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* AncientEgypt: A seemingly throwaway paper in the library in Episode 3 explains that pharoah Akhenaten founded a new religion and ordered the formerly badly lit temples to be open-air and well-illuminated. The same paper mentions that sun-disk Aten (Akhenaten's newly appointed top god) is opposed to a "dark, anthropomorphic figure" that bore arms in a radial manner.
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* AntiFrustrationFeatures: In the Silence survival event, when you have to control the character's breathing to go unnoticed by a prowling Revenant; mess up too many times, and it'll jump closer until it finds you and you die. In the very first instance of this event, the Revenant doesn't kill you, so you're free to make mistakes while training.
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* CosmicHorrorStory: Very inspired by Lovecraftian Horror.

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* %%(ZCE)* CosmicHorrorStory: Very inspired by Lovecraftian Horror.



* EndlessCorridor: Daniel winds up in one by the end of the fourth episode.

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* %%(ZCE)* EndlessCorridor: Daniel winds up in one by the end of the fourth episode.



* FakeTrap: A lot of things will kill you if you interact with them, so you have to be very vigilant. In Episode 3, [[spoiler:there is a door that is suspiciously ajar. Normally, you wouldn't want to open it, lest you be attacked. However, if you don't go in and take the item inside, one of characters is guaranteed to die in the next segment.]]
* ForWantOfANail: If you're unable to find [[spoiler: the bolt cutters]] in the first half of episode 3, the character selected for the next half is guaranteed to die.

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* FakeTrap: A lot of things will kill you if you interact with them, so you have to be very vigilant. In vigilant, but in Episode 3, [[spoiler:there there is a door that is suspiciously ajar. Normally, you wouldn't want to open it, lest you be attacked. However, if you don't go in and take [[spoiler:take the item inside, one of characters is guaranteed to die in the next segment.]]
segment]].
* ForWantOfANail: If you're unable to find [[spoiler: the [[spoiler:the bolt cutters]] in the first half of episode 3, the character selected for the next half is guaranteed to die.die. If it's Daniel, [[HeroMustSurvive the only on required to remain alive]], there's no point in even going; you may as well restart the entire episode.
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* HauntedTechnology: The Presence will affect any footage, from microfiche readers to reel projectors, which can lead to jump scares where a nighmarish face suddenly appears. In Episode 3, the heroes will exploit this in order to reach a parellel version of the archives.

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* HauntedTechnology: The Presence will affect any footage, from microfiche readers to reel projectors, which can lead to jump scares where a nighmarish face suddenly appears. In Episode 3, the heroes will exploit this property is exploited in order to reach a parellel version "parallel version" of the archives.



* HollywoodTorches: Not literally torches, but rather candles. St. Cecilia's Abbey has been abandoned and crumbing for many decades, and yet the candles are all lit and burning merrily by the time Episode 4 takes place.
* InfiniteFlashlight: The game outright instructs the player that they're free to use their character's light source as they see fit, since it'll never run out. Even if said light source is a short candle or a Zippo lighter.

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* HollywoodTorches: Not literally torches, but rather candles. St. Cecilia's Abbey has been abandoned and crumbing crumbling for many decades, and yet the candles are all lit and burning merrily by the time Episode 4 takes place.
place. [[spoiler:It's implied in notes that Sebastian Husher lit the candles, but he himself admits there are a number of them that he doesn't remember lighting up.]]
* InfiniteFlashlight: The game outright instructs the player that they're free to use their character's light source as they see fit, since it'll never run out. Even if said light source is Be it an electric flashlight, a short candle or a Zippo lighter.lighter, all of them last indefinitely.
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* CosmicHorrorStory: Very inspired by Lovecraftian Horror.
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* AnyoneCanDie: If one PlayerCharacter dies, the story continues from another character's perspective. However, you only have 13 characters across all five episodes, with each episode having a limited selection of them available. If all available characters in an episode die, the episode has to be replayed from the start. Dying while playing as Daniel also forces you to replay the episode, as he's the main character.

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* AnyoneCanDie: If one PlayerCharacter dies, the story continues from another character's perspective. However, you only have 13 characters across all five episodes, with each episode having a limited selection of them available. If all available characters in an episode die, the episode has to be replayed from the start. Dying while playing [[WeCannotGoOnWithoutYou The sole exception]] is Daniel, the main character; dying as Daniel also him forces you to replay the episode, as he's the main character.whole episode.
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That's a reachy statement. Katanas are associated with Japan in general, far more than just the ghosts of Fatal Frame.


