History VideoGame / SplitSecond

1st Mar '15 11:28:31 AM PhysicalStamina
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One day, the fine folks at Disney Interactive Studios, after watching a 10-hour marathon of Creator/MichaelBay movies, picked up their copy of ''{{Burnout}} Paradise'' and thought, "This is a fun game, but it's missing something... something ''[[BuffySpeak explodey]]''." And with that, the game ''Split Second'' was born.
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One day, the fine folks at Disney Interactive Studios, after watching a 10-hour marathon of Creator/MichaelBay movies, picked up their copy of ''{{Burnout}} Paradise'' ''VideoGame/BurnoutParadise'' and thought, "This is a fun game, but it's missing something... something ''[[BuffySpeak explodey]]''." And with that, the game ''Split Second'' was born.
23rd Dec '14 7:07:31 PM nombretomado
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** Survival Mode, in which you have to overtake a series of semi-trucks that are dropping explosive barrels to stop you, is lifted almost directly from similar scenes in ''BadBoys II'' and ''TheIsland''.
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** Survival Mode, in which you have to overtake a series of semi-trucks that are dropping explosive barrels to stop you, is lifted almost directly from similar scenes in ''BadBoys II'' and ''TheIsland''.''Film/TheIsland''.
23rd Jun '14 7:18:10 PM Someoneman
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* DuelingGames: Sorta, being released about a week before ''VideoGame/{{Blur}}'', even though being an arcade racer is pretty much the only thing both games have in common.

** Also on Elite Races, Raptor will ALWAYS come at least second. At least, the time board will say. This particular troper finished the Expressway Elite Race with Raptor in fourth place and Vixen and Live Wire ahead taking second and third respectively. Vixen got third on the times and Live Wire got FIFTH. This makes coming in first in every Elite race almost necessary because Raptor will always get the full 9 points in the championship standings and makes it a major pain in the ass to come back as even if you win the race, Raptor will STILL get 8 points and make the gap the race should have made almost nothing again.
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** Also on Elite Races, Raptor will ALWAYS come at least second. At least, the time board will say. This particular troper finished the Expressway Elite Race with Raptor in fourth place and Vixen and Live Wire ahead taking second and third respectively. Vixen got third on the times and Live Wire got FIFTH. This makes coming in first in every Elite race almost necessary because Raptor will always get the full 9 points in the championship standings and makes it a major pain in the ass to come back as even if you win the race, Raptor will STILL get 8 points and make the gap the race should have made almost nothing again.

* WhatCouldHaveBeen: The ending to Season mode is unquestionably a SequelHook. However it's merely a pipe dream at this point since Disney force-closed Black Rock Studios.
26th Dec '13 11:50:23 AM ShinkuQuickman
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** Also on Elite Races, Raptor will ALWAYS come at least second. At least, the time board will say. This particular troper finished the Expressway Elite Race with Raptor in fourth place and Vixen and Live Wire ahead taking second and third respectively. Vixen got third on the times and Live Wire got FIFTH. This makes coming in first in every Elite race almost necessary because Raptor will always get the full 9 points in the championship standings and makes it a major pain in the ass to come back as even if you win the race, Raptor will STILL get 8 points and make the gap the race should have made almost nothing again.
24th Oct '13 9:58:30 PM TeraChimera
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However, racing isn't the only mode available. Detonator has you do a single lap of the track alone while [[EverythingTryingToKillYou pretty much every Power Play on the course gets set off to try and kill you]]. Survival has you racing semis against a time limit while they drop {{exploding barrels}} at you, which either slow you down or wreck you, depending on the type of barrel. In Air Strike, you dodge a helicopter firing missiles at you. Air Revenge is similar, but drifts and successful dodging allow you to gain power to shoot the missiles back at the helicopter and destroy it. Why, yes, ''all'' of the game modes directly involve explosions in one way or another.
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However, racing isn't the only mode available. Detonator has you do a single lap of the track alone while [[EverythingTryingToKillYou pretty much every Power Play on the course gets set off to try and kill you]]. Survival has you racing semis against a time limit while they drop {{exploding barrels}} at you, which either slow you down or wreck you, depending on the type of barrel. In Air Strike, you dodge earn points dodging a helicopter firing missiles at you.you; better evasions earn more points. Air Revenge is similar, but drifts and successful dodging allow you to gain power to shoot the missiles back at the helicopter and destroy it. Why, yes, ''all'' of the game modes directly involve explosions in one way or another.
17th Oct '13 3:13:17 PM SolidSonicTH
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* MacrossMissileMassacre: You are on the receiving end in Air Strike mode. Air Revenge mode turns the tables on the chopper.
18th Aug '13 6:44:00 PM TeraChimera
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* CoolCar: Plenty.

