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* BettingMiniGame: The best (and only) way to make money in the town is to play a game called Snake Bite with the local gambler. If you play the game using loaded dice, [[FixingTheGame the player can ensure their victory every time]].



* ColdBloodedTorture: The Mayor mentions in his journal that The Preacher once punished one of his subordinates by sprinkling silver dust in his open wounds.

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* ColdBloodedTorture: The Mayor mentions in his journal that The the Preacher once punished one of his subordinates by sprinkling silver dust in his open wounds.wounds.
* CoolVersusAwesome: Cowboys vs. vampires and werewolves.



* DoesThisRemindYouOfAnything?: After being forced to serve as the Sheriff's mistress, Sheila was infected by him with TheVirus. Late into the game, if the player attempts to sleep with her without wearing a silver locket as protection, they will also be infected.

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* DoesThisRemindYouOfAnything?: DisproportionateRetribution: Implied. The player finds the body of a hanged man outside the town, and, if the loaded dice in his pocket are anything to go by, it appears that he was sentenced to death over cheating at gambling.
* DoesThisRemindYouOfAnything:
After being forced to serve as the Sheriff's mistress, Sheila was infected by him with TheVirus. Late into the game, if the player attempts decides to sleep with her without wearing a silver locket as protection, they will also be infected.infected.
* EyeScream: In one of their many deaths, the Gunslinger has his eyes torn out by the Preacher's vultures.
* FeatheredFiend: The many vultures that watch over the town also happen to be the Preacher's minions.
* FixingTheGame: The only way to ensure that you don't lose all your money playing Snake Bite is to use loaded dice, which will ensure your victory every time. However, the player can only do this so many times before the gambler gets wise.
* GenocideBackfire: [[spoiler: The Preacher and his men annihilated a local Native American tribe after convincing the townsfolk that they were vile creatures. This resulted in the sole survivor, a Native Shaman, cursing him and the entire town]].
* Gorn: The various death screens show the Gunslinger with his throat slashed out, mutilated by vultures, and being torn apart from the inside by a voodoo doll.



* OurWerebeastsAreDifferent: During the climax of the game, [[spoiler: The Preacher transforms into a vulture-like creature to battle The Gunslinger]].

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* OurWerebeastsAreDifferent: During the climax of the game, Playstation remake, [[spoiler: The Preacher transforms into a vulture-like creature to battle The Gunslinger]].Gunslinger]].
* OurWerewolvesAreDifferent: The many werewolves that appear throughout the game vary from being furrier, more beastial humans to hulking wolf monsters; implied to be the result of the curse affecting the townsfolk in different ways.


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* ShowdownAtHighNoon: The final battle between the Gunslinger and the Sheriff.


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* SmallTownTyrant: Both the Preacher and the Sheriff.
* SmokingBarrelBlowout: The Gunslinger is shown blowing out his gun after each shootout in the original PC release.


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* VampireHickey: Shelia unintentionally gives one to the player if they are not wearing the silver locket to protect them.

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!! This game provides examples of:

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!! This !!This game provides examples of:



* AmbiguouslyGay: The town's flamboyant barber expresses a possible attraction towards the Gunslinger.
* AnimalEyeSpy: The Preacher can see through the eyes of the vultures around town, allowing him to spy on the Gunslinger from afar.
* BadassNormal: The Gunslinger is a skilled, but otherwise ordinary cowboy who manages to fight off vampires, werewolves, and evil cultists.
* BigBad: [[SinisterMinister The Preacher]], who is behind Ben's kidnapping and everything else going on within the town.



* BlessedWithSuck: Thanks to the curse, the townsfolk are now virtually immortal and superhuman. However, they are incapable of leaving the town's boarders and are now harmed by the silver they once coveted. Very few of them are happy with their new monstrous existences.
* BuriedAlive: One of the fates that can befall the player if they run afoul of the Sheriff.
* ColdBloodedTorture: The Mayor mentions in his journal that The Preacher once punished one of his subordinates by sprinkling silver dust in his open wounds.



* DoesThisRemindYouOfAnything?: After being forced to serve as the Sheriff's mistress, Sheila was infected by him with TheVirus. Late into the game, if the player attempts to sleep with her without wearing a silver locket as protection, they will also be infected.
* HorrorHunger: The inhabitants of Silverload are cursed to feed on the flesh of humans passing by to survive.
* HumanSacrifice: [[spoiler: The reason why Ben was kidnapped by the settlers to begin with. The Preacher intends to sacrifice him to satanic powers so that he can escape Silverload. It's implied that he has tried to do this to other children in the past.]]
* MagicalNativeAmerican: Silverload and its inhabitants were cursed by a Native Shaman as revenge for the townsfolk murdering his entire tribe. Downplayed in the case of [[spoiler: The Gunslinger, who is capable of communicating with Wolfstar and the spirit trapped within a skull]], but is otherwise BadassNormal.
* MsFanservice: Sheila, the Sheriff's unwilling mistress, who is scantily clad throughout most of her appearances.
* MyInstinctsAreShowing: Many of the townsfolk the Gunslinger can interact with have moments of showing their more monstrous traits, usually whenever they get close to his neck.
* NighttimeTransformation: Many of the town's residents transform into bloodthirsty creatures by night. The player can find this out firsthand, if they don't have the foresight to lock their doors against them.
* OurWerebeastsAreDifferent: During the climax of the game, [[spoiler: The Preacher transforms into a vulture-like creature to battle The Gunslinger]].



