History VideoGame / SonicRiders

1st May '17 9:28:34 PM MissConception
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** Why anyone would enter Eggman's Grand Prix in the original game to begin with. When Dr. Ivo "Eggman" Robotnik is asking everyone for Chaos Emeralds, it should be blatantly obvious he's up to no good.

to:

** Why anyone would enter Eggman's Grand Prix in the original game to begin with. When Dr. Ivo "Eggman" Robotnik Eggman is asking everyone for Chaos Emeralds, it should be blatantly obvious he's up to no good.
1st Apr '17 10:53:24 AM Rorosilky5
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[[quoteright:256:http://static.tvtropes.org/pmwiki/pub/images/sonic_riders_coverart.png]]

to:

[[quoteright:256:http://static.[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/sonic_riders_coverart.png]]
1st Apr '17 10:52:56 AM Rorosilky5
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!!'''The Sonic Riders series provides examples of:'''

to:

!!'''The Sonic Riders ''Sonic Riders'' series provides examples of:'''
1st Apr '17 10:51:52 AM Rorosilky5
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A {{Spinoff}} series of ''Franchise/SonicTheHedgehog'', '''Sonic Riders''' is a console RacingGame series involving hoverboard racing. Started in 2006, it stars Sonic and his pals as they meet a new PowerTrio of characters known as the Babylon Rogues, composed of Jet the Hawk, Wave the Swallow, and Storm the Albatross. Together, they race at high speed using devices known as Extreme Gear.

to:

A {{Spinoff}} series of ''Franchise/SonicTheHedgehog'', '''Sonic Riders''' ''Sonic Riders'' is a console RacingGame series involving hoverboard racing. Started in 2006, it stars Sonic and his pals as they meet a new PowerTrio of characters known as the Babylon Rogues, composed of Jet the Hawk, Wave the Swallow, and Storm the Albatross. Together, they race at high speed using devices known as Extreme Gear.
1st Apr '17 10:51:33 AM Rorosilky5
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!!'''Sonic Riders provides examples of:'''

to:

!!'''Sonic !!'''The Sonic Riders series provides examples of:'''



* RollercoasterMine: The last portion of

to:

