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The first 8-bit ''Franchise/SonicTheHedgehog'' game, created for the Platform/MasterSystem and Platform/GameGear, and anonymously developed by Creator/YuzoKoshiro's game company Ancient in their first commercial release. While having the same basic plot, it wasn't a port so much as it was a [[ReformulatedGame unique alternative]] to the [[VideoGame/SonicTheHedgehog1 16-bit version]]. It has a mostly-unique Zone lineup, and unlike its 16-bit counterpart, Chaos Emeralds are hidden in the stages themselves. Special Stages are only for extra lives and continues.

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The first 8-bit ''Franchise/SonicTheHedgehog'' game, created for the Platform/MasterSystem Platform/SegaMasterSystem and Platform/GameGear, and anonymously developed by Creator/YuzoKoshiro's Yuzo Koshiro's game company Ancient in their first commercial release. While having the same basic plot, it wasn't a port so much as it was a [[ReformulatedGame unique alternative]] to the [[VideoGame/SonicTheHedgehog1 16-bit version]]. It has a mostly-unique Zone lineup, and unlike its 16-bit counterpart, Chaos Emeralds are hidden in the stages themselves. Special Stages are only for extra lives and continues.

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The first 8-bit ''Franchise/SonicTheHedgehog'' game, created for the Master System and Game Gear, and anonymously developed by Creator/YuzoKoshiro's game company Ancient in their first commercial release. While having the same basic plot, it wasn't a port so much as it was a [[ReformulatedGame unique alternative]] to the [[VideoGame/SonicTheHedgehog1 16-bit version]]. It has a mostly-unique Zone lineup, and unlike its 16-bit counterpart, Chaos Emeralds are hidden in the stages themselves. Special Stages are only for extra lives and continues.

Due to playing on weaker hardware, the high-speed element of gameplay was scaled back quite a bit, and it really didn't help the Game Gear gain an advantage over the Nintendo's UsefulNotes/GameBoy in the handheld market. Nevertheless, it's still pretty fun in its own right, and features a catchy soundtrack of its own composed by Yuzo Koshiro (with some adaptations of Masato Nakamura's work for the 16-bit game), the most notable sample being the [[https://www.youtube.com/watch?v=gl1NHbCEFds Bridge Zone theme.]]

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\nThe first 8-bit ''Franchise/SonicTheHedgehog'' game, created for the Master System Platform/MasterSystem and Game Gear, Platform/GameGear, and anonymously developed by Creator/YuzoKoshiro's game company Ancient in their first commercial release. While having the same basic plot, it wasn't a port so much as it was a [[ReformulatedGame unique alternative]] to the [[VideoGame/SonicTheHedgehog1 16-bit version]]. It has a mostly-unique Zone lineup, and unlike its 16-bit counterpart, Chaos Emeralds are hidden in the stages themselves. Special Stages are only for extra lives and continues.

Due to playing on weaker hardware, the high-speed element of gameplay was scaled back quite a bit, and it really didn't help the Game Gear gain an advantage over the Nintendo's UsefulNotes/GameBoy Platform/GameBoy in the handheld market. Nevertheless, it's still pretty fun in its own right, and features a catchy soundtrack of its own composed by Yuzo Koshiro (with some adaptations of Masato Nakamura's work for the 16-bit game), the most notable sample being the [[https://www.youtube.com/watch?v=gl1NHbCEFds Bridge Zone theme.]]



* CanonImmigrant: While this game is largely not considered canon to the classic continuity -- being superseded by the 16-bit version -- it was the first to include a full view of South Island, which later installments have taken as its canon appearance, including ''Sonic Origins'', which features the 16-bit version.[[note]]The Game Gear version will be added as part of the ''Plus'' DLC on June 23rd, 2023.[[/note]]

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* CanonImmigrant: While this game is largely not considered canon to the classic continuity -- being superseded by the 16-bit version -- it was the first to include a full view of South Island, which later installments have taken as its canon appearance, including ''Sonic Origins'', which features the 16-bit version.[[note]]The Game Gear version will be was added as part of the ''Plus'' DLC on June 23rd, 2023.[[/note]]



** If you have a shield at the end of the level, you will bring it to the next, which predates the use of this in ''[[VideoGame/Sonic3AndKnuckles Sonic 3 & Knuckles]]''. This is extremely useful for the [[OneHitPointWonder ringless]] boss stages.