*** Husher's library has a replica camera sitting on a shelf, referencing the Camera Obscura itself. There's also a set of katanas near his desk- a popular weapon of choice for some of the ghosts throughout the series.

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*** Husher's library has a replica camera sitting on a shelf, referencing the Camera Obscura itself. There's also a set of katanas near his desk- a popular weapon of choice for some of the ghosts throughout the series.

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* BrownNote: Anyone who listens to the music box is fated to die. [[spoiler: Or more specifically taken by the presence to another dimension.]]

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* BrownNote: Anyone who listens to the music box is fated to die. [[spoiler: Or [[spoiler:Or more specifically taken by the presence Presence to another dimension.the Elsewhere.]]



* OminousObsidianOoze: One of the signs of the Presence's coming is a black ooze beginning to cover the walls of the level. Your player character thus has to quickly find a hiding place to escape it.

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* OminousObsidianOoze: One of the signs of the Presence's coming is a black ooze beginning to cover the walls of the level. Your player character thus has to quickly find a hiding place to escape it. In other situations, it has to be burned off using intense light.



* ThePenIsMightier. Discussed by René if you examine a mechanical pencil while playing as him. Once in the past, he was almost stabbed by a perp brandishing one.



* ReverseGrip: Characters that use flashlights as their light sources all carry it in reverse (tactical) grip. Understandable for René, who's a police officer, and Alina, who routinely works with wiring given her job, but Grace (an arts student) and Daniel (a publishing firm employee) also do it.

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* ReverseGrip: Characters that use flashlights as their light sources all carry it in reverse (tactical) grip. Understandable for René, who's a police officer, and Alina, who routinely works with wiring given her job, but Grace (an arts student) student), Lydia (a shrink) and Daniel (a publishing firm employee) also do it.
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* {{Chiaroscuro}}: The game doesn't exactly want for light sources, but simply put, scattering doesn't exist -- shadows are sharp and ''deep'' anywhere not being directly bathed in light. Coupled with the periodic flickering of most lamps and fires, this creates an atmosphere that seems murkier than it actually is. Notably, this is absent in the prologue when the evening sun is still out, so the darkness may be a symptom of the Presence's taint.

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* {{Chiaroscuro}}: The game doesn't game's art style is deeply biased towards tenebrism. The locations don't exactly want for light sources, but simply put, scattering doesn't exist -- shadows are sharp and ''deep'' anywhere not being directly bathed in light. Coupled with the periodic flickering of most lamps and fires, this creates an atmosphere that seems murkier than it actually is. Even in the still-image cutscenes, the shadows are drawn in inky black that contrasts sharply with the off-white of the paper surface. Notably, this is absent in the prologue when the evening sun is still out, so the darkness may be a symptom of the Presence's taint.
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* NightmareFuelStationAttendant: Ariadne [=LeGrant-Amsberg=] is this. She's essentially a quiet withdrawn old family who poses no threat but she's eerily casual about the Presence. This is because [[spoiler:she's lived with the Presence since she was a baby and thus this represents her normal]].

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* NightmareFuelStationAttendant: Ariadne [=LeGrant-Amsberg=] is this. She's essentially a quiet withdrawn old family lady who poses no threat but she's eerily casual about the Presence. This is because [[spoiler:she's lived with the Presence since she was a baby and thus this represents her normal]].
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* NightmareFuelStationAttendant: Ariadne [=LeGrant-Amsberg=] is this. She's essentially a quiet withdrawn old family who poses no threat but she's eerily casual about the Presence. This is because [[spoiler:she's lived with the Presence since she was a baby and thus this represents her normal]].
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* ArtifactOfDeath: The music box which is the catalyst for the Presence's current manifestations. It was built when Argos LeGrant foolishly wanted a device to make his family listen to the "supposedly cursed" music that laid waste to the St. Cecilia's Abbey.

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* ArtifactOfDeath: The music box which is the catalyst for the Presence's current manifestations. It was built when Argos LeGrant [=LeGrant=] foolishly wanted a device to make his family listen to the "supposedly cursed" music that laid waste to the St. Cecilia's Abbey.
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* AbandonedHospital: Episode 5 happens in the abandoned and derelict Jeremy Hartwood Mental Hospital, the institution where a young Ariadne [=LeGrant-Amsberg=] was treated. It is unfortunately also touched by the Presence because of an experiment Dr. Prestegard performed on the patients.


