History VideoGame / SonicRiders

5th Dec '16 10:10:02 AM N8han11
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* DevelopersForesight: In the Mobius Strip track, as per the plot, everyone is stripped of their gravity powers and the Arcs Of the Cosmos are absent from their character models. Even the bonus characters who don't participate in the story lack them if they're on the course.
6th Nov '16 9:40:26 PM PrimeEvil
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* AnotherSideAnotherStory: The Babylon Rouges version of the plot in the first two games.

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* AnotherSideAnotherStory: The Babylon Rouges Rogues version of the plot in the first two games.
5th Oct '16 10:02:08 PM SonicGamer07
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** Dr. Eggman uses the [[VideoGame/PhantasyStarOnline Egg Blasters]] for the first and only time in ''Riders''. Amusingly, he [[DualWielding dual wields]] them, despite being an Assault Rifle-type weapon in its origin game.

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** Dr. Eggman uses the [[VideoGame/PhantasyStarOnline Egg Blasters]] for the first and only time in ''Riders''. Amusingly, he [[DualWielding dual wields]] them, despite being an Assault Rifle-type weapon in its origin game.game[[note]]It would later reappear as a Twin Machineguns-type weapon in its origin game's [[VideoGame/PhantasyStarOnline2 sequel]][[/note]].
12th Sep '16 4:27:33 AM Rorosilky5
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** The Sega Carnival and Sega Illusion tracks. Pick up a Crazy Taxi cab? Check. Super Monkey Ball platform? Check. Flying through NiGHTS-styled rings? Check. ChuChu Rocket board? Check.

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** The Sega Carnival and Sega Illusion tracks. Pick up a Crazy Taxi cab? Check. Super Monkey Ball platform? Check. Flying through NiGHTS-styled rings? Check. ChuChu [=ChuChu=] Rocket board? Check.
29th Jun '16 9:40:00 AM N8han11
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* AbsenteeActor:
** Team Dark lacks their usual "power" character, Omega. Why? Never explained.
** Team Rose is also missing their usual number three Big The Cat, with Vector The Crocodile filling in.
15th Jun '16 10:36:05 AM SonicGamer07
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** Dr. Eggman uses the [[VideoGame/PhantasyStarOnline Egg Blasters]] for the first and only time in ''Riders''.

to:

** Dr. Eggman uses the [[VideoGame/PhantasyStarOnline Egg Blasters]] for the first and only time in ''Riders''. Amusingly, he [[DualWielding dual wields]] them, despite being an Assault Rifle-type weapon in its origin game.
15th Jun '16 10:30:49 AM SonicGamer07
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* FinalBoss: [[spoiler:The Genie in the first game, Master Core: ABIS in ''Zero Gravity'', and Metal Sonic in ''Free Riders''.]] The former two switch into UnexpectedGameplayChange by forcing you to actually deal damage to the boss to end the race.



** The original game marked the first and only time within the franchise that Dr. Eggman has ever used the [[VideoGame/PhantasyStarOnline Egg Blasters.]][[note]]Which would, amusingly, later influence their reappearance in ''VideoGame/PhantasyStarOnline2''.[[/note]]

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** The original game marked the first and only time within the franchise that Dr. Eggman has ever used uses the [[VideoGame/PhantasyStarOnline Egg Blasters.]][[note]]Which would, amusingly, later influence their reappearance Blasters]] for the first and only time in ''VideoGame/PhantasyStarOnline2''.[[/note]]''Riders''.
3rd Apr '16 12:44:01 PM N8han11
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** Team Rose is also missing their usual number three Big The Cat, with Vector The Crocodile filling in. Though there's still no reason stated in-game, [[TheScrappy it was probably down to popularity.]]

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** Team Rose is also missing their usual number three Big The Cat, with Vector The Crocodile filling in. Though there's still no reason stated in-game, [[TheScrappy it was probably down to popularity.]]
3rd Apr '16 12:43:46 PM N8han11
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* AbsenteeActor: Team Dark lacks their usual "power" character, Omega. Why? Never explained.

to:

* AbsenteeActor: AbsenteeActor:
**
Team Dark lacks their usual "power" character, Omega. Why? Never explained.



* AnachronismStew: Metropolis Speedway in ''Sonic Free Riders'' resembles an old western European city, but has flying cars and hovering trains. See FridgeBrilliance below.

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* AnachronismStew: AnachronismStew:
**
Metropolis Speedway in ''Sonic Free Riders'' resembles an old western European city, but has flying cars and hovering trains. See FridgeBrilliance below.trains.