{{Minimalism}}: The HUD lacks any unnecessary elements, such as a speedometer or track map, and is kept fairly small. Otherwise, you'd miss all the explosions.
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* {{Minimalism}}: The HUD lacks any unnecessary elements, such as a speedometer or track map, and is kept fairly small. Otherwise, you'd miss all the explosions.
18th Aug '13 6:42:39 PM TeraChimera
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All it's missing is MeganFox and LinkinPark[[note]]or not, considering the fact that she won't be in the third ''Film/{{Transformers}}'' movie[[/note]].
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However, racing isn't the only mode available. Detonator has you do a single lap of the track alone while [[EverythingTryingToKillYou pretty much every Power Play on the course gets set off to try and kill you]]. Survival has you racing semis against a time limit while they drop {{exploding barrels}} at you, which either slow you down or wreck you, depending on the type of barrel. In Air Strike, you dodge a helicopter firing missiles at you. Air Revenge is similar, but drifts and successful dodging allow you to gain power to shoot the missiles back at the helicopter and destroy it. Why, yes, ''all'' of the game modes directly involve explosions in one way or another. All it's missing is MeganFox and LinkinPark[[note]]or not, considering the fact that she won't be wasn't in the third ''Film/{{Transformers}}'' movie[[/note]].

* AwesomeButImpractical: The Level 2 Power Plays are sometimes completely ineffectual if you time it wrong or if there aren't enough cars to be hit by it when you fire it off. ** Also, the Elite Goliath. Good lord is it built like a tank, but reaching top speed is not easy. Almost all of the other trucks suffer a problem in that it's easy for them to ignore shock effects... but if they're shoved far enough off course, they won't be able to recover in time and crash ''anyway''.
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* AwesomeButImpractical: The Level 2 Power Plays are sometimes completely ineffectual if you time it wrong or if there aren't enough cars to be hit by it when you fire it off. ** Also, the Elite Goliath. Good lord is it built like a tank, but reaching top speed is not easy. Almost all of the other trucks suffer a problem in that it's easy for them to ignore shock effects... but if they're shoved far enough off course, they won't be able to recover in time and crash ''anyway''.

** [[spoiler:LeftHanging: Due to the cancellation of the game's supposed sequel.]]
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** [[spoiler:LeftHanging: LeftHanging: Due to the cancellation of the game's supposed sequel.]]

* DeathWorld: In the 'Detonator' mode, the player has to complete a lap of the track while the majority of the offensive Power Plays trigger in front of them. Every barrel, fence, car, train, building and bridge can and WILL explode as you drive past it in an attempt to throw you into a wall and explode. In short this mode could be renamed EverythingTryingToKillYou.
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* DeathWorld: In the 'Detonator' mode, the player has to complete a lap of the track while the majority of the offensive Power Plays trigger in front of them. Every barrel, fence, car, train, building and bridge can and WILL explode as you drive past it in an attempt to throw you into a wall and explode. In short short, this mode could be renamed EverythingTryingToKillYou.EverythingTryingToKillYou. * DifficultButAwesome: The Level 2 Power Plays can be completely ineffectual if you time it wrong or if there aren't enough cars to be hit by it when you fire it off. On the other hand, if timed near-perfectly, it's entirely possible to wipe out the entire race in one go.

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* DeathWorld: In the 'Detonator' mode, the player has to complete {{Minimalism}}: The HUD lacks any unnecessary elements, such as a lap of the speedometer or track while map, and is kept fairly small. Otherwise, you'd miss all the majority of the offensive Power Plays trigger in front of them. Every barrel, fence, car, train, building and bridge can and WILL explode as you drive past it in an attempt to throw you into a wall and explode. In short this mode could be renamed EverythingTryingToKillYou.explosions.
30th Jul '13 7:12:43 AM ChaoticNovelist
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This feels more appropriate
* BeyondTheImpossible: The reality TV premise would be impossible in RealLife; it's more or less just an excuse to blow as much stuff up during a race as possible.

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* BeyondTheImpossible: RuleOfCool: The reality TV premise would be impossible in RealLife; it's more or less just an excuse to blow as much stuff up during a race as possible.
31st Mar '13 4:07:38 PM Austin
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Moving from YMMV.
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* ExcusePlot: It could easily be argued that the whole Reality TV Show thing is an excuse plot for car racing with gratuitous explosions, admit it. ** The developers flat out admitted that they came up with the StuffBlowingUp concept first and only later asked "OK, how to we justify this?" ** Might be subverted if there's a sequel, as the ending of the Season mode suggests that more is taking place than meets the eye.
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