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''Slashout'' is a 2000 HighFantasy-themed BeatEmUp / HackAndSlash video game developed by Creator/{{Sega}} NAOMI.

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''Slashout'' is a 2000 HighFantasy-themed BeatEmUp / HackAndSlash video game developed for Creator/{{Sega}}'s NAOMI arcade hardware by Creator/{{Sega}} NAOMI.
[[Creator/RyuGaGotokuStudio Amusement Vision]]. It is a SpinOff of ''{{VideoGame/Spikeout}}'', a series of beat-'em-up arcade games created by Creator/ToshihiroNagoshi centered around urban street-fighting.
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** "'''Labyrinth of Pingue'''" (Labyrinth of Rich), a maze-like Egyptian tomb and the second hidden stage, includes scythe-wielding skeletal spirits called "'''Tutan'''" (positive), floating stone golems called "'''Argil'''" (clay), and shadowy wraiths with [[EyesDoNotBelongThere a singular eye in the middle of their torso]] named "'''Buia'''" (darkness). The boss fought in this stage is a fire-breathing, bomb-throwing obese genie called "'''Corpu'''" (body).

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** "'''Labyrinth of Pingue'''" (Labyrinth of Rich), Enrichment), a maze-like Egyptian tomb and the second hidden stage, includes scythe-wielding skeletal spirits called "'''Tutan'''" (positive), floating stone golems called "'''Argil'''" (clay), and shadowy wraiths with [[EyesDoNotBelongThere a singular eye in the middle of their torso]] named "'''Buia'''" (darkness). The boss fought in this stage is a fire-breathing, bomb-throwing obese genie called "'''Corpu'''" (body).
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** "'''Lake Rovina'''" (Lake Ruins), an old temple submerged in the river and the first hidden stage, has the living sun-like enemies called "'''Solo'''" (solitary), duel-wielding living armors named "'''Solda'''" (soldier), and spell-casting druids called "'''Mago'''" (''magician'', or wizard). The end boss is the malevolent avatar of darkness called "'''Caos'''" (mayhem).
** "'''Labyrinth of Pingue'''" (Labyrinth of Rich), a maze-like Egyptian tomb and the second hidden stage, includes scythe-wielding skeletal spirits called "'''Tutan'''" (positive), floating stone golems called "'''Argil'''" (clay), and shadowy wraiths with [[EyesDoNotBelongThere a singular eye in the middle of their torso]] named "'''Buia'''" (darkness). The boss fought in this stage is a fire-breathing, bomb-throwing obese genie called "'''Corpu'''" (body).
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An Axe To Grind is no longer a trope


* '''Axle''', the BarbarianHero and TheBigGuy of the four, whose mighty battleax, [[AnAxeToGrind Bacchus]] can cut down enemies with just a few chops. A MightyGlacier with high defense, but slow moves.

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* '''Axle''', the BarbarianHero and TheBigGuy of the four, whose mighty battleax, [[AnAxeToGrind Bacchus]] Bacchus can cut down enemies with just a few chops. A MightyGlacier with high defense, but slow moves.
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** '''Special Move''': PlayingWithFire, either by creating fiery explosions whith each slash, or plunging Galahad into the ground creating a flaming sphere engulfing the environment around Slash damaging every enemy.

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** '''Special Move''': PlayingWithFire, either by creating fiery explosions whith with each slash, or plunging Galahad into the ground creating a flaming sphere engulfing the environment around Slash damaging every enemy.



* '''Kamui''', the sole {{ninja}} character in a medieval-fantasy world, because InstantAwesomeJustAddNinja. The second in speed sfter Luna, but can deliver far more damaging hits thanks to his awesome katana, [[KatanasAreJustBetter Yukimura]].

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* '''Kamui''', the sole {{ninja}} character in a medieval-fantasy world, because InstantAwesomeJustAddNinja. The second in speed sfter after Luna, but can deliver far more damaging hits thanks to his awesome katana, [[KatanasAreJustBetter Yukimura]].



