History VideoGame / SonicTheHedgehog1

11th May '17 9:02:22 AM PF
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''Sonic the Hedgehog'' was [[VideoGameRemake remade]], completely from scratch using a new engine, in 2013, for [=iOS=] and Android devices in HD with proper widescreen support. Like ''VideoGame/SonicTheHedgehogCD'' before it, it was developed by [[PromotedFanboy Christian "The Taxman" Whitehead]], though this time in collaboration with [[PromotedFanboy Simon "Stealth" Thomley]]. Not only does it let Tails be playable (and even follow Sonic, unlike in ''[[VideoGame/SonicTheHedgehogCD Sonic CD]]''), but it finally does what the Lock-On Technology of ''[[VideoGame/Sonic3AndKnuckles Sonic & Knuckles]]'' failed to do and what had once only been possible in an unofficial [[GameMod ROM hack]] created by the aforementioned Stealth: make Knuckles playable.

to:

''Sonic the Hedgehog'' was [[VideoGameRemake remade]], completely from scratch using a new engine, in 2013, for [=iOS=] and Android devices in HD with proper widescreen support. Like ''VideoGame/SonicTheHedgehogCD'' ''[[VideoGame/SonicTheHedgehogCD Sonic CD]]'' before it, it was developed by [[PromotedFanboy Christian "The Taxman" Whitehead]], though this time in collaboration with [[PromotedFanboy Simon "Stealth" Thomley]]. Not only does it let Tails be playable (and even follow Sonic, unlike in ''[[VideoGame/SonicTheHedgehogCD Sonic CD]]''), ''Sonic CD''), but it finally does what the Lock-On Technology of ''[[VideoGame/Sonic3AndKnuckles Sonic & Knuckles]]'' failed to do and what had once only been possible in an unofficial [[GameMod ROM hack]] created by the aforementioned Stealth: make Knuckles playable.
10th May '17 7:26:35 PM ryanruff13
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** If Sonic is going too fast as he is rolling through the tunnels on Green Hill Zone Act 1, [[http://www.youtube.com/watch?v=BcIZryqkU44 he will reach the bottom of the screen and die]] as if it were a BottomlessPit.
** At the end of Labyrinth Zone Acts 1 and 2, if Sonic rolls after passing the end of level signpost, [[http://www.youtube.com/watch?v=PGNm9Ah4Gl4 he falls off screen]] and the game ''crashes''.
** At the end of the final boss fight, it is possible to hit him as his defeat animation is playing. This sets his health counter from 0 to ''[[PowersOfTwoMinusOne 255]]'', making the fight {{unwinnable}}. It's also possible to [[KaizoTrap jump into the bottomless pit after you defeat the boss]]. Later games would put an invisible block in places like that.
* GameMod: This game is considered fairly easy to ROM hack by fans. One of the earliest and most famous ROM hacks was one that [[http://info.sonicretro.org/Knuckles_the_Echidna_in_Sonic_the_Hedgehog put Knuckles into this game and using palette code alterations to avoid any color changing problems with the game]] that had been an earlier reason why it couldn't be done with ''S&K''[='=]s Lock-On.[[note]]As a result, Knuckles' sprites are now a very darker red color compared to what they are in the other Genesis games.[[/note]] It's widely considered the "holy grail of ROM hacking" due to how it circumvented the color problem ''and'' implemented Knuckles' climbing and gliding ability.