* BrutalBonusLevel: Every course in ''Sonic Free Riders'' has a very tough counterpart. While previous games had course counterparts for the Babylon Rogues which were tougher than the Heroes courses, ''Sonic Free Riders'' took this concept and stretched it incredibly far.

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* BrutalBonusLevel: BrutalBonusLevel:
**
Every course in ''Sonic Free Riders'' has a very tough counterpart. While previous games had course counterparts for the Babylon Rogues which were tougher than the Heroes courses, ''Sonic Free Riders'' took this concept and stretched it incredibly far.



* TheComputerIsACheatingBastard: In all three games, they have ridiculous rubberbanding and play as if they have a full stock of Rings. In ''Zero Gravity'' and ''Sonic Free Riders'', they will try to grab Rings when in front of you to prevent you from stockpiling them.

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* TheComputerIsACheatingBastard: TheComputerIsACheatingBastard:
**
In all three games, they have ridiculous rubberbanding and play as if they have a full stock of Rings. In ''Zero Gravity'' and ''Sonic Free Riders'', they will try to grab Rings when in front of you to prevent you from stockpiling them.



* CripplingOverspecialization: The aptly-named "Fastest" gear is built for speed above else, and it shows: it has the highest possible top speed, but all its other stats are bottomed out.

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* CripplingOverspecialization: CripplingOverspecialization:
**
The aptly-named "Fastest" gear is built for speed above else, and it shows: it has the highest possible top speed, but all its other stats are bottomed out.



* GameplayAndStorySegregation: Throughout ''Zero Gravity'', part of the plot is that berserking robots are chasing down Arcs of the Cosmos, and the people holding them; despite story-wise being chase sequences, the game plays out these chases like a standard three lap race with the robots simply trying to place first against you. Zig-zagged with Sonic's first race, with a unique intro following from the cutscene beforehand, but then it goes straight into just another race anyway.

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* GameplayAndStorySegregation: GameplayAndStorySegregation:
**
Throughout ''Zero Gravity'', part of the plot is that berserking robots are chasing down Arcs of the Cosmos, and the people holding them; despite story-wise being chase sequences, the game plays out these chases like a standard three lap race with the robots simply trying to place first against you. Zig-zagged with Sonic's first race, with a unique intro following from the cutscene beforehand, but then it goes straight into just another race anyway.



* GravityScrew: The entirety of the second game, obviously.

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* GravityScrew: GravityScrew:
**
The entirety of the second game, obviously.



* HailfirePeaks: Egg Factory is both EternalEngine and LethalLavaLand.
** Egg Factory gets frozen over into SlippySlideyIceWorld as Ice Factory.

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* HailfirePeaks: HailfirePeaks:
**
Egg Factory is both EternalEngine and LethalLavaLand.
** Egg Factory
LethalLavaLand. It gets frozen over into SlippySlideyIceWorld as Ice Factory.



* IdiotBall: Why anyone would enter Eggman's Grand Prix in the original game to begin with. When Dr. Ivo "Eggman" Robotnik is asking everyone for Chaos Emeralds, it should be blatantly obvious he's up to no good.

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* IdiotBall: IdiotBall:
**
Why anyone would enter Eggman's Grand Prix in the original game to begin with. When Dr. Ivo "Eggman" Robotnik is asking everyone for Chaos Emeralds, it should be blatantly obvious he's up to no good.



* PaperThinDisguise: The World Grand Prix organizer in ''Sonic Free Riders'' looks like a hairier Dr. Eggman in an Eggman-red carnival ringleader outfit voiced by Mike Pollock. One guess as to who he really is.
** "I'm King Doc! Of, uh, Toreggmania!"
** Played with since ''no one'' falls for it.

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* PaperThinDisguise: PaperThinDisguise:
**
The World Grand Prix organizer in ''Sonic Free Riders'' looks like a hairier Dr. Eggman in an Eggman-red carnival ringleader outfit voiced by Mike Pollock. One guess as to who he really is.
** "I'm King Doc! Of, uh, Toreggmania!"
**
Toreggmania!" Played with since ''no one'' falls for it.



* SelfImposedChallenge: In ''Zero Gravity'', it is entirely possible to win a race as Super Sonic without ever actually becoming Super Sonic, due to the fact that without any Rings, Super Sonic is treated as Sonic on foot, who, despite having a far lower top speed than most Extreme Gear, is capable of accessing any Spring shortcut that would normally require a Boost item. This also works on the handful of other boards that eat Rings to use.

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* SelfImposedChallenge: SelfImposedChallenge:
**
In ''Zero Gravity'', it is entirely possible to win a race as Super Sonic without ever actually becoming Super Sonic, due to the fact that without any Rings, Super Sonic is treated as Sonic on foot, who, despite having a far lower top speed than most Extreme Gear, is capable of accessing any Spring shortcut that would normally require a Boost item. This also works on the handful of other boards that eat Rings to use.



