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* EasyLogistics: Unlike most factory games buildings are free to place and resources won't run out so once you've built the factory it will run forever. The only consumable are blueprint shapes which are required to copy and paste factories.

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* EasyLogistics: Unlike most factory games games, buildings are free to place and resources won't run out so once you've built the factory it will run forever. The only consumable resources are blueprint shapes which are required to copy and paste factories.



* GameplayAutomation: Once unlocked blueprints let you copy entire setups in one go.

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* GameplayAutomation: Once unlocked unlocked, blueprints let you copy entire setups in one go.



* InfiniteCanvas: The world goes on forever and has no end.
* NoPlotNoProblem

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* InfiniteCanvas: The There is no limit to the world goes on forever and has no end.
- you can expand your factory indefinitely. Or at least until your framerate starts to drop.
* NoPlotNoProblemNoPlotNoProblem: Why are we making shapes? No idea, but it sure is fun!
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/header_228.jpg]]

Shapez is an open source SpaceManagementGame and FactoryBuildingGame, in which the factory you build makes shapes.

Shapes are made by laying out an assembly line of various machines, cutters, painters, stackers and so on.

There is a [[https://shapez.io/ free demo playable online]], and you can grab your save file from it if you want to continue playing on the full version purchasable on Steam.

!!Examples:
* EasyLogistics: Unlike most factory games buildings are free to place and resources won't run out so once you've built the factory it will run forever. The only consumable are blueprint shapes which are required to copy and paste factories.
* EndlessGame: While there are set goals, once finished the game will provide random shapes to create.
* GameplayAutomation: Once unlocked blueprints let you copy entire setups in one go.
* IdleGame: A LoadingScreen tip notes that the game [[AvertedTrope is not one]].
* InfiniteCanvas: The world goes on forever and has no end.
* NoPlotNoProblem
* ProgrammingGame: The signal layer allows for automatically reconfiguring the assembly line and the creation of a "make anything machine".
* RandomlyGeneratedLevels: Each world is randomly generated.

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