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* ArcNumber: The number 163020 appears all the time during playthrough. It seems that the this number is the number of the universe.

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* ArcNumber: The number 163020 appears all the time during playthrough.time. It seems that the this number is the number of the universe.



* EasterEgg: Shooting down one of the seagulls flying around the ship [[spoiler:plays the ''VideoGame/DuckHunt'' victory jingle.]]
** There also is a ''VideoGame/Polybius'' arcade machine minigame. In this world, it was made by Aperture Science and is a 2.5D ''VideoGame/SuperHexagon'' like game. After scoring 197 points, the game will give a jumpscare and then will not launch anymore.

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* EasterEgg: EasterEgg:
**
Shooting down one of the seagulls flying around the ship [[spoiler:plays the ''VideoGame/DuckHunt'' victory jingle.]]
** There also is a ''VideoGame/Polybius'' ''Myth/{{Polybius}}'' arcade machine minigame. In this world, it was made by Aperture Science and is a 2.5D ''VideoGame/SuperHexagon'' like game. After scoring 197 points, the game will give a jumpscare and then will not launch anymore.



* HopeSpot: After escaping from his cell and meeting up with an agent from Radiohim, James seems like he may be able to sneak out of the Combine station... only for the unknown Combine official to kill the agent and recapture James anyway.

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* HopeSpot: After escaping from his cell and meeting up with an agent from Radiohim, Radiohim during the standard ending, James seems like he may be able to sneak out of the Combine station... only for the unknown Combine official to kill the agent and recapture James anyway.


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* PuttingOnTheReich: The Combine commander that captures James at the end wears a uniform not unlike that of a Nazi officer.
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** There also is a ''VideoGame/Polybius'' arcade machine minigame. In this world, it was made by Aperture Science and is a 2.5D ''VideoGame/SuperHexagon'' like game. After scoring 197 points, the game will give a jumpscare and then will not launch anymore.
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* UniqueEnemy: There is a single Rebel that is much more heavily armored than normal that can take a lot of punishment before going down. He only appears once in the game, and never shows up again.

to:

* UniqueEnemy: There is a single Rebel that is much more heavily armored than normal that can take a lot of punishment before going down. He only appears once in the game, and never shows up again.
* YankTheDogsChain: Twice in quick succession at the end of the game. The first time happens when James finally defeats the Combine gunship hounding him and looks to be home free, only to get captured by an unknown Combine official as the credits roll. Then in TheStinger, it looks like James may be able to escape the Combine with the help of a contact in Radiohim, only for the contact to get gunned down and James recaptured once
again.
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''Snowdrop Escape,'' also known as ''Half-Life 2: Snowdrop Escape'' is a Russian made ''VideoGame/HalfLife2'' mod taking place between the events of ''VideoGame/HalfLife1'' and ''Half-Life 2''. Several years before Gordon Freeman makes his appearance in City 17, the Combine are tightening their grip and the Resistance is barely gaining strength. James Hugo, serves as a mercenary for a third faction consisting of personnel from [[VideoGame/{{Portal}} Aperture Science]] and another company called Radiohim. They are at odds with both the Combine and the Resistance, the latter of whom have hijacked one of their laboratories studying parallel Earths. James must go to the lab and evict the Resistance forces, all the while avoiding the forces of the Combine.

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/snowdrop_escape.png]]
''Snowdrop Escape,'' Escape'', also known as ''Half-Life 2: Snowdrop Escape'' Escape'', is a Russian made ''VideoGame/HalfLife2'' mod taking place between the events of ''VideoGame/HalfLife1'' and ''Half-Life 2''. Several years before Gordon Freeman makes his appearance in City 17, the Combine are tightening their grip and the Resistance is barely gaining strength. James Hugo, serves as a mercenary for a third faction consisting of personnel from [[VideoGame/{{Portal}} Aperture Science]] and another company called Radiohim. They are at odds with both the Combine and the Resistance, the latter of whom have hijacked one of their laboratories studying parallel Earths. James must go to the lab and evict the Resistance forces, all the while avoiding the forces of the Combine.
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* MultipleEndings: There are two endings, though the good one is incredibly easy to miss. The standard ending has James get captured by the Combine, while the good ending has him punch in a button sequence (that's found in your brief visit to the anomaly) in the final building to steal the clothes of a dead civilian and leave out the back door away from the normal trap so the Combine don't find him.
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* RiddleForTheAges: Just what is the Snowdrop Anomaly and where did it come from? It's been said to have been on Earth for centuries, and several cults believed it was a divine artifact, but no one knows where it came from.


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* ShipLevel: One level takes place on a cargo ship under the extradimensional dome.

