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* TookALevelInJerkass: Tails is far more eager to insult Eggman than in previous games, possibly even moreso than Sonic is. He's also shows more opposition to joining forces with Eggman to stop the Deadly Six, even getting angry at Sonic in one scene for trusting Eggman to shut down the Extractor more than him, despite the fact that he never put up this much resistance to teaming up with the Doctor against a greater threat in previous games.

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* TookALevelInJerkass: Tails is far more eager to insult Eggman than in previous games, possibly even moreso than Sonic is. He's He also shows more opposition to joining forces with Eggman to stop the Deadly Six, even getting angry at Sonic in one scene for trusting Eggman to shut down the Extractor more than him, despite the fact that he never put up this much resistance to teaming up with the Doctor against a greater threat in previous games.
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Changing the TALIJ entry to be less negative.


* TookALevelInJerkass: Tails. The childlike naivete and humility that defined him in previous titles turns into a smug, self-centered, obnoxious, whiny, and snarky attitude. [[spoiler:He had a falling-out with Sonic because he was interested in teaming up with Dr. Eggman to corral the Deadly Six, even though he was perfectly fine with it before.]] The worst part is that he never owns up to it at the end of the game. It was probably an attempt at character development, but it wasn't handled nearly as smoothly as in the ''Adventure'' games.

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* TookALevelInJerkass: Tails. The childlike naivete and humility that defined him Tails is far more eager to insult Eggman than in previous titles turns into a smug, self-centered, obnoxious, whiny, and snarky attitude. [[spoiler:He had a falling-out with games, possibly even moreso than Sonic because he was interested in teaming up is. He's also shows more opposition to joining forces with Dr. Eggman to corral stop the Deadly Six, even though he was perfectly fine with it before.]] The worst part is getting angry at Sonic in one scene for trusting Eggman to shut down the Extractor more than him, despite the fact that he never owns put up this much resistance to it at teaming up with the end of the game. It was probably an attempt at character development, but it wasn't handled nearly as smoothly as Doctor against a greater threat in the ''Adventure'' previous games.
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* MultipleHeadCase: After not knowing what to do with Cubot's head for most of the game, Eggman eventually settles for attaching it to Orbot's body. Orbot isn't too thrilled about this.
--> '''Orbot''': Who thought that putting this bucket-brain's head on me was a good idea?

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* UnexpectedGameplayChange: Happens very often in this game and are the basis for much controversy, as many levels will feature some special gimmick that doesn't appear again. The Wii U version's Hidden World is built ''entirely'' on this.

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* UnexpectedGameplayChange: Happens very often UnexpectedGameplayChange: The game deviates from its normal platforming gameplay more frequently than in previous ''Sonic'' games.
** Frozen Factory Zone 2 has Sonic curl up into a large snowball that he rolls around on the inside of for the entire level, including the boss fight. In
this game form, he lacks access to most of his abilities, and the movement controls are the basis for much controversy, as many levels will feature some special gimmick that doesn't appear again. The Wii U version's Hidden World is built ''entirely'' on this.heavier thanks to how big the snowball is, and he must avoid falling off the stage while various obstacles try to bounce him around.



** There are several gimmick levels littered throughout the game that are completely different from normal, like having Sonic fly through the sky, controlling a snow-ball, and flying the Tornado.
** The Special Stages in the 3DS version are controlled by moving the entire 3DS to steer Sonic as he flies around an open space. Due to how many different directions the stages require Sonic to go in order to complete them, the stages are almost unplayable unless the player has a lot of space to move around in.

