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* AndIMustScream: The "Bogeyman" and "Hospital" endings.

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%% * AndIMustScream: The "Bogeyman" and "Hospital" endings.



* ArcNumber: 206.

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%% * ArcNumber: 206.



* BotanicalAbomination: The Sepulcher
* BuriedAlive: [[spoiler:Mayor Bartlett's son, amateur botanist Joey]].

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%% * BotanicalAbomination: The Sepulcher
%% * BuriedAlive: [[spoiler:Mayor Bartlett's son, amateur botanist Joey]].



* CallingTheOldManOut: [[spoiler:Alex to Adam]] when they meet in the Church.

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%% * CallingTheOldManOut: [[spoiler:Alex to Adam]] when they meet in the Church.
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* ActionizedSequel: At least a downplayed example. Compared to the four original games, ''Homecoming'' has a much more developed melee combat system, including combos, a powerful dodge move, and a lock-on camera that turns every fight into a one-on-one duel. This (plus stronger healing items and propensity of enemies to get stunlocked) makes melee combat pretty viable by itself, whereas the previous games favored fleeing or using up precious ammo. Enemy encounters are still spaced out evenly and the game's overall pace is still pretty slow and brooding.
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* MightyGlacier: The Smog is slow, but very sturdy and does a lot of damage with its attacks.

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* WritersCannotDoMath: The pact determining the fate of Shepherd's Glen was made in the 1800s, when Isaac Shepherd founded the town. This is a bit recent for him to be Alex's great, great, great, great, great grandfather.


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* YouShouldntKnowThisAlready: If you shut the flashlight off just before your first encounter with a monster, it will be back on when the cutscene introduces it, and in-game after, forcing you to fight it at this disadvantage.
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* TruthInTelevision: An unsettling example with the implied lobotomy surgeries in Alex's nightmare of the hospital. [[spoiler:Many a ShellShockedVeteran with Post-Traumatic Stress Disorder was lobotomized in the wake of World War II, though this practice faded out well before Alex's time.]]
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* TheUnFavorite: Alex, had a horrible childhood. By fathers own admission "He reduced fatherhood to a chore: fed him, clothed him, and put him to bed on routine. Then when God blessed me with a second son, he might as well have been a stranger sleeping in our house...I treated the dog with more respect." The reality was far worse, as Adam was both physically and mentally abusive in a variety of ways. He is shown in flashbacks to explode at Alex for the slightest of reasons, and made up rules on the spot just to lash out. Adam had such little respect for him, he never even gave him a full name, just dubbing him Alex for convenience. Finally he forbade Josh and Alex from becoming friends, deliberately driving a wedge between them. His mother wasn't much better as she silently tolerated everything. [[spoiler: This was because Alex, was chosen as the sacrifice for the Shepard Family, and they didn't want to get attached. Still they never even told him why, or what he was. Meaning one day they were just going to drown him and call it good.]]

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* TheUnFavorite: Alex, Alex had a horrible childhood. By fathers his father's own admission "He admission: "I reduced fatherhood to a chore: fed him, clothed him, and put him to bed on routine. Then when God blessed me with a second son, he might as well have been a stranger sleeping in our house...I treated the dog with more respect." The reality was far worse, as Adam was both physically and mentally abusive in a variety of ways. He is shown in flashbacks to explode at Alex for the slightest of reasons, and made up rules on the spot just to lash out. Adam had such little respect for him, he never even gave him a full name, just dubbing him Alex for convenience. Finally he He eventually forbade Josh and Alex from becoming friends, deliberately driving a wedge between them. His mother wasn't much better as she silently tolerated everything. [[spoiler: This was because Alex, Alex was chosen as the sacrifice for the Shepard Family, family, and they didn't want to get attached. Still they never even told him why, or what he was. Meaning one day they were just going to drown him and call it good.]]



** [[spoiler:Alex, overlaps with SpannerInTheWorks. When the founders left Silent Hill to found Shepherd's Glen, The Order made them swear to perform a human sacrifice every 50 years to appease their God. In the case of the Shepherd Family, Alex. However, when Alex accidentally kills his brother Josh, his parents cannot bear to lose him too, and refuse to sacrifice him. This breaks the pact, and causes Silent Hill to invade Shepherd's Glen; triggering the game's events.]]

