History VideoGame / SonicRiders

20th Mar '17 2:31:28 AM SpaceKABOOM
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* BackgroundMusicOverride: The ''Hang-On'' and ''Super Hang-On'' bikes will replace the background music of the track you are racing on with themes from their respective games.

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* BackgroundMusicOverride: The ''Hang-On'' ''[[VideoGame/HangOn Hang-On]]'' and ''Super Hang-On'' bikes will replace the background music of the track you are racing on with themes from their respective games.
1st Mar '17 2:38:15 AM Firebrand96
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* DemonFace: Various Level 1 attacks, such those of Knuckles and Amy, invoke this.

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* DemonFace: DemonHead: Various Level 1 attacks, such those of Knuckles and Amy, invoke this.
1st Mar '17 2:37:42 AM Firebrand96
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* DemonFace: Various Level 1 attacks, such as Knuckles' "Beast Roar" and Amy's "Out of My Way!", invoke this.

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* DemonFace: Various Level 1 attacks, such as Knuckles' "Beast Roar" those of Knuckles and Amy's "Out of My Way!", Amy, invoke this.
1st Mar '17 2:36:48 AM Firebrand96
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* DemonFace: Various attacks, such as Knuckles' "Beast Roar" and Amy's "Out of My Way!", invoke this.

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* DemonFace: Various Level 1 attacks, such as Knuckles' "Beast Roar" and Amy's "Out of My Way!", invoke this.
1st Mar '17 2:36:21 AM Firebrand96
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* DemonFace: Various attacks, such as Knuckles' "Beast Roar" and Amy's "Out of My Way!", invoke this.
24th Feb '17 1:26:19 PM zachmartinez
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* IncrediblyObviousBomb: When Tails first shows Wave the Blue Star, she arms it with one that's red and blinking. Neither Sonic or Tails notice it all the way up to the final race.
23rd Feb '17 9:05:41 AM SonicGamer07
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* AwesomeYetImpractical: Boosting/Diving becomes this with Super Sonic. Reason being that Air/GP consumption is tied to Rings while playing as Super Sonic, and attempting to do either chews through a ''massive'' amount of Rings. Especially Gravity Dives in ''Zero Gravity'', which will practically send you from 200 Rings to empty in a single Dive sequence. It's much easier to rely on the Super Sonic Boost to go fast, which is always active once you hit the Ring threshold needed to trigger it and doesn't burn Rings as quickly, despite being slower.


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* EarlyGameHell: In ''Zero Gravity'', Super Sonic suffers greatly at the outset due to starting a race with no Rings and being Ring powered. Even once you have Rings, he's not much better than regular Sonic on the Blue Star. However, once you buy Ring Magnet and at least one Ring Cap Up, Super Sonic becomes ''significantly'' better, being able to sustain Super form for effectively the rest of the race and is capable of staying in Super Sonic Boost mode all the time if the player is skilled.
30th Dec '16 12:02:05 PM Ninetails2000
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* AntiFrustrationFeatures: In the Gigan Rocks track of Zero Gravity, the Gravity Dive section ends with a big jump out of a cave into the end section. As a precaution against overshot Gravity Dives, there's a barrier at the end of the track that will automatically launch anyone still in the air into an X level trick so they can still make the jump. You won't get any GP from it, but at least you won't throw yourself into a pit.
** Thanks to the [[GravityScrew nature of the racetracks in Zero Gravity,]] a shift in the gravitational pull as you fall will often times be just enough to toss you to safety if you were to whiff smaller jumps and even some big jumps that cover a relatively small horizontal distance.


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* GetBackHereBoss: Aside from the final bosses of the first two games, which involve chasing down and then charging into the boss, there are a handful of missions in Zero Gravity that involve your character, locked into Charge Mode, being tasked with chasing down overpowered foes to beat on them. While it's incredibly difficult to keep up with the overpowered foes, the object layouts are changed to simply throw you around corners and up walls so you don't have to rely on Gravity control, which leads to [[BestLeveLEver an exhilarating high-speed joyride through the tracks that ends up looking a lot more like a mainstream Sonic game.]]
5th Dec '16 10:10:02 AM N8han11
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* DevelopersForesight: In the Mobius Strip track, as per the plot, everyone is stripped of their gravity powers and the Arcs Of the Cosmos are absent from their character models. Even the bonus characters who don't participate in the story lack them if they're on the course.
6th Nov '16 9:40:26 PM PrimeEvil
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* AnotherSideAnotherStory: The Babylon Rouges version of the plot in the first two games.

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* AnotherSideAnotherStory: The Babylon Rouges Rogues version of the plot in the first two games.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.SonicRiders