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** There Tropical Coast Zone ? and Sky Road Zone 3 are several gimmick levels littered throughout the game that are completely different from normal, like having [[AutoScrollingLevel Auto-Scrolling Levels]] where Sonic flies through the sky while avoiding obstacles and collecting Rings. He automatically moves upward as long as the player isn't holding the jump button.
** Hidden World Zone 2 has the player take control of Tails flying the Tornado, with Sonic standing on top. You can steer the plane left and right, and must
fly through rings in order to gain speed boosts and increase your time so you will have enough to reach the sky, controlling a snow-ball, and flying goal, all the Tornado.
while dodging enemies.
** The Special Stages in the 3DS version are controlled by moving the entire 3DS to steer Sonic as he flies around an open space. Due to how many different directions the stages require Sonic to go in order to complete them, the stages are almost unplayable unless the player has needs a lot of space room to move around in.in order to play them properly.
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* DiscOneFinalBoss: [[spoiler:The Deadly Six, particularly Zavok.]]

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* DiscOneFinalBoss: [[spoiler:The Deadly Six, particularly Zavok.Six are fought one by one throughout the final Zone, culminating in a final showdown with Zavok, but even once they're all defeated for good, there's still one more Act left...]]



* EvilerThanThou: The Deadly Six prove to be a greater evil than Eggman after they break free of his control.

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* EvilerThanThou: The Deadly Six prove to be a greater evil than Eggman after they break free of his control.control, as while Eggman only wants to use the Extractor to harness enough of the world's energy to power his machines, the Zeti plan to drain the world completely just to gain more power.



* FatBastard: Zomom, {{the Brute}} of the Deadly Six.

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* FatBastard: Zomom, {{the {{The Brute}} of the Deadly Six.Six is Zomom, a rotund, gluttonous Zeti who is constantly thinking about food, and is shown eating in nearly every scene he's in. He even puts his confrontation with Sonic on hold just to get mustard for his sandwich.
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* BeyondTheImpossible: The explosive carts in Lava Mountain act 2 can kill even ''Super Sonic'' in one hit. For the record, the only other things in the ''entire franchise'' that can damage Super Sonic are the [[FinalBoss Big Arm's grab attack]] in ''VideoGame/Sonic3AndKnuckles'' (and that is most likely a bug), along with a handful of attacks from ultra-powerful machines like [[VideoGame/SonicRushSeries the Egg Salamander]] and [[VideoGame/SonicMania Phantom Heavy King]] or godlike beings such as [[VideoGame/SonicTheHedgehog2006 Solaris]] and [[VideoGame/SonicUnleashed Perfect Dark Gaia]].

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* BeyondTheImpossible: The explosive carts in Lava Mountain act 2 can kill even ''Super Sonic'' in one hit. For the record, the only other things in the ''entire franchise'' that can damage Super Sonic are the [[FinalBoss Big Arm's grab attack]] in ''VideoGame/Sonic3AndKnuckles'' (and that is most likely a bug), along with a handful of attacks from ultra-powerful machines like [[VideoGame/SonicRushSeries [[VideoGame/SonicRush the Egg Salamander]] and [[VideoGame/SonicMania Phantom Heavy King]] or godlike beings such as [[VideoGame/SonicTheHedgehog2006 Solaris]] and [[VideoGame/SonicUnleashed Perfect Dark Gaia]].
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Amy and Zeena aren't working together.


* TwoGirlsToATeam: Amy and Zeena are the only two girls seen in the entire game.
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* TwoGirlsToATeam: Amy and Zeena are the only two girls seen in the entire game.
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cut per TRS


