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Up To Eleven is a defunct trope


* UpToEleven: The Zeta Powers of the Premium Backgrounds provide a final, extremely powerful upgrade that makes their already strong abilities even more powerful. You can earn an achievement aptly named after this trope when you finally activate your first Zeta Power.

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* UpToEleven: The Zeta Powers of the Premium Backgrounds provide a final, extremely powerful upgrade that makes their already strong abilities even more powerful. You can earn an achievement aptly named after this trope when you finally activate your first Zeta Power.----
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The game's official website can be visited [[http://www.simonsaysmobile.com here]]. A sequel, ''Simon Says Mobile 2: Reloaded'', is in development and is planned to be released on July 11, 2021, just in time for the original game's [[MilestoneCelebration fifth anniversary]]. It is not to be confused with the SimonSaysMiniGame trope, and is not an example of one by any means.

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The game's official website can be visited [[http://www.simonsaysmobile.com here]]. A sequel, ''Simon Says Mobile 2: Reloaded'', is in development and is planned to be was released on July 11, 2021, just in time for the original game's [[MilestoneCelebration fifth anniversary]]. It is not to be confused with the SimonSaysMiniGame trope, and is not an example of one by any means.
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The game's official website can be visited [[http://www.simonsaysmobile.com here]]. A sequel, ''Simon Says Mobile 2: Reloaded'', is in development and is planned for a summer 2021 release, just in time for the original game's [[MilestoneCelebration fifth anniversary]]. It is not to be confused with the SimonSaysMiniGame trope, and is not an example of one by any means.

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The game's official website can be visited [[http://www.simonsaysmobile.com here]]. A sequel, ''Simon Says Mobile 2: Reloaded'', is in development and is planned for a summer 2021 release, to be released on July 11, 2021, just in time for the original game's [[MilestoneCelebration fifth anniversary]]. It is not to be confused with the SimonSaysMiniGame trope, and is not an example of one by any means.
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* SuperTitle64Advance: The game's title ends with the word "mobile", to reflect how it can be played on smartphones and tablets.
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* ColorCodedMultiplayer: In the head-to-head multiplayer modes, player one is red and player two is blue.
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* PressStartToGameOver / PressXToDie : Per the rules of a real Simon Says game, there are fake commands that don't start with Simon Says that ''will'' end your game if you follow them by mistake. They can appear randomly at any time.
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* NoExportForYou: This game is only available in countries where English is a spoken language.
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* PressXToNotDie: This is an endless runner that uniquely comprises of a ''never-ending series of [=QTEs=]'' - with a few "fake" ones that you need to avoid every now and then.
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* ColorCodedForYourConvenience: Booster card rarities are indicated by color. Green means common, blue means semi-rare, red means rare, purple means epic and gold means legendary.

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* ColorCodedForYourConvenience: ColorCodedItemTiers: Booster card rarities are indicated by color. Green means common, blue means semi-rare, red means rare, purple means epic and gold means legendary.
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The game's official website can be visited [[http://www.simonsaysmobile.com here]]. A sequel, ''Simon Says Mobile 2: Reloaded'', is in development and is planned for a summer 2021, just in time for the original game's [[MilestoneCelebration fifth anniversary]]. It is not to be confused with the SimonSaysMiniGame trope, and is not an example of one by any means.

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The game's official website can be visited [[http://www.simonsaysmobile.com here]]. A sequel, ''Simon Says Mobile 2: Reloaded'', is in development and is planned for a summer 2021, 2021 release, just in time for the original game's [[MilestoneCelebration fifth anniversary]]. It is not to be confused with the SimonSaysMiniGame trope, and is not an example of one by any means.
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The game's official website can be visited [[http://www.simonsaysmobile.com here]]. It is not to be confused with the SimonSaysMiniGame trope, and is not an example of one by any means.

to:

The game's official website can be visited [[http://www.simonsaysmobile.com here]]. A sequel, ''Simon Says Mobile 2: Reloaded'', is in development and is planned for a summer 2021, just in time for the original game's [[MilestoneCelebration fifth anniversary]]. It is not to be confused with the SimonSaysMiniGame trope, and is not an example of one by any means.
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* RocketTagGameplay: In the Hot Potato multiplayer mode, everyone is a OneHitWonder and any player who makes a mistake must sit out for the rest of the game.

