History VideoGame / SilentHill4

18th Jan '16 12:53:16 AM FlakyPorcupine
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* AndIMustScream: Joseph. And he does as the game begins.
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* AndIMustScream: Joseph. And he does as the game begins. This may also apply to any of Walter's victims, if their presence in the game and Silent Hill's nature are given weight.

* AndIMustScream: Joseph. And he does as AnyoneCanDie: Due to the game begins.sacrifices still being made, it's a given you'll meet some characters who might not make it. [[spoiler:This includes Cynthia, Jasper and Richard. Depending on the ending, Eileen and/or Henry himself may die as well.]]

* CreepyChild: [[spoiler:Young Walter]].
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* CreepyChild: [[spoiler:Young Walter]].Walter]], since he is a younger version of a highly dangerous serial killer and all.
21st Dec '15 5:52:06 PM eroock
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No bolding for work titles. See format rules on How To Create A Works Page, 4th paragraph "No bolding is used for work titles" and FAQ: "What emphasis do I use for the title?: Whatever you do, it does not belong in boldface-font."
A popular rumor about '''''Silent Hill 4: The Room''''' -- the fourth game in Konami's ''Franchise/SilentHill'' franchise, and the first to receive a subtitle -- says Konami originally conceived it as a wholly original SurvivalHorror game, but [[DolledUpInstallment converted into]] a ''Silent Hill'' game during development. In actuality, Konami intended for it to serve as a spinoff/separate GaidenGame from Team Silent called ''Room 302''. After Konami nixed this plan, it incorporated elements of that game into ''[=SH4=]'', which explains why it has several differences in gameplay to previous ''Silent Hill'' games (including an on-screen health bar, limited inventory space, and a number of first-person sections).
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A popular rumor about '''''Silent ''Silent Hill 4: The Room''''' Room'' -- the fourth game in Konami's ''Franchise/SilentHill'' franchise, and the first to receive a subtitle -- says Konami originally conceived it as a wholly original SurvivalHorror game, but [[DolledUpInstallment converted into]] a ''Silent Hill'' game during development. In actuality, Konami intended for it to serve as a spinoff/separate GaidenGame from Team Silent called ''Room 302''. After Konami nixed this plan, it incorporated elements of that game into ''[=SH4=]'', which explains why it has several differences in gameplay to previous ''Silent Hill'' games (including an on-screen health bar, limited inventory space, and a number of first-person sections).
27th Nov '15 3:44:18 AM TARINunit9
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* InfinityMinusOneSword: The rusty axe. The damage of a golf club without the whole "breakable" drawback, and the charged attack does superb damage and knockback, while also granting a generous helping of ''[[InvulnerableAttack invincibility frames]]''.
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* InfinityMinusOneSword: The rusty axe. The damage of a golf club without the whole "breakable" drawback, and the charged attack does superb damage and knockback, while also granting a generous helping of ''[[InvulnerableAttack invincibility frames]]''. It may not be the strongest weapon -- the taser downs regular enemies instantly and the Pickaxe of Despair is a monster truck on a stick -- but it's the fastest in its weight class and it's lying around in the first third of the game for easy pickup.
27th Nov '15 3:40:37 AM TARINunit9
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* InfinityMinusOneSword: The rusty axe. The damage of a golf club without the whole "breakable" drawback, and the charged attack does superb damage and knockback, while also granting a generous helping of ''[[InvulnerableAttack invincibility frames]]''.