* ShoutOut[=/=]TheCameo: The first two games had playable characters from other [=SEGA=] franchises. Both had [[VideoGame/NiGHTSIntoDreams NiGHTS]]. ''Sonic Riders'' had [[VideoGame/SpaceChannel5 Ulala]] and [[VideoGame/SuperMonkeyBall Aiai]]. ''Zero Gravity'' had [[VideoGame/SambaDeAmigo Amigo]] and [[VideoGame/BillyHatcherAndTheGiantEgg Billy Hatcher]].

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* ShoutOut[=/=]TheCameo: ShoutOut[=/=]TheCameo:
**
The first two games had playable characters from other [=SEGA=] franchises. Both had [[VideoGame/NiGHTSIntoDreams NiGHTS]]. ''Sonic Riders'' had [[VideoGame/SpaceChannel5 Ulala]] and [[VideoGame/SuperMonkeyBall Aiai]]. ''Zero Gravity'' had [[VideoGame/SambaDeAmigo Amigo]] and [[VideoGame/BillyHatcherAndTheGiantEgg Billy Hatcher]].



** In addition, ''Zero Gravity'''s 80s Boulevard and 90s Boulevard tracks are packed full of references to [=SEGA=] games from their decades and has [[VideoGame/FantasyZone Opa-Opa]] and [[VideoGame/CrazyTaxi The Crazy]] as boards.
*** Both of these stages sure feel like something from ''VideoGame/CrazyTaxi'', music and all.

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** In addition, ''Zero Gravity'''s 80s Boulevard and 90s Boulevard tracks are packed full of references to [=SEGA=] games from their decades and has [[VideoGame/FantasyZone Opa-Opa]] and [[VideoGame/CrazyTaxi The Crazy]] as boards.
*** Both of these stages sure feel like something from ''VideoGame/CrazyTaxi'', music and all.
boards.



* SmugSuper: [[spoiler: Super Sonic]] is portrayed as being especially cocky in these games, taunting the other racers maliciously as he passes by and responding to his victories with only a disgustingly smug "As it should be..." or "Nobody can keep up with me." Managing to lose a race with him has him respond with a dumbfounded [[WhatTheHellPlayer "WHAT HAPPENED!?"]] Made somewhat ironic in Zero Gravity, wherein The [[spoiler: Chaos Emerald gear]] received a nerf to it's top speed, acceleration and general maneuverability along with a [[PowerUpLetDown Charge attack that's non-damaging, painfully slow(It tops out at 180 when a normal Charge attack tops out at 250 and lesser gears cruise at 180.) and hemorrhages rings.]] that [[StopHelpingMe IS ALWAYS IN EFFECT]] if your ring count is above 60 or so that drove him from DifficultButAwesome in the first Riders right into JokeCharacter status in this game. You'd be lucky if you can finish in the top five, let a lone first and it's only real use seems to be in doing on-foot runs, since it eats rings like Sonic eats chili-dogs.

to:

* SmugSuper: [[spoiler: Super Sonic]] is portrayed as being especially cocky in these games, taunting the other racers maliciously as he passes by and responding to his victories with only a disgustingly smug "As it should be..." or "Nobody can keep up with me." Managing to lose a race with him has him respond with a dumbfounded [[WhatTheHellPlayer "WHAT HAPPENED!?"]] Made somewhat ironic in Zero Gravity, wherein The [[spoiler: Chaos Emerald gear]] received a nerf to it's top speed, acceleration and general maneuverability along with a [[PowerUpLetDown Charge attack that's non-damaging, painfully slow(It tops out at 180 when a normal Charge attack tops out at 250 and lesser gears cruise at 180.) and hemorrhages rings.]] that [[StopHelpingMe IS ALWAYS IN EFFECT]] if your ring count is above 60 or so that drove him from DifficultButAwesome in the first Riders right into JokeCharacter status in this game. You'd be lucky if you can finish in the top five, let a lone first and it's only real use seems to be in doing on-foot runs, since it eats rings like Sonic eats chili-dogs.HAPPENED!?"]].



* TookALevelInJerkass: A number of characters undergo this in ''Free Riders''. This may be justified due to competition being SeriousBusiness.

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* TookALevelInJerkass: TookALevelInJerkass:
**
A number of characters undergo this in ''Free Riders''. This may be justified Justified due to the competition being SeriousBusiness.
13th Mar '16 3:04:39 PM Superjustinbros
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* GoKartingWithBowser: In free-play modes, Eggman can go toe-to-toe with Sonic and co. on Extreme Gear.
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