History VideoGame / SonicTheHedgehog1

21st Mar '17 6:45:55 AM PF
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* AutoScrollingLevel: Bridge Zone's second act
* BigStormEpisode: Sky Base Zone's first act

to:

* AutoScrollingLevel: Bridge Zone's second act
act.
* BigStormEpisode: Sky Base Zone's first actact.



* RiverOfInsanity: Bridge Zone
* SkyscraperCity: Star Light Zone

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* RiverOfInsanity: Bridge Zone
Zone.
* SkyscraperCity: Star Light ZoneZone.



** Half of Marble Zone and Labyrinth Zone
** The second act of Green Hill Zone and the Labyrinth Zone
* UnderTheSea: Labyrinth Zone

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** Half of Marble Zone and Labyrinth Zone
Zone.
** The second act of Green Hill Zone and the Labyrinth Zone
Zone.
* UnderTheSea: Labyrinth ZoneZone.



* WarmUpBoss: The first boss in both games.

to:

* WarmUpBoss: The first boss in both games. games:
21st Mar '17 6:39:31 AM PF
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Released for the UsefulNotes/SegaMasterSystem and UsefulNotes/GameGear, and anonymously developed by a game company called Ancient. It wasn't so much a port or sequel as it was a [[ReformulatedGame unique alternative]] to the 16-bit version. Due to being on weaker hardware, the high-speed element of gameplay was scaled back quite a bit, and it really didn't help the Game Gear gain an advantage over the Nintendo's UsefulNotes/
GameBoy in the handheld market. Nevertheless, it's still pretty fun in its own right, and features a catchy soundtrack of its own composed by Yuzo Koshiro (with some adaptations of Nakamura's material).

to:

Released for the UsefulNotes/SegaMasterSystem and UsefulNotes/GameGear, and anonymously developed by a game company called Ancient. It wasn't so much a port or sequel as it was a [[ReformulatedGame unique alternative]] to the 16-bit version. Due to being on weaker hardware, the high-speed element of gameplay was scaled back quite a bit, and it really didn't help the Game Gear gain an advantage over the Nintendo's UsefulNotes/
GameBoy
UsefulNotes/GameBoy in the handheld market. Nevertheless, it's still pretty fun in its own right, and features a catchy soundtrack of its own composed by Yuzo Koshiro (with some adaptations of Nakamura's material).
21st Mar '17 6:36:39 AM PF
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* SmashingHallwayTrapsOfDoom: The most notable ones are in Marble Zone, though they make a return in Scrap Brain Acts 1 and 2 (and they move at breakneck speeds here). The final boss fight is mostly this.

to:

* SmashingHallwayTrapsOfDoom: The most notable ones are in Marble Zone, though they make a return in Scrap Brain Zone Acts 1 and 2 (and they move at breakneck speeds here). The final boss fight is mostly this.



* WreakingHavok: Complimenting the great speed that Sonic could go at was a highly advanced physics engine (for the time) that allowed you to pick up speed from running or rolling down a hill. Best seen in GreenHillZone, where you pick up massive speed from rolling down two s-shaped pipes then get launched into a large pile of rings.

to:

* WreakingHavok: Complimenting the great speed that Sonic could go at was a highly advanced physics engine (for the time) that allowed you to pick up speed from running or rolling down a hill. Best seen in GreenHillZone, where you pick up massive speed from rolling down two s-shaped S-shaped pipes then get launched into a large pile of rings.



Released for the UsefulNotes/SegaMasterSystem and UsefulNotes/GameGear, and anonymously developed by a game company called Ancient. It wasn't so much a port or sequel as it was a [[ReformulatedGame unique alternative]] to the 16-bit version. Due to being on weaker hardware, the high-speed element of gameplay was scaled back quite a bit, and it really didn't help the Game Gear gain an advantage over the Nintendo's GameBoy in the handheld market. Nevertheless, it's still pretty fun in its own right, and features a catchy soundtrack of its own composed by Yuzo Koshiro (with some adaptations of Nakamura's material).

to:

Released for the UsefulNotes/SegaMasterSystem and UsefulNotes/GameGear, and anonymously developed by a game company called Ancient. It wasn't so much a port or sequel as it was a [[ReformulatedGame unique alternative]] to the 16-bit version. Due to being on weaker hardware, the high-speed element of gameplay was scaled back quite a bit, and it really didn't help the Game Gear gain an advantage over the Nintendo's UsefulNotes/
GameBoy in the handheld market. Nevertheless, it's still pretty fun in its own right, and features a catchy soundtrack of its own composed by Yuzo Koshiro (with some adaptations of Nakamura's material).
20th Mar '17 2:47:58 PM jameygamer
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* FinalBoss: The final Eggman/Robotnik encounter in the Final Zone has him in a piston machine with a lightning ball generator on the right. Sonic has to hit the one of the two pistons that has Eggman in it to damage him.



