigan, and Artanis. Their gameplay is very similar to the single-player campaigns, all three have powerful basic but functional armies with abilities that are either passive or autocasting, and their Talents and abilities lean them towards large numbers of cheap units that are difficult to kill and/or can quickly be replaced. This means that players familiar with the campaigns can adapt quickly and don't need to worry about strategy beyond massing a large deathball of units and Attack-moving them around the map. While this can work well enough on Normal and even Hard, higher difficulties will quickly stomp on players that try that kind of simple playstyle, encouraging them to mix in their support units and learn to micro their army and utilize proper unit compositions. Other commanders have higher skill ceilings and more unique mechanics, and the game warns you they're meant for more experienced players.
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** Sgt. Hammer, Rosa Morales the medic and Miles "Blaze" Lewis the Firebat (one of Tychus's frontliners) appeared in ''Heroes of the Storm'' before appearing in this mode, which was their introduction into ''[=StarCraft=]'' canon, LooseCanon notwithstanding.
** ZigZagged with Probius the Protoss WorkerUnit. While he is first identified ''by name'' in this mode, WordOfGod is that his actual first appearance was in the ''Legacy of the Void'' opening cinematic

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** Sgt. Hammer, Rosa Morales the medic and Miles "Blaze" Lewis the Firebat (one of Tychus's frontliners) appeared as OriginalGeneration characters in ''Heroes of the Storm'' ''VideoGame/HeroesOfTheStorm'' before appearing in becoming canon via this mode, which was their introduction into ''[=StarCraft=]'' canon, LooseCanon notwithstanding.
mode (LooseCanon notwithstanding).
** ZigZagged with Probius the Protoss WorkerUnit. While he is first identified ''by name'' in this mode, WordOfGod is that his actual first appearance was in the ''Legacy of the Void'' opening cinematiccinematic.
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** [[Series/{{Firefly}} Sudden but Inevitable]]
** The "Kill Bots" mutator makes you fight [[WesternAnimation/{{Futurama}} invulnerable kill bots with a preset kill limit, which are defeated by sending your units at them until they reach their limit and shut down.]]

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