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** If Sonic is going too fast as he is rolling through the tunnels on Green Hill Zone Act 1, [[http://www.youtube.com/watch?v=BcIZryqkU44 he will reach the bottom of the screen and die]] as if it were a BottomlessPit.
BottomlessPit. Fortunately, this was fixed in later releases of the game.
** At the end of either Labyrinth Zone Acts Act 1 and or 2, if Sonic rolls and pans the camera down after passing the end of level signpost, [[http://www.youtube.com/watch?v=PGNm9Ah4Gl4 he falls off screen]] and the game ''crashes''.
crashes]] just as it attempts to load the end-of-level text.
** At the end of the final boss fight, it is possible to hit him as his defeat animation is playing. This sets his health counter from 0 to ''[[PowersOfTwoMinusOne 255]]'', making the fight {{unwinnable}}.{{unwinnable}} given the time limit. It's also possible to [[KaizoTrap jump into the bottomless pit after you defeat the boss]]. Later games would put an invisible block in places like that.
* GameMod: This game is considered fairly easy to ROM hack by fans. One of the earliest and most famous ROM hacks was one that [[http://info.sonicretro.org/Knuckles_the_Echidna_in_Sonic_the_Hedgehog put Knuckles into this game and using palette code alterations to avoid any color changing problems with the game]] that had been an earlier reason why it couldn't be done with ''S&K''[='=]s Lock-On.[[note]]As a result, Knuckles' sprites are now a very darker red color compared to what they are in the other Genesis games.[[/note]] It's widely considered the "holy grail of ROM hacking" hacking", due to how it circumvented the color problem ''and'' implemented Knuckles' climbing and gliding ability.
1st May '17 11:04:48 AM MissConception
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** In the [=REV00=] version they don't do anything. The [=REV01=] version, an UpdatedRerelease ([[NoExportForYou more common in the Japanese and Korean markets]], gives extra lives every 50,000 points same as the rest of the series.

to:

** In the [=REV00=] version they don't do anything. The [=REV01=] version, an UpdatedRerelease ([[NoExportForYou more common in the Japanese and Korean markets]], markets]]), gives extra lives every 50,000 points same as the rest of the series.in later games.



* DubNameChange: "Eggman" to "Ivo Robotnik" (or potentially vice versa, as the Japanese version didn't exist until over a full month later and it has been argued that the name might have been a PermanentPlaceholder), as well as just about all of the Badniks. As of the [[UsefulNotes/SegaDreamcast Dreamcast]] era, [[WordOfGod Yuji Naka]] has stated that Eggman is his nickname or alias while Robotnik is his actual surname, which is reaffirmed by his relatives' names and certain lines later in the series.

to:

* DubNameChange: "Eggman" to "Ivo Robotnik" (or potentially vice versa, as the Japanese version didn't exist until over a full month later and it has been argued that the name might have been a PermanentPlaceholder), as well as just about all of the Badniks. As of the [[UsefulNotes/SegaDreamcast Dreamcast]] era, [[WordOfGod Yuji Naka]] has stated that Eggman is his nickname or alias while Robotnik is his actual surname, name, which is reaffirmed by his relatives' names surname and certain lines later in the series.
1st May '17 9:23:49 AM MissConception
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* DamnYouMuscleMemory: No, [[EarlyInstallmentWeirdness there is no spindashing in either version]].

to:

* DamnYouMuscleMemory: No, [[EarlyInstallmentWeirdness there is no spindashing Spin Dashing in either version]].
1st May '17 9:18:09 AM MissConception
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''Sonic the Hedgehog'' was [[VideoGameRemake remade]], completely from scratch using a new engine, in 2013, for [=iOS=] and Android devices in HD with proper widescreen support. Like ''VideoGame/SonicTheHedgehogCD'' before it, it was developed by [[PromotedFanboy Christian "The Taxman" Whitehead]], though this time in collaboration with [[PromotedFanboy Simon "Stealth" Thomley]]. Not only does it let Tails be playable (and even follow Sonic, unlike in ''Sonic CD''), but it finally does what the Lock-On Technology of ''[[VideoGame/Sonic3AndKnuckles Sonic & Knuckles]]'' failed to do and what had once only been possible in an unofficial [[GameMod ROM hack]] created by the aforementioned Stealth: make Knuckles playable.

to:

''Sonic the Hedgehog'' was [[VideoGameRemake remade]], completely from scratch using a new engine, in 2013, for [=iOS=] and Android devices in HD with proper widescreen support. Like ''VideoGame/SonicTheHedgehogCD'' before it, it was developed by [[PromotedFanboy Christian "The Taxman" Whitehead]], though this time in collaboration with [[PromotedFanboy Simon "Stealth" Thomley]]. Not only does it let Tails be playable (and even follow Sonic, unlike in ''Sonic CD''), ''[[VideoGame/SonicTheHedgehogCD Sonic CD]]''), but it finally does what the Lock-On Technology of ''[[VideoGame/Sonic3AndKnuckles Sonic & Knuckles]]'' failed to do and what had once only been possible in an unofficial [[GameMod ROM hack]] created by the aforementioned Stealth: make Knuckles playable.
1st May '17 9:08:08 AM MissConception
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* JungleJapes: Jungle Zone

to:

* JungleJapes: Jungle ZoneZone.



