History VideoGame / SilentHill4

25th Apr '17 11:41:01 PM MarsJenkar
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* ShovelStrike: In Building World, Henry can obtain a Spade that has good reach and does decent damage. It's a good weapon, but [[OvershadowedByAwesome is soon outclassed by the Rusty Axe]], which can also be found in Building World.
19th Apr '17 11:42:33 AM MarsJenkar
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* MightyGlacier: The Pickaxe of Despair is slow, but does a LOT of damage if it connects.
18th Apr '17 11:01:03 AM GigaGuess
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* CastFromHitPoints: Of a sort. The series staple Submachine Gun [[spoiler: can be unlocked after a Nine Star game, but is equipped by Eileen, and it has unlimited ammo. Using it, however, will progressively damage her.]]
17th Apr '17 11:26:05 AM MarsJenkar
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* AssholeVictim: Richard Braintree doesn't engender a whole lot of sympathy in his brief appearances.

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* AssholeVictim: Richard Braintree doesn't engender a whole lot of sympathy in his brief appearances. He's kind enough to Eileen, and genuinely concerned about Henry, so he's not ''all'' bad, but his jerkassery in general, especially toward children, works against him.



** A pseudo-case in [[spoiler:[[VideoGame/SilentHill2 James Sunderland]]]]. His father, your superintendent, says he went to Silent Hill and never returned.
*** In [[spoiler:James]]'s case, it's possible that he may still be alive. He may have stayed in the town in [[spoiler:the Rebirth Ending]], and [[LeeAndDena Dena Natali]] theorized that [[spoiler:James]] may have chosen to cut off all ties to his past in the other endings. Also, as LetsPlay/RoahmMythril pointed out, the person in question had [[spoiler:killed his wife]], an action there's no going back from, so cutting all ties made a certain amount of sense.

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** A pseudo-case in [[spoiler:[[VideoGame/SilentHill2 James Sunderland]]]]. His father, your superintendent, says he went to Silent Hill and never returned.
*** In [[spoiler:James]]'s case, it's possible that he may still be alive. He
returned. This doesn't necessarily mean he's ''dead'', though. [[spoiler:James]] may have stayed in the town in [[spoiler:the Rebirth Ending]], and [[LeeAndDena Dena Natali]] theorized that [[spoiler:James]] may have chosen to cut off all ties to his past in the other endings. Also, as LetsPlay/RoahmMythril pointed out, the person in question had [[spoiler:killed his wife]], an action there's no going back from, so cutting all ties made a certain amount of sense.



* VillainsActHeroesReact: It becomes increasingly clear throughout the game that [[spoiler:Walter]] is the main character and Henry is just an important co-star. The villain is not quite a VillainProtagonist because Henry is the character we actually control, but the plot revolves completely around the villain's plans and goals, and Henry [[RightManInTheWrongPlace just happened to get involved because he chose the wrong apartment]].

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* VillainsActHeroesReact: It becomes increasingly clear throughout the game that [[spoiler:Walter]] is the main character and Henry is just an important co-star. The villain is not quite a VillainProtagonist because Henry is the character we actually control, but [[TheHeavy the plot revolves completely around the villain's plans and goals, goals]], and Henry [[RightManInTheWrongPlace just happened to get involved because he chose the wrong apartment]].
18th Mar '17 9:59:38 PM Luigifan
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Henry spends 5 days trapped inside his apartment, plagued by recurring nightmares every time he sleeps. Just before he gives up all hope of escape, a hole appears in his bathroom wall. Henry decides that crawling inside the hole beats staying in the apartment, so he slips into the wall...and ends up teleported to various locations around the town of Silent Hill. These locations, all infected by an evil power that seems to eat away at its surroundings, force Henry to defend himself various monsters and ghouls that pursue him for unknown reasons. In each location Henry goes to, he always finds one other person trapped in there with him -- and that person always dies.

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Henry spends 5 days trapped inside his apartment, plagued by recurring nightmares every time he sleeps. Just before he gives up all hope of escape, a hole appears in his bathroom wall. Henry decides that crawling inside the hole beats staying in the apartment, so he slips into the wall...and ends up teleported to various locations around the town of Silent Hill. These locations, all infected by an evil power that seems to eat away at its surroundings, force Henry to defend himself from various monsters and ghouls that pursue him for unknown reasons. In each location Henry goes to, he always finds one other person trapped in there with him -- and that person always dies.