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* RocketTagGameplay: In the Hot Potato multiplayer mode, everyone is a OneHitWonder OneHitPointWonder and any player who makes a mistake must sit out for the rest of the game.
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* RocketTagGameplay: In the Hot Potato multiplayer mode, everyone is a OneHitWonder and any player who makes a mistake must sit out for the rest of the game.
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* CooldownManipulation: A fully upgraded Supreme Fortress background will reduce the cooldowns of your Shield power-ups by one.
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* AlliterativeName: Several backgrounds exhibit this trope: '''R'''adiant '''R'''ed, '''S'''apphire '''S'''wirl, '''C'''heckered '''C'''hartreuse and '''V'''iolet '''V'''itality.
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* DevelopersForesight: If the prize of a hard Daily Order is a Rare Remix and you happen to load a cloud save where you already collected it, the game will deal a new random rare card (while omitting Rare Remixes that you already earned on that loaded save file from the pool of possible cards) to replace that Daily Order's reward, ensuring that you can't get it again.

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* DevelopersForesight: If the prize of a hard Daily Order is a puzzle piece for a Jigsaw Background or a Rare Remix and you happen to load a cloud save where you already either built that Jigsaw Background or collected it, that Rare Remix, the game will deal a new random rare card (while omitting puzzle pieces for Jigsaw Backgrounds you have already built and Rare Remixes that you already earned on that loaded save file from the pool of possible cards) to replace that Daily Order's reward, ensuring that you can't get it again.
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* SideQuest: The three Daily Orders you get from Simon every day after you reach profile level 3 are this. The reward for each one is a randomly revealed Booster Card of a low rarity.

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* NoPlotNoProblem: All you need to know is that ''Simon Says Mobile'' is ExactlyWhatItSaysOnTheTin - a mobile adaptation of the children's activity, with simple graphics and no plotline to speak of.



* PlayEveryDay: After your player profile reaches level 3, you can tackle Simon's Daily Orders, three daily missions that allow you to earn individually revealed booster cards from the lower three rarity tiers.

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* PlayEveryDay: After your player profile reaches level 3, you can tackle Simon's Daily Orders, three optional daily missions that allow you to earn individually revealed booster cards from the lower three rarity tiers.


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* TreacherousQuestGiver: If you consider Simon to be your opponent, this trope applies when he gives you optional Daily Orders that you can complete for revealed Booster Cards of lesser rarities.
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* PaletteSwap: Averted among the different unlockable backgrounds, in which each of them possess a different, unique special ability that can be upgraded. Played nearly straight with most Classic Backgrounds themselves, as you can collect Rare Remixes, alternate versions of each one, from red rare Booster Cards. While they are cosmetic for the most part, they also serve one important gameplay purpose: as prerequisites for unlocking later ability upgrade levels.

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* PaletteSwap: Averted among the different unlockable backgrounds, in which each of them possess a different, unique special ability that can be upgraded. Played nearly straight with most Classic Backgrounds themselves, as you can collect Rare Remixes, alternate versions of each one, from red rare Booster Cards. While they are cosmetic for the most part, they also serve one important gameplay purpose: as prerequisites for unlocking to unlock later ability upgrade levels.
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* {{Autosave}}: The game automatically saves progress every time you finish a session, gain experience, complete a Daily Order or make a transaction in the in-game shop.
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* DevelopersForesight: If the prize of a hard Daily Order is a Rare Remix and you happen to load a cloud save where you already collected it, the game will deal a new random rare card (while omitting Rare Remixes that you already earned on that loaded save file from the pool of possible cards) to replace that Daily Order's reward and make sure you can't get it again.

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* DevelopersForesight: If the prize of a hard Daily Order is a Rare Remix and you happen to load a cloud save where you already collected it, the game will deal a new random rare card (while omitting Rare Remixes that you already earned on that loaded save file from the pool of possible cards) to replace that Daily Order's reward and make sure reward, ensuring that you can't get it again.
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None

Added DiffLines:

* DevelopersForesight: If the prize of a hard Daily Order is a Rare Remix and you happen to load a cloud save where you already collected it, the game will deal a new random rare card (while omitting Rare Remixes that you already earned on that loaded save file from the pool of possible cards) to replace that Daily Order's reward and make sure you can't get it again.
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* MoreDakka: Simon may occasionally resort to unleashing a rapid-fire chain of commands to challenge experienced players, hoping to pressure them into making a game-ending mistake.

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