* SettlingTheFrontier: The events of the story are set off by the inhabitants of Silverload deciding to set up a silver-mining town in InjunCountry. Naturally, things do not go as planned.
* ShotgunWedding: The Sheriff forced Sheila to become his mistress by threatening to kill her father.
* SilverBullet: By the end of the game, the Gunslinger fashions silver bullets to use against the townsfolk. The Preacher, the Sheriff and their men also use silver bullets to keep the townsfolk in line.
* SpoilerOpening: In the original PC release, the opening sequence spoils many events that the remake does not, including the true monstrous nature of the townsfolk, [[spoiler: the Preacher's massacre of the Native American tribe, and Carl Whitehead's transformation into a vampire]].
* ResistTheBeast: [[spoiler: Carl Whitehead]] is seen fighting to resist his newfound bloodlust after being sired by one of the townsfolk.



* TragicMonster: [[spoiler: Carl Whitehead]] ends up being infected by one of the townsfolk and spends the rest of his time struggling to hold onto his humanity, determined to kill himself before he can hurt anyone. Sheila also detests what she has become after being infected with the curse.
* TroublingUnchildlikeBehavior: The Gunslinger encounters two children playing with something outside. Inspecting closer will reveal that their toy is a piglet carcass, and that the children themselves are quite monstrous.




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* TheVirus: Anyone bitten by one of the townsfolk will transform into a monster like them, as [[spoiler: Carl Whitehead]] and the player can be unfortunate enough to find out.
* VoodooDoll: The Preacher tries to use one to kill the Gunslinger on the second day. He will succeed if the player is unable to find the doll and destroy it.
* WolvesAlwaysHowlAtTheMoon: The first thing the Mayor does after transforming into a werewolf is howl at the full moon.
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Silverload is a {{horror}}-{{western}} [[PointAndClickGame point-and-click]] AdventureGame developed by Millennium Interactive (who would later become Creator/{{Guerrilla Cambridge}}) and published by Creator/{{Psygnosis}} (in Europe) and Creator/{{Vic Tokai}} (in America- under Nova Spring for the PC release). It was released in 1995 for UsefulNotes/MicrosoftWindows, but was given a remake (not a straightforward port) for the UsefulNotes/PlayStation in 1996.

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Silverload is a {{horror}}-{{western}} [[PointAndClickGame point-and-click]] AdventureGame developed by Millennium Interactive (who would later become Creator/{{Guerrilla Cambridge}}) and published by Creator/{{Psygnosis}} (in Europe) and Creator/{{Vic Tokai}} (in America- under Nova Spring for the PC release). It was released in 1995 for UsefulNotes/MicrosoftWindows, Platform/MicrosoftWindows, but was given a remake (not a straightforward port) for the UsefulNotes/PlayStation Platform/PlayStation in 1996.



* AllThereInTheManual: While the UsefulNotes/PlayStation remake has a tone-setting opening FMV, the [[UsefulNotes/MicrosoftWindows original release]] actually has an extended introduction that tells the story of two side characters in how they ended up in Silverload. [[spoiler: This also reveals how Carl got bitten before you find him]] [[spoiler: and before you figure out why the townsfolk have those golden eyes]].

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* AllThereInTheManual: While the UsefulNotes/PlayStation Platform/PlayStation remake has a tone-setting opening FMV, the [[UsefulNotes/MicrosoftWindows [[Platform/MicrosoftWindows original release]] actually has an extended introduction that tells the story of two side characters in how they ended up in Silverload. [[spoiler: This also reveals how Carl got bitten before you find him]] [[spoiler: and before you figure out why the townsfolk have those golden eyes]].



* UnexpectedGameplayChange: In the UsefulNotes/PlayStation remake, there are a few 3D [[RailShooter sequences]] that have Gunslinger aim and fire at the enemies he faces throughout the story. Contrasted with the straightforward original version’s point-and-click mechanics. It does massively change how certain scenes play out, most notably with the climax.

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* UnexpectedGameplayChange: In the UsefulNotes/PlayStation Platform/PlayStation remake, there are a few 3D [[RailShooter sequences]] that have Gunslinger aim and fire at the enemies he faces throughout the story. Contrasted with the straightforward original version’s point-and-click mechanics. It does massively change how certain scenes play out, most notably with the climax.
Is there an issue? Send a MessageReason:
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* AllThereInTheManual: While the UsefulNotes/PlayStation remake has a tone-setting opening FMV, the [[UsefulNotes/MicrosoftWindows original release]] actually has an extended introduction that tells the story of two side characters in how they ended up in Silverload. [[spoiler: This also reveals how Leo got bitten before you find him]] [[spoiler: and before you figure out why the townsfolk have those golden eyes]].
* BittersweetEnding: You manage to [[spoiler: save the Stranger’s kid and escape the town as the great spirit destroys it. You also manage to avenge your parents by killing the Sheriff and Preacher, who caused everything to begin with.]] However, [[spoiler: Shelia and her father are now dead. Leo and Karl’s fates are left unclear, though it is likely that Karl managed to escape before Wolfstar destroys Silverload.]]

