History VideoGame / SonicRoboBlast2

5th Feb '18 7:05:56 AM SeptimusHeap
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* AllDesertsHaveCacti: Arid Canyon Zone, justified as it is inspired by [[WileECoyoteAndTheRoadRunner Road Runner cartoons]] and the Grand Canyon. Averted by the multiplayer stage Desolate Twilight, which has no cacti whatsoever.

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* AllDesertsHaveCacti: Arid Canyon Zone, justified as it is inspired by [[WileECoyoteAndTheRoadRunner [[WesternAnimation/WileECoyoteAndTheRoadRunner Road Runner cartoons]] and the Grand Canyon. Averted by the multiplayer stage Desolate Twilight, which has no cacti whatsoever.
5th Jan '18 5:05:49 AM Spherallic
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* ArtEvolution: As the game evolved, the characters eventually took on a hand-drawn and digitized sort of look. By 2.1, Knuckles got his sprites entirely reworked and looking more like something in line with the game sprites from the main series or ''VideoGame/SonicAdvanceTrilogy'', with Sonic and Tails promised for the same treatment in 2.2 (though if you look up their forums, the [[GameMod downloadable FSonic and TailsCD character mods]] serve as previews of their sprites ontop of new abilities that won't carry into the next version).

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* ArtEvolution: As the game evolved, the characters eventually took on a hand-drawn and digitized sort of look. By 2.1, Knuckles got his sprites entirely reworked and looking more like something in line with the game sprites from the main series or ''VideoGame/SonicAdvanceTrilogy'', with Sonic and Tails promised for set to receive the same treatment in 2.2 (though if you look up their forums, (although the [[GameMod downloadable FSonic and TailsCD character mods]] serve mod]] serves as previews a preview of their sprites ontop of Sonic's new sprites, combined with new abilities that won't carry into the next version).



* LethalLavaLand: Red Volcano Zone. There's also a level in the ''[=SRB1=]'' remake that's simply named "Volcano Zone", which has a lava pit that flushes you right off the 2D plane, right into a bottomless pit. Infernal Cavern from the multiplayer rotation also qualifies.

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* LethalLavaLand: Red Volcano Zone. There's also a level in the ''[=SRB1=]'' remake that's simply named "Volcano Zone", which has a lava pit that flushes you right off the 2D plane, right into a bottomless pit. Infernal Cavern and Molten Fissure from the multiplayer rotation also qualifies.qualify.



* PalmtreePanic: Emerald Coast Zone.

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* PalmtreePanic: In older versions of the game, Emerald Coast Zone.



* SidetrackBonus: As usual for ''Sonic'', this game is loaded with extra rings, shields, and emerald tokens for those willing to look.

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* SidetrackBonus: As usual for ''Sonic'', this game is loaded with extra rings, shields, 1-ups and emerald tokens for those willing to look.



** [[spoiler:Azure Temple Zone]] has an enemy seen no where else in the entire game; a [[spoiler:bug that gives you air when you destroy it]]. Given the nature of the zone, that enemy's existence is ''necessary''.

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** [[spoiler:Azure Temple Zone]] has an enemy seen no where nowhere else in the entire game; a [[spoiler:bug that gives you air when you destroy it]]. Given the nature of the zone, that enemy's existence is ''necessary''.
11th Sep '17 2:36:59 PM Luigifan
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* AscendedFanboy: Two longtime developers ([=SSNTails=] and Spazzo) of [=SRB2=] have gone on to monetize their hobby with [[http://spaddlewit.com Roly Poly Putt]], an app for iOS. Some of the game's art might look a bit familiar, however...

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* AscendedFanboy: Two longtime developers ([=SSNTails=] and Spazzo) of [=SRB2=] ''[=SRB2=]'' have gone on to monetize their hobby with [[http://spaddlewit.com Roly Poly Putt]], an app for iOS. Some of the game's art might look a bit familiar, however...



