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** If you're not confident on taking on player-made [=PvP=] teams, especially since from Silver rank onwards you are penalized for losing, the game offers a few relatively easier AI opponents so that you can still farm for PvP-exclusive Battle Points currency.

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** If you're not confident on taking on player-made [=PvP=] teams, especially since from Silver rank onwards you are penalized for losing, the game offers a few relatively easier AI opponents so that you can still farm for PvP-exclusive [=PvP=]-exclusive Battle Points currency.



** While acting first is absolutely advantageous in most [=PvE=] content, some [=PvP=] team strategy prefer having low Agility to act second. This is because going first in [=PvP=] only let you start with 2 MP, while going second make you start with 5 MP so you can fire the more expensive skills right off the bat. Furthermore, some skills are more beneficial for teams that go second, such as Intimidating Stance and Auto-Tetraka/Makarakarn that only triggers for a team going second, and Auto-Taru/Raku/Sukukaja/nda skills which can stack only if cast by a second-going team. Finally, the loss of accuracy/evasion has mostly no effect on magic users because magic never miss, while physical attackers in these teams have high Luck to compensate. That said, it's important to keep more than one team in PVP, since going first or last can easily manipulate the flow of battle to either combatant's favor. Intimidating Stance teams, for instance, have to deal with Parvati's Joy Song and Ganesha's Faith in Wealth, that restore 1 MP for each cancelled turn - enough to allow the enemy to use their strongest attacks from the beginning; Hero Masakado's Guardian of the East, which grants one extra turn if he goes first; and Angra Mainyu's Everything Evil, which grant the entire team an additional 2 MP each turn for two turns, allowing the attackers to open with their own overwhelming barrage.

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** While acting first is absolutely advantageous in most [=PvE=] content, some [=PvP=] team strategy prefer having low Agility to act second. This is because going first in [=PvP=] only let you start with 2 MP, while going second make you start with 5 MP so you can fire the more expensive skills right off the bat. Furthermore, some skills are more beneficial for teams that go second, such as Intimidating Stance and Auto-Tetraka/Makarakarn that only triggers for a team going second, and Auto-Taru/Raku/Sukukaja/nda skills which can stack only if cast by a second-going team. Finally, the loss of accuracy/evasion has mostly no effect on magic users because magic never miss, while physical attackers in these teams have high Luck to compensate. That said, it's important to keep more than one team in PVP, [=PvP=], since going first or last can easily manipulate the flow of battle to either combatant's favor. Intimidating Stance teams, for instance, have to deal with Parvati's Joy Song and Ganesha's Faith in Wealth, that restore 1 MP for each cancelled turn - enough to allow the enemy to use their strongest attacks from the beginning; Hero Masakado's Guardian of the East, which grants one extra turn if he goes first; and Angra Mainyu's Everything Evil, which grant the entire team an additional 2 MP each turn for two turns, allowing the attackers to open with their own overwhelming barrage.



** Some players deliberately put an underleveled demon in their otherwise maxed-out PvP team. These demons generally serve to slow down their team to benefit from going second, or [[ThanatosGambit are expected to die first]] to activate certain skills, either theirs (such as Ixtab and Nadja) or others (Nebiros and Alraune).

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** Some players deliberately put an underleveled demon in their otherwise maxed-out PvP [=PvP=] team. These demons generally serve to slow down their team to benefit from going second, or [[ThanatosGambit are expected to die first]] to activate certain skills, either theirs (such as Ixtab and Nadja) or others (Nebiros and Alraune).



** Healing items other than Bead[[note]]Full HP heal to one demon[[/note]], Balm of Rising[[note]]Fully revives a dead demon[[/note]] and Amrita Shower[[note]]Removes all ailments from all friendly demons[[/note]] will likely pile up in your inventory forever. Healing items cannot be used outside battles even in Aura Gates, but using items uses up press turns, so you will only want to use the best possible items for the occasion if at all. Plus, the AI will never use items during auto battles no matter what, thus you are forced to tailor-made your farming teams such that using items is unnecessary. Lastly, most of the hardest battles in the game[[note]]e.g.: all PVP combat, Kiwami battles, the last ten floors of Hell's Park, Hollow World celestials[[/note]] disallow item use, further reducing their utility.

