History VideoGame / SpyroTheDragon1998

18th Apr '18 2:21:46 AM RevenantWings
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* BewareTheNiceOnes: The dragons you meet in Gnorc Gnexus and Gnasty's worlds are repeats of earlier dragons, implied to have tried to attack Gnasty after you freed them and got captured again. This includes not one but ''two'' Artisans dragons, noted in the manual as being peace-loving and more interested in creative pursuits.
18th Apr '18 2:10:23 AM RevenantWings
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* BloodKnight: Spyro, both by necessity and choice. By necessity since all the Gnorcs he's fighting are actually dragon-owned gemstones turned into monsters, so he'll have to go around defeating every enemy he sees to get it all back. By choice since he's actively wanting revenge on Gnasty even back in the Artisan's home.
--> '''Spyro:''' Where's Gnasty Gnorc? I'll ''torch'' him!
15th Apr '18 12:37:09 AM RevenantWings
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* OneUp: Their chest make a distinctive sound and they take the form of Spyro figurines.

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* OneUp: Their chest make a distinctive sound and they take the form of Spyro figurines. You can also run through levels a second time and defeat the enemies again to gain pearls; collecting a whole ring will also increase your lives by 1.
14th Apr '18 4:11:08 PM RevenantWings
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* MakesSenseInContext: The Dream Weavers' dragons are prone to dispensing this ''as advice'' when released. The world being as topsy-turvy as it is, most things do make sense not too far off down the road.
-->'''Revilo:''' A wise dragon once told me "Aim high in life but watch out for flying boxes".
14th Apr '18 3:50:28 PM RevenantWings
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* AndIMustScream: In the first game the dragons are frozen in stone but are still conscious and aware. Since some of the dragons' locations are pretty well-hidden, if Spyro is put in the hands of a less perseverant player... well, try not to think about it too much.

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* AndIMustScream: In the first game the dragons are frozen in stone but are still conscious and aware. Since some of the dragons' locations are pretty well-hidden, if Spyro is put in the hands of a less perseverant player... well, try not to think about it too much. It's even PlayedForLaughs sometimes.
--> '''Rescued dragon:''' Thanks, Spyro. I had the ''worst'' itch on the tip of my wing.
14th Apr '18 12:19:02 AM RevenantWings
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** Later games treat purple dragons as special. At least one level in each world has a purple dragon to be released in it.

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** Later games treat purple dragons as special. At least one level in each world has a purple dragon to be released in it. One dragon in the Beast Makers - Sadiki - looks almost like a bigger Spyro.
13th Apr '18 2:46:26 AM RevenantWings
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* MarathonLevel: Any level with 500 gems/5 dragons is likely to be rather long.
** The most notable MarathonLevel is likely Dark Passage. The main path (from start to the Return Home gate) contains half the gems and 2 of the dragons, and a whole side area accessed from the Return Home gate and looping around the outside of the major cavern has 3 dragons and the other half the gems.
** A notable exception is Twilight Harbor, which has 400 gems/2 dragons but is one of the longest and most difficult in the game. Fitting, as it's the final level before Gnasty himself.
12th Apr '18 5:20:06 PM FateStayWho
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* ArmorIsUseless: Zigzagged. Spyro's BreathWeapon has no effect on armored enemies, but his charge does. Some large sized armored enemies and the AnimatedArmor in Haunted Towers are completely immune to Spyro's standard attacks.



* {{BFG}}: The enemies in the penultimate level mostly carry big machine guns.



* KungFuProofMook: In two varieties. {{Giant Mook}}s can't be charged, and armored ones are immune to fire. So, of course, a couple areas have giant, armored enemies, though there are still ways to deal with them. [[spoiler:The armored giant spiders in the High Caves, for example, can be taken down with a supercharge. Armored giant gnorcs of two different variety and "haunted" knight armor also require more than Spyro's standard abilities to beat.]]

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* KungFuProofMook: In two varieties. {{Giant Mook}}s can't be charged, and armored ones are immune to fire. So, of course, a couple areas have giant, armored enemies, though there are still ways to deal with them. [[spoiler:The The armored giant spiders in the High Caves, for example, can be taken down with a supercharge. Armored giant gnorcs of two different variety and "haunted" knight armor also require more than Spyro's standard abilities to beat.]]


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* MugglesDoItBetter: The last enemies Spyro encounters are gnorcs with automatic weapons and grenades. They are the most dangerous enemies as their attacks are often tough to dodge, especially in the level's narrow passages. There are enemies that are harder to kill, but many of them can easily be run past, this is not the case with these gun toting adversaries.
9th Apr '18 12:57:05 PM LavonPapillon1
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* CheatCode:
** At the StartScreen, press L1 + Triangle to play a demo of ''Videogame/CrashBandicoot3Warped''.
** View the game's end credits early, pause and then press the following buttons: Left, Right, Up, Down, Circle, Circle, Square, R1, R2, L1, and R2.
** 99 Lives: Go to the inventory screen and press the following buttons in sequence; Square, Square, Square, Square, Square, Square, Circle, Up, Circle, Left, Circle, Right, Circle, Start.
** Level Select: Go to the inventory screen and press the following buttons in sequence; Square, Square, Circle, Square, Left, Right, Left, Right, Circle, Up, Right, Down. After entering it in, talk to the balloonist and he will take you to any of the 6 worlds without having to unlock them.
8th Apr '18 12:08:38 PM Carls493
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This game, along with ''[[VideoGame/Spyro2RiptosRage Ripto's Rage]]'' and ''[[VideoGame/SpyroYearOfTheDragon Year of the Dragon]]'', were remastered on the UsefulNotes/Playstation4 and UsefulNotes/XboxOne with updated graphics as a part of the VideoGame/SpyroReignitedTrilogy, coinciding with the franchise's [[MilestoneCelebration 20th anniversary]].
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.SpyroTheDragon1998