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** [[spoiler:Alex, overlaps with SpannerInTheWorks. When the founders left Silent Hill to found Shepherd's Glen, The Order made them swear to perform a human sacrifice every 50 years to appease their God. In the case of the Shepherd Family, family, it was Alex. However, when Alex accidentally kills his brother Josh, his parents cannot couldn't bear to lose him too, and refuse refused to sacrifice him. This breaks broke the pact, and causes caused Silent Hill to invade Shepherd's Glen; triggering the game's events.]]
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* GunsAreJustBetter: [[ZigZaggedTrope Zig-Zagged]]. Guns are generally a lot stronger than melee weapons and significantly mitigate the risk of getting Alex hurt in melee, but this strategy doesn't work every time. Needlers can block bullets, forcing players to get into melee and learn the timing for attacking and defending unless they're ''really'' good shots. On the other hand, trying to deal with a Smog in melee is guaranteed to end in you getting your ass kicked, so guns are pretty much enforced.

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* GunsAreJustBetter: GunsAreWorthless: [[ZigZaggedTrope Zig-Zagged]]. Guns are generally a lot stronger than melee weapons and significantly mitigate the risk of getting Alex hurt in melee, but this strategy doesn't work every time. Needlers can block bullets, forcing players to get into melee and learn the timing for attacking and defending unless they're ''really'' good shots. On the other hand, trying to deal with a Smog in melee is guaranteed to end in you getting your ass kicked, so guns are pretty much enforced.
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* AdultFear: The game is basically a study of how abuse destroys the family and how a cult's twisted demands tore it apart even further. The entire game is set off by the fact that parents are required to [[spoiler:kill their children in specific ways every 50 years for the continued survival of the town.]]


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* ArtifactOfDoom: A variant in that the artifacts don't become deadly until they achieve proximity to certain people in the Otherworld. Items that were once held dear to the children Joey, Scarlet, Nora, and [[spoiler:Josh]] are at various points exposed to the people who [[spoiler:killed them, summoning the kids' vengeful spirits as the game's boss monsters. They're ''not'' happy and make their displeasure known.]]


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* DoesThisRemindYouOfAnything: The various designs of the Otherworld and the monsters within it evoke gashes, genital pain, and VaginaDentata, a mark of the main character's [[spoiler:being marked for death since birth]]. Schisms, given their behavior in Hell House, also likely represent the broken state of the Shepherd family.


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* GunsAreJustBetter: [[ZigZaggedTrope Zig-Zagged]]. Guns are generally a lot stronger than melee weapons and significantly mitigate the risk of getting Alex hurt in melee, but this strategy doesn't work every time. Needlers can block bullets, forcing players to get into melee and learn the timing for attacking and defending unless they're ''really'' good shots. On the other hand, trying to deal with a Smog in melee is guaranteed to end in you getting your ass kicked, so guns are pretty much enforced.


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* MomentOfWeakness: Despite Adam's attempts to drive them apart, Alex is generally a loving brother to Joshua from what we see of them. However, his resentment of his little brother's favoritism from the parents eventually boiled over and caused him to lash out, [[spoiler:with fatal consequences when it happened at the wrong time.]]


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* OutOfCharacterAlert: This is the first ''canon'' appearance of Pyramid Head since Silent Hill 2, where James manifested him to punish his sins. The fact that Pyramid Head clearly spots Alex at one point and not only doesn't antagonize him, but ignores him, is a serious hint that [[spoiler:he's there for someone else.]]
* PayEvilUntoEvil: Pyramid Head is back, with available notes expanding him into a Bogeyman figure used to terrify children into obedience. He serves the same role as in ''Silent Hill 2'', punishing wrongdoing and sin...but never harms Alex, in fact walking right past him on one occasion. He can be seen in the Grand Hotel, and his Great Knife can be heard scraping across the ground in Hell Descent and the Overlook Penitentiary, hinting that he's nearby. [[spoiler:As revealed with his only kill, Adam, he's there to punish the parents who murdered their children. The problem is, Alex (and artifacts that summoned the kids' vengeful spirits) got there first.]]


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* WritersCannotDoMath: The pact determining the fate of Shepherd's Glen was made in the 1800s, when Isaac Shepherd founded the town. This is a bit recent for him to be Alex's great, great, great, great, great grandfather.
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* ActionizedSequel: Has elements of one, especially regarding the changes to the combat system.
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* SpeakIllOfTheDead: All of the 19th-century graves in Rosewood Heights Cemetery have mournful woes etched into their placards, [[TheLastOfTheseIsNotLikeTheOthers except for Bruce Norwood.]]
-->''Nobody laughs, nobody cries''
-->''Where he goes, how he fares''
-->''Nobody knows, nobody cares.''
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* MoodWhiplash: It's quite possible to accidentally achieve [[spoier: the UFO ending]] on your first playthrough of the game. It's so off-key with the tone of the overall game that it can potentially spoil the mood, and might leave the player experiencing any number of unintended emotions.

