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Added "Character Portrait"

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* CharacterPortrait: The character portraits in the menu only show the silhouettes of the characters, though.

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* EarlyBirdBoss: The reason the [=KaiserKrab=] is ThatOneBoss is all down to this; not technically a terribly fearsome opponent, ''except'' that it's the strongest enemy you have to face ''[[DuelBoss before]]'' Pyra and Milo join you, limiting your strategic options to "hit it while it's hitting you and hope it dies before you run out of healing items".

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* EarlyBirdBoss: The reason the [=KaiserKrab=] is ThatOneBoss so difficult is all down to this; not technically a terribly fearsome opponent, ''except'' that it's the strongest enemy you have to face ''[[DuelBoss before]]'' Pyra and Milo join you, limiting your strategic options to "hit it while it's hitting you and hope it dies before you run out of healing items".



* {{Golem}}: Various golems are found throughout the Labyrinth as enemies. The most notably one is disguised as a captured girl and upon being rescued attacks the group of heroes.

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* {{Golem}}: Various golems are found throughout the Labyrinth as enemies. The most notably one is disguised [[spoiler:disguised as a captured girl and upon being rescued attacks the group of heroes.heroes]].
* GoodGuyBar: The [[TheNeedForMead tavern]] in town is where all the aspiring knights gather and prepare for their labyrinth expeditions. While many of the patrons are rather seedy, they're all united to rescue the princess and stop Mephisto's reign of terror.
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* ShiningGoodness: Being the first in the franchise it naturally kicks off the series tradition of using this trope. In this case the hero must track down the four Shining pieces, wear them, get blessed by a fairy and become the Shining Champion.

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* MoneySpider: Just before the final boss Crystal Slimes have the chance to appear, they give 30,000 experience points and 5000 gold per creature. The catch? They have insane evasion making them vunerable only to spells, they have insane spell resistance meaning spells will only cause 1hp damage and they're likely to run away. Thankfully they only have 2-3HP.

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* MoneySpider: MetalSlime: Just before the final boss Crystal Slimes have the chance to appear, they give 30,000 experience points and 5000 gold per creature. The catch? They have insane evasion making them vunerable only to spells, they have insane spell resistance meaning spells will only cause 1hp damage and they're likely to run away. Thankfully they only have 2-3HP.



%%* OperaGloves: Princess Jessa



%%* ShiningGoodness

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%%* ShiningGoodness* ShiningGoodness: Being the first in the franchise it naturally kicks off the series tradition of using this trope. In this case the hero must track down the four Shining pieces, wear them, get blessed by a fairy and become the Shining Champion.



* {{Teleportation}}: The two-piece Medallion. By placing one half in a [[CoolGate golden fountain]], you can use the other half to instantly return there at any time. (Just remember to retrieve the other half if you want to switch to another fountain...)

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* {{Teleportation}}: SwissArmyTears: The two-piece Medallion. By placing one half in a [[CoolGate golden fountain]], you can use only way to summon the other half to instantly return there at any time. (Just remember to retrieve fairy that will give the other half if you want player character enough power to switch defeat the final boss is to another fountain...)sprinkle the tear's of the Princess on a rainbow fountion.



%%* TrueBlueFemininity: The bodice on Princess Jessa's dress.

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%%* * TrueBlueFemininity: The bodice on elegant Princess Jessa's Jessa is wearing a pale blue Disney-like dress.


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* WhenTreesAttack: Ents, Trents, Mandragorans and many other [[PaletteSwap differently named but familar looking trees]] are found throughout the Labyrinth.

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* CursedItem: Items made with Dark Ore are likely to have some nasty side-affects. Like one set of armor having high defence, but with the chance of paralyzing the user.



* {{Golem}}: Various golems are found throughout the Labyrinth as enemies. The most notably one is disguised as a captured girl and upon being rescued attacks the group of heroes.



* GuideDangit: Although the game ''tries'' to have setpieces to make navigating the Laybrith easier, expect to be looking up maps a lot if you don't want to spend most of the game wandering around lost.