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** If you have a shield at the end of the level, you will bring it to the next, which predates the use of this in ''[[VideoGame/Sonic3AndKnuckles Sonic 3 & Knuckles]]''.''VideoGame/Sonic3AndKnuckles''. This is extremely useful for the [[OneHitPointWonder ringless]] boss stages.



* WarmUpBoss: Green Hill's boss is even easier than in the 16-bit version, with Eggman simply floating in his regular Egg Mobile to the edge of a screen with no wrecking ball, slowly descending to ground level, and then [[CollisionDamage trying to ram into you]]. The UsefulNotes/GameGear port's low screen resolution makes it possible for Sonic to jump high enough to hurt Eggman and defeat him before he even gets the chance to attack you. It's even easier than the [[VideoGame/SonicTheHedgehog2 drill car]].

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* WarmUpBoss: Green Hill's boss is even easier than in the 16-bit version, with Eggman simply floating in his regular Egg Mobile to the edge of a screen with no wrecking ball, slowly descending to ground level, and then [[CollisionDamage trying to ram into you]]. The UsefulNotes/GameGear Game Gear port's low screen resolution makes it possible for Sonic to jump high enough to hurt Eggman and defeat him before he even gets the chance to attack you. It's even easier than the [[VideoGame/SonicTheHedgehog2 drill car]].car]].
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* FanRemake: The [[https://sonic-sms-remake.blogspot.com/ Sonic SMS remake]] is one (specifically the Master System version) by Creative Araya that aims to faithfully replicate the original game, but also adds in several features such as widescreen support, the addition of the Spin-Dash and the Super Peel-Out, Tails, Knuckles, Mighty and Ray as playable characters, Super Sonic and even a playable Marble Zone. And on December 2021, [[https://www.indieretronews.com/2021/12/sonic-hedgehog-c64c128-is-due-for.html?m=1 Mr. Sid did a Commodore 64 port of the game]].

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* FanRemake: The [[https://sonic-sms-remake.blogspot.com/ Sonic SMS remake]] is FanRemake:
** Has
one (specifically in the form of ''VideoGame/SonicSMSRemake'' based off the Master System version) version by Creative Araya that aims to faithfully replicate the original game, but also adds in several features such as widescreen support, the addition of the Spin-Dash and the Spin-Dash, Super Peel-Out, Peel-Out and Drop Dash, Tails, Knuckles, Mighty and Ray as playable characters, special stages to collect the Chaos Emeralds (as well as Super Sonic forms for all the characters) and even a playable Marble Zone. And on December 2021, adding back zones from the Genesis version AdaptedOut of the Master System or Game Gear versions (Marble, Spring Yard and Star Light).
**
[[https://www.indieretronews.com/2021/12/sonic-hedgehog-c64c128-is-due-for.html?m=1 Mr. Sid did a Commodore 64 port of the game]].game]] in December 2021.



* GreenAesop: The nature vs. technology conflict is retained in the 8-bit version, with the contrast between the beauty of Green Hill Zone and the dystopic nightmare of Scrap Brain Zone being just as clear as before.

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* GreenAesop: The nature vs. technology conflict is retained in the 8-bit version, with the contrast between the beauty of Green Hill Zone and the dystopic dystopia nightmare of Scrap Brain Zone being just as clear as before.
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** Bridge Zone Act 2 stands out as the only auto-scroller in any classic ''Sonic'' game that has no in-universe justification. Sky Chase Zone in the 16-bit ''VideoGame/SonicTheHedgehog2'' confines Sonic to the wing of a plane, and Doomsday Zone in ''VideoGame/Sonic3AndKnuckles'' has Sonic float through space in Super Sonic form. Conversely, Bridge Zone Act 2 has no reason to auto-scroll; it just does.
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** This is the only game in the series where all of the chaos emeralds are the same color (white/clear, like diamonds). Even the other Game Gear games all have them as different colors.
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[[caption-width-right:350:The fun-sized edition.]]

