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* ShiftingSandLand: World 4 is a desert that’s got cacti and you’ll come across a mirage of an oasis. There’s even a Egyptian pyramid in the middle of said desert, which contains (You guessed it) mummies.
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* JungleJapes: World 2 is a jungle with a whole lot of trees. It’s also home to a lot of critters that call this place home.
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** GreenHillZone: The first world is this as it’s first and second levels are called "Greenish Hill" and Not-So-Greenish Hill".

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** * GreenHillZone: The first world is this as it’s first and second levels are called "Greenish Hill" and Not-So-Greenish Hill".
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** GreenHillZone: The first world is this as it’s first and second levels are called "Greenish Hill" and Not-So-Greenish Hill".

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* TheGreatSerpent: The first boss is a gigantic green snake monster who can spit fireballs and repeatedly tunnels in and out of the arena trying to chomp on the hero.

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* GiantSpider: The Lava Spider, a plus-sized arachnid boss fought in a volcano.
* TheGreatSerpent: The first boss is a the gigantic green snake monster Queen Cobra who can spit fireballs and repeatedly tunnels in and out of the arena trying to chomp on the hero.


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* InformedSpecies: The Queen Cobra looks nothing like a cobra (she doesn't have a hood, for starters). She looks more like a generic serpent.
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* AdaptationalExpansion: The entire game can be considered this to the four original Castro Brothers' web videos, dividing each of the levels into three acts and providing a full story, characterization, additional levels, world building, lyrics etc..

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* AdaptationalExpansion: AdaptationExpansion: The entire game can be considered this to the four original Castro Brothers' web videos, dividing each of the levels into three acts and providing a full story, characterization, additional levels, world building, lyrics etc..



* AffectionateParody: The game frequently parodies and pokes fun at several classic elements of [[Franchise/SonicTheHedgehog Sonic]] and [[Franchise/SuperMarioBros Mario]]-like platform videogames through the narration, like enemies dropping coins and NPCs repeating lines, at the same time that it also is a passionate homage to the genre as well.

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* AffectionateParody: The game frequently parodies and pokes fun at several classic elements of [[Franchise/SonicTheHedgehog Sonic]] and [[Franchise/SuperMarioBros Mario]]-like platform videogames through the narration, like enemies dropping coins and NPCs [=NPCs=] repeating lines, at the same time that it also is a passionate homage to the genre as well.



* {{Yeti}}: One shows up as the boss of the winter stage, expectedly, and it's large enough to take up most of the screen while trying to pummel the player hero. Smaller Yetis also show up as enemies in the third act of the same level [[spoiler:and in the final level at the spaceship]], harming the Hero with ice cristals.

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* {{Yeti}}: One shows up as the boss of the winter stage, expectedly, and it's large enough to take up most of the screen while trying to pummel the player hero. Smaller Yetis also show up as enemies in the third act of the same level [[spoiler:and in the final level at the spaceship]], harming the Hero with ice cristals.crystals.
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I 2022, a sequel called ''A Lenda do Herói: A Marcha de Malaquias'' (no official translation as of the moment of the text) was announced, featuring the Internet humourist and musician Lucas Inutilismo. The story is set to happen [[DistantSequel many years after the events of the first game]] and will have different protagonists, although the musical narration and mechanics will continue.

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I In 2022, a sequel called ''A Lenda do Herói: A Marcha de Malaquias'' (no official translation as of the moment of the text) was announced, featuring the Internet humourist and musician Lucas Inutilismo. The story is set to happen [[DistantSequel many years after the events of the first game]] and will have different protagonists, although the musical narration and mechanics will continue.

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''Songs For A Hero'' (translated from its Portuguese title, "A Lenda Do Herói") is a Brazilian sidescrolling platformer by Dumativa Game Studio, based on the WebAnimation shorts of the same name made by the [=YouTube=] channel Castro Brothers. It's a classic fantasy story with a twist: the knight who's questing to save a princess narrates everything he does in song.