* KingKoopaCopy: Zavok has huge fangs, spiky shoulders, EvilEyebrows, and menacing claws. He's also the leader and the strongest member of the Deadly Six.
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* ObviousBeta: Not to ''nearly'' the same extent as ''VideoGame/SonicTheHedgehog2006'', but from the amount of tweaks and adjustments to the gameplay that were made by the patch, along with the correction of a few minor glitches, it's clear that the Wii U version wasn't tested as much as it should have been prior to release.
** Of particular note is the infamous Super Sonic problem in the Wii U version; his model includes 2 mouths and will erratically switch between them if the camera is positioned just right, and some of his animations are bugged as they're meant for regular Sonic instead.
** Completing all of the missions also causes the text "You have received a reward!" to appear on screen, but the reward is...nothing.
** An easy-to-miss one is a glitch involving the green goo in the cave levels and the sandy out-of-bounds areas in Desert Ruins: trying to move while in this sand causes Sonic to move very slowly (and is shown physically yanking his feet out of the goo when in the caves), and is only able to get through these areas via rolling. ...unless you move the joystick forward VERY slightly, which would make Sonic or any other character in any other game move very slowly. If you do this, Sonic walks at normal speed out of the goo/sand.
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** The PC version greatly reduces the amount of animals you need to save to reach the final level. By the time you get to Lava Mountain, the required amount has been reduced from 5,000 to just less than 2,000.

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* BossRush: Lava Mountain in the 3DS version is entirely dedicated to rematches against all of the Deadly Six one after another, before moving on to the final boss fight with [[spoiler: Eggman]].

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* BossRush: Lava Mountain in the 3DS version is entirely dedicated to rematches against all of the Deadly Six one after another, before moving on to the final boss fight with [[spoiler: Eggman]].[[spoiler:Eggman]].


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* HailfirePeaks: The 3DS version recycles each fight with the Zeti for the BossRush in Lava Mountain, meaning that Zeena once again fights Sonic with snowman mechs in a snowy area... surrounded by lava.
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** Zavok in Sky Road's last level. [[spoiler:He won't go over the edge at the end of his boss fight unless the homing attack reticule locks onto him seven times, resulting in a more powerful shove that'll do him in. The game doesn't explain that the homing attack can be charged in the first place, let alone that it can be charged more than usual during this particular fight.]]

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** Zavok in Sky Road's last level. [[spoiler:He won't go over the edge at the end of his boss fight unless the homing attack reticule locks onto him seven six times, resulting in a more powerful shove that'll do him in. The game doesn't explain that the homing attack can be charged in the first place, let alone that it can be charged more than usual during this particular fight.fight (it normally maxes out at three reticles).]]
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* GameBreakingBug: In Sky Road Zone 2's boss fight, it's possible for Zavok to slip through the planetoid instead of merely dropping to the ground after getting hit, leaving the level unwinnable.
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** Sonic allows the Deadly Six to run rampant by impulsively kicking the Cacophonic Conch out of Eggman's hand without waiting for Tails to analyze the situation. Despite acknowledging that "I did something stupid", [[spoiler:he later repeats his mistake by attempting to open a conspicuous capsule that Tails found suspicious, getting his best friend captured when the capsule turns out to be a trap.

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** Sonic allows the Deadly Six to run rampant by impulsively kicking the Cacophonic Conch out of Eggman's hand without waiting for Tails to analyze the situation. Despite acknowledging that "I did something stupid", [[spoiler:he later repeats his mistake by attempting to open a conspicuous capsule that Tails found suspicious, getting his best friend captured when the capsule turns out to be a trap. ]]

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** Much like in previous games, Eggman is still somehow able to keep up with Sonic in terms of speed when [[spoiler:the Deadly Six revolt against the Doctor's enslavement]].

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** Much like in previous games, Eggman is still somehow able to keep up with Sonic in terms of speed when [[spoiler:the =the Deadly Six revolt against the Doctor's enslavement]].enslavement.



* AesopAmnesia: [[spoiler:Eggman, after all the trouble the Deadly Six caused without the one tool that could keep them in line, decides at the end of the story that he'll just find it and take control of the Zeti again, though he takes a plunge before he can get around to that.]]

