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''Spark the Electric Jester'' is a [[UsefulNotes/IBMPersonalComputer PC]] ActionGame by Brazilian indie developer Felipe "[=LakeFeperd=]" Ribeiro Daneluz, [[HeAlsoDid previously known]] for his ambitious ''Franchise/SonicTheHedgehog'' [[VideoGame/SonicBeforeTheSequel fan]][[VideoGame/SonicAfterTheSequel game]] [[VideoGame/SonicChronoAdventure trilogy]]. It had a Website/{{Kickstarter}} campaign that raised $9,162, mostly so Lake could formally hire the team of composers that had helped in his previous projects.

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''Spark the Electric Jester'' is a [[UsefulNotes/IBMPersonalComputer [[Platform/IBMPersonalComputer PC]] ActionGame by Brazilian indie developer Felipe "[=LakeFeperd=]" Ribeiro Daneluz, [[HeAlsoDid previously known]] for his ambitious ''Franchise/SonicTheHedgehog'' [[VideoGame/SonicBeforeTheSequel fan]][[VideoGame/SonicAfterTheSequel game]] [[VideoGame/SonicChronoAdventure trilogy]]. It had a Website/{{Kickstarter}} UsefulNotes/{{Kickstarter}} campaign that raised $9,162, mostly so Lake could formally hire the team of composers that had helped in his previous projects.
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Trope was cut/disambiguated due to cleanup


* DropTheHammer: One weapon you can obtain.

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* InformedAttribute: Spark is said to have a degree in comedy, but spends the entire game pissed off both from being fired and from all the fighting he's been doing. Fark claims Spark got fired (from a circus, but the final version omits this) because he wasn't that good to begin with, but Fark himself isn't particularly funny either. Chances are being a jester has more to do with performing acrobatics than making people laugh, though. Plus, Spark eventually decides to become an [[spoiler:electric engineer.]]

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* InformedAttribute: In the initial release Spark is said to have a degree in comedy, but spends the entire game pissed off both from being fired and from all the fighting he's been doing. Fark claims Spark got fired (from a circus, but the final version omits this) because he wasn't that good to begin with, but Fark himself isn't particularly funny either. Chances are being a jester has more to do with performing acrobatics than making people laugh, though. Plus, Spark eventually decides to become an [[spoiler:electric engineer.]]]] In the 1.5 update to the script, Spark instead has a degree in electrical engineering, using it to make the hat that gives him his power.



* ItsPersonalWithTheDragon: Spark really wants to kick Fark's ass. Stopping the robot uprising is just a bonus.

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** As of the 1.5 rewrite, Spark has this reaction when the mostly cordial conversations he has with the bosses turn to the fact that the robots are planning world domination and want Spark dead.
* ItsPersonalWithTheDragon: In the original release Spark really wants to kick Fark's ass. Stopping the robot uprising is just a bonus.



* PoorCommunicationKills: Everyone in the game assumes that ViolenceIsTheOnlyOption. Eventually Spark gets tired of even trying to ask what's the point of the uprising and just tells the antagonists to take on him.

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* PoorCommunicationKills: Everyone In the original conversation everyone in the game assumes that ViolenceIsTheOnlyOption. Eventually Spark gets tired of even trying to ask what's the point of the uprising and just tells the antagonists to take on him. This happens to a lesser degree in the 1.5 release, as the cast has a tendency to get sidetracked with SeinfeldianConversation before fighting as opposed to talking things out.



* WhyWontYouDie: Take a shot every time a villain tells Spark to die. Kick yourself in the rear whenever Spark reacts to their threats with disinterest. The antagonist of Fark's story even goes on a MadnessMantra of death threats at some points.

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* WhyWontYouDie: Take If you're reading the release script, take a shot every time a villain tells Spark to die. Kick yourself in the rear whenever Spark reacts to their threats with disinterest. The antagonist of Fark's story even goes on a MadnessMantra of death threats at some points.
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More tropes

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* ConspicuousElectricObstacle: Airship level has sparking wires that periodically burst into full electric current mode.


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* FlashOfPain: Enemies briefly turn slightly brighter upon getting hit.


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* MercyInvincibility: Spark is invulnerable for a moment after being hit.


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* PostDefeatExplosionChain: Bosses emit multiple small explosions after being defeated.


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* SpringsSpringsEverywhere: Spark can bounce on vents and specialized springboards for vertical height.


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* WallRun: Given right slopes, Spark can start running up and down on walls.
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* EarlyInstallmentWeirdness: Compared to the later two sequels which take after ''VideoGame/SonicAdventure'' and its [[VideoGame/SonicAdventure2 sequel]] in terms of gameplay, this game stands out, being a 2D side-scrolling platformer inspired by the Genesis-era games as opposed to the sequels which are 3D platformers.

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* EarlyInstallmentWeirdness: Compared to the later two sequels which take after ''VideoGame/SonicAdventure'' and its [[VideoGame/SonicAdventure2 sequel]] in terms of gameplay, this game stands out, being a 2D side-scrolling platformer inspired by the Genesis-era games as opposed to the sequels which are 3D platformers. The story tone is also a lot more flippant, bordering on ExcusePlot and mostly saving any dark tone matter for Fark's boss fights, which is a rather sharp contrast to the significantly DarkerAndEdgier sequel storylines.

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