* AnAxeToGrind: If you get it, the rusty axe gives you a high-damage attack, reasonable range, good swing speed, and an impressive charge attack than an enemy can't hit you out of until he swings it down. It is arguably the best weapon in the game.

to:

* AnAxeToGrind: If you get it, the rusty axe gives you a high-damage attack, reasonable range, good swing speed, and an impressive charge attack than that an enemy can't hit you out of until he swings it down. It is arguably the best weapon in the game.



* AnyoneCanDie: Due to the sacrifices still being made, it's a given you'll meet some characters who might not make it. [[spoiler:This includes Cynthia, Jasper, Andrew and Richard. Depending on the ending, Eileen and/or Henry himself may die as well.]]

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* AnyoneCanDie: Due to the sacrifices still being made, it's a given you'll meet some characters who might not make it. [[spoiler:This includes Cynthia, Jasper, Andrew Andrew, and Richard. Depending on the ending, Eileen and/or Henry himself may die as well.]]



* BackFromTheDead: All victims of [[spoiler:Walter Sullivan]], including himself, [[CameBackWrong return as ghosts or monsters]]. One of the apartment hauntings is even a projection of what Henry's ghost will look like if he [[spoiler:gets the "21 Sacraments" Bad Ending]].
* BatterUp: Later in the game, an aluminum bat can be found as a slower, shorter but more powerful replacement for the pipe. [[OvershadowedByAwesome It probably won't see much use, though, as you can get the Rusty Axe shortly afterward]].

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* BackFromTheDead: All victims of [[spoiler:Walter Sullivan]], Sullivan, including himself, himself]], [[CameBackWrong return as ghosts or monsters]]. One of the apartment hauntings is even a projection of what Henry's ghost will look like if he [[spoiler:gets the "21 Sacraments" Bad Ending]].
* BatterUp: Later in the game, an aluminum bat can be found as a slower, shorter shorter, but more powerful replacement for the pipe. [[OvershadowedByAwesome It probably won't see much use, though, as you can get the Rusty Axe shortly afterward]].afterward.]]



* ChargeMeter: Interestingly, this game puts a large focus on Henry charging his moves up, to the point that its the only thing on the HUD aside from his health bar.

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* ChargeMeter: Interestingly, this game puts a large focus on Henry charging his moves up, to the point that its it's the only thing on the HUD aside from his health bar.



*** In [[spoiler:James]]'s case it's still up for debate as possible that he may still be alive. He may have stayed in the town in [[spoiler:the Rebirth Ending]], and [[LeeAndDena Dena Natali]] theorized that [[spoiler:James]] may have chosen to cut off all ties to his past in the other endings. Also, as LetsPlay/RoahmMythril pointed out, the person in question had [[spoiler:killed his wife]], an action there's no going back from, so cutting all ties made a certain amount of sense.

to:

*** In [[spoiler:James]]'s case case, it's still up for debate as possible that he may still be alive. He may have stayed in the town in [[spoiler:the Rebirth Ending]], and [[LeeAndDena Dena Natali]] theorized that [[spoiler:James]] may have chosen to cut off all ties to his past in the other endings. Also, as LetsPlay/RoahmMythril pointed out, the person in question had [[spoiler:killed his wife]], an action there's no going back from, so cutting all ties made a certain amount of sense.



* EasterEgg: [[spoiler:After using the Keys of Liberation, you can go back in the hole, walk aaalllllll the way back to Hospital World (backtracking a good 40% of the game) and find a Silver Bullet under Eileen's hospital bed]].
* EldritchLocation: The room. [[spoiler:And, as revealed late in the game, everything else outside it, too]].

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* EasterEgg: [[spoiler:After using the Keys of Liberation, you can go back in the hole, walk aaalllllll the way back to Hospital World (backtracking a good 40% of the game) game), and find a Silver Bullet under Eileen's hospital bed]].
bed.]]
* EldritchLocation: The room. [[spoiler:And, as revealed late in the game, everything else outside it, too]].too.]]