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* AmicableExes: Daniel is this to Sophie. Although they divorced, they still appreciate each other and Sophie doesn't hesitate to try and find Daniel after he disappears, and then accompanies him on his quest to find a way to escape the Presence.
* AndIMustScream: Being trapped Elsewhere, in the domain of the Presence, is this. You find yourself in a maze of dark creepy rooms and hallways, surrounded by voices or in complete silence, with no way out of the place. No wonder [[spoiler:Sebastian Husher decided to kill himself when he was trapped in here]].
* AnkleDrag: Sometimes, the Presence will catch the player character by the legs and try to drag them into the abyss. The player can fortunately forcibly escape the Presence's grip by mashing the right buttons.


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* ArtifactOfDeath: The music box which is the catalyst for the Presence's current manifestations. It was built when Argos LeGrant foolishly wanted a device to make his family listen to the "supposedly cursed" music that laid waste to the St. Cecilia's Abbey.


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* BigFancyHouse: Sebastian P. Husher's mansion is a rather big manor which constitute a level by itself, having several dozen rooms scattered over four floors from the basement to the attic.


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* CreepyCathedral: St. Cecilia's Abbey in Episode 4. It is haunted by the Presence since 1913 when a concert featuring the cursed music took place. You visit its ruins decades later, witnessing several monsters lurking within its walls as well as discovering the story of the monks within who were killed or driven mad by the Presence.


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* CreepyCrosses: The Christian Cross appears, but never reassuringly because it is scratched in a haphazardous way into the walls, or in the ruin of an abbey tainted by the Presence.


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* HauntedTechnology: The Presence will affect any footage, from microfiche readers to reel projectors, which can lead to jump scares where a nighmarish face suddenly appears. In Episode 3, the heroes will exploit this in order to reach a parellel version of the archives.
* HearingVoices: One of the possible manifestations of the Presence is for the characters to hear a continuous whisper, accompanied by a shadowy wind.


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* OminousObsidianOoze: One of the signs of the Presence's coming is a black ooze beginning to cover the walls of the level. Your player character thus has to quickly find a hiding place to escape it.


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* TortureCellar: In Episode 4, you discover [[spoiler:the Abbot's quarters]]. He was driven mad by the Presence and compelled to make a shrine to it by killing and mutilating people, cutting off their hands specifically and nailing them to his walls.
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''Song Of Horror'' is a SurvivalHorror game by the Spanish studio Protocol Games. They [[https://www.kickstarter.com/projects/1139999460/song-of-horror-by-protocol-games sought funding]] on Website/{{Kickstarter}} in 2015 but failed; undeterred, they spent the four following years working on the game until the first two episodes were released on for [[UsefulNotes/IBMPersonalComputer PC]] through UsefulNotes/{{Steam}} on October 31st, 2019. Episode 3 followed on Friday the 13th December, 2019, and the last two episodes came out in March 2020, while the "Complete Edition" will be hitting UsefulNotes/PS4 and UsefulNotes/XboxOne on May 28, 2021.

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''Song Of Horror'' is a SurvivalHorror game by the Spanish studio Protocol Games. They [[https://www.kickstarter.com/projects/1139999460/song-of-horror-by-protocol-games sought funding]] on Website/{{Kickstarter}} in 2015 but failed; undeterred, they spent the four following years working on the game until the first two episodes were released on for [[UsefulNotes/IBMPersonalComputer PC]] through UsefulNotes/{{Steam}} on October 31st, 2019. Episode 3 followed on Friday the 13th December, 2019, and the last two episodes came out in March 2020, while the "Complete Edition" will be hitting hit UsefulNotes/PS4 and UsefulNotes/XboxOne on May 28, 27, 2021.

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* AwesomeButImpractical: Rene is the only character with a weapon, in the form of his policeman's service pistol. However, it's not terribly useful as the Presence is an eldritch force and isn't something you can just shoot. All it really does is save Rene from a couple of instant-death traps (caused by interacting with a trapped object), and [[spoiler: become a threat to ''you'' if Rene gets turned into a ghost, since he can now shoot the other player characters.]]

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* AwesomeButImpractical: Rene René is the only character with a weapon, in the form of his policeman's service pistol. However, it's not terribly useful as the Presence is an eldritch force and isn't something you can just shoot. All it really does is save Rene René from a couple of instant-death traps (caused by interacting with a trapped object), and [[spoiler: become a threat to ''you'' if Rene he gets turned into a ghost, since he can now shoot the other player characters.characters dead.]]



