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* PressXToDie: Examining some objects will instantly kill you with no warning. Such objects are thankfully relatively rare.



* RightManInTheWrongPlace: Most of the player characters have ties to the events of the main plot (i.e. Daniel's ex-wife and boss, a servant at the mansion, the daughter of one of the original victims, the granddaughter of another of the original victims, etc), but some are completely random bystanders who just happen to be in the wrong place at the wrong time. In Episode 1, for example, Alina Ramos is just a security system technician who shows up to service the security alarm at the Husher mansion.



* SchmuckBait: Attempting to save Husher's wife and son, or later in the game any other known victims of the Presence, will immediately get you killed, as they've already become part of it. The only exception is Daniel, who you manage to rescue alive and still most well at the end of Episode 1.

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* SchmuckBait: Attempting to save Husher's wife and son, or later in the game any other known victims of the Presence, will immediately get you killed, as they've already become part of it. The only exception is Daniel, who you manage to rescue alive and still most well at the end of Episode 1. Some Presence victims, such as Julia, will also give you a gift instead of attacking you, though there's no clear indication whether or not a Presence victim will be hostile or not.


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* YetAnotherStupidDeath: Besides the many different ways to be killed by the Presence, you can also get killed from more mundane mistakes, such as climbing out the wrong window of the attic and falling off the mansion's roof as a result.
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* GuideDangIt: The fuse puzzle is widely considered a massive roadblock early in the game, as how to solve it is extremely obtuse. Most people just spend half an hour brute forcing the solution. Fortunately, most of the game's other puzzles are much more manageable.
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* TheAssimilator: Those taken by the Presence seem to become part of it, which it then uses to hunt down more victims. Towards the end of the game the Presence starts manifesting as a tidal wave of hundreds of clawing and grasping bodies.


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* SchmuckBait: Attempting to save Husher's wife and son, or later in the game any other known victims of the Presence, will immediately get you killed, as they've already become part of it. The only exception is Daniel, who you manage to rescue alive and still most well at the end of Episode 1.
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Zombi U did it first


* FinalDeath: The game uses a mechanic similar to ''VideoGame/ObsCure'', where if one PlayerCharacter dies, the story continues from another character's perspective. However, you only have 13 characters across all five episodes, while the first episode is limited to four characters. If they all die, the story has to be replayed from the start.

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* FinalDeath: The game uses a mechanic similar to ''VideoGame/ZombiU'' and ''VideoGame/ObsCure'', where if one PlayerCharacter dies, the story continues from another character's perspective. However, you only have 13 characters across all five episodes, while the first episode is limited to four characters. If they all die, the story has to be replayed from the start.
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* DownerEnding: [[spoiler: Daniel is taken by the presence and become one of the countless lost souls trying to escape.]]
* EldritchAbomination: The presence obviously. [[spoiler: We never find out much about it even to the end and its motive is completely unknown. What we do know is it hunts the people who have heard the song. Exists in another dimension. The people that are taken are used to find other people who have listened to the song. And if the ending is anything to go by their is no real way to end the curse.]]
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''Song Of Horror'' is a SurvivalHorror game by the Spanish studio Protocol Games. They [[https://www.kickstarter.com/projects/1139999460/song-of-horror-by-protocol-games sought funding]] on Website/{{Kickstarter}} in 2015 but failed; undeterred, they spent the four following years working on the game until the first two episodes were released on for [[UsefulNotes/IBMPersonalComputer PC]] through UsefulNotes/{{Steam}} on October 31st, 2019. Episode 3 followed on Friday the 13th December, 2019, and the last two episodes are supposed to be out by March 2020, while the "Complete Edition" will be hitting UsefulNotes/PS4 and UsefulNotes/XboxOne on October 29nth, 2020.

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''Song Of Horror'' is a SurvivalHorror game by the Spanish studio Protocol Games. They [[https://www.kickstarter.com/projects/1139999460/song-of-horror-by-protocol-games sought funding]] on Website/{{Kickstarter}} in 2015 but failed; undeterred, they spent the four following years working on the game until the first two episodes were released on for [[UsefulNotes/IBMPersonalComputer PC]] through UsefulNotes/{{Steam}} on October 31st, 2019. Episode 3 followed on Friday the 13th December, 2019, and the last two episodes are supposed to be out by March 2020, while the "Complete Edition" will be hitting UsefulNotes/PS4 and UsefulNotes/XboxOne on October 29nth, 29th, 2020.
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From the Future Games Show.