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* AesopAmnesia: AesopAmnesia:
** Sonic allows the Deadly Six to run rampant by impulsively kicking the Cacophonic Conch out of Eggman's hand without waiting for Tails to analyze the situation. Despite acknowledging that "I did something stupid", [[spoiler:he later repeats his mistake by attempting to open a conspicuous capsule that Tails found suspicious, getting his best friend captured when the capsule turns out to be a trap.
**
[[spoiler:Eggman, after all the trouble the Deadly Six caused without the one tool that could keep them in line, decides at the end of the story that he'll just find it and take control of the Zeti again, though he takes a plunge before he can get around to that.]]
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** Zavok in Sky Road's last level. [[spoiler:He won't go over the edge at the end of his boss fight unless the homing attack reticule locks onto him more than once, resulting in a more powerful shove that'll do him in.]]

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** Zavok in Sky Road's last level. [[spoiler:He won't go over the edge at the end of his boss fight unless the homing attack reticule locks onto him more than once, seven times, resulting in a more powerful shove that'll do him in.in. The game doesn't explain that the homing attack can be charged in the first place, let alone that it can be charged more than usual during this particular fight.]]
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* AsideGlance: After Zazz proclaims to have itching for a fight all day, Sonic sniffs him and suggests that he's "itching" because [[StinkSnub he needs a bath]]. Zazz briefly sniffs himself before both of them look toward the screen, Zazz in annoyance and Sonic in amusement.
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* CerebusSyndrome: The game starts off light enough with Sonic & Tails doing their usual routine of stopping Eggman, but once the Deadly Six turn on him, things get progressively darker. Tails is [[spoiler:kidnapped]] and [[spoiler:nearly turned into a robot under their control]], Amy & Knuckles [[spoiler:have ''the life sucked out of them'']] while Sonic [[spoiler:helplessly watches]], and even Eggman looks like he bites it [[spoiler:saving Sonic from Zik, Zazz, and Zomom]].

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* CerebusSyndrome: The game starts off light enough with Sonic & Tails doing their usual routine of stopping Eggman, but once the Deadly Six turn on him, things get progressively darker. Tails is [[spoiler:kidnapped]] and [[spoiler:nearly turned into a robot under their control]], Amy & Knuckles [[spoiler:have ''the life sucked out of them'']] while Sonic [[spoiler:helplessly watches]], and even Eggman looks like he bites it [[spoiler:saving Sonic from Zik, Zazz, and Zomom]].Zomom. Sonic learns Eggman survived only when the latter [[HijackedByGanon doesn't need him anymore and replaces the Zeti as a villain.]].]]
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* DecompostieCharacter: InUniverse, the Crabmeats’ abilities are split into 2 different Badniks, the vanilla kind that almost acts the same as in the Genesis days, only to defend itself against Sonic’s Homing Attacks should he try to do so, and the Missile Crabmeats[[note]]Missile Ganigani in the game’s files[[/note]], an orange version that fires missiles just like the Crabmeats from Colors and Generations, the first 2 Sonic games of the Post Modern Era.

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* DecompostieCharacter: DecompositeCharacter: InUniverse, the Crabmeats’ abilities are split into 2 different Badniks, the vanilla kind that almost acts the same as in the Genesis days, only to defend itself against Sonic’s Homing Attacks should he try to do so, and the Missile Crabmeats[[note]]Missile Ganigani in the game’s files[[/note]], an orange version that fires missiles just like the Crabmeats from Colors and Generations, the first 2 Sonic games of the Post Modern Era.

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* ActionBomb: The Wii U version has the Black Wisp, a rarely acquirable item. When used, it turns Sonic into a rolling bomb; after a few seconds of use, he automatically explodes, taking out all enemies in range.

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* ActionBomb: ActionBomb:
**
The Wii U version has the Black Wisp, a rarely acquirable item. When used, it turns Sonic into a rolling bomb; after a few seconds of use, he automatically explodes, taking out all enemies in range.range.
** The Bomb Badniks [[TheBusCameBack make their return to the series]] after previously being featured in the 2012 version of ''Sonic Jump''.



** Dr. Eggman's robots are directly lifted from the original concept art from the Genesis/Mega Drive era.

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** Dr. Eggman's robots Badniks are directly lifted from the original concept art from the Genesis/Mega Drive era.