* ClosedCircle: [[AvertedTrope Averted.]] Aside from Daniel, there isn't anything stopping the characters from just leaving when things get too creepy except for the needs of the plot.

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* ClosedCircle: [[AvertedTrope Averted.]] {{Averted|Trope}}. Aside from Daniel, there isn't anything stopping the characters from just leaving when things get too creepy except for the needs of the plot.plot. This is lampshaded when you investigate an emergency exit in Episode 3.



* FakeTrap: A lot of things will kill you if you interact with them, so you have to be very vigilant. In Episode 3, [[spoiler: there is a door that is suspiciously ajar. Normally, you wouldn't want to open it, lest you be attacked. However, if you don't go in and take the item inside, one of characters is guaranteed to die in the next segment.]]

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* FakeTrap: A lot of things will kill you if you interact with them, so you have to be very vigilant. In Episode 3, [[spoiler: there [[spoiler:there is a door that is suspiciously ajar. Normally, you wouldn't want to open it, lest you be attacked. However, if you don't go in and take the item inside, one of characters is guaranteed to die in the next segment.]]



* ForgottenFallenFriend: Some of the characters not only know each other, but were closely related: Daniel and Sophie are an outright divorced couple. Even so, neither of them won't react much in-game if the other one dies to The Presence. Justified in that when a character is killed by the Presence, no one else is around to witness it, and the game takes place over a short enough span of time that no one has time to realize any of the killed characters are missing.

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* ForgottenFallenFriend: Some of the characters not only know each other, but were closely related: Daniel and Sophie are an outright divorced couple. Even so, neither none of them won't react much in-game if the other one dies to The Presence. Justified in that when a character is killed by the Presence, no one else is around to witness it, and the game takes place over a short enough span of time that no one has time to realize any of the killed characters are missing.



* {{Jerkass}}: Josef Michael Merino, one of the professors in Husher's university, is a certified jackass. The first puzzle of episode 3 only happens because of him hiding the janitor's access card and making an unnecessarily cryptic riddle out of its location, [[ItAmusedMe for no reason other than being a prick]]. From the player characters' dialogues when examining Merino's things, a caricature you can find and a big "FUCK YOU MERINO" graffiti'd on one of the walls, [[ZeroPercentApprovalRating he's not very well-liked]]. Grace in particular ''despises'' him.



* NegativeSpaceWedgie: The university seen in chapter 3, along with the usual symptoms of [[EvilTaintedThePlace the Presence's presence]], have very odd spatial and temporal anomalies. In the Art History department you can find a newspaper from August (the game's events take place in late September), and in the newspaper archive, a meeting room seems to have been vacated minutes ago, but if you play as Professor Omar Nassiri in this section, he will remark that the last time the room was booked by the people the stuff on the table belongs to was two months before. Despite this, both places, like all others, [[UnexpectedlyAbandoned look like they've only just been vacated]].
* NoticeThis: The items you can interact with are marked by a white diamond symbol. When you get closer, it changes to

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* NegativeSpaceWedgie: The university seen in chapter 3, along with the usual symptoms of [[EvilTaintedThePlace the Presence's presence]], have very odd spatial and temporal anomalies. In the Art History department you can find a newspaper from August (the game's events take place in late September), and in the newspaper archive, a meeting room seems to have been vacated minutes ago, but if you play as Professor Omar Nassiri in this section, he will remark that the last time the room was booked by the people the stuff on the table belongs to was two months before. Despite this, both places, like all others, [[UnexpectedlyAbandoned look like they've only just been vacated]].
vacated in a hurry]].
* NoticeThis: The items you can interact with are marked by a white diamond symbol. When you get closer, it changes to a more specific icon (a magnifying glass, a cogwheel, etc.) depending on what you can do.



* PressXToDie: Examining some objects will instantly kill you with no warning. Such objects are thankfully relatively rare.

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* PressXToDie: Examining some objects will instantly kill you with no warning. Such objects are thankfully relatively rare.rare and their lethality is foreshadowed, even if vaguely.



* TemptingFate: [[spoiler: Amsberg creates a copy of the titular song and has a whole concert play it, before deriding the curse as superstitious garbage. He then decides to give it to his family so that they could play it ''every day''. Yikes.]]
* TrueCompanions: Sophie and Etienne are willing to risk their lives multiple times for Daniel's sake and accompany him on several episodes.

