History VideoGame / SonicRoboBlast2

31st Jan '17 9:10:02 AM Superjustinbros
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* BigFancyCastle: Castle Eggman Zone, on behalf of both acts being ripe with MarathonLevel.

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* BigFancyCastle: Castle Eggman Zone, on behalf of thanks to both acts being ripe with MarathonLevel.
15th Jan '17 7:31:47 AM Superjustinbros
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* BleakLevel: Castle Eggman Zone, on behalf of it being the first of Eggman's personal headquarters with dull colors and constant rain and thunderstorms running throughout.

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* BleakLevel: Castle Eggman Zone, on behalf of it being the first of Eggman's personal headquarters with dull colors and constant rain and thunderstorms running throughout. It also represents a big DifficultySpike thanks to being filled with many stage hazards and pits.


Added DiffLines:

** Castle Eggman Zone. Despite being only the fourth zone, the fact that you're on Eggman's turf means there's plenty of traps- spikes on chains, flamethrowers, and collapsing platforms. Plus, the two Acts require maneuvering through lots of tricky platforming segments.
6th Jan '17 5:47:58 PM Superjustinbros
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* BigFancyCastle: Castle Eggman Zone.

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* BigFancyCastle: Castle Eggman Zone.Zone, on behalf of both acts being ripe with MarathonLevel.
* BleakLevel: Castle Eggman Zone, on behalf of it being the first of Eggman's personal headquarters with dull colors and constant rain and thunderstorms running throughout.
26th Dec '16 8:15:09 PM Superjustinbros
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* PlatformHell: The latter half of the game. Unusual controls (for newbies, perhaps) and the lack of shadows cast beneath your characters twists the knife. Also the [[CaptureTheFlag CTF]] stage [[ThatOneLevel Nimbus Ruins]], which is nothing more than a few floating platforms above a giant [[BottomlessPits death pit]].

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* PlatformHell: PlatformHell:
**
The latter half of the game. Unusual controls (for newbies, perhaps) and the lack of shadows cast beneath your characters twists the knife. Also the [[CaptureTheFlag CTF]] stage [[ThatOneLevel Nimbus Ruins]], which is nothing more than a few floating platforms above a giant [[BottomlessPits death pit]].



* ShoutOut: WordOfGod mentioned that it's not a coincidence [[UnderwaterRuins Tidal Palace Zone]] bears more than a passing resemblance to [[VideoGame/SuperMetroid Maridia]].

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* ShoutOut: ShoutOut:
**
WordOfGod mentioned that it's not a coincidence [[UnderwaterRuins Tidal Palace Zone]] bears more than a passing resemblance to [[VideoGame/SuperMetroid Maridia]].
26th Dec '16 8:14:38 PM Superjustinbros
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* BossOnlyLevel: As with ''VideoGame/Sonic3DFlickiesIsland'', the third act of every Zone is an arena where Engman is faced in one of his machines.[[note]]The only exception is [[spoiler:Egg Rock Zone Act 3, where the player must race Metal Sonic before fighting him in an arena]][[/note]]

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* BossOnlyLevel: As with ''VideoGame/Sonic3DFlickiesIsland'', the third act of every Zone is an arena where Engman Eggman is faced in one of his machines.[[note]]The only exception is [[spoiler:Egg Rock Zone Act 3, where the player must race Metal Sonic before fighting him in an arena]][[/note]]



* BottomlessPits: They start appearing at Deep Sea Zone. Later, you'll see that the final part of Arid Canyon Zone, for example... is [[SarcasmMode hilarious]]. And Egg Rock Zone plays more like a [[NintendoHard Mega Man level than a Sonic level.]] It even includes a few disappearing platform puzzles!

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* BottomlessPits: They start appearing at Deep Sea Zone. Later, you'll see that the final part of Arid Canyon Zone, for example... is [[SarcasmMode hilarious]]. And Egg Rock Zone plays more like a [[NintendoHard Mega Man level level]] than a Sonic level.]] level. It even includes a few disappearing platform puzzles!