** Tropical Coast Zone's extra level and Sky Road Zone 3 both have Sonic riding the air currents while engaging with the Deadly Six's fleet of robots.

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** Tropical Coast Zone's extra level and Sky Road Zone 3 both have Sonic riding the air currents while engaging with the Deadly Six's fleet of hijacked Eggman robots.



* ChickenWalker: Literally! The Clucker Badniks have two-legged mechs that are seen in stages such as Silent Forest Zone 3.



* DecompostieCharacter: InUniverse, the Crabmeats’ abilities are split into 2 different Badniks, the vanilla kind that almost acts the same as in the Genesis days, only to defend itself against Sonic’s Homing Attacks should he try to do so, and the Missile Crabmeats[[note]]Missile Ganigani in the game’s files[[/note]], an orange version that fires missiles just like the Crabmeats from Colors and Generations, the first 2 Sonic games of the Post Modern Era.



* ManaDrain: The Lost World version of the Aquis can drain Sonic’s Rings with its snout, forcing the Blue Blur to either find new Rings or just destroy it to regain them.



* PlanetLooters: Eggman's latest machine is designed to drain the life force out of the planet, though it is unstable, so he only intends to drain a little bit at a time. The Deadly Six, however, kick the device into overdrive as part of their revenge on Eggman.

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* PlanetLooters: Eggman's latest machine machine, the Extractor, is designed to drain the life force out of the planet, though it is unstable, so he only intends to drain a little bit at a time. The Deadly Six, however, kick the device into overdrive as part of their revenge on Eggman.



** Zor's boss fight in the 3DS version requires the player to load Sonic into a cannon and look around for the owl robot Zor is riding to fire at it. The controls for looking around use the same aiming mechanic as the Special Stages.

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** Zor's boss fight in the 3DS version requires the player to load Sonic into a cannon and look around for the owl robot Owl Mech Zor is riding to fire at it. The controls for looking around use the same aiming mechanic as the Special Stages.

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Already lower on page.


* ATragedyOfImpulsiveness: Once Sonic sees the Cacophonic Conch, he immediately runs up and kicks it out of Eggman's hand without waiting to hear Tails' analysis, only learning after the fact that the Conch was keeping the Deadly Six under control. [[spoiler:Later, Sonic finds a conspicuous capsule and attempts to open it, forcing Tails to jump in his way and get knocked into the capsule, which was actually the Zetis' trap.]]
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* AesopAmnesia: [[spoiler:Eggman, after all the trouble the Deadly Six caused without the one tool that could keep them in line, decides at the end of the story to recruit more Zeti, though he takes a plunge before he can get around to that.]]

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* AesopAmnesia: [[spoiler:Eggman, after all the trouble the Deadly Six caused without the one tool that could keep them in line, decides at the end of the story to recruit more Zeti, that he'll just find it and take control of the Zeti again, though he takes a plunge before he can get around to that.]]
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I would consider Zazz wrath, and they aren't enough for the trope anyway.


* SevenDeadlySins: The Deadly Six: Zazz is Envy, Zomon is Gluttony, Zeena is Vanity, Zik is Pride, Zor is Despair, or maybe Sloth, and Zavok is Wrath, or maybe Avarice. There is no lust, probably because this is a family friendly game.
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* ATragedyOfImpulsiveness: Once Sonic sees the Cacophonic Conch, he immediately runs up and kicks it out of Eggman's hand without waiting to hear Tails' analysis, only learning after the fact that the Conch was keeping the Deadly Six under control. [[spoiler:Later, Sonic finds a conspicuous capsule and attempts to open it, forcing Tails to jump in his way and get knocked into the capsule, which was actually the Zetis' trap.]]


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* AesopAmnesia: [[spoiler:Eggman, after all the trouble the Deadly Six caused without the one tool that could keep them in line, decides at the end of the story to recruit more Zeti, though he takes a plunge before he can get around to that.]]