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* TemptingFate: [[spoiler: Amsberg creates [[spoiler:Argos [=LeGrant=] procures a copy of the titular song and has a whole from the destroyed abbey of St. Cecilia, where the cursed concert play it, before took place, deriding the curse as superstitious garbage. He then decides to give it to his family so that they could play it ''every day''. Yikes. It doesn't take much guessing to know it didn't turn out well for him.]]
* TrueCompanions: Daniel's ex-wife Sophie and his boss Etienne are willing to risk their lives multiple times for Daniel's his sake and accompany him on several episodes.
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* {{Chiaroscuro}}: The game doesn't exactly want for light sources, but simply put, scattering doesn't exist -- shadows are sharp and very dark anywhere not being directly bathed in light. Coupled with the periodic flickering of most lamps and fires, this creates an atmosphere murkier than it actually is. Notably, this is absent in the prologue when the evening sun is still out, so the darkness may be a symptom of the Presence's taint.

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* {{Chiaroscuro}}: The game doesn't exactly want for light sources, but simply put, scattering doesn't exist -- shadows are sharp and very dark ''deep'' anywhere not being directly bathed in light. Coupled with the periodic flickering of most lamps and fires, this creates an atmosphere that seems murkier than it actually is. Notably, this is absent in the prologue when the evening sun is still out, so the darkness may be a symptom of the Presence's taint.

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* {{Chiaroscuro}}: The game doesn't exactly want for light sources, but simply put, scattering doesn't exist -- shadows are sharp and very dark anywhere not being directly bathed in light. Coupled with the periodic flickering of most lamps and fires, this creates an atmosphere murkier than it actually is. Notably, this is absent in the prologue when the evening sun is still out, so the darkness may be a symptom of the Presence's taint.



* DownerEnding: [[spoiler: Daniel is taken by the presence and become one of the countless lost souls trying to escape.]]

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* DownerEnding: [[spoiler: Daniel is taken by the presence Presence and become becomes one of the countless lost souls trying to escape.]]



* NoticeThis: The items you can interact with are marked by a white diamond symbol.

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* NegativeSpaceWedgie: The university seen in chapter 3, along with the usual symptoms of [[EvilTaintedThePlace the Presence's presence]], have very odd spatial and temporal anomalies. In the Art History department you can find a newspaper from August (the game's events take place in late September), and in the newspaper archive, a meeting room seems to have been vacated minutes ago, but if you play as Professor Omar Nassiri in this section, he will remark that the last time the room was booked by the people the stuff on the table belongs to was two months before. Despite this, both places, like all others, [[UnexpectedlyAbandoned look like they've only just been vacated]].
* NoticeThis: The items you can interact with are marked by a white diamond symbol. When you get closer, it changes to
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I was mistaken. The character only uses the mirror to see the wraiths, they shine the lantern directly at the things.


* DarkIsEvil: The Presence stays away from any concentrated light and can be driven away by emergency lights, spotlights or flares. Shining a light from a strong lantern and reflecting it from a mirror is the only way to defeat the Requiem.

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* DarkIsEvil: The Presence stays away from any concentrated light and can be driven away by emergency lights, spotlights or flares. Shining a light from a strong lantern and reflecting it from a mirror at the wraiths is the only way to defeat the Requiem.



* MirrorMonster: Some ghosts can only be seen through the mirror and some can even attack you through them. It's not a coincidence that most of the mirrors you run into are either shattered or too grimy to reflect anything. A mirror is also the only way you could see and defeat the Presence during the Requiem minigame.

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* MirrorMonster: Some ghosts can only be seen through the mirror and some can even attack you through them. It's not a coincidence that most of the mirrors you run into are either shattered or too grimy to reflect anything. A mirror is also the only way you could can see and defeat the Presence Presence's wraiths during the Requiem minigame.
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* BleakLevel: Most of the episodes take place in ordinary locations that are UnexpectedlyAbandoned, but episode 4, "The Last Concert", goes to lengths to show the ruin that the Presence can bring. St. Cecilia's Abbey has been left untouched for 85 years [[spoiler:since the concert that played the Presence's song]], and the place is a derelict ruin left to rot in the snow [[spoiler:with all the mummified corpses of the inhabitants still inside]]. It's even worse when you gain access to the monks' quarters and find [[spoiler:the [[RoomFullOfCrazy grisly shrine]] created by the abbot, who was [[DrivenToMadness driven to abandon his faith and worship the Presence]]]]. Even the appearance of the Revenant for the level is grislier than most, sporting a torn-off arm that still "bleeds".