* EscortMission: ''Half the game'' -- the second half -- is one of these. On one hand, your escortee cannot be killed, and they can fight back if provided with a weapon. On the other hand, your escortee can still be hurt (the amount of damage taken affects the difficulty of the final battle), and providing her with a weapon will often lead to [[ArtificialStupidity suicidal attacks]] on things that probably would be best avoided. For what it's worth, she becomes appropriately more defensive if you decide not to arm her, and if you feel desperate enough to [[spoiler: sacrifice one of the Holy Candles used to exorcise your room]] you can heal her of all damage.

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* EscortMission: ''Half the game'' -- the second half -- is one of these. On one hand, your escortee cannot be killed, and they can fight back if provided with a weapon. On the other hand, your escortee can still be hurt (the amount of damage taken affects the difficulty of the final battle), and providing her with a weapon will often lead to [[ArtificialStupidity suicidal attacks]] on things that probably would be best avoided. For what it's worth, she becomes appropriately more defensive if you decide not to arm her, and if you feel desperate enough to [[spoiler: sacrifice [[spoiler:sacrifice one of the Holy Candles used to exorcise your room]] room]], you can heal her of all damage.



* {{Foreshadowing}}: On your first venture into Apartment World, a cursory look at one of the rooms shows you that the other rooms appear larger than Henry's. One of Joseph's notes even mentions him sealing off the storage room. [[spoiler:On entering Room 302 of the Past, one of the walls has a pickaxe embedded in it, with a note beside it saying, "Why must I destroy this wall?" Once Henry does break down the wall in his own room, he not only finds Walter's corpse, but also the Keys of Liberation which finally allow him to leave his room... and find himself back in Apartment World]].

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* {{Foreshadowing}}: On your first venture into Apartment World, a cursory look at one of the rooms shows you that the other rooms appear larger than Henry's. One of Joseph's notes even mentions him sealing off the storage room. [[spoiler:On entering Room 302 of the Past, one of the walls has a pickaxe embedded in it, with a note beside it saying, "Why must I destroy this wall?" Once Henry does break down the wall in his own room, he not only finds Walter's corpse, but also the Keys of Liberation which finally allow him to leave his room... and find himself back in Apartment World]].World.]]



** A shadow of a young boy will appear in the closet, point at you and cry.
** Child Walter will also point out of the window in Richard's room. [[spoiler: Eileen and Henry]] live more or less directly in that direction.

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** A shadow of a young boy will appear in the closet, point at you you, and cry.
** Child Walter will also point out of the window in Richard's room. [[spoiler: Eileen [[spoiler:Eileen and Henry]] live more or less directly in that direction.



* HumanSacrifice: [[spoiler:Walter]] is trying to complete a ritual called the 21 Sacraments [[spoiler:to "purify" his "mother"]], which consists of killing 21 people based on certain characteristics about them. [[spoiler:Including ''himself'', halfway through]].

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* HumanSacrifice: [[spoiler:Walter]] is trying to complete a ritual called the 21 Sacraments [[spoiler:to "purify" his "mother"]], which consists of killing 21 people based on certain characteristics about them. [[spoiler:Including ''himself'', halfway through]].through.]]



* KingMook: [[spoiler:Cynthia, Jasper, Andrew, and Richard]]. Unlike the other ghosts, they possess long-range attacks and are more resilient. Here's hoping you have at least 4 out of the only 5 Swords of Obedience!

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* KingMook: [[spoiler:Cynthia, Jasper, Andrew, and Richard]]. Richard.]] Unlike the other ghosts, they possess long-range attacks and are more resilient. Here's hoping you have at least 4 out of the only 5 Swords of Obedience!



** [[spoiler:Having Eileen in the room with her giant head. Neither of the characters bat an eye or even react to it, which makes it eerier. And the heavy breathing and moaning, not to mention her eyes following Henry, doesn't help, either]].

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** [[spoiler:Having Eileen in the room with her giant head. Neither of the characters bat an eye or even react to it, which makes it eerier. And the heavy breathing and moaning, not to mention her eyes following Henry, doesn't help, either]].either.]]