** "Mother" -- [[spoiler:Eileen survives and decides to stay in South Ashfield. The ending's title implies that Walter might still be a future threat to both her and Henry...and that she isn't completely free of Walter's influence. For this ending, Eileen must survive the fight with Walter, and Room 302 must remain haunted]].
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** "Mother" -- [[spoiler:Eileen survives and decides to stay in South Ashfield. The ending's title implies that Walter might still be a future threat to both her and Henry... and that she isn't completely free of Walter's influence. For this ending, Eileen must survive the fight with Walter, and Room 302 must remain haunted]].
26th Nov '15 5:15:02 AM REV6Pilot
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The fan falling is a consequence of the change in atmosphere, not the cause. The trope doesn't fit.
* {{Mundangerous}}: When Henry returns from the Hospital World, the ceiling fan in the living room collapses and the air becomes heavy. At this point, the room becomes more vulnerable to ghosts.
6th Aug '15 10:38:38 AM bt8257
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Henry spends five days trapped inside his apartment, plagued by recurring nightmares every time he sleeps. Just before he gives up all hope of escape, a hole appears in his bathroom wall. Henry decides that crawling inside the hole beats staying in the apartment, so he slips into the wall...and ends up teleported to various locations around the town of Silent Hill. These locations, all infected by an evil power that seems to eat away at its surroundings, force Henry to defend himself various monsters and ghouls that pursue him for unknown reasons. In each location Henry goes to, he always finds one other person trapped in there with him -- and that person always dies.
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Henry spends five 5 days trapped inside his apartment, plagued by recurring nightmares every time he sleeps. Just before he gives up all hope of escape, a hole appears in his bathroom wall. Henry decides that crawling inside the hole beats staying in the apartment, so he slips into the wall...and ends up teleported to various locations around the town of Silent Hill. These locations, all infected by an evil power that seems to eat away at its surroundings, force Henry to defend himself various monsters and ghouls that pursue him for unknown reasons. In each location Henry goes to, he always finds one other person trapped in there with him -- and that person always dies.

''[=SH4=]'' has loose ties to previous ''Franchise/SilentHill'' games: Names and locations briefly mentioned in memos found during past games are fully realized in this game, and the father of James Sunderland (from ''Silent Hill 2'') works as South Ashfield Heights' superintendent.
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''[=SH4=]'' has loose ties to previous ''Franchise/SilentHill'' games: Names and locations briefly mentioned in memos found during past games are fully realized in this game, and the father of James Sunderland (from ''Silent Hill 2'') ''VideoGame/SilentHill2'') works as South Ashfield Heights' superintendent.

* AdvancingWallOfDoom: The game features a variant of this trope. During the final battle, Eileen will make an UnflinchingWalk towards the giant death machine in the middle of the room. [[spoiler:Letting her die means you'll see either the "Eileen's Death" or "The 21 Sacraments" endings]].
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\n* AdvancingWallOfDoom: The game features a variant of this trope.variant. During the final battle, Eileen will make an UnflinchingWalk towards the giant death machine in the middle of the room. [[spoiler:Letting her die means you'll see either the "Eileen's Death" or "The 21 Sacraments" endings]].endings.]]

* TheGhost: Joseph Schreiber. [[spoiler:Literally. You finally get to talk to his spirit, embedded upside-down in the ceiling of Room 302 of the Past]].
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* TheGhost: Joseph Schreiber. [[spoiler:Literally. You finally get to talk to his spirit, embedded upside-down in the ceiling of Room 302 of the Past]].Past.]]

* [[spoiler:KillEmAll: The "21 Sacraments" ending]].
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* [[spoiler:KillEmAll: The "21 Sacraments" ending]].ending.]]

** Much of the Room 302 gameplay involves [[RearWindow a trapped man trying to find clues about a murder by watching his neighbors through windows and peepholes]]. At one point, when describing the apartment building layout that facilitates this, Henry even remarks that "[[LampshadeHanging There was a movie like that a long time ago...]]".
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** Much of the Room 302 gameplay involves [[RearWindow [[Film/RearWindow a trapped man trying to find clues about a murder by watching his neighbors through windows and peepholes]]. At one point, when describing the apartment building layout that facilitates this, Henry even remarks that "[[LampshadeHanging There was a movie like that a long time ago...]]".

** [[spoiler:Walter]]'s character may be influenced by the villain of ''In Dreams''. Abused [[SerialKiller serial killers]] on [[spoiler:delusional quests for their [[EvenBadMenLoveTheirMamas their mothers]]]] are arguably common, but these two even [[BadassLongCoat dress]] [[LongHairedPrettyboy alike]].
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** [[spoiler:Walter]]'s character may be influenced by the villain of ''In Dreams''. Abused [[SerialKiller serial killers]] on [[spoiler:delusional quests for their [[EvenBadMenLoveTheirMamas their mothers]]]] are arguably common, but these two even [[BadassLongCoat [[BadassLongcoat dress]] [[LongHairedPrettyboy [[LongHairedPrettyBoy alike]].