** "'''Valley of Miniera'''" (Valley of Mines), an abanoned mining town, has robotic enemies including giant mechanical crabs with gigantic PowerPincers, called "'''Forbici'''" (scissors), robots with springs for legs called "'''Molla'''" (spring), and robots that spams exploding projectiles called "'''Bomba'''" (bomb). The stage's boss is a muscular cyborg, "'''Forza'''" (force).

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** "'''Valley of Miniera'''" (Valley of Mines), an abanoned abandoned mining town, has robotic enemies including giant mechanical crabs with gigantic PowerPincers, called "'''Forbici'''" (scissors), robots with springs for legs called "'''Molla'''" (spring), and robots that spams exploding projectiles called "'''Bomba'''" (bomb). The stage's boss is a muscular cyborg, "'''Forza'''" (force).
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* Axle, the BarbarianHero and TheBigGuy of the four, whose mighty battleax, [[AnAxeToGrind Bacchus]] can cut down enemies with just a few chops. A MightyGlacier with high defense, but slow moves.

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* Axle, '''Axle''', the BarbarianHero and TheBigGuy of the four, whose mighty battleax, [[AnAxeToGrind Bacchus]] can cut down enemies with just a few chops. A MightyGlacier with high defense, but slow moves.



* Kamui, the sole {{ninja}} character in a medieval-fantasy world, because InstantAwesomeJustAddNinja. The second in speed sfter Luna, but can deliver far more damaging hits thanks to his awesome katana, [[KatanasAreJustBetter Yukimura]].

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* Kamui, '''Kamui''', the sole {{ninja}} character in a medieval-fantasy world, because InstantAwesomeJustAddNinja. The second in speed sfter Luna, but can deliver far more damaging hits thanks to his awesome katana, [[KatanasAreJustBetter Yukimura]].
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* Axle, the BarbarianHero and TheBigGuy of the four, whose mighty battleax, [[AnAxrToGrind Bacchus]] can cut down enemies with just a few chops. A MightyGlacier with high defense, but slow moves.

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* Axle, the BarbarianHero and TheBigGuy of the four, whose mighty battleax, [[AnAxrToGrind [[AnAxeToGrind Bacchus]] can cut down enemies with just a few chops. A MightyGlacier with high defense, but slow moves.
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* '''Slash''', TheHero which the game is named after. A young warrior-in-training who wields the Galahad, a {{BFS}}, and a well-balanced JackOfAllStats.

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* '''Slash''', TheHero which the game is named after. A young warrior-in-training who wields the Galahad, a {{BFS}}, [[{{BFS}} Galahad]] and a well-balanced JackOfAllStats.



* '''Luna''', a priestess and DanceBattler who wields the curved sword, Shiva. A fast-moving FragileSpeedster who can deliver quick slashes and deal moderate damage, but having the lowest amount of health.
** '''Special Move''': Being a BarrierWarrior, Luna's incantations radiate a circle of Holy energy around Luna, knocking enemies all aside and dealing average damage.
* Axle, the BarbarianHero and TheBigGuy of the four, whose mighty battleax, [[AnAxToGrind Bacchus]] can cut down enemies with just a few chops. A MightyGlacier with high defense, but slow moves.
** '''Special Move''': DishingOutDirt, which have Axle smashing Bacchus into the ground causing spikes made of rocks to impaled enemies surrounding him with petrified shards.

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* '''Luna''', a priestess and DanceBattler who wields the curved sword, Shiva. A fast-moving FragileSpeedster who can deliver delivers quick slashes and deal moderate damage, but having the lowest amount of health.
** '''Special Move''': Being a BarrierWarrior, Luna's incantations radiate a circle of Holy energy around Luna, her, knocking enemies all aside and dealing average damage.
* Axle, the BarbarianHero and TheBigGuy of the four, whose mighty battleax, [[AnAxToGrind [[AnAxrToGrind Bacchus]] can cut down enemies with just a few chops. A MightyGlacier with high defense, but slow moves.
** '''Special Move''': DishingOutDirt, which have Axle smashing Bacchus into the ground causing spikes made of rocks to impaled impale enemies surrounding him with petrified shards.
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* BilingualBonus: Most of the enemy mooks' names are derived directly from the Italian language.

