History VideoGame / SonicTheHedgehog1

13th Nov '17 6:56:18 PM PF
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* BrutalBonusLevel: The [=iOS=] remake has a hidden seventh Special Stage, accessible only from the Level Select (either by selecting it manually or enabling Seven Emeralds mode). Said Special Stage is much harder than any of the other six.

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* BrutalBonusLevel: The [=iOS=] 2013 remake has a hidden seventh Special Stage, accessible only from the Level Select (either by selecting it manually or enabling Seven Emeralds mode). Said Special Stage is much harder than any of the other six.
13th Nov '17 5:17:53 PM MisterVercetti
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Added DiffLines:

* BrutalBonusLevel: The [=iOS=] remake has a hidden seventh Special Stage, accessible only from the Level Select (either by selecting it manually or enabling Seven Emeralds mode). Said Special Stage is much harder than any of the other six.
5th Nov '17 3:52:07 AM TheCastawayPariah
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** Getting 50,000 points doesn't grant an extra life in the original revision.

to:

** Getting 50,000 points doesn't grant an extra life in the original revision.revision (it does in the 8-bit version).
13th Oct '17 5:30:57 AM PF
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** The Spin Dash doesn't exist.[[note]]In the original Genesis version; ''VideoGame/SonicJam'' for the UsefulNotes/SegaSaturn, ''Sonic the Hedgehog Genesis'' for the UsefulNotes/GameBoyAdvance, the 3DS port, and the 2013 remake added an option to use it.[[/note]]

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** The Spin Dash doesn't exist.[[note]]In the original Genesis version; ''VideoGame/SonicJam'' for the UsefulNotes/SegaSaturn, ''Sonic the Hedgehog Genesis'' for the UsefulNotes/GameBoyAdvance, ''3D Sonic the 3DS port, Hedgehog'' for the UsefulNotes/Nintendo3DS, and the 2013 remake added an option to use it.[[/note]]
12th Oct '17 6:55:47 PM rjd1922
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** The Spin Dash doesn't exist.[[note]]In the original Genesis version; ''VideoGame/SonicJam'' for the UsefulNotes/SegaSaturn, ''Sonic the Hedgehog Genesis'' for the UsefulNotes/GameBoyAdvance, the 3D Classics port on the 3DS and the 2013 remake added an option to use it.[[/note]]

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** The Spin Dash doesn't exist.[[note]]In the original Genesis version; ''VideoGame/SonicJam'' for the UsefulNotes/SegaSaturn, ''Sonic the Hedgehog Genesis'' for the UsefulNotes/GameBoyAdvance, the 3D Classics port on the 3DS port, and the 2013 remake added an option to use it.[[/note]]



* DummiedOut: There's an 8-bit rendition of the 16-bit game's Marble Zone theme in the game's data, along with a sprite for that zones Bat Badnik.

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* DummiedOut: There's an 8-bit rendition of the 16-bit game's Marble Zone theme in the game's data, along with a sprite for that zones zone's Bat Badnik.
23rd Sep '17 3:44:19 PM nombretomado
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[[AC:The [[The16BitEraOfConsoleVideoGames 16-Bit]] Version]]

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[[AC:The [[The16BitEraOfConsoleVideoGames [[UsefulNotes/The16bitEraOfConsoleVideoGames 16-Bit]] Version]]
23rd Sep '17 3:40:58 PM nombretomado
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The game that started it all. The game that marked the beginning of Creator/{{Sega}}'s beloved ''[[Franchise/SonicTheHedgehog Sonic the Hedgehog]]'' franchise and one of the most iconic games of the [[SixteenBitEra 16-bit era]] [[MyFriendsAndZoidberg and]] its 8-bit counterpart, both released in 1991.

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The game that started it all. The game that marked the beginning of Creator/{{Sega}}'s beloved ''[[Franchise/SonicTheHedgehog Sonic the Hedgehog]]'' franchise and one of the most iconic games of the [[SixteenBitEra [[UsefulNotes/The16bitEraOfConsoleVideoGames 16-bit era]] [[MyFriendsAndZoidberg and]] its 8-bit counterpart, both released in 1991.
5th Sep '17 3:20:11 AM TheCastawayPariah
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* CoversAlwaysLie: The cover art of the Master System version depicts Sonic standing on a loop despite there being no loops in the 8-bit version.



* CoversAlwaysLie: The cover art of the Master System version depicts Sonic standing on a loop despite there being no loops in the 8-bit version.
5th Sep '17 3:19:04 AM TheCastawayPariah
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Added DiffLines:

* CoversAlwaysLie: The cover art of the Master System version depicts Sonic standing on a loop despite there being no loops in the 8-bit version.
1st Sep '17 1:57:04 PM PF
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** Getting 50,000 points doesn't grant an extra life in the original revision (which is probably the one you played).

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** Getting 50,000 points doesn't grant an extra life in the original revision (which is probably the one you played).revision.



** The "spike bug"[[note]]which was actually deliberate[[/note]]: in this game, if you touch spikes during MercyInvincibility, it wouldn't count and you would still get killed. If you got hit by spikes and fell back onto more spikes, you would die. Such behavior was removed in [[VideoGame/SonicTheHedgehog2 the sequel]] and all subsequent games.

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** The "spike bug"[[note]]which bug":[[note]]Which was actually deliberate[[/note]]: deliberate.[[/note]] in this game, if you touch spikes during MercyInvincibility, it wouldn't count and you would still get killed. If you got hit by spikes and fell back onto more spikes, you would die. Such behavior was removed in [[VideoGame/SonicTheHedgehog2 the sequel]] and all subsequent games.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.SonicTheHedgehog1