* CastFromHitPoints: In competitive-based gametypes outside of Competition and Race, players attack each other by throwing rings- the same rings used to protect themselves from attacks. When using one of the special Weapon Ring types; the player consumes one standard Ring and one Weapon Ring for each one tossed

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* CastFromHitPoints: In competitive-based gametypes outside of Competition and Race, players attack each other by throwing rings- the same rings used to protect themselves from attacks. When using one of the special Weapon Ring types; the player consumes one standard Ring and one Weapon Ring for each one tossedring tossed.



** The original special stage music from Versions 2.0 and earlier has been replaced with songs from the Mystic Realm soundtrack for the new NiGHTS-themed special stages in Version 2.1. The original song is still in the game's files as an unused song, however.

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** The original special stage music from Versions 2.0 and earlier has been replaced with songs from the Mystic Realm soundtrack for the new NiGHTS-themed ''NiGHTS''-themed special stages in Version 2.1. The original song is still in the game's files as an unused song, however.



* IcePalace: Ice Palace Zone from the [=SRB1=] remake. There's also the Diamond Blizzard Zone and Frost Columns Zone match stages.

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* IcePalace: Ice Palace Zone from the [=SRB1=] remake. remake contain these. There's also the Diamond Blizzard Zone and Frost Columns Zone match stages.maps used in Match.
28th Oct '16 10:25:15 AM Superjustinbros
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Added DiffLines:

* IdleAnimation: As with the mainline ''Sonic'' games, all the playable characters do this if left idle for several seconds. Sonic taps his foot impatiently, Tails yawns, and Knuckles starts chuckling.
26th Apr '16 9:05:48 PM Superjustinbros
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Added DiffLines:

* BossOnlyLevel: As with ''VideoGame/Sonic3DFlickiesIsland'', the third act of every Zone is an arena where Engman is faced in one of his machines.[[note]]The only exception is [[spoiler:Egg Rock Zone Act 3, where the player must race Metal Sonic before fighting him in an arena]][[/note]]
14th Apr '16 11:42:26 AM Superjustinbros
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** In netgames themselves, "join lag" (a game-wide freeze whenever someone joins the server) is pretty much unavoidable, and woe be the other players if the joiner encounters a hitch of any sort in the process.

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** In netgames themselves, net games themselves thanks to the outdated net code, "join lag" (a game-wide freeze whenever someone joins the server) is pretty much unavoidable, and woe be the other players if the joiner encounters a hitch of any sort in the process.
11th Apr '16 6:56:46 PM Superjustinbros
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** TheBrute: Knuckles gets a faster firing (sorry, ''throwing'') speed to compensate for his average agility and other movement disadvantages. This makes him excellent for area denial or just plain spamming projectiles. Although, he's also suprisingly good at cloak-and-dagger tactics, since gliding and climbing walls [[NothingIsScarier make no sounds...]]

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** TheBrute: MightyGlacier: Knuckles gets a faster firing (sorry, ''throwing'') speed to compensate for his average agility and other movement disadvantages. This makes him excellent for area denial or just plain spamming projectiles. Although, he's also suprisingly good at cloak-and-dagger tactics, since gliding and climbing walls [[NothingIsScarier make no sounds...]]
28th Mar '16 9:53:30 AM Superjustinbros
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** Not (usually) present in the main game, but in full effect in multiplayer. When attempting to join a netgame that has [=WAD=]s the player does not have downloaded, the game will begin attempting to add each individual file to a "DOWNLOAD" folder located in the same directory as the main game. However, the download speed can be painfully slow, and if the size of one file exceeds over a few hundred kilos, the download either slows to a crawl or under most cases, '''stops completely''', requiring the player to return to the title screen, go back into Multiplayer, and attempt to joni the server again to start another download attempt. Sometimes, it won't even begin downloading the necessary file(s).

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** Not (usually) present in the main game, but in full effect in multiplayer. When attempting to join a netgame that has [=WAD=]s the player does not have downloaded, the game will begin attempting to add each individual file to a "DOWNLOAD" folder located in the same directory as the main game. However, the download speed can be painfully slow, and if the size of one file exceeds over a few hundred kilos, the download either slows to a crawl or under most cases, '''stops completely''', requiring the player to return to the title screen, go back into Multiplayer, and attempt to joni join the server again to start another download attempt. Sometimes, it won't even begin downloading the necessary file(s).
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.SonicRoboBlast2