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* BilingualBonus: Most of the enemy mooks' names are derived directly from the [[GratuitousItalian Italian language.language]].

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** '''Special Move''': BlowEmAway, with Kamui harnessing the power of wind to generate tornadoes flinging enemies away, or use the Yukimura to summon a vertical cyclone surrounding Kamui which blows mooks near him aside.

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** '''Special Move''': BlowEmAway, BlowYouAway, with Kamui harnessing the power of wind to generate tornadoes flinging enemies away, or use the Yukimura to summon a vertical cyclone surrounding Kamui which blows mooks near him aside.



* CastleInTheSky: The Castle of the Demon in the final stage, which is a floating castle with the demon in foetus form within the core.


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* OminousFloatingCastle: Diabolo's Castle, the airborne castle of the demon in the final stage, a floating fortress with the demon in foetus form within the core.
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[[caption-width-right: '''L - R''' - Luna, Slash, Axel and Kamui]]

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[[caption-width-right: '''L [[caption-width-right:350:'''L - R''' - Luna, Slash, Axel and Kamui]]
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[[caption-width-right:'''L - R''':Luna, Slash, Axel and Kamui]]

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[[caption-width-right:'''L [[caption-width-right: '''L - R''':Luna, R''' - Luna, Slash, Axel and Kamui]]
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/01_536.jpg]]
[[caption-width-right:350:Four heroes against an army of demons.]]

''Slashout'' is a 2000 HighFantasy-themed BeatEmUp / HackAndSlash video game developed by Creator/{{Sega}} NAOMI.
Set in an unnamed, rather generic StandardFantasySetting, a meteor heralds the awakening of an evil force, unleashing legions and legions from the forces of chaos across the lands. The source of all evil is traced to a mysterious floating castle in the skies, and as monsters start roaming the streets, countryside and forest, four heroes took up arms on a quest to save the world:
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!! The four playable heroes:
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/02_550.jpg]]
[[caption-width-right:'''L - R''':Luna, Slash, Axel and Kamui]]