** "Escape" -- [[spoiler:Eileen survives and decides to move out of South Ashfield. To achieve this ending, [[EarnYourHappyEnding Eileen must survive the fight with Walter, and Room 302 must be exorcised of all hauntings beforehand]]]].
** "Mother" -- [[spoiler:Eileen survives and decides to stay in South Ashfield. The ending's title implies that Walter might still be a future threat to both her and Henry... and that she isn't completely free of Walter's influence. For this ending, Eileen must survive the fight with Walter, and Room 302 must remain haunted]].
** "[[spoiler:Eileen's Death]]" -- ExactlyWhatItSaysOnTheTin: [[spoiler:Despite Henry exorcising Walter once and for all, Eileen succumbs to her injuries. To get this ending, [[CaptainObvious Eileen must die]] and Room 302 must be fully exorcised]].
** "21 Sacraments" -- [[spoiler:Walter finally enters Room 302 after having killed Henry in brutal fashion. As with "Eileen's Death", Eileen dies from her wounds. Walter's still not smiling, though. To see this ending, Eileen must die and Room 302 must remain haunted]].

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** "Escape" -- [[spoiler:Eileen survives and decides to move out of South Ashfield. To achieve this ending, [[EarnYourHappyEnding Eileen must survive the fight with Walter, and Room 302 must be exorcised of all hauntings beforehand]]]].
beforehand]].]]
** "Mother" -- [[spoiler:Eileen survives and decides to stay in South Ashfield. The ending's title implies that Walter might still be a future threat to both her and Henry... and that she isn't completely free of Walter's influence. For this ending, Eileen must survive the fight with Walter, and Room 302 must remain haunted]].
haunted.]]
** "[[spoiler:Eileen's Death]]" -- ExactlyWhatItSaysOnTheTin: [[spoiler:Despite Henry exorcising Walter once and for all, Eileen succumbs to her injuries. To get this ending, [[CaptainObvious Eileen must die]] and Room 302 must be fully exorcised]].
exorcised.]]
** "21 Sacraments" -- [[spoiler:Walter finally enters Room 302 after having killed Henry in brutal fashion. As with "Eileen's Death", Eileen dies from her wounds. Walter's still not smiling, though. To see this ending, Eileen must die and Room 302 must remain haunted]].haunted.]]



* OrphanageOfFear: So much so, it almost makes you feel sorry for [[spoiler:Walter]]. [[AxCrazy Almost]]. Alessa is even mentioned in one note.

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* OrphanageOfFear: So much so, it almost makes you feel sorry for [[spoiler:Walter]]. [[AxCrazy Almost]]. Almost.]] Alessa is even mentioned in one note.



* ShameIfSomethingHappened: Looking through the peephole after [[spoiler:Richard]]'s death, you will see a message scrawled over the bloody handprints -- "[[AC: better check on your neighbor soon!]]" -- just before [[spoiler:Eileen gets brutally attacked]].

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* ShameIfSomethingHappened: Looking through the peephole after [[spoiler:Richard]]'s death, you will see a message scrawled over the bloody handprints -- "[[AC: better "[[AC:better check on your neighbor soon!]]" -- just before [[spoiler:Eileen gets brutally attacked]].



* TraumaInn: For the first half of the game, returning to Room 302 will restore your health over time. Once the [[InnSecurity hauntings]] begin--triggered by finding Eileen in Hospital World and signaled by the ceiling fan in the living area coming crashing down--that's no longer the case.

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* TraumaInn: For the first half of the game, returning to Room 302 will restore your health over time. Once the [[InnSecurity hauntings]] begin--triggered begin -- triggered by finding Eileen in Hospital World and signaled by the ceiling fan in the living area coming crashing down--that's down -- that's no longer the case.
7th Feb '17 7:03:28 PM majike
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** [[spoiler:Unless one consider the fact that he murdered nineteen people, including two kids, and also committed a massacre in a pet store, which makes him somewhat less sympathetic.]]
27th Jan '17 9:01:53 AM urielzet
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Henry Townshend lives in Room 302 of the South Ashfield Heights apartment complex. One day, he wakes up to discover that he has become trapped in his own apartment: He can't open any of the windows, his telephone doesn't work, nobody outside of the apartment can hear his cries for help, and multiple chains and locks have sealed off his door ''from the inside''. A short message written on the door in what appears to be blood begs Henry not to go outside.