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* BadassNormal: James Hugo shows shades of this. Despite lacking an HEV suit, he fights his way through both Resistance and Combine forces alike, culminating in him taking down a Combine Gunship.

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* BadassNormal: James Hugo shows shades of this. Despite lacking an HEV suit, he fights his way through both Resistance and Combine forces alike, culminating in him taking down a Combine Gunship. It's for this reason that the Combine become interested in him at the end of the game.


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* HopeSpot: After escaping from his cell and meeting up with an agent from Radiohim, James seems like he may be able to sneak out of the Combine station... only for the unknown Combine official to kill the agent and recapture James anyway.

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There's another Aperture turret early in chapter 5, in a hidden room behind bushes after taking down the APC.


* UniqueEnemy:
** There is a single Rebel that is much more heavily armored than normal that can take a lot of punishment before going down. He only appears once in the game, and never shows up again.
** A single Aperture Science turret appears after you get out of the lab.

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* UniqueEnemy:
**
UniqueEnemy: There is a single Rebel that is much more heavily armored than normal that can take a lot of punishment before going down. He only appears once in the game, and never shows up again.
** A single Aperture Science turret appears after you get out of the lab.
again.
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None

Added DiffLines:

* EasterEgg: Shooting down one of the seagulls flying around the ship [[spoiler:plays the ''VideoGame/DuckHunt'' victory jingle.]]
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!!This video game provides examples of:

* AllForNothing: The Resistance's attempt to use the anomaly as a gateway don't work, as the plaques and unknown masked individual from Radiohim explicitly point out that the anomaly only allows for observation and communication to other universes, not direct access.

to:

!!This video game mod provides examples of:

of:
* AllForNothing: AllForNothing:
**
The Resistance's attempt to use the anomaly as a gateway don't work, as the plaques and unknown masked individual from Radiohim explicitly point out that the anomaly only allows for observation and communication to other universes, not direct access.



* BlackAndGreyMorality: The Resistance is played as more morally questionable then normal, with James' notes suggesting that some of their members were once part of the Russian Mafia, as well as one woman hiding in some ceiling tiles and shooting James in the back when he enters the room. Despite this, their goal of contacting other universes for help against the Combine is noble, and the Combine themselves are still far worse.

to:

* BlackAndGreyMorality: The Resistance is played as more morally questionable then normal, with James' notes suggesting that some of their members were once part of [[TheMafiya the Russian Mafia, Mafia]], as well as one woman hiding in some ceiling tiles and shooting James in the back when he enters the room. Despite this, their goal of contacting other universes for help against the Combine is noble, and the Combine themselves are still far worse.



* ElaborateUndergroundBase: As usual with both Half-Life and Portal, the laboratory complex containing the multiverse research is this.

to:

* ElaborateUndergroundBase: As usual with both Half-Life ''Half-Life'' and Portal, ''Portal'', the laboratory complex containing the multiverse research is this.



* MaybeMagicMaybeMundane: The anomaly itself. While the dome that serves as an observation area for the parallel universes seems man made and scientific, the copper stones and the runes that appear to summon it seem far more mystical in nature as opposed to Half-Life humanity's more scientifically grounded forms of teleportation.
* TheMultiverse: While the Half-Life and Portal series have both explored this concept in general, the mod acknowledges the existence of alternate Earths that would be safe from the Combine.

to:

* MaybeMagicMaybeMundane: The anomaly itself. While the dome that serves as an observation area for the parallel universes seems man made and scientific, the copper stones spheres and the runes that appear to summon it seem far more mystical in nature as opposed to Half-Life ''Half-Life'' humanity's more scientifically grounded forms of teleportation.
* TheMultiverse: While the Half-Life ''Half-Life'' and Portal ''Portal'' series have both explored this concept in general, the mod acknowledges the existence of alternate Earths that would be safe from the Combine.
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None


''Snowdrop Escape,'' also known as ''Half-Life 2: Snowdrop Escape'' is a Russian made VideoGame/HalfLife2 mod taking place between the events of Half-Life and Half-Life 2. Several years before Gordon Freeman makes his appearance in City 17, the Combine are tightening their grip and the Resistance is barely gaining strength. James Hugo, serves as a mercenary for a third faction consisting of personnel from Aperture Science and another company called Radiohim. They are at odds with both the Combine and the Resistance, the latter of whom have hijacked one of their laboratories studying parallel Earths. James must go to the lab and evict the Resistance forces, all the while avoiding the forces of the Combine.

to:

''Snowdrop Escape,'' also known as ''Half-Life 2: Snowdrop Escape'' is a Russian made VideoGame/HalfLife2 ''VideoGame/HalfLife2'' mod taking place between the events of Half-Life ''VideoGame/HalfLife1'' and Half-Life 2.''Half-Life 2''. Several years before Gordon Freeman makes his appearance in City 17, the Combine are tightening their grip and the Resistance is barely gaining strength. James Hugo, serves as a mercenary for a third faction consisting of personnel from [[VideoGame/{{Portal}} Aperture Science Science]] and another company called Radiohim. They are at odds with both the Combine and the Resistance, the latter of whom have hijacked one of their laboratories studying parallel Earths. James must go to the lab and evict the Resistance forces, all the while avoiding the forces of the Combine.