* RollercoasterMine: The last portion ofof Rocky Ridge in ''Sonic Free Riders'' consists of this. [[RockBeatsLaser Interestingly, the mine carts go faster than the hoverboards they're racing on]].
* ScarfOfAsskicking: Dr.Eggman when kitted up for race.
* SecondPersonAttack: In the opening, Knuckles punches Storm like this a few times.
* SelfImposedChallenge:
** In ''Zero Gravity'', it is entirely possible to win a race as Super Sonic without ever actually becoming Super Sonic, due to the fact that without any Rings, Super Sonic is treated as Sonic on foot, who, despite having a far lower top speed than most Extreme Gear, is capable of accessing any Spring shortcut that would normally require a Boost item. This also works on the handful of other boards that eat Rings to use.
** The same feat can be performed in the original Sonic Riders by using either a ring eating gear or by turning off all items and pit-stops and equipping a gear that's incapable of replenishing it's air through normal means(The Cannonball skates work best for this) and then burning off all your air using tornadoes and drifts. Depending on the level and character type matching, some races can be won VERY handily on foot.
* SequelDifficultyDrop: ''Zero Gravity'' can feel like this compared to the original title, largely due to the simplification[[note]]Tricks now only require you to press the button with proper timing and hold a direction, while Turbulence was reduced to appearing in very few stages with limited use[[/note]], revision[[note]]Boost was reduced to a ComebackMechanic power-up that appears more often for players in last place and is the only way to access shortcuts, Typing was changed to be based on the EX Gear instead of the character chosen[[/note]], or outright removal of some features[[note]]The Air system was removed, allowing characters to fly indefinitely, which also removed the ability to generate Tornados[[/note]]. At this point, the game largely deals with the player's skill, their ability to overcome the AI (which was also toned down from the original), and their ability to juggle the few new Gravity mechanics.
* ShiftingSandLand: Sand Ruins.
* ShoutOut[=/=]TheCameo:
** The first two games had playable characters from other [=SEGA=] franchises. Both had [[VideoGame/NiGHTSIntoDreams NiGHTS]]. ''Sonic Riders'' had [[VideoGame/SpaceChannel5 Ulala]] and [[VideoGame/SuperMonkeyBall Aiai]]. ''Zero Gravity'' had [[VideoGame/SambaDeAmigo Amigo]] and [[VideoGame/BillyHatcherAndTheGiantEgg Billy Hatcher]].
** Hang-On and Super Hang-On are vehicles that [[BackgroundMusicOverride will change the background music to the ones for the respective games.]]
** ''Zero Gravity'''s 80s Boulevard and 90s Boulevard tracks are packed full of references to [=SEGA=] games from their decades and has [[VideoGame/FantasyZone Opa-Opa]] and [[VideoGame/CrazyTaxi The Crazy]] as boards.
** [[spoiler:Metal Sonic's scheme to gather data from the main characters to destroy them is exactly what he tried]] in ''VideoGame/SonicHeroes''.
** Sonic characters hoverboarding? [[WesternAnimation/SonicUnderground That sounds familiar]]. Additionally, Jet and Wave's appearances seem to have been partially inspired by Manic and Sonia.
** Ark of the Cosmos? Sounds familiar? ''Film/RaidersOfTheLostArk'', perhaps? Or...the Literature/TheBible?
** During the original game's opening cutscene, Sonic is attacked by the Babylon Rogues while chasing after them. As he tries to get up, Jet exclaims, "So, you're supposed to be the [[WesternAnimation/SonicSatAM fastest thing alive]]?"
** The Sega Carnival and Sega Illusion tracks. Pick up a Crazy Taxi cab? Check. Super Monkey Ball platform? Check. Flying through NiGHTS-styled rings? Check. [=ChuChu=] Rocket board? Check.
** Dr. Eggman uses the [[VideoGame/PhantasyStarOnline Egg Blasters]] for the first and only time in ''Riders''. Amusingly, he [[DualWielding dual wields]] them, despite being an Assault Rifle-type weapon in its origin game[[note]]It would later reappear as a Twin Machineguns-type weapon in its origin game's [[VideoGame/PhantasyStarOnline2 sequel]][[/note]].
* SlippySlideyIceWorld: Snow Valley, one of the Battle tracks from the first game, as well as Ice Factory; Snowy Kingdom from ''Zero Gravity'', and Frozen Forest from ''Sonic Free Riders''. Each game seems required to have at least one. The latter two actually have iced-over segments that make steering difficult.
* SmugSuper: [[spoiler: Super Sonic]] is portrayed as being especially cocky in these games, taunting the other racers maliciously as he passes by and responding to his victories with only a disgustingly smug "As it should be..." or "Nobody can keep up with me." Managing to lose a race with him has him respond with a dumbfounded [[WhatTheHellPlayer "WHAT HAPPENED!?"]].
* SquashedFlat: Some characters have certain attacks that will do this to the opponent they use the attack on.
* SuspiciouslyCrackedWall: Featured in the first game's [[EternalEngine Egg Factory]], in the form of a crooked sign concealing a Power shortcut.
* SympathyForTheDevil: Well, for the anti-hero at least. All the teams seem rather disgusted by Team Dark's apathy to their malfunctioning teammate (E-10000B). By the end of their story, Cream is essentially begging them to get it treated.
* {{Tomorrowland}}: Future City.
* TookALevelInKindness: The Babylon Rogues are still arrogant, but far less condescending towards their rivals in Free Riders. Jet even compliments Shadow and Rouge on their skills.
* TookALevelInJerkass:
** A number of characters undergo this in ''Free Riders''. Justified due to the competition being SeriousBusiness.
** While Shadow and Rouge are usually [[AntiHero far from the nicest folks around]] it is a little jarring to see them be quite so callous and mean, especially regarding to their mistreatment of E-10000B compared to their usual teamwork with [[RobotBuddy E-123 Omega]].
** Amy also qualifies in ''Sonic Free Riders''. She behaves perpetually rudely and obnoxiously to her teammates, compared to the high spirited if temperamental leader she was in ''Heroes''.
* TronLines: Final Factory from ''Sonic Free Riders'' is packed to the brim with this.
* WeakButSkilled: Characters with the Fly attribute have average top speed and durability, but make up for it with their excellent acceleration and curving capabilities.
* YouHaveOutlivedYourUsefulness: Indirect example. When Team Dark's E-10000B breaks down after the end of the finals, Cream begs Rouge to help her teammate. She points out they aren't teammates anymore and leaves it to frazzle.
----
1st Apr '17 10:50:38 AM Rorosilky5
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A RacingGame {{spinoff}} series of Franchise/SonicTheHedgehog. Started in 2006, it stars Sonic and his pals as they meet a new PowerTrio of characters known as the Babylon Rogues, composed of Jet the Hawk, Wave the Swallow, and Storm the Albatross. Together, they race at high speed using devices known as Extreme Gear.