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* GuideDangit: GuideDangit:
**
Although the game ''tries'' to have setpieces to make navigating the Laybrith easier, expect to be looking up maps a lot if you don't want to spend most of the game wandering around lost.lost.
** The game expects you to return to the castle after reaching the third floor, dispite there being no real reason to do so. After talking to the CourtMage that has appeared he'll give you a coin that will allow [[WarpWhistle fast travel]] to set locations making the trek through the five floors of the dungeon a lot more doable.



%%* LivingStructureMonster: Grimwall.

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%%* * LivingStructureMonster: Grimwall.Grimwalls appear to be normal walls but once you have the Orb of Truth you can reveal their truth form. After being revealed they'll attack the player, once defeated a new path is avaliable.



%%* OneWingedAngel

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%%* OneWingedAngel* MoneySpider: Just before the final boss Crystal Slimes have the chance to appear, they give 30,000 experience points and 5000 gold per creature. The catch? They have insane evasion making them vunerable only to spells, they have insane spell resistance meaning spells will only cause 1hp damage and they're likely to run away. Thankfully they only have 2-3HP.
* OneWingedAngel: After defeating the final boss he calls out to The Darkness transforming into a three-headed monster with more powerful spells.


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* WarpWhistle: After having to retraverse through the opening section of the dungeon for 70% of the game you'll finally gain the ablily to return to set locations (magic gold-colored fountains) deeper into the maze-like dungeon. However the game doesn't make it easy, you have to physically move the gold-coin between the magic fountains meaning if you die or need to warp out, while getting to your next warp-point, you'll have to go through the whole maze again.
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Added Abusive parents in Shining in the Darkness page since it featured spanking.

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* AbusiveParents: Later on in the game Pyra's mother and father will visit in the Tavern and meet with Pyra. Pyra's mother will scold Pyra and spank her bottom until the player tells the truth.
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* OurGnomesAreWeirder: Gnomes do appear as enemies, but [[SubvertedTrope they're fairly mundane]] by the standards of this trope, looking and [[MagicallyIneptFighter acting]] like [[OurDwarvesAreAllTheSame typical dwarves]].

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* CombinationAttack: Monster groups such as Ostricks can attack all at once, which can do more damage than individual attacks.

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* CombinationAttack: Monster Some monster groups such as Ostricks can attack all at once, which can do more seems to inflict fixed damage than individual attacks.per creature, bypassing defensive damage reduction.



* DefendCommand: Only available to the additional party members. The party leader instead has the run command to flee from battle. Also of note is that opponents may sometimes attempt to defend as well.

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* DecoyDamsel: The decoy guards a key item, and needs to be defeated. Said decoy attacks once you open the door and approach, and grows to a strong muscular giant.
* DefendCommand: Only available to the additional party members. The party leader first acting character instead has the run command to flee from battle. Also of note is that opponents may sometimes attempt to defend as well.

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* CombinationAttack: Monster groups such as Ostricks can attack all at once, which can do more damage than individual attacks.



* EscapeRope: Pyra has the Egress spell (which costs 9 mana), or escape wings can be used if out of mana. Both place the player outside the labyrinth.

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* EscapeRope: Pyra has the Egress spell (which costs 9 mana), or and escape wings can be used if out of mana. Both place the player outside the labyrinth.

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* DeathIsASlapOnTheWrist: Getting killed revives the party in town at the cost of half of the gold.
* DefendCommand: Only available to the additional party members. The party leader instead has the run command to flee from battle.

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* DeathIsASlapOnTheWrist: Getting killed All party members getting downed will revives the party in town at the cost of half of the gold.gold. Individual deaths can be recovered at the shrine, getting restored to full after the donation.
* DefendCommand: Only available to the additional party members. The party leader instead has the run command to flee from battle. Also of note is that opponents may sometimes attempt to defend as well.