!!This video-game provides examples of:

to:

!!This video-game video game provides examples of:

Added: 258

Changed: 182

Is there an issue? Send a MessageReason:
None


* UniqueEnemy: There is a single Rebel that is much more heavily armored than normal that can take a lot of punishment before going down. He only appears once in the game, and never shows up again.

to:

* UniqueEnemy: UniqueEnemy:
**
There is a single Rebel that is much more heavily armored than normal that can take a lot of punishment before going down. He only appears once in the game, and never shows up again.again.
** A single Aperture Science turret appears after you get out of the lab.
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* PortalCrossroadWorld: The Rebels hope to use the Snowdrop anomaly as this. Subverted as it doesn't work like that.

to:

* PortalCrossroadWorld: The Rebels hope to use the Snowdrop anomaly as this. Subverted as it doesn't work like that.that, though it's downplayed in the sense that it can function as a mental version of one.
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Added DiffLines:

* PortalCrossroadWorld: The Rebels hope to use the Snowdrop anomaly as this. Subverted as it doesn't work like that.

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None


* MaybeMagicMaybeMundane: The anomaly itself. While the dome that serves as an observation area for the parallel universes seems man made and scientific, the copper stones and the runes that appear to summon it seem far more mystical in nature as opposed to Half-Life's more scientifically grounded forms of teleportation.

to:

* ExtraDimensionalShortcut: Defied. The Resistance want to use the Snowdrop Anomaly as this, contacting other worlds for help against the Combine. However, the Radiohim scientists explicitly note that it doesn't work that way, and can only be used for observation and communication, not direct travel.
* MaybeMagicMaybeMundane: The anomaly itself. While the dome that serves as an observation area for the parallel universes seems man made and scientific, the copper stones and the runes that appear to summon it seem far more mystical in nature as opposed to Half-Life's Half-Life humanity's more scientifically grounded forms of teleportation.



* TheUnfought: A Vortigaunt can briefly be seen on the side of the Resistance as James makes his way through the Snowdrop complex. However, it doesn't try to attack directly, only seeking to delay his efforts to get through the complex.

to:

* TheUnfought: A Vortigaunt can briefly be seen on the side of the Resistance as James makes his way through the Snowdrop complex. However, it doesn't try to attack directly, only seeking to delay his efforts to get through the complex.complex.
* UniqueEnemy: There is a single Rebel that is much more heavily armored than normal that can take a lot of punishment before going down. He only appears once in the game, and never shows up again.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** As revealed on the wanted poster in the epilogue, James' entire mission became this. After spending all the time and effort to fill the bunker with poison gas and retake the lab from the Rebels, the Combine found the bunker and forced Radiohim to detonate charges and destroy the place.
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None

Added DiffLines:

* ArcNumber: The number 163020 appears all the time during playthrough. It seems that the this number is the number of the universe.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ElaborateUndergroundBase: As usual with both Half-Life and Portal, the laboratory complex containing the multiverse research is this.
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None

Added DiffLines:

* BagOfSpilling: James loses access to his weapons several times throughout the story. The first is when he enters the lab and the security field takes his weapons. He gains a flare gun and a suppressed SMG during his time inside the dome, but those vanish as soon as he leaves due to the nature of the dome not allowing travel between dimensions. The final time is at the end of the story when the Combine ambush him with a Confiscation field.

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* BlackAndGreyMorality: The Resistance is played as more morally questionable then normal, with James' notes suggesting that some of their members were once part of the Russian Mofia, as well as one woman hiding in some ceiling tiles and shooting James in the back when he enters the room. Despite this, their goal of contacting other universes for help against the Combine is noble, and the Combine themselves are still far worse.

to:

* BlackAndGreyMorality: The Resistance is played as more morally questionable then normal, with James' notes suggesting that some of their members were once part of the Russian Mofia, Mafia, as well as one woman hiding in some ceiling tiles and shooting James in the back when he enters the room. Despite this, their goal of contacting other universes for help against the Combine is noble, and the Combine themselves are still far worse.