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''Songs For A Hero'' (translated from its Portuguese title, "A Lenda Do Herói") is a Brazilian sidescrolling platformer by Dumativa Game Studio, an AffectionateParody of 8-16 bits platform games based on the eponymous WebAnimation shorts of the same name made by the [=YouTube=] channel Castro Brothers. It's a classic fantasy story with a twist: the knight who's questing to save a princess narrates everything he does in song.
song, including the player's specific actions.



I 2022, a sequel called ''A Lenda do Herói: A Marcha de Malaquias'' (no official translation as of the moment of the text) was announced, featuring the Internet humourist and musician Lucas Inutilismo. The story is set to happen [[DistantSequel many years after the events of the first game]] and will have different protagonists, although the musical narration and mechanics will continue.



* {{Yeti}}: One shows up in the winter stage, expectedly, and it's large enough to take up most of the screen while trying to pummel the player hero.

to:

* {{Yeti}}: One shows up in as the boss of the winter stage, expectedly, and it's large enough to take up most of the screen while trying to pummel the player hero. Smaller Yetis also show up as enemies in the third act of the same level [[spoiler:and in the final level at the spaceship]], harming the Hero with ice cristals.
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* AffectionateParody: The game frequently parodies and pokes fun at several classic elements of platform videogames through the narration, with the Hero pointing out how absurd some VideoGameTropes seem to be, at the same time that it also affectionally homages those kinds of games.

to:

* AffectionateParody: The game frequently parodies and pokes fun at several classic elements of [[Franchise/SonicTheHedgehog Sonic]] and [[Franchise/SuperMarioBros Mario]]-like platform videogames through the narration, with the Hero pointing out how absurd some VideoGameTropes seem to be, like enemies dropping coins and NPCs repeating lines, at the same time that it also affectionally homages those kinds of games.is a passionate homage to the genre as well.
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* TheGreatSerpent: The first boss is a gigantic green snake monster who can spit fireballs and repeatedly tunnels in and out of the arena trying to chomp on the hero.


Added DiffLines:

* {{Yeti}}: One shows up in the winter stage, expectedly, and it's large enough to take up most of the screen while trying to pummel the player hero.
Is there an issue? Send a MessageReason:
None


''Songs For A Hero'' (translated from its Portuguese title, "A Lenda Do Herói") is a sidescrolling platformer by Dumativa Game Studio. It's a classic fantasy story with a twist: the knight who's questing to save a princess narrates everything he does in song.

The game's English localization was released in May 2020; the original Portuguese version was released in April 2017.

to:

''Songs For A Hero'' (translated from its Portuguese title, "A Lenda Do Herói") is a Brazilian sidescrolling platformer by Dumativa Game Studio.Studio, based on the WebAnimation shorts of the same name made by the [=YouTube=] channel Castro Brothers. It's a classic fantasy story with a twist: the knight who's questing to save a princess narrates everything he does in song.

The game's English localization was released in May 2020; the original Portuguese version was released in April 2017.
March 2016.



%%* AffectionateParody:

to:

%%* AffectionateParody:* AffectionateParody: The game frequently parodies and pokes fun at several classic elements of platform videogames through the narration, with the Hero pointing out how absurd some VideoGameTropes seem to be, at the same time that it also affectionally homages those kinds of games.
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-->"Your voice is weird\\
Doesn't sound like you're speaking\\
But for some reason\\
I can understand the meaning"
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The game's English localization is scheduled for May 2020; the original Portuguese version was released in April 2017.

to:

The game's English localization is scheduled for was released in May 2020; the original Portuguese version was released in April 2017.
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* UndergroundMonkey: The green snakes from the first level have many variations, abilities and colors across the game (fire-breathing red ones, more resilient armor-wearing yellow ones, flying serpents with a darker tone of green, ice-breathing blue ones and Aztec-esque purple ones in the epilogue, not to mention the larger barrel-spitting ones [[spoiler: and their leaders, the Queen and King Cobra). The variations are implied in the fifth level to be the green snakes modified by mysterious red lightings [[spoiler: later revealed to be caused by the aliens]].

to:

* UndergroundMonkey: The basic green snakes from the first level have many variations, abilities and colors across the game (fire-breathing game: fire-breathing red ones, more resilient armor-wearing yellow ones, flying serpents with a darker tone of green, ice-breathing blue ones and Aztec-esque purple ones in the epilogue, not to mention the larger barrel-spitting ones [[spoiler: and their leaders, the Queen and King Cobra).Cobra. The variations are implied in the fifth level to be the green snakes modified by mysterious red lightings [[spoiler: later revealed to be caused by the aliens]].
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* AdvancingBossOfDoom: The Giant Scorpian boss battle involves the boss chasing the Hero through a linear path full of traps and enemies the Hero must avoid.

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* AdvancingBossOfDoom: The Giant Scorpian boss battle battle. It involves the boss chasing the Hero through a linear path path, full of traps and enemies the player must avoid. If the Hero must avoid.is too slow, the boss causes damage.



* AnthropomorphicShift: The Giant Scorpian boss from the fourth level was simply a normal, if giant scorpion in the original web videos, but he got a more anthropomorphic look in the game proper, where he gets a visible human-like face and looks more like ScorpionPeople.

to:

* AnthropomorphicShift: The Giant Scorpian boss from the fourth level was simply a normal, if giant scorpion in the original web videos, but videos. However, he got a more anthropomorphic look in the game proper, where he gets a visible human-like face and looks more like ScorpionPeople.



* CuteSlimeMook: Smiling green slimes are one of the enemies in the game from the third level and beyond, hurting by contact. They can be frozen in ice cubes to be used as platforms in the sixth level and , while immune to the balls of fire, put on fire to lighten dark places.

to:

* CuteSlimeMook: Smiling green slimes are one of the enemies in the game from the third level and beyond, hurting by contact. They can be frozen in into ice cubes to be used as platforms in the sixth level and , while immune to the balls of fire, put on fire to lighten dark places.places (though they are immune to fire attacks on themselves).

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* AdvancingBossOfDoom: The Giant Scorpian boss battle involves the boss chasing the Hero through a linear path full of traps and enemies the Hero must avoid.



* BigBad: The Terrible Villain is a an evil sorcerer responsible for kidnapping the princess and creating some of the adversities the Hero faces. [[spoiler: SubvertedTrope when he turns out to also be manipulated as a part of an alien experiment orchestrated by the true main antagonist, Papa Bidi]].

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* AttackItsWeakPoint: This is the standard way of defeating several Bosses in the game, with the Hero waiting until the Boss is vulnerable to cause damage on a weak point.
* BigBad: The Terrible Villain is a an powerful evil sorcerer responsible for kidnapping the princess and creating some of the adversities the Hero faces. [[spoiler: SubvertedTrope when he turns out to also be manipulated as a part of an alien experiment orchestrated by the true main antagonist, Papa Bidi]].

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* BigBad: SubvertedTrope. [[spoiler: At first it seems the Terrible Villain is responsible for kidnapping the princess and creating all the adversities the Hero faces, but he turns out to also be manipulated as a part of an alien experiment orchestrated by the true main antagonist, Papa Bidi]].

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* BigBad: SubvertedTrope. [[spoiler: At first it seems the The Terrible Villain is a an evil sorcerer responsible for kidnapping the princess and creating all some of the adversities the Hero faces, but faces. [[spoiler: SubvertedTrope when he turns out to also be manipulated as a part of an alien experiment orchestrated by the true main antagonist, Papa Bidi]].


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* CuteSlimeMook: Smiling green slimes are one of the enemies in the game from the third level and beyond, hurting by contact. They can be frozen in ice cubes to be used as platforms in the sixth level and , while immune to the balls of fire, put on fire to lighten dark places.

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Changed: 119

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* AdaptationalExpansion: The entire game can be considered this to the four original Castro Brothers' web videos, dividing each of the levels into three acts and providing a full story, characterization, additional levels, world building, lyrics etc..



* BigBad: SubvertedTrope. [[spoiler: At first it seems the Terrible Villain is responsible for kidnapping the princess and creating all the adversities the Hero faces, but he turns out to also be manipulated as a part of an alien experiment orchestrated by the true main antagonist, Papa Bidi]].