6th Aug '15 10:24:23 AM bt8257
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[[caption-width-right:348:[[BeingWatched What... the... hell?!]]]]
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[[caption-width-right:348:[[BeingWatched What... the... hell?!]]]] What the hell?]]]]
30th Jun '15 2:03:52 AM StevieWillShowYou
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Henry Townshend lives in Room 302 of the South Ashfield Heights apartment complex. One day, he wakes up to discover that he has become trapped in his own apartment: he can't open any of the windows, his telephone doesn't work, nobody outside of the apartment can hear his cries for help, and multiple chains and locks have sealed off his door ''from the inside''. The only clue to why is a short message written on the door in what appears to be blood, begging Henry not to go outside. After five days of incarceration, during which he has been plagued by recurring nightmares, a hole appears in Henry's bathroom wall. With no other choice, Henry crawls inside and finds himself teleported to various locations around the town of Silent Hill. These locations are infected by an evil power that seems to eat away at its surroundings, and force Henry to defend himself from a number of monsters and ghosts that pursue him. As if that wasn't bad enough, in each world that Henry finds himself in, there's always one other person trapped in there with him who ends up dying. That same evil power appears to have taken to stalking what few living humans Henry manages to meet in this strange otherworld, before killing them in a ritualistic fashion. What purpose do these killings have, and how do they tie into Harry's attempts to escape Room 302? The real horror of ''[=SH4=]'' comes from the eponymous room itself. Room 302 initially serves as Henry's only safe haven -- he can heal injuries and store items found during his excursions into Silent Hill -- but as his journey into madness continues, his apartment becomes overtaken by the evil power haunting him in Silent Hill. The room eventually degenerates into something sentient and demonic that will actively hurt Henry unless he can exorcise the forces invading his apartment and [[ProtectThisHouse defend his last bastion of safety and sanity]]. ''[=SH4=]'' has loose ties to previous ''Franchise/SilentHill'' games; names and locations that got a brief mention in memos found during past games become fully fleshed out in this game, and the father of James Sunderland (from ''Silent Hill 2'') works as South Ashfield Heights' superintendent.
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Henry Townshend lives in Room 302 of the South Ashfield Heights apartment complex. One day, he wakes up to discover that he has become trapped in his own apartment: he He can't open any of the windows, his telephone doesn't work, nobody outside of the apartment can hear his cries for help, and multiple chains and locks have sealed off his door ''from the inside''. The only clue to why is a A short message written on the door in what appears to be blood, begging blood begs Henry not to go outside. After Henry spends five days of incarceration, during which he has been trapped inside his apartment, plagued by recurring nightmares, nightmares every time he sleeps. Just before he gives up all hope of escape, a hole appears in Henry's his bathroom wall. With no other choice, Henry crawls decides that crawling inside the hole beats staying in the apartment, so he slips into the wall...and finds himself ends up teleported to various locations around the town of Silent Hill. These locations are locations, all infected by an evil power that seems to eat away at its surroundings, and force Henry to defend himself from a number of various monsters and ghosts ghouls that pursue him. As if that wasn't bad enough, in him for unknown reasons. In each world that location Henry finds himself in, there's goes to, he always finds one other person trapped in there with him who ends up dying. That -- and that person always dies. The same evil power haunting Silent Hill appears to have taken to up stalking what few living humans Henry manages to meet in this strange otherworld, otherworld before killing them in a ritualistic fashion. What purpose do these killings have, and how do they tie into Harry's attempts to escape Room 302? The real true horror of ''[=SH4=]'' comes from the eponymous room itself. Room 302 initially serves as Henry's only safe haven -- he can heal injuries and store items found during his excursions into Silent Hill -- but as his journey into madness continues, deepens, his apartment becomes overtaken by the evil power haunting him in Silent Hill. The room eventually degenerates into something sentient and demonic that will actively hurt Henry unless he can exorcise the forces invading his apartment and [[ProtectThisHouse defend his last bastion of safety and sanity]]. ''[=SH4=]'' has loose ties to previous ''Franchise/SilentHill'' games; names games: Names and locations that got a brief mention briefly mentioned in memos found during past games become are fully fleshed out realized in this game, and the father of James Sunderland (from ''Silent Hill 2'') works as South Ashfield Heights' superintendent.superintendent.