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** Healing items other than Bead[[note]]Full HP heal to one demon[[/note]], Balm of Rising[[note]]Fully revives a dead demon[[/note]] and Amrita Shower[[note]]Removes all ailments from all friendly demons[[/note]] will likely pile up in your inventory forever. Healing items cannot be used outside battles even in Aura Gates, but using items uses up press turns, so you will only want to use the best possible items for the occasion if at all. Plus, the AI will never use items during auto battles no matter what, thus you are forced to tailor-made your farming teams such that using items is unnecessary. Lastly, most of the hardest battles in the game[[note]]e.g.: all PVP [=PvP=] combat, Kiwami battles, the last ten floors of Hell's Park, Hollow World celestials[[/note]] disallow item use, further reducing their utility.
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* GodWasMyCopilot: In the ''Arrival of an Ancient Antarctic Ruler'', Kogoe is revealed to be [[spoiler:a Shoggoth pretending to be human]] in order to get close enough to the Old Ones to kill them for good rather than allow them another shot at regaining control of Earth with their psychic abilities.
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* HeroicSacrifice: When the MC decides to go along with Period's plan in an alternate Chapter 14, Shiang Sun is forced to use reckless techniques in a desperate gambit to stop them, sacrificing his soul to summon something strong enough to stop Period. He summons Malice Metatron, but even the angel's monstrous power isn't enough.

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** Decay for Mephisto and Barbatos and Fortify for Idunn. For Decay, every level will decrease a demon's maximum HP by 20%; if a demon manages to get hit with all 5 maximum levels of Decay, they will be left a maximum of 1 HP, and the only way to reverse it is to either die or add Fortify levels, which instead increase 20% HP for each of the possible 5 levels.



* StraightForTheCommander: Zigzagged. In modes such as story battles, Aura Gates and Battle Tower, killing the boss/leader right away immediately wins you the battle even if you ignore their flunkies. However, these bosses are often given inflated durability and/or some ContractualBossImmunity, meaning that trying to kill them first can be difficult. In some other modes such as Hell's Park, you still have to kill everything to clear a battle.

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* StraightForTheCommander: Zigzagged. In modes such as story battles, Aura Gates and Battle Tower, killing the boss/leader right away immediately wins you the battle even if you ignore their flunkies.flunkies; for instance, the human enemies in the Battle Tower gain 20%, 50% or up to 80% damage cut depending on how many allies they have, plus innate Null Mortal. However, these bosses are often given inflated durability and/or some ContractualBossImmunity, meaning that trying to kill them first can be difficult. In some other modes such as Hell's Park, you still have to kill everything to clear a battle.

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* NamesTheSame: The basis for the ''Literature/Overlord2012'' event. Ainz, Albedo and Shalltear are dragged to the Aura Gate due to the machinations of the SMT demon Demiurge, whom Ainz mistakes for his own subordinate of the same name, and at the start, ''tries'' to have his subordinates catch a demon without killing it to properly interrogate it rather than just using their overwhelming power to slaughter them, believing it a test of skill. When he realizes what happened, he {{facepalm}}s, lampshades the stupid error, and commands Albedo and Shalltear to start the bloodbath.



* OneSteveLimit: Although you may own duplicates of any demon in your inventory, you cannot put multiple copies of a given demon into a single team. There are also some demons listed under NeverShallTheSelvesMeet above with whom you can only field one version and not the other. Dimensional demons and support demons are exempt from this rule; it is possible to have two demons of the same name if one of them is normal and the other is Dimensional alternate, and you are allowed to pick any available demon as your support.

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* OneSteveLimit: OneSteveLimit:
**
Although you may own duplicates of any demon in your inventory, you cannot put multiple copies of a given demon into a single team. There are also some demons listed under NeverShallTheSelvesMeet above with whom you can only field one version and not the other. Dimensional demons and support demons are exempt from this rule; it is possible to have two demons of the same name if one of them is normal and the other is Dimensional alternate, and you are allowed to pick any available demon as your support.support.
** This also forms the basis for the ''Literature/Overlord2012'' event. Ainz, Albedo and Shalltear are dragged to the Aura Gate due to the machinations of the SMT demon Demiurge, whom Ainz mistakes for his own subordinate of the same name, and at the start, ''tries'' to have his subordinates catch a demon without killing it to properly interrogate it rather than just using their overwhelming power to slaughter them, believing it a test of skill. When he realizes what happened, he {{facepalm}}s, lampshades the stupid error, and commands Albedo and Shalltear to start the bloodbath.
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** The ''Literature/Overlord2012'' event adds Ainz, Albedo and Shalltear.