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* EvilVersusOblivion: Eggman wants to harness the planet's energy to power his mechs, but he has no intent of sucking the planet dry, which the Deadly Six aren't as concerned about.


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* GravityIsAHarshMistress: [[spoiler:After his defeat, Eggman tries to fly off with his jetpack, but finds it malfunctioning. It's only after Sonic reveals that he removed part of the jetpack that Eggman plummets.]]


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-->'''Eggman:''' As long as I can still strangle a Zeti, my hands are fine.

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* BossBonanza: Act 1 of Lava Mountain in the Wii U version features Zazz, Zomom, and Zik challenging Sonic to one last battle, one after the other. Zeena, Zor, and Zavok do the same thing in Act 3, though that Act has platforming segments between the fights.



** In the Wii U version, Acts 1 and 4 of Lava Mountain consist entirely of boss fights. Act 1 is a BossRush featuring the final battles with Zazz, Zomom and Zik, while Act 4 is dedicated to the final battle against [[spoiler: Dr. Eggman]].

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** In the Wii U version, Acts 1 and 4 of Lava Mountain consist entirely of boss fights. Act 1 is a BossRush BossBonanza featuring the final battles with Zazz, Zomom and Zik, while Act 4 is dedicated to the final battle against [[spoiler: Dr. Eggman]].


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* BossRush: Lava Mountain in the 3DS version is entirely dedicated to rematches against all of the Deadly Six one after another, before moving on to the final boss fight with [[spoiler: Eggman]].


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* CashGate: In the Wii U version, the final Act of each Zone cannot be accessed until Sonic has rescued a prerequisite number of Animals.

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* {{Acrofatic}}: Much like in previous games, Eggman is still somehow able to keep up with Sonic in terms of speed when [[spoiler:the Deadly Six revolt against the Doctor's enslavement]].

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* {{Acrofatic}}: {{Acrofatic}}:
**
Much like in previous games, Eggman is still somehow able to keep up with Sonic in terms of speed when [[spoiler:the Deadly Six revolt against the Doctor's enslavement]].enslavement]].
** For such a hefty guy, Zomom shows an impressive amount of agility and jumping prowess during his boss fights.



* AdaptationAmalgamation: The crossover zone with ''Franchise/TheLegendOfZelda'' combines various aspects from past ''Zelda'' titles. Hyrule field itself and the Gorons in the cave are based off of ''VideoGame/TheLegendOfZeldaOcarinaOfTime'', Link has his ''VideoGame/TheLegendOfZeldaSkywardSword'' appearance and is shown riding the Loftwing from that game and the music for both Hyrule field and the cave are rearrangements of music from ''VideoGame/TheLegendOfZeldaALinkToThePast''.

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* AdaptationAmalgamation: The crossover zone with ''Franchise/TheLegendOfZelda'' combines various aspects from past ''Zelda'' titles. Hyrule field Field itself and the Gorons in the cave are based off of ''VideoGame/TheLegendOfZeldaOcarinaOfTime'', Link has his ''VideoGame/TheLegendOfZeldaSkywardSword'' appearance and is shown riding the Loftwing from that game and the music for both Hyrule field Field and the cave are rearrangements of music from ''VideoGame/TheLegendOfZeldaALinkToThePast''.



* BlackoutBasement: In the Wii U version, the later parts of Silent Forest Zone 4 has Sonic grabbing pulleys to turn on the lights.

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* BlackoutBasement: In the Wii U version, the later parts of Silent Forest Zone 4 has segments where Sonic grabbing must grab pulleys to turn on the lights.lights, or else the room will go dark. Sonic can't use his Homing Attack as long as the lights are out.



* BossOnlyLevel: [[spoiler:Lava Mountain. In the Wii U version, Zones 1 and 4 has Sonic fighting Zazz, Zomom, Master Zik, and Dr. Eggman, respectively. In the 3DS version, the entirety of the world has Sonic just fighting all of the Deadly Six, two at a time in respect to the order that they're fought throughout the game, and Dr. Eggman.]]