Henry Townshend lives in Room 302 of the South Ashfield Heights apartment complex. One day, he wakes up to discover that he has become trapped in his own apartment: he can't open any of the windows, his telephone doesn't work, nobody outside of the apartment can hear his cries for help, and multiple chains and locks have sealed off his door ''from the inside''. The only clue to why is a short message written on the door in what appears to be blood, begging Henry not to go outside. After five days of incarceration, during which he has been plagued by recurring nightmares, a hole appears in Henry's bathroom wall. With no other choice, Henry crawls inside and finds himself teleported to various locations around the town of Silent Hill. These locations are infected by an evil power that seems to eat away at its surroundings, and force Henry to defend himself from a number of monsters and ghosts that pursue him. As if that wasn't bad enough, in each world that Henry finds himself in, there's always one other person trapped in there with him who ends up dying. That same evil power appears to have taken to stalking what few living humans Henry manages to meet in this strange otherworld, before killing them in a ritualistic fashion. What purpose do these killings have, and how do they tie into Harry's attempts to escape Room 302? The real horror of ''[=SH4=]'' comes from the eponymous room itself. Room 302 initially serves as Henry's only safe haven -- he can heal injuries and store items found during his excursions into Silent Hill -- but as his journey into madness continues, his apartment becomes overtaken by the evil power haunting him in Silent Hill. The room eventually degenerates into something sentient and demonic that will actively hurt Henry unless he can exorcise the forces invading his apartment and [[ProtectThisHouse defend his last bastion of safety and sanity]]. ''[=SH4=]'' has loose ties to previous ''Franchise/SilentHill'' games; names and locations that got a brief mention in memos found during past games become fully fleshed out in this game, and the father of James Sunderland (from ''Silent Hill 2'') works as South Ashfield Heights' superintendent.

* AdvancingWallOfDoom: A variant -- during the final battle, Eileen will make an UnflinchingWalk towards the giant death machine in the middle of the room. [[spoiler:Letting her die nets you either the "Eileen's Death" or the "The 21 Sacraments" ending]].
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* AdvancingWallOfDoom: A The game features a variant -- during of this trope. During the final battle, Eileen will make an UnflinchingWalk towards the giant death machine in the middle of the room. [[spoiler:Letting her die nets you means you'll see either the "Eileen's Death" or the "The 21 Sacraments" ending]].endings]].

* AllJustADream: Subverted to hell and back the first few times Henry returns to his room via the holes. * AnAxeToGrind: There is a rusty axe available that, between nice damage, reasonable range and good swing speed, plus an impressive charge attack, is arguably the best weapon in the game.
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* AllJustADream: Subverted This is subverted to hell and back the first few times Henry returns to his room via the holes. * AnAxeToGrind: There is a If you get it, the rusty axe available that, between nice damage, gives you a high-damage attack, reasonable range and range, good swing speed, plus and an impressive charge attack, attack. It is arguably the best weapon in the game.

* AntiVillain: It's kind of hard not to feel bad for Walter when you realize just how much his life sucks.
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* AntiVillain: It's kind of hard not to You can't help but feel bad for Walter when you realize just how much his life sucks.

** There's also the twin victims mentioned in the same clipping. ** Joseph Schreiber is the author of an article about the cult's orphanage in ''VideoGame/SilentHill3''. * AssholeVictim: Richard Braintree doesn't engender a whole lot of sympathy in his brief appearances. ** While he doesn't display any jerkass behaviour towards Henry when they meet, you can find out in in-game notes and supplementary material that Andrew [=DeSalvo=] is a far worse person than Richard, and more deserving of what happens to him: [[spoiler:he was a guard at the already horrific Water Prison who went out of his way to abuse the children there, forcing young Walter to drink water with leeches in it, and possibly killing his only friend]].
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** *** There's also the twin victims mentioned in the same clipping. ** Joseph Schreiber is the author of wrote an article about the cult's orphanage in ''VideoGame/SilentHill3''. * AssholeVictim: AssholeVictim: ** Richard Braintree doesn't engender a whole lot of sympathy in his brief appearances. ** While he Andrew [=DeSalvo=] doesn't display any jerkass behaviour towards Henry when they meet, but if you can find check out in the in-game notes and supplementary material material, you'll find out that Andrew [=DeSalvo=] is a far worse person he more than Richard, and more deserving of deserves what happens to him: [[spoiler:he [[spoiler:Andrew was a guard at the already horrific already-horrific Water Prison who went out of his way to abuse the children there, forcing there. He forced a young Walter to drink water with leeches in it, and possibly killing his killed Walter's only friend]].friend.]]