to:

A {{Spinoff}} series of ''Franchise/SonicTheHedgehog'', '''Sonic Riders''' is a console RacingGame {{spinoff}} series of Franchise/SonicTheHedgehog.involving hoverboard racing. Started in 2006, it stars Sonic and his pals as they meet a new PowerTrio of characters known as the Babylon Rogues, composed of Jet the Hawk, Wave the Swallow, and Storm the Albatross. Together, they race at high speed using devices known as Extreme Gear.
1st Apr '17 10:48:04 AM Rorosilky5
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---> '''''Sonic the Hedgehog'''''

to:

---> '''''Sonic the Hedgehog'''''



* RollercoasterMine: The last portion of Rocky Ridge in ''Sonic Free Riders'' consists of this. [[RockBeatsLaser Interestingly, the mine carts go faster than the hoverboards they're racing on]].
* ScarfOfAsskicking: Dr.Eggman when kitted up for race.
* SecondPersonAttack: In the opening, Knuckles punches Storm like this a few times.
* SelfImposedChallenge:
** In ''Zero Gravity'', it is entirely possible to win a race as Super Sonic without ever actually becoming Super Sonic, due to the fact that without any Rings, Super Sonic is treated as Sonic on foot, who, despite having a far lower top speed than most Extreme Gear, is capable of accessing any Spring shortcut that would normally require a Boost item. This also works on the handful of other boards that eat Rings to use.
** The same feat can be performed in the original Sonic Riders by using either a ring eating gear or by turning off all items and pit-stops and equipping a gear that's incapable of replenishing it's air through normal means(The Cannonball skates work best for this) and then burning off all your air using tornadoes and drifts. Depending on the level and character type matching, some races can be won VERY handily on foot.
* SequelDifficultyDrop: ''Zero Gravity'' can feel like this compared to the original title, largely due to the simplification[[note]]Tricks now only require you to press the button with proper timing and hold a direction, while Turbulence was reduced to appearing in very few stages with limited use[[/note]], revision[[note]]Boost was reduced to a ComebackMechanic power-up that appears more often for players in last place and is the only way to access shortcuts, Typing was changed to be based on the EX Gear instead of the character chosen[[/note]], or outright removal of some features[[note]]The Air system was removed, allowing characters to fly indefinitely, which also removed the ability to generate Tornados[[/note]]. At this point, the game largely deals with the player's skill, their ability to overcome the AI (which was also toned down from the original), and their ability to juggle the few new Gravity mechanics.
* ShiftingSandLand: Sand Ruins.
* ShoutOut[=/=]TheCameo:
** The first two games had playable characters from other [=SEGA=] franchises. Both had [[VideoGame/NiGHTSIntoDreams NiGHTS]]. ''Sonic Riders'' had [[VideoGame/SpaceChannel5 Ulala]] and [[VideoGame/SuperMonkeyBall Aiai]]. ''Zero Gravity'' had [[VideoGame/SambaDeAmigo Amigo]] and [[VideoGame/BillyHatcherAndTheGiantEgg Billy Hatcher]].
** Hang-On and Super Hang-On are vehicles that [[BackgroundMusicOverride will change the background music to the ones for the respective games.]]
** ''Zero Gravity'''s 80s Boulevard and 90s Boulevard tracks are packed full of references to [=SEGA=] games from their decades and has [[VideoGame/FantasyZone Opa-Opa]] and [[VideoGame/CrazyTaxi The Crazy]] as boards.
** [[spoiler:Metal Sonic's scheme to gather data from the main characters to destroy them is exactly what he tried]] in ''VideoGame/SonicHeroes''.