''Song Of Horror'' is a SurvivalHorror game by the Spanish studio Protocol Games. They [[https://www.kickstarter.com/projects/1139999460/song-of-horror-by-protocol-games sought funding]] on Website/{{Kickstarter}} in 2015 but failed; undeterred, they spent the four following years working on the game until the first two episodes were released on for [[UsefulNotes/IBMPersonalComputer PC]] through UsefulNotes/{{Steam}} on October 31st, 2019. Episode 3 followed on Friday the 13th December, 2019, and the last two episodes are supposed to be out by March 2020, while the "Complete Edition" will be hitting UsefulNotes/PS4 and UsefulNotes/XboxOne in the second quarter of that year.

to:

''Song Of Horror'' is a SurvivalHorror game by the Spanish studio Protocol Games. They [[https://www.kickstarter.com/projects/1139999460/song-of-horror-by-protocol-games sought funding]] on Website/{{Kickstarter}} in 2015 but failed; undeterred, they spent the four following years working on the game until the first two episodes were released on for [[UsefulNotes/IBMPersonalComputer PC]] through UsefulNotes/{{Steam}} on October 31st, 2019. Episode 3 followed on Friday the 13th December, 2019, and the last two episodes are supposed to be out by March 2020, while the "Complete Edition" will be hitting UsefulNotes/PS4 and UsefulNotes/XboxOne in the second quarter of that year.
on October 29nth, 2020.
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* CameraScrew: The game uses fixed camera angles to create a cinematic feel, much like the original ''VideoGame/ResidentEvil'' and ''Franchise/SilentHill'' titles. However, this can sometimes impair your character during the chase sequences, as a camera angle suddenly shifts to a perspective where it's difficult to find the hiding spot in time.

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* CameraScrew: The game uses fixed camera angles to create a cinematic feel, much like the original ''VideoGame/ResidentEvil'' ''Franchise/ResidentEvil'' and ''Franchise/SilentHill'' titles. However, this can sometimes impair your character during the chase sequences, as a camera angle suddenly shifts to a perspective where it's difficult to find the hiding spot in time.



* InspiredBy: Protocol Games themselves admit that each episode is inspired by a different survival horror classic. Thus, episode 1 traces its roots to ''VideoGame/AloneInTheDark'', episode 2 to ''VideoGame/SilentHill'', and episode 3 to ''VideoGame/ObsCure''.

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* InspiredBy: Protocol Games themselves admit that each episode is inspired by a different survival horror classic. Thus, episode 1 traces its roots to ''VideoGame/AloneInTheDark'', episode 2 to ''VideoGame/SilentHill'', ''Franchise/SilentHill'', and episode 3 to ''VideoGame/ObsCure''.
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* CameraScrew: The game uses fixed camera angles to create a cinematic feel, much like the original ''VideoGame/ResidentEvil'' and ''VideoGame/SilentHill'' titles. However, this can sometimes impair your character during the chase sequences, as a camera angle suddenly shifts to a perspective where it's difficult to find the hiding spot in time.

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* CameraScrew: The game uses fixed camera angles to create a cinematic feel, much like the original ''VideoGame/ResidentEvil'' and ''VideoGame/SilentHill'' ''Franchise/SilentHill'' titles. However, this can sometimes impair your character during the chase sequences, as a camera angle suddenly shifts to a perspective where it's difficult to find the hiding spot in time.
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* OminousMusicBoxTune: In-universe. The Presence was initially summoned by a cursed music box and anyone hearing it is doomed to stalked by the Presence.
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* fateworsethendeath: What happens when your caught by the prescience
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* fateworsethendeath: What happens when your caught by the prescience
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* FaceMonsterTurn: Should a player character die, there's a chance that they will appear as a hostile ghost in the chapter they died in, where interacting with them will either result their ghost killing your, or the ghost giving up their personal item for you to use. [[spoiler: René]] is a special case where the player ''absolutely must'' leave the area if a sound of a gun being cocked is being heard. Failing to leave right away will result in another player character's death.