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* MoodWhiplash: It's quite possible to accidentally achieve [[spoier: [[spoiler: the UFO ending]] on your first playthrough of the game. It's so off-key with the tone of the overall game that it can potentially spoil the mood, and might leave the player experiencing any number of unintended emotions.
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* MoodWhiplash: It's quite possible to accidentally achieve the UFO ending on your first playthrough of the game. It's so off-key with the tone of the overall game that it can potentially spoil the mood, and might leave the player experiencing any number of unintended emotions.

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* MoodWhiplash: It's quite possible to accidentally achieve [[spoier: the UFO ending ending]] on your first playthrough of the game. It's so off-key with the tone of the overall game that it can potentially spoil the mood, and might leave the player experiencing any number of unintended emotions.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* MoodWhiplash: It's quite possible to accidentally achieve the UFO ending on your first playthrough of the game. It's so off-key with the tone of the overall game that it can potentially spoil the mood, and might leave the player experiencing any number of unintended emotions.
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* PreviousPlayerCharacterCameo: That trucker who gives Alex a lift in the intro? That's Travis from ''VideoGame/SilentHillOrigins'', older and wiser.

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* PreviousPlayerCharacterCameo: That trucker who gives Alex a lift in the intro? That's Travis Grady from ''VideoGame/SilentHillOrigins'', older ''VideoGame/SilentHillOrigins''; older, wiser, [[EarnYourHappyEnding and wiser.presumably no longer being haunted by the Fog World]].
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* ImpliedDeathThreat: A rather chilling one, if Alex [[spoiler:doesn't forgive Adam. Though his intentions go uncommented on, as it's more true than he realized.]]
-->[[spoiler:'''Alex''']]: I promise you, whatever hell awaits you, it won't be long before you see it.
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''Silent Hill: Homecoming'' is the fifth main title in the ''Franchise/SilentHill'' series, which swung back and forth between ''Silent Hill V'' and ''Silent Hill: Homecoming'' before settling on the latter. It is the second ''Silent Hill'' game to be produced by an American company.

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''Silent Hill: Homecoming'' is the fifth main title in the ''Franchise/SilentHill'' series, which swung back and forth between ''Silent Hill V'' and ''Silent Hill: Homecoming'' before settling on the latter. It is the second ''Silent Hill'' game to be produced by an American company.
company, this time Creator/DoubleHelixGames.
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* EliteMooks: Needlers and Schisms are encountered later in the game and are noticeably tougher and more aggressive than the Nurses, Ferals, Lurkers, and Smogs you initially fight. Needlers are fast in melee and can block attacks and even bullets with their blade arms, while Schisms deal heavy damage and can even instant-kill you if they grab you.


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* GiantMook: The Siams are much larger and tougher than other enemy types and essentially serve as BossInMooksClothing encounters.
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[[caption-width-right:348: Dysfunctional family doesn't begin to describe them.]]

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[[caption-width-right:348: Dysfunctional family "Dysfunctional family" doesn't even begin to describe them.the Shepherds.]]
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[[caption-width-right:348: Dysfunctional family doesn't begin to describe them.]]
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** The MindScrew teleportation to [[spoiler: Silent Hill]] that Alex makes where he visits a location away from Shepherd's Glenn. The sequence is played out as if Alex loses consciousness and his body is moved to Shepherd's Glen Jail, but everything that Alex experiences is presented as if it really does happen.

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** The MindScrew teleportation to [[spoiler: Silent Hill]] Hill that Alex makes where he visits a location away from Shepherd's Glenn. the Grand Hotel. The sequence & stage boss is played out as if Alex loses consciousness and his body is moved to Shepherd's Glen Jail, Jail while he's experiencing a trip away from Shepherd's Glen, but everything that Alex experiences is presented as if it really does happen.happen.
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** The MindScrew teleportation to [[spoiler: Silent Hill]] that Alex makes where he visits a Hotel. The sequence is played out as if Alex loses consciousness and his body is moved to Shepherd's Glen Jail, but everything that Alex experiences is presented as if it really does happen.

