History VideoGame / SonicTheHedgehog1

7th Nov '16 9:53:19 PM jameygamer
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*** RiverOfInsanity: Bridge Zone
7th Nov '16 9:38:40 PM jameygamer
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* VideogameSettings
** Genesis Version
*** TropeNamer: GreenHillZone
*** UndergroundLevel: Half of Marble Zone and Labyrinth Zone
*** LethalLavaLand: Marble Zone
*** PinballZone: Spring Yard Zone
*** UnderTheSea / TheMaze: Labyrinth Zone and Scrap Brain Zone's third act
*** SkyscraperCity / BreatherLevel: Star Light Zone
*** TheVeryDefinitelyFinalDungeon / EternalEngine: Scrap Brain Zone and the Final Zone (an extension of Scrap Brain that is essentially the zone's boss fight)
*** BossOnlyLevel: Final Zone (it has the design of Scrap Brain Zone 1 & 2, but is a separate level from that zone).
*** BonusStage: The Special Stages, accessed by hitting a giant ring with 50 rings at the end of acts 1 and 2 in every zone except Scrap Brain; this give the player a maximum of 10 tries for 6 Chaos Emeralds.
** Game Gear/Master System Version
*** TropeNamer: GreenHillZone and Bridge Zone
*** UndergroundLevel: The second act of Green Hill Zone and the Labyrinth Zone
*** AutoScrollingLevel: Bridge Zone's second act
*** JungleJapes: Jungle Zone
*** ItsAllUpstairsFromHere Jungle Zone's second and third acts and Scrap Brain Zone's second and third acts
*** UnderTheSea: Labyrinth Zone
*** TheMaze: Labyrinth Zone and Scrap Brain Zone's second and third acts
*** EternalEngine: Scrap Brain Zone and Sky Base Zone's third act, the last stage of the game
*** BigStormEpisode: Sky Base Zone's first act
*** LevelsTakeFlight: Sky Base Zone's second act
*** BonusStage: The Special Stages
3rd Nov '16 9:08:03 AM Spanks
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* RiverOfInsanity: Bridge Zone.
26th Oct '16 4:22:49 PM PF
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* AirborneMook: Buzz Bombers. Thankfully, they flew low enough to be easily dispatched.
* BonusStageCollectables: There are six [[BonusStage Special Stages]] each leading to a Chaos Emerald, with ten chances to enter Special Stage. If all of them are collected in a single playthrough, the ending is changed slightly. There was no real context for them originally, but they were made more important in the Japanese manual and subsequent games.

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* AirborneMook: Buzz Bombers. Thankfully, they flew fly low enough to be easily dispatched.
* BonusStageCollectables: There are six [[BonusStage Special Stages]] each leading to a Chaos Emerald, with ten chances to enter Special Stage.one. If all of them are collected in a single playthrough, the ending is changed slightly. There was no real context for them originally, but they were made more important in the Japanese manual and subsequent games.



* BossOnlyLevel: The final fight against Robotnik is in a separate level from Scrap Brain Act 3 called the Final Zone, though it takes place in Act 2's terrain and is effectively the Robotnik fight for the zone.

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* BossOnlyLevel: The final fight against Robotnik is in a separate level from Scrap Brain Act 3 called the Final Zone, though it takes place in Act 2's terrain and is effectively the Robotnik fight for the zone.Zone.



** Averted in [[ComicBook/SonicTheComic Sonic The Comic]] and the newer [[ComicBook/ArchieComicsSonicTheHedgehog Archie comics]], which began too late to do a proper adaptation; instead, when they need to refer to the game's events, they simply tell readers to play the game for themselves (meaning it takes place in both the game only, Fleetway Editions, and Archie Comics continuities).

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** Averted in [[ComicBook/SonicTheComic ''[[ComicBook/SonicTheComic Sonic The Comic]] the Comic]]'' and some of the newer [[ComicBook/ArchieComicsSonicTheHedgehog Archie comics]], which began too late to do a proper adaptation; instead, when they need to refer to the game's events, they simply tell readers to play the game for themselves (meaning it takes place in both the game only, Fleetway Editions, and Archie Comics continuities).
26th Oct '16 11:41:27 AM SolidSonicTH
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* BossArenaIdiocy: The Star Light Zone's boss would be unstoppable if not for the seesaws he keeps dropping his bombs onto. The seesaws can either be used to throw the bomb back at Eggman or as counterweights to propel Sonic up to hit Eggman directly.

