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History VideoGame / SonicRoboBlast2

26th Apr '16 9:05:48 PM Superjustinbros
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* BossOnlyLevel: As with ''VideoGame/Sonic3DFlickiesIsland'', the third act of every Zone is an arena where Engman is faced in one of his machines.[[note]]The only exception is [[spoiler:Egg Rock Zone Act 3, where the player must race Metal Sonic before fighting him in an arena]][[/note]]
14th Apr '16 11:42:26 AM Superjustinbros
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** In netgames themselves, "join lag" (a game-wide freeze whenever someone joins the server) is pretty much unavoidable, and woe be the other players if the joiner encounters a hitch of any sort in the process.

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** In netgames themselves, net games themselves thanks to the outdated net code, "join lag" (a game-wide freeze whenever someone joins the server) is pretty much unavoidable, and woe be the other players if the joiner encounters a hitch of any sort in the process.
11th Apr '16 6:56:46 PM Superjustinbros
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** TheBrute: Knuckles gets a faster firing (sorry, ''throwing'') speed to compensate for his average agility and other movement disadvantages. This makes him excellent for area denial or just plain spamming projectiles. Although, he's also suprisingly good at cloak-and-dagger tactics, since gliding and climbing walls [[NothingIsScarier make no sounds...]]

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** TheBrute: MightyGlacier: Knuckles gets a faster firing (sorry, ''throwing'') speed to compensate for his average agility and other movement disadvantages. This makes him excellent for area denial or just plain spamming projectiles. Although, he's also suprisingly good at cloak-and-dagger tactics, since gliding and climbing walls [[NothingIsScarier make no sounds...]]
28th Mar '16 9:53:30 AM Superjustinbros
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** Not (usually) present in the main game, but in full effect in multiplayer. When attempting to join a netgame that has [=WAD=]s the player does not have downloaded, the game will begin attempting to add each individual file to a "DOWNLOAD" folder located in the same directory as the main game. However, the download speed can be painfully slow, and if the size of one file exceeds over a few hundred kilos, the download either slows to a crawl or under most cases, '''stops completely''', requiring the player to return to the title screen, go back into Multiplayer, and attempt to joni the server again to start another download attempt. Sometimes, it won't even begin downloading the necessary file(s).

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** Not (usually) present in the main game, but in full effect in multiplayer. When attempting to join a netgame that has [=WAD=]s the player does not have downloaded, the game will begin attempting to add each individual file to a "DOWNLOAD" folder located in the same directory as the main game. However, the download speed can be painfully slow, and if the size of one file exceeds over a few hundred kilos, the download either slows to a crawl or under most cases, '''stops completely''', requiring the player to return to the title screen, go back into Multiplayer, and attempt to joni join the server again to start another download attempt. Sometimes, it won't even begin downloading the necessary file(s).
20th Mar '16 3:10:16 PM Superjustinbros
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* CastFromHitPoints: In competitive-based gametypes outside of Competition and Race, players attack each other by throwing rings- the same rings used to protect themselves from attacks.

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* CastFromHitPoints: In competitive-based gametypes outside of Competition and Race, players attack each other by throwing rings- the same rings used to protect themselves from attacks. When using one of the special Weapon Ring types; the player consumes one standard Ring and one Weapon Ring for each one tossed
20th Mar '16 3:08:04 PM Superjustinbros
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* CastFromHitPoints: In competitive-based gametypes outside of Competition and Race, players attack each other by throwing rings- the same rings used to protect themselves from attacks.
18th Mar '16 3:21:34 AM Kytseo
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* DifficultButAwesome: Sonic himself doesn't have Tails's flight abilities, or Knuckles's glide and climb abilities. That said, he is the fastest, and, since the stages were built with him in mind, the most fun.
23rd Jan '16 5:57:58 PM LightspeedX
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* CutSong:
** Mine Maze Zone, Rocky Mountain Zone, and Doomship Zone (among many other themes) still have their music buried within the game. Subverted, because anyone can use these in modifications.
** The Pre-2.1 special stage music has become this with the advent of the NiGHTS-themed special stages in Version 2.1.
** Subverted with the originally-planned stage music for Arid Canyon Zone; it was re-used for the similarly-themed NiGHTS stage, and is the only song used in these stages that is not from the Mystic Realm soundtrack.



* During the FinalBoss fight, [[spoiler: one strategy for attacking Metal Robotnik is to catch one of the missiles he launches and throw it back at him, in the same vein as the Metal Robotnik fight in ''Anime/SonicTheHedgehogTheMovie''.]]

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* ** During the FinalBoss fight, fight in the old version 2.0, [[spoiler: one strategy for attacking Metal Robotnik is to catch one of the missiles he launches and throw it back at him, in the same vein as the Metal Robotnik fight in ''Anime/SonicTheHedgehogTheMovie''.]]
28th May '15 2:51:56 PM ShinyTsukkomi
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** Some of the textures and flats from [[InvaderZim Zim's Base Zone]] still exist, too.

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** Some of the textures and flats from [[InvaderZim [[WesternAnimation/InvaderZim Zim's Base Zone]] still exist, too.
27th May '15 10:05:30 PM superkeijikun
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* BonusStage: Older versions of the game had players traverse around an open area, tasking them with collecting a set number of rings within a time limit. Newer versions are basically fanmade levels from ''VideoGame/NightsIntoDreams'', played as Super Sonic.
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