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* NamesTheSame: The basis for the ''Literature/Overlord2012'' event. Ainz, Albedo and Shalltear are dragged to the Aura Gate due to the machinations of the SMT demon Demiurge, whom Ainz mistakes for his own subordinate of the same name, and at the start, ''tries'' to have his subordinates catch a demon without killing it to properly interrogate it rather than just using their overwhelming power to slaughter them, believing it a test of skill. When he realizes what happened, he {{facepalm}}s, lampshades the stupid error, and commands Albedo and Shalltear to start the bloodbath.
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trope was cut/disambiguated due to cleanup


* BlandNameProduct: [=MegaTube=] is this to Website/YouTube (with a [[JustForPun little MegaTen thrown in]] for good measure.)

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* BlandNameProduct: [=MegaTube=] is this to Website/YouTube (with a [[JustForPun little MegaTen "[=MegaTen=]" thrown in]] in for good measure.)
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* {{Crossover}}: Every now and then, special events crossing over with other franchises will pop up, introducing the Liberators to problem sets beyond those of their own world. So far, the list of worlds includes ''VideoGame/{{Bayonetta}}'', ''VideoGame/DevilMayCry'', ''Manga/{{Berserk}}'', ''Anime/GhostInTheShellSAC2045'', ''Franchise/SonicTheHedgehog'', ''Manga/TheSevenDeadlySins'', and ''Anime/RebuildOfEvangelion''.

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* {{Crossover}}: Every now and then, special events crossing over with other franchises will pop up, introducing the Liberators to problem sets beyond those of their own world. So far, the list of worlds includes ''VideoGame/{{Bayonetta}}'', ''VideoGame/DevilMayCry'', ''Manga/{{Berserk}}'', ''Anime/GhostInTheShellSAC2045'', ''Franchise/SonicTheHedgehog'', ''Manga/TheSevenDeadlySins'', ''Anime/RebuildOfEvangelion'', and ''Anime/RebuildOfEvangelion''.''Literature/Overlord2012''.
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* CursedItem: The Rheingold, which the Nazis apparently dropped in Japan for safekeeping at some point in WWII. The demon Hagen came with the treasure, and peacefully kept it hidden for more than seven decades, slowly expending his energy, until Kriemhild's spirit managed to lure the granddaughter of the warden of the land where the gold had been hidden close enough to possess her. In the end, the Liberatiors supervise the disposal of the Rheingold in Tokyo Bay.

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* CursedItem: The Rheingold, which the Nazis apparently dropped in Japan for safekeeping at some point in WWII. The demon Hagen came with the treasure, and peacefully kept it hidden for more than seven decades, slowly expending his energy, until Kriemhild's spirit managed to lure the granddaughter of the warden of the land where the gold had been hidden close enough to possess her.her and critically damage Hagen. In the end, the Liberatiors supervise the disposal of the Rheingold in Tokyo Bay.
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* CursedItem: The Rheingold, which the Nazis apparently dropped in Japan for safekeeping at some point in WWII. The demon Hagen came with the treasure, and peacefully kept it hidden for more than seven decades, slowly expending his energy, until Kriemhild's spirit managed to lure the granddaughter of the warden of the land where the gold had been hidden close enough to possess her. In the end, the Liberatiors supervise the disposal of the Rheingold in Tokyo Bay.
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** Unit 01, the Sixth Angel, the Tenth Angel and Camael all have Bulwark-ignoring attacks, so no matter how large their Demeter or Barong bulwarks are, the enemies are getting sliced through them.
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** Unit 01 has amazing attack stats that allow it to deal immense amounts of Bulwark-ignoring Dark damage and buff control, but its only defense is the frail Bulwark it casts if it goes first. If it does not go first, it's not going to survive.
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** Inverted with the Tenth Angel's Rejection and Mozgus' Bloody Scripture - their mechanics boost their abilities when they are at full health, and heavily decrease once they are wounded.
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* CameBackWrong: Revival skills are one of the only ways to guarantee full HP restoration, via Samarecarm, Recarmdra, or Xi Wangmu's Peach of Immortality passive. Persephone's Fruit of the Dead passive, however, will make every revived demon come back with only 1 HP.

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* CameBackWrong: Revival skills are one of the only ways to guarantee full HP restoration, via Samarecarm, Recarmdra, or Xi Wangmu's Peach of Immortality passive. Persephone's Persephone and Moloch's Fruit of the Dead passive, and Blood Cradle passives, however, will make every revived demon come back with only 1 HP.HP, and Moloch in particular will follow up with one high-tier Fire attack once per turn when this is triggered.

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