* LethalLavaLand: Marble Zone
* LevelsTakeFlight: Sky Base Zone's second act

to:

* LethalLavaLand: Marble Zone
Zone.
* LevelsTakeFlight: Sky Base Zone's second actact.



* TheMaze: Labyrinth Zone and Scrap Brain Zone's second and third acts

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* TheMaze: Labyrinth Zone and Scrap Brain Zone's second and third actsacts.
1st May '17 9:05:23 AM MissConception
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At the beginning of the story, [[BigBad Dr. Ivo Robotnik]], also known as Dr. Eggman, has just gone mad (or maybe he already was) and is stuffing the tiny, innocent animals of South Island into his army of robots known as Badniks. Unfortunately for Robotnik, there's one problem. A problem that has blue fur, stands a little over three feet tall, is really quick on his feet, and possesses an "attitude" that will drive foes insane: Sonic the Hedgehog.

to:

At the beginning of the story, [[BigBad Dr. Ivo Robotnik]], also known as [[IHaveManyNames Dr. Eggman, Eggman]], has just gone mad (or maybe he already was) and is stuffing the tiny, innocent animals of South Island into his army of robots known as Badniks. Unfortunately for Robotnik, there's one problem. A problem that has blue fur, stands a little over three feet tall, is really quick on his feet, and possesses an "attitude" that will drive foes insane: Sonic the Hedgehog.



* FinalBoss: The final Eggman/Robotnik encounter in the Final Zone has him in a piston machine with a lightning ball generator on the right. Sonic has to hit the one of the two pistons that has Eggman in it to damage him.

to:

* FinalBoss: The final Eggman/Robotnik Robotnik encounter in the Final Zone has him in a piston machine with a lightning ball generator on the right. Sonic has to hit the one of the two pistons that has Eggman Robotnik in it to damage him.



* PurpleIsTheNewBlack: The water from Labyrinth Zone is purple in the palette-swapped version in the game's final main act, and this level is below Robotnik/Eggman's labs.

to:

* PurpleIsTheNewBlack: The water from Labyrinth Zone is purple in the palette-swapped version in the game's final main act, and this level is below Robotnik/Eggman's Robotnik's labs.



* AntiFrustrationFeature: The Eggman fight in Labyrinth Zone takes place underwater. To compensate for this, Sonic can breathe underwater and not drown.

to:

* AntiFrustrationFeature: The Eggman Robotnik fight in Labyrinth Zone takes place underwater. To compensate for this, Sonic can breathe underwater and not drown.



* FinalBoss: Two variations depending on whether it's the Master System or Game Gear version. Both have Eggman in a glass capsule on the right and a lightning ball generator above him, and Sonic needs to break the glass. On the Master System, there's a pair of electric pylons along the floor and ceiling that create a current between them, but on the Game Gear, there's only three flamethrower machines on the ground, and only one of them shoots at a time.

to:

* FinalBoss: Two variations depending on whether it's the Master System or Game Gear version. Both have Eggman Robotnik in a glass capsule on the right and a lightning ball generator above him, and Sonic needs to break the glass. On the Master System, there's a pair of electric pylons along the floor and ceiling that create a current between them, but on the Game Gear, there's only three flamethrower machines on the ground, and only one of them shoots at a time.