* FinalBoss: Two variations depending on whether it's the Master System or Game Gear version. Both have Eggman in a glass capsule on the right and a lightning ball generator above him, and Sonic needs to break the glass. On the Master System, there's a pair of electric pylons along the floor and ceiling that create a current between them, but on the Game Gear, there's only three flamethrower machines on the ground, and only one of them shoots at a time.



* ItsAllUpstairsFromHere Jungle Zone's second and third acts and Scrap Brain Zone's second and third acts

to:

* ItsAllUpstairsFromHere Jungle Zone's second and third acts and Scrap Brain Zone's second and third actsacts.
18th Mar '17 4:54:43 AM PF
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* SelfImposedChallenge: Beating almost every level without touching a single ring[[note]]There are only two levels where it is absolutely impossible to avoid rings; Spring Yard Zone Acts 1 and 3[[/note]]. The challenge is popular enough to where a rom hack, ''OMG The Red Rings'', was designed around it.
* SmashingHallwayTrapsOfDoom: The most notable ones are in Marble Zone, though they make a return in Scrap Brain Acts 1 and 2 (and they move at breakneck speeds here). The final boss fight was mostly this.

to:

* SelfImposedChallenge: Beating almost every level without touching a single ring[[note]]There ring.[[note]]There are only two levels where it is absolutely impossible to avoid rings; Spring Yard Zone Acts 1 and 3[[/note]]. 3.[[/note]] The challenge is popular enough to where a rom hack, ''OMG The Red Rings'', was designed around it.
* SmashingHallwayTrapsOfDoom: The most notable ones are in Marble Zone, though they make a return in Scrap Brain Acts 1 and 2 (and they move at breakneck speeds here). The final boss fight was is mostly this.
17th Mar '17 8:34:10 PM Prinzenick
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* SelfImposedChallenge: Beating whatever levels you possibly can without touching a single ring. The challenge is popular enough to where a rom hack, ''OMG The Red Rings'', was designed around it.

to:

* SelfImposedChallenge: Beating whatever levels you possibly can almost every level without touching a single ring.ring[[note]]There are only two levels where it is absolutely impossible to avoid rings; Spring Yard Zone Acts 1 and 3[[/note]]. The challenge is popular enough to where a rom hack, ''OMG The Red Rings'', was designed around it.
17th Mar '17 8:30:47 PM Prinzenick
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Added DiffLines:

* SelfImposedChallenge: Beating whatever levels you possibly can without touching a single ring. The challenge is popular enough to where a rom hack, ''OMG The Red Rings'', was designed around it.
15th Mar '17 6:23:12 AM Prinzenick
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Added DiffLines:

* BossArenaUrgency: Spring Yard Zone's boss has a spike on its base, and one by one removes the bricks that make up the floor of the arena; this continues until you defeat the boss, or lose all your footing and fall down the BottomlessPit below. Or defeat the boss, and then [[KaizoTrap carelessly tumble to your death as you go to exit the stage.]] [[YetAnotherStupidDeath Yep.]]
2nd Mar '17 7:23:07 AM PF
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* AmericanKirbyIsHardcore: Sega of America edited Sonic to look more "punk"-like, such as changing his quills to look like a mohawk and giving him a more "angry" expression (though, it should be said, that this more closely matches his appearance on the main title screen, which is the same in both Japan and America).

to:

* AmericanKirbyIsHardcore: Sega of America edited Sonic to look more "punk"-like, such as changing his quills to look like a mohawk and giving him a more "angry" expression (though, it expression. It should be said, noted that this more closely matches his appearance on the main title screen, which is the same in both Japan and America).America.



* BookEnds: The game's story begins and ends in Green Hill Zone. The same goes to the end credits.
* BossArenaIdiocy: The Star Light Zone's boss would be unstoppable if not for the seesaws he keeps dropping his bombs onto. The seesaws can either be used to throw the bombs back at Eggman or the bombs can act as counterweights to propel Sonic up to hit Eggman directly.

to:

* BookEnds: The game's story begins and ends in Green Hill Zone. The same goes to with the end credits.
* BossArenaIdiocy: The Star Light Zone's boss would be unstoppable if not for the seesaws he Robotnik keeps dropping his bombs onto. The seesaws can either be used to throw the bombs back at Eggman him or the bombs can act as counterweights to propel Sonic up to hit Eggman him directly.
1st Mar '17 2:44:56 PM SolidSonicTH
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* AmericanKirbyIsHardcore: Sega of America edited Sonic to look more "punk"-like, such as changing his quills to look like a mohawk and giving him a more "angry" expression.

to:

* AmericanKirbyIsHardcore: Sega of America edited Sonic to look more "punk"-like, such as changing his quills to look like a mohawk and giving him a more "angry" expression.expression (though, it should be said, that this more closely matches his appearance on the main title screen, which is the same in both Japan and America).
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.SonicTheHedgehog1