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* BossOnlyLevel: [[spoiler:Lava Mountain. BossOnlyLevel:
**
In the Wii U version, Zones Acts 1 and 4 has Sonic fighting of Lava Mountain consist entirely of boss fights. Act 1 is a BossRush featuring the final battles with Zazz, Zomom, Master Zomom and Zik, and while Act 4 is dedicated to the final battle against [[spoiler: Dr. Eggman, respectively. Eggman]].
**
In the 3DS version, the entirety final Act of each Zone is dedicated entirely to that Zone's boss, and ends once the world boss is defeated.
** The 3DS version
has Sonic just fighting all of Lava Mountain. The first three Acts are entirely dedicated to rematches against two of the Deadly Six, two at a time Six per Act, with Zazz and Zomom in respect Act 1, Zeena and Zor in Act 2, and finally Zik and Zavok in Act 3. Just like the Wii U version, Act 4 is dedicated to the order that they're fought throughout the game, and final boss fight against [[spoiler: Dr. Eggman.]] Eggman]].

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Quake Wisp and Sky Road only require the player to tilt left and right, so they're more doable than the Special Stages.


** The 3DS version has its special stages, Sky Road Act 3, and the Quake Wisp that all use the accelerometer/gyroscope to control Sonic, which can be not only jarring, but irritating, as the stages are nearly unplayable unless the real-life player has a large amount of space to move around in. This formed the basis for most criticism of the game's special stages, which for all intents and purposes are actually quite easy.

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** The Special Stages in the 3DS version has its special stages, Sky Road Act 3, and are controlled by moving the Quake Wisp that all use entire 3DS to steer Sonic as he flies around an open space. Due to how many different directions the accelerometer/gyroscope stages require Sonic to control Sonic, which can be not only jarring, but irritating, as go in order to complete them, the stages are nearly almost unplayable unless the real-life player has a large amount lot of space to move around in. This formed in.
** Zor's boss fight in
the basis 3DS version requires the player to load Sonic into a cannon and look around for most criticism of the game's special stages, which owl robot Zor is riding to fire at it. The controls for all intents and purposes are actually quite easy. looking around use the same aiming mechanic as the Special Stages.
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Up To Eleven is a defunct trope


* GadgeteerGenius: Taken UpToEleven with Tails here. He [[NoodleIncident claims]] that he made a TV set out of paper clips and hacked a supercomputer using nothing but dish soap and a toothpick, and thus repairing the Tornado is as easy as taking a nap for him. He also later manages the impressive feat of ''kinda'' [[spoiler:robotizing himself]]. In the 3DS version, he uses a random assortment of rudimentary materials (including rocks and leaves) to make RC vehicles that are actually quite helpful in-game, similar to his role in ''Sonic Rush Adventure''.

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* GadgeteerGenius: Taken UpToEleven Exaggerated with Tails here. He [[NoodleIncident claims]] that he made a TV set out of paper clips and hacked a supercomputer using nothing but dish soap and a toothpick, and thus repairing the Tornado is as easy as taking a nap for him. He also later manages the impressive feat of ''kinda'' [[spoiler:robotizing himself]]. In the 3DS version, he uses a random assortment of rudimentary materials (including rocks and leaves) to make RC vehicles that are actually quite helpful in-game, similar to his role in ''Sonic Rush Adventure''.
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The game marks the first (and only) entry in the main game series written by western writers Creator/KenPontac and Creator/WarrenGraff. They previously worked as localization writers for ''Videogame/SonicColors''.

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The game marks the first (and only) entry in the main game series written by western writers Creator/KenPontac and Creator/WarrenGraff. They previously worked as localization writers for ''Videogame/SonicColors''.
''Videogame/SonicColors'' and ''VideoGame/SonicGenerations''.

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