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** The MindScrew teleportation to [[spoiler: Silent Hill]] that Alex makes where he visits a Hotel.location away from Shepherd's Glenn. The sequence is played out as if Alex loses consciousness and his body is moved to Shepherd's Glen Jail, but everything that Alex experiences is presented as if it really does happen.
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** The MindScrew teleportation to [[spoiler: Silent Hill]] that Alex makes where he visits a Hotel. The sequence is played out as if Alex lost consciousness and had his body moved to Shepherd's Glen Jail, but everything that Alex experiences is presented as if it really does happen.

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** The MindScrew teleportation to [[spoiler: Silent Hill]] that Alex makes where he visits a Hotel. The sequence is played out as if Alex lost loses consciousness and had his body is moved to Shepherd's Glen Jail, but everything that Alex experiences is presented as if it really does happen.

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* AllJustADream: [[spoiler:The "Hospital" ending.]]

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* AllJustADream: AllJustADream:
**
[[spoiler:The "Hospital" ending.]]]]
** The MindScrew teleportation to [[spoiler: Silent Hill]] that Alex makes where he visits a Hotel. The sequence is played out as if Alex lost consciousness and had his body moved to Shepherd's Glen Jail, but everything that Alex experiences is presented as if it really does happen.
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* HeartContainer: Serums. They not only fully heal Alex; they also give him a permanent boost to his maximum health, so it's always best once you find one to use it the next time your health is almost empty averting TooAwesomeToUse. Albeit, the item's description saying it will "boost my health" may come across as [[GuideDangIt ambiguous]] when "increase my maximum health" would be more clear.

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* HeartContainer: Serums. They not only fully heal Alex; they also give him a permanent boost to his maximum health, so it's always best once you find one to use it the next time your health is almost empty averting TooAwesomeToUse. Albeit, the item's description saying it will "boost my health" may come across as [[GuideDangIt ambiguous]] when "increase "increases my maximum health" would be more clear.
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* HeartContainer: Serums. They not only fully heal Alex; they also give him a permanent boost to his maximum health, so it's always best once you find one to use it the next time your health is almost empty averting TooAwesomeToUse. Albeit, the item's description of it "boosting my health" may come across as [[GuideDangIt ambiguous]] when "increasing my maximum health" would be more clear.

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* HeartContainer: Serums. They not only fully heal Alex; they also give him a permanent boost to his maximum health, so it's always best once you find one to use it the next time your health is almost empty averting TooAwesomeToUse. Albeit, the item's description of saying it "boosting will "boost my health" may come across as [[GuideDangIt ambiguous]] when "increasing "increase my maximum health" would be more clear.
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* HeartContainer: Serums. They not only fully heal Alex; they also give him a permanent boost to his maximum health, so it's always best once you find one to use it the next time your health is almost empty.

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* HeartContainer: Serums. They not only fully heal Alex; they also give him a permanent boost to his maximum health, so it's always best once you find one to use it the next time your health is almost empty.empty averting TooAwesomeToUse. Albeit, the item's description of it "boosting my health" may come across as [[GuideDangIt ambiguous]] when "increasing my maximum health" would be more clear.
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* DiscOneNuke: The laser pistol that you get after the UFO ending, found in Alex and Josh's bedroom. It's got unlimited ammo and makes heads explode upon contact, making the rest of the game pretty easy.
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* AwesomeButImpractical: The Axes can be very difficult to use effectively because their recovery times make you very vulnerable to counter attacks. That being said, if one finds a way to impeccably evade counter attacks, they kill quickly, it's just that the recovery time from the finishing swing leaves you wide open, especially if you're outnumbered.

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* AwesomeButImpractical: The Axes can be very difficult to use effectively because their recovery times make you very vulnerable to counter attacks. That being said, if one finds a way to impeccably evade counter attacks, they kill an axe can rack up damage quickly, it's just that the recovery time from the finishing swing leaves you wide open, especially if you're outnumbered.
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* AwesomeButImpractical: The Axes can be very difficult to use effectively because their recovery times make you very vulnerable to counter attacks.

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* AwesomeButImpractical: The Axes can be very difficult to use effectively because their recovery times make you very vulnerable to counter attacks. That being said, if one finds a way to impeccably evade counter attacks, they kill quickly, it's just that the recovery time from the finishing swing leaves you wide open, especially if you're outnumbered.
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* ChainsawGood: A portable circular saw but it's the same general concept. It's Curtis Acker's signature weapon and available to the player on a [[NewGamePlus second playthrough]] in the Shepherd's garage.

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