* DoubleJump: The Hero gains this ability after finding a scripture in act two of the fifth level, being capable of giving one extra jump in mid air with half the height of the normal one.



* MythologyGag: In the earlier versions of the game, the minimalist avatar in the World Map looked like the Hero's original design from the web videos.
* OneWingedAngel: The Terrible Villain [[spoiler: turns into a dragon]] during the second phase of his boss battle.



* SpeakingSimlish: Minor characters 'speak' in indecipherable bubble-sounds that are subtitled. The hero lampshades that he can't hear the words, but understands their meaning anyway. [[spoiler:He himself is obligated to speak in this way after being stricken by a red lightining in the eighth level]]
* UndergroundMonkey: The green snakes from the first level have many variations, abilities and colors across the game (fire-breathing red ones, armor-wearing yellow ones, flying serpents with a darker tone of green, ice-breathing blue ones and Aztec-esque purple ones in the epilogue). The variations are implied in the fifth level to be the green snakes modified by mysterious red lightings [[spoiler: later revealed to be caused by the aliens]].

to:

* SpeakingSimlish: Minor characters 'speak' in indecipherable bubble-sounds that are subtitled. The hero lampshades that he can't hear the words, but understands their meaning anyway. [[spoiler:He himself is obligated to speak in this way after being stricken by a red lightining in the eighth level]]
level.]]
* UndergroundMonkey: The green snakes from the first level have many variations, abilities and colors across the game (fire-breathing red ones, more resilient armor-wearing yellow ones, flying serpents with a darker tone of green, ice-breathing blue ones and Aztec-esque purple ones in the epilogue). epilogue, not to mention the larger barrel-spitting ones [[spoiler: and their leaders, the Queen and King Cobra). The variations are implied in the fifth level to be the green snakes modified by mysterious red lightings [[spoiler: later revealed to be caused by the aliens]].aliens]].
* {{Weredragon}}: The [[BigBad Terrible Villain]] [[spoiler: shapeshifts into a dragon as the final part of his boss battle, now called, appropriately enough, Terrible Dragon. He turns into a human once again when he is defeated]].
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* BigCreepyScrawlies: The Lava Spider and the Giant Scorpian are both giant arachnids that are the main threat of their respective levels.

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* BigCreepyScrawlies: BigCreepyCrawlies: The [[GiantSpider Lava Spider Spider]] and the Giant Scorpian are both giant arachnids that are the main threat of their respective levels.

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* AnthropomorphicShift: The Giant Scorpion boss from the fourth level was simply a normal, if giant scorpion in the original web videos, but he got a more anthropomorphic look in the game proper, where he gets a visible human-like face and looks more like ScorpionPeople.

to:

* AnthropomorphicShift: The Giant Scorpion Scorpian boss from the fourth level was simply a normal, if giant scorpion in the original web videos, but he got a more anthropomorphic look in the game proper, where he gets a visible human-like face and looks more like ScorpionPeople.ScorpionPeople.
* BigCreepyScrawlies: The Lava Spider and the Giant Scorpian are both giant arachnids that are the main threat of their respective levels.



* SpeakingSimlish: Minor characters 'speak' in indecipherable bubble-sounds that are subtitled. The hero lampshades that he can't hear the words, but understands their meaning anyway.
* UndergroundMonkey: The green snakes from the first level have many variations, abilities and colors across the game (fire-breathing red ones, armor-wearing yellow ones, flying serpents with a darker tone of green, ice-breathing blue ones and aztec purple ones in the epilogue). The variations are implied in the fifth level to be the green snakes modified by mysterious red lightings [[spoiler: later revealed to be caused by the aliens]].

to:

* SpeakingSimlish: Minor characters 'speak' in indecipherable bubble-sounds that are subtitled. The hero lampshades that he can't hear the words, but understands their meaning anyway.
anyway. [[spoiler:He himself is obligated to speak in this way after being stricken by a red lightining in the eighth level]]
* UndergroundMonkey: The green snakes from the first level have many variations, abilities and colors across the game (fire-breathing red ones, armor-wearing yellow ones, flying serpents with a darker tone of green, ice-breathing blue ones and aztec Aztec-esque purple ones in the epilogue). The variations are implied in the fifth level to be the green snakes modified by mysterious red lightings [[spoiler: later revealed to be caused by the aliens]].

