History VideoGame / SonicTheHedgehog1

23rd Sep '17 3:44:19 PM nombretomado
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[[AC:The [[The16BitEraOfConsoleVideoGames 16-Bit]] Version]]

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[[AC:The [[The16BitEraOfConsoleVideoGames [[UsefulNotes/The16bitEraOfConsoleVideoGames 16-Bit]] Version]]
23rd Sep '17 3:40:58 PM nombretomado
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The game that started it all. The game that marked the beginning of Creator/{{Sega}}'s beloved ''[[Franchise/SonicTheHedgehog Sonic the Hedgehog]]'' franchise and one of the most iconic games of the [[SixteenBitEra 16-bit era]] [[MyFriendsAndZoidberg and]] its 8-bit counterpart, both released in 1991.

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The game that started it all. The game that marked the beginning of Creator/{{Sega}}'s beloved ''[[Franchise/SonicTheHedgehog Sonic the Hedgehog]]'' franchise and one of the most iconic games of the [[SixteenBitEra [[UsefulNotes/The16bitEraOfConsoleVideoGames 16-bit era]] [[MyFriendsAndZoidberg and]] its 8-bit counterpart, both released in 1991.
5th Sep '17 3:20:11 AM TheCastawayPariah
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* CoversAlwaysLie: The cover art of the Master System version depicts Sonic standing on a loop despite there being no loops in the 8-bit version.



* CoversAlwaysLie: The cover art of the Master System version depicts Sonic standing on a loop despite there being no loops in the 8-bit version.
5th Sep '17 3:19:04 AM TheCastawayPariah
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Added DiffLines:

* CoversAlwaysLie: The cover art of the Master System version depicts Sonic standing on a loop despite there being no loops in the 8-bit version.
1st Sep '17 1:57:04 PM PF
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** Getting 50,000 points doesn't grant an extra life in the original revision (which is probably the one you played).

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** Getting 50,000 points doesn't grant an extra life in the original revision (which is probably the one you played).revision.



** The "spike bug"[[note]]which was actually deliberate[[/note]]: in this game, if you touch spikes during MercyInvincibility, it wouldn't count and you would still get killed. If you got hit by spikes and fell back onto more spikes, you would die. Such behavior was removed in [[VideoGame/SonicTheHedgehog2 the sequel]] and all subsequent games.

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** The "spike bug"[[note]]which bug":[[note]]Which was actually deliberate[[/note]]: deliberate.[[/note]] in this game, if you touch spikes during MercyInvincibility, it wouldn't count and you would still get killed. If you got hit by spikes and fell back onto more spikes, you would die. Such behavior was removed in [[VideoGame/SonicTheHedgehog2 the sequel]] and all subsequent games.
31st Aug '17 5:02:08 PM Phediuk
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Added DiffLines:

** Sonic and Robotnik are the only characters.
31st Aug '17 7:46:46 AM PF
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** The Spin Dash doesn't exist.[[note]]In the original Genesis version; ''VideoGame/SonicJam'' for the UsefulNotes/SegaSaturn, ''Sonic the Hedgehog Genesis'' for the UsefulNotes/GameBoyAdvance, the 3D Classics port on the 3DS and the 2013 iOS[=/=]Android remake added an option to use it.[[/note]]

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** The Spin Dash doesn't exist.[[note]]In the original Genesis version; ''VideoGame/SonicJam'' for the UsefulNotes/SegaSaturn, ''Sonic the Hedgehog Genesis'' for the UsefulNotes/GameBoyAdvance, the 3D Classics port on the 3DS and the 2013 iOS[=/=]Android remake added an option to use it.[[/note]]
31st Aug '17 7:45:46 AM PF
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* EasterEgg: Among the hidden content in the [=iOS=]/Android remake are many of the objects that were originally cut from the game, such as the wrecking ball hazard from Green Hill, the bunny Badnik Splats, the boulder, the goggles for safe swimming (they now let him stay underwater for longer before drowning) and even the mysterious flying saucers in Marble Zone. All of them are now finished and can be placed in the debug mode. Also available are Super Sonic and a new Special Stage, as well as use of [[VideoGame/Sonic3AndKnuckles elemental shields and the Insta-Shield.]]

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* EasterEgg: Among the hidden content in the [=iOS=]/Android 2013 remake are many of the objects that were originally cut from the game, such as the wrecking ball hazard from Green Hill, the bunny Badnik Splats, the boulder, the goggles for safe swimming (they now let him stay underwater for longer before drowning) and even the mysterious flying saucers in Marble Zone. All of them are now finished and can be placed in the debug mode. Also available are Super Sonic and a new Special Stage, as well as use of [[VideoGame/Sonic3AndKnuckles elemental shields and the Insta-Shield.]]
31st Aug '17 7:32:02 AM TheCastawayPariah
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** Sonic himself has shorter legs during his walking sprites, and his shade of blue in this game has a purplish tint to it. This is all carried over into ''VideoGame/SonicTheHedgehogCD''.
30th Aug '17 6:44:46 PM TheTropper
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[[quoteright:248:http://static.tvtropes.org/pmwiki/pub/images/son1_00_7704.gif]]

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