* EscapeRope: Pyra has the Egress spell (which costs 9 mana), or escape wings can be used if out of mana. Both place the player outside the labyrinth.



* RandomlyDrops: Although you can also get them to give you their items with the Muddle (confusion) spell.

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* RandomlyDrops: Although The monster's item drop rate is rather low, although you can also get them to give you their items with the Muddle (confusion) spell.


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* TraumaInn: The tavern restores HP and MP, and costs 10 gold per living character, making it slightly cheaper to rest at the inn, then revive characters.
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* ManaBurn: Each time they're stepped on (including rotations), dungeon tiles containing green grass will drain 1 MP from Milo and Pyro.

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* StatusEffects: Most of which are actually effective, [[UselessUsefulSpell surprisingly enough]]. In particular, Pyra's Slow spell, [[NonIndicativeName which also lowers defense alongside lowering speed]], is a must for most boss fights.

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* StatusEffects: Most StatusEffects:
** When applied to the enemy, most
of which are actually effective, [[UselessUsefulSpell surprisingly enough]]. In particular, Pyra's Slow spell, [[NonIndicativeName which also lowers defense alongside lowering speed]], is a must for most boss fights.fights.
** Enemies also have ones that affect the party, such as the poison that inflicts damage while exploring the dungeon and [[ForcedSleep sleep]] that prevents acting in combat.

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* AmbidextrousSprite: The attack animations of enemies is to flip the sprite a few times, especially the asymmetric ones.



* LevelMapDisplay: The Wisdom Seed (or view spell) shows a local map, but it only shows floors that the player stepped upon rather than potential unexplored areas.



* PaletteSwap: All over the place; you'll start running into pallete swaps of the starter enemies before you even reach the first boss, a consequence of the game having practically NoBudget.

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* PaletteSwap: All over the place; you'll start running into pallete palette swaps of the starter enemies before you even reach the first boss, a consequence of the game having practically NoBudget.


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* PitTrap: First seen in the Cave of Strength. These pits simply drop the player to the area below.


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* RandomEncounters: Random encounters also seem to be based off regions on the floor. Additionally, there's a few enemies that can only be found when the requirements are met (e.g. Kaizerkrab appears when approaching a passsage from the left, or Killwave when approaching a pool).
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Moved


* EarlyInstallmentWeirdness: For the ''Franchise/ShiningSeries''. The series is largely known for being ''Creator/{{SEGA}}''[='=]s AlternateCompanyEquivalent to ''Creator/{{Nintendo}}''[='=]s ''Franchise/FireEmblem'' series. The first game, however, isn't a strategy RPG. Rather, it's a first-person dungeon crawling RPG, a genre that wouldn't be revisited until ''VideoGame/ShiningTheHolyArk''.

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* EarlyInstallmentWeirdness: For the ''Franchise/ShiningSeries''.''VideoGame/ShiningSeries''. The series is largely known for being ''Creator/{{SEGA}}''[='=]s AlternateCompanyEquivalent to ''Creator/{{Nintendo}}''[='=]s ''Franchise/FireEmblem'' series. The first game, however, isn't a strategy RPG. Rather, it's a first-person dungeon crawling RPG, a genre that wouldn't be revisited until ''VideoGame/ShiningTheHolyArk''.
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Moved


This dungeon crawler for the UsefulNotes/SegaGenesis is actually the first of the Franchise/ShiningSeries. Even though it's of a different genre than the more famous games in the series, there was a follow-up game in the same genre: ''Videogame/ShiningTheHolyArk'' for the UsefulNotes/SegaSaturn.

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This dungeon crawler for the UsefulNotes/SegaGenesis is actually the first of the Franchise/ShiningSeries.VideoGame/ShiningSeries. Even though it's of a different genre than the more famous games in the series, there was a follow-up game in the same genre: ''Videogame/ShiningTheHolyArk'' for the UsefulNotes/SegaSaturn.
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* DefendCommand: Only available to the additional party members. The party leader instead has the run command to flee from battle.

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