** Sonic characters hoverboarding? [[WesternAnimation/SonicUnderground That sounds familiar]]. Additionally, Jet and Wave's appearances seem to have been partially inspired by Manic and Sonia.
** Ark of the Cosmos? Sounds familiar? ''Film/RaidersOfTheLostArk'', perhaps? Or...the Literature/TheBible?
** During the original game's opening cutscene, Sonic is attacked by the Babylon Rogues while chasing after them. As he tries to get up, Jet exclaims, "So, you're supposed to be the [[WesternAnimation/SonicSatAM fastest thing alive]]?"
** The Sega Carnival and Sega Illusion tracks. Pick up a Crazy Taxi cab? Check. Super Monkey Ball platform? Check. Flying through NiGHTS-styled rings? Check. [=ChuChu=] Rocket board? Check.
** Dr. Eggman uses the [[VideoGame/PhantasyStarOnline Egg Blasters]] for the first and only time in ''Riders''. Amusingly, he [[DualWielding dual wields]] them, despite being an Assault Rifle-type weapon in its origin game[[note]]It would later reappear as a Twin Machineguns-type weapon in its origin game's [[VideoGame/PhantasyStarOnline2 sequel]][[/note]].
* SlippySlideyIceWorld: Snow Valley, one of the Battle tracks from the first game, as well as Ice Factory; Snowy Kingdom from ''Zero Gravity'', and Frozen Forest from ''Sonic Free Riders''. Each game seems required to have at least one. The latter two actually have iced-over segments that make steering difficult.
* SmugSuper: [[spoiler: Super Sonic]] is portrayed as being especially cocky in these games, taunting the other racers maliciously as he passes by and responding to his victories with only a disgustingly smug "As it should be..." or "Nobody can keep up with me." Managing to lose a race with him has him respond with a dumbfounded [[WhatTheHellPlayer "WHAT HAPPENED!?"]].
* SquashedFlat: Some characters have certain attacks that will do this to the opponent they use the attack on.
* SuspiciouslyCrackedWall: Featured in the first game's [[EternalEngine Egg Factory]], in the form of a crooked sign concealing a Power shortcut.
* SympathyForTheDevil: Well, for the anti-hero at least. All the teams seem rather disgusted by Team Dark's apathy to their malfunctioning teammate (E-10000B). By the end of their story, Cream is essentially begging them to get it treated.
* {{Tomorrowland}}: Future City.
* TookALevelInKindness: The Babylon Rogues are still arrogant, but far less condescending towards their rivals in Free Riders. Jet even compliments Shadow and Rouge on their skills.
* TookALevelInJerkass:
** A number of characters undergo this in ''Free Riders''. Justified due to the competition being SeriousBusiness.
** While Shadow and Rouge are usually [[AntiHero far from the nicest folks around]] it is a little jarring to see them be quite so callous and mean, especially regarding to their mistreatment of E-10000B compared to their usual teamwork with [[RobotBuddy E-123 Omega]].
** Amy also qualifies in ''Sonic Free Riders''. She behaves perpetually rudely and obnoxiously to her teammates, compared to the high spirited if temperamental leader she was in ''Heroes''.
* TronLines: Final Factory from ''Sonic Free Riders'' is packed to the brim with this.
* WeakButSkilled: Characters with the Fly attribute have average top speed and durability, but make up for it with their excellent acceleration and curving capabilities.
* YouHaveOutlivedYourUsefulness: Indirect example. When Team Dark's E-10000B breaks down after the end of the finals, Cream begs Rouge to help her teammate. She points out they aren't teammates anymore and leaves it to frazzle.
----

to:

* RollercoasterMine: The last portion of Rocky Ridge in ''Sonic Free Riders'' consists of this. [[RockBeatsLaser Interestingly, the mine carts go faster than the hoverboards they're racing on]].
* ScarfOfAsskicking: Dr.Eggman when kitted up for race.
* SecondPersonAttack: In the opening, Knuckles punches Storm like this a few times.
* SelfImposedChallenge:
** In ''Zero Gravity'', it is entirely possible to win a race as Super Sonic without ever actually becoming Super Sonic, due to the fact that without any Rings, Super Sonic is treated as Sonic on foot, who, despite having a far lower top speed than most Extreme Gear, is capable of accessing any Spring shortcut that would normally require a Boost item. This also works on the handful of other boards that eat Rings to use.
** The same feat can be performed in the original Sonic Riders by using either a ring eating gear or by turning off all items and pit-stops and equipping a gear that's incapable of replenishing it's air through normal means(The Cannonball skates work best for this) and then burning off all your air using tornadoes and drifts. Depending on the level and character type matching, some races can be won VERY handily on foot.
* SequelDifficultyDrop: ''Zero Gravity'' can feel like this compared to the original title, largely due to the simplification[[note]]Tricks now only require you to press the button with proper timing and hold a direction, while Turbulence was reduced to appearing in very few stages with limited use[[/note]], revision[[note]]Boost was reduced to a ComebackMechanic power-up that appears more often for players in last place and is the only way to access shortcuts, Typing was changed to be based on the EX Gear instead of the character chosen[[/note]], or outright removal of some features[[note]]The Air system was removed, allowing characters to fly indefinitely, which also removed the ability to generate Tornados[[/note]]. At this point, the game largely deals with the player's skill, their ability to overcome the AI (which was also toned down from the original), and their ability to juggle the few new Gravity mechanics.
* ShiftingSandLand: Sand Ruins.
* ShoutOut[=/=]TheCameo:
** The first two games had playable characters from other [=SEGA=] franchises. Both had [[VideoGame/NiGHTSIntoDreams NiGHTS]]. ''Sonic Riders'' had [[VideoGame/SpaceChannel5 Ulala]] and [[VideoGame/SuperMonkeyBall Aiai]]. ''Zero Gravity'' had [[VideoGame/SambaDeAmigo Amigo]] and [[VideoGame/BillyHatcherAndTheGiantEgg Billy Hatcher]].
** Hang-On and Super Hang-On are vehicles that [[BackgroundMusicOverride will change the background music to the ones for the respective games.]]
** ''Zero Gravity'''s 80s Boulevard and 90s Boulevard tracks are packed full of references to [=SEGA=] games from their decades and has [[VideoGame/FantasyZone Opa-Opa]] and [[VideoGame/CrazyTaxi The Crazy]] as boards.
** [[spoiler:Metal Sonic's scheme to gather data from the main characters to destroy them is exactly what he tried]] in ''VideoGame/SonicHeroes''.
** Sonic characters hoverboarding? [[WesternAnimation/SonicUnderground That sounds familiar]]. Additionally, Jet and Wave's appearances seem to have been partially inspired by Manic and Sonia.
** Ark of the Cosmos? Sounds familiar? ''Film/RaidersOfTheLostArk'', perhaps? Or...the Literature/TheBible?
** During the original game's opening cutscene, Sonic is attacked by the Babylon Rogues while chasing after them. As he tries to get up, Jet exclaims, "So, you're supposed to be the [[WesternAnimation/SonicSatAM fastest thing alive]]?"
** The Sega Carnival and Sega Illusion tracks. Pick up a Crazy Taxi cab? Check. Super Monkey Ball platform? Check. Flying through NiGHTS-styled rings? Check. [=ChuChu=] Rocket board? Check.
** Dr. Eggman uses the [[VideoGame/PhantasyStarOnline Egg Blasters]] for the first and only time in ''Riders''. Amusingly, he [[DualWielding dual wields]] them, despite being an Assault Rifle-type weapon in its origin game[[note]]It would later reappear as a Twin Machineguns-type weapon in its origin game's [[VideoGame/PhantasyStarOnline2 sequel]][[/note]].
* SlippySlideyIceWorld: Snow Valley, one of the Battle tracks from the first game, as well as Ice Factory; Snowy Kingdom from ''Zero Gravity'', and Frozen Forest from ''Sonic Free Riders''. Each game seems required to have at least one. The latter two actually have iced-over segments that make steering difficult.