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* FaceMonsterTurn: Should a player character die, there's a chance that they will appear as a hostile ghost in the chapter they died in, where interacting with them will either result in their ghost killing your, you, or the ghost giving up their personal item for you to use. [[spoiler: René]] is a special case where the player ''absolutely must'' leave the area if a sound of a gun being cocked is being heard. Failing to leave right away will result in another player character's death.
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* FaceMonsterTurn: Should a player character die, there's a chance that they will appear as a hostile ghost in the chapter they died in, where interacting with them will either result their ghost killing your, or the ghost giving up their personal item for you to use. [[spoiler: René]] is a special case where the player ''absolutely must'' leave the area if a sound of a gun being cocked is being heard. Failing to leave right away will result in another player character's death.
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* SmashingSurvival: In Episode 1, the Presence will at times try to force itself into the room your character is in through a door. To avoid guaranteed death you have to reach the door and repeatedly mash the A button to build up strength, then hit RT to slam the door with your built up strength. The temptation to build up full strength is contrasted with the Presence's efforts, making it a necessity to steategically slam the door at less than full strength to buy time.

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* SmashingSurvival: In Episode 1, the Presence will at times try to force itself into the room your character is in through a door. To avoid guaranteed death you have to reach the door and repeatedly mash the A button to build up strength, then hit RT to slam the door with your built up strength. The temptation to build up full strength is contrasted with the Presence's efforts, making it a necessity to steategically strategically slam the door at less than full strength to buy time.
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Added DiffLines:

* SmashingSurvival: In Episode 1, the Presence will at times try to force itself into the room your character is in through a door. To avoid guaranteed death you have to reach the door and repeatedly mash the A button to build up strength, then hit RT to slam the door with your built up strength. The temptation to build up full strength is contrasted with the Presence's efforts, making it a necessity to steategically slam the door at less than full strength to buy time.
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*** The Piano in the den is made by [[VideoGame/FatalFrameI Himuro]].

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*** The Piano in the den is made by [[VideoGame/FatalFrameI Himuro]].a company called "[[VideoGame/FatalFrameI Himuro]]".
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*** The Piano in the music room is made by [[VideoGame/FatalFrameI Himuro]].

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*** The Piano in the music room den is made by [[VideoGame/FatalFrameI Himuro]].
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Clean up.


*** The box of matches is branded "Type 90" and its art design is identical to the films for the Camera Obscura.

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*** The box of matches is branded "Type 90" and its art design is identical to the films for the Camera Obscura. [[note]]Specifically, it is a direct ShoutOut to the Type 90 film, the strongest type of camera film (i.e. ammunition) available until the rare Type Zero film came out starting in the second game.[[/note]]
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* ShoutOut
** ''Episode 1 - The Husher Mansion'' has several references to ''VideoGame/FatalFrame'':
*** The Piano in the music room is made by [[VideoGame/FatalFrameI Himuro]].
*** The box of matches is branded "Type 90" and its art design is identical to the films for the Camera Obscura.
*** Husher's library has a replica camera sitting on a shelf, referencing the Camera Obscura itself. There's also a set of katanas near his desk- a popular weapon of choice for some of the ghosts throughout the series.
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It's only a Lampshade Hanging if a character points it out.


* InfiniteFlashlight: Lampshaded. The game outright instructs the player that they're free to use their character's light source as they see fit, since it'll never run out. Even if said light source is a short candle or a Zippo lighter.

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* InfiniteFlashlight: Lampshaded. The game outright instructs the player that they're free to use their character's light source as they see fit, since it'll never run out. Even if said light source is a short candle or a Zippo lighter.
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''Song Of Horror'' is a SurvivalHorror game by Protocol Games. They [[https://www.kickstarter.com/projects/1139999460/song-of-horror-by-protocol-games sought funding]] on Website/{{Kickstarter}} in 2015 but failed; undeterred, they spent the four following years working on the game until the first two episodes were released on for [[UsefulNotes/IBMPersonalComputer PC]] through UsefulNotes/{{Steam}} on October 31st, 2019. Episode 3 followed on Friday the 13th December, 2019, and the last two episodes are supposed to be out by March 2020, while the "Complete Edition" will be hitting UsefulNotes/PS4 and UsefulNotes/XboxOne in the second quarter of that year.