* DidISayThatOutLoud: After Eileen and Frank's unsuccessful attempt to open up Henry's apartment door, Frank casually mentions that this situation has happened before and more awkwardly that he keeps a dried-up umbilical cord in his room. Frank quickly tells Eileen to disregard that latter fact afterward. It's actually a ChekhovsGun.
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* DidISayThatOutLoud: After Eileen and Frank's unsuccessful attempt to open up Henry's apartment door, Frank casually mentions that this situation has happened before and -- and, more awkwardly awkwardly, that he keeps a dried-up umbilical cord in his room. Frank quickly tells Eileen to disregard that latter fact afterward. It's The player shouldn't, though -- it's actually a ChekhovsGun.

** In [[spoiler: James]]'s case it's still up for debate as possible that he may still be alive. He may have stayed in the town in [[spoiler: the Rebirth Ending]] and [[LeeAndDena Dena Natali]] theorized that [[spoiler: James]] may have chosen to cut off all ties to his past in the other endings.
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** *** In [[spoiler: James]]'s [[spoiler:James]]'s case it's still up for debate as possible that he may still be alive. He may have stayed in the town in [[spoiler: the [[spoiler:the Rebirth Ending]] Ending]], and [[LeeAndDena Dena Natali]] theorized that [[spoiler: James]] [[spoiler:James]] may have chosen to cut off all ties to his past in the other endings.

* EmptyFridgeEmptyLife: After a mere 5 days of being trapped in his apartment, all Henry has in his fridge are a carton of chocolate milk and a bottle of wine. * EscortMission: ** ''Half of the game'' -- the second half, to be precise. On the plus side, your escortee cannot be killed, and is capable of fighting back if provided with a weapon. On the negative side, your escortee can still be hurt (and the amount of damage taken affects the difficulty of the final battle), and providing her with a weapon will often lead to [[ArtificialStupidity suicidal attacks]] on things that probably would be best avoided. For what it's worth, she becomes appropriately more defensive if you decide not to arm her. ** Played with for Cynthia, whose escort in the beginning is mercifully cut short when she suddenly has to [[TheCanKickedHim visit the ladies' room]]. * EvenBadMenLoveTheirMamas: In fact, it's Walter's entire motivation for being a SerialKiller. * EvenEvilHasStandards: Even "The Order", a cult fine with drug trafficking, murder, torturing and mutilating children, and half a dozen other {{Moral Event Horizon}}s, considers the 21 Sacraments "heretical", according to the Crimson Tome.
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* EmptyFridgeEmptyLife: After a mere 5 five days of being trapped in his apartment, all Henry has in his fridge are a carton of chocolate milk and a bottle of wine. * EscortMission: ** EscortMission: ''Half of the game'' -- the second half, to be precise. half -- is one of these. On the plus side, one hand, your escortee cannot be killed, and is capable of fighting they can fight back if provided with a weapon. On the negative side, other hand, your escortee can still be hurt (and the (the amount of damage taken affects the difficulty of the final battle), and providing her with a weapon will often lead to [[ArtificialStupidity suicidal attacks]] on things that probably would be best avoided. For what it's worth, she becomes appropriately more defensive if you decide not to arm her. ** Played The game toys with for this trope when you meet Cynthia, whose escort in the beginning is mercifully cut short when she suddenly has to [[TheCanKickedHim visit the ladies' room]]. * EvenBadMenLoveTheirMamas: In fact, it's This is Walter's entire motivation for being becoming a SerialKiller. * EvenEvilHasStandards: Even According to the Crimson Tome, even "The Order", Order" -- a cult fine that has no problems with drug trafficking, murder, torturing and mutilating children, and half a dozen other {{Moral Event Horizon}}s, Horizon}}s -- considers the 21 Sacraments "heretical", according to the Crimson Tome."heretical".

