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Changed line(s) 30 (click to see context) from:
* EverythingTryingToKillYou: Since you're operating secretly, even the police and military will attack you in addition to the rebels you are operating against and you'll even occasionally encounter hostile civilians. [[spoiler: though it turns out the military and rebels are working together.]]
to:
* EverythingTryingToKillYou: Since you're operating secretly, even the police and military will attack you in addition to the rebels you are operating against and you'll even occasionally encounter hostile civilians. [[spoiler: though it turns out the military and rebels are working together.together and in the end, even your own side start shooting at you in the finale.]]
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Changed line(s) 36 (click to see context) from:
** [[spoiler: The Janitor has to interact with buttons ''that look like alarm switches'' in order to finish the final mission which the player likely assumes they shouldn't touch at all like the rest of the game.]]
to:
** [[spoiler: The Janitor has to interact with buttons ''that look like alarm switches'' in order to finish the final mission which the player likely assumes they shouldn't touch at all like the rest of the game.game, while you ''did'' use these earlier in the game, it was only for tutorial missions at the start while the rest of the game has had them be alarm switches that shouldn't be used unless you want more enemies attacking you.]]
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Changed line(s) 37,38 (click to see context) from:
* InfiniteSupplies: All agents have infinite reserve ammunition for their
weapons.
weapons.
to:
* InfiniteSupplies: All agents have infinite reserve ammunition for their
their weapons.
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Added DiffLines:
** [[spoiler: The Janitor has to interact with buttons ''that look like alarm switches'' in order to finish the final mission which the player likely assumes they shouldn't touch at all like the rest of the game.]]
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Changed line(s) 35 (click to see context) from:
* InfiniteSupplies: All agents have infinite reserve ammunition for their weapons.
to:
** [[spoiler: The Tank in the final mission needs ''two'' of Demo's bombs to destroy, considering how you can only make one at a time and how quickly it blows up the base's door, if you take long enough for the tank to spawn then it's basically game over unless you know ahead of time to place bombs in it's path.]]
* InfiniteSupplies: All agents have infinite reserve ammunition fortheir their
weapons.
* InfiniteSupplies: All agents have infinite reserve ammunition for
weapons.