History VideoGame / SilentHill4

14th Jul '16 4:55:46 PM diamynk
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The same power haunting Silent Hill appears to have taken up stalking what few living humans Henry manages to meet in this strange otherworld before killing them in a ritualistic fashion. What purpose do these killings have, and how do they tie into Harry's attempts to escape Room 302?

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The same power haunting Silent Hill appears to have taken up stalking what few living humans Henry manages to meet in this strange otherworld before killing them in a ritualistic fashion. What purpose do these killings have, and how do they tie into Harry's Henry's attempts to escape Room 302?
14th Apr '16 4:20:42 PM deathmaster87
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A popular rumor about ''Silent Hill 4: The Room'' -- the fourth game in Konami's ''Franchise/SilentHill'' franchise, and the first to receive a subtitle -- says Konami originally conceived it as a wholly original SurvivalHorror game, but [[DolledUpInstallment converted into]] a ''Silent Hill'' game during development. In actuality, Konami intended for it to serve as a spinoff/separate GaidenGame from Team Silent called ''Room 302''. After Konami nixed this plan, it incorporated elements of that game into ''[=SH4=]'', which explains why it has several differences in gameplay to previous ''Silent Hill'' games (including an on-screen health bar, limited inventory space, and a number of first-person sections).


Added DiffLines:

A popular rumor about ''Silent Hill 4: The Room'' -- the fourth game in Konami's ''Franchise/SilentHill'' franchise, and the first to receive a subtitle -- says Konami originally conceived it as a wholly original SurvivalHorror game, but [[DolledUpInstallment converted into]] a ''Silent Hill'' game during development. In actuality, Konami intended for it to serve as a spinoff/separate GaidenGame from Team Silent called ''Room 302''. After Konami nixed this plan, it incorporated elements of that game into ''[=SH4=]'', which explains why it has several differences in gameplay to previous ''Silent Hill'' games (including an on-screen health bar, limited inventory space, and a number of first-person sections).
6th Apr '16 6:22:21 PM TARINunit9
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* AddedAlliterativeAppeal: Silent Hill Smile Support Society ([=4S=]).
2nd Apr '16 8:57:55 AM DiabulusPyrus
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* AnyoneCanDie: Due to the sacrifices still being made, it's a given you'll meet some characters who might not make it. [[spoiler:This includes Cynthia, Jasper and Richard. Depending on the ending, Eileen and/or Henry himself may die as well.]]

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* AnyoneCanDie: Due to the sacrifices still being made, it's a given you'll meet some characters who might not make it. [[spoiler:This includes Cynthia, Jasper Jasper, Andrew and Richard. Depending on the ending, Eileen and/or Henry himself may die as well.]]
8th Mar '16 7:18:18 AM Eyeshield
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* EscortMission: ''Half the game'' -- the second half -- is one of these. On one hand, your escortee cannot be killed, and they can fight back if provided with a weapon. On the other hand, your escortee can still be hurt (the amount of damage taken affects the difficulty of the final battle), and providing her with a weapon will often lead to [[ArtificialStupidity suicidal attacks]] on things that probably would be best avoided. For what it's worth, she becomes appropriately more defensive if you decide not to arm her.

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* EscortMission: ''Half the game'' -- the second half -- is one of these. On one hand, your escortee cannot be killed, and they can fight back if provided with a weapon. On the other hand, your escortee can still be hurt (the amount of damage taken affects the difficulty of the final battle), and providing her with a weapon will often lead to [[ArtificialStupidity suicidal attacks]] on things that probably would be best avoided. For what it's worth, she becomes appropriately more defensive if you decide not to arm her.her, and if you feel desperate enough to [[spoiler: sacrifice one of the Holy Candles used to exorcise your room]] you can heal her of all damage.


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* InvulnerableAttack: Henry's full charge attacks give a massive amount of invincibility frames, to the point that any impracticality with charging is gone and spamming them is a safe way to go through the game.
1st Mar '16 12:27:15 PM TheTropper
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[[quoteright:348:http://static.tvtropes.org/pmwiki/pub/images/silenthill4_529.PNG]]
[[caption-width-right:348:[[BeingWatched What the hell?]]]]

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[[quoteright:348:http://static.[[quoteright:199:http://static.tvtropes.org/pmwiki/pub/images/silenthill4_529.PNG]]
[[caption-width-right:348:[[BeingWatched What the hell?]]]]
org/pmwiki/pub/images/image_81.png]]
[[caption-width-right:199:Welcome to Hell.]]
29th Feb '16 9:44:21 AM bt8257
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* AdvancingWallOfDoom: The game features a variant. During the final battle, Eileen will make an UnflinchingWalk towards the giant death machine in the middle of the room. [[spoiler:Letting her die means you'll see either the "Eileen's Death" or "The 21 Sacraments" endings.]]