* BossOnlyLevel: As with ''VideoGame/Sonic3DFlickiesIsland'', the third act of every Zone is an arena where Eggman is faced in one of his machines.[[note]]The only exception is [[spoiler:Egg Rock Zone Act 3, where the player must race Metal Sonic before fighting him in an arena]][[/note]]

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* BossOnlyLevel: As with ''VideoGame/Sonic3DFlickiesIsland'', the third act of every Zone is an arena where Eggman is faced in one of his machines.[[note]]The only exception is [[spoiler:Egg Rock Zone Act 3, where the player must race Metal Sonic before fighting him in an arena]][[/note]]arena]].[[/note]]



* BottomlessPits: They start appearing at Deep Sea Zone. Later, you'll see that the final part of Arid Canyon Zone, for example... is [[SarcasmMode hilarious]]. And Egg Rock Zone plays more like a [[NintendoHard Mega Man level]] than a Sonic level. It even includes a few disappearing platform puzzles!

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* BottomlessPits: They start appearing at Deep Sea Zone. Later, you'll see that the final part of Arid Canyon Zone, for example... is [[SarcasmMode hilarious]]. And Egg Rock Zone plays more like a [[NintendoHard Mega Man level]] than a Sonic ''Sonic'' level. It even includes a few disappearing platform puzzles!



* CastFromHitPoints: In competitive-based gametypes outside of Competition and Race, players attack each other by throwing rings- the same rings used to protect themselves from attacks. When using one of the special Weapon Ring types; the player consumes one standard Ring and one Weapon Ring for each ring tossed.
* DeathMountain: Rocky Mountain Zone would have been this as well as ThatOneLevel until it was essentially turned into Arid Canyon Zone, which still fits the bill - rockslides, crumbling terrain, [[EverythingTryingToKillYou chunks of the ceiling]] that conveniently collapse when you cross under them, and of course, [[BottomlessPits some lethally steep dropoffs]].

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* CastFromHitPoints: In competitive-based gametypes outside of Competition and Race, players attack each other by throwing rings- rings -- the same rings used to protect themselves from attacks. When using one of the special Weapon Ring types; the player consumes one standard Ring and one Weapon Ring for each ring tossed.
* DeathMountain: Rocky Mountain Zone would have been this as well as ThatOneLevel until it was essentially turned into Arid Canyon Zone, which still fits the bill - -- rockslides, crumbling terrain, [[EverythingTryingToKillYou chunks of the ceiling]] that conveniently collapse when you cross under them, and of course, [[BottomlessPits some lethally steep dropoffs]].drop-offs]].



** Castle Eggman Zone. Despite being only the fourth zone, the fact that you're on Eggman's turf means there's plenty of traps- spikes on chains, flamethrowers, and collapsing platforms. Plus, the two Acts require maneuvering through lots of tricky platforming segments.

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** Castle Eggman Zone. Despite being only the fourth zone, the fact that you're on Eggman's turf means there's plenty of traps- traps -- spikes on chains, flamethrowers, and collapsing platforms. Plus, the two Acts require maneuvering through lots of tricky platforming segments.



** The [[RespawningEnemies Chaos]] gametype was cut back in version 1.09; however, Chaos Enemy Spawns can still be placed, and it's possible to re-enable the (now half broken) gametype with EXE modding.
** Christmas and [[VideoGame/SonicAdventure Adventure]] modes were removed in 2.0. The former caused lots of consistency errors in netgames, the latter was only a test and not particularly well liked.

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** The [[RespawningEnemies Chaos]] gametype was cut back in version 1.09; however, Chaos Enemy Spawns can still be placed, and it's possible to re-enable the (now half broken) half-broken) gametype with EXE modding.
** Christmas and [[VideoGame/SonicAdventure Adventure]] modes were removed in 2.0. The former caused lots of consistency errors in netgames, the latter was only a test and not particularly well liked.well-liked.



** The original special stage music from Versions 2.0 and earlier has been replaced with songs from the Mystic Realm soundtrack for the new ''NiGHTS''-themed special stages in Version 2.1. The original song is still in the game's files as an unused song, however.

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** The original special stage music from Versions 2.0 and earlier has been replaced with songs from the Mystic Realm soundtrack for the new ''NiGHTS''-themed ''[=NiGHTS=]''-themed special stages in Version 2.1. The original song is still in the game's files as an unused song, however.



* EmbeddedPrecursor: An incomplete remake of [=SRB1=] (with no bosses yet) can be unlocked in the game. It serves as something of an amusing reminder of the more primitive days of Sonic fangaming.

