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* NintendoHard: From Castle Eggman on, the game's platforming demands ''very'' precise control over the characters' physics and the camera. Egg Rock Zone will probably eat up most of your lives the first time you play it, and Black Core Act 1 might take hundreds of attempts! The [[BrutalBonusLevel Challenge Levels]], a series of hidden stages, are also intended to invoke this.
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* BonusStage: Older versions of the game had players traverse around an open area, tasking them with collecting a set number of rings within a time limit. Newer versions are basically fanmade levels from ''VideoGame/NightsIntoDreams'', played as Super Sonic. The original Special Stage type is still accessible in Multiplayer.

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* BonusStage: Older versions of the game had players traverse around an open area, tasking them with collecting a set number of rings within a time limit. Newer versions are basically fanmade levels from ''VideoGame/NightsIntoDreams'', played as with the player's character temporarily transforming into their Super Sonic.form to emulate NiGHTS' flight. The original Special Stage type is still accessible in Multiplayer.



* DeathMountain: Rocky Mountain Zone would have been this as well as ThatOneLevel until it was essentially turned into Arid Canyon Zone, which still fits the bill -- rockslides, crumbling terrain, [[EverythingTryingToKillYou chunks of the ceiling]] that conveniently collapse when you cross under them, and of course, [[BottomlessPits some lethally steep drop-offs]].
* DefeatMeansPlayable: In version 2.2, [[spoiler:Fang the Sniper and Metal Sonic, though the latter isn't unlocked as soon as you beat him, as you'll also have to defeat Black Eggman]].

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* DeathMountain: Rocky Mountain Zone would have been this as well as ThatOneLevel until it was essentially turned into Arid Canyon Zone, which still fits the bill -- Zone is a large wild west-themed canyon with rockslides, crumbling terrain, [[EverythingTryingToKillYou chunks of the ceiling]] that conveniently collapse when you cross under them, and of course, [[BottomlessPits some lethally steep drop-offs]].
* DefeatMeansPlayable: In version 2.2, [[spoiler:Fang the Sniper and Metal Sonic, though the latter isn't unlocked as soon as you beat him, as you'll also have to defeat Black Eggman]].Eggman and complete the game once]].
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Added example(s): Boss Arena Idiocy

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* BossArenaIdiocy: [[spoiler: Black Eggman would be completely invulnerable to attack if they didn't place a giant waterfall of acid in the room that can strip them of their protection. Especially notable, as the mechanic requires him to walk directly into it.]]

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Removed: 319

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* InconsistentSpelling: [[spoiler:Black Eggman's name is spelled normally in the game's sound test, though the wiki refers to him as "Brak Eggman", with his files using "[=BRAK=]" as well; his original English name, Metal Robotnik, on the other hand, isn't used at all (possibly due to connections with the Black Rock).]]



* SpellMyNameWithAnS: [[spoiler:Black Eggman's name is spelled normally in the game's sound test, though the wiki refers to him as "Brak Eggman", with his files using "[=BRAK=]" as well; his original English name, Metal Robotnik, on the other hand, isn't used at all (possibly due to connections with the Black Rock).]]
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Trope was cut/disambiguated due to cleanup


*** Naturally, [[https://mb.srb2.org/threads/super-mario.33671/ Mario]] was also modded in with his full moveset from [[VideoGame/SuperMarioOdyssey Odyssey]] (except instead of having Cappy, he uses his [[DropTheHammer hammer]]). In fact, all of the non-level specific music tracks like the "level end" have been replaced.[[labelnote:Full list of music related Easter Eggs]] the music played on the continue screen is an HD rendition of [[VideoGame/SuperMarioLand2SixGoldenCoins Super Mario Land 2's music]], the GameOver music is an HD version of the original VideoGame/SuperMarioBros1's game over music, the music that plays in-between Ringslinger/race matches is outright the intermission theme used in the VS modes of VideoGame/NewSuperMarioBrosWii, and there's genuinely so much tunes that have been replaced to the point that we wouldn't be able to fit HALF OF IT into this page.[[/labelnote]] His [[spoiler:super form is also from WebAnimation/SuperMarioBrosZ]] (with the addition of him being able to throw golden fireballs), and he also has support for the [[VideoGame/SonicRoboBlast2Persona mod]] listed above, and he has [[Main/ActionCommands action commands]] and uses his hammer along with various abilities from the Mario RPGS instead of a persona like everyone else. Also, all of the shields are replaced with different power-ups.

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*** Naturally, [[https://mb.srb2.org/threads/super-mario.33671/ Mario]] was also modded in with his full moveset from [[VideoGame/SuperMarioOdyssey Odyssey]] (except instead of having Cappy, he uses his [[DropTheHammer hammer]]).hammer). In fact, all of the non-level specific music tracks like the "level end" have been replaced.[[labelnote:Full list of music related Easter Eggs]] the music played on the continue screen is an HD rendition of [[VideoGame/SuperMarioLand2SixGoldenCoins Super Mario Land 2's music]], the GameOver music is an HD version of the original VideoGame/SuperMarioBros1's game over music, the music that plays in-between Ringslinger/race matches is outright the intermission theme used in the VS modes of VideoGame/NewSuperMarioBrosWii, and there's genuinely so much tunes that have been replaced to the point that we wouldn't be able to fit HALF OF IT into this page.[[/labelnote]] His [[spoiler:super form is also from WebAnimation/SuperMarioBrosZ]] (with the addition of him being able to throw golden fireballs), and he also has support for the [[VideoGame/SonicRoboBlast2Persona mod]] listed above, and he has [[Main/ActionCommands action commands]] and uses his hammer along with various abilities from the Mario RPGS instead of a persona like everyone else. Also, all of the shields are replaced with different power-ups.