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* AdvancingWallOfDoom: The game features a variant. During the final battle, Eileen will make an UnflinchingWalk towards the giant death machine in the middle of the room. [[spoiler:Letting her die means you'll see either the "Eileen's Death" or "The 21 Sacraments" endings.]]



* AndYourRewardIsClothes: A variant in that it's not the PlayerCharacter who gets extra costumes; Eileen and Cynthia have unlockable alternate costumes.

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* AndYourRewardIsClothes: A variant variation in that it's not the PlayerCharacter who gets extra costumes; Eileen and Cynthia have unlockable alternate costumes.



* ArtisticLicenseBiology: Very minor case: the umbilical cord is technically [[spoiler:Walter]]'s flesh, not his mother's.
* AscendedExtra:
** Walter Sullivan was mentioned in ''VideoGame/SilentHill2'' in a newspaper clipping. Expanding and rewriting his role has resulted in some continuity problems when you compare him as described in the clipping to the way he's portrayed in this game.

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* ArtisticLicenseBiology: Very A very minor case: the umbilical cord is technically [[spoiler:Walter]]'s flesh, not his mother's.
* AscendedExtra:
**
AscendedExtra: Walter Sullivan was mentioned in ''VideoGame/SilentHill2'' in a newspaper clipping. Expanding and rewriting his role has resulted in some continuity problems when you compare him as described in the clipping to the way he's portrayed in this game.



* AssholeVictim:
** Richard Braintree doesn't engender a whole lot of sympathy in his brief appearances.
** Andrew [=DeSalvo=] doesn't display any jerkass behaviour towards Henry when they meet, but if you check out the in-game notes and supplementary material, you'll find out that he more than deserves what happens to him: [[spoiler:Andrew was a guard at the already-horrific Water Prison who went out of his way to abuse the children there. He forced a young Walter to drink water with leeches in it, and possibly killed Walter's only friend.]]

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* AssholeVictim:
**
AssholeVictim: Richard Braintree doesn't engender a whole lot of sympathy in his brief appearances.
** Andrew [=DeSalvo=] doesn't display any jerkass behaviour behavior towards Henry when they meet, but if you check out the in-game notes and supplementary material, you'll find out that he more than deserves what happens to him: [[spoiler:Andrew was a guard at the already-horrific Water Prison who went out of his way to abuse the children there. He forced a young Walter to drink water with leeches in it, and possibly killed Walter's only friend.]]



* CreepyDoll:
** Turns out, [[SchmuckBait taking dolls from serial killers]] is a very bad idea.

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* CreepyDoll:
**
CreepyDoll: Turns out, [[SchmuckBait taking dolls from serial killers]] is a very bad idea.



* EscortMission: ''Half of the game'' -- the second half -- is one of these. On one hand, your escortee cannot be killed, and they can fight back if provided with a weapon. On the other hand, your escortee can still be hurt (the amount of damage taken affects the difficulty of the final battle), and providing her with a weapon will often lead to [[ArtificialStupidity suicidal attacks]] on things that probably would be best avoided. For what it's worth, she becomes appropriately more defensive if you decide not to arm her.

to:

* EscortMission: ''Half of the game'' -- the second half -- is one of these. On one hand, your escortee cannot be killed, and they can fight back if provided with a weapon. On the other hand, your escortee can still be hurt (the amount of damage taken affects the difficulty of the final battle), and providing her with a weapon will often lead to [[ArtificialStupidity suicidal attacks]] on things that probably would be best avoided. For what it's worth, she becomes appropriately more defensive if you decide not to arm her.



* GivingSomeoneThePointerFinger:
** The Twin Victim monsters. While you're out of their attack range, they're pointing at you.

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* GivingSomeoneThePointerFinger:
**
GivingSomeoneThePointerFinger: The Twin Victim monsters. While you're out of their attack range, they're pointing at you.



* {{King Mook}}s: [[spoiler:Cynthia, Jasper, Andrew, and Richard]]. Unlike the other ghosts, they possess long-range attacks and are more resilient. Here's hoping you have at least 4 out of the only 5 Swords of Obedience!

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* {{King Mook}}s: KingMook: [[spoiler:Cynthia, Jasper, Andrew, and Richard]]. Unlike the other ghosts, they possess long-range attacks and are more resilient. Here's hoping you have at least 4 out of the only 5 Swords of Obedience!