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* EmbeddedPrecursor: An incomplete remake of [=SRB1=] ''[=SRB1=]'' (with no bosses yet) can be unlocked in the game. It serves as something of an amusing reminder of the more primitive days of Sonic ''Sonic'' fangaming.



* JokeLevel: [[spoiler:Aerial Garden Zone]] is a serious unlockable, but was initially created as a ridiculous test map to see if the engine would cry from [[spoiler:cramming 4 full acts of a Zone into a single, massive map that stretches out almost to the hardcoded map boundary]]. It proved to be playable with some tweaking, so they [[ThrowItIn threw it in]].

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* JokeLevel: [[spoiler:Aerial Garden Zone]] is a serious unlockable, but was initially created as a ridiculous test map to see if [[GameBreakingBug the engine would cry cry]] from [[spoiler:cramming 4 full acts of a Zone into a single, massive map that stretches out almost to the hardcoded map boundary]]. It proved to be playable with some tweaking, so they [[ThrowItIn threw it in]].



* LethalLavaLand: Red Volcano Zone. There's also a level in the [=SRB1=] remake that's simply named "Volcano Zone", which has a lava pit that flushes you right off the 2D plane, right into a bottomless pit. Infernal Cavern from the multiplayer rotation also qualifies.

to:

* LethalLavaLand: Red Volcano Zone. There's also a level in the [=SRB1=] ''[=SRB1=]'' remake that's simply named "Volcano Zone", which has a lava pit that flushes you right off the 2D plane, right into a bottomless pit. Infernal Cavern from the multiplayer rotation also qualifies.



** LightningBruiser: Sonic players know to use and abuse his very fast and powerful jump dash, but without a [[DoubleJump Whirlwind Shield]] he has problems climbing up stepped terrain quickly.

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** LightningBruiser: Sonic players know to use and abuse his very fast and powerful jump dash, but without a [[DoubleJump Whirlwind Shield]] Shield]], he has problems climbing up stepped terrain quickly.



** One of the multiplayer zones available in some versions was called "[[VideoGame/ZeroWing Zero Ring Zone]]", which had the words "All your rings are belong to us!" posted all over the arena and a SuspiciouslySimilarSong to the Genesis/[=MegaDrive=] cutscene sequence in that game. Due to design issues it was cut late in the "Final Demo" release cycle.

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** One of the multiplayer zones available in some versions was called "[[VideoGame/ZeroWing Zero Ring Zone]]", which had the words "All your rings are belong to us!" posted all over the arena and a SuspiciouslySimilarSong to the Genesis/[=MegaDrive=] cutscene sequence in that game. Due to design issues issues, it was cut late in the "Final Demo" release cycle.



** During the FinalBoss fight in the old version 2.0, [[spoiler: one strategy for attacking Metal Robotnik is to catch one of the missiles he launches and throw it back at him, in the same vein as the Metal Robotnik fight in ''Anime/SonicTheHedgehogTheMovie''.]]
* SlippySlideyIceWorld: Oddly averted in the Single Player game. The theme gets around in multiplayer though: Frost Columns Zone, Icicle Falls Zone, Diamond Blizzard Zone...

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** During the FinalBoss fight in the old version 2.0, [[spoiler: one [[spoiler:one strategy for attacking Metal Robotnik is to catch one of the missiles he launches and throw it back at him, in the same vein as the Metal Robotnik fight in ''Anime/SonicTheHedgehogTheMovie''.]]
''Anime/SonicTheHedgehogTheMovie'']].
* SlippySlideyIceWorld: Oddly averted in the Single Player game. The theme gets around in multiplayer multiplayer, though: Frost Columns Zone, Icicle Falls Zone, Diamond Blizzard Zone...



* Main/SniperRifle: the Rail Ring, a favorite weapon of many in the multiplayer community.

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* Main/SniperRifle: the SniperRifle: The Rail Ring, a favorite weapon of many in the multiplayer community.



** Subverted by the Egg Guards. Destorying their shield causes them to change color to red and gain a speed boost, but without said shield they are little more than a slightly faster [[TheGoomba Crawla]].
* TwoAndAHalfD: The Sonic Robo Blast 1 Remake levels.