* SmugSuper: [[spoiler: Super Sonic]] is portrayed as being especially cocky in these games, taunting the other racers maliciously as he passes by and responding to his victories with only a disgustingly smug "As it should be..." or "Nobody can keep up with me." Managing to lose a race with him has him respond with a dumbfounded [[WhatTheHellPlayer "WHAT HAPPENED!?"]].
* SquashedFlat: Some characters have certain attacks that will do this to the opponent they use the attack on.
* SuspiciouslyCrackedWall: Featured in the first game's [[EternalEngine Egg Factory]], in the form of a crooked sign concealing a Power shortcut.
* SympathyForTheDevil: Well, for the anti-hero at least. All the teams seem rather disgusted by Team Dark's apathy to their malfunctioning teammate (E-10000B). By the end of their story, Cream is essentially begging them to get it treated.
* {{Tomorrowland}}: Future City.
* TookALevelInKindness: The Babylon Rogues are still arrogant, but far less condescending towards their rivals in Free Riders. Jet even compliments Shadow and Rouge on their skills.
* TookALevelInJerkass:
** A number of characters undergo this in ''Free Riders''. Justified due to the competition being SeriousBusiness.
** While Shadow and Rouge are usually [[AntiHero far from the nicest folks around]] it is a little jarring to see them be quite so callous and mean, especially regarding to their mistreatment of E-10000B compared to their usual teamwork with [[RobotBuddy E-123 Omega]].
** Amy also qualifies in ''Sonic Free Riders''. She behaves perpetually rudely and obnoxiously to her teammates, compared to the high spirited if temperamental leader she was in ''Heroes''.
* TronLines: Final Factory from ''Sonic Free Riders'' is packed to the brim with this.
* WeakButSkilled: Characters with the Fly attribute have average top speed and durability, but make up for it with their excellent acceleration and curving capabilities.
* YouHaveOutlivedYourUsefulness: Indirect example. When Team Dark's E-10000B breaks down after the end of the finals, Cream begs Rouge to help her teammate. She points out they aren't teammates anymore and leaves it to frazzle.
----
of
1st Apr '17 10:46:32 AM Rorosilky5
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[[quoteright:339:http://static.tvtropes.org/pmwiki/pub/images/Sonic_Riders_Logo_2233.bmp]]

to:

[[quoteright:339:http://static.[[quoteright:256:http://static.tvtropes.org/pmwiki/pub/images/Sonic_Riders_Logo_2233.bmp]]
org/pmwiki/pub/images/sonic_riders_coverart.png]]




to:

---> '''''Sonic the Hedgehog'''''
20th Mar '17 2:31:28 AM SpaceKABOOM
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* BackgroundMusicOverride: The ''Hang-On'' and ''Super Hang-On'' bikes will replace the background music of the track you are racing on with themes from their respective games.

to:

* BackgroundMusicOverride: The ''Hang-On'' ''[[VideoGame/HangOn Hang-On]]'' and ''Super Hang-On'' bikes will replace the background music of the track you are racing on with themes from their respective games.
1st Mar '17 2:38:15 AM Firebrand96
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* DemonFace: Various Level 1 attacks, such those of Knuckles and Amy, invoke this.

to:

* DemonFace: DemonHead: Various Level 1 attacks, such those of Knuckles and Amy, invoke this.
This list shows the last 10 events of 99. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.SonicRiders