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[[caption-width-right:350:The fun-sized edition.]]
\\
[[labelnote:Master System version]]https://static.tvtropes.org/pmwiki/pub/images/5169991_sonic_the_hedgehog_sega_master_system_front_cover.jpg[[/labelnote]]]]

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* SuperNotDrowningSkills: Sonic does not need to breathe while underwater in Labyrinth Zone Act 3. Considering this act has a boss battle and no rings, this at least gives the player one less thing to worry about.
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** If you have a shield at the end of the level, you will bring it to the next, which predates the use of this in [[VideoGame/Sonic3AndKnuckles ''Sonic 3 & Knuckles'']]. This is extremely useful for the [[OneHitPointWonder ringless]] boss stages.

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** If you have a shield at the end of the level, you will bring it to the next, which predates the use of this in [[VideoGame/Sonic3AndKnuckles ''Sonic ''[[VideoGame/Sonic3AndKnuckles Sonic 3 & Knuckles'']].Knuckles]]''. This is extremely useful for the [[OneHitPointWonder ringless]] boss stages.
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Oh my god I can't believe I forgot about S3&K


** If you have a shield at the end of the level, you will bring it to the next, which is virtually unheard of for a Sonic game, let alone one this early. This is extremely useful for the [[OneHitPointWonder ringless]] boss stages.

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** If you have a shield at the end of the level, you will bring it to the next, which is virtually unheard predates the use of for a Sonic game, let alone one this early.in [[VideoGame/Sonic3AndKnuckles ''Sonic 3 & Knuckles'']]. This is extremely useful for the [[OneHitPointWonder ringless]] boss stages.
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** If you have a shield at the end of the level, you will bring it to the next, an extremely rare luxury for a Sonic game. This is extremely useful for the [[OneHitPointWonder ringless]] boss stages.

to:

** If you have a shield at the end of the level, you will bring it to the next, an extremely rare luxury which is virtually unheard of for a Sonic game.game, let alone one this early. This is extremely useful for the [[OneHitPointWonder ringless]] boss stages.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** If you have a shield at the end of the level, you will bring it to the next, an extremely rare luxury for a Sonic game. This is extremely useful for the [[OneHitPointWonder ringless]] boss stages.
Is there an issue? Send a MessageReason:
None


** This is notably averted with the Master System version, which opts to use Sonic's original Japanese design for all regions as opposed to the redesign by Greg Martin.

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** This is notably averted with the Master System version, which opts to use uses Sonic's original Japanese design for all regions as opposed to instead of the Americanized redesign by Greg Martin. Martin, due to the Master System version being a direct export of the European version.

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* AmericanKirbyIsHardcore: Sega of America edited Sonic's appearance on the Game Gear box and in all promotional media to make him look more "punk"-like, shaping his quills to look like a mohawk and giving him a more smug expression. However, unlike the Genesis and Game Gear versions, the Master System box uses Sonic's original Japanese design as opposed to his redesign by Greg Martin. This is due to the game being a direct import of the European version, which had used his Japanese design.

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* AmericanKirbyIsHardcore: AmericanKirbyIsHardcore:
**
Sega of America edited Sonic's appearance on the Game Gear box and in all promotional media to make him look more "punk"-like, shaping his quills to look like a mohawk and giving him a more smug expression. However, unlike the Genesis and Game Gear versions, expression.
** This is notably averted with
the Master System box uses version, which opts to use Sonic's original Japanese design for all regions as opposed to his the redesign by Greg Martin. This is due to the game being a direct import of the European version, which had used his Japanese design.
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None

Added DiffLines:

** In lieu of title cards, a map of the game's world is shown between levels, a rarity in the classic Sonic era.
** Many changes were made to the Game Gear version to accommodate the smaller screen and reduce the difficulty from the Master System version, like Sonic's sprites being redrawn, adding "warning signs" to stop the player from unwittingly running into danger, removing the RatchetScrolling from Jungle Zone Act 2, and the final boss being completely different. Later 8-bit Sonic games that appeared on both systems had much fewer differences between the Game Gear and Master System versions as to be nearly identical.
** Bosses in this game and the [[VideoGame/SonicTheHedgehog28Bit second 8-bit game]] are fought with no rings, which new players will likely find to be overly harsh.
** This is the only one of the 8-bit platformers in which all six[[note]]none of them had the usual seven[[/note]] Chaos Emeralds have to be collected -- in the rest of them, you actually only collect ''five'' and the sixth is automatically given to you by the final boss if you have collected the rest.
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Sonic Origins' Plus DLC will have all twelve Sonic Game Gear games.