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** Subverted by the Egg Guards. Destorying Destroying their shield causes them to change color to red and gain a speed boost, but without said shield shield, they are little more than a slightly faster [[TheGoomba Crawla]].
* TwoAndAHalfD: The Sonic ''Sonic Robo Blast 1 Remake Remake'' levels.



** Deep Sea Zone is your standard Sonic water level, with the usual air bubble pockets that can refresh your air supply.

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** Deep Sea Zone is your standard Sonic ''Sonic' water level, with the usual air bubble pockets that can refresh your air supply.



** [[spoiler:Azure Temple Zone]] has an enemy seen no where else in the entire game; a [[spoiler: bug that gives you air when you destroy it.]] Given the nature of the zone, that enemy's existence is ''necessary''.

to:

** [[spoiler:Azure Temple Zone]] has an enemy seen no where else in the entire game; a [[spoiler: bug [[spoiler:bug that gives you air when you destroy it.]] it]]. Given the nature of the zone, that enemy's existence is ''necessary''.
1st Sep '17 3:08:21 AM Raikoh
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Added DiffLines:

* ArtEvolution: As the game evolved, the characters eventually took on a hand-drawn and digitized sort of look. By 2.1, Knuckles got his sprites entirely reworked and looking more like something in line with the game sprites from the main series or ''VideoGame/SonicAdvanceTrilogy'', with Sonic and Tails promised for the same treatment in 2.2 (though if you look up their forums, the [[GameMod downloadable FSonic and TailsCD character mods]] serve as previews of their sprites ontop of new abilities that won't carry into the next version).
1st Sep '17 2:55:49 AM Raikoh
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* GuideDangIt: The rotating chains in Castle Eggman zone that allow the player to launch higher in the air can be a pain to work with since they move so slowly and never seem to throw the player far enough. What the game doesn't tell you is that trying to move while hooked on one speeds it up and launches you ''significantly'' further, which is a necessity if you take a certain route at the end of act two.

to:

* GuideDangIt: The rotating chains in Castle Eggman zone Zone that allow the player to launch higher in the air can be a pain to work with since they move so slowly and never seem to throw the player far enough. What the game doesn't tell you is that trying to move while hooked on one speeds it up and launches you ''significantly'' further, which is a necessity if you take a certain route at the end of act two.
1st Sep '17 2:54:49 AM Raikoh
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Added DiffLines:

* GuideDangIt: The rotating chains in Castle Eggman zone that allow the player to launch higher in the air can be a pain to work with since they move so slowly and never seem to throw the player far enough. What the game doesn't tell you is that trying to move while hooked on one speeds it up and launches you ''significantly'' further, which is a necessity if you take a certain route at the end of act two.
30th Aug '17 7:35:33 AM Superjustinbros
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Added DiffLines:

* PaletteSwap: In netgames, players can pick a custom color to play as, which expanded to 62 colors in 2.2.
24th Aug '17 12:09:06 PM Superjustinbros
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* UniqueEnemy: [[spoiler:Azure Temple Zone]] has an enemy seen no where else in the entire game; a [[spoiler: bug that gives you air when you destroy it.]] Given the nature of the zone, that enemy's existence is ''necessary''.

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* UniqueEnemy: UniqueEnemy:
** As with ''Sonic 2'' and ''3'', most enemies in the game only appear in one particular Zone.
**
[[spoiler:Azure Temple Zone]] has an enemy seen no where else in the entire game; a [[spoiler: bug that gives you air when you destroy it.]] Given the nature of the zone, that enemy's existence is ''necessary''.''necessary''.
* YourSizeMayVary: [[spoiler:In older versions of the game before Egg Rock Zone 3 got redesigned, Metal Robotnik was much taller. In the current version, his appearance in Egg Rock Core is noticeably smaller.]]
28th Jun '17 9:49:42 AM 742mph
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* HumiliationConga: Crawlas are prone to this.
31st Jan '17 9:10:02 AM Superjustinbros
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* BigFancyCastle: Castle Eggman Zone, on behalf of both acts being ripe with MarathonLevel.

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* BigFancyCastle: Castle Eggman Zone, on behalf of thanks to both acts being ripe with MarathonLevel.
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