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Henry Townshend lives in Room 302 of the South Ashfield Heights apartment complex. One day, he wakes up to discover that he has become trapped in his own apartment: He can't open any of the windows, his telephone doesn't work, nobody outside of the apartment can hear his cries for help, and multiple chains and locks have sealed off his door ''from the inside''. A short message written on the door in what appears to be blood begs warns Henry not to go outside.



* AllJustADream: This is subverted to hell and back the first few times Henry returns to his room via the holes.
* AnAxeToGrind: If you get it, the rusty axe gives you a high-damage attack, reasonable range, good swing speed, and an impressive charge attack. It is arguably the best weapon in the game.

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* AllJustADream: This is subverted to hell and back the first few times Henry returns to his room via the holes.
holes. Cynthia is tragically convinced that the strange circumstances she's in are of this trope, [[spoiler:all the way up to when she dies in Henry's arms]].
* AnAxeToGrind: If you get it, the rusty axe gives you a high-damage attack, reasonable range, good swing speed, and an impressive charge attack.attack than an enemy can't hit you out of until he swings it down. It is arguably the best weapon in the game.



* AscendedExtra: Walter Sullivan was mentioned in ''VideoGame/SilentHill2'' in a newspaper clipping. Expanding and rewriting his role has resulted in some continuity problems when you compare him as described in the clipping to the way he's portrayed in this game.
*** There's also the twin victims mentioned in the same clipping.

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* AscendedExtra: Walter Sullivan was mentioned in ''VideoGame/SilentHill2'' in a newspaper clipping. Expanding and rewriting his role has resulted in some continuity problems when you compare him as described in the clipping to the way he's portrayed in this game.
***
game. There's also the twin victims mentioned in the same clipping.



** Andrew [=DeSalvo=] doesn't display any jerkass behavior towards Henry when they meet, but if you check out the in-game notes and supplementary material, you'll find out that he more than deserves what happens to him: [[spoiler:Andrew was a guard at the already-horrific Water Prison who went out of his way to abuse the children there. He forced a young Walter to drink water with leeches in it, and possibly killed Walter's only friend.]]

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** Andrew [=DeSalvo=] doesn't display any jerkass behavior towards Henry when they meet, but if you check out the in-game notes and supplementary material, you'll find out that he more than deserves what happens to him: [[spoiler:Andrew was a guard at the already-horrific Water Prison who went out of his way to abuse the children there. He forced a young Walter to drink water with leeches in it, and possibly killed Walter's only friend.]]friend]].



* EasterEgg: [[spoiler:After using the Keys of Liberation, you can go back in the hole, walk aaalllllll the way back to Hospital World (backtracking a good 40% of the game) and find a Silver Bullet under Eileen's hospital bed.]]

to:

* EasterEgg: [[spoiler:After using the Keys of Liberation, you can go back in the hole, walk aaalllllll the way back to Hospital World (backtracking a good 40% of the game) and find a Silver Bullet under Eileen's hospital bed.]] bed]].



* NewGamePlus: Beating the game on Hard mode once unlocks One-Weapon Mode. In this mode, the hallway leading to Cynthia on your first entry into Subway World is filled with all the weapons found in the game, and you can take only one with you. Beating ''this'' mode will let you play All Weapons mode -- Henry's trunk will contain all collectible weapons, as well as a decent amount of ammo for the guns.

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* NewGamePlus: Beating the game on Hard mode once unlocks One-Weapon Mode. In this mode, the hallway leading to Cynthia on your first entry into Subway World is filled with all the weapons found in the game, and you can take only one with you.you, after which the rest will disappear. Beating ''this'' mode will let you play All Weapons mode -- Henry's trunk will contain all collectible weapons, as well as a decent amount of ammo for the guns.



* PipePain: As par for the series' course, the first decent melee weapon you get is a broken length of pipe.

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* PipePain: As par for the series' course, the first decent melee weapon you get is a broken length of pipe. This is also part of Walter's arsenal, along with a gun in his other hand.