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* AllThereInTheManual: While the UsefulNotes/PlayStation remake has a tone-setting opening FMV, the [[UsefulNotes/MicrosoftWindows original release]] actually has an extended introduction that tells the story of two side characters in how they ended up in Silverload. [[spoiler: This also reveals how Leo Carl got bitten before you find him]] [[spoiler: and before you figure out why the townsfolk have those golden eyes]].
* BittersweetEnding: You manage to [[spoiler: save the Stranger’s kid and escape the town as the great spirit destroys it. You also manage to avenge your parents by killing the Sheriff and Preacher, who caused everything to begin with.]] However, [[spoiler: Shelia and her father are now dead. Leo and Karl’s Carl’s fates are left unclear, though it is likely that Karl Leo managed to escape before Wolfstar destroys Silverload.]]Silverload (and since Carl became a monster, he likely died in the destruction)]].
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[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/be437c63_93eb_44c0_a25f_7d668bfb6fdd.png]]
[[caption-width-right:250:A Devil of a Town.]]

Silverload is a {{horror}}-{{western}} [[PointAndClickGame point-and-click]] AdventureGame developed by Millennium Interactive (who would later become Creator/{{Guerrilla Cambridge}}) and published by Creator/{{Psygnosis}} (in Europe) and Creator/{{Vic Tokai}} (in America- under Nova Spring for the PC release). It was released in 1995 for UsefulNotes/MicrosoftWindows, but was given a remake (not a straightforward port) for the UsefulNotes/PlayStation in 1996.

It’s 1879, You are [[TheGunslinger an unnamed Gunslinger]] just travelling along the [[TheWildWest western frontier]]. However, along your travels you come across a trio of strangers camping after they were attacked by, as one sitting by the campfire says, members of a nearby town beyond the storm close who all have strange facial features (notably yellow-ish unnatural eyes). The same survivor explaining all this has one good reason- they took his son. Begging for you to enter the titular mysterious town to rescue the boy, you set off to find and bring him back to his father- but you also got past forgotten ties to the town itself…

Silverload is a strange beast amongst its [[AdventureGame genre peers]]. Having an eerie atmosphere built on the backbone of a {{western}}, it takes a more stylistic approach to telling its story of a cursed haunted town as one man attempts to fight the conspiring Sheriff and the mysterious Preacher as they also try to stop him from finding the Traveller’s son. Using a mixture of visual styles (such as using live action actors to portray certain characters and for certain shots during the climax, but the game itself is pixel-art intensive) to tell bring its story to life, Silverload has become a polarising experience since its release. It suffers from many [[PixelHunt gameplay]] [[UnwinnableByDesign issues]] of the genre during its point in history. That said, the game has a very unique storyline, nightmare-like atmosphere, darker interpretation of western storytelling- It’s worth checking out if you like the odd AdventureGame here and there.

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!! This game provides examples of:
* AllThereInTheManual: While the UsefulNotes/PlayStation remake has a tone-setting opening FMV, the [[UsefulNotes/MicrosoftWindows original release]] actually has an extended introduction that tells the story of two side characters in how they ended up in Silverload. [[spoiler: This also reveals how Leo got bitten before you find him]] [[spoiler: and before you figure out why the townsfolk have those golden eyes]].
* BittersweetEnding: You manage to [[spoiler: save the Stranger’s kid and escape the town as the great spirit destroys it. You also manage to avenge your parents by killing the Sheriff and Preacher, who caused everything to begin with.]] However, [[spoiler: Shelia and her father are now dead. Leo and Karl’s fates are left unclear, though it is likely that Karl managed to escape before Wolfstar destroys Silverload.]]
* DarkAndTroubledPast: The Gunslinger, upon TheReveal.
* TheManyDeathsOfYou: If you fail to account for any situation that might arise ([[spoiler: such as you not putting on the goggles before traversing through the storm.]]), you will die. The game has a surprisingly decent amount of ways to perish.
* TheReveal: What has the Gunslinger forgotten about? [[spoiler: His parents were murdered by the Sheriff by the order of the Preacher decades ago, which his mother had to leave him behind to save him from a brutal fate. Alongside the common man’s rage against his kind, The Gunslinger was so traumatised to forget about it before becoming who he is now.]]
* UnexpectedGameplayChange: In the UsefulNotes/PlayStation remake, there are a few 3D [[RailShooter sequences]] that have Gunslinger aim and fire at the enemies he faces throughout the story. Contrasted with the straightforward original version’s point-and-click mechanics. It does massively change how certain scenes play out, most notably with the climax.

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