to:

''Song Of Horror'' is a SurvivalHorror game by the Spanish studio Protocol Games. They [[https://www.kickstarter.com/projects/1139999460/song-of-horror-by-protocol-games sought funding]] on Website/{{Kickstarter}} in 2015 but failed; undeterred, they spent the four following years working on the game until the first two episodes were released on for [[UsefulNotes/IBMPersonalComputer PC]] through UsefulNotes/{{Steam}} on October 31st, 2019. Episode 3 followed on Friday the 13th December, 2019, and the last two episodes are supposed to be out by March 2020, while the "Complete Edition" will be hitting UsefulNotes/PS4 and UsefulNotes/XboxOne in the second quarter of that year.
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None


* FinalDeath: The game uses a mechanic similar to ''VideoGame/{{Obscure}}'', where if one PlayerCharacter dies, the story continues from another character's perspective. However, you only have 13 characters across all five episodes, while the first episode is limited to four characters. If they all die, the story has to be replayed from the start.

to:

* FinalDeath: The game uses a mechanic similar to ''VideoGame/{{Obscure}}'', ''VideoGame/ObsCure'', where if one PlayerCharacter dies, the story continues from another character's perspective. However, you only have 13 characters across all five episodes, while the first episode is limited to four characters. If they all die, the story has to be replayed from the start.



* InfiniteFlashlight: Played straight, as the characters' light sources will never run out, even if they carry a mere candle like Sophie.

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* InfiniteFlashlight: Played straight, as Lampshaded. The game outright instructs the characters' player that they're free to use their character's light sources will source as they see fit, since it'll never run out, even out. Even if they carry said light source is a mere short candle like Sophie.or a Zippo lighter.



* InspiredBy: Protocol Games themselves admit that each episode is inspired by a different survival horror classic. Thus, episode 1 traces its roots to ''VideoGame/AloneInTheDark'', episode 2 to ''VideoGame/SilentHill'', and episode 3 to ''VideoGame/{{Obscure}}''.

to:

* InspiredBy: Protocol Games themselves admit that each episode is inspired by a different survival horror classic. Thus, episode 1 traces its roots to ''VideoGame/AloneInTheDark'', episode 2 to ''VideoGame/SilentHill'', and episode 3 to ''VideoGame/{{Obscure}}''.''VideoGame/ObsCure''.



* PressXToNotDie: The game has its share of moments that require you to mash buttons to keep [[PlayerCharacter your character]] alive.

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* PressXToNotDie: The game has its share of moments that require you to mash buttons to keep [[PlayerCharacter your character]] alive. One of the first instances you're faced with involves slamming a door shut while The Presence tries to force its way into the room.

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Added image, expansion.


''Song Of Horror'' is a SurvivalHorror game by Protocol Games.

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/song_of_horror.png]]
''Song Of Horror'' is a SurvivalHorror game by Protocol Games.
Games. They [[https://www.kickstarter.com/projects/1139999460/song-of-horror-by-protocol-games sought funding]] on Website/{{Kickstarter}} in 2015 but failed; undeterred, they spent the four following years working on the game until the first two episodes were released on for [[UsefulNotes/IBMPersonalComputer PC]] through UsefulNotes/{{Steam}} on October 31st, 2019. Episode 3 followed on Friday the 13th December, 2019, and the last two episodes are supposed to be out by March 2020, while the "Complete Edition" will be hitting UsefulNotes/PS4 and UsefulNotes/XboxOne in the second quarter of that year.



The hook of the game is that The Presence is also the A.I. that the game runs on, which switches stuff up every now and then depending on how you play the game, ensuring every play through is different.

After four years in development and a failed Kickstarter campaign, the game's first episode was released on October 31st, 2019.

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The key hook of the game is that The Presence is also the A.I. that the game runs on, which switches stuff up every now and then depending on how you play the game, ensuring every play through is different.

After four years in development and a failed Kickstarter campaign, the game's first episode was released on October 31st, 2019.

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different.



* FinalDeath: If one PlayerCharacter dies, the story continues from another character's perspective. However, you only have 13 characters, so try to keep them alive.