* UnusuallyUninterestingSight: That one room in the hospital (see the page picture). Whether alone or with Eileen, Henry has absolutely nothing to say about a freakishly large and familiar-looking head whose eyes follow Henry around, not to mention [[TheImmodestOrgasm the incessant moaning.]] Unlike anyone who's ever played the game and stumbled into that...

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* UnusuallyUninterestingSight: That one room in the hospital (see the page picture).hospital. Whether alone or with Eileen, Henry has absolutely nothing to say about a freakishly large and familiar-looking head whose eyes follow Henry around, not to mention [[TheImmodestOrgasm the incessant moaning.]] Unlike anyone who's ever played the game and stumbled into that...
25th Jan '17 5:36:40 AM REV6Pilot
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'''Not''' to be confused with ''Film/TheRoom''.
30th Oct '16 10:50:36 PM MarsJenkar
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* BreakableWeapons: The golf clubs. They're reasonably powerful, but fragile, and they break after a certain number of uses.



*** In [[spoiler:James]]'s case it's still up for debate as possible that he may still be alive. He may have stayed in the town in [[spoiler:the Rebirth Ending]], and [[LeeAndDena Dena Natali]] theorized that [[spoiler:James]] may have chosen to cut off all ties to his past in the other endings.

to:

*** In [[spoiler:James]]'s case it's still up for debate as possible that he may still be alive. He may have stayed in the town in [[spoiler:the Rebirth Ending]], and [[LeeAndDena Dena Natali]] theorized that [[spoiler:James]] may have chosen to cut off all ties to his past in the other endings. Also, as LetsPlay/RoahmMythril pointed out, the person in question had [[spoiler:killed his wife]], an action there's no going back from, so cutting all ties made a certain amount of sense.



* GunsAreUseless: This trope applies to the gameplay. Each full reload of a gun takes up one of ten inventory slots, and even for the basic handgun, rounds are somewhat rare throughout the entire game. One particular ammo type, Silver Bullets, can help subdue ghosts -- but they're as rare as ampoules. (There are only two pickups of both throughout the entire game, not counting the EasterEgg.) But guns are not entirely useless, as handgun rounds can penetrate enemies.

to:

* GunsAreUseless: This trope applies to the gameplay. Each full reload of a gun takes up one of ten inventory slots, and even for the basic handgun, rounds are somewhat rare throughout the entire game. One particular ammo type, Silver Bullets, can help subdue ghosts -- but they're as rare as ampoules. (There are only two pickups of both throughout the entire game, not counting the EasterEgg.) But even with normal rounds, guns are not entirely ''entirely'' useless, as handgun rounds can penetrate enemies.



* InfinityMinusOneSword: The rusty axe. The damage of a golf club without the whole "breakable" drawback, and the charged attack does superb damage and knockback, while also granting a generous helping of ''[[InvulnerableAttack invincibility frames]]''. It may not be the strongest weapon -- the taser downs regular enemies instantly and the Pickaxe of Despair is a monster truck on a stick -- but it's the fastest in its weight class and it's lying around in the first third of the game for easy pickup.

to:

* InfinityMinusOneSword: The rusty axe. The damage of a golf club without the whole "breakable" drawback, and the charged attack does superb damage and knockback, while also granting a generous helping of ''[[InvulnerableAttack invincibility frames]]''. It may not be the strongest weapon -- the taser downs regular enemies instantly and the Pickaxe of Despair is a monster truck on a stick -- but it's the fastest in its weight class and it's lying around in the first third of the game for easy pickup. It's also got better range than the taser.



* MultipleEndings: The game has four, and this marks the first ''Franchise/SilentHill'' to lack a joke ending:

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* MultipleEndings: The game has four, and this marks the first ''Franchise/SilentHill'' game to lack a joke ending:
23rd Oct '16 3:17:51 PM MarsJenkar
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* TraumaInn: For the first half of the game, returning to Room 302 will restore your health over time. Once the [[InnSecurity hauntings]] begin--signaled by the ceiling fan in the living area coming crashing down--that's no longer the case.

to:

* TraumaInn: For the first half of the game, returning to Room 302 will restore your health over time. Once the [[InnSecurity hauntings]] begin--signaled begin--triggered by finding Eileen in Hospital World and signaled by the ceiling fan in the living area coming crashing down--that's no longer the case.
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