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* BleakLevel: Most of the episodes take place in ordinary locations that are UnexpectedlyAbandoned, but episode 4, "The Last Concert", goes to lengths to show the ruin that the Presence can bring. St. Cecilia's Abbey has been left untouched for 85 years [[spoiler:since the concert that played the Presence's song]], and the place is a derelict ruin left to rot in the snow [[spoiler:with all the mummified corpses of the inhabitants still inside]]. It's even worse when you gain access to the monks' quarters and find [[spoiler:the [[RoomFullOfCrazy grisly shrine]] created by the abbot, who was [[DrivenToMadness driven to abandon his faith and worship the Presence]]]]. Even the appearance of the Revenant for the level is grislier than most, sporting a torn-off arm that still "bleeds".and a dislocated jaw.
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* CreepyChangingPainting: Sometimes, the photos you pick up can easily change to something much creepier when you are done reading them and turn them over.

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* CreepyChangingPainting: Sometimes, the photos you pick up can easily change to something much creepier when you are done reading look away and then back. Sometimes they can also change depending on the order you see them and turn them over.in.
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* SpookyPhotographs: Two examples.
** In episode 1, you can find a polaroid of Husher's wife and children. If you turn it around, you'll see it has "[[SchmuckBait DO NOT LOOK AT THIS PHOTO]]" written in the back. If you turn the photo around again, you'll see [[CreepyChangingPainting the photo has changed]] to [[NightmareFace the mugshot of a woman's desiccated and eyeless face]].
** In episode 3, you get a set of creepy slides. When used in a projector, the images of the slides [[CreepyChangingPainting change according to the order they're displayed in]]. Finding the correct sequence is a puzzle.
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* BleakLevel: Most of the episodes take place in ordinary locations that are UnexpectedlyAbandoned, but episode 4, "The Last Concert", goes to lengths to show the ruin that the Presence can bring. St. Cecilia's Abbey has been left untouched for 85 years [[spoiler:since the concert that played the Presence's song]], and the place is a derelict ruin left to rot in the snow [[spoiler:with all the mummified corpses of the inhabitants still inside]]. It's even worse when you gain access to the monks' quarters and find [[spoiler:the [[RoomFullOfCrazy grisly shrine]] created by the abbot, who was [[DrivenToMadness driven to abandon his faith and worship the Presence]]]]. Even the appearance of the Revenant for the level is grislier than most, sporting a torn-off arm that still "bleeds".
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None


* DarkIsEvil: The Presence stays away from any concentrated light and can be driven away by emergency lights, spotlights or flares. Shining a light from lantern and reflecting it from a mirror is the only way to defeat the Requiem.

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* DarkIsEvil: The Presence stays away from any concentrated light and can be driven away by emergency lights, spotlights or flares. Shining a light from a strong lantern and reflecting it from a mirror is the only way to defeat the Requiem.



* MirrorMonster: Some ghosts can only be seen through the mirror and some can even attack you through them. It's not a coincidence that most of the mirrors you run into are either shattered or too grimy to reflect anything. A mirror also the only way you could see and defeat the Presence during the Requiem minigame.

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* MirrorMonster: Some ghosts can only be seen through the mirror and some can even attack you through them. It's not a coincidence that most of the mirrors you run into are either shattered or too grimy to reflect anything. A mirror is also the only way you could see and defeat the Presence during the Requiem minigame.



** The "Record Sheet from Newspaper Archive" features the names of multiple characters from the ''FranchiseResidentEvil'' series: it's written by Jill[[labelnote:*]]Valentine[[/labelnote]], addressed to Becca[[labelnote:*]]Rebecca Chambers[[/labelnote]], mentions Professor Wesk[[labelnote:*]]Albert Wesker[[/labelnote]], Chris[[labelnote:*]]Redfield[[/labelnote]] and William[[labelnote:*]]Birkin[[/labelnote]]. The only name in it that's not a shout-out is Husher's.

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** The "Record Sheet from Newspaper Archive" features the names of multiple characters from the ''FranchiseResidentEvil'' ''Franchise/ResidentEvil'' series: it's written by Jill[[labelnote:*]]Valentine[[/labelnote]], addressed to Becca[[labelnote:*]]Rebecca Chambers[[/labelnote]], mentions Professor Wesk[[labelnote:*]]Albert Wesker[[/labelnote]], Chris[[labelnote:*]]Redfield[[/labelnote]] and William[[labelnote:*]]Birkin[[/labelnote]]. The only name in it that's not a shout-out is Husher's.