* ShoutOut:
** When Henry wakes up in the Hospital for the first time, the lantern that the player sees looks a bit like the bottom of a flying saucer from the UFO Endings of other ''Franchise/SilentHill'' games.

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* ShoutOut:
**
ShoutOut: When Henry wakes up in the Hospital for the first time, the lantern that the player sees looks a bit like the bottom of a flying saucer from the UFO Endings of other ''Franchise/SilentHill'' games.



** [[spoiler:Walter]]'s character may be influenced by the villain of ''In Dreams''. Abused [[SerialKiller serial killers]] on [[spoiler:delusional quests for their [[EvenBadMenLoveTheirMamas their mothers]]]] are arguably common, but these two even [[BadassLongcoat dress]] [[LongHairedPrettyBoy alike]].

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** [[spoiler:Walter]]'s character may be influenced by the villain of ''In Dreams''. Abused [[SerialKiller serial killers]] {{serial killer}}s on [[spoiler:delusional quests for their [[EvenBadMenLoveTheirMamas their mothers]]]] are arguably common, but these two even [[BadassLongcoat dress]] [[LongHairedPrettyBoy alike]].



* SpeechImpediment: Jasper Gein's got a pretty bad stutter. Notably, after [[spoiler:he's set on fire]], he's not stuttering. [[EpilepticTrees Maybe he was cold.]]
* UndeadChild:
** The two faced owls/dolls/monsters have the faces of two of [[spoiler:Walter]]'s child victims.

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* SpeechImpediment: Jasper Gein's got a pretty bad stutter. Notably, after [[spoiler:he's set on fire]], he's not stuttering.he doesn't stutter. [[EpilepticTrees Maybe he was cold.]]
* UndeadChild:
**
UndeadChild: The two faced owls/dolls/monsters have the faces of two of [[spoiler:Walter]]'s child victims.
18th Jan '16 12:53:16 AM FlakyPorcupine
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* AndIMustScream: Joseph. And he does as the game begins.

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* AndIMustScream: Joseph. And he does as the game begins. This may also apply to any of Walter's victims, if their presence in the game and Silent Hill's nature are given weight.



* AnyoneCanDie: Due to the sacrifices still being made, it's a given you'll meet some characters who might not make it. [[spoiler:This includes Cynthia, Jasper and Richard. Depending on the ending, Eileen and/or Henry himself may die as well.]]



* CreepyChild: [[spoiler:Young Walter]].

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* CreepyChild: [[spoiler:Young Walter]].Walter]], since he is a younger version of a highly dangerous serial killer and all.
21st Dec '15 5:52:06 PM eroock
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A popular rumor about '''''Silent Hill 4: The Room''''' -- the fourth game in Konami's ''Franchise/SilentHill'' franchise, and the first to receive a subtitle -- says Konami originally conceived it as a wholly original SurvivalHorror game, but [[DolledUpInstallment converted into]] a ''Silent Hill'' game during development. In actuality, Konami intended for it to serve as a spinoff/separate GaidenGame from Team Silent called ''Room 302''. After Konami nixed this plan, it incorporated elements of that game into ''[=SH4=]'', which explains why it has several differences in gameplay to previous ''Silent Hill'' games (including an on-screen health bar, limited inventory space, and a number of first-person sections).

to:

A popular rumor about '''''Silent ''Silent Hill 4: The Room''''' Room'' -- the fourth game in Konami's ''Franchise/SilentHill'' franchise, and the first to receive a subtitle -- says Konami originally conceived it as a wholly original SurvivalHorror game, but [[DolledUpInstallment converted into]] a ''Silent Hill'' game during development. In actuality, Konami intended for it to serve as a spinoff/separate GaidenGame from Team Silent called ''Room 302''. After Konami nixed this plan, it incorporated elements of that game into ''[=SH4=]'', which explains why it has several differences in gameplay to previous ''Silent Hill'' games (including an on-screen health bar, limited inventory space, and a number of first-person sections).
27th Nov '15 3:44:18 AM TARINunit9
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* InfinityMinusOneSword: The rusty axe. The damage of a golf club without the whole "breakable" drawback, and the charged attack does superb damage and knockback, while also granting a generous helping of ''[[InvulnerableAttack invincibility frames]]''.

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* InfinityMinusOneSword: The rusty axe. The damage of a golf club without the whole "breakable" drawback, and the charged attack does superb damage and knockback, while also granting a generous helping of ''[[InvulnerableAttack invincibility frames]]''. It may not be the strongest weapon -- the taser downs regular enemies instantly and the Pickaxe of Despair is a monster truck on a stick -- but it's the fastest in its weight class and it's lying around in the first third of the game for easy pickup.
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