* CanonImmigrant: While this game is largely not considered canon to the classic continuity -- being superseded by the 16-bit version -- it was the first to include a full view of South Island, which later installments have taken as its canon appearance (including ''Sonic Origins'', which only includes the 16-bit version).

to:

* CanonImmigrant: While this game is largely not considered canon to the classic continuity -- being superseded by the 16-bit version -- it was the first to include a full view of South Island, which later installments have taken as its canon appearance (including appearance, including ''Sonic Origins'', which only includes features the 16-bit version).version.[[note]]The Game Gear version will be added as part of the ''Plus'' DLC on June 23rd, 2023.[[/note]]
Is there an issue? Send a MessageReason:
None


* AmericanKirbyIsHardcore: Sega of America edited Sonic's appearance on the Game Gear box and in all promotional media to make him look more "punk"-like, shaping his quills to look like a mohawk and giving him a more smug expression. However, which unlike the Genesis and Game Gear versions, the Master System box uses Sonic's original Japanese design as opposed to his redesign by Greg Martin. This is due to the game being a direct import of the European version, which had used his Japanese design.

to:

* AmericanKirbyIsHardcore: Sega of America edited Sonic's appearance on the Game Gear box and in all promotional media to make him look more "punk"-like, shaping his quills to look like a mohawk and giving him a more smug expression. However, which unlike the Genesis and Game Gear versions, the Master System box uses Sonic's original Japanese design as opposed to his redesign by Greg Martin. This is due to the game being a direct import of the European version, which had used his Japanese design.
Is there an issue? Send a MessageReason:
None


** No Spin Dash, no Super Sonic[[npte]]Though no 8-bit Sonic game ever featured the SuperMode[[/note]], and only six Chaos Emeralds. Emeralds are not obtained from Special Stages; instead, the game features a freestanding Emerald hidden somewhere in one of the first two Acts of each Zone. There are also a few zones with rather bland one word names (Labyrinth, Bridge, Jungle), whereas every subsequent 2D ''Sonic'' game would either give the zones two word names or one big word as a name.

to:

** No Spin Dash, no Super Sonic[[npte]]Though Sonic[[note]]Though no 8-bit Sonic game ever featured the SuperMode[[/note]], and only six Chaos Emeralds. Emeralds are not obtained from Special Stages; instead, the game features a freestanding Emerald hidden somewhere in one of the first two Acts of each Zone. There are also a few zones with rather bland one word names (Labyrinth, Bridge, Jungle), whereas every subsequent 2D ''Sonic'' game would either give the zones two word names or one big word as a name.

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** No Spin Dash, no Super Sonic, and only six Chaos Emeralds. Emeralds are not obtained from Special Stages; instead, the game features a freestanding Emerald hidden somewhere in one of the first two Acts of each Zone. There are also a few zones with rather bland one word names (Labyrinth, Bridge, Jungle), whereas every subsequent 2D ''Sonic'' game would either give the zones two word names or one big word as a name.

to:

** No Spin Dash, no Super Sonic, Sonic[[npte]]Though no 8-bit Sonic game ever featured the SuperMode[[/note]], and only six Chaos Emeralds. Emeralds are not obtained from Special Stages; instead, the game features a freestanding Emerald hidden somewhere in one of the first two Acts of each Zone. There are also a few zones with rather bland one word names (Labyrinth, Bridge, Jungle), whereas every subsequent 2D ''Sonic'' game would either give the zones two word names or one big word as a name.


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** This is the only 8-bit game where Robotnik is a RecurringBoss, as with the 16-bit games. In every other 8-bit game Robotnik is only fought as the FinalBoss, with the bosses of each stage bar the final one being a KingMook or a GiantMook.
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None


* MissingSecret: Scrap Brain Zone Act 3 has only 99 Rings. Don't waste your time looking for the last Ring to get a 1-Up.

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* MissingSecret: If you're playing the Master System version, Scrap Brain Zone Act 3 has only 99 Rings. Don't Rings, so don't waste your time looking for the last Ring to get a 1-Up.1-Up. Only the Game Gear version has a hundredth Ring.
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* AdaptedOut: While Green Hill, Labyrinth and Scrap Brain make it in, Marble, Spring Yard and Starlight are absent in this version. The former two are replaced by Bridge and Jungle, while Scrap Brain takes Starlight's original spot as the fifth zone, with Sky Base becoming the new final zone. Notably, [[https://www.youtube.com/watch?v=qhSNmb-4Qr0 Marble Zone's theme]] actually is left over in the game files, suggesting it was at least considered.