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* DrivenToSuicide: The victims of the music box's curse have a tendency to kill themselves. It seems less like a direct effect of the curse and more of a means to escape the Presence.

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* DrivenToSuicide: The victims of the music box's curse have a tendency to kill themselves. It seems less like a direct effect of the curse and more of a means to escape the Presence. [[spoiler:Since we never see a character that committed suicide return as a Revenant, [[DyingAsYourself it seems to work]].]]



* InspiredBy: Protocol Games themselves admit that each episode is inspired by a different survival horror classic. Thus, episode 1 traces its roots to ''VideoGame/AloneInTheDark'', episode 2 to ''Franchise/SilentHill'', and episode 3 to ''VideoGame/ObsCure''.
* MirrorMonster: Some ghosts can only be seen through the mirror and some can even attack you through them. This is also the only way you could see, and defeat, the Requiem.

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* InspiredBy: Protocol Games themselves admit that each episode is inspired by a different survival horror classic. Thus, episode 1 traces its roots to ''VideoGame/AloneInTheDark'', episode 2 to ''Franchise/SilentHill'', and episode 3 to ''VideoGame/ObsCure''.''VideoGame/ObsCure'', and episode 4 to ''VideoGame/AmnesiaTheDarkDescent''.
* MirrorMonster: Some ghosts can only be seen through the mirror and some can even attack you through them. This is It's not a coincidence that most of the mirrors you run into are either shattered or too grimy to reflect anything. A mirror also the only way you could see, see and defeat, defeat the Requiem.Presence during the Requiem minigame.



* RightManInTheWrongPlace: Most of the player characters have ties to the events of the main plot (i.e. Daniel's ex-wife and boss, a servant at the mansion, the daughter of one of the original victims, academic colleagues of Husher, etc), but some are completely random bystanders who just happen to be in the wrong place at the wrong time. In Episode 1, for example, Alina Ramos is just a security system technician who shows up to service the security alarm at the Husher mansion, and Rene in Episode 2 is just a beat cop doing his rounds who has no reason to suspect anything supernatural is going on in the neighborhood. If she survives Episode 1, Alina will straight up go back to her day job instead of trying to delve further into the mystery.

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* ReverseGrip: Characters that use flashlights as their light sources all carry it in reverse (tactical) grip. Understandable for René, who's a police officer, and Alina, who routinely works with wiring given her job, but Grace (an arts student) and Daniel (a publishing firm employee) also do it.
* RightManInTheWrongPlace: Most of the player characters have ties to the events of the main plot (i.e. Daniel's ex-wife and ex-wife, his boss, a servant at the mansion, the daughter of one of the original victims, academic colleagues of Husher, etc), etc.), but some are completely random bystanders who just happen to be in the wrong place at the wrong time. In Episode 1, for example, Alina Ramos is just a security system technician who shows up to service the security alarm at the Husher mansion, and Rene René Artigas in Episode 2 is just a beat cop doing his rounds who has no reason to suspect anything supernatural is going on in the neighborhood. If she survives Episode 1, Alina will straight up go back to her day job instead of trying to delve further into the mystery.


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** The "Record Sheet from Newspaper Archive" features the names of multiple characters from the ''FranchiseResidentEvil'' series: it's written by Jill[[labelnote:*]]Valentine[[/labelnote]], addressed to Becca[[labelnote:*]]Rebecca Chambers[[/labelnote]], mentions Professor Wesk[[labelnote:*]]Albert Wesker[[/labelnote]], Chris[[labelnote:*]]Redfield[[/labelnote]] and William[[labelnote:*]]Birkin[[/labelnote]]. The only name in it that's not a shout-out is Husher's.

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* DarkIsEvil: The Presence stays away from any concentrated light and can be driven away by emergency lights or flares. Shining a light from lantern and reflecting it from a mirror is the only way to defeat the Requiem.

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* DarkIsEvil: The Presence stays away from any concentrated light and can be driven away by emergency lights lights, spotlights or flares. Shining a light from lantern and reflecting it from a mirror is the only way to defeat the Requiem.Requiem.
* DevilButNoGod: If you consider the Presence as the Devil. It definitely exists and acts, with no apparent good counterpart, not even faith in God. One of the earliest cases in the plot of the Presence's manifestations is in a Christian abbey, and the monks' faith does not hinder the Presence in the slightest. Additionally, Alexander, one of the playable characters, is pious and often prays in moments of distress, but he's just as vulnerable as any other character.