* {{Foreshadowing}}: On your first venture into Apartment World, a cursory look at one of the rooms shows you that the other rooms appear larger than Henry's. One of Joseph's notes even mentions him sealing off the storage room. [[spoiler: On entering Room 302 of the Past, one of the walls has a pickaxe embedded in it, with a note beside it saying, "Why must I destroy this wall?" Once Henry does break down the wall in his own room, he not only finds Walter's corpse, but also the Keys of Liberation which finally allow him to leave his room... and find himself back in Apartment World]].
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* {{Foreshadowing}}: On your first venture into Apartment World, a cursory look at one of the rooms shows you that the other rooms appear larger than Henry's. One of Joseph's notes even mentions him sealing off the storage room. [[spoiler: On [[spoiler:On entering Room 302 of the Past, one of the walls has a pickaxe embedded in it, with a note beside it saying, "Why must I destroy this wall?" Once Henry does break down the wall in his own room, he not only finds Walter's corpse, but also the Keys of Liberation which finally allow him to leave his room... and find himself back in Apartment World]].

* GunsAreUseless: In a gameplay sense. Each full reload takes up one of ten inventory slots, and even for the basic handgun, rounds are somewhat rare throughout the entire game. A particular ammo type, however, is very helpful for subduing the ghosts (Silver Bullets). Unfortunately, they're as rare as ampoules (literally -- there are only two of each item throughout the entire game, not counting the EasterEgg). Guns are not entirely useless, though, as handgun rounds can penetrate through enemies.
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* GunsAreUseless: In a gameplay sense. This trope applies to the gameplay. Each full reload of a gun takes up one of ten inventory slots, and even for the basic handgun, rounds are somewhat rare throughout the entire game. A One particular ammo type, however, is very helpful for subduing the Silver Bullets, can help subdue ghosts (Silver Bullets). Unfortunately, -- but they're as rare as ampoules (literally -- there ampoules. (There are only two pickups of each item both throughout the entire game, not counting the EasterEgg). Guns EasterEgg.) But guns are not entirely useless, though, as handgun rounds can penetrate through enemies.

* {{Hikikomori}}: Henry, but not entirely willingly. His neighbors do mention that he hardly leaves his room as is, but since he's been locked in, they haven't seen him at all. * HubLevel: Room 302. In the second half of the game, after the apartment turns on you, the various Worlds are connected via a spiral staircase.
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* {{Hikikomori}}: Henry, Henry kinda counts, but not entirely willingly. of his own free will. His neighbors do mention that he hardly leaves his room as is, anyway, but since he's been locked in, they haven't seen him at all. * HubLevel: Room 302. 302 serves as this. In the second half of the game, after the apartment turns on you, so the various Worlds are connected via a spiral staircase.

* JumpScare: There are a few. It is ''Franchise/SilentHill'', after all. And accordingly, they're not the scariest parts of the game.
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* JumpScare: There are a few. It is ''Franchise/SilentHill'', after all. And accordingly, Accordingly, they're not the scariest parts of the game.

** Henry can (initially) see and hear the outside world just fine while trapped in his apartment, leading the viewer to assume he's just been locked in (with perhaps some small supernatural push to keep anyone from hearing his calls for help). The world outside his window grows more desolate as the game progresses, and then he [[spoiler:finds the key that unlocks the front door, only to stumble out and find that his apartment has been in the otherworld the entire time, still somehow able to see the normal world from inside the apartment]]. [[FlatWhat What.]]
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** Henry can (initially) see and hear the outside world just fine while trapped in his apartment, leading the viewer to apartment. This can make a player assume he's just been locked in (with perhaps some small supernatural push to keep anyone from hearing his calls for help). The world outside his window grows more desolate as the game progresses, and then progresses; when he [[spoiler:finds the key that unlocks the front door, only to stumble he stumbles out and find discovers that his apartment has been in the otherworld the entire time, time. He is still somehow able to see the normal world from inside the apartment]].apartment, though]]. [[FlatWhat What.]]