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* BossArenaIdiocy: The Star Light Zone's boss would be unstoppable if not for the seesaws he keeps dropping his bombs onto. The seesaws can either be used to throw the bomb bombs back at Eggman or the bombs can act as counterweights to propel Sonic up to hit Eggman directly.
26th Oct '16 11:40:59 AM SolidSonicTH
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* BossArenaIdiocy: The Star Light Zone's boss would be unstoppable if not for the seesaws he keeps dropping his bombs onto.

to:

* BossArenaIdiocy: The Star Light Zone's boss would be unstoppable if not for the seesaws he keeps dropping his bombs onto. The seesaws can either be used to throw the bomb back at Eggman or as counterweights to propel Sonic up to hit Eggman directly.
26th Oct '16 11:40:24 AM SolidSonicTH
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Added DiffLines:

* BossArenaIdiocy: The Star Light Zone's boss would be unstoppable if not for the seesaws he keeps dropping his bombs onto.
24th Oct '16 5:34:26 PM nombretomado
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Released for the UsefulNotes/SegaMasterSystem and GameGear, and anonymously developed by a game company called Ancient. It wasn't so much a port or sequel as it was a [[ReformulatedGame unique alternative]] to the 16-bit version. Due to being on weaker hardware, the high-speed element of gameplay was scaled back quite a bit, and it really didn't help the Game Gear gain an advantage over the Nintendo's GameBoy in the handheld market. Nevertheless, it's still pretty fun in its own right, and features a catchy soundtrack of its own composed by Yuzo Koshiro (with some adaptations of Nakamura's material).

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Released for the UsefulNotes/SegaMasterSystem and GameGear, UsefulNotes/GameGear, and anonymously developed by a game company called Ancient. It wasn't so much a port or sequel as it was a [[ReformulatedGame unique alternative]] to the 16-bit version. Due to being on weaker hardware, the high-speed element of gameplay was scaled back quite a bit, and it really didn't help the Game Gear gain an advantage over the Nintendo's GameBoy in the handheld market. Nevertheless, it's still pretty fun in its own right, and features a catchy soundtrack of its own composed by Yuzo Koshiro (with some adaptations of Nakamura's material).



** The 8-bit version is even easier, with Robotnik floating in his regular Egg Mobile to the edge of a screen, slowly descending to ground level, and then [[CollisionDamage trying to ram into you]]. The GameGear port's low screen resolution makes it possible for Sonic to jump high enough to hurt Robotnik and defeat him before he even gets the chance to attack you. It's easier than the [[VideoGame/SonicTheHedgehog2 drill vehicle]].

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** The 8-bit version is even easier, with Robotnik floating in his regular Egg Mobile to the edge of a screen, slowly descending to ground level, and then [[CollisionDamage trying to ram into you]]. The GameGear UsefulNotes/GameGear port's low screen resolution makes it possible for Sonic to jump high enough to hurt Robotnik and defeat him before he even gets the chance to attack you. It's easier than the [[VideoGame/SonicTheHedgehog2 drill vehicle]].
18th Oct '16 10:32:44 AM PF
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** For all the flak it gets for being a slow level, some of the areas in Marble Zone where you have to push a block over the lava pools and ride on it can be cleared by simply jumping over the platforms in the way. The third act also features a nice shortcut behind a certain wall.
** Labyrinth Act 1 has a very hidden shortcut that cuts through most of the level.
** Scrap Brain Act 3, or should we say, "Labyrinth Act 4", also has a DungeonBypass right at the beginning of the level that skips almost all of it. It has traps and holes on the way, though, so you'll still have to work for that shortcut.

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** For all the flak it gets for being a slow level, some of the areas in Marble Zone where you have to push a block over the lava pools and ride on it can be cleared by simply jumping over the platforms in the way. The third act Act 3 also features a nice shortcut behind a certain wall.
** Labyrinth Zone Act 1 has a very hidden shortcut that cuts through most of the level.
** Scrap Brain Zone Act 3, or should we say, "Labyrinth Act 4", also 3 has a DungeonBypass right at the beginning of the level that skips almost all of it. It has traps and holes on the way, though, so you'll still have to work for that shortcut.
18th Oct '16 2:50:58 AM HyperEmerson
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* EasyLevelTrick:
** For all the flak it gets for being a slow level, some of the areas in Marble Zone where you have to push a block over the lava pools and ride on it can be cleared by simply jumping over the platforms in the way. The third act also features a nice shortcut behind a certain wall.
** Labyrinth Act 1 has a very hidden shortcut that cuts through most of the level.
** Scrap Brain Act 3, or should we say, "Labyrinth Act 4", also has a DungeonBypass right at the beginning of the level that skips almost all of it. It has traps and holes on the way, though, so you'll still have to work for that shortcut.



* EverythingTryingToKillYou: Scrap Brain Zone, big time.

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* EverythingTryingToKillYou: Scrap Brain Zone, big time. Crushers and circular saws over conveyor belts on cramped corridors, temporary platforms close to flamethrowers and bolt shooters, swinging spiked balls on chains, Caterkillers and Bombs lurking around... and the third act is actually a harder Labyrinth Zone!



* GreenHillZone: The TropeNamer.

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* GreenHillZone: The TropeNamer.grassy tropical fields that open the game are the TropeNamer. When compared to its simpler successors, however, Green Hill is actually rather demanding for a first level. It features a good number of enemies and mechanics, and has platforming over bottomless pits as soon as the second act. To make up for that, it also cuts the player some slack with easily obtainable invincibility items.
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