* '''Slash''', TheHero which the game is named after. A young warrior-in-training who wields the Galahad, a {{BFS}}, and a well-balanced JackOfAllStats.
** '''Special Move''': PlayingWithFire, either by creating fiery explosions whith each slash, or plunging Galahad into the ground creating a flaming sphere engulfing the environment around Slash damaging every enemy.
* '''Luna''', a priestess and DanceBattler who wields the curved sword, Shiva. A fast-moving FragileSpeedster who can deliver quick slashes and deal moderate damage, but having the lowest amount of health.
** '''Special Move''': Being a BarrierWarrior, Luna's incantations radiate a circle of Holy energy around Luna, knocking enemies all aside and dealing average damage.
* Axle, the BarbarianHero and TheBigGuy of the four, whose mighty battleax, [[AnAxToGrind Bacchus]] can cut down enemies with just a few chops. A MightyGlacier with high defense, but slow moves.
** '''Special Move''': DishingOutDirt, which have Axle smashing Bacchus into the ground causing spikes made of rocks to impaled enemies surrounding him with petrified shards.
* Kamui, the sole {{ninja}} character in a medieval-fantasy world, because InstantAwesomeJustAddNinja. The second in speed sfter Luna, but can deliver far more damaging hits thanks to his awesome katana, [[KatanasAreJustBetter Yukimura]].
** '''Special Move''': BlowEmAway, with Kamui harnessing the power of wind to generate tornadoes flinging enemies away, or use the Yukimura to summon a vertical cyclone surrounding Kamui which blows mooks near him aside.
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!! Slashout contains examples of:
* AllYourPowersCombined: Vagio, the FinalBoss, is an amalgamation of all the previous bosses all in one demonic entity, created by the demons' energy and a vassal acting on behalf of the demon who is still in fetal form. It puts up one hell of a fight before going down, too, but thanks to {{synchronization}} defeating Vagio will destroy the demon itself before it can be birthed.
* AttackItsWeakPoint: All of the bosses have a weak spot that the game will announce to you before the battle. Case in Point:
--> '''BOSS''': Marionette
--> '''WEAK SPOT''': Hands
* BigFancyHouse: The second stage, the Mansion of Baron Bambola, which is located atop a hill and infested with undead enemies. You will need to clear the hill of skeletons and various mooks before forcing your way in to confront the boss.
* BilingualBonus: Most of the enemy mooks' names are derived directly from the Italian language.
** "'''Cilegio Cathedral'''" (Cherry Tree cathedral) has pig-men enemies called "'''Porco'''" (pigs). They're backed up by chicken-like enemies called "'''Gallo'''" (chicken). The first boss is notably a lion-esque manticore named "'''Leone'''" (lion).
** "'''Baron Bambola's Mansion'''" (Doll Baron's Mansion) contains "'''Osso'''" (bone) skeleton enemies, backed up by ghostly mooks called "'''Fanta'''" (''fantasma'', or ghost) and floating caps without faces called "'''Cappe'''" (hood). Also, the boss is a PerversePuppet, fitting the stage's title.
** "'''Valley of Miniera'''" (Valley of Mines), an abanoned mining town, has robotic enemies including giant mechanical crabs with gigantic PowerPincers, called "'''Forbici'''" (scissors), robots with springs for legs called "'''Molla'''" (spring), and robots that spams exploding projectiles called "'''Bomba'''" (bomb). The stage's boss is a muscular cyborg, "'''Forza'''" (force).
** "'''Forest of Nano'''" (Forest of Dwarves) have the lizard-men "'''Lucer'''" mooks (''lucertola'', or lizard), pumpkin-headed "'''Zucca'''" (pumpkin) enemies, and man-eating plants called "'''Erba'''" (grass).
** "'''Dragon's Den'''" (for once, a stage title that ''isn't'' derived off the Italian tongue) have the octopus-like "'''Seppia'''" (squid) enemies and the feline-like "'''Gatto'''" (cat) chimaera. The stage ends with fighting a {{dracolich}} boss called "'''Drago'''" (dragon).
** "'''Diabolo Shell'''" (Demon's Shell), the floating castle in the final stage, have LivingShadow clones of the player heroes, called "'''Falso'''" (false). And ends with the FinalBoss, "'''Vagio'''" (Wander).
* BossWarningSiren: The game will gleefully announce the arrival of each boss or Gatekeeper, prior to their arrival, accompanied by a siren-like wail in the background.
--> '''Here Comes the Gatekeeper!'''
--> '''Get Ready for the Boss! Fight it out!'''
* CastleInTheSky: The Castle of the Demon in the final stage, which is a floating castle with the demon in foetus form within the core.
* ClassicalChimera: The dragon's den level contains enemies called "Gatto", cat-like monsters based on the chimaera with feline bodies, bat-like wings, and a tail ending in a spiked ball. They are among the strongest enemies in the game given it's near the end, with a golden Gatto as the Gatekeeper.
* {{Cyborg}}: Forza, the third boss, appropriately since the third stage have you fighting mechanical or machine-based enemies entirely. Said boss is a medieval version of the trope with [[PowerFist gigantic steam-powered gauntlets]] built in both arms and can MegatonPunch you to the ceiling if you're hit by his attacks.
* DavidVsGoliath: The bosses easily tower over all the playable heroes and can fill up most or all the screen when they attack, but the heroes can still defeat them by the end of each stage.