* DubNameChange: "Eggman" to "Ivo Robotnik" (or potentially vice versa, as the Japanese version didn't exist until over a full month later and it has been argued that the name might have been a PermanentPlaceholder), as well as just about all of the Badniks. As of the [[UsefulNotes/SegaDreamcast Dreamcast]] era, it is suggested that Eggman is his nickname or alias while Robotnik is his actual surname (Ivo may or may not still be his first name, however).

to:

* DubNameChange: "Eggman" to "Ivo Robotnik" (or potentially vice versa, as the Japanese version didn't exist until over a full month later and it has been argued that the name might have been a PermanentPlaceholder), as well as just about all of the Badniks. As of the [[UsefulNotes/SegaDreamcast Dreamcast]] era, it is suggested [[WordOfGod Yuji Naka]] has stated that Eggman is his nickname or alias while Robotnik is his actual surname (Ivo may or may not still be surname, which is reaffirmed by his first name, however).relatives' names and certain lines later in the series.
6th Apr '17 5:32:36 AM PF
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* ScoringPoints: In the [=REV00=] version they don't do anything. The [=REV01=] version, an UpdatedRerelease ([[NoExportForYou more common in the Japanese and Korean markets]], gives extra lives every 50,000 points same as the rest of the series.

to:

* ScoringPoints: ScoringPoints:
**
In the [=REV00=] version they don't do anything. The [=REV01=] version, an UpdatedRerelease ([[NoExportForYou more common in the Japanese and Korean markets]], gives extra lives every 50,000 points same as the rest of the series.series.
** The game has a high score system, but there's no table for it, so it's pretty much an afterthought. The fact that several levels are explicitly impossible to beat in under 30 seconds (which gets you a 50,000 point bonus) and two levels that give no points at all (Scrap Brain Zone Act 3 and Final Zone) makes it even more superfluous. Later games would downplay the time bonus aspect (most notably ''Sonic 3 & Knuckles'', where ''none'' of the levels can be beaten in 30 seconds), but they would reward you with Continues if you got a certain number of points.



** Green Hill Zone Act 3 has some walls that can secretly be destroyed into you roll into them fast enough, and they can be used to bypass big chunks of the level and save time.

to:

** Green Hill Zone Act 3 has some walls that can secretly be destroyed into if you roll into them fast enough, and they can be used to bypass big chunks of the level and save time.



* ScoringPoints: The game has a high score system, but there's no table for it, so it's pretty much an afterthought. The fact that several levels are explicitly impossible to beat in under 30 seconds (which gets you a 50,000 point bonus) and two levels that give no points at all (Scrap Brain Zone Act 3 and Final Zone) makes it even more superfluous. Later games would downplay the time bonus aspect (most notably Sonic 3 & Knuckles, where ''none'' of the levels can be beaten in 30 seconds), but they would reward you with Continues if you got a certain number of points.
5th Apr '17 4:35:25 PM Prinzenick
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* SequenceBreaking: In Scrap Brain Zone Act 2, there's a puzzle involving two doors, with a switch opening the one that cuts you off from the rest of the level, but cutting you off from that door in turn, forcing you to go all the way back. However, if you found the Checkpoint earlier and die on the spot nearby, you'll respawn with the door open for you, letting you finish the level much quicker.

to:

* SequenceBreaking: SequenceBreaking:
**
In Scrap Brain Zone Act 2, there's a puzzle involving two doors, with a switch opening the one that cuts you off from the rest of the level, but cutting you off from that door in turn, forcing you to go all the way back. However, if you found the Checkpoint earlier and die on the spot nearby, you'll respawn with the door open for you, letting you finish the level much quicker.quicker.
** In Sky Base Zone Act 2, you can finish the level in roughly 15 seconds by simply [[ViolationOfCommonSense jumping straight up around the ships cannons]] and then walking over the top of the level straight to the exit.
5th Apr '17 4:31:55 PM Prinzenick
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Added DiffLines:

* SequenceBreaking: In Scrap Brain Zone Act 2, there's a puzzle involving two doors, with a switch opening the one that cuts you off from the rest of the level, but cutting you off from that door in turn, forcing you to go all the way back. However, if you found the Checkpoint earlier and die on the spot nearby, you'll respawn with the door open for you, letting you finish the level much quicker.
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