* TheUnfought: A Vortigaunt can briefly be seen on the side of the Resistance as James makes his way through the Snowdrop complex. However, it doesn't try to attack directly, only seeking to delay his efforts to get through the complex.
* TheStinger: After the credits, James is able to escape the holding cell the Combine have placed him in and attempts to sneak out with the help of an inside man, only to be captured by the unknown Combine official again.

to:

* SealedEvilInACan: The Aperture/Radiohim conglomerate intend that there own world is this. One of the reasons they want control of the lab back is to observe the quarantine of their own Earth and prevent the Combine from reaching any of the others.
* TheStinger: After the credits, James is able to escape the holding cell the Combine have placed him in and attempts to sneak out with the help of an inside man, only to be captured by the unknown Combine official again.
* TheUnfought: A Vortigaunt can briefly be seen on the side of the Resistance as James makes his way through the Snowdrop complex. However, it doesn't try to attack directly, only seeking to delay his efforts to get through the complex.
* TheStinger: After the credits, James is able to escape the holding cell the Combine have placed him in and attempts to sneak out with the help of an inside man, only to be captured by the unknown Combine official again.
complex.
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None


* BadassInDistress: An unarmed James is attacked by Rebels early in the game and is knocked unconscious. Later, he ends up captured by the Combine at the end of the story.



* TheUnfought: A Vortigaunt can briefly be seen on the side of the Resistance as James makes his way through the Snowdrop complex. However, it doesn't try to attack directly, only seeking to delay his efforts to get through the complex.

to:

* TheUnfought: A Vortigaunt can briefly be seen on the side of the Resistance as James makes his way through the Snowdrop complex. However, it doesn't try to attack directly, only seeking to delay his efforts to get through the complex.complex.
* TheStinger: After the credits, James is able to escape the holding cell the Combine have placed him in and attempts to sneak out with the help of an inside man, only to be captured by the unknown Combine official again.

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Changed: 381

Is there an issue? Send a MessageReason:
None


* AllForNothing: The Resistance's attempt to use the anomaly as a gateway don't work, as the plaques and unknown masked individual from Radiohim explicitly point out that the anomaly only allows for observation and communication to other universes, not direct access.



* MaybeMagicMaybeMundane: The anomaly itself. While the dome that serves as an observation dome for the parallel universes seems man made and scientific, the copper stones that summon it and the runes that appear seem far more mystical in nature as opposed to Half-Life's more scientifically grounded forms of teleportation.

to:

* BadassNormal: James Hugo shows shades of this. Despite lacking an HEV suit, he fights his way through both Resistance and Combine forces alike, culminating in him taking down a Combine Gunship.
* BlackAndGreyMorality: The Resistance is played as more morally questionable then normal, with James' notes suggesting that some of their members were once part of the Russian Mofia, as well as one woman hiding in some ceiling tiles and shooting James in the back when he enters the room. Despite this, their goal of contacting other universes for help against the Combine is noble, and the Combine themselves are still far worse.
* TheCameo: A Vortigaunt briefly appears on the side of the Resistance.
* MaybeMagicMaybeMundane: The anomaly itself. While the dome that serves as an observation dome area for the parallel universes seems man made and scientific, the copper stones that summon it and the runes that appear to summon it seem far more mystical in nature as opposed to Half-Life's more scientifically grounded forms of teleportation.teleportation.
* TheMultiverse: While the Half-Life and Portal series have both explored this concept in general, the mod acknowledges the existence of alternate Earths that would be safe from the Combine.
* TheUnfought: A Vortigaunt can briefly be seen on the side of the Resistance as James makes his way through the Snowdrop complex. However, it doesn't try to attack directly, only seeking to delay his efforts to get through the complex.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

''Snowdrop Escape,'' also known as ''Half-Life 2: Snowdrop Escape'' is a Russian made VideoGame/HalfLife2 mod taking place between the events of Half-Life and Half-Life 2. Several years before Gordon Freeman makes his appearance in City 17, the Combine are tightening their grip and the Resistance is barely gaining strength. James Hugo, serves as a mercenary for a third faction consisting of personnel from Aperture Science and another company called Radiohim. They are at odds with both the Combine and the Resistance, the latter of whom have hijacked one of their laboratories studying parallel Earths. James must go to the lab and evict the Resistance forces, all the while avoiding the forces of the Combine.

----
!!This video-game provides examples of:

*TheAntiNihilist: The Aperture/Radiohim faction shows shades of this, accepting that regardless of the Combine occupation on their world, humanity is already saved, due to the many other Earths in the Multiverse that have avoided the Resonance Cascade and subsequent Combine invasion.
*MaybeMagicMaybeMundane: The anomaly itself. While the dome that serves as an observation dome for the parallel universes seems man made and scientific, the copper stones that summon it and the runes that appear seem far more mystical in nature as opposed to Half-Life's more scientifically grounded forms of teleportation.

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