History VideoGame / StarTropics

15th Aug '16 11:28:12 AM tropower
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* NoFourthWall: At the start of the sequel Mike asks the player if you know what happened in the last game. If you say no he directly tells you to go read the instruction manual.



* ThereIsNoFourthWall: At the start of the sequel Mike asks the player if you know what happened in the last game. If you say no he directly tells you to go read the instruction manual.
9th Jun '16 12:52:40 PM Phred
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** To get around this roadblock in the Virtual Console release, the letter is simulated inside of the game's operations guide.

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** To get around this roadblock in the Virtual Console release, the letter is simulated inside of the game's operations guide.guide on the Wii, and actual scans of the letter before and after water are included on the Wii U.


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-->''Caution: Do not taste, eat or otherwise consume this paper''
-->''Note: This letter is very important, so please hold onto it until the end of the game.''
28th May '16 9:14:45 PM Phred
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* ProperlyParanoid: Dr. J suspected something might happen to him, and took measures that turn out to come in handy, including encoding a secret message into an otherwise normal letter written to his soon to visit nephew.
-->[[spoiler:Mike, I found some strange runes in my last voyage. Since then someone has been watching me! I put a tiny transmitter in my shoe. '''Its frequency is 747MHz'''. Perhaps I worry too much, but better to be safe than sorry.]]
28th Apr '16 7:47:53 PM DarkLordJadow
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* HalfTheManHeUsedToBe: The Frankenstein monsters you fight in the sequel; hit them once and the top half of their body disintegrates, leaving their legs from the waist down dashing around erratically.
26th Apr '16 6:32:57 PM DarkLordJadow
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* NostalgiaLevel: The final level of the sequel is a recreation of the first level of the original game - including an undead version of the first game's first boss.

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* NostalgiaLevel: The final level of the sequel is a recreation of the first level of the original game - including a remix of the first game's main dungeon theme and an undead version of the first game's first boss.



* PoisonMushroom: Signposts may reward Mike with an extra life or two... or steal one of them away.

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* PoisonMushroom: Signposts may reward Mike with an extra life or two... or steal one of them away. The signposts are adjusted in the second game to never take away lives.
18th Apr '16 7:54:30 PM DarkLordJadow
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* CallBack: In Chapter 6 of the first game you can find an apple in a hidden room. The game says "It's delicious! But nothing happens!" The joke is repeated with a chicken nugget in the sequel.


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* ThereIsNoFourthWall: At the start of the sequel Mike asks the player if you know what happened in the last game. If you say no he directly tells you to go read the instruction manual.
14th Apr '16 5:55:11 PM DarkLordJadow
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* CollisionDamage: In both games, touching any enemy or traps will do (often severe) damage. In the first game, {{Mini Boss}}es and above will kill you instantly on contact.

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* CollisionDamage: In both games, touching any enemy or traps will do (often severe) damage. In the first game, {{Mini Boss}}es and above will kill you instantly on contact. It's made worse by the near total lack of after-hit-invincibility in both games, allowing enemies to land multiple hits on you in rapid succession.
14th Apr '16 5:53:55 PM DarkLordJadow
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## you didn't need to have a high enough life meter to use your better weapons.
** You also lose any medicine and special items you might possess, and depending on where the game places you back, you generally won't have a chance to recover them.
** In the sequel, you had a psychic attack that got weaker as you lost health, but your regular weapon always stayed the same strength, taking some of the pain out of continuing.

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## you didn't need to have a Your weapon is weak unless you're at high enough life meter to use your better weapons.
health.
** You also lose any medicine and special items you might possess, had when you died, and depending on where the game places you back, you generally won't have a chance to recover them.
** In the sequel, you had a psychic attack that got weaker as you lost health, but your regular weapon always stayed the same strength, taking some of the pain out of continuing. continuing.
*** The sequel also starts you off with five hearts instead of three when you respawn.
14th Apr '16 5:45:53 PM DarkLordJadow
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** Any pretense of being accurate to history is dropped when the pizza arrives ''in a cardboard box.''
22nd Mar '16 2:04:19 AM aye_amber
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* BookEnds: [[spoiler: The first scene of the first game and the final scene of both games are on C-Island.]]

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* BookEnds: {{Bookends}}: [[spoiler: The first scene of the first game and the final scene of both games are on C-Island.]]



* UnstableEquilibrium: The power of your weapon is tied to the amount of hearts you have, and decreases as you take more damage. ''Zoda's Revenge'' averts this via the primary weapon, but plays it straight with respect to the [[PsychicPowers Psychic Shockwave]], which weakens as Mike takes more damage.
* VideogameSettings:
** BigBoosHaunt: Ghost Tunnel.

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* UnstableEquilibrium: The power of your weapon is tied to the amount of hearts you have, and decreases as you take more damage. ''Zoda's Revenge'' averts this via the primary weapon, but plays it straight with respect to the [[PsychicPowers Psychic Shockwave]], Shockwave,]] which weakens as Mike takes more damage.
damage.
* VideogameSettings:
VideogameSettings:
** BigBoosHaunt: Ghost Tunnel.



** NoobCave: C-Cave

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** NoobCave: C-CaveC-Cave.



* VomitIndiscretionShot: [[spoiler:When you finally kill Zoda in the first game, he'll start barfing right before he finally bites the big one.]]

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* VomitIndiscretionShot: [[spoiler:When [[spoiler: When you finally kill Zoda in the first game, he'll start barfing right before he finally bites the big one.]]



** In light of "yo-yo" becoming a trademarked term, for the VirtualConsole release of ''[=StarTropics=]'', Nintendo changed the weapon's name to "Island Star."
** Tetrads are known as 'Blocks' in the sequel's Virtual Console release. On a related note, [[spoiler:the chief's middle name is no longer 'Tetris,' but 'Puzzle.']]

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** In light of "yo-yo" becoming a trademarked term, for the VirtualConsole UsefulNotes/VirtualConsole release of ''[=StarTropics=]'', Nintendo ''[=StarTropics=],'' ''Nintendo'' changed the weapon's name to "Island Star."
"
** Tetrads are known as 'Blocks' "Blocks" in the sequel's Virtual Console release. On a related note, [[spoiler:the [[spoiler: the chief's middle name is no longer 'Tetris,' "Tetris," but 'Puzzle.']]"Puzzle."]]



->''Where are you from? Tropecola...?''
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->''Where are you from? Tropecola...?''
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?''
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.StarTropics