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* AdaptedOut: While Green Hill, Labyrinth and Scrap Brain make it in, Marble, Spring Yard and Starlight are absent in this version. The former two are replaced by Bridge and Jungle, while Scrap Brain takes Starlight's original spot as the fifth zone, with Sky Base becoming the new final zone. Notably, [[https://www.youtube.com/watch?v=qhSNmb-4Qr0 Marble Zone's theme]] actually is left over in the game files, files though, suggesting that it was at least considered.
Is there an issue? Send a MessageReason:
None


* FanRemake: The [[https://sonic-sms-remake.blogspot.com/ Sonic SMS remake]] is one (specifically the Master System version) by Creative Araya that aims to faithfully replicate the original game, but also adds in several features such as widescreen support, the addition of the Spin-Dash and the Super Peel-Out, Tails, Knuckles, Mighty and Ray as playable characters, Super Sonic and even a playable Marble Zone.

to:

* FanRemake: The [[https://sonic-sms-remake.blogspot.com/ Sonic SMS remake]] is one (specifically the Master System version) by Creative Araya that aims to faithfully replicate the original game, but also adds in several features such as widescreen support, the addition of the Spin-Dash and the Super Peel-Out, Tails, Knuckles, Mighty and Ray as playable characters, Super Sonic and even a playable Marble Zone. And on December 2021, [[https://www.indieretronews.com/2021/12/sonic-hedgehog-c64c128-is-due-for.html?m=1 Mr. Sid did a Commodore 64 port of the game]].
Is there an issue? Send a MessageReason:
None


** Unlike in practically other ''Sonic'' game, rings cannot be recollected after Sonic takes a hit.

to:

** Unlike in practically every other ''Sonic'' game, rings cannot be recollected after Sonic takes a hit.
Is there an issue? Send a MessageReason:
None


* GreenAesop: The nature vs. technology conflict is retained in the 8-bit version, with the contrast between the beauty of Green Hill Zone and the dystopic nightmare of Scrap Brain Zone]] being just as clear as before.

to:

* GreenAesop: The nature vs. technology conflict is retained in the 8-bit version, with the contrast between the beauty of Green Hill Zone and the dystopic nightmare of Scrap Brain Zone]] Zone being just as clear as before.



* WarmUpBoss: Green Hill's boss is even easier than in the 16-bit version, with Eggman floating in his regular Egg Mobile to the edge of a screen, slowly descending to ground level, and then [[CollisionDamage trying to ram into you]]. The UsefulNotes/GameGear port's low screen resolution makes it possible for Sonic to jump high enough to hurt Eggman and defeat him before he even gets the chance to attack you. It's easier than the [[VideoGame/SonicTheHedgehog2 drill car]].

to:

* WarmUpBoss: Green Hill's boss is even easier than in the 16-bit version, with Eggman simply floating in his regular Egg Mobile to the edge of a screen, screen with no wrecking ball, slowly descending to ground level, and then [[CollisionDamage trying to ram into you]]. The UsefulNotes/GameGear port's low screen resolution makes it possible for Sonic to jump high enough to hurt Eggman and defeat him before he even gets the chance to attack you. It's even easier than the [[VideoGame/SonicTheHedgehog2 drill car]].
Is there an issue? Send a MessageReason:
None


* GreenRocks: The Chaos Emeralds — magical gemstones that [[KiManipulation contain the power of nature]]. In both the 16-bit and 8-bit versions of Sonic 1, there are six of them; however in this game, [[EarlyInstallmentWeirdness they are all blue]]. Obtaining all of them is necessary to earn the GoldenEnding, in which their power is used to restore nature and remove all of the pollution that Eggman created.

to:

* GreenRocks: The Chaos Emeralds — magical gemstones that [[KiManipulation contain the power of nature]]. In both the 16-bit and 8-bit versions of Sonic 1, there are six of them; however in this game, [[EarlyInstallmentWeirdness they are all blue]].blue]], possibly as a result of palette limitations. Obtaining all of them is necessary to earn the GoldenEnding, in which their power is used to restore nature and remove all of the pollution that Eggman created.

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