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* AddedAlliterativeAppeal: Every character has four stats, and all of them start with an S: Speed, Stealth, Strength and Serenity.
* BlobMonster: The Presence starts off as a largely formless black mass, which what allows it to evolve to better face your characters.
* CameraScrew: The game uses fixed camera angles to create a cinematic feel, much like the original ''VideoGame/ResidentEvil'' and ''VideoGame/SilentHill'' titles. However, this can sometimes impair your character during the chase sequences, as a camera angle suddenly shifts to a perspective where it's difficult to find the hiding spot in time.
* CreepyChangingPainting: Sometimes, the photos you pick up can easily change to something much creepier when you are done reading them and turn them over.
* FinalDeath: If The game uses a mechanic similar to ''VideoGame/{{Obscure}}'', where if one PlayerCharacter dies, the story continues from another character's perspective. However, you only have 13 characters, so try characters across all five episodes, while the first episode is limited to keep four characters. If they all die, the story has to be replayed from the start.
* ForgottenFallenFriend: Some of the characters not only know each other, but were closely related: Daniel and Sophie are an outright divorced couple. Even so, neither of
them alive.won't react much in-game if the other one dies to The Presence.
* InfiniteFlashlight: Played straight, as the characters' light sources will never run out, even if they carry a mere candle like Sophie.
* INeedAFreakingDrink: Invoked with Alexander, who carries a hip flask and can restore some of his Serenity by taking a swig from it.
* InspiredBy: Protocol Games themselves admit that each episode is inspired by a different survival horror classic. Thus, episode 1 traces its roots to ''VideoGame/AloneInTheDark'', episode 2 to ''VideoGame/SilentHill'', and episode 3 to ''VideoGame/{{Obscure}}''.
* NoticeThis: The items you can interact with are marked by a white diamond symbol.


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* RPGElements: Every character has Speed, Stealth, Strength and Serenity stats, which vary somewhat between them to keep things interesting. This is alongside them often using different light sources and possessing unique abilities, like Etienne's notes, Alexander's flask or Sophie's scented candles.
* SanitySlippage: The Serenity stat represents how many hits to their mental state a character can take. Some also have their unique ways of restoring it, from Alexander's flask to Sophie's scented candles.
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The game was released on October 31st, 2019.

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The game After four years in development and a failed Kickstarter campaign, the game's first episode was released on October 31st, 2019.
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* FinalDeath: If one PlayerCharacter dies, the story continues from another character's perspective. However, you only have 13 characters, so try to keep them alive.
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Song Of Horror is a SurvivalHorror game by Protocol Games.

The story begins with the vanishing of acclaimed writer, Sebatian P. Husher, along with his family. Worried, his editor sends an assistant to investigate, only for said assistant to also go vanishing. What follows is a chain of events that lead to the discovery of a [[EldritchAbomination horrible, incomprehensible... being, simply known as "The Presence"]] that seems to be behind it all.

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Song ''Song Of Horror Horror'' is a SurvivalHorror game by Protocol Games.

The story begins with the vanishing of acclaimed writer, Sebatian Sebastian P. Husher, along with his family. Worried, his editor sends an assistant to investigate, only for said assistant to also go vanishing. What follows is a chain of events that lead to the discovery of a [[EldritchAbomination horrible, incomprehensible... being, simply known as "The Presence"]] that seems to be behind it all.
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* CassettePlayer: One can be found in a tool room in the game.
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* CasettePlayer: One can be found in a tool room in the game.

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* CasettePlayer: CassettePlayer: One can be found in a tool room in the game.
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Song Of Horror is a SurvivalHorror game by Protocol Games.

The story begins with the vanishing of acclaimed writer, Sebatian P. Husher, along with his family. Worried, his editor sends an assistant to investigate, only for said assistant to also go vanishing. What follows is a chain of events that lead to the discovery of a [[EldritchAbomination horrible, incomprehensible... being, simply known as "The Presence"]] that seems to be behind it all.

The hook of the game is that The Presence is also the A.I. that the game runs on, which switches stuff up every now and then depending on how you play the game, ensuring every play through is different.

The game was released on October 31st, 2019.

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!!Song Of Horror contains examples of:
* CasettePlayer: One can be found in a tool room in the game.
* PressXToNotDie: The game has its share of moments that require you to mash buttons to keep [[PlayerCharacter your character]] alive.
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