** Cynthia and Eileen can have alternate costumes that have notable [[JigglePhysics jiggle]] increases. And if you don't immediately trigger Cynthia's introductory cutscene by walking up to her, she's actually dancing while wearing her extra costume! * MultipleEndings: Four, to be exact. Notably, this is the first ''Franchise/SilentHill'' without a joke ending: ** "Escape": [[spoiler: Eileen survives, and decides to move out of South Ashfield. To achieve this, [[EarnYourHappyEnding Eileen must survive the fight with Walter, and Henry's room must be cleared of all hauntings beforehand]]]]. ** "Mother": [[spoiler: Eileen is alive, but decides to stay in South Ashfield. The ending title implies that Walter might still be a future threat to both her and Henry, and that she isn't completely free of Walter's influence. For this ending, Eileen must survive, but Room 302 must remain haunted]]. ** "[[spoiler:Eileen's Death]]": ExactlyWhatItSaysOnTheTin. [[spoiler: Despite Henry exorcising Walter once and for all, Eileen succumbs to her injuries. To get this, [[CaptainObvious Eileen must die]], but Room 302 must be fully exorcised as well]]. ** "21 Sacraments": [[spoiler:Walter finally enters Room 302, after having killed Henry in a very brutal fashion. As with "Eileen's Death", Eileen dies from her wounds. He's still not smiling, however. To get this, let Eileen die, and ignore the hauntings in Henry's room]].
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** Cynthia and Eileen can have alternate costumes that have notable [[JigglePhysics jiggle]] increases. And if you don't immediately trigger Cynthia's introductory cutscene by walking up to her, she's actually dancing while wearing her extra costume! costume. * MultipleEndings: Four, to be exact. Notably, The game has four, and this is marks the first ''Franchise/SilentHill'' without to lack a joke ending: ** "Escape": [[spoiler: Eileen survives, "Escape" -- [[spoiler:Eileen survives and decides to move out of South Ashfield. To achieve this, this ending, [[EarnYourHappyEnding Eileen must survive the fight with Walter, and Henry's room Room 302 must be cleared exorcised of all hauntings beforehand]]]]. ** "Mother": [[spoiler: Eileen is alive, but "Mother" -- [[spoiler:Eileen survives and decides to stay in South Ashfield. The ending ending's title implies that Walter might still be a future threat to both her and Henry, Henry...and that she isn't completely free of Walter's influence. For this ending, Eileen must survive, but survive the fight with Walter, and Room 302 must remain haunted]]. ** "[[spoiler:Eileen's Death]]": ExactlyWhatItSaysOnTheTin. [[spoiler: Despite Death]]" -- ExactlyWhatItSaysOnTheTin: [[spoiler:Despite Henry exorcising Walter once and for all, Eileen succumbs to her injuries. To get this, this ending, [[CaptainObvious Eileen must die]], but die]] and Room 302 must be fully exorcised as well]]. exorcised]]. ** "21 Sacraments": Sacraments" -- [[spoiler:Walter finally enters Room 302, 302 after having killed Henry in a very brutal fashion. As with "Eileen's Death", Eileen dies from her wounds. He's Walter's still not smiling, however. though. To get this, let see this ending, Eileen die, must die and ignore the hauntings in Henry's room]].Room 302 must remain haunted]].

* ShameIfSomethingHappened: Looking through the peephole after [[spoiler:Richard]]'s death, you will see a message scrawled over the bloody handprints -- "[[AC: better check on your neighbor soon!]]" -- just before [[spoiler: Eileen gets brutally attacked]].
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* ShameIfSomethingHappened: Looking through the peephole after [[spoiler:Richard]]'s death, you will see a message scrawled over the bloody handprints -- "[[AC: better check on your neighbor soon!]]" -- just before [[spoiler: Eileen [[spoiler:Eileen gets brutally attacked]].

** Victim 16 has a few similarities to [[Literature/TheRing Sadako/Samara]] visually, especially in the introduction for her.
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** Victim 16 has a few visual similarities to [[Literature/TheRing Sadako/Samara]] visually, Sadako/Samara]], especially in the introduction for her. during her introduction.