* DemBones: The "Osso" skeleton enemies in the second stage are armored living skeletons, with a red Osso serving as a Gatekeeper KingMook.
* {{Dracolich}}: Drago, one of the last bosses of the game, is a gigantic skeletal dragon. Appropriately enough you fight him in a colosseum made from the bones of some gigantic monster.
* EnemyDetectingRadar: On the lower right corner of the screen, which shows mooks in the area and also serves to inform the player if they're heading the right direction.
* FacelessEye: The final stage has giant eyes growing out of stone walls, which can fire powerful EyeBeams capable of taking up an entire path leaving barely any room to avoid. They also tend to BeamSpam their attacks, forcing players to move quickly and slash them up before they can unleash the beams and strafe to the corner of the level.
* FetusTerrible: The Demon's initial form is a green fetus with red eyes, hibernating in the center of it's floating castle. As you try destroying it, the demon manifests itself into a physical form, the FinalBoss called Vagio, to fight you.
* FlyingSeafoodSpecial: Flying humanoid cuttlefish enemies called "Seppia" shows up in the Demon's flying castle stage, using their CombatTentacles to attack.
* GiantEnemyCrab: The "Forbici" enemies are gigantic robot crabs, with their PowerPincers being their namesake.
* TheGoomba: This game probably has the most hilarious Goomba-type enemies in any action game, ''ever ''. Right at the start of the first stage you will be facing human-sized chickens and sheep, who somehow attacks by floating around and comically pecking or butting at you. After killing a bunch of them you then face the ''Porco'' enemies.
* GiantHandsOfDoom: The "Marionette" boss commandeers a pair of creepy-looking, purple floating clawed hands ending at the wrists, and will use them to pound you from above during the boss fight.
* KingMook: The "Gatekeeper" at the end of each stage, right before the boss, is a larger, more powerful, upgraded leader of one of the stage's existing enemies, leading the lesser mooks behind. You'll fight the king versions of the Porco, Osso, Lucer, Forbici, and Gatto enemies before the boss of each stage.
* LivingShadow: The "Falso" enemies at the final stage are shadow-clones of the four playable heroes and powerful enemies providing a MirrorMatch before the final encounter. They materialize as shadowy silhouettes of Slash, Luna, Axle or Kamui, and the ability to duplicate their exact moves to use on the player.
* LivingClothes: The Cappe enemies are living hats supported by a pair of shoes.
* LizardFolk: The Lucer enemies in the Forest of Nano stage are lizard men armed with curved swords.
* ManaMeter: The ''Gem'' level which is located right under the LifeMeter of your characters, which allows you to cast deadly elemental spells and unleash stronger attacks. The attacks drain your mana, but you can collect residual mana from crystal shards dropped by slain enemies to restore them.
* ManEatingPlant: The "Erba" enemies are giant Venus flytrap heads on snake-like vines, repeatedly snapping at the players like a snake.
* MechaMooks: The third stage, the Valley of Miniera, is populated entirely by robotic enemies, including the "Forbici" mechanical crabs, [[SpringCoil spring-loaded]] Molla robots, and bomb-throwing "Bomba" mooks. Appropriately, the level ends with a {{cyborg}} boss, Forza.
* OurGhostsAreDifferent: The "Fanta" enemies are floating ectoplasms wearing creepy grinning masks, and attacks by tackling. In a few rare occasions, they'll transform themselves into a ghostly fist to punch the player. Despite being ghosts, they are still vulnerable to the players' weapons.
* OurManticoresAreSpinier: Leone, the first boss, a [[MultipleHeadCase two-headed]] Manticore monster with wings who attacks the players as they enter a chapel. It lacks the spiked tail from classical depictions of Manticores, though.
* PerversePuppet: The second boss, called a "Marionette", an animated doll controlled by a pair of disembodied clawed hands.
* StorybookOpening: Or Storybook Closing – after defeating Vagio the FinalBoss, the game then ends with a closing book with the last few pages being screenshots of the four heroes fighting the previous bosses as the credit plays.
* PigMan: The Porco enemies are pig-humans who shows up in droves in the first stage, capping with a battle against a muscular Porco lieutenant.
* RibcageRidge: The boss arena where you fight Drago is a colosseum made from the ribs of some gigantic draconian monster.
* SnakePeople: The Gorgon boss is a gigantic snake woman with a massive serpentine lower body.
* StingyJack: The "Zucca" enemies are pumpkin-headed humanoid monsters, who attacks by [[LosingYourHead enlarging and throwing their pumpkin-like heads]] at you. They regrow their removed heads in seconds after each throw.
* SymbolicBlood: Every injured enemy would "bleed" crystal energy shards that spills all over the area, in a manner similar to guts and blood in more violent games. These shards can be collected to boost your character's ManaMeter.
* TimedMission: Each and every level is timed and needs to be cleared within 90 seconds, with the player(s) losing a life if it reaches zero. The timer refills itself at the beginning or during a Gatekeeper or boss battle.
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