** [[spoiler:Amy is a bit slower than the others, can't spin like other characters, fly like Tails, or float like Knuckles, and she has to [[CloseRangeCombatant get close to enemies to defeat them]]. However, she jumps higher than others naturally and her [[DropTheHammer hammer]] covers a large area when used on the ground, she can break hard rocks and grounds with it (a feature exclusive to her and [[WeakButSkilled Fang the Sniper]]), allowing her to take unique paths, and she can even destroy ''spines'' with it, something Metal Sonic can only do '''at full speed'''.]]

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** [[spoiler:Amy is a bit slower than the others, can't spin like other characters, fly like Tails, or float like Knuckles, and she has to [[CloseRangeCombatant get close to enemies to defeat them]]. However, she jumps higher than others naturally and her [[DropTheHammer hammer]] hammer covers a large area when used on the ground, she can break hard rocks and grounds with it (a feature exclusive to her and [[WeakButSkilled Fang the Sniper]]), allowing her to take unique paths, and she can even destroy ''spines'' with it, something Metal Sonic can only do '''at full speed'''.]]
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** A few of the devs are ''Franchise/TouhouProject'' junkies, and the three ice-themed multiplayer stages all are named after Cirno's Spell Cards (Icicle Falls, Diamond Blizzard, and Frost Colmuns). [[spoiler:She's also present in a hidden mural in Deep Sea Zone 1.]]

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** A few of the devs are ''Franchise/TouhouProject'' junkies, and the three ice-themed multiplayer stages all are named after Cirno's Spell Cards (Icicle Falls, Diamond Blizzard, and Frost Colmuns).Columns). [[spoiler:She's also present in a hidden mural in Deep Sea Zone 1.]]
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Added mention of Blue Blur's currently in development X Sonic.


*** As one would expect, there are ''multiple'' custom versions of Sonic -- at least two "Modern" versions, mainly [[https://mb.srb2.org/showthread.php?t=46476 Modern]] (based off of the Boost games) and [[https://mb.srb2.org/showthread.php?t=46505 Neo]] (basically a faster but more DifficultButAwesome version of Sonic), as well as a version of Sonic [[https://mb.srb2.org/showthread.php?t=46852 based on the Advance games]], a version of Sonic [[https://mb.srb2.org/showthread.php?t=47334 based on]] ''[[https://mb.srb2.org/showthread.php?t=47334 Sonic X-Treme]]'', a version of Sonic that [[https://mb.srb2.org/addons/junio-sonic.557/ is based on his appearance in the OVA and the Sonic CD cutscenes as originally animated by Studio Junio]], and [[https://mb.srb2.org/showthread.php?t=46401 earlier]] [[https://mb.srb2.org/showthread.php?t=45700 versions]] of Sonic's sprites from past versions of this game. And then there's [[https://mb.srb2.org/showthread.php?t=45610 SRB1 Sonic]] as a JokeCharacter.

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*** As one would expect, there are ''multiple'' custom versions of Sonic -- at least two "Modern" versions, mainly [[https://mb.srb2.org/showthread.php?t=46476 Modern]] (based off of the Boost games) and [[https://mb.srb2.org/showthread.php?t=46505 Neo]] (basically a faster but more DifficultButAwesome version of Sonic), as well as a version of Sonic [[https://mb.srb2.org/showthread.php?t=46852 based on the Advance games]], a version of Sonic [[https://mb.srb2.org/showthread.php?t=47334 based on]] ''[[https://mb.srb2.org/showthread.php?t=47334 Sonic X-Treme]]'', a version of Sonic that [[https://mb.srb2.org/addons/junio-sonic.557/ is based on his appearance in the OVA and the Sonic CD cutscenes as originally animated by Studio Junio]], and [[https://mb.srb2.org/showthread.php?t=46401 earlier]] [[https://mb.srb2.org/showthread.php?t=45700 versions]] of Sonic's sprites from past versions of this game. And then there's [[https://mb.srb2.org/showthread.php?t=45610 SRB1 Sonic]] as a JokeCharacter. In recent years, there's even a version of Sonic based on his based on ''Sonic X'' of all things, [[https://mb.srb2.org/threads/sonic-x-x-sonic-progress.30001/ in development]] and according to [[https://www.youtube.com/watch?v=CoHgv-rKIKs&ab_channel=BlueBlur the gameplay reveal trailer]], is set to release some time in 2024.
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[[caption-width-right:320:[[labelnote:Click here to see the title screen used in Demo 2 to 2.1 ]]https://static.tvtropes.org/pmwiki/pub/images/srb20013_4527.png[[/labelnote]]]]

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[[caption-width-right:320:[[labelnote:Click here to see the title screen used in Demo 2 to 2.1 [=2.1=] ]]https://static.tvtropes.org/pmwiki/pub/images/srb20013_4527.png[[/labelnote]]]]

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