* SinisterSubway: Including a maze of half opened and closed subway cars, populated by unkillable ghosts who can phase between cars and cause you damage with mere proximity. Fun times. Even more so when you're on the EscortMission phase.
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* SinisterSubway: Including The one in this game includes a maze of half opened half-opened and closed subway cars, cars populated by unkillable ghosts who can phase between cars and cause you damage with mere proximity. you just by being near you. Fun times. Even more times -- doubly so when you're on the EscortMission phase.

* VillainProtagonist: It becomes increasingly clear throughout the game that [[spoiler:''Walter'']] is the main character, and Henry is just an important co-star.
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* VillainProtagonist: It becomes increasingly clear throughout the game that [[spoiler:''Walter'']] [[spoiler:Walter]] is the main character, character and Henry is just an important co-star.

* WhamEpisode: That cute next-door neighbor you've been watching throughout the first half of the plot gets brutally attacked, and from then on your room will no longer heal you automatically, and can also be affected by hauntings (worse if you [[spoiler: accepted Walter's creepy doll]]). * WildWilderness: There are a few levels, like the graveyard and outside the train station, that fit this well. They are secluded, you fight monsters, and no one notices. Of course, it's also in another [[AnotherDimension realm of existence]], but still.
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* WhamEpisode: That cute next-door neighbor you've been watching throughout the first half of the plot gets is brutally attacked, and from attacked. From then on on, your room will no longer automatically heal you, and you automatically, and can also be affected by hauntings (worse if you [[spoiler: accepted [[spoiler:accepted Walter's creepy doll]]). * WildWilderness: There are a A few levels, like notably the graveyard and outside the train station, that fit this trope well. They are secluded, you fight monsters, and no one notices. Of course, it's also in another [[AnotherDimension realm of existence]], but still.

* YourPrincessIsInAnotherCastle[=/=]HopeSpot: Henry finally finds the keys to the padlocked front door [[spoiler:in the coat pocket's of Walter's corpse]] -- but he finds himself right back in the Otherworld again.
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* YourPrincessIsInAnotherCastle[=/=]HopeSpot: Henry finally finds the keys to the padlocked front door [[spoiler:in the coat pocket's of Walter's corpse]] -- but when he finds himself right goes through the door, he ends up back in the Otherworld again.Otherworld.

''"Guess I'll have to find a new place to live, huh?"''
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''"Guess I'll have to find a new place to live, huh?"''huh?"'' ----
13th Apr '15 9:07:50 PM cernex
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* YinYangClash: If you boil it down, the story is about the battle between someone desperate to leave his apartment against someone who will do anything to get in.
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* YinYangClash: If you boil it down, the story is about the battle between someone desperate to leave his apartment against someone who will do anything to get in. They just happened to meet ''at the door''.
6th Dec '14 3:57:46 PM TheAmazingBlachman
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Henry Townshend lives in Room 302 of the South Ashfield Heights apartment complex. One day, he wakes up to discover that he has become trapped in his own apartment: he can't open any of the windows, his telephone doesn't work, nobody outside of the apartment can hear his cries for help, and multiple chains and locks have sealed off his door ''from the inside''. After five days of incarceration, a hole appears in Henry's bathroom wall. With no other choice, Henry crawls inside and finds himself teleported to various locations around the town of Silent Hill. These locations are infected by an evil power that seems to eat away at its surroundings, and force Henry to defend himself from a number of monsters and ghosts that pursue him. As if that wasn't bad enough, in each world that Henry finds himself in, there's always one other person trapped in there with him who ends up dying.
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Henry Townshend lives in Room 302 of the South Ashfield Heights apartment complex. One day, he wakes up to discover that he has become trapped in his own apartment: he can't open any of the windows, his telephone doesn't work, nobody outside of the apartment can hear his cries for help, and multiple chains and locks have sealed off his door ''from the inside''. inside''. The only clue to why is a short message written on the door in what appears to be blood, begging Henry not to go outside. After five days of incarceration, during which he has been plagued by recurring nightmares, a hole appears in Henry's bathroom wall. With no other choice, Henry crawls inside and finds himself teleported to various locations around the town of Silent Hill. These locations are infected by an evil power that seems to eat away at its surroundings, and force Henry to defend himself from a number of monsters and ghosts that pursue him. As if that wasn't bad enough, in each world that Henry finds himself in, there's always one other person trapped in there with him who ends up dying.
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