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Changed: 441

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* AnthropomorphicShift: The Giant Scorpion boss from the fourth level was simply a normal, if giant scorpion in the original web videos, but he got a more anthropomorphic look in the game proper, where he gets a visible human-like face and looks more like ScorpionPeople.




to:

* UndergroundMonkey: The green snakes from the first level have many variations, abilities and colors across the game (fire-breathing red ones, armor-wearing yellow ones, flying serpents with a darker tone of green, ice-breathing blue ones and aztec purple ones in the epilogue). The variations are implied in the fifth level to be the green snakes modified by mysterious red lightings [[spoiler: later revealed to be caused by the aliens]].
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[[quoteright:235:https://static.tvtropes.org/pmwiki/pub/images/logo_a_lenda_do_heri.jpg]]
[[caption-width-right:235:]]
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* HeelFaceTurn: The [[spoiler:final boss of the main game]] helps in the epilogue levels.
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* LampshadeHanging: The subject of much of the hero's singing is the many strange things he encounters along his journey.
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* DeconstructiveParody: Many video game cliches are portrayed, but eventually, a ridiculous reason is given for them near the end: [[spoiler:aliens using powerful alien technology were using Earth as a laboratory and creating these battle snakes, floating platforms, causing people to speak in bubble-sounds, and doing other things.]]

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* DeconstructiveParody: Many video game cliches are portrayed, portrayed with the character remarking on their existence and absurdity, but eventually, a ridiculous reason is given for them near the end: [[spoiler:aliens using powerful alien technology were using Earth as a laboratory and creating these battle snakes, floating platforms, causing people to speak in bubble-sounds, and doing other things.]]
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Added DiffLines:

* DeconstructiveParody: Many video game cliches are portrayed, but eventually, a ridiculous reason is given for them near the end: [[spoiler:aliens using powerful alien technology were using Earth as a laboratory and creating these battle snakes, floating platforms, causing people to speak in bubble-sounds, and doing other things.]]
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[[Administrivia/NeedsWikiMagicLove In need of some Wiki Magic Love.]]
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This page is barren to the point that it seems like an ideal candidate for Wiki Magic Love, if no one else minds.

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[[Administrivia/NeedsWikiMagicLove In need of some Wiki Magic Love.]]
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* FloatingPlatforms: The Hero finds several floating platforms throughout the game, which shocks him.
-->"Could I be losing my sanity?\\
Or does this truly defy\\
The laws of gravity?"
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->♪Sleeping with my armor on\\
Was really for the best-\\
Now I won't have to waste my time,\\
I'm ready for this quest!♪
-->-- TheHero

''Songs For A Hero'' (translated from its Portuguese title, "A Lenda Do Herói") is a sidescrolling platformer by Dumativa Game Studio. It's a classic fantasy story with a twist: the knight who's questing to save a princess narrates everything he does in song.

The game's English localization is scheduled for May 2020; the original Portuguese version was released in April 2017.

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!!This game includes the following tropes:

%%* AffectionateParody:
%%* BunnyEarsLawyer:
* IAmGreatSong: The hero mostly sings about how courageous and clever he is.
* SnakesAreSinister: The only enemies in the opening levels are various types of snakes [[spoiler:and their boss, the fire-spitting Queen Cobra]]. Dart traps are also decorated with stone serpents, implying the snakes built them somehow.
-->"I am a mighty warrior\\
But no matter how hard I try\\
Whenever I touch a snake, I feel\\
I am going to die..."
* SpeakingSimlish: Minor characters 'speak' in indecipherable bubble-sounds that are subtitled. The hero lampshades that he can't hear the words, but understands their meaning anyway.

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