* DraggedOffToHell: This happens to any character unable to escape from the abyss.

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* %%(ZCE)* DraggedOffToHell: This happens to any character unable to escape from the abyss.



* EldritchLocation: The place known only as "Elsewhere." There are no maps of it, and they range from rooms within projectors to endless hallways, to pitch black basements.

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* EldritchLocation: The place known only as "Elsewhere." "Elsewhere". There are no maps of it, and they range from rooms within projectors to endless hallways, to pitch black basements.



* EvilTaintedThePlace: Anywhere that the Presence's song has played will remain haunted by its manifestations, no matter how many years have passed, and even people that have never heard the song can be attacked and killed by it for so much as being around these locations.

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* EvilTaintedThePlace: Anywhere that [[OminousMusicBoxTune the Presence's song song]] has played will remain haunted by its manifestations, no matter how many years have passed, and even people that have never heard the song can be attacked and killed by it for so much as being around these locations.

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* TakeUpMySword: A gameplay mechanic. Every time one of your characters dies, they'll leave behind a bag with all their stuff so that the next character can continue.
** [[spoiler: Dr. Berenice has discovered how to lift the curse, but she dies before she could accomplish anything. Daniel takes up her sword.]]

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* TakeUpMySword: A gameplay mechanic. Both in story and in gameplay.
**
Every time one of your characters dies, they'll leave behind a bag with all their stuff so that the next character can continue.
** [[spoiler: Dr. Berenice has [[spoiler:Dr. Berenice]] discovered how to lift the curse, but she dies died before she could accomplish anything. Daniel takes ends up using her sword.]]findings to [[spoiler:get rid of the music box by dropping it off in the Presence's realm]].

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* WeCannotGoOnWithoutYou: Any of the characters can die and a different character can take over in their stead. Except for Daniel, the protagonist, as the episode restarts once he dies.
* YetAnotherStupidDeath: Besides the many different ways to be killed by the Presence, you can also get killed from more mundane mistakes, such as climbing out the wrong window of the attic and falling off the mansion's roof as a result.

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* WeCannotGoOnWithoutYou: If Daniel, the protagonist, dies, the whole episode restarts. Any of the other characters can die and a different character character, including Daniel, can take over in their stead. Except stead.
* WeakenedByTheLight: Any physical manifestation of the Presence is dissolved by light, and this is a core part of a number of puzzles. {{Downplayed|Trope}} in that the light has to be bright enough
for Daniel, the protagonist, that, such as the episode restarts once he dies.
a spotlight or ceiling lamp -- candlelight or a regular flashlight won't cut it.
* YetAnotherStupidDeath: Besides the many different ways to be killed by the Presence, you can also get killed from more mundane mistakes, such as climbing out the wrong window of the attic and falling off the mansion's roof as a result.roof, or messing around with an old hand grenade.
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* EvilTaintedThePlace: Anywhere that the Presence's song has played will remain haunted by its manifestations, no matter how many years have passed, and even people that have never heard the song can be attacked and killed by it for so much as being around these locations.

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* HollywoodTorches: Not literally torches, but rather candles. St. Cecilia's Abbey has been abandoned and crumbing for many decades, and yet the candles are all lit and burning merrily by the time Episode 4 takes place.



* RPGElements: Every character has Speed, Stealth, Strength and Serenity stats, which vary somewhat between them to keep things interesting. This is alongside them often using different light sources and possessing unique abilities, like Etienne's notes, Alexander's flask or Sophie's scented candles.

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* RPGElements: Every character has Speed, Stealth, Strength and Serenity stats, which vary somewhat between them to keep things interesting. This is alongside them often using different light sources (they can have either a flashlight, a candle or a lighter) and possessing unique abilities, like Etienne's notes, Alexander's flask or Sophie's scented candles.

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* AnyoneCanDie: If one PlayerCharacter dies, the story continues from another character's perspective. However, you only have 13 characters across all five episodes, with each episode having a limited selection of them available. If all available characters in an episode die, the episode has to be replayed from the start. Dying while playing as Daniel also forces you to replay the episode, as he's the main character.



* FinalDeath: The game uses a mechanic similar to ''VideoGame/ZombiU'' and ''VideoGame/ObsCure'', where if one PlayerCharacter dies, the story continues from another character's perspective. However, you only have 13 characters across all five episodes, with each episode having a limited selection of them available. If all available characters in an episode die, the episode has to be replayed from the start. Dying